# THE USER'S RATINGS (from the GOOD · OK BUT · REPLACE bars on every weapon page, 58k_rate.js)
Arrive through the INBOX as "RATINGS v1 <weapon>" batches. Latest rating per key wins. OK BUT notes are the user's exact words.
GOOD = keep as is · OK BUT = keep but fix the note · REPLACE = rebuild as a new cinematic action sequence (CINE_ROLLOUT.md).

| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 27 Oct 19:1x | smg | smg.the-autograph | THE AUTOGRAPH | ok | i am having a doubt is it always , shows FB or is it change according to name |
| 27 Oct 19:1x | smg | smg.house | BRING THE HOUSE DOWN | good |  |
| 27 Oct 19:1x | smg | smg.below | BELOW | good |  |
| 27 Oct 19:1x | smg | smg.bank-shot | BANK SHOT | good |  |
| 27 Oct 19:1x | smg | smg.vacancy | NO VACANCY | good |  |
| 27 Oct 19:1x | smg | smg.wall-run | WALL RUN | ok | it should work on every map has wall, also it should run on wall not on air |
| 27 Oct 19:2x | smg | smg.name-on-the-stone | NAME ON THE STONE | ok | as i said the mouth and eyes things is bad for a stickman, especially after kill, u can use it before kill if needed |
| 27 Oct 19:2x | smg | smg.the-saw | THE SAW | good |  |
| 27 Oct 19:2x | smg | smg.tear-along-the-dotted-line | TEAR ALONG THE DOTTED LINE | ok | good, but again mouth and eye / also the bullet hitting is jst simple a circle, instead it should be wound or something realistic |
| 27 Oct 19:2x | smg | smg.greenhouse | GREENHOUSE | ok | yea most of our animations a re bit over zoomed, at the end , u can zoomout a little |
| 27 Oct 19:2x | smg | smg.knee-slide | KNEE SLIDE | ok | Good, jst the mouth after kill is so bad, i wont repeat this, its in all |
| 27 Oct 19:2x | smg | smg.matador | MATADOR | ok | The internal orgran splitting look so bad, like it feels like stickman got fat |
| 27 Oct 19:3x | smg | smg.matador | MATADOR | ok | (update) organ split looks like a fat stickman, in the CRAWL frame; seen in many; rethink + faces; wants a page with zero..extreme variants to pick |
| 27 Oct 19:3x | smg | smg.nowhere | NOWHERE | ok | its good , brain crack etc looks good, but the under the head body internals, as i said looks a mess |
| 27 Oct 19:3x | smg | smg.pinata | PINATA | good |  |
| 27 Oct 19:3x | smg | smg.lathe | LATHE | replace |  |
| 27 Oct 19:3x | smg | smg.long-exposure | LONG EXPOSURE | ok | i hope its not tied to a specific map, we dont want map tied animation alot, its a waste of trying |
| 27 Oct 19:3x | smg | smg.brick | BRICK BY BRICK | ok | internals is bad |
| 27 Oct 19:3x | smg | smg.the-x | THE X | ok | This is perfect action choreography, but the head after shoot, should jst explode, we dont want this too much work, wee should reduce internal showing animations, instead we should do exploding gore , body ,head, limbs etc simple, keep things stickman as possible |
| 27 Oct 19:3x | smg | smg.moonlight | MOONLIGHT | ok | if it wont work on every map jst replace, we are only making things that works everywhere ( for underwater we can have exception, all may not work there) |
| 27 Oct 19:3x | smg | smg.xray-chain | X-RAY CHAIN | ok | good, but internal spoiled it not the xray skeleton, the bone breaking , etc , intestine ,brain etc are nice |
| 27 Oct 19:4x | smg | smg.peephole | PEEPHOLE | ok | jst that eyes and mouth spoiled it |
| 27 Oct 19:4x | smg | smg.range-card | RANGE CARD | ok | Good, as i saide too much internal detailing like , bone (instead limbs jst seperate of explode, also the intestine thing is good), the mouth and eyes baaad |
| 27 Oct 19:4x | smg | smg.shelf | SHELF LIFE | ok | keep things stickman level , no need of too much internal detailing, instead gore explode, limb cutoff use things like that |
| 27 Oct 19:4x | smg | smg.brassrain | BRASS RAIN | ok | nice script, but too much internal detailing, we dont want that, jst gore enough, keep things stick man level |
| 27 Oct 19:4x | smg | smg.bleed-out | BLEED OUT | ok | nice concept, but keep it stickman level |
| 27 Oct 19:4x | smg | smg.the-autograph | THE AUTOGRAPH | replace | i am having a doubt is it always , shows FB or is it change according to name |
| 27 Oct 21:07 | smg | smg.wall-run | WALL RUN | ok | brain should explode on extreme, brain is okey for us, sometime intenstinve too  (adds to the 19:1x note: it should work on every map has wall, also it should run on wall not on air) |
| 27 Oct 21:09 | smg | smg.tear-along-the-dotted-line | TEAR ALONG THE DOTTED LINE | good | good, but again mouth and eye / also the bullet hitting is jst simple a circle, instead it should be wound  or something realistic |
| 27 Oct 21:09 | smg | smg.greenhouse | GREENHOUSE | good | yea most of our animations a re bit over zoomed, at the end , u can zoomout a little |
| 27 Oct 21:09 | smg | smg.knee-slide | KNEE SLIDE | good |  |
| 27 Oct 21:10 | smg | smg.matador | MATADOR | ok | Good, but head explotion needed in extreme, |
| 27 Oct 21:10 | smg | smg.nowhere | NOWHERE | ok | still head explosion not there, other than that good |
| 27 Oct 21:11 | smg | smg.the-autograph | THREE MAGS (rebuild) | good | (old note carried over from THE AUTOGRAPH: i am having a doubt is it always , shows FB or is it change according to name) |
| 27 Oct 21:11 | smg | smg.lathe | THE CHAIN (rebuild) | good |  |
| 27 Oct 21:12 | smg | smg.brick | BRICK BY BRICK | ok | head explosion, needed here |
| 27 Oct 21:12 | smg | smg.the-x | THE X | ok | This is perfect action choreography, but the head after shoot, should jst explode, we dont want this too much work, wee should reduce internal showing animations, instead we should do exploding gore , body ,head, limbs etc simple, keep things stickman as possible, head explosion is the best way to end this |

## SMG: THE USER'S CURRENT VIEW (pasted 27 Oct ~21:20, supersedes the rows above for smg) + the MAP-TIE audit
Rule (user, 27 Oct 21:20): "we want to replace every animation thats tied to specific map, (underwater excepception ...) so if a animation is tied to specific map, its already replace". Audit = K58.mapCheck on the 17 dry maps; TIED = needs a map element some dry map lacks (balcony, platform, ceiling, ledge, overhead, edge/drop, wall, long flat floor) → REPLACE; ROOM/FOOTING-only = a staging fix (not tied).

| key | name | user rating | user note | dry maps skipped | verdict |
|---|---|---|---|---|---|
| smg.the-autograph | THREE MAGS | GOOD | (old note from THE AUTOGRAPH: i am having a doubt is it always , shows FB or is it change according to name) | 0/17  | REBUILT (GOOD) |
| smg.house | BRING THE HOUSE DOWN | GOOD |  | 13/17 canyon:A TIMBER BALCONY, castle:A TIMBER BALCONY, rooftops:A TIMBER BALCONY, cage:A TIMBER BALCONY… | **REPLACE (map-tied)** |
| smg.below | BELOW | GOOD |  | 0/17  | KEEP |
| smg.bank-shot | BANK SHOT | GOOD |  | 3/17 canyon:AN OVERHEAD TO BANK OFF, rooftops:SPACE+AN OVERHEAD TO BANK OFF, pinball:AN OVERHEAD TO BANK OFF | **REPLACE (map-tied)** |
| smg.vacancy | NO VACANCY | GOOD |  | 2/17 castle:AN EDGE, retro:DROP / GAP+AN EDGE | **REPLACE (map-tied)** |
| smg.wall-run | WALL RUN | OK | brain should explode on extreme, brain is okey for us, sometime intenstinve too | 4/17 backyard:WALL, canyon:WALL, rooftops:WALL+ROOM, saloon:WALL | **REPLACE (map-tied)** |
| smg.name-on-the-stone | NAME ON THE STONE | OK | as i said the mouth and eyes things is bad for a stickman, especially after kill, u can use it before kill if needed | 0/17  | KEEP + fix note |
| smg.the-saw | THE SAW | GOOD |  | 3/17 canyon:PLATFORM, rooftops:PLATFORM, pinball:PLATFORM | **REPLACE (map-tied)** |
| smg.tear-along-the-dotted-line | TEAR ALONG THE DOTTED LINE | GOOD | good, but again mouth and eye / also the bullet hitting is jst simple a circle, instead it should be wound  or something realistic | 2/17 canyon:A LONG FLAT FLOOR, rooftops:A LONG FLAT FLOOR | **REPLACE (map-tied)** |
| smg.greenhouse | GREENHOUSE | GOOD | yea most of our animations a re bit over zoomed, at the end , u can zoomout a little | 3/17 canyon:ROOM, rooftops:ROOM, tower:ROOM | staging fix (ROOM) |
| smg.knee-slide | KNEE SLIDE | GOOD |  | 0/17  | KEEP |
| smg.matador | MATADOR | OK | Good, but head explotion needed in extreme, | 1/17 rooftops:ROOM | staging fix (ROOM) |
| smg.nowhere | NOWHERE | OK | still head explosion not there, other than that good | 0/17  | KEEP + fix note |
| smg.pinata | PINATA | GOOD |  | 6/17 backyard:CEILING, canyon:CEILING, rooftops:CEILING+ROOM, saloon:CEILING… | **REPLACE (map-tied)** |
| smg.lathe | THE CHAIN | GOOD |  | 0/17  | REBUILT (GOOD) |
| smg.long-exposure | LONG EXPOSURE | OK | i hope its not tied to a specific map, we dont want map tied animation alot, its a waste of trying | 0/17  | KEEP + fix note |
| smg.brick | BRICK BY BRICK | OK | head explosion, needed here | 1/17 rooftops:ROOM | staging fix (ROOM) |
| smg.the-x | THE X | OK | This is perfect action choreography, but the head after shoot, should jst explode, we dont want this too much work, wee should reduce internal showing animations, instead we should do exploding gore , body ,head, limbs etc simple, keep things stickman as possible, head explosion is the best way to end this | 0/17  | KEEP + fix note |
| smg.moonlight | MOONLIGHT | GOOD | if it wont work on every map jst replace, we are only making things that works everywhere ( for underwater we can have exception, all may not work there) | 5/17 canyon:PLATFORM, rooftops:ROOM, atrium:FOOTING, retro:PLATFORM… | **REPLACE (map-tied)** |
| smg.xray-chain | X-RAY CHAIN | OK | no need of showing bones in the ned, jst exploded victim (old style) | 0/17  | KEEP + fix note |
| smg.peephole | PEEPHOLE | OK | head explosion needed, the hole on the head at initial stage get magically disappeared toward the end, please add head explosion | 1/17 retro:DROP | **REPLACE (map-tied)** |
| smg.range-card | RANGE CARD | OK | bones pieces are theere, we dont want that | 7/17 canyon:A LEDGE ACROSS A GAP, atrium:A LEDGE ACROSS A GAP, sunken:A LEDGE ACROSS A GAP, forts:A LEDGE ACROSS A GAP… | **REPLACE (map-tied)** |
| smg.shelf | SHELF LIFE | GOOD | keep things stickman level , no need of too much internal detailing, instead gore explode, limb cutoff use things like that | 1/17 rooftops:ROOM | staging fix (ROOM) |
| smg.brassrain | BRASS RAIN | OK | feels like a gore meidum, need our old limbs explosion , head explosion styles here in all extrmes, ( most of them, unles the animation script dont need that, and script need something else explicitly) | 6/17 canyon:PLATFORM, rooftops:PLATFORM, atrium:PLATFORM, forts:PLATFORM… | **REPLACE (map-tied)** |
| smg.bleed-out | BLEED OUT | OK | bad, elements like hand idk?, jst  put usal explosions instead of custom internal organ things | 4/17 backyard:WALL, canyon:WALL, rooftops:WALL, saloon:WALL | **REPLACE (map-tied)** |
| 27 Oct 21:31 | smg | smg.the-x | THE X | good | (after the head-burst fix) same note as before: ...head explosion is the best way to end this |
| 27 Oct 21:32 | smg | smg.skin-classic | SHAKE HANDS | good |  |
| 27 Oct 21:32 | smg | smg.skin-gold | KING’S RANSOM | good |  |
| 27 Oct 21:36 | smg | smg.skin-neon | LAG SPIKE | good |  |
| 27 Oct 21:36 | smg | smg.skin-camo | GHILLIE | good |  |
| 27 Oct 21:36 | smg | smg.skin-cartoon | UH-OH | replace |  |
| 27 Oct 21:37 | smg | smg.skin-ice | ICE SCULPTOR | good |  |
| 27 Oct 21:39 | smg | smg.skin-taped | JUNGLE STYLE | ok | but bones, are there , make it explosive, keep old style |
| 27 Oct 21:39 | smg | smg.mid-rimshot | RIMSHOT | good |  |
| 27 Oct 21:39 | smg | smg.mid-haircut | HAIRCUT | ok | explosive limbs and body and head needed in extreme and respectivly |
| 27 Oct 21:39 | smg | smg.mid-trampoline | TRAMPOLINE | replace |  |
| 27 Oct 21:39 | smg | smg.mid-tin-star | TIN STAR | replace |  |
| 27 Oct 21:39 | smg | smg.mid-the-take | THE TAKE | replace |  |
| 27 Oct 21:39 | smg | smg.mid-trousers | TROUSERS | replace |  |
| 27 Oct 21:39 | smg | smg.mid-brass-ice | BRASS ICE | ok | explosive limbs and body and head needed in extreme and respectivly |
| 27 Oct 21:41 | smg | smg.mid-dead-bug | DEAD BUG | ok | no bones please, also explosive head, please  dont make repeat it , put some helper button along with  these so tht i can review easily, helper button build using muy commen concerns |
| 27 Oct 21:41 | smg | smg.mid-rebound | REBOUND | ok | nice but the big hole look little bit unrealistice, stickman is not that fat, |
| 27 Oct 21:41 | smg | smg.mid-pew-pew | PEW PEW | good |  |

## PISTOL (the user started 27 Oct 21:44)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 27 Oct 21:44 | pistol | pistol.last-round | LAST ROUND | ok | bro concept is good, but the gund flipping is unrealistic like since its 2d image , it looks aweful, / also the head not exploding bruh, ( |
| 27 Oct 21:45 | pistol | pistol.toe-tag | TOE TAG | good |  |
| 27 Oct 21:45 | pistol | pistol.split-decision | SPLIT DECISION | good |  |
| 27 Oct 21:47 | pistol | pistol.the-gap | THE GAP | good |  |
| 27 Oct 21:47 | pistol | pistol.overflow | OVERFLOW | replace |  |
| 27 Oct 21:47 | pistol | pistol.down-the-barrel | DOWN THE BARREL | replace |  |
| 27 Oct 21:47 | pistol | pistol.hung-on-the-wall | HUNG ON THE WALL | ok | its good , but ithink its have bug at the end, like infinit walking for the killer |
| 27 Oct 21:49 | pistol | pistol.bubble-gum | THE LONG SECOND | ok | but bones are there, please keep our old style, explosion, also too much zooom, zoom out broo |
| 27 Oct 21:49 | pistol | pistol.red-light | RED LIGHT | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 21:50 | pistol | pistol.gun-kata | GUN KATA | ok | bones are showing, remove them; head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 21:50 | pistol | pistol.photo-finish | PHOTO FINISH | good |  |
| 27 Oct 21:50 | pistol | pistol.interrogation | INTERROGATION | ok | bones are showing, remove them; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 21:51 | pistol | pistol.apple-of-my-eye | APPLE OF MY EYE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed; bones are showing, remove them |
| 27 Oct 21:51 | pistol | pistol.firing-squad | FIRING SQUAD OF ONE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 21:52 | pistol | pistol.stained-glass | STAINED GLASS | ok | no eyes or mouth on the stickman; bones are showing, remove them; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 21:53 | pistol | pistol.crowd-control | CROWD CONTROL | ok | there is camera movement bug in the end |
| 27 Oct 21:53 | pistol | pistol.the-jam | THE JAM | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 21:53 | pistol | pistol.campfire | CAMPFIRE | ok | head explosion needed |
| 27 Oct 21:54 | pistol | pistol.voodoo-poster | VOODOO POSTER | ok | too zoomed at the overall, zoom out |
| 27 Oct 21:56 | pistol | pistol.call-dropped | CALL DROPPED | ok | too zoomed in overall, zoom out through the whole film; not realistic, needs weight and cause and effect; head explosion needed |
| 27 Oct 21:56 | pistol | pistol.checkmate | CHECKMATE | ok | head explosion needed |
| 27 Oct 21:56 | pistol | pistol.six-feet | SIX FEET | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); too zoomed in overall, zoom out through the whole film |
| 27 Oct 21:57 | pistol | pistol.call-it | CALL IT | ok | head explosion needed |
| 27 Oct 21:57 | pistol | pistol.going-down | GOING DOWN | replace |  |
| 27 Oct 21:57 | pistol | pistol.skin-classic | WHITE DOVES | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 21:59 | pistol | pistol.skin-gold | KINTSUGI | ok | body parts or elements shaking or jittering toward the end |
| 27 Oct 22:00 | pistol | pistol.skin-neon | TARGET LOCK | ok | too zoomed in overall, zoom out through the whole film; too zoomed at the end, zoom out; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 22:00 | pistol | pistol.skin-camo | BEAR TRAP | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); too zoomed at the end, zoom out; too zoomed in overall, zoom out through the whole film |
| 27 Oct 22:00 | pistol | pistol.skin-cartoon | GOOD BOY | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 22:01 | pistol | pistol.skin-taped | THUP | replace |  |
| 27 Oct 22:01 | pistol | pistol.mid-mozambique | MOZAMBIQUE | ok | too zoomed in overall, zoom out through the whole film; head explosion needed |
| 27 Oct 22:01 | pistol | pistol.mid-black-round | THE BLACK ROUND | replace |  |
| 27 Oct 22:02 | pistol | pistol.mid-tether | TETHER | good |  |
| 27 Oct 22:03 | pistol | pistol.mid-scared-stiff | SCARED STIFF | ok | its is not understandable script, i am so confused whats happening ( add a confusing button too ) |
| 27 Oct 22:04 | pistol | pistol.mid-x-ring | X RING | replace |  |
| 27 Oct 22:04 | pistol | pistol.mid-hollow-point | HOLLOW POINT | good |  |
| 27 Oct 22:04 | pistol | pistol.mid-achilles | ACHILLES | ok | no facial expression needed (no eyes, no mouth); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 22:07 | pistol | pistol.mid-curiosity | CURIOSITY | good |  |

## REVOLVER (the user started 27 Oct 22:07)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 27 Oct 22:07 | revolver | revolver.high-noon | HIGH NOON | good | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 22:08 | revolver | revolver.high-noon | HIGH NOON | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); too zoomed in overall, zoom out through the whole film |
| 27 Oct 22:08 | revolver | revolver.dead-mans-train | DEAD MAN’S TRAIN | ok | too zoomed in overall, zoom out through the whole film |
| 27 Oct 22:08 | revolver | revolver.last-waltz | LAST WALTZ | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); the opened body looks fat; too zoomed in overall, zoom out through the whole film |
| 27 Oct 22:10 | revolver | revolver.sixth-chamber | THE THIRD CHAMBER | ok | there is a walking bug in the end, may be its limitation in the web, may be it will come nicely in game |
| 27 Oct 22:10 | revolver | revolver.moonshine | MOONSHINE | good |  |
| 27 Oct 22:10 | revolver | revolver.dead-mans-hand | DEAD MAN’S HAND | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed; too zoomed in overall, zoom out through the whole film; too zoomed at the end, zoom out |
| 27 Oct 22:10 | revolver | revolver.dust-devil | DUST DEVIL | good |  |
| 27 Oct 22:16 | revolver | revolver.the-bends | THE BENDS | ok | head explosion needed; confusing: the script is not understandable, can not tell what is happening |
| 27 Oct 22:17 | revolver | revolver.rattler | RATTLER | good |  |
| 27 Oct 22:17 | revolver | revolver.in-reverse | IN REVERSE | ok | head explosion needed |
| 27 Oct 22:17 | revolver | revolver.lamplighter | LAMPLIGHTER | ok | head explosion needed |
| 27 Oct 22:17 | revolver | revolver.swashbuckler | SWASHBUCKLER | good |  |
| 27 Oct 22:18 | revolver | revolver.optogram | OPTOGRAM | replace |  |
| 27 Oct 22:19 | revolver | revolver.chambers | CHAMBERS | ok | head explosion needed |
| 27 Oct 22:19 | revolver | revolver.fishbowl | FISHBOWL | ok | no facial expression needed (no eyes, no mouth); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 22:19 | revolver | revolver.blind-mans-draw | BLIND MAN'S DRAW | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 22:19 | revolver | revolver.silk-vest | SILK VEST | good |  |
| 27 Oct 22:19 | revolver | revolver.old-iron | OLD IRON | good |  |
| 27 Oct 22:20 | revolver | revolver.phrenology | PHRENOLOGY | ok | head explosion needed |
| 27 Oct 22:20 | revolver | revolver.bandana | BANDANA | replace |  |
| 27 Oct 22:20 | revolver | revolver.shot-in-the-foot | SHOT IN THE FOOT | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); bones are showing, remove them |
| 27 Oct 22:20 | revolver | revolver.showboat | SHOWBOAT | ok | head explosion needed |
| 27 Oct 22:22 | revolver | revolver.rocking-chair | ROCKING CHAIR | good |  |
| 27 Oct 22:22 | revolver | revolver.spittoon | SPITTOON | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 22:22 | revolver | revolver.skin-classic | BLOW THE SMOKE | good |  |

## GOLDEN (the user started 27 Oct 22:24; HAND CANNON skipped for now; it waits for the coordinator predictions)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 27 Oct 22:30 | revolver | revolver.skin-gold | THE GOLD COUNTRY | good |  |
| 27 Oct 22:30 | revolver | revolver.skin-neon | MARQUEE | ok | Pre element tied, a element that i not in the map is already there in gameplay , so its not usually practical, , so its non existing element tied( create a button non existing element) |
| 27 Oct 22:30 | revolver | revolver.skin-camo | DAZZLE | replace |  |
| 27 Oct 22:30 | revolver | revolver.skin-cartoon | PULL STRING | good |  |
| 27 Oct 22:30 | revolver | revolver.skin-ice | COLD-BLOODED | good |  |
| 27 Oct 22:30 | revolver | revolver.skin-taped | DUST CAP | good |  |
| 27 Oct 22:30 | revolver | revolver.mid-speed-loader | SPEED LOADER | good |  |
| 27 Oct 22:30 | revolver | revolver.mid-film-burn | FILM BURN | replace |  |
| 27 Oct 22:30 | revolver | revolver.mid-hoodoo | HOODOO | good |  |
| 27 Oct 22:30 | revolver | revolver.mid-combat-roll | COMBAT ROLL | ok | not realistic, needs weight and cause and effect; confusing: the script is not understandable, can not tell what is happening |
| 27 Oct 22:30 | revolver | revolver.mid-picked-clean | PICKED CLEAN | good |  |
| 27 Oct 22:30 | revolver | revolver.mid-quicksilver | QUICKSILVER | replace |  |
| 27 Oct 22:30 | revolver | revolver.mid-cylinder-grip | CYLINDER GRIP | good |  |
| 27 Oct 22:30 | revolver | revolver.mid-holster-to-holster | HOLSTER TO HOLSTER | good |  |
| 27 Oct 22:30 | revolver | revolver.mid-spurred | SPURRED | good |  |
| 27 Oct 22:30 | revolver | revolver.mid-toothpick | TOOTHPICK | good |  |
| 27 Oct 22:30 | golden | golden.golden-section | THE GOLDEN SECTION | ok | no bullet hitting effects ( add button , bullet hit ) |
| 27 Oct 22:31 | golden | golden.streets-of-gold | STREETS OF GOLD | ok | confusing: the script is not understandable, can not tell what is happening; not realistic, needs weight and cause and effect, people walking on the victim is so unrealistic |
| 27 Oct 22:32 | golden | golden.the-vault | THE VAULT | good |  |
| 27 Oct 22:32 | golden | golden.the-pearl | THE PEARL | good |  |
| 27 Oct 22:4x | golden | golden.the-mimic | THE MIMIC | ok | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it |
| 27 Oct 22:4x | golden | golden.the-swap | THE SWAP | ok | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it |
| 27 Oct 22:4x | golden | golden.gold-digger | GOLD DIGGER | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 22:4x | golden | golden.the-stack | THE STACK | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); not realistic, needs weight and cause and effect |
| 27 Oct 22:4x | golden | golden.acid-test | ACID TEST | good |  |
| 27 Oct 22:4x | golden | golden.the-claw | THE CLAW | ok | too zoomed in overall, zoom out through the whole film; too zoomed at the end, zoom out |
| 27 Oct 22:4x | golden | golden.time-capsule | TIME CAPSULE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 22:4x | golden | golden.octopus-garden | THE OCTOPUS'S GARDEN | good |  |
| 27 Oct 22:4x | golden | golden.golden-handcuffs | GOLDEN HANDCUFFS | good |  |
| 27 Oct 22:4x | golden | golden.hand-in-pocket | HAND IN POCKET | good |  |
| 27 Oct 22:4x | golden | golden.dowser | DOWSER | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 22:4x | golden | golden.champion | CHAMPION | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 22:4x | golden | golden.just-right | JUST RIGHT | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 22:4x | golden | golden.the-loupe | THE LOUPE | ok | head explosion needed |
| 27 Oct 22:4x | golden | golden.fortune-cookie | FORTUNE COOKIE | ok | head explosion needed |
| 27 Oct 22:4x | golden | golden.ribbon-cutting | RIBBON CUTTING | replace |  |
| 27 Oct 22:4x | golden | golden.cheers | CHEERS | good |  |
| 27 Oct 22:4x | golden | golden.gold-star | GOLD STAR | ok | head explosion needed |
| 27 Oct 22:4x | golden | golden.skin-classic | ASSEMBLY REQUIRED | good |  |
| 27 Oct 22:4x | golden | golden.skin-gold | THE COUNTING HOUSE | good |  |
| 27 Oct 22:4x | golden | golden.skin-neon | THREE GOLDEN BALLS | good |  |
| 27 Oct 22:4x | golden | golden.skin-camo | NEEDLE IN A HAYSTACK | ok | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it |
| 27 Oct 22:4x | golden | golden.skin-cartoon | STRUCK GOLD | good |  |
| 27 Oct 22:4x | golden | golden.skin-ice | ICE BUCKET CHALLENGE | good |  |
| 27 Oct 22:4x | golden | golden.skin-taped | UNDER THE TAPE | ok | head explosion needed |
| 27 Oct 22:4x | golden | golden.mid-the-bill | THE BILL | ok | head explosion needed |
| 27 Oct 22:4x | golden | golden.mid-gold-fever | GOLD FEVER | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 22:4x | golden | golden.mid-keepsake | KEEPSAKE | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 22:4x | golden | golden.mid-living-statue | LIVING STATUE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 22:4x | golden | golden.mid-the-looter | THE LOOTER | replace |  |
| 27 Oct 22:4x | golden | golden.mid-kiss-the-ring | KISS THE RING | ok | head explosion needed |
| 27 Oct 22:4x | golden | golden.mid-the-plea | THE PLEA | ok | head explosion needed |
| 27 Oct 22:4x | golden | golden.mid-the-tray | THE TRAY | replace |  |
| 27 Oct 22:4x | golden | golden.mid-the-gold-watch | THE GOLD WATCH | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); no bullet hit effects, add visible hits (spurt and wound) |
| 27 Oct 22:4x | golden | golden.mid-the-bite-test | THE BITE TEST | replace | head explosion needed |

## MINIGUN (the user started 27 Oct 22:46)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 27 Oct 22:4x | minigun | minigun.all-at-once | ALL AT ONCE | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct 22:4x | minigun | minigun.the-mill | THE MILL | ok | confusing: the script is not understandable, can not tell what is happening |
| 27 Oct 22:4x | minigun | minigun.the-circle | THE CIRCLE | ok | bones are showing, remove them |
| 27 Oct 22:4x | minigun | minigun.spin-up | SPIN-UP | good |  |
| 27 Oct 22:4x | minigun | minigun.the-lure | THE LURE | ok | no facial expression needed (no eyes, no mouth); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct 22:4x | minigun | minigun.window-dressing | WINDOW DRESSING | ok | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it |
| 27 Oct 22:4x | minigun | minigun.cine-a | SAMPLE A · CLOSE QUARTERS | ok | no facial expression needed (no eyes, no mouth), /  / knife unrealistic, use the same knife method from the smg The X kill effect, |
| 27 Oct 22:49 | minigun | minigun.cine-b | SAMPLE B · TAKE A NUMBER | ok | no facial expression needed (no eyes, no mouth); head explosion needed |
| 27 Oct 22:49 | minigun | minigun.cine-c | SAMPLE C · SUPPRESSION | good |  |
| 27 Oct | minigun | minigun.cine-d | SAMPLE D · CLINCH | good |  |
| 27 Oct | minigun | minigun.reload | RELOAD | good |  |
| 27 Oct | minigun | minigun.quiet | QUIET | replace |  |
| 27 Oct | minigun | minigun.reeled-in | REELED IN | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct | minigun | minigun.iai | IAI | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct | minigun | minigun.the-shield | THE SHIELD | ok | head explosion needed |
| 27 Oct | minigun | minigun.the-press | THE HOLD | ok | tied to a specific map, replace it |
| 27 Oct | minigun | minigun.sinker | CLOUD COVER | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct | minigun | minigun.wont-start | WON'T START | ok | no facial expression needed (no eyes, no mouth) |
| 27 Oct | minigun | minigun.locked | LOCKED | ok | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it |
| 27 Oct | minigun | minigun.together | TOGETHER | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct | minigun | minigun.the-trick | THE TRICK | ok | no facial expression needed (no eyes, no mouth) |
| 27 Oct | minigun | minigun.static | STATIC | ok | head explosion needed |
| 27 Oct | minigun | minigun.hold-still | HOLD STILL | replace |  |
| 27 Oct | minigun | minigun.the-cone | THE LAWN | ok | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it |
| 27 Oct | minigun | minigun.tatters | DEAD RINGER | ok | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it |
| 27 Oct | minigun | minigun.skin-classic | ZIGZAG | ok | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it |
| 27 Oct | minigun | minigun.skin-gold | THE CHOIR | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct | minigun | minigun.skin-neon | FOUR FOR A DOLLAR | ok | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it |
| 27 Oct | minigun | minigun.skin-camo | THE BLUR | replace |  |
| 27 Oct | minigun | minigun.skin-cartoon | THE DRINK | ok | may be improve |
| 27 Oct | minigun | minigun.skin-ice | COLD START | good |  |
| 27 Oct | minigun | minigun.skin-taped | CRACKED | ok | too much internal organ detail, use the simple explosion instead; bones are showing, remove them; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct | minigun | minigun.mid-open-wide | OPEN WIDE | ok |  |
| 27 Oct | minigun | minigun.mid-wind-down | THE LAST FIVE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct | minigun | minigun.mid-the-hand | THE HAND | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct | minigun | minigun.mid-treadmill | TREADMILL | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct | minigun | minigun.mid-matchwood | ROLL BACK | ok | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it; tied to a specific map, replace it |
| 27 Oct | minigun | minigun.mid-heads-up | HEADS UP | good |  |

## FISTS
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 27 Oct | fists | fists.one-punch | ONE PUNCH | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed; no bullet hit effects ( bullet hit  in hand , here i mean hand hit , melee hit, note it), add visible hits (spurt and wound) |
| 27 Oct | fists | fists.the-mirror | THE MIRROR | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct | fists | fists.ninth-circle | THE NINTH CIRCLE | good |  |
| 27 Oct | fists | fists.hook-hall | HOOK HALL | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct | fists | fists.the-plan | THE PLAN | ok | head explosion needed |
| 27 Oct | fists | fists.stop-hitting-yourself | STOP HITTING YOURSELF | ok | head explosion needed |
| 27 Oct | fists | fists.seven-points | SEVEN POINTS | replace |  |
| 27 Oct | fists | fists.heartstrings | HEARTSTRINGS | ok | no facial expression needed (no eyes, no mouth); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed |
| 27 Oct | fists | fists.spineless | SPINELESS | ok | this is good, here we need that spine taking animation, by taking head along with spine u  need to add that animation in some of the  new u gonna genreate its awesome |
| 27 Oct | fists | fists.spineless | SPINELESS | ok | this is good, here we need that spine taking animation we had earlier (it was nicer), by taking head along with spine u  need to add that animation in some of the  new u gonna genreate its awesome |
| 27 Oct | fists | fists.one-inch | ONE INCH | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct | fists | fists.freight-train | FREIGHT TRAIN | good |  |
| 27 Oct | fists | fists.jackpot | JACKPOT | good |  |
| 27 Oct | fists | fists.monument | MONUMENT | good |  |
| 27 Oct | fists | fists.knock-the-stuffing-out | RUNDOWN | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |
| 27 Oct | fists | fists.kidney-stones | KIDNEY STONES | good |  |
| 27 Oct | fists | fists.hit-me | HIT ME | good |  |

## HANDCANNON (COORD-PREDICTED; the user handed over rating, 27 Oct 23:35: "input the rest ... predict what might be my opinion")
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 27 Oct 23:45 | handcannon | handcannon.10000-fps | 10000 FPS | ok | too zoomed in overall, zoom out through the whole film; head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: The super slow-mo 'CAM A/B/C' replay shots fill the frame with his torso for about 10 s. He ends as a cartoon JELLY puddle instead of a burst.] |
| 27 Oct 23:45 | handcannon | handcannon.bedside-manner | BEDSIDE MANNER | ok | head explosion needed; too much internal organ detail, use the simple explosion instead; no facial expression needed (no eyes, no mouth) [COORD-PREDICTED: A doctor gag: 'You'll live. Not long.', a LUB-DUB heart inset, a PROGNOSIS: poor chart. The head mirror on his forehead reads as a big eye. It ends on a plain slump.] |
| 27 Oct 23:45 | handcannon | handcannon.bullet-catch | BULLET CATCH | replace |  [COORD-PREDICTED: A magician gag ('TA-DA!'). The close-up shows polka-dot circle holes all over his body, then he shrinks to a tiny heap ('THUD'), which is confusing. Circles, a gag concept and an unreadable end.] |
| 27 Oct 23:45 | handcannon | handcannon.burial-at-sea | BURIAL AT SEA | replace |  [COORD-PREDICTED: Deep-only. He is shot, sewn into a sailcloth shroud and sinks out of frame. The last 3 s show only Faris floating: no payoff, no gore, nothing to fix with a note. Unsure: the underwater exception might make you lenient.] |
| 27 Oct 23:45 | handcannon | handcannon.crime-scene | CRIME SCENE | good |  [COORD-PREDICTED: Blasted and pinned sitting against the wall, then a multi-angle instant replay with the string-line trajectory, evidence markers and DO NOT CROSS tape. Same feel as SPLIT DECISION and TOE TAG (GOOD). A head burst would only add to it.] |
| 27 Oct 23:45 | handcannon | handcannon.earmuffs | EARMUFFS | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: An ear-defender gag (Faris taps him, 'What?'). One blast, a plain slump and a w100 close-up of the body.] |
| 27 Oct 23:45 | handcannon | handcannon.figurehead | FIGUREHEAD | ok | no facial expression needed (no eyes, no mouth); head explosion needed [COORD-PREDICTED: Plays on The Deep only, which falls under your underwater exception. He turns into a wooden figurehead with a carved face (eyes and an open mouth), and at size it reads like a brown sack. Unsure.] |
| 27 Oct 23:45 | handcannon | handcannon.getaway | GETAWAY | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: Shot in the back as he runs, he crawls and curls up intact. Quick and clean, but a plain ending for the biggest gun.] |
| 27 Oct 23:45 | handcannon | handcannon.hole-in-one | HOLE IN ONE | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: A golfer gag ('FORE!', 'Hole in one.') with one chest shot and a plain slump beside the club. Unsure: the pun gag could be a REPLACE like GOING DOWN.] |
| 27 Oct 23:45 | handcannon | handcannon.hot-lead | HOT LEAD | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: The white-hot slug glows down through him, with speech-bubble gags (IT DIDN'T EVEN COME OUT! / HA! IT'S OUT!). It ends on an odd curled-up intact body and no burst.] |
| 27 Oct 23:45 | handcannon | handcannon.inertia | INERTIA | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); unwanted wound marks painted on the body [COORD-PREDICTED: His pockets spill first (coins, ring), then the slug. A big close-up (w100) shows a drawn hole in the chest. He lies intact and Faris leaves the frame.] |
| 27 Oct 23:45 | handcannon | handcannon.left-behind | LEFT BEHIND | replace |  [COORD-PREDICTED: The whole idea is his organs (brain, heart, lungs, gut) left standing in mid-air while the body flies off as a skeleton husk with a skull face. Organs and bones are your top dislikes, and removing them removes the idea. Unsure: could be OK with organ and bone notes, since HOLLOW POINT's husk was GOOD.] |
| 27 Oct 23:45 | handcannon | handcannon.limbo | LIMBO | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: A limbo-dancer gag under the slugs (TWANG); the last one folds him. It ends bent backwards with a blood fountain, body intact. Readable but plain.] |
| 27 Oct 23:45 | handcannon | handcannon.made-to-measure | MADE TO MEASURE | replace |  [COORD-PREDICTED: An undertaker gag ('Six foot one.' / 'Exactly.'). He is blasted into his own gold coffin, and the ending is a standing coffin with his drawn face in the window. A gag with the death hidden in a box and a face on show.] |
| 27 Oct 23:45 | handcannon | handcannon.mid-brake | MID BRAKE | ok | bones are showing, remove them; head explosion needed [COORD-PREDICTED: A point-blank blast after his 'HA!'. White bone splinters fan out of the chest and stay on the body, which lies intact.] |
| 27 Oct 23:45 | handcannon | handcannon.mid-burp | MID BURP | replace |  [COORD-PREDICTED: A comic-word gag: the BOOM word knocks over his BUUURP word, which lies splattered by the body. There's also a tight close (w127) near the end. Silly.] |
| 27 Oct 23:45 | handcannon | handcannon.mid-challenge-accepted | MID CHALLENGE ACCEPTED | good |  [COORD-PREDICTED: A quick grab, then the blast throws him the length of the room. Clean read, no faces or bones, like TETHER and HOLLOW POINT (GOOD). The thumbs-down glove is only a small gag.] |
| 27 Oct 23:45 | handcannon | handcannon.mid-flinch | MID FLINCH | ok | head explosion needed; too zoomed in overall, zoom out through the whole film [COORD-PREDICTED: A cringe gag, then the shot goes through the brow: a head shot with the head intact. Tight shots (w130) in the first second, like MOZAMBIQUE.] |
| 27 Oct 23:45 | handcannon | handcannon.mid-plaster | MID PLASTER | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: A band-aid gag: round 2 goes through the plaster and he folds intact. Unsure: the gag could be a REPLACE like TROUSERS.] |
| 27 Oct 23:45 | handcannon | handcannon.mid-safetys-on | MID SAFETYS ON | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: The 'Safety's on, genius.' taunt, then he's blasted into the cover block and slumps intact.] |
| 27 Oct 23:45 | handcannon | handcannon.mid-staring-contest | MID STARING CONTEST | replace |  [COORD-PREDICTED: The whole beat is giant eyeball close-ups (w36-74), and the dead victim still shows an eye. Faces are the concept, like OPTOGRAM.] |
| 27 Oct 23:45 | handcannon | handcannon.mid-swallowed | MID SWALLOWED | replace |  [COORD-PREDICTED: No shot at all: he swallows a hot shell case and chokes with a referee-whistle FWEET. Comic, no brutality.] |
| 27 Oct 23:45 | handcannon | handcannon.mid-vanity | MID VANITY | ok | head explosion needed; too zoomed in overall, zoom out through the whole film [COORD-PREDICTED: The hand mirror cracks and he's slammed into the counter, plain. The opening is tight (w150), like MOZAMBIQUE.] |
| 27 Oct 23:45 | handcannon | handcannon.newtons-cradle | NEWTONS CRADLE | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); camera movement bug (jumps, jitters, loses the action or frames the wrong thing) (the final cuts the bodies at both frame edges) [COORD-PREDICTED: One slug through three men and the back one flies, which reads fine. All three just slump intact. The last shot crops the far man at the left edge and the pile at the right.] |
| 27 Oct 23:45 | handcannon | handcannon.next-week | NEXT WEEK | good |  [COORD-PREDICTED: Blown into the sky, he flies through a week of moons and suns and lands as a skeleton under grown grass beside a STILL MISSING paper. It is a unique time-lapse payoff like DUST DEVIL and HOLLOW POINT, both GOOD. Unsure: the skeleton may draw 'bones are showing'.] |
| 27 Oct 23:45 | handcannon | handcannon.no-clip | NO CLIP | ok | not realistic, needs weight and cause and effect; head explosion needed [COORD-PREDICTED: A glitch gag: blasted half into the wall and left standing upright, embedded. A flat 2D trick with no gore payoff. Unsure: could be a REPLACE.] |
| 27 Oct 23:45 | handcannon | handcannon.on-the-house | ON THE HOUSE | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: A waiter gag ('Sir? On the house.'). Blasted at the bar, he lies with the tray of drinks on top (TING). Plain intact slump, like SPITTOON.] |
| 27 Oct 23:45 | handcannon | handcannon.proving-ground | PROVING GROUND | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); movement is weak or slow, make it quick and cinematic like THE X [COORD-PREDICTED: A 27 s ballistics-gel lab: he stands in the gel block while the slug crawls through. It ends on a plain intact body with a gel dome near the head.] |
| 27 Oct 23:45 | handcannon | handcannon.skin-camo | SKIN CAMO | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); confusing: the script is not understandable, can not tell what is happening [COORD-PREDICTED: Night-vision opening, then about 4 s almost black (lights out, the commando's knife) that's hard to follow. It ends on a plain body with the knife.] |
| 27 Oct 23:45 | handcannon | handcannon.skin-cartoon | SKIN CARTOON | ok | head explosion needed [COORD-PREDICTED: The miss goes round the world (MEANWHILE globe insets) and hits him in the back of the head while he laughs. The payoff is a head shot with the head intact, your top note. Unsure: could be GOOD for the concept, or REPLACE like UH-OH.] |
| 27 Oct 23:45 | handcannon | handcannon.skin-classic | SKIN CLASSIC | ok | head explosion needed; no facial expression needed (no eyes, no mouth); things are floating in the air [COORD-PREDICTED: A point-blank head shot in the gold armchair ('Go on, then.'), but the head stays on with squint eyes drawn. Long red blood streaks hang sideways in mid-air to the end.] |
| 27 Oct 23:45 | handcannon | handcannon.skin-gold | SKIN GOLD | ok | no facial expression needed (no eyes, no mouth); confusing: the script is not understandable, can not tell what is happening; head explosion needed [COORD-PREDICTED: A realm full of grey ghosts with drawn eyes and gold-plugged mouths. The BOO rings and wandering are hard to read over 24 s. It ends on a plain body with gold squiggles on the floor.] |
| 27 Oct 23:45 | handcannon | handcannon.skin-neon | SKIN NEON | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: A bouncer gag ('You're not on the list.'), Faris casts a gold club, one blast, then a plain slump on the red carpet.] |
| 27 Oct 23:45 | handcannon | handcannon.skin-taped | SKIN TAPED | ok | bones are showing, remove them; head explosion needed [COORD-PREDICTED: Real close-quarters fight (the kick, CLANG, grapple, the taped gun), close to GOOD. White bone splinters show on his chest at the end, and there's one w70 punch-in.] |
| 27 Oct 23:45 | handcannon | handcannon.slasher | SLASHER | ok | head explosion needed; no facial expression needed (no eyes, no mouth) [COORD-PREDICTED: The masked slasher keeps getting up with his machete, a readable horror arc. The hockey mask reads as a face in the close-up (w95). It ends on an intact body.] |
| 27 Oct 23:45 | handcannon | handcannon.totality | TOTALITY | good |  [COORD-PREDICTED: The eclipse, corona and diamond-ring flash are the most cinematic thing on the page. The death is a crystal ring bursting from him, a material death like MOONSHINE and OLD IRON, which you rated GOOD. Unsure: the crystal is small, so this could be OK with 'head explosion needed'.] |
| 27 Oct 23:45 | handcannon | handcannon.trophy-room | TROPHY ROOM | ok | no facial expression needed (no eyes, no mouth); too much internal organ detail, use the simple explosion instead; head explosion needed; movement is weak or slow, make it quick and cinematic like THE X [COORD-PREDICTED: Every living trophy head on the lodge wall has drawn eyes and a mouth. The taxidermy seam opens down his front. It runs 27 s with little action and ends with the body and the head lying apart. Unsure: the creepy face concept could be a REPLACE like OPTOGRAM.] |

## FISTS (COORD-PREDICTED; merged from pred/fists.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | fists | fists.re-entry | RE-ENTRY | replace | tied to a specific map, replace it [COORD-PREDICTED: Needs OPEN SKY (plays 8/17; on the replace58 list). The orbit / re-entry burn is the whole kill. The XT is a rotated close in which the body barely reads.] |
| 28 Oct | fists | fists.up-top | UP TOP | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); too zoomed at the end, zoom out [COORD-PREDICTED: Clear bait-and-punish ("UP TOP" then the low KRAK and the CRUNCH). It ends on an intact body slumped by the barrel, in a tight final.] |
| 28 Oct | fists | fists.acid-reflux | ACID REFLUX | ok | no facial expression needed (no eyes, no mouth); bones are showing, remove them; head explosion needed [COORD-PREDICTED: Gut punch, then he kneels in his own acid. The payoff is the face burning to a bare jaw with teeth (painted in s.layer). Flat staging: a long kneel.] |
| 28 Oct | fists | fists.slam-dunk | SLAM DUNK | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it [COORD-PREDICTED: A basketball hoop is placed in the arena for the film, and the hoop IS the kill (dunked through it, chest crushed on the rim with ribs).] |
| 28 Oct | fists | fists.the-brink | THE BRINK | ok | no facial expression needed (no eyes, no mouth); bones are showing, remove them; not realistic, needs weight and cause and effect; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: Suplex over the roof edge, the back snapped on the lip. The XT shows a painted face, a white vertebra spur through the back, and an arm stretched far past its length to the ledge.] |
| 28 Oct | fists | fists.coconuts | COCONUTS | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: Three on one: the two heads clapped together (CLOP, CLIP), a good clear idea. It ends with the two standing head to head, bleeding, intact. It begs for a double head burst.] |
| 28 Oct | fists | fists.death-mask | DEATH MASK | ok | head explosion needed; no facial expression needed (no eyes, no mouth) [COORD-PREDICTED: Three face-first floor slams (ONCE / TWICE / THREE). The payoff is a blood print of a FACE on the floor, and he ends face-down and intact. The third slam should pop the head instead.] |
| 28 Oct | fists | fists.keelhauled | KEELHAULED | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed [COORD-PREDICTED: Underwater (THE DEEP): dragged along the barnacled keel, a good idea, stays (underwater exception). The shredding is painted red stripe marks across the body. It ends on a floating striped corpse.] |
| 28 Oct | fists | fists.hitchhiker | HITCHHIKER | ok | no facial expression needed (no eyes, no mouth); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: Underwater: kicked off the turtle into a volcanic vent and boiled, a clear transformation. Cooked eyes on the face and blisters painted all over the body.] |
| 28 Oct | fists | fists.mid-blown-pupil | BLOWN PUPIL | replace |  [COORD-PREDICTED: Built on the eye: he sits on the victim and shines a light into the pupil. With no faces there is nothing left; the punch before it is the only action.] |
| 28 Oct | fists | fists.mid-laid-down | LAID DOWN | replace |  [COORD-PREDICTED: Gag: a punch, a "3... 2..." count, then a delayed collapse. The VH final is a framed floor-insert panel with a face. The zone opener is a bush with EYES.] |
| 28 Oct | fists | fists.mid-cross-counter | CROSS-COUNTER | good |  [COORD-PREDICTED: One clear idea, sharp: the split fighting-game panels, the cross counter landing (KRAK), the victim dropped to his knees. Quick and readable. (Policy §8: remove the teeth on the grass.)] |
| 28 Oct | fists | fists.mid-head-back | HEAD BACK | ok | too much internal organ detail, use the simple explosion instead; no facial expression needed (no eyes, no mouth); head explosion needed [COORD-PREDICTED: SNAP neck break with an X-RAY LUNGS inset, then he goes over the roof lip. The XT is a rotated close on a painted red mouth.] |
| 28 Oct | fists | fists.mid-wrung-out | WRUNG OUT | ok | no facial expression needed (no eyes, no mouth); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: WHUD twist; the body wrung with helical tears painted on it. The VH is an overhead floor panel with a painted face (eyes, mouth, blood).] |
| 28 Oct | fists | fists.mid-glasgow-kiss | GLASGOW KISS | ok | no facial expression needed (no eyes, no mouth); head explosion needed [COORD-PREDICTED: The headbutt (KRUNCH) reads. A square-on FACE insert with crossed eyes and five brow holes is the payoff panel; he ends face-down, intact.] |
| 28 Oct | fists | fists.mid-liver-shot | LIVER SHOT | ok | too much internal organ detail, use the simple explosion instead; head explosion needed [COORD-PREDICTED: Body shot (THUD) with a liver x-ray inset. The flank is torn open over a painted liver lobe; he curls by the barrel.] |
| 28 Oct | fists | fists.mid-opened-up | OPENED UP | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: Brow cut (SHLIK), a blind swing, the finishing KRAK; he lies flat and intact. The action reads, but the payoff is small.] |
| 28 Oct | fists | fists.mid-jackknife | JACKKNIFE | ok | no facial expression needed (no eyes, no mouth); bones are showing, remove them; too zoomed at the end, zoom out; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: The stomp (WHUD) reads. The XT is a top-down close on a painted face (eyes, teeth, blood) and a crater in the chest ringed with white ribs.] |
| 28 Oct | fists | fists.mid-en-garde | EN GARDE | ok | no facial expression needed (no eyes, no mouth); head explosion needed [COORD-PREDICTED: A "touché" kick (THWACK) folds the head round the shin; he kneels. The VH is an upside-down face insert (eyes, broken teeth).] |
| 28 Oct 00:06 | smg | smg.the-autograph | THREE MAGS (rebuild #2) | ok | head explosion needed, knife from the x |

## HAMMER (COORD-PREDICTED; merged from pred/hammer.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | hammer | hammer.tectonic | TECTONIC | good | (keep; small: the belly tear shows pink organ pieces, trim to the game's wet caps + a short intestine at EXTREME only) [COORD-PREDICTED: real build-up (the crack stops short, he laughs, the slab slips) and a striking payoff: torn in two at the belly, the legs sliding into the fault; wide, readable] |
| 28 Oct | hammer | hammer.skin-gold | THE IMPERIAL EGG | good | (keep; small: the eye peeking out of the cracked hole is a face element: remove it) [COORD-PREDICTED: a well-executed themed skin with a transformation payoff (the jewelled egg, the gilded figurine in the bottom half, the blood on the gold); the user rates gold transformations GOOD] |
| 28 Oct | hammer | hammer.the-foundation | THE FOUNDATION | ok | no facial expression needed · explode [COORD-PREDICTED: a strong death realm (the pour-pit, the pile driver), but the final concrete slab carries his body with a big face (eyes, teeth)] |
| 28 Oct | hammer | hammer.skin-camo | ROADWORKS | ok | no facial expression needed · head explosion needed [COORD-PREDICTED: the disguise and the burst main are clever and wide; the final drowned face in the trench has drawn eyes and a mouth; no head pop] |
| 28 Oct | hammer | hammer.the-hold | STILL STANDING (cinematic rebuild) | ok | no facial expression needed · bones · too zoomed (punch-ins) [COORD-PREDICTED: the new LAST STAND film; the final draws an upright dead face, and the chest cave shows white ribs (no bones, ever); the concept and choreography stay (finish it: no face, no ribs, the old-style spray round the haft)] |
| 28 Oct | hammer | hammer.stuck | STUCK | ok | head explosion needed · explode limbs, body and head in the old game style [COORD-PREDICTED: brutal (the head pulled off on the hammer), but the head comes off whole and is knocked off like mud: the user wants it to burst; the headband is a costume on the head] |
| 28 Oct | hammer | hammer.the-weight | THE WEIGHT | ok | head explosion needed · bones (the x-ray elbows inset) [COORD-PREDICTED: good craft idea (the block, both arms snap) but an x-ray inset of the broken elbows, and he ends crumpled whole] |
| 28 Oct | hammer | hammer.floorboards | FLOORBOARDS | ok | head explosion needed · not realistic · costume (party hat) [COORD-PREDICTED: the board snaps up and impales him, but he stands still on it, static; the impalement runs through the groin (move to hip/side); the party hat stays on] |
| 28 Oct | hammer | hammer.resonance | RESONANCE | ok | explode limbs, body and head in the old game style (shatter the crystal man) · costume (headband) [COORD-PREDICTED: one slam, then he hums and sets into a crystal lattice: a transformation with no action and no burst; should shatter at EXTREME] |
| 28 Oct | hammer | hammer.the-backswing | THE BACKSWING | ok | head explosion needed · costume (beanie) [COORD-PREDICTED: two in one swing is a good action idea, but both end as flat bodies; no pop] |
| 28 Oct | hammer | hammer.dismasted | DISMASTED (The Deep) | ok | head explosion needed · explode [COORD-PREDICTED: underwater-only (stays); the crow's nest comes down on him and he ends pinned under its rim, whole] |
| 28 Oct | hammer | hammer.patch-job | PATCH JOB (The Deep) | ok | explode limbs, body and head in the old game style [COORD-PREDICTED: underwater-only (stays); corked in the breach and spiked; the payoff is static and small] |
| 28 Oct | hammer | hammer.skin-neon | NIGHT LIGHT | ok | confusing (too dark) · explode limbs, body and head in the old game style · costume (cat ears) [COORD-PREDICTED: the lamps-out device reads, but the jigsaw coming apart is hard to see in the dark and the pieces aren't the old game's look] |
| 28 Oct | hammer | hammer.mid-echo | ECHO | ok | no facial expression needed · head explosion needed [COORD-PREDICTED: a clean mid idea (the floor liquefies and sets round him), but the head shows a popped eye and a congested face] |
| 28 Oct | hammer | hammer.mid-plaster-cast | PLASTER CAST | ok | body marks (red dots on the cast) · explode limbs, body and head in the old game style [COORD-PREDICTED: the cast and the shatter read, but the cast is spotted with red dots and the red imprint looks painted] |
| 28 Oct | hammer | hammer.mid-shockwave | SHOCKWAVE | ok | no facial expression needed (the eye on its nerve) · head explosion needed [COORD-PREDICTED: the quake mid reads, but the payoff is an eye out of its socket on a string] |
| 28 Oct | hammer | hammer.mid-stake | STAKE | ok | bones (the skull) · no facial expression needed · costume (cape, widow's peak) [COORD-PREDICTED: the vampire crumble is a clear idea, but it ends on a half skull with eye sockets] |
| 28 Oct | hammer | hammer.mid-wedge | WEDGE | ok | head explosion needed [COORD-PREDICTED: the wedge splits the head into a red V, and he just stands there; the user would want it to burst] |
| 28 Oct | hammer | hammer.tent-peg | TENT PEG | replace | gag [COORD-PREDICTED: a joke concept (driven into the lawn one slam at a time) with no action; the slot is already taken by the approved DUEL "IRON AND GOLD"] |
| 28 Oct | hammer | hammer.skipping | SKIPPING | replace | gag · costume [COORD-PREDICTED: a skipping-rope gag over the quake waves, a party hat, a flat end] |
| 28 Oct | hammer | hammer.high-striker | HIGH STRIKER | replace | gag · pre-placed element is the kill [COORD-PREDICTED: a carnival strength tester cast for the film IS the kill (WIMP, the bell); no action] |
| 28 Oct | hammer | hammer.hanger-on | HANGER-ON | replace | gag [COORD-PREDICTED: comic premise (hanging off the hammer head, "GOT IT!"), a flat face-down end] |
| 28 Oct | hammer | hammer.mole-hill | MOLE HILL | replace | gag · death hidden off-screen [COORD-PREDICTED: whack-a-mole under the lawn; the death happens underground, and the final is a pool and a hand] |
| 28 Oct | hammer | hammer.cpr | CPR | replace | gag · organs (the x-ray heart) · bones [COORD-PREDICTED: CPR with a sledgehammer, CLEAR!, with an x-ray heart/skull inset; the concept is built on the gag and the organ] |
| 28 Oct | hammer | hammer.mid-ketchup | KETCHUP | replace | gag [COORD-PREDICTED: a ketchup-bottle squeeze gag; no action payoff] |

## BEAM (COORD-PREDICTED; merged from pred/beam.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | beam | beam.heist | HEIST | good | (keep; small: the face on the head piece) [COORD-PREDICTED: real acrobatics through a gold-framed laser grid (limbo, handstand walk), then a striking payoff: diced by the grid, the pieces lying in it; wide final] |
| 28 Oct | beam | beam.meltdown | MELTDOWN | good | (keep; small: no facial expression needed on the melted head) [COORD-PREDICTED: a striking transformation: he glows, sags and melts into a puddle with one hand up; the head in the puddle carries a drawn face] |
| 28 Oct | beam | beam.votive | VOTIVE | good | (keep) [COORD-PREDICTED: kneeling, he is turned into a votive candle: the head burns like a wick, red wax runs down him; a clear, striking image, no face] |
| 28 Oct | beam | beam.mid-kettle | KETTLE | good | (keep) [COORD-PREDICTED: a quick clean mid: he boils like a kettle (steam, the party hat pops off), then bursts in the old game style; the soul rises] |
| 28 Oct | beam | beam.mid-tinfoil | TINFOIL | good | (keep; small: no facial expression needed on the head on the floor) [COORD-PREDICTED: quick and clear: the tinfoil hat cooks him and he explodes in the old game style; the head lands with a drawn face] |
| 28 Oct | beam | beam.shadow | SHADOW | ok | no facial expression needed · bones (teeth) · head explosion needed [COORD-PREDICTED: the shadow burned onto the wall reads, but he ends standing, white-burnt, with a screaming face full of teeth; static, no burst (needs a wall: 14/17, generic)] |
| 28 Oct | beam | beam.overhead | OVERHEAD | ok | head explosion needed · no facial expression needed (the cooked head) · too zoomed (the punch-in on the body) [COORD-PREDICTED: fired straight down from the balcony (platform, 9/17: generic); he ends lying with a cooked, face-marked head] |
| 28 Oct | beam | beam.grab | GRAB | ok | head explosion needed · bones (the cooked forearms) · costume (cat ears) [COORD-PREDICTED: he grabs the barrel and is cooked through the hands; ends kneeling, static, the forearms showing white segments] |
| 28 Oct | beam | beam.chest-bump | CHEST BUMP | ok | no facial expression needed (two screaming faces with teeth) · head explosion needed [COORD-PREDICTED: one line through two chests is a strong idea; they end kneeling, fused, with big drawn faces (16/17: rooftops ROOM)] |
| 28 Oct | beam | beam.geode | GEODE | ok | bones (the white line in the split) · no facial expression needed (the half face) [COORD-PREDICTED: a striking crystal growth, then he splits like a geode; the cut shows a bone-white strip and half a face] |
| 28 Oct | beam | beam.vacuum-packed | VACUUM PACKED | ok | no facial expression needed · head explosion needed · costume (cat ears) [COORD-PREDICTED: shrink-wrapped and crushed flat by the beam; a comic premise with a brutal crush, but it ends on a cartoon face in the plastic] |
| 28 Oct | beam | beam.lantern-sky | THE LANTERN SKY | ok | no facial expression needed (the faces in the lanterns) · bones (the skeleton in his lantern) · head explosion needed [COORD-PREDICTED: a strong death realm (a sky of lanterns carrying the dead), but every lantern shows a face and his own holds a skeleton; ends crouched with a burning head] |
| 28 Oct | beam | beam.pinhole | PINHOLE | ok | head explosion needed · no facial expression needed (the burnt face) [COORD-PREDICTED: a clever camera obscura in his gold shed, the line through the knot hole; he ends standing with a burnt face, the hole instead of a burst] |
| 28 Oct | beam | beam.sheets | SHEETS | ok | camera bug (the final loses the body) · no facial expression needed (the face print in the sheet) · head explosion needed · costume (party hat) [COORD-PREDICTED: the washing-line hunt reads, but the final frames only Faris and the holed sheets: the death is off-screen] |
| 28 Oct | beam | beam.skin-classic | THE TELL | ok | organs (the opened torso) · bones (ribs) · head explosion needed · too long (~26 s) [COORD-PREDICTED: RE-JUDGED under the new taste: real choreography (the dive under the line, the casts, the vault), but the payoff is the retired torso opening with ribs and a cavity. Plan below.] |
| 28 Oct | beam | beam.skin-taped | NO TELL | ok | camera bug (the final loses the body) · head explosion needed · costume (cap) [COORD-PREDICTED: the taped muzzle that hides the tell is a good skin idea, but the last shots show only Faris and the cap] |
| 28 Oct | beam | beam.skin-ice | DEATH SPIRAL | ok | camera bug (the rolled final loses the body) · no facial expression needed · head explosion needed · costume (party hat) [COORD-PREDICTED: the ice spin reads; the final is a tilted shot of the slope and Faris, with the body out of frame] |
| 28 Oct | beam | beam.skin-gold | THE MOTHER LODE | ok | bones (the skeleton miners, the skulls) · no facial expression needed (his face in the gold vein) [COORD-PREDICTED: a gold-mine realm and a transformation into a vein of ore (a gold payoff, the user's favourite kind), spoiled by skeleton miners and a drawn face] |
| 28 Oct | beam | beam.mid-sing-along | SING-ALONG | ok | head explosion needed · costume (cat ears) · body marks (the ring hole) [COORD-PREDICTED: the line through the singing mouth reads; he ends kneeling with a ringed hole, static] |
| 28 Oct | beam | beam.milky-sea | MILKY SEA | ok | body marks (the cooked crater) · confusing (too dark) · head explosion needed [COORD-PREDICTED: underwater-only (stays); hard to read in the dark; ends drifting onto the wreck with a hand-drawn crater] |
| 28 Oct | beam | beam.dead-sea | DEAD SEA | ok | body marks (the cooked crater) · head explosion needed · camera (the rolled final) [COORD-PREDICTED: underwater-only (stays); the floating lake reads; the cooked crater is hand-drawn; ends against the wreck on a rolled camera] |
| 28 Oct | beam | beam.half-a-second | HALF A SECOND | replace | confusing (weak beyond a fix) [COORD-PREDICTED: an abstract dark montage (a mobile, a kite, a moon); no readable action, no payoff; ends lying with a red dot] |
| 28 Oct | beam | beam.morse | MORSE | replace | map-tied (1/17: the hangar roof perch) [COORD-PREDICTED: built on the Military Base hangar roof and its lift shaft] |
| 28 Oct | beam | beam.portal | PORTAL | replace | map-tied (1/17) [COORD-PREDICTED: already on 58k_replace58.js] |
| 28 Oct | beam | beam.skin-camo | TRENCH COAT | replace | map-tied (1/17) · costume face (moustache) [COORD-PREDICTED: the office plate only; the coat costume carries a face] |
| 28 Oct | beam | beam.skin-cartoon | ERASED | replace | map-tied (1/17) · gag [COORD-PREDICTED: the retro plate only; an eraser gag] |
| 28 Oct | beam | beam.skin-neon | HALO | replace | few maps (8/17: CONTAINER) [COORD-PREDICTED: needs the barrels; the parked THE SIGN YARD (DEATH REALM) was its replacement] |
| 28 Oct | beam | beam.mid-tan-lines | TAN LINES | replace | gag with no action payoff [COORD-PREDICTED: a sunburn tan line; he crawls; no brutality, no payoff] |
| 28 Oct | beam | beam.mid-afterimage | AFTERIMAGE | replace | flat visual gag (no payoff) [COORD-PREDICTED: the flash leaves his glowing afterimage standing while he slumps; a FILM BURN / THE BLUR type mid] |
| 28 Oct | beam | beam.mid-bleached | BLEACHED | replace | concept built on bones [COORD-PREDICTED: bleached down to a red skeleton: removing the bones leaves nothing] |
| 28 Oct 00:56 | fists | fists.one-inch | ONE INCH | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) |

## LASER (COORD-PREDICTED; merged from pred/laser.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | laser | laser.prism | PRISM | good | (keep; small: the cat-ears costume on the victim. The rainbow cut faces stay, they are the payoff) [COORD-PREDICTED: A clear, clever payoff. He laughs at the prism, one bolt fans into seven colours, and he comes apart into seven glowing slices fanned across the stones like a spectrum. The final is wide and low, with the whole fan readable. The "other side" slow-mo replay sells it. 13/17 maps (wall, generic).] |
| 28 Oct | laser | laser.skin-ice | UNDER THE ICE | good | (keep; small: no facial expression needed (no eyes, no mouth) on the head under the ice. The red clouds under the ice read as hard circles: make them soft blooms) [COORD-PREDICTED: A well-executed ice theme with real cause and effect. The bolt drives her through the cast pond, she comes up gasping, a bolt puts her back under, and the frost bolt seals the hole on her hand. The final image (the hand frozen up through the ice, Faris tapping the fingers off) is striking, like ICE BUCKET CHALLENGE and COLD START.] |
| 28 Oct | laser | laser.the-last-ring | THE LAST RING | ok | no facial expression needed (no eyes, no mouth); bones are showing, remove them; too zoomed at the end, zoom out; head explosion needed [COORD-PREDICTED: A strong DEATH REALM: a stone ring under a black sun over a fanged throat, and he is rung out. But the XT final is a full-frame close-up of a half-skull face (eye, teeth) floating in bile, with white bones around it. The H final is fine.] |
| 28 Oct | laser | laser.headwind | HEADWIND | ok | bones are showing, remove them; head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: Real effort (he walks into the stream, shoved back, gaining ground on each cell swap), but the payoff is "stripped to the skeleton". The XT final shows the pale bone rods down the floor and an intact head. Keep the walk, end in the old-style burst.] |
| 28 Oct | laser | laser.keepy-uppy | KEEPY-UPPY | ok | head explosion needed; bullet hits look like circles, make them realistic wounds [COORD-PREDICTED: Brutal and clear: the head is taken off, kept up on the muzzle with every touch counted, and the headless body chases it. It ends with the head balanced on the muzzle, covered in black ringed bolt holes. The 10th touch should pop it.] |
| 28 Oct | laser | laser.ten-count | TEN COUNT | ok | head explosion needed; movement is weak or slow, make it quick and cinematic like THE X [COORD-PREDICTED: A cast boxing ring and a referee count, with a bolt each time he tries to rise. Readable, but static: he lies on the canvas while Faris stands. It ends on an intact body with a burnt-off hand; no burst at TEN.] |
| 28 Oct | laser | laser.wallpaper | WALLPAPER | ok | bones are showing, remove them; unwanted wound marks painted on the body; head explosion needed [COORD-PREDICTED: One point-blank bolt drives him into a body-shaped crater. An X-RAY RIBCAGE FOLD inset shows a skeleton. He then hangs there about 6 s with a glowing ring burn painted on his chest, and ends hanging whole. Wall (12/17, generic).] |
| 28 Oct | laser | laser.skin-taped | DUCT TAPE | ok | head explosion needed [COORD-PREDICTED: A good taped-skin idea (the reload race against the tape, told in a split screen). It ends face down, intact, with the severed gun hand beside him.] |
| 28 Oct | laser | laser.skin-camo | PAINTED RED | ok | head explosion needed; unwanted wound marks painted on the body; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: A clever camo theme: his own blood paints the invisible man until a red man runs at Faris. Problems: the XT head is teal with painted red dots, and there's no burst. At M and L the victim never shows (the camo never drops, so the final frames only Faris and a pistol).] |
| 28 Oct | laser | laser.skin-neon | GLOW STICK | ok | head explosion needed; things are floating in the air [COORD-PREDICTED: The glow-stick theme reads (the spine snaps and glows, he's shaken bright, cracked, dropped into the alley). But the XT final is a small glowing body far down in the alley, whole-headed. In the H final he hangs bent in mid-air past the roof edge. 16/17.] |
| 28 Oct | laser | laser.skin-gold | MINTED | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: A gold transformation in a foundry realm: hung by the ankles and dipped head first in the crucible, a payoff the user rates highly. But the XT and H finals frame the crucible and Faris; the gilded body is cut off at the top edge, so the gold result never reads. Optional: the gold-cased head cracks and bursts at XT.] |
| 28 Oct | laser | laser.anchored | ANCHORED (The Deep) | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; bones are showing, remove them [COORD-PREDICTED: Underwater-only (stays). The anchor cast, the chain cut link by link, and the pin all read. But the XT payoff is the time-lapse to bone (skeleton, a crab in the ribs). With bones off, the XT final shows only a rusty chain and a speck. The H final (pinned under the anchor) is fine.] |
| 28 Oct | laser | laser.undertow | UNDERTOW (The Deep) | ok | too messy and cluttered; bones are showing, remove them [COORD-PREDICTED: Underwater-only (stays). Strong action: the boiling column, the two locked in a spin, the arms torn out. But the torn shoulders show white beads, and the final is a scatter of floating V-shaped pieces and party hats. The bodies are out of frame and the "sycamore seed" of locked arms doesn't read.] |
| 28 Oct | laser | laser.mid-burnt-page | BURNT PAGE | ok | head explosion needed; unwanted wound marks painted on the body [COORD-PREDICTED: A clear transformation mid: the ember rim spreads and he goes black and thin as paper. But the XT final is built on his face as a paper cut-out. With faces off, it's a purple disc with an ember ring on the floor. The H final is a char ring on the chest.] |
| 28 Oct | laser | laser.mid-coat-hook | COAT HOOK | ok | no facial expression needed (no eyes, no mouth); too messy and cluttered [COORD-PREDICTED: Clean idea (the collar welded high on the wall, she hangs like a coat). While she hangs, the head shows a hand-drawn bulging eye and a tongue (kill code: eyeAt layer + the g≥5 tongue hook). The central burst then fills the frame with blood spray. 13/17 (wall).] |
| 28 Oct | laser | laser.mid-called-shot | CALLED SHOT | ok | head explosion needed; no facial expression needed (no eyes, no mouth) [COORD-PREDICTED: One clear idea (the red dot crawls up him and the bolt lands where it settles). But he goes cross-eyed and the bolt leaves a ringed eye socket; he ends lying whole. Without the eyes the idea still works: the dot on the forehead, the head pops.] |
| 28 Oct | laser | laser.four-corners | FOUR CORNERS | replace | tied to a specific map, replace it [COORD-PREDICTED: Plays 5/17 (it needs the platform corners; not on replace58 yet). Also each limb is shoved into a saloon corner and shown in insets, so the corners ARE the kill.] |
| 28 Oct | laser | laser.skin-cartoon | ACCORDION | replace | gag with no action payoff; bones are showing, remove them [COORD-PREDICTED: Squashed into accordion pleats that play notes as he wheezes, then stamped flat: a cartoon gag (like ERASED and UH-OH). The XT is built on ribs between the pleats and teeth spread like piano keys.] |
| 28 Oct | laser | laser.mid-hiccups | HICCUPS | replace | gag with no action payoff [COORD-PREDICTED: A comic premise: he grins, then hiccups smoke out of the bolt hole until he folds. No action and no payoff (he ends kneeling, intact), a THUP / UH-OH type mid.] |
| 28 Oct | laser | laser.mid-the-glint | THE GLINT | replace | gag with no action payoff [COORD-PREDICTED: A cat chasing a laser dot: cat ears, pounces and purring are the joke. It ends slammed flat with a burn on the back drawn as a dark ringed grille (sweep: eye=1 bone=1).] |
| 28 Oct | laser | laser.mid-pratfall | PRATFALL | replace | gag with no action payoff; not realistic, needs weight and cause and effect [COORD-PREDICTED: A banana-skin slip. He hangs horizontal in mid-air for a held beat (cartoon physics), then folds on his neck (the XT script has a bone tenting the nape). Unsure: could be an OK BUT (head explosion needed + not realistic), but it reads as slapstick.] |

## GLUE (COORD-PREDICTED; merged from pred/glue.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | glue | glue.mid-cats-cradle | CAT'S CRADLE | good | (keep; small: the party-hat costume) [COORD-PREDICTED: One clear idea, quick and brutal: the four drip strands stay on Faris's fingers. He yanks her through the string figures, then Jacob's ladder draws tight and cuts her into a neat ladder of pieces; the head flies up and everything drops into blood on the grass. XT/VH/H pieces, M/L tangled out cold, VL glitter (the §9 ladder is right).] |
| 28 Oct | glue | glue.glue-trap | GLUE TRAP | ok | bones are showing, remove them · no facial expression needed (no eyes, no mouth) · movement is weak or slow, make it quick and cinematic like THE X [COORD-PREDICTED: A strong, grim idea (the rat chews its own wrist off to escape the glue board) with a clear cause and effect, and the ladder burst now lands at XT. But it is slow: Faris just crouches and watches for ~7 s. The bitten-off hand shows white bone at the wrist, and the head carries a red bloody mouth while biting.] |
| 28 Oct | glue | glue.chewed | CHEWED | ok | head explosion needed · too much internal organ detail, use the simple explosion instead · bones are showing, remove them [COORD-PREDICTED: The stuck superkick and the man stretched like gum until he snaps at the waist is a striking payoff, close to TECTONIC. The strand shows pink gut loops and vertebra beads; the top half lands whole at the crate (head intact, beanie on). The ladder stands down because he is sliced, so no level gets a head pop.] |
| 28 Oct | glue | glue.first-aid | FIRST AID | ok | no facial expression needed (no eyes, no mouth) · bones are showing, remove them · the opened body looks fat · head explosion needed [COORD-PREDICTED: A real beat at the start (the kick turns his own knife into his side), then a gag (field medic, the glue seal, a cartoon plaster). The payoff is a huge red blister bigger than his chest, with a grey husk whose head is a skull face (eye sockets, teeth). There is no burst at any level. Unsure: this could be a REPLACE if the blister itself reads as "fat".] |
| 28 Oct | glue | glue.strings-attached | STRINGS ATTACHED | ok | no facial expression needed (no eyes, no mouth) [COORD-PREDICTED: The drip strand wound round her neck lap by lap, then the tug of war, reads well, and the ladder gives a big old-style burst at XT with pieces in the spotlight (VH/H pieces, M/L intact). The grapple close and the laps show a hand-drawn bulging eye on her head (outside K.FACES). Close to GOOD; the laps are walk-paced.] |
| 28 Oct | glue | glue.flypaper | FLYPAPER | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · no facial expression needed (no eyes, no mouth) · confusing: the script is not understandable, can not tell what is happening [COORD-PREDICTED: Spread-eagle on the wall like a fly (bzzz), then the swat: a clear gag with an action payoff. But the XT "fly-squash silhouette" reads as a vertical column of red blobs and glue patches on the wall, not a body. The swat frame shows a drawn eye; the cat-ears costume stays on. Wall 13/17 (generic).] |
| 28 Oct | glue | glue.mid-mouthful | MOUTHFUL | ok | no facial expression needed (no eyes, no mouth) · bones are showing, remove them [COORD-PREDICTED: Expanding foam in the shouting mouth, then the head swells into a pink bloom and the ladder bursts her (a real head-explosion mid). The swelling beat is a big hand-drawn googly eye forced forward, the skull plates ride the foam, and the cat ears stay on. Without the face it is a clean head-burst mid.] |
| 28 Oct | glue | glue.skin-ice | ICE STORM | ok | unwanted wound marks painted on the body · head explosion needed · too messy and cluttered [COORD-PREDICTED: A themed skin (freezing rain bows her like a tree until she breaks), like the GOOD ice skins. But every glaze hit is a red-and-white starburst circle painted on the body (at M too), the XT pile of iced pieces and red shards does not read as a body, and the frozen head never shatters.] |
| 28 Oct | glue | glue.anode | SACRIFICIAL ANODE | ok | no facial expression needed (no eyes, no mouth) · bones are showing, remove them · too much internal organ detail, use the simple explosion instead · head explosion needed [COORD-PREDICTED: Underwater-only (stays). The blood drawn into the rusted rail is a clever material death, but he ends as a clear glass man: a skull with teeth and an eye socket in the glass head, grey insides through the skin, split fingertips. No burst. Hard to read in the dark water.] |
| 28 Oct | glue | glue.wheel | BROKEN ON THE WHEEL | ok | bones are showing, remove them · head explosion needed [COORD-PREDICTED: Underwater-only (stays). Towed in by the strand, glued across the ship's wheel, four kicks across the spokes, then the spin with a red spiral: methodical but readable. Every break shows a white bone end on the spokes; cat ears on.] |
| 28 Oct | glue | glue.the-glue-factory | THE GLUE FACTORY | replace | (gag with the death hidden in the vat; bones are the payoff) [COORD-PREDICTED: A 23.6 s pun ("old horses go to the glue factory") with no action. She rides a belt among bins of bones into a vat (a shadow figure with glowing eyes on the way), and the boil shows red meat ribbons and white bones. Then a process montage, and the final is Faris patting a crate of jars: no body. Unsure: the realm's craft could earn OK BUT, but removing the bones and the hidden death leaves a belt ride.] |
| 28 Oct | glue | glue.eyes-wide-open | EYES WIDE OPEN | replace | tied to a specific map, replace it (1/17: the temple-steps shrine) · concept built on eyes [COORD-PREDICTED: The whole kill is the eyelids: glued shut, torn off on her fingertips, the lidless stare, the lids laid back over her eyes like coins. Hand-drawn eyeballs show at the kick and the final. Removing faces removes the idea; it ends on an intact body with no burst.] |
| 28 Oct | glue | glue.sitting-duck | SITTING DUCK | replace | tied to a specific map, replace it (1/17: the castle spike ball) [COORD-PREDICTED: The castle's swinging spike ball IS the kill (glued in its path; it carries him off). The XT ends on an intact body on the stones.] |
| 28 Oct | glue | glue.mid-model-kit | MODEL KIT | replace | (gag with no action payoff; unwanted wound marks painted on the body; no facial expression needed) [COORD-PREDICTED: A visual gag like THE TRAY or QUICKSILVER: part numbers painted across him, then he becomes flat parts on a plastic sprue, and the sprue head carries a drawn face (eye and mouth) and is glued back upside down. No brutality, no burst.] |
| 28 Oct | glue | glue.mid-prints | PRINTS | replace | (concept built on painted body marks; no death shown) [COORD-PREDICTED: White fingerprint whorls grow over his whole body and face (painted marks are the idea), and he ends kneeling, intact, with Faris's thumb on his brow. Removing the marks leaves nothing.] |
| 28 Oct | glue | glue.mid-shelf-life | SHELF LIFE | replace | (concept built on painted rot, a face and bones) [COORD-PREDICTED: Out-of-date glue rots him: mould spots painted over the body, the face sunk to an eye socket and teeth, flies, finger bones. The ladder burst at the end is good, but the idea itself is the decay marks. Unsure: could be OK BUT (marks, face) because of that burst.] |
| 28 Oct | glue | glue.mid-sole-mate | SOLE MATE | replace | (gag; repeats CHEWED's gum-on-a-shoe idea; not realistic) [COORD-PREDICTED: Stuck to Faris's boot, stamped, scraped along the floor like gum: the body vanishes into a red streak, and the final shows only Faris and the pool. The same joke as CHEWED, with a hidden death.] |

## RPG (COORD-PREDICTED; merged from pred/rpg.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | rpg | rpg.mid-reflex | REFLEX | good | (keep; small: costume (beanie) · a head pop could finish it) [COORD-PREDICTED: real action: the swordsman sets like a batter and swings at the rocket; it bursts on his guard, the blade spins off with his hands, and he kneels with the stumps up while the blade lands planted in the grass; plain head, wide final (16/17)] |
| 28 Oct | rpg | rpg.the-vacuum | THE VACUUM | ok | no facial expression needed (the face with teeth on the head) · bones (the pieces) · head explosion needed [COORD-PREDICTED: the vacuum pull reads, but the payoff head carries a drawn face full of teeth and bone-like pieces (16/17)] |
| 28 Oct | rpg | rpg.final-approach | FINAL APPROACH | ok | no facial expression needed · costume (cat ears) · head explosion needed · explode [COORD-PREDICTED: a long approach; ends on a drawn face under cat ears with no burst (16/17)] |
| 28 Oct | rpg | rpg.the-smoke | THE SMOKE | ok | no facial expression needed (the face on the ashen husk) [COORD-PREDICTED: the turn into an ash husk is a good transformation; the husk keeps a drawn face (16/17)] |
| 28 Oct | rpg | rpg.ground-zero | GROUND ZERO | ok | no facial expression needed · body marks (the limbs) · costume (party hat) · head explosion needed [COORD-PREDICTED: the strike reads; ends on a face, marked limbs and a party hat (15/17)] |
| 28 Oct | rpg | rpg.the-bunker | THE BUNKER | ok | no facial expression needed (the face pressed into the door) · body marks (the painted blood on him) · head explosion needed · too long (static after 7 s) [COORD-PREDICTED: he casts a pillbox in gold; the rocket goes through the slit and blows the door into him; he ends flattened on the door with a big drawn face, static (17/17)] |
| 28 Oct | rpg | rpg.the-wrong-end | THE WRONG END | ok | bones (the skull face) · costume (cat ears) · head explosion needed · too long (stands static from 4.8 s) [COORD-PREDICTED: a clever turn: he charges in with a knife and Faris gives him the backblast (the DANGER stencil insert); he ends standing burnt with a skull for a face for 4 s (17/17)] |
| 28 Oct | rpg | rpg.the-line | THE LINE | ok | camera bug (the final loses the body) · confusing (the ring with its label reads as a debug overlay) · head explosion needed [COORD-PREDICTED: the blast-radius ring cast, the lean at its edge and the dome read; the last 3 s show only Faris and the ring, the body off-screen (16/17)] |
| 28 Oct | rpg | rpg.rodeo | RODEO | ok | too zoomed out (the final body is tiny) · costume (helmet) · head explosion needed [COORD-PREDICTED: real spectacle: he rides the rocket across the night sky, a scribble of smoke, and it bursts; he ends a small heap on the crates, far from camera (16/17)] |
| 28 Oct | rpg | rpg.mushroom | MUSHROOM | ok | camera bug (the final shows only Faris) · costume (party hat) · too long [COORD-PREDICTED: he is lifted up the stem of a mushroom cloud and bursts at the cap; the last 3 s show Faris alone on the slope (15/17)] |
| 28 Oct | rpg | rpg.torpedo | TORPEDO | ok | body marks (the striped chest) · confusing (too dark, too small early) · head explosion needed [COORD-PREDICTED: underwater-only (stays); the chase through the kelp reads late; ends hanging in the kelp with a striped chest under a blood cloud] |
| 28 Oct | rpg | rpg.glow | GLOW | ok | confusing (too dark) · costume (beanie) · head explosion needed [COORD-PREDICTED: underwater-only (stays); hard to read in the dark; ends lying on the reef] |
| 28 Oct | rpg | rpg.too-close | TOO CLOSE | ok | body marks (the chest crater) · head explosion needed · too long (kneels static from 4.9 s) [COORD-PREDICTED: nose to nose, Faris fires point-blank and is thrown back; the rocket carries on through him into the barrel; he kneels with a crater in his chest (17/17)] |
| 28 Oct | rpg | rpg.armor-plate | ARMOR PLATE | ok | no facial expression needed (the screaming face with teeth) · head explosion needed · too long (lies static 4 s) [COORD-PREDICTED: the rocket hits the ARMOR plate dead centre; he falls stiff and lies on the wall top for 4 s; Faris is barely in the film (15/17)] |
| 28 Oct | rpg | rpg.dead-mans-trigger | DEAD MAN'S TRIGGER | ok | body marks (the stitched face) · costume (helmet) · head explosion needed [COORD-PREDICTED: a good idea: the dead finger clicks his own launcher and the last round finishes him; the spray from the head is close to a head pop but the head stays (15/17)] |
| 28 Oct | rpg | rpg.hailstone | HAILSTONE | ok | no facial expression needed (the face in the stone) · confusing (the two halves read as bubbles) · too long [COORD-PREDICTED: he is blown into the sky and comes down frozen in a man-sized hailstone that splits; the halves show his parts and a drawn face (17/17)] |
| 28 Oct | rpg | rpg.star | STAR | ok | no facial expression needed · body marks (the red bands on the limbs) · bones (the zigzag down the torso) · head explosion needed [COORD-PREDICTED: the second blast spreads him into a black star scorch, a striking image; the head carries a drawn face and the limbs painted bands (17/17)] |
| 28 Oct | rpg | rpg.skin-taped | LOOSE FIN | ok | costume (cat ears) · camera (the rolled final) · head explosion needed [COORD-PREDICTED: a good skin idea: the tape peels off a fin and the rocket corkscrews at her; she ends in its black spiral on a tilted camera (15/17)] |
| 28 Oct | rpg | rpg.skin-ice | THAW | ok | body marks (the jagged ring round the chest hole) · head explosion needed · too long (stands static from 6 s) [COORD-PREDICTED: he catches the frozen rocket; it thaws in his arms and relights; he ends standing with a ringed hole in his chest (16/17)] |
| 28 Oct | rpg | rpg.skin-gold | SMALL CHANGE | ok | body marks (the gold scales painted on him) · no facial expression needed (the face marks) · head explosion needed · too long (lies static 4 s) [COORD-PREDICTED: a gold payoff (a storm of coins), but it ends on a purple body painted with gold scales, lying still (13/17)] |
| 28 Oct | rpg | rpg.mid-lead | LEAD | ok | body marks (the red burn bands) · costume (cat ears) · too zoomed (the punch-in) · head explosion needed [COORD-PREDICTED: Faris leads the dodge-roll and fires where the roll will end; he rolls into the fireball and kneels wrapped in painted bands (15/17)] |
| 28 Oct | rpg | rpg.mid-shot-down | SHOT DOWN | ok | body marks (the peppered front strip) · costume (party hat) · too zoomed (the punch-in) · head explosion needed [COORD-PREDICTED: real: he empties his pistol at the rocket and hits it, then the fragments go through him anyway; ends kneeling with a painted red strip (12/17)] |
| 28 Oct | rpg | rpg.mid-cannon-mouth | CANNON MOUTH | ok | confusing (a culvert cast, the rocket inside it and a smoke ring, too much for 2.9 s) · head explosion needed [COORD-PREDICTED: he casts a culvert for cover and the rocket goes in after him; he is fired out under a red smoke ring and lies prone (10/17)] |
| 28 Oct | rpg | rpg.headlights | HEADLIGHTS | replace | map-tied (1/17: SPACE) · no facial expression needed · costume (cat ears) [COORD-PREDICTED: the dark desert night only; ends sitting at a wall with a drawn face for 6 s] |
| 28 Oct | rpg | rpg.brace-position | BRACE POSITION | replace | map-tied (1/17: FOOTING) · gag with no action payoff [COORD-PREDICTED: a manual-diagram gag, then an ash husk lying still (repeats THE SMOKE's husk)] |
| 28 Oct | rpg | rpg.skin-camo | THE SKY | replace | map-tied (1/17: SPACE) · bones (ribs in the chest) · costume (helmet) [COORD-PREDICTED: the forts wall and the dunes; the camo shimmer barely reads; he sits against a crate with an opened chest] |
| 28 Oct | rpg | rpg.skin-neon | SIGN OFF | replace | map-tied (1/17: ROOM / FOOTING) · no facial expression needed (teeth) · confusing (too dark) [COORD-PREDICTED: the neon street in the rain only; ends dark on a rolled roof] |
| 28 Oct | rpg | rpg.skin-classic | THE FIRST ROCKET | replace | map-tied (1/17: FOOTING, the temple steps) [COORD-PREDICTED: the strongest image in the lane (the tube blooms into a fan of fire arrows that rain on him), but it only stages on the temple; the fire-arrow volley is worth re-staging map-free in its replacement] |
| 28 Oct | rpg | rpg.mid-outrun | OUTRUN | replace | few maps (7/17: ROOM) · bones (ribs in the open chest) · too zoomed [COORD-PREDICTED: he runs laughing and the rocket catches him; the close shows a rib grille] |
| 28 Oct | rpg | rpg.mid-speck | SPECK | replace | few maps (3/17: ROOM, the long clock-tower run) · no facial expression needed (the lolling tongue) · too zoomed (the final close) [COORD-PREDICTED: the speck crossing the clock tower is nice, but it needs the long room] |
| 28 Oct | rpg | rpg.say-cheese | SAY CHEESE | replace | gag with no action payoff · bones (the skull) · confusing (three overlapping bodies) [COORD-PREDICTED: a selfie gag: three posing fighters burnt into a waxwork, standing static for 5 s] |
| 28 Oct | rpg | rpg.skin-cartoon | SEEING STARS | replace | gag with no action payoff · no facial expression needed (the star eyes) · costume (party hat) [COORD-PREDICTED: KA-BOOM text, stars round the head, a wobble, then lying on his back with star eyes] |
| 28 Oct | rpg | rpg.mid-fins | FINS | replace | weak beyond a fix (no payoff: he sits down) · costume (cat ears) [COORD-PREDICTED: the fins spring open past his face and he sits down on the roof; the death is a cut on the face, so nothing is left without it] |
| 28 Oct | rpg | rpg.half-mast | HALF-MAST | replace | map-tied (PILLAR) [COORD-PREDICTED: already on 58k_replace58.js] |
| 28 Oct | rpg | rpg.in-the-works | IN THE WORKS | replace | map-tied (MOVING) [COORD-PREDICTED: already on 58k_replace58.js] |
| 28 Oct | rpg | rpg.last-floor | LAST FLOOR | replace | map-tied (DROP) [COORD-PREDICTED: already on 58k_replace58.js] |
| 28 Oct | rpg | rpg.mid-from-above | FROM ABOVE | replace | map-tied (HATCH) [COORD-PREDICTED: already on 58k_replace58.js] |
| 28 Oct | rpg | rpg.mid-skipping-stone | SKIPPING STONE | replace | map-tied (LIQUID) [COORD-PREDICTED: already on 58k_replace58.js] |
| 28 Oct | rpg | rpg.mid-the-crate | THE CRATE | replace | map-tied (CRATE) [COORD-PREDICTED: already on 58k_replace58.js] |
| 28 Oct | rpg | rpg.the-safest-place | THE SAFEST PLACE | replace | map-tied (LIQUID) [COORD-PREDICTED: already on 58k_replace58.js] |
| 28 Oct | rpg | rpg.the-tail | THE TAIL | replace | map-tied (WALL) [COORD-PREDICTED: already on 58k_replace58.js] |
| 28 Oct | rpg | rpg.tilt | TILT | replace | map-tied (BOUNCY) [COORD-PREDICTED: already on 58k_replace58.js] |

## GL (COORD-PREDICTED; merged from pred/gl.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | gl | gl.skywriting | SKYWRITING | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · unwanted wound marks painted on the body [COORD-PREDICTED: The best action in the lane: the first lob herds him, Faris runs and leaps clean over him and throws himself flat, the second crosses it into a huge smoke X, and the third cuts down through the mark onto his feet. It ends on an intact body lying on the deck with red burn stripes.] |
| 28 Oct | gl | gl.backspin | BACKSPIN | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · unwanted wound marks painted on the body [COORD-PREDICTED: One clean idea, like CURIOSITY: the miss bites the tile, rolls all the way back and stops at his heel while he taunts. The blast throws him up and over, but he lands whole, with white-rimmed red slash wounds painted on both legs.] |
| 28 Oct | gl | gl.bonk | BONK | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: A clever turn: the round bonks his helmet off, rolls into it, and the helmet becomes a mortar tube that fires the blast up into his face. It begs for a head pop, but he sits against the wall with his head whole and a small red mark.] |
| 28 Oct | gl | gl.special-delivery | SPECIAL DELIVERY | ok | no facial expression needed (no eyes, no mouth) · head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: The postbox is his own on-screen cast (fine), and one perfect lob drops through the slot. Two drawn eyes peek out of the slot, and after the blast he sits whole between the split halves among the letters.] |
| 28 Oct | gl | gl.the-orchard | THE ORCHARD | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · movement is weak or slow, make it quick and cinematic like THE X [COORD-PREDICTED: A 20 s realm (the 1.1 s fuse lived as an orchard of grenade fruit): readable and well drawn, but no fight; he runs between the rows and kneels. The payoff is small: he kneels intact holding the split casing in torn palms. Beanie costume. Unsure: it could be a REPLACE (no payoff, like HALF A SECOND).] |
| 28 Oct | gl | gl.red-wire | RED WIRE | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: A 20 s realm (a bomb-disposal room that resets on every cut wire), the same "fuse lived as a place" template as THE ORCHARD. A bomb suit covers the whole fighter, and it ends kneeling whole in the scorched suit with the helmet off. Unsure: could be a REPLACE as a puzzle gag with no payoff.] |
| 28 Oct | gl | gl.beep-test | BEEP TEST | ok | head explosion needed · unwanted wound marks painted on the body · too zoomed at the end, zoom out (the VH top-down close) [COORD-PREDICTED: The lobs set the pace of a shuttle run until the third skids under her feet. It ends lying with a white-rimmed round hole painted on her chest; party hat on. Unsure: the PT-test gag could read as a REPLACE.] |
| 28 Oct | gl | gl.depth-charge | DEPTH CHARGE | ok | head explosion needed · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: Underwater-only (stays). A strong image (thrown up out of the sea at the top of a white water column), then she floats whole in pink foam with a red arm. Cat ears on.] |
| 28 Oct | gl | gl.teeter | TEETER | ok | head explosion needed · unwanted wound marks painted on the body [COORD-PREDICTED: Underwater-only (stays). The round teeters on the plank lip over his face, tips and settles on his chest: a tense slow beat. He lies whole with red stripe bands painted across the chest.] |
| 28 Oct | gl | gl.tablecloth | TABLECLOTH | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it [COORD-PREDICTED: The dinner table, the cloth, the candles and the china are placed for the film, and the tablecloth trick IS the kill. It ends under the cloth, whole.] |
| 28 Oct | gl | gl.the-tent | THE TENT | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it [COORD-PREDICTED: The lit pup tent is placed for the film and the kill is the tent door. She ends as a small curled, scorched body.] |
| 28 Oct | gl | gl.fetch | FETCH | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it [COORD-PREDICTED: A stray dog that never exists in gameplay carries the round to him: a gag with a painted burn on the chest, and the VH final puts the dog's head over the frame.] |
| 28 Oct | gl | gl.snooze | SNOOZE | replace | tied to a specific map, replace it (1/17) · tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it [COORD-PREDICTED: A sentry asleep in a hammock slung for the film (snooze-button gag). He ends whole in the burnt net; the VH final is an extreme close of the head with a drawn eye.] |
| 28 Oct | gl | gl.cook-out | THE COOK-OUT | replace | tied to a specific map, replace it (1/17) · tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it [COORD-PREDICTED: A rooftop barbecue (grill, awning, lights) placed for the film, a meat-thermometer gag; the two victims end whole on the roof.] |
| 28 Oct | gl | gl.over-the-wall | OVER THE WALL | replace | tied to a specific map, replace it (2/17: the canyon crate stack) [COORD-PREDICTED: The tall crate stack IS the kill (the lob over cover). She ends under a crate with a big white-rimmed red wound that reads like a mouth.] |
| 28 Oct | gl | gl.the-long-way | THE LONG WAY | replace | tied to a specific map, replace it (1/17: the temple step and the long courtyard) [COORD-PREDICTED: A full-range lob that he runs the wrong way under. It plays on one map, and the payoff is a plain body lying with a burn.] |
| 28 Oct | gl | gl.touchdown | TOUCHDOWN | replace | (gag with no action payoff) [COORD-PREDICTED: A football gag (helmet costume, MINE!, SPIKE!), like GOING DOWN: he catches the lob, runs it in, spikes it, and the knockback throws him back down his run to lie whole. The VH final is an extreme close of the helmet head. Unsure: could be OK BUT (head explosion), like HOLE IN ONE.] |
| 28 Oct | gl | gl.treasure | TREASURE | replace | (gag; the detector and headphones are film-only props that are the kill) [COORD-PREDICTED: A treasure-hunter gag: headphones on (a costume the user rejected), a metal detector that does not exist in gameplay finds the round, TREASURE, and she lies whole. Unsure: could be OK BUT if the detector counts as a small kept prop.] |

## ICE (COORD-PREDICTED; merged from pred/ice.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | ice | ice.mid-hoarfrost | HOARFROST | good | (keep; small: the white hit ring and the red dot pattern on the chest at the hit · costume (party hat)) [COORD-PREDICTED: a quick clean mid with one idea: the round blooms into feathery hoarfrost all over him, then he bursts in the old game style; pieces in a pool, the soul rises] |
| 28 Oct | ice | ice.mid-absolute-zero | ABSOLUTE ZERO | good | (keep) [COORD-PREDICTED: a clear transformation: TONK, he goes black at absolute zero, KRUNCH, and collapses into a heap of black glass shards; gore 1 leaves him frozen whole (right for LOW)] |
| 28 Oct | ice | ice.mid-trigger-finger | TRIGGER FINGER | good | (keep; small: the snapped finger shows a white bone ring, make it a wet red cap) [COORD-PREDICTED: clever and quick: frozen mid-aim, his trigger finger snaps off on the trigger (snk · click), the gun drops with the finger in it, then he bursts into old-style pieces] |
| 28 Oct | ice | ice.thermal-shock | THERMAL SHOCK | good | (keep; small: at XT the frozen head rolls away whole as a white disc, so shatter it with the body · the pieces read as pink sausages, so give them the game's round wet caps) [COORD-PREDICTED: a striking transformation: frozen white, then one hot round, a ring of steam, and he shatters into pieces across the saloon floor; wide, readable] |
| 28 Oct | ice | ice.cold-hands | COLD HANDS | ok | head explosion needed · too zoomed (the split-panel extreme close-ups) · no facial expression needed (the eye glint on her head at CRACK; small marks on Faris's head) [COORD-PREDICTED: her hands freeze to the gun and snap off (CRACK); she kneels armless, the stumps spraying, her hands shatter on the grass; the XT ends with her head whole; G3 leaves a frozen arm standing upright on its own] |
| 28 Oct | ice | ice.hail-mary | HAIL MARY | ok | head explosion needed · body marks (the red wound painted on the front of the head) · costume (cap) [COORD-PREDICTED: one round straight up past the moon, a hail of icicles comes down and pins him to the battlement (a good long-wait idea); he ends lying whole, the HIS HAND inset] |
| 28 Oct | ice | ice.gut-check | GUT CHECK | ok | organs (the frozen gut coil out of the belly from the first hit, at every level) · costume (cat ears) · too zoomed (the punch-in on the coil) [COORD-PREDICTED: the gut coil hangs out from k+0.4; CRACK, CRACK, he shatters into pieces (a good old-style end); keep the intestine to a short one at EXTREME only, per the user's 21:07 rule] |
| 28 Oct | ice | ice.the-first-step | THE FIRST STEP | ok | head explosion needed · costume (beanie) · dead air (down by k+1.8, then 7 s lying) [COORD-PREDICTED: a strong concept (he dies of moving: frozen mid-run, the first step breaks him), but he falls apart early and lies there; the beanied head rolls off whole] |
| 28 Oct | ice | ice.safe-passage | SAFE PASSAGE | ok | camera bug (the final loses the body) · confusing (the mid-air shred is a red blizzard) · hit circles (white rings on the stumps) · costume (party hat) [COORD-PREDICTED: he slides off the roof on an ice chute and is shredded by blades in the air (needs a DROP, 15/17, generic); the XT is the empty gap between two buildings, though gore 1 shows him at the bottom] |
| 28 Oct | ice | ice.glacial | GLACIAL | ok | head explosion needed (shatter the crystal man at XT) · confusing (a time bubble plus the HIS SECOND replay: two time devices) · costume (cap) [COORD-PREDICTED: a cool crystal transformation (prisms grow out of his head inside the bubble), but he ends kneeling whole, and the bubble/replay device is hard to read] |
| 28 Oct | ice | ice.ice-maiden | THE ICE MAIDEN | ok | head explosion needed · no facial expression needed (the carved face on the maiden's lid) [COORD-PREDICTED: shut in a spiked ice maiden cast on screen, frosted, opened; he ends standing whole holding his head; static] |
| 28 Oct | ice | ice.freeze-thaw | FREEZE-THAW | ok | explode limbs, body and head in the old game style · too zoomed (the three-panel close-ups) · confusing · costume (party hat) [COORD-PREDICTED: frozen, thawed, frozen again; a poke and he bursts in red; the XT is a whole head in a long smear, no limbs; the "skin of water" never reads] |
| 28 Oct | ice | ice.the-still-city | THE STILL CITY | ok | no facial expression needed (the frozen crowd's screaming faces) · bones (white bits in the slush) · explode limbs, body and head in the old game style [COORD-PREDICTED: a strong death realm (a city of frozen runners, a tornado), but every frozen figure has a drawn screaming face, and the XT is a red slush log with white bits] |
| 28 Oct | ice | ice.brinicle | BRINICLE (The Deep) | ok | body marks (the red frost veins and ring wounds painted on him) · head explosion needed [COORD-PREDICTED: underwater-only (stays); sealed in a descending brinicle tube; ends whole and static] |
| 28 Oct | ice | ice.anchor-ice | ANCHOR ICE (The Deep) | ok | confusing (the 90°-rolled final: half of her on the pillar, the shins in a block off-frame) · camera bug (rolled) · explode limbs, body and head in the old game style [COORD-PREDICTED: underwater-only (stays); the rising block reads, but the final needs an inset to explain itself] |
| 28 Oct | ice | ice.skin-cartoon | SNOWBALL EFFECT | ok | head explosion needed · fat body (the splat is a pink flesh mound) [COORD-PREDICTED: kicked, he rolls into a growing snowball and SPLATs into the wall (WALL 10/17, generic); a real physical payoff, but it ends on a pink lump with a whole white head] |
| 28 Oct | ice | ice.skin-taped | COOLANT LEAK | ok | confusing (the fog river hides the action; a white-out frame) · camera bug (the final is rolled ~60°: the floor reads as a wall) · head explosion needed [COORD-PREDICTED: the taped gun leaks a coolant fog that freezes him; Faris kneels on him and fires point-blank, but the shot is rolled and the head stays whole] |
| 28 Oct | ice | ice.mid-burst-pipes | BURST PIPES | ok | head explosion needed · bones (the ribbed red-white burst on the chest) · costume (cat ears) [COORD-PREDICTED: frozen; BANG BANG and the "pipes" in him burst; he folds and lies with a ribbed wound; head whole] |
| 28 Oct | ice | ice.mid-snowflake | SNOWFLAKE | ok | head explosion needed [COORD-PREDICTED: a clean mid: the round blooms into ice spikes that burst out through his chest (THROUGH HIM inset); he kneels on the spikes, whole] |
| 28 Oct | ice | ice.mid-freezer-burn | FREEZER BURN | ok | no facial expression needed (the raw head shows an eye and teeth under the cap) · costume (cap) [COORD-PREDICTED: a great idea (the frozen skin shell cracks off, the raw red man underneath, then a full old-style burst), spoiled by a drawn eye and teeth at the raw beat] |
| 28 Oct | ice | ice.on-the-rocks | ON THE ROCKS | replace | concept built on eyes (the eyeball in the whiskey glass) · gag · bones [COORD-PREDICTED: "whiskey on the rocks" with his eye as the ice cube: the eye pops out into the glass (a drawn blue iris), an eye-socket wound; removing the eye leaves nothing] |
| 28 Oct | ice | ice.lawn-dart | LAWN DART | replace | gag · confusing [COORD-PREDICTED: thrown up off a LEDGE and planted head-first like a lawn dart, legs in the air; the final is a jumble (a flame, an orange half-disc, legs up) with no readable death beat] |
| 28 Oct | ice | ice.triple-dog-dare | TRIPLE DOG DARE | replace | gag · bones (the x-ray skull and skeleton insets) · organs (the windpipe ripped out with the tongue) [COORD-PREDICTED: the tongue-stuck-to-a-frozen-pole dare with speech bubbles ("WHAT, YOU GONNA FREEZE ME?"); x-ray THE THROAT / THE LUNG insets; RRRIIIP; ends lying whole on a rolled camera] |
| 28 Oct | ice | ice.wipe | WIPE | replace | confusing (the frosted lens hides the whole kill) · death hidden [COORD-PREDICTED: ~6 s of a screen frosted white with frost ferns and blur; he ends in a red hex ice block; the gore 3 and 1 finals are fully blurred; the old slot of N3's THE BLIND] |
| 28 Oct | ice | ice.whiteout | WHITEOUT | replace | death hidden off-screen · confusing [COORD-PREDICTED: a blizzard pocket hides both men; he ends as a tiny figure in a pink snow dome at the frame edge; the XT is Faris walking away with no body in frame] |
| 28 Oct | ice | ice.skin-classic | JACK FROST | replace | gag (the carol pun) · body marks (the bite crescents ARE the kill) [COORD-PREDICTED: "Jack Frost nipping": "nip" text, a face inset, red bite crescents painted all over him, CHOMP; he ends kneeling covered in red rings] |
| 28 Oct | ice | ice.skin-camo | BIRD STRIKE | replace | gag (a bird into a window) · confusing (he hits an invisible pane in mid-air) · camera bug (rolled final) [COORD-PREDICTED: blown back, THUNK into a spider-web crack in empty air, blood smeared up the nothing; slumps on a 20°-rolled frame] |
| 28 Oct | ice | ice.skin-neon | LIT | replace | gag (fairy lights) · no facial expression needed (a monocle eye and a stitched mouth at XT) · no payoff [COORD-PREDICTED: wrapped in glowing Christmas lights, zzzt; he never dies on screen and ends standing, lit, with a drawn face and cat ears] |
| 28 Oct | ice | ice.skin-gold | GOLDEN HOUR | replace | flat visual concept (no action) · body marks (the target disc burnt on the chest) [COORD-PREDICTED: Faris tilts a hand mirror and the sunset beam burns a red target ring into the frozen man's chest; he stands through it all and never falls] |
| 28 Oct | ice | ice.skin-ice | PERMAFROST | replace | concept built on x-ray (the glacier specimen) · no facial expression needed (bulging eyes, teeth) · bones (ribs, spine) · organs (lungs, heart, gut) [COORD-PREDICTED: a TEN THOUSAND YEARS time-lapse; the payoff is a cross-section of him in an ice block (face, ribs, organs); no action; at gore 1 he walks away alive] |

## THAMMER (COORD-PREDICTED; merged from pred/thammer.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | thammer | thammer.fulgurite | FULGURITE | good | (keep; small: the sandstone statue's carved scream reads as a face (an open jaw in profile): smooth it to a blank head) [COORD-PREDICTED: A striking transformation, like DUST DEVIL. The bolt turns the soil under him to branching glass roots that fuse his feet, and stone climbs him. The thunderclap arrives 1.5 s late and blows him away grain by grain into a dune. Wide and readable.] |
| 28 Oct | thammer | thammer.skin-ice | STILL LIGHTNING | good | (keep; small: the LOW final frames the building wall, not the fighters (camera bug at LOW)) [COORD-PREDICTED: A themed skin with a striking payoff, like ICE SCULPTOR. The bolt freezes into a crystal from the cloud to his crown, Faris taps it (TINK), and he shatters into red ice pieces. No skeleton inside the ice.] |
| 28 Oct | thammer | thammer.skin-taped | YO-YO | good | (keep; small: the AROUND THE WORLD tilt crops both fighters at the bottom edge) [COORD-PREDICTED: A well-executed skin theme, like PULL STRING. The taped hammer head on its tape does the yo-yo tricks as hits (out and back, walk the dog, around the world, the sleeper). The XT ends on a clean old-style explosion.] |
| 28 Oct | thammer | thammer.struck-grove | THE STRUCK GROVE | ok | too much internal organ detail, use the simple explosion instead; no facial expression needed (no eyes, no mouth) [COORD-PREDICTED: A strong death-realm transformation: bark climbs him in the grove, and the bolt splits the new tree. But the XT final is a black split oval full of red coiled guts, and the bark-wrapped head shows a white open mouth (NNNNGH).] |
| 28 Oct | thammer | thammer.ride-the-lightning | RIDE THE LIGHTNING | ok | head explosion needed; nothing painted on the body (the cooked burn splits) [COORD-PREDICTED: The execution chair inks in under him, then MIDNIGHT, ANY LAST WORDS? and the throw into the steel cap. He ends slumped in the chair, whole, covered in the red slash-and-dot burn marks. At XT, the cap lifting should be the head burst.] |
| 28 Oct | thammer | thammer.tag | TAG | ok | nothing painted on the body (the cooked burn splits); bones are showing, remove them (a striped torso piece reads as ribs) [COORD-PREDICTED: A clear two-victim idea: he grabs his teammate, the charge locks them both, and the discharge blows them apart (the XT double explosion lands). But every piece carries the painted burn splits, and one torso piece is striped red and white like a ribcage. The party hat stays on.] |
| 28 Oct | thammer | thammer.bloom | BLOOM (The Deep) | ok | bones are showing, remove them (the glowing skull in the bell); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: Underwater-only (stays). The jellyfish bloom closes into one bell and he dissolves to a red cloud and a skull inside it. The XT final is empty open water with only Faris (the bell has pulsed away): end on the bell.] |
| 28 Oct | thammer | thammer.drained | DRAINED | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); bug (runtime error) [COORD-PREDICTED: Clear cause and effect: his lightning fist lands in the hammer head and it drinks him into a dry husk that crumbles. But the XT final is an empty floor with a blood smear (the dust is blown away). At XT the overcharged tap should blow the husk apart on screen. Runtime error 'step failed'.] |
| 28 Oct | thammer | thammer.cavitation | CAVITATION (The Deep) | ok | bones are showing, remove them (white ends on the pieces); bug (limbs stretched to the top of the frame at VH/H/M; runtime error) [COORD-PREDICTED: Underwater-only (stays). The steam sphere collapses and he blows apart (XT). But the pieces show white bone ends, and at VH/H/M two limbs stretch as long lines from the seabed to the top of the frame. Runtime error 'step failed'.] |
| 28 Oct | thammer | thammer.never-twice | NEVER TWICE | ok | bones are showing, remove them; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed [COORD-PREDICTED: The taunt reads (he stamps on the first scorch and points: NEVER TWICE), and the second strike on the same spot is a good payoff. But his flesh burns off to a standing skeleton that falls into a row of pale bones. The second bolt should burst him instead.] |
| 28 Oct | thammer | thammer.blackout | BLACKOUT | ok | confusing (too dark: the blackout swallows the payoff); head explosion needed; too zoomed at the end, zoom out (the body leaves the frame) [COORD-PREDICTED: The cast power line, the zip down it and the hit on the wire are a real action idea. Then the city blacks out and the frame goes almost black, and her body drops out of frame into the alley. The arms left on the wire read as a red smear.] |
| 28 Oct | thammer | thammer.curveball | CURVEBALL | ok | head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); the final pushes the cover to the right edge with the body off frame [COORD-PREDICTED: A clever, clean idea built on the hammer's own return: he hides behind his cast wall (HA! MISSED!) and the return takes him from behind. But he comes apart as jigsaw-puzzle pieces, not the old game's burst, and the XT final frames the empty wall at the edge.] |
| 28 Oct | thammer | thammer.clang | CLANG | ok | head explosion needed; nothing painted on the body (the cooked burn splits); confusing (the messy final: tendon strands, black scorch lines like legs) [COORD-PREDICTED: Real action: the block, MINE., the slip and the yank, and the leg comes out at the hip. The hammer thrown down brings the bolt. The XT final is a cluttered heap: a long torn leg, painted splits, and black spidery scorch lines under him.] |
| 28 Oct | thammer | thammer.skin-classic | HEADS DOWN | ok | nothing painted on the body (the cooked burn splits) [COORD-PREDICTED: The leap and the two-hand overhead driving the head into the chest (KRUNCH) is strong and readable. The tap then sets off the burst. But every piece is covered in the red slash-and-dot burn marks.] |
| 28 Oct | thammer | thammer.skin-neon | ST. ELMO'S FIRE | ok | no facial expression needed (no eyes, no mouth) (the burnt-out eye sockets); nothing painted on the body (the cooked burn splits); confusing (too dark) [COORD-PREDICTED: The neon glow theme is nice: he lights up like a tube in the dark. But the first half is almost black, the glowing head shows two burnt dark eye sockets, and the final pile is covered in painted splits.] |
| 28 Oct | thammer | thammer.skin-gold | BLING | ok | bones are showing, remove them (the skull and bones in the gold puddle); no facial expression needed (no eyes, no mouth) (the gold grill over the mouth) [COORD-PREDICTED: The gold melt is a good transformation (the gold bolt finds every chain and ring, and he runs down into a puddle). But the final image is a skull with eye sockets and bones surfacing in the puddle, and the grill is a costume on the face.] |
| 28 Oct | thammer | thammer.mid-slag | SLAG | ok | nothing painted on the body (the cooked burn splits) [COORD-PREDICTED: One clear idea: the block with the rifle (CLANG), the bolt comes down anyway, and the rifle melts over his fists. The XT pieces carry painted splits, and the molten lump reads as a brown fan.] |
| 28 Oct | thammer | thammer.mid-wrong-hands | WRONG HANDS | ok | non-existing / pre-placed element (the scrap metal flying in from off screen); too much internal organ detail, use the simple explosion instead (red meat chunks in the heap); nothing painted on the body [COORD-PREDICTED: A clever idea: he catches Faris's hammer, CATCH! pops over the wrong man, and the sky punishes the holder. But the death is scrap metal that flies in from nowhere, and the heap is full of red meat chunks. A head burst under the bolt would carry the idea.] |
| 28 Oct | thammer | thammer.mid-flashover | FLASHOVER | ok | bones are showing, remove them (white jagged ends on the pieces); too much internal organ detail, use the simple explosion instead (the scalded raw body) [COORD-PREDICTED: The steam keeping his shape and lifting off like a shed skin is a clever beat. But underneath he is flayed raw pink meat, and the XT pieces have white jagged edges like teeth or bone shards.] |
| 28 Oct | thammer | thammer.mid-stride | STRIDE | ok | nothing painted on the body (the zigzag burn lines on the pieces); not realistic (the forced split) [COORD-PREDICTED: The deliberate miss between his boots is a decent bait. Then the legs light up and kick him into a full split (comic), and the XT pieces carry zigzag burn lines. Faris's head clips into the victim on the smash.] |
| 28 Oct | thammer | thammer.galvanised | GALVANISED | replace | confusing (too dark, the victim tiny); no facial expression needed (the dead audience's eyes; the head in the jar); bug (runtime error) [COORD-PREDICTED: A 13 s death-realm show with no action. Faris throws three times while a corpse jerks on a table in an almost black anatomy theatre, tiny in frame. The tiers of dead have dot eyes, and the payoff is a head with a face blinking in a specimen jar. The XT final is a confusing jar, purple Z shapes and a head on the floor. Runtime error 'step failed'.] |
| 28 Oct | thammer | thammer.lichtenberg | LICHTENBERG | replace | nothing painted on the body (the concept is a painted mark); no facial expression needed (the face close-up); bones/organs (the x-ray heart inset) [COORD-PREDICTED: The whole concept is a red lightning fern painted spreading over his body. A big close-up shows his face with eyes, and an X-RAY · THE HEART inset shows a skeleton. Without the marks, the face and the x-ray, what is left is a split body on the floor.] |
| 28 Oct | thammer | thammer.ball-lightning | BALL LIGHTNING | replace | gag; bug (the strongbox vanishes); the death ends off the frame edge [COORD-PREDICTED: Gag: an orb follows him, pours in through the keyhole of his strongbox, and the lid blows off. He lurches out cooked (painted marks) and runs off into a puddle at the right edge. The box disappears between frames, and the XT final is Faris and a smear at the edge.] |
| 28 Oct | thammer | thammer.forge | FORGE | replace | gag; the body is out of frame at the end [COORD-PREDICTED: A cartoon: heated white-hot, worked on an inked anvil, bent into a horseshoe with red nail dots (painted), quenched (KSSSH) and hung on a nail. The XT final shows only the empty post; the body is above the frame.] |
| 28 Oct | thammer | thammer.storm-chaser | STORM CHASER | replace | gag; confusing (rotated, dark camcorder view); no facial expression needed (eyes on the fallen head) [COORD-PREDICTED: A found-footage gimmick (REC, BATTERY LOW, STOP) like FILM BURN. The action is a single throw. The XT final is a dark, 45° rotated camcorder frame of a red smear with dot eyes, and the party hat stays on.] |
| 28 Oct | thammer | thammer.forecast | FORECAST | replace | gag; no facial expression needed (eyes on the charred head); nothing painted on the body [COORD-PREDICTED: A TV weather report gag (CHANCE OF THUNDER %, NOW, FORECAST: CORRECT ✓, NITHA 999° then 0°). The final is a charred body covered in painted splits, with white dot eyes on the head.] |
| 28 Oct | thammer | thammer.world-record | WORLD RECORD | replace | gag; bones are showing, remove them (white ends on the pieces) [COORD-PREDICTED: A sports-broadcast gag: the chalked SAFE line, the measuring tape, 6.50 m, HAMMER THROW · FINAL · WR. The hammer-thrower's turn is IRON AND GOLD's move. The XT pieces carry painted splits and white bone ends.] |
| 28 Oct | thammer | thammer.skin-cartoon | CRISPY | replace | gag; no facial expression needed (the eyes blinking in the ash) [COORD-PREDICTED: A cartoon gag: a personal raincloud, BONK, a three-storey bump, ZZZZT with a skeleton strobe, then two white eyes blinking in the ash pile. The XT final is an empty blood smear.] |
| 28 Oct | thammer | thammer.skin-camo | DANGER CLOSE | replace | death hidden off-screen; confusing (too dark) [COORD-PREDICTED: The death exists only through the binoculars, as 'blocks of dead feed' (not the game's gore). The final shows Faris on his battlement and no victim at all, in a near-black frame. Radio-gag framing (FIRE MISSION ... TARGET DOWN).] |

## SAWEDOFF (COORD-PREDICTED; merged from pred/sawedoff.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | sawedoff | sawedoff.occupied | THE COUNT (cinematic DUEL by C) | ok | bones are showing, remove them · too much internal organ detail, use the simple explosion instead · head explosion needed · confusing: the script is not understandable, can not tell what is happening (the climax at 21-22 s is near black) · body marks (the painted cut on Faris's cheek) [COORD-PREDICTED: C's DUEL, built under the OLD rules. The spine is strong: the count out loud, the slide under the spread, the hook, the breech snapped shut on her forearm (the forearm is still clamped in his gun at the end). But for most of 26 s the figures are small and dark. 11-17 s is standing and circling, and the climax is almost black. The final is her chest opened into a cavity with white ribs, the head whole. All six levels end on that same opened body: there is no ladder, and LOW still shows the ribs. 16/17 (rooftops skip). Plan below.] |
| 28 Oct | sawedoff | sawedoff.gibbet-road | THE GIBBET ROAD (DEATH REALM) | ok | confusing: the script is not understandable, can not tell what is happening (the realm is a grey murk) · no facial expression needed (no eyes, no mouth) (the hooded figure's glowing green eyes) · body marks (red dots on the tarred pieces) [COORD-PREDICTED: Crossroads realm: he is tarred, the gibbet cage takes him up, and both barrels go up through the grating. Most of the realm is dark grey haze, and the cage and body barely read. Back home the cage drops and he lies in black tarred pieces dotted red. 17/17.] |
| 28 Oct | sawedoff | sawedoff.the-pass | THE PASS (DEATH REALM) | ok | no facial expression needed (no eyes, no mouth) · bones are showing, remove them (the travellers' skull faces) · confusing: the script is not understandable, can not tell what is happening (the death is hidden behind the crowd) [COORD-PREDICTED: A snowbound wagon-train realm. Starving hooded travellers with skull faces kneel over him after the shot, and Faris ladles into their pot. The death itself is hidden behind them. Home: pieces on the roof. 17/17.] |
| 28 Oct | sawedoff | sawedoff.the-barber | THE BARBER | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it · no facial expression needed (the blood death-mask face IS the payoff) [COORD-PREDICTED: A barber's chair, a striped pole and a mirror ink in for the film, and they ARE the kill. The payoff is a face printed in blood on the towel (eyes, teeth), with the head sheared to a bowl. Remove the set and the face and nothing is left. 17/17.] |
| 28 Oct | sawedoff | sawedoff.twins | TWINS (2 victims) | ok | bones are showing, remove them · too much internal organ detail, use the simple explosion instead · head explosion needed [COORD-PREDICTED: Real action: the twins clinch Faris from both sides ("ha ha ha") and he fires one barrel into each at once. But both end kneeling head to head, chests blown open into red cavities with white ribs, heads whole. 16/17.] |
| 28 Oct | sawedoff | sawedoff.shotgun-wedding | SHOTGUN WEDDING | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it · head explosion needed [COORD-PREDICTED: A pun gag: a wedding arch and a cake ink in, and the victim in a veil says "I DON'T...". BLAMBLAM folds him over the cake, and he ends intact, draped on it. The arch, cake and veil are the whole kill. 16/17.] |
| 28 Oct | sawedoff | sawedoff.rocket-jump | ROCKET JUMP | ok | bones are showing, remove them (the teeth in the crushed head) · head explosion needed [COORD-PREDICTED: A real sawed-off move: Faris blasts the floor, rocket-jumps onto the platform and stomps him (HUFF KRRUNCH), with a REPLAY of the lift-off. The head ends as a cracked disc with a row of white teeth instead of bursting. 11/17 (a high platform: generic).] |
| 28 Oct | sawedoff | sawedoff.acid-rain | ACID RAIN | ok | body marks (green acid blisters dotted over the torso) · head explosion needed [COORD-PREDICTED: An acid shell fired up; the green cloud rains on him (FWUMP) and he melts on his knees. The torso is covered in green and yellow blister dots. He ends lying, the head whole. 17/17.] |
| 28 Oct | sawedoff | sawedoff.possessed | POSSESSED | ok | no facial expression needed (no eyes, no mouth) (the demon's eyes and mouth, the eyes on the dead husk) · head explosion needed · costume (party hat) [COORD-PREDICTED: Possession horror: the crawl, SKREEE, the black demon bursting out. The demon is one big face (white eyes, red mouth). The dead body turns into a spiky dark husk that keeps its white eyes. No head burst. 17/17.] |
| 28 Oct | sawedoff | sawedoff.narrow-escape | NARROW ESCAPE | ok | head explosion needed · not realistic, needs weight and cause and effect (the split pole stands up as an A-frame) [COORD-PREDICTED: He hides behind a cast pole, and the arms he sticks out get shot ("MY ARMS"). Then KRAKK: the pole splits and the halves stand like an A-frame over him. He ends lying under it, the head whole. 17/17.] |
| 28 Oct | sawedoff | sawedoff.dark-below | THE DARK BELOW (The Deep) | ok | confusing: the script is not understandable, can not tell what is happening (he sinks into the black and dies out of sight) · head explosion needed [COORD-PREDICTED: Underwater-only (stays). After the shot he sinks into the dark under Faris, and nothing reads for about 3 s. Then a bled-white body floats up with a red mark on the head.] |
| 28 Oct | sawedoff | sawedoff.bubble-net | BUBBLE NET (The Deep) | good | (keep; small: the cat-ears costume) [COORD-PREDICTED: Underwater-only (stays). Striking and clear: a ring of shots builds a bubble column that spins him up, Faris dives under it and fires straight up in slow-mo (OOMPH), and he blows apart in the old style, the pieces drifting up.] |
| 28 Oct | sawedoff | sawedoff.point-blank | POINT BLANK | ok | too zoomed in overall, zoom out through the whole film · there is camera movement bug (the camera rolled about 30° through the fall) · bones are showing, remove them (white vertebrae on the neck stump) · costume (party hat) [COORD-PREDICTED: He clings and begs ("please", click). They wrestle and tumble on a rolled camera, then BLAMM: the head bursts and the headless body kneels under a blood fan (a payoff the user loves). But the struggle is tight and tilted, and the neck stump shows white vertebrae. 17/17.] |
| 28 Oct | sawedoff | sawedoff.last-chord | LAST CHORD | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it · no facial expression needed (the dead face on the keys) [COORD-PREDICTED: An upright piano slams down for the film and IS the kill ("shave and a haircut", then "two bits" through the case). He ends face-first on the keys with a drawn face. 11 s, mostly static. 17/17.] |
| 28 Oct | sawedoff | sawedoff.the-mask | THE MASK | replace | no facial expression needed (no eyes, no mouth) (the whole kill is masks and faces) [COORD-PREDICTED: The kill is built on faces: a stitched hockey mask is shot off, a smiling face-mask is under it ("hi."), and the crafted finals use the faces. Remove the faces and nothing is left. He ends in pieces with the masks on the roof. 17/17.] |
| 28 Oct | sawedoff | sawedoff.hanging-on | HANGING ON | replace | no facial expression needed (no eyes, no mouth) (the red screaming mouth) · head explosion needed · costume (cat ears) [COORD-PREDICTED: The OLD def is still live: "please please" at the lip, one shot, then a long static hang on a red mouth hole. No action, no payoff. C's approved wave-1 slot exists (DEATH REALM, THE LEAD HAIL), but it was written under the old rules (hands stripped to the bone, a front riddled with holes), so it must be re-scripted. 15/17 (an edge).] |
| 28 Oct | sawedoff | sawedoff.sawn-off | SAWN OFF | good | (keep; small: keep Faris in frame for the last 2 s, thin out the captions) [COORD-PREDICTED: Weapon-specific and clever. Out of range and mocking, he gets the spread laid out; Faris kneels and saws the barrels shorter on the spot. The spread widens, and the slow-mo blast shreds him into a line of limb pieces across the floor, old style. 15/17.] |
| 28 Oct | sawedoff | sawedoff.amateur | AMATEUR | ok | no facial expression needed (no eyes, no mouth) (the eye in the caved face) · head explosion needed [COORD-PREDICTED: He takes the gun, loads clumsily and fires one-handed: the kick slams it into his own face (a slapstick premise). The caved face shows a drawn eye. He ends in pieces among broken glass, the helmeted head whole. 17/17.] |
| 28 Oct | sawedoff | sawedoff.out-of-range | OUT OF RANGE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) (jagged yellow chunks) · body marks (dark pellet dots on the body) [COORD-PREDICTED: The line-in-the-sawdust taunt: the first spread falls short and he spits. Faris loads a slug and blows him into jagged chunks that read like peel, not the game's pieces. Small dark dots are painted on his body before that. 15/17.] |
| 28 Oct | sawedoff | sawedoff.pillar-of-salt | PILLAR OF SALT | good | (keep; small: no facial expression needed on the salt head) [COORD-PREDICTED: A striking transformation: a rock-salt shell turns him into a white salt figure, the leg drops off and blood runs down the white. At HIGH he crumbles to a salt heap. The salt head has red eyes and teeth drawn on: remove that face and keep the pillar (policy §8). 17/17.] |
| 28 Oct | sawedoff | sawedoff.the-nudge | THE NUDGE | ok | head explosion needed [COORD-PREDICTED: Poke, poke, to the lip; the windmill and "phew, ha!"; then both barrels send him across the gap in a burst of limbs. He lands in pieces on the next roof, but the head in the beanie stays whole. 15/17 (an edge).] |
| 28 Oct | sawedoff | sawedoff.kickback | KICKBACK | ok | too much internal organ detail, use the simple explosion instead · bones are showing, remove them · confusing: the script is not understandable, can not tell what is happening (the EQUAL AND OPPOSITE diagram insert) [COORD-PREDICTED: Equal and opposite: Faris skids back in two furrows while he slides away on a long red track, and a diagram panel explains it. He ends with the torso opened into pink organs and white ribs. 17/17.] |
| 28 Oct | sawedoff | sawedoff.hot-hulls | HOT HULLS | ok | no facial expression needed (no eyes, no mouth) (the burnt face with a red eye while he kneels) · head explosion needed [COORD-PREDICTED: A clever sawed-off trick: he charges the open breech, Faris tips the two hot hulls into his face, and the half second is the reload. He kneels with a drawn burnt face before the second load blows him into pieces; the head piece stays whole. 17/17.] |
| 28 Oct | sawedoff | sawedoff.floorboard | FLOORBOARD | ok | too much internal organ detail, use the simple explosion instead (the opened back) · head explosion needed [COORD-PREDICTED: Boot on his back, both barrels down through him into the boards. He hangs in the hole with his legs in a crawlspace cutaway and the back opened pink, the head whole. 17/17.] |
| 28 Oct | sawedoff | sawedoff.skin-classic | GET OFF MY LAWN | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it [COORD-PREDICTED: A porch, a picket fence, a KEEP OFF THE GRASS sign and boots on the pickets ink in for the film. He ends impaled on the fence with his head on a picket: the cast set IS the kill (a grumpy-old-man gag). 16/17.] |
| 28 Oct | sawedoff | sawedoff.skin-taped | HANGFIRE | ok | bones are showing, remove them (the skull face) · no facial expression needed (no eyes, no mouth) · head explosion needed [COORD-PREDICTED: Click, click, he laughs, then the hangfire goes off in his face. The payoff is the face peeled to a white skull with eye sockets and teeth while he kneels. The misfire-then-hangfire idea still works with a head burst instead. 17/17.] |
| 28 Oct | sawedoff | sawedoff.skin-camo | TWO REEDS | good | (keep; small: no facial expression needed on the eyes peeking out of the reeds) [COORD-PREDICTED: A themed ambush: Faris in his own reed blind, the barrels two more reeds. The man searches ("come out, come out") and is blown apart from inside the reeds, old style. Two white eyes peek out of the reeds before the shot. 16/17.] |
| 28 Oct | sawedoff | sawedoff.skin-cartoon | BANG! | ok | head explosion needed [COORD-PREDICTED: The cartoon flag gag: barrel one pops a BANG! flag and he laughs; barrel two fires the flag's stick through his head. He kneels, intact, with the stick in. 17/17.] |
| 28 Oct | sawedoff | sawedoff.skin-ice | BLACK ICE | replace | confusing: the script is not understandable, can not tell what is happening · head explosion needed · costume (party hat) [COORD-PREDICTED: A strip of black ice in a cast snow field: he slips, Faris slides in and fires. The cause and effect is unclear, and he ends flat on the ice, intact. Weak beyond a fix (C also rated it the weakest skin). 16/17.] |
| 28 Oct | sawedoff | sawedoff.skin-neon | LAST SONG | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it · head explosion needed [COORD-PREDICTED: A neon jukebox inks in for the film and IS the kill ("last request", "one last time"), then BLAMBLAM into it. He ends kneeling against it, intact. Same case as revolver MARQUEE. 17/17.] |
| 28 Oct | sawedoff | sawedoff.skin-gold | GOLD DUST | ok | body marks (gold dust streaks painted on the wounds) · head explosion needed [COORD-PREDICTED: The shells trickle gold dust. He crawls in the gold with gold streaks painted down his body and dies face-down, intact. A flat ending. 15/17.] |
| 28 Oct | sawedoff | sawedoff.mid-scattered | SCATTERED | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) (blocky pink cubes) · costume (party hat) [COORD-PREDICTED: Quick: two KA-BLAMs scatter him across the floor, but as blocky pink cubes, not the game's pieces with round wet caps. 15/17.] |
| 28 Oct | sawedoff | sawedoff.mid-smokescreen | SMOKESCREEN | good | (keep) [COORD-PREDICTED: One clear idea: barrel one misses and its cloud hangs. He comes through it with a knife; Faris reloads in the smoke (CLACK) and barrel two blows him apart, old style. 17/17.] |
| 28 Oct | sawedoff | sawedoff.mid-twirl | TWIRL | ok | bones are showing, remove them · too much internal organ detail, use the simple explosion instead · head explosion needed [COORD-PREDICTED: The gun twirled round the finger fires on the turn and unzips him from hip to collarbone, on a rolled camera. He ends with the flank open over white ribs and pink, the head whole. 17/17.] |
| 28 Oct | sawedoff | sawedoff.mid-empty-shell | EMPTY SHELL | ok | too much internal organ detail, use the simple explosion instead · bones are showing, remove them · head explosion needed [COORD-PREDICTED: "Everything inside goes out of his back": a pink gut coil and lungs fly, and he kneels hollow, with white ribs in the open chest. The concept leans on organs. The hollow-husk idea can stay, with the old explosion instead of the organs. 17/17.] |
| 28 Oct | sawedoff | sawedoff.mid-harmonica | HARMONICA | ok | no facial expression needed (no eyes, no mouth) (the mouth path drawn at the harmonica, listed in bone_face_sweep) [COORD-PREDICTED: A gag premise: his dying breaths play chords through the harmonica at his lips. The shots are plain stand-and-shoot. The end is already the old explosion (white pieces). 17/17.] |
| 28 Oct | sawedoff | sawedoff.mid-false-start | FALSE START | good | (keep) [COORD-PREDICTED: One clear idea, quick: he drops into a sprinter's crouch and breaks, and Faris is the starter. The shot as he runs (the FALSE START / DQ stamp) blows him apart in the old style, with brain bits at XT. 17/17.] |
| 28 Oct | sawedoff | sawedoff.mid-both-down | BOTH DOWN | good | (keep; small: the white rib piece among the pieces, the party hat) [COORD-PREDICTED: One clear weapon idea: the one-handed kick sits Faris down hard. The wounded man comes at him on his knees with a knife, and Faris fires up between his own boots (the insert) and blows him apart, still sitting. 17/17.] |
| 28 Oct | sawedoff | sawedoff.mid-lasso | LASSO | ok | confusing: the script is not understandable, can not tell what is happening · not realistic, needs weight and cause and effect [COORD-PREDICTED: YEEHAW: a rope from nowhere lassos him, then a close of two huge purple fists, then the point-blank blast. He ends as an upright torso stub tied in the rope among the pieces: hard to read. 17/17.] |
| 28 Oct | sawedoff | sawedoff.mid-trust-fall | TRUST FALL | ok | bones are showing, remove them (the teeth in the burst) [COORD-PREDICTED: A trust-fall gag: he falls back onto the barrels (a giant back-of-the-head close), then KA-BLAMM. The burst leaves pink brain and a row of white teeth. 17/17.] |
| 28 Oct | sawedoff | sawedoff.mid-headlock | HEADLOCK | ok | no facial expression needed (no eyes, no mouth) (Faris's big drawn eye in the close-up) · too much internal organ detail, use the simple explosion instead · head explosion needed [COORD-PREDICTED: Caught in a headlock, Faris looks back (a huge close of his head with a drawn eye) and fires back under his own arm. The man kneels with the belly opened, the head whole. Note: the backward under-arm shot is now BLIND FIRE's key move (smg). Keep this old kill, but never reuse the move. 17/17.] |

## SCYTHE (COORD-PREDICTED; merged from pred/scythe.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | scythe | scythe.skin-ice | THE WINTER HARVEST | good | (keep; small: check the white crosses in the gore-3 heap, which read as bone ends) [COORD-PREDICTED: real action: each reap freezes into a hanging ice crescent, Faris vaults over him twice and builds a cage of three; the slam shatters it inward and he comes apart into the old-style pieces; wide, readable final] |
| 28 Oct | scythe | scythe.mid-shade | SHADE | good | (keep) [COORD-PREDICTED: one clear, clever idea in under 3 s: "MISSED!", then his own head slides off along the line the blade cut through his shadow, and it rests on the shadow's head; the carotid jets and the kneel read] |
| 28 Oct | scythe | scythe.mid-the-touch | THE TOUCH | good | (keep) [COORD-PREDICTED: quick and clear: the tip touches a fingertip (a magnifier inset), the black climbs the arm, the fingers drop "tik tik tik", the hand goes, then he bursts in the old game style and the soul rises; no face now] |
| 28 Oct | scythe | scythe.shroud | SHROUD | good | (keep; small: the long gut rope from torso to legs is incidental, so trim it to a short intestine at EXTREME only (§8); the blade sinks into the floor bricks while the shroud is dragged) [COORD-PREDICTED: a striking reveal: the cut night drops over her like a dust sheet, he reaps through at the waist, and the sheet comes off on her legs still standing and her top half crawling at his boots] |
| 28 Oct | scythe | scythe.skin-taped | STUCK | ok | head explosion needed [COORD-PREDICTED: physical and brutal: THUNK, the blade sticks, he rocks it with a boot on her, it rips free (SHHRRK, the leg goes), then a second THUNK into the head; the head stays whole on the blade at EXTREME, where the last THUNK should burst it] |
| 28 Oct | scythe | scythe.swathe | SWATHE | ok | head explosion needed · bug: plays 1/17 maps (FOOTING) [COORD-PREDICTED: the best scythe idea (one sweep takes three at the knees, a 3-camera freeze, they kneel on their stumps in a row), but it ends on three intact kneeling bodies; the staging bug above keeps it off 16 maps] |
| 28 Oct | scythe | scythe.mid-pruned | PRUNED | ok | bug: the body is thrown up onto the overhead beam · camera bug (the final loses Faris) · head explosion needed [COORD-PREDICTED: exactly the user's LIMB OFF + SPRAY three times (wrists, elbows, shoulders), quick and clear; then the trunk flies up onto the castle's overhead beam, and the XT frames him there with Faris's head at the bottom edge; at gore 3 the body hangs in mid-air at the final] |
| 28 Oct | scythe | scythe.carousel | THE CAROUSEL | ok | head explosion needed · camera (the final leaves the body half out at the frame edge) [COORD-PREDICTED: hooked by the wrist and swung round on the reap (a real, weighted spin), the arm stretches, SNAP, and he sails off; the arm-off payoff fits the pick, but the body lands at the left edge, intact] |
| 28 Oct | scythe | scythe.skin-classic | BY A THREAD | ok | bones (bone ends at every joint) · head explosion needed [COORD-PREDICTED: clever (the Fates' thread snipped, CRACK, every joint lets go); but he drops into a heap with cream bone ends poking out of every joint, and the head stays whole; no action] |
| 28 Oct | scythe | scythe.mid-the-catch | THE CATCH | ok | too much internal organ detail, use the simple explosion instead · head explosion needed · too zoomed at the end, zoom out [COORD-PREDICTED: launch, then the catch on the upturned blade reads; the payoff is gut coils looped over the steel, on a tight, tilted final] |
| 28 Oct | scythe | scythe.furrow | THE FURROW | ok | bones (the planed chest shows ribs) · head explosion needed [COORD-PREDICTED: the plough drag through the floor is physical and readable; flipped over, his front is a ribbed strip, and he ends whole] |
| 28 Oct | scythe | scythe.mid-the-draw | THE DRAW | ok | head explosion needed · bug (the crescent shows through the floor bricks) [COORD-PREDICTED: drained into the floor through the point, jammed at the ribs, torn at the waist: clear; it ends on an intact upper half beside the hole] |
| 28 Oct | scythe | scythe.poppies | POPPIES | ok | body marks (the poppy growing out of the wound) · not realistic (he bursts sitting down, with nothing hitting him) · camera (the rolled shot) [COORD-PREDICTED: a drama, not a fight (the nick, the tourniquet, he sits and greys in his poppies); then the central ladder blows him apart for no visible cause; the camera rolls in the middle] |
| 28 Oct | scythe | scythe.knell | THE KNELL | ok | head explosion needed · body marks (the green patina spots) [COORD-PREDICTED: a strong image (the bell drops over him, CLANG, the toll rings out), but when it lifts he stands spotted with painted patina, then folds, whole; at gore 3 he's still kneeling at the final (no ending)] |
| 28 Oct | scythe | scythe.pale-rider | PALE RIDER | ok | bones (the skeleton payoff, the horse's ribs) · no facial expression needed (the ageing face close-up) · head explosion needed [COORD-PREDICTED: the ghost horse and the gallop through him are good action; the middle is a close on an ageing drawn face, and he ends as a red skeleton with a skull; the ride-through should burst him instead] |
| 28 Oct | scythe | scythe.autumn | AUTUMN | ok | bones (the skull and ribs in the leaf pile) · no facial expression needed (the skull's face) [COORD-PREDICTED: a nice transformation (he turns gold to red and blows away as leaves), but the XT reveals a grinning skull and ribs in the pile; no action] |
| 28 Oct | scythe | scythe.reaped | REAPED | ok | no facial expression needed (the screaming green face in the blade, the husk's mouth hole) · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: the soul yank reads, but the husk has a gaping drawn mouth and a screaming face sits in the blade; the husk should burst at EXTREME] |
| 28 Oct | scythe | scythe.uprooted | UPROOTED | ok | head explosion needed · no facial expression needed (the soul's screaming face) [COORD-PREDICTED: launched; the soul stays hanging in the air and is drawn into the blade; the soul carries a skull-like face, and the body ends whole on the floor] |
| 28 Oct | scythe | scythe.look-back | LOOK BACK | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: the jade suit tiles over him mid-stride (a transformation, like a stone/gold body), but nothing happens after: he stands as a statue for 4 s; should shatter at EXTREME] |
| 28 Oct | scythe | scythe.reef | THE REEF | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: underwater (stays): coral grows over him and he calcifies with a brain coral for a head; static, with a red blur over the head; the reef man should shatter at EXTREME] |
| 28 Oct | scythe | scythe.trade | THE TRADE | ok | hits drawn as circles (the green and red rings) · body marks (the painted wounds) · confusing (two circle insets at once) [COORD-PREDICTED: the heal trade is told through two circle insets, ring marks on both bodies and painted wounds while both stand still; the burst at the end lands well] |
| 28 Oct | scythe | scythe.skin-camo | IN PLAIN SIGHT | ok | body marks (the camo seams drawn on her) · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: a clever skin (the camo blade on the wall, the haul), but she comes apart into a messy pile of patterned jigsaw pieces that doesn't read as the game's gore (13/17 maps, a real wall: fine)] |
| 28 Oct | scythe | scythe.skin-neon | TUBE | ok | camera bug (the final cuts Faris at the left edge) · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: a well-themed skin (the gas lights his veins, they blow, he bursts), but the pieces are dead grey tubes rather than the game's wet caps, and the final frames Faris half out at the edge] |
| 28 Oct | scythe | scythe.skin-gold | SHORN | ok | no facial expression needed (the eyes on the flayed head) · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · camera (the final cuts Faris at the edge) [COORD-PREDICTED: the golden fleece is a gold payoff, but the shorn body is a raw striped flayed figure with two white eyes, ending in a red heap] |
| 28 Oct | scythe | scythe.threshing-floor | THE THRESHING FLOOR | replace | confusing (weak beyond a fix: a dark barn realm with ~10 ideas) · bones (the teeth payoff) [COORD-PREDICTED: the barn is near black: bound "sheaf" people, flails out of the dark, winnowing, a red wind; the action barely reads, and the payoff is his teeth clattering back like grain] |
| 28 Oct | scythe | scythe.ossuary | THE OSSUARY | replace | concept built on bones [COORD-PREDICTED: a bone archive realm (skulls in pigeonholes, femurs racked, ribs bundled) where her bones are filed one by one; removing the bones leaves nothing; it ends on a boneless body with two eyes] |
| 28 Oct | scythe | scythe.bag-of-bones | BAG OF BONES | replace | concept built on bones · gag [COORD-PREDICTED: "HA HA!", then the bones move under his skin and he folds into a rattling skin heap; a gag built on bones, no action] |
| 28 Oct | scythe | scythe.rock-a-bye | ROCK-A-BYE | replace | gag · non-existing element (the cast dead tree is the kill) [COORD-PREDICTED: the nursery rhyme: hung in the crescent from a dead tree cast for the film, the bough breaks, he lies whole under it] |
| 28 Oct | scythe | scythe.bale | THE BALE | replace | gag · death hidden off-screen [COORD-PREDICTED: wound up like spaghetti into a hay bale with his face pressed out, then rolled out of frame: the final shows only Faris and the blood] |
| 28 Oct | scythe | scythe.skin-cartoon | HARP | replace | gag · bones (the cartoon bones) [COORD-PREDICTED: a cartoon angel squeezed until POP, the body pops at the seams into cartoon dog-bones; comedy, and the XT cuts Faris's head off at the top] |
| 28 Oct | scythe | scythe.mid-nevermore | NEVERMORE | replace | confusing (weak beyond a fix) · hits drawn as circles [COORD-PREDICTED: "HA!" SLAP inside rings, then the raven moult is a mess of red and black sticks on his torso plus two insets; nothing reads as a raven until he bursts] |
| 28 Oct | scythe | scythe.puffer | PUFFER | replace | gag · no facial expression needed (the googly eyes are the payoff) · too zoomed [COORD-PREDICTED: underwater: he balloons into a spiky pufferfish ball with big cartoon eyes and a hanging tongue; a pure gag on a tight close (a Deep slot: its replacement stays a Deep kill)] |

## AR (COORD-PREDICTED; merged from pred/ar.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | ar | ar.bullet-time | BULLET TIME | good | (keep; small: the H final loses the husk and the pistol vanishes; smooth the husk's segmented joints so they never read as bones) [COORD-PREDICTED: the Matrix lean under six crawling pistol rounds, an arc of fire from the bottom of the lean, then time snaps back and he drains into a bark husk that cracks and crumbles; real action plus a transformation payoff (DUST DEVIL's kind), wide final. The parked THREAD THE NEEDLE rebuild is not needed] |
| 28 Oct | ar | ar.tac-reload | TAC RELOAD | good | (keep) [COORD-PREDICTED: click, she charges; the empty mag whipped into her mouth (KLONK), a fresh mag (CHK-CHK), the muzzle under her chin, the burst up; she bursts in the old game style; a clean, wide final on the rooftop] |
| 28 Oct | ar | ar.playing-dead | PLAYING DEAD | good | (keep; small: the knife in the lunge reads as a white card, draw it as a real knife like THE X's) [COORD-PREDICTED: the "corpse" lunges with a hidden knife, a boot on the wrist (CRUNCH), "nice try.", one burst straight down; he bursts in the old game style; readable at a glance, wide final] |
| 28 Oct | ar | ar.thermal | THERMAL | good | (keep; small: the white-hot glow inside the chest at the crash reads as lungs, keep it a heat bloom; two pistols on the floor at the end, check one is not doubled) [COORD-PREDICTED: a striking device: smoke, then the thermal sight (white-hot bodies, the lock box, the falling temperature) as Faris hunts him by heat; the burst, the kneel, the explosion in thermal, back to colour on the pieces] |
| 28 Oct | ar | ar.skin-taped | HELD TOGETHER | good | (keep) [COORD-PREDICTED: the taped rifle jams, is taped up, fires shedding springs, and the last shot fires the barrel itself through his head (THUNK); the gun falls apart in Faris's hands; a well-executed skin theme with a clever payoff] |
| 28 Oct | ar | ar.mid-extinguisher | EXTINGUISHER | good | (keep; small: the party hat) [COORD-PREDICTED: he charges swinging an extinguisher; four rounds hole it and it blasts him white, frozen mid-swing, and the last rounds snap him apart; quick, one clear cause and effect] |
| 28 Oct | ar | ar.dance | BLIND SIDE (B's parked cinematic) | ok | bones are showing, remove them; too much internal organ detail, use the simple explosion instead; no facial expression needed (no eyes, no mouth); too zoomed at the end, zoom out; too messy and cluttered; head explosion needed [COORD-PREDICTED: RE-JUDGED under the new rules: the surrender trap, the gold kusarigama, the pavise and the vault are real choreography (the thin gold sickle and chain read poorly); the payoff is the retired torso opening (white rib bars, guts, the dead face) on a rolled top-down crane that cuts the body; the lower 5 levels are not built] |
| 28 Oct | ar | ar.last-stand | LAST STAND | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); too messy and cluttered; costume on the head (cat ears) [COORD-PREDICTED: one against three (HALVED at the waist, MID-AIR on the balcony, THE STOCK to the cat-eared head) is real action, but three death panels pile up over the frame, the screen goes dark behind them, and the final pulls back onto the SALOON sign with the bodies faded behind the panels] |
| 28 Oct | ar | ar.magazine | THE MAGAZINE | ok | no facial expression needed (no eyes, no mouth); head explosion needed [COORD-PREDICTED: a clever death realm inside the magazine (pressed into a case, KA-CHUNK, CHAMBERED, fired), but every cartridge carries a victim's head with a face, his own screaming face rides the flying round, and the payoff is a tiny spent round on the floor] |
| 28 Oct | ar | ar.human-shield | HUMAN SHIELD | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; costume on the head (party hat, beanie) [COORD-PREDICTED: Faris holds the pink one up as a shield ("STOP SHOOTING!") while the yellow one fires from the balcony: real action. The final frames Faris small, with the balcony victim cut off at the top edge and whole] |
| 28 Oct | ar | ar.clash | CLASH | ok | head explosion needed [COORD-PREDICTED: rounds meet in mid-air (KSSSHHH), his gun clicks empty first, KRAK; a clean idea, but he ends limbless with the head whole] |
| 28 Oct | ar | ar.no-mans-land | NO MAN'S LAND | ok | bones are showing, remove them; confusing: the script is not understandable, can not tell what is happening [COORD-PREDICTED: a WWI death realm (the whistle, over the top, the wire), but the dark red murk hides the action, skulls hang on the barbed wire, an extreme close on the wire; back in the arena, the pieces lie wrapped in wire] |
| 28 Oct | ar | ar.bathysphere | BATHYSPHERE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed [COORD-PREDICTED: The Deep only (the underwater map's own kill, stays); his gold bathysphere fills red through the porthole, and the death plays as a dark shape behind red glass with a floating hand; the payoff is hidden] |
| 28 Oct | ar | ar.own-pit | HIS OWN PIT | ok | bones are showing, remove them; not realistic, needs weight and cause and effect; costume on the head (party hat) [COORD-PREDICTED: a clever metronome (ROUNDS LEFT and STEPS TO THE EDGE race to zero); he goes over into his own gold-cast spike pit and bursts on the stakes; old bones lie in the pit, and the blood runs down through the solid dirt under the pit floor] |
| 28 Oct | ar | ar.white-flag | WHITE FLAG | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); too messy and cluttered [COORD-PREDICTED: peekaboo behind his gold parapet (EAR!, MY NOSE), the white flag shot to rags, the burst; Faris is never on screen (only his plate), and the final frames the empty dark wall with the pieces a thin strip at the top edge] |
| 28 Oct | ar | ar.barrel-roll | BARREL ROLL | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); too messy and cluttered [COORD-PREDICTED: a long chain (the drum holed and rolled, the fuel line, the fireball, the burning run, the mercy burst) ends as a small heap of glassy triangle shards, not the game's gore] |
| 28 Oct | ar | ar.bottomless | BOTTOMLESS | ok | confusing: the script is not understandable, can not tell what is happening; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed [COORD-PREDICTED: The Deep only (stays); the crust over nothing is a good idea, but he sinks into black, and the final is a dark spotlit hole with Faris cut at the top edge; the death is hidden] |
| 28 Oct | ar | ar.walk-it-in | WALK IT IN | ok | too zoomed at the end, zoom out; too much internal organ detail, use the simple explosion instead [COORD-PREDICTED: the spotter split (SHORT, ADJUST, ON TARGET) and his laugh read well, but the final is a binocular macro on a torso stump and a gut coil] |
| 28 Oct | ar | ar.grenade-belt | GRENADE BELT | ok | head explosion needed; costume on the head (beanie) [COORD-PREDICTED: one round clips a pin out of his bandolier, they both look down, the chain blast; four grenades, and he ends with his beanie head whole] |
| 28 Oct | ar | ar.ladder | LADDER | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); costume on the head (cat ears) [COORD-PREDICTED: he casts a gold escape ladder; the rungs are shot out, then the wrists; the final shows the forearms dangling, with the hands on the top rung (the payoff) out of frame] |
| 28 Oct | ar | ar.bayonet | BAYONET | ok | head explosion needed; bones are showing, remove them [COORD-PREDICTED: the bayonet charge, run through and lifted, the mag emptied, RRRIP; the spine comes out on the raised blade (a bone, not the liked spine rip with the head), and he ends flat and whole with Faris's head out of the top of the frame] |
| 28 Oct | ar | ar.underbarrel | TOO CLOSE TO ARM | ok | head explosion needed; costume on the head (cat ears) [COORD-PREDICTED: the 40 mm sticks in his chest (tink), it beeps, three steps back, the burst sets it off; clear cause and effect, but the cat-eared head survives the chest blast whole] |
| 28 Oct | ar | ar.timber | TIMBER | ok | head explosion needed [COORD-PREDICTED: the low sweep through both shins and the stiff topple read; the shins stand in the grass, but the body lies whole with the head on] |
| 28 Oct | ar | ar.runner | LAST REACH | ok | too zoomed at the end, zoom out; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: the knee, the crawl, the fingers in the HER HANDS inset, the stamp (KRRNCH); the final is a 40° dutch close on Faris with her pieces cut along the slope] |
| 28 Oct | ar | ar.muzzle-climb | HIGH GROUND | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); confusing: the script is not understandable, can not tell what is happening [COORD-PREDICTED: the recoil climbing after him, platform to balcony, is a good idea (11/17 maps); the final frames the SALOON sign with Faris off-screen and the body a strip of legs at the top edge; the hang over the edge is lost] |
| 28 Oct | ar | ar.skin-classic | TUTORIAL | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); too zoomed at the end, zoom out [COORD-PREDICTED: the starter-gun tutorial theme (prompt cards, CRITICAL!, TUTORIAL COMPLETE ★☆☆) is a clear skin idea, but the action is plain shooting from a distance, and the final is a rolled shot across two roofs with a brain chunk on the far roof] |
| 28 Oct | ar | ar.skin-camo | COPYCAT | ok | bones are showing, remove them; too much internal organ detail, use the simple explosion instead; too zoomed at the end, zoom out [COORD-PREDICTED: the split-screen mirror duel reads and ends on her empty click (9/17 maps, PLATFORM); the final is a rolled close on her opened body with pale ribs, gut coils and a pale bare head] |
| 28 Oct | ar | ar.skin-ice | BRAIN FREEZE | ok | not realistic, needs weight and cause and effect; too messy and cluttered [COORD-PREDICTED: the ice round, "COLD COLD COLD", the frosted head, the tap that shatters him; at the end Faris stands in the middle of the ice pieces, his legs overlapping the body, so the pieces read as a blue mat under his feet] |
| 28 Oct | ar | ar.skin-neon | STROBE | ok | confusing: the script is not understandable, can not tell what is happening; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: the strobe club is a themed skin idea, but the flashes are near-black frames where the action can't be read, and the final is a hard dutch roll with the pieces up a slope] |
| 28 Oct | ar | ar.skin-gold | IDOL | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); no facial expression needed (no eyes, no mouth) [COORD-PREDICTED: the vanity statue (KING AMJAD) and the molten gold pour are a good gold payoff, but the idol's gold head has a drawn smiley face, and the final pans to Faris and the barrel, leaving the gilded body off-screen] |
| 28 Oct | ar | ar.mid-cell | CELL | ok | unwanted wound marks painted on the body; head explosion needed [COORD-PREDICTED: shooting her energy cell is a clean mid idea; the acid shows as yellow rings painted over the body, and she kneels whole] |
| 28 Oct | ar | ar.mid-lead-poisoning | LEAD POISONING | ok | no facial expression needed (no eyes, no mouth); unwanted wound marks painted on the body [COORD-PREDICTED: the rounds stay in and turn him to lead (grey holes, heavy steps, CLANG); the payoff head is a lead ball with droopy eyes and a mouth] |
| 28 Oct | ar | ar.mid-sprinkler | SPRINKLER | ok | no facial expression needed (no eyes, no mouth); head explosion needed; too zoomed at the end, zoom out [COORD-PREDICTED: the locked-trigger sprinkler spin is hard to see; he ends sat against the wall with a drawn dead face (shut eyes, open bloody mouth), with a big punch-in on the face] |
| 28 Oct | ar | ar.mid-chin-strap | CHIN STRAP | ok | no facial expression needed (no eyes, no mouth); head explosion needed [COORD-PREDICTED: each round twists the helmet a quarter turn until the strap strangles him (a clear idea); the head is a purple strangled face under the helmet, and it stays whole when the body bursts] |
| 28 Oct | ar | ar.mid-say-again | SAY AGAIN | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); too zoomed at the end, zoom out; costume on the head (cat ears) [COORD-PREDICTED: MAYDAY on one knee, and the radio still asking "say again? over" is one clear idea, but the final rolls the floor almost vertical and the pieces can't be read] |
| 28 Oct | ar | ar.rewind | TAKE THREE | replace | (gag with no action payoff) [COORD-PREDICTED: a film-set gag: he is shot, the film rewinds (FROM THE TOP, TAKE 2, ONE MORE TIME, "not again not again"), take 3; the action is the same distant shooting three times, ending on a clapperboard; the user replaced THE TAKE for the same kind of gag] |
| 28 Oct | ar | ar.searchlight | SEARCHLIGHT | replace | (concept built on x-ray and bones; bones are showing, remove them) [COORD-PREDICTED: the searchlight shows him see-through (a skull with eye sockets, ribs, a heart racing ba-dum) and Faris shoots what it shows; without the x-ray it is a dark hunt, and the final is a dark smoking pile] |
| 28 Oct | ar | ar.skin-cartoon | PAINTED TUNNEL | replace | (gag with no action payoff) [COORD-PREDICTED: the Road Runner painted-tunnel gag (a sunset world painted on the wall, BOING rounds); no action payoff; the final is a rolled close on one severed limb, with Faris only a plate in the corner] |
| 28 Oct | ar | ar.mid-stand-off | STAND-OFF | replace | (flat visual gag, no payoff) [COORD-PREDICTED: a time-lapse stand-off: nobody fires, he fades like an old photograph, one burst tears the paper man; a FILM BURN / THE BLUR type mid] |
| 28 Oct | ar | ar.mid-t-pose | T-POSE | replace | (concept built on bones; bones are showing, remove them; no facial expression needed (no eyes, no mouth)) [COORD-PREDICTED: a game-glitch gag (T-pose, missing texture, TEXTURE NOT FOUND) whose payoff is the anatomy model underneath: a skull face with teeth, and ribs; remove it and only the joke is left] |
| 28 Oct | ar | ar.mid-overdose | OVERDOSE | replace | (gag with no action payoff; unwanted wound marks painted on the body) [COORD-PREDICTED: a stim-overdose cartoon: his head swells bigger than his body, with painted green veins and a red brow mark, and crushes him] |
| 28 Oct | ar | ar.mid-newspaper | NEWSPAPER | replace | (gag with no action payoff; no facial expression needed (no eyes, no mouth)) [COORD-PREDICTED: disarmed, he hides behind a newspaper like a man on a train; the payoff is the paper's printed photo of his face (eyes, teeth) under DIES AT SCENE; a prop gag (THE TRAY / BANDANA type)] |

## PUMP (COORD-PREDICTED; merged from pred/pump.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | pump | pump.clean-spot | CLEAN SPOT | good | (keep; small: the head stays whole on the floor) [COORD-PREDICTED: he vaults over Faris and bursts overhead (HYAAA), the red rain comes down in a ring and Faris stands in the one clean spot; real action with a clever payoff, wide final] |
| 28 Oct | pump | pump.countdown | COUNTDOWN | good | (keep; small: the beanie) [COORD-PREDICTED: he counts the pump's three shells on his fingers from the balcony and jumps down shouting YOU'RE EMPTY; one shell goes in in a third of a second (the reload insert) and the blast bursts him in mid-air; quick, one clear cause and effect, clean wide final (9/17 maps, PLATFORM)] |
| 28 Oct | pump | pump.cuffed | CUFFED | good | (keep) [COORD-PREDICTED: he cuffs himself to Faris (CLICK, "go on, shoot."), the blast takes the cuffed arm off at the elbow (SNAP), and Faris walks away wearing the forearm on his wrist ("wave bye."); one clear cause and effect with a striking payoff, wide final] |
| 28 Oct | pump | pump.grand-slam | GRAND SLAM | good | (keep; small: the beanie) [COORD-PREDICTED: he pitches a grenade, TINK, CRACK: Faris swings the pump by the barrel like a bat and the grenade goes back to the man who threw it, KA-BOOM, he bursts in the old style; a replay card (EXIT VELO 145 KM/H, DESTINATION HIS MOUTH); real action with a clever, striking payoff and a clean wide final] |
| 28 Oct | pump | pump.knock-knock | KNOCK KNOCK | good | (keep; small: the party hat) [COORD-PREDICTED: he casts a door and hides; KNOCK (Faris knocks politely), the peephole view, then BOOM through the door: he bursts in the old style behind it; a clean cause and effect with a wide final at the door] |
| 28 Oct | pump | pump.last-smoke | LAST SMOKE | good | (keep) [COORD-PREDICTED: he asks for a last cigarette, Faris lights it, steps back, racks; the head lands upright with the cigarette still burning and smoke curling off it, the kneeling body beside it; a clean, striking payoff in a wide final] |
| 28 Oct | pump | pump.skin-ice | SNOW GLOBE | good | (keep; small: the head stays whole inside the dome) [COORD-PREDICTED: the ice blast seals him in a dome like a snow globe, one blast through the wall and his blood freezes into red snow swirling round him; a well-executed ice theme with a transformation payoff, clean wide final] |
| 28 Oct | pump | pump.walled-in | WALLED IN | good | (keep) [COORD-PREDICTED: blasted into the tower, NO NO NO, and the castle mends itself round him brick by brick until one hand is left sticking out of the new stones; a striking transformation payoff on a generic WALL (13/17 maps), wide final] |
| 28 Oct | pump | pump.banana-peel | BANANA PEEL | ok | confusing: the script is not understandable, can not tell what is happening; head explosion needed; costume on the head (hard hat) [COORD-PREDICTED: the slug down his rifle's barrel peels it like a banana and takes his hands (AAAAH): a clever idea, but the "slips on it off the roof" payoff never shows: he ends lying on the roof by the peeled rifle, whole, with his hard hat off] |
| 28 Oct | pump | pump.colander | COLANDER | ok | bones are showing, remove them; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed [COORD-PREDICTED: birdshot at range, forty tiny holes and the rain runs through him in thin red arcs: a striking image, but an X-RAY inset shows the ribs, and the final is a very wide rooftop with the body tiny on the far roof (the H final frames an empty building wall)] |
| 28 Oct | pump | pump.cornered | CORNERED | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); costume on the head (beanie) [COORD-PREDICTED: backed into the tower corner: three racks, three steps, one blast, and red wings spread on the stone round his silhouette (a striking image on a generic WALL, 13/17 maps); but the final pushes Faris off-screen (only his plate) and frames the pile under the wings] |
| 28 Oct | pump | pump.dodge | DODGE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); costume on the head (party hat) [COORD-PREDICTED: TOO SLOW!, three dodges, then the replay (HE WASN'T MISSING): every miss bit the tower and the column comes down on him like a felled tree; a clever idea on a generic WALL/PILLAR (13/17 maps), but the payoff is a slab with a few pink limbs under it and a party hat on the floor] |
| 28 Oct | pump | pump.dollhouse | DOLLHOUSE | replace | no facial expression needed (no eyes, no mouth); unwanted wound marks painted on the body; head explosion needed [COORD-PREDICTED: shrunk into a dollhouse, Faris follows him to the nursery, RRRIIIP: a transformation payoff, but every rag doll wears a face, and the final body is a rag doll with X-stitched eyes, a stitched seam painted down the torso and a tiny X-eyed doll head at the barrel] · coord 28 Oct 03:40: moved to REPLACE (concept = every doll wears his face) |
| 28 Oct | pump | pump.fish-in-a-barrel | FISH IN A BARREL | ok | head explosion needed; too messy and cluttered [COORD-PREDICTED: he casts a barrel of water and dives in (SPLOOSH); Faris shoots the fish in the barrel and it bursts in staves and blood; the flood washes the pieces out; the pun reads, but the payoff is a clutter of staves, white limbs and a whole head on the grass (15/17 maps)] |
| 28 Oct | pump | pump.lantern | LANTERN | ok | confusing: the script is not understandable, can not tell what is happening; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed [COORD-PREDICTED: the dragon's-breath idea (burning pellets lit inside him) plays in near-black frames where the body can't be seen, then the final is a wide rooftop with the green body tiny at a roof edge; the H final frames an empty building wall] |
| 28 Oct | pump | pump.late-news | LATE NEWS | ok | head explosion needed [COORD-PREDICTED: a hole clean through his chest, still standing and clicking an empty gun until he pokes a finger through himself (the inset): a clear, funny-grim idea, but he ends in pieces with the big white head whole on the grass at Faris's boot] |
| 28 Oct | pump | pump.mid-less-lethal | LESS LETHAL | ok | unwanted wound marks painted on the body; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; costume on the head (cap) [COORD-PREDICTED: the beanbag, "HA! THAT IT?", the bruise, the slug racked and put through the bruise (THUNK): one clear cause and effect, but the bruise is painted on, the final pushes Faris off-screen (his plate) and the body lies with a gut coil and the head on] |
| 28 Oct | pump | pump.mid-napkin | NAPKIN | ok | head explosion needed; confusing: the script is not understandable, can not tell what is happening [COORD-PREDICTED: point blank, the back-spatter, the handkerchief wipe and tuck: the wipe plays in a near-black frame and never reads; the final is a whole body lying on the stones with the head on] |
| 28 Oct | pump | pump.mid-out-of-his-boots | OUT OF HIS BOOTS | ok | bones are showing, remove them; head explosion needed [COORD-PREDICTED: the blast throws him out of his own planted boots: a clean, striking idea; the boots stand with white tendon strands that read as bones, and the body lies whole with the head on] |
| 28 Oct | pump | pump.mid-slow-clap | SLOW CLAP | ok | bones are showing, remove them; head explosion needed [COORD-PREDICTED: she slow-claps, the blast is timed to the CLAP, and on her knees the stumps come back together for one last clap: a clever mid with a clear payoff, but white bones stick out of the stumps and the head stays whole] |
| 28 Oct | pump | pump.mid-tumbleweed | TUMBLEWEED | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); too much internal organ detail, use the simple explosion instead; head explosion needed [COORD-PREDICTED: the gut blast curls him into a ball and the wind rolls him away like a tumbleweed (15/17 maps); the final loses Faris (his plate) and frames a big pink gut coil with the beanie head whole, a real tumbleweed beside it] |
| 28 Oct | pump | pump.mid-umbrella | UMBRELLA | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; unwanted wound marks painted on the body [COORD-PREDICTED: she snaps an umbrella open as a shield (FWUMP) and the blast sieves the canopy and her together: a clean mid idea; the final pushes Faris off-screen (his plate), and the head lies whole with red spots painted on it under the holed umbrella] |
| 28 Oct | pump | pump.shell-shock | SHELL SHOCK | ok | head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: a blast by his ear deafens him: the grey ringing silence (a wavy tinnitus line across the frame), the rack behind his head (CHK-CHK) he never hears, tok, the blast; a clear idea, but the ringing line is still drawn across the top of the final, and the pieces lie with no head burst] |
| 28 Oct | pump | pump.shooting-gallery | SHOOTING GALLERY | ok | no facial expression needed (no eyes, no mouth); head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); costume on the head (cat ears) [COORD-PREDICTED: a carnival death realm (the velvet curtain, a gallery of tin targets of everyone Faris has killed, the caged victim as the newest target, DING DING DING, three shots) is a themed idea, but the final is back on the castle floor with the limbs and a little orange cat plush with a drawn face where the head should be, on a dutch-rolled floor] |
| 28 Oct | pump | pump.six-pellets | SIX PELLETS | ok | head explosion needed; costume on the head (cat ears) [COORD-PREDICTED: time stops and the camera tours each pellet's job (1 · EAR …), then five land and the sixth knocks a jewel off Faris's crown (tink!): a cute device, but the action is one shot, and he ends lying whole with the cat-eared head on] |
| 28 Oct | pump | pump.skid | SKID | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); bones are showing, remove them; head explosion needed [COORD-PREDICTED: point blank, he slides the whole floor writing a long red skid; the skid shows only on a big inset card, the final pushes Faris off-screen (his plate) and frames the body close with pale rib lines in the torn chest and the head whole (14/17 maps)] |
| 28 Oct | pump | pump.skin-camo | DECOY | ok | no facial expression needed (no eyes, no mouth); head explosion needed [COORD-PREDICTED: the camo cardboard cut-out of Faris (he empties his pistol into it laughing, "THERE you are", turns into the real one) is a clever skin idea; the cut-out has a drawn face (eyes) that lies by the body at the end, and the head goes unburst] |
| 28 Oct | pump | pump.skin-cartoon | PLUGGED | ok | too zoomed at the end, zoom out; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); costume on the head (beanie) [COORD-PREDICTED: he plugs the barrel with his finger, the shot travels up his arm as a bulge and pops the top of his head off like a cork (POP!): a cartoon payoff that reads, but the final is a tilted close with Faris's head and shoulders out of the top of the frame] |
| 28 Oct | pump | pump.skin-classic | THE SOUND | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; costume on the head (hard hat) [COORD-PREDICTED: one slow rack (CHK-CHK) breaks him: the pistol drops, he runs, the blast takes him in the back; a clear skin idea, but the final is a hard dutch roll with the body small at the far wall, and the "corpse flinches at the next rack" never reads] |
| 28 Oct | pump | pump.skin-gold | CORONATION | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed [COORD-PREDICTED: a gold throne room cast, the knighting with the gold barrel (ARISE., DING) and a ring of gold buckshot as his crown: a good gold theme, but the XT final is a ~60° dutch roll on a body against the wall with Faris a corner plate] |
| 28 Oct | pump | pump.skin-neon | MOTH | ok | confusing: the script is not understandable, can not tell what is happening; costume on the head (party hat) [COORD-PREDICTED: concussed, he drifts to the glowing barrel like a moth; most frames are a purple haze where the bodies can't be read, and the payoff (moths on the pieces) is lost in the glow; a party hat on the floor] |
| 28 Oct | pump | pump.skin-taped | FLICKER | ok | confusing: the script is not understandable, can not tell what is happening; head explosion needed [COORD-PREDICTED: the taped flashlight keeps cutting out: four near-black frames in a row where nothing can be seen, then the knife man is at the muzzle; the final lies in the flashlight beam with the head whole] |
| 28 Oct | pump | pump.slam-fire | SLAM FIRE | ok | head explosion needed; costume on the head (cat ears) [COORD-PREDICTED: trigger held, the whole tube in a second: each blast takes a piece and walks him back across the courtyard, and the three hulls land standing in a line (out of focus in the foreground); real sustained-fire action, but he ends limbless with the cat-eared head whole on the stones (15/17 maps)] |
| 28 Oct | pump | pump.specimen | SPECIMEN | ok | bones are showing, remove them; unwanted wound marks painted on the body; head explosion needed [COORD-PREDICTED: flechettes pin him like a butterfly (THUNK THUNK), a label, then the pin through the heart and the glass case (HOMO PESTIS): a clever transformation, but an X-RAY THORAX inset shows the ribs, a red heart blob is painted on his chest, and he stands whole in the case] |
| 28 Oct | pump | pump.tripwire | TRIPWIRE | ok | confusing: the script is not understandable, can not tell what is happening; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: the rig (his own pump on two strings, Faris sitting unarmed) can't be read: the strings are hairlines across a dark frame and the man walks a long way; the final is a very wide castle shot with Faris small on the plank and the pieces a pale scatter far below (15/17 maps)] |
| 28 Oct | pump | pump.glass-jaw | GLASS JAW | replace | (concept built on teeth; bones are showing, remove them) [COORD-PREDICTED: the butt stroke throws his teeth into the air (KRAK), they hang while Faris racks, and the blast drives them into the wall in a grin; the teeth ARE the kill (teeth count as bones in the user's rules), and the final frames only the body with Faris off-screen] |
| 28 Oct | pump | pump.his-heart | HIS HEART | replace | (concept built on an organ and an x-ray) [COORD-PREDICTED: the slug knocks his heart out through his back (an X-RAY inset of the hit), he stumbles to it, kneels and holds it until it stops; the heart IS the kill, and without the organ nothing is left; he ends whole, cat-eared, beside the pool] |
| 28 Oct | pump | pump.mid-curtain-call | CURTAIN CALL | replace | (concept built on bones and a face: the rot reveals a skull) [COORD-PREDICTED: the gut blast folds him into a stage bow, Faris bows back, and he rots in the bow; the payoff is a skull with eye sockets and teeth over a rotted torso, so removing the bones leaves nothing] |
| 28 Oct | pump | pump.mid-four-eyes | FOUR EYES | replace | (concept built on eyes and a face) [COORD-PREDICTED: the glasses knocked off, polished and set back "so she can see what is coming", then two holes in her brow weeping into the lenses: the payoff is her eyes, so without faces nothing is left; the final is a pile with the glasses] |
| 28 Oct | pump | pump.mid-potato | POTATO | replace | (gag with no action payoff) [COORD-PREDICTED: each rack clicks a GRAPHICS slider down and he redraws blockier until POTATO, then the pixels burst; a settings-menu gag where the action is him standing still, and the final is a whole body on the floor with a pixel mark on the head] |
| 28 Oct | pump | pump.mid-stuck-the-landing | STUCK THE LANDING | replace | (gag with no action payoff; the EXTREME payoff is a dead face) [COORD-PREDICTED: the blast flips him into a backflip he "lands" like a gymnast while Faris holds up a 10 card; marble climbs him; a judging gag, and the XT final is a hand-drawn screaming face over a painted open chest (the H final a grey statue); the user replaced TRAMPOLINE for the same kind of gag] |

## SNIPER (COORD-PREDICTED; merged from pred/sniper.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | sniper | sniper.the-long-shadow | THE LONG SHADOW | good | (keep; small: the final is too dark, lift the light on the pieces) [COORD-PREDICTED: 13/17. A striking image (at sunset Faris's long shadow lays itself over Mikku, rifle and all), a readable run, then the old-game explosion: the head shot bursts him and the pieces lie in a line. The final is very dark and flat] |
| 28 Oct | sniper | sniper.drain | DRAIN | ok | no facial expression needed (the drowned man in the tank: eyes, glasses, teeth in a big close-up) · head explosion needed [COORD-PREDICTED: 12/17 (CONTAINER). "Water stops bullets" is a good idea: the shot drains the tank he hides behind, then takes him. But the payoff close-up is a drawn corpse face, and he ends slumped at the tank, no burst] |
| 28 Oct | sniper | sniper.echo-valley | ECHO VALLEY | ok | head explosion needed · no facial expression needed (the hollow statue's face marks) · costume (party hat) · confusing (the realm reads abstract) [COORD-PREDICTED: 9/17. The echoes drive him into a gorge realm with mouths in the cliffs ("HELP!"); he ends kneeling as a brown hollowed statue in a party hat. No burst] |
| 28 Oct | sniper | sniper.the-guide-line | THE GUIDE LINE | ok | head explosion needed · body marks (the green blotches on the drowned diver) · confusing (dark silt) [COORD-PREDICTED: Underwater-only (stays). A diver in a silt-out follows the line into the jellyfish light; he ends kneeling, green-blotched, intact] |
| 28 Oct | sniper | sniper.the-gutter | THE GUTTER | ok | restage map-free (coord 28 Oct: stage58/room58 like BLIND FIRE; the idea needs only floor) · was few maps (3/17: FOOTING) · head explosion needed · confusing (the death is a dot in a far panel) [COORD-PREDICTED: A clever comic-page set piece (the round crosses the white gutter into his "safe" panel and the paper burns through), but the kill is a red dot in a small panel. As a cast page it could be staged anywhere] |
| 28 Oct | sniper | sniper.soap-bubble | SOAP BUBBLE | ok | restage map-free (coord 28 Oct: stage58/room58 like BLIND FIRE; the idea needs only floor) · was few maps (1/17: FOOTING) · costume (party hat) [COORD-PREDICTED: The bubble "shield" is a gag premise, but the payoff is striking: he bursts inside the bubble and it floats away full of blood with the soul in it. FLOOR only: a re-stage would keep it] |
| 28 Oct | sniper | sniper.playing-statue | PLAYING STATUE | ok | restage map-free (coord 28 Oct: stage58/room58 like BLIND FIRE; the idea needs only floor) · was few maps (1/17: FOOTING) · head explosion needed · no facial expression needed (the statue's face marks) [COORD-PREDICTED: He plays statue on a plinth, the round turns him to stone; he ends standing grey with a red line down him. No burst] |
| 28 Oct | sniper | sniper.between-beats | BETWEEN BEATS | ok | restage map-free (coord 28 Oct: stage58/room58 like BLIND FIRE; the idea needs only floor) · was few maps (1/17: ROOM) · costume (cat ears) · head explosion needed [COORD-PREDICTED: The shot between two heartbeats reads (scope, the hit); she ends lying intact in blood under a torch] |
| 28 Oct | sniper | sniper.the-long-way-in | THE LONG WAY IN | replace | map-tied (1/17: SPACE + ROOM, needs the whole Forts span) · organs (the round through rib and lung, red muscle cross-sections) · head explosion needed [COORD-PREDICTED: A bullet cam through the rifle and across the map, then through tissue in close-up; he ends lying intact] |
| 28 Oct | sniper | sniper.the-bait | THE BAIT | replace | map-tied (1/17: cover element + FOOTING) [COORD-PREDICTED: The wounded-bait trick (leg shot, "HELP ME", the friend comes, "YOU ANIMAL") reads in the rain; two bodies at the end] |
| 28 Oct | sniper | sniper.mascot | MASCOT | replace | concept built on a face (the mascot's sewn-on grin, eyes and teeth in big close-ups) · few maps (1/17) [COORD-PREDICTED: The whole idea is the costume face: remove it and nothing is left] |
| 28 Oct | sniper | sniper.bone-flowers | BONE FLOWERS | replace | concept built on bones (eaten down to a white skeleton) · camera bug (the XT final shows only Faris) [COORD-PREDICTED: Underwater-only, but the payoff is the skeleton; the final loses the body] |
| 28 Oct | sniper | sniper.the-last-look | THE LAST LOOK | replace | map-tied (1/17: DROP + PLATFORM, the clock gallery) · head explosion needed [COORD-PREDICTED: Body-checked over the rail, Faris shoots up under the chin as he falls; the man ends lying intact] |
| 28 Oct | sniper | sniper.eight-bells | EIGHT BELLS | replace | map-tied (1/17: the stern gallery, ROOM) · costume (the captain's hat and coat) · head explosion needed [COORD-PREDICTED: The round goes up the brass spyglass; the captain ends sitting at his window in blood] |
| 28 Oct | sniper | sniper.hold-your-breath | HOLD YOUR BREATH | replace | map-tied (1/17: the rooftops laundry and smoke are the idea) · head explosion needed [COORD-PREDICTED: The wind dies when Faris holds his breath; a chest shot, he kneels and falls] |
| 28 Oct | sniper | sniper.the-cloud | THE CLOUD | replace | map-tied (1/17: the two perches over the drop) [COORD-PREDICTED: A good payoff (the round up the enemy's scope, then the old-game explosion off the perch), but it lives on the Forts perches] |
| 28 Oct | sniper | sniper.sling | SLING | replace | map-tied (the castle's spike ball IS the kill) [COORD-PREDICTED: The shot sends the swinging spike ball into him against the wall] |
| 28 Oct | sniper | sniper.rehearsal | REHEARSAL | replace | gag with a weak payoff (the gloat rehearsal) · camera bug (the XT final is an empty frame) · few maps (1/17) [COORD-PREDICTED: "FARIS BASHA... IS NO MORE" rehearsed, then the shot; the finals lose the body, and H shows a GAME OVER card] |
| 28 Oct | sniper | sniper.the-brass | THE BRASS | replace | map-tied (1/17: the clock tower drop) [COORD-PREDICTED: The casing falls past every floor of the clock; he bursts at the foot. It needs the tower] |
| 28 Oct | sniper | sniper.the-bag | THE BAG | replace | organs (the lung close-up) · confusing (a torchlit hunt of several men, a frozen block, 22 s) · few maps (1/17) [COORD-PREDICTED: Too many ideas; the payoff is unclear, and it lingers on a lung] |
| 28 Oct | sniper | sniper.the-watched | THE WATCHED | replace | few maps (1/17: FOOTING) · body marks (riddled with red spikes) · costume (cat ears) · head explosion needed [COORD-PREDICTED: A moor where every star is a scope; she ends a pink figure covered in red spikes, standing] |

## BOUNCER (COORD-PREDICTED; merged from pred/bouncer.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | bouncer | bouncer.rally | RALLY | good | (keep; small: costume (party hat)) [COORD-PREDICTED: A tennis rally between his riot shield and the wall ("HA! BOUNCES OFF!", "STOP IT!"), escalating, then KRRANG: the old-game explosion, the shield lying in the pieces] |
| 28 Oct | bouncer | bouncer.four-passes | FOUR PASSES | good | (keep) [COORD-PREDICTED: ONE, TWO, THREE, FOUR: the round passes through him four times (counted, readable), then he bursts; VL "hey... my HAIR" is the comedy rung] |
| 28 Oct | bouncer | bouncer.the-break | THE BREAK | good | (keep; small: the caps) [COORD-PREDICTED: Three of them bunched like a rack of pool balls; one round breaks them (KTOK) and they burst apart; three souls rise] |
| 28 Oct | bouncer | bouncer.pachinko | PACHINKO | good | (keep; small: the red fan shapes behind him at the CLAMP) [COORD-PREDICTED: A pachinko-machine realm: he rattles down the pins, the clamp, then the burst, and he lands in the pieces back on the map] |
| 28 Oct | bouncer | bouncer.mid-listen | LISTEN | good | (keep; small: costume (beanie)) [COORD-PREDICTED: Quick and clean: "HA! MISSED", the round boings round the room and comes back; one burst] |
| 28 Oct | bouncer | bouncer.mid-hot-potato | HOT POTATO | good | (keep) [COORD-PREDICTED: Quick and clean: "GOTCHA!", he catches the round, it's hot (OW, TSSSK), he juggles it, it bursts him] |
| 28 Oct | bouncer | bouncer.mid-knee-jerk | KNEE JERK | good | (keep; small: costume (beanie)) [COORD-PREDICTED: TAP on the knee, the reflex kick, POK, then KRNCH KRAK: he comes apart] |
| 28 Oct | bouncer | bouncer.mid-hair-trigger | HAIR TRIGGER | good | (keep; doubt: could be OK BUT) [COORD-PREDICTED: The bouncing round sets off his own pistol (bang, bang) into him; then the burst, his cap flying] |
| 28 Oct | bouncer | bouncer.mid-off-beat | OFF BEAT | ok | hit circle (the pink ring at the start) · costume (cat ears) [coord 28 Oct: OK BUT, not GOOD] [COORD-PREDICTED: "one... two..." counting the bounces, off the beat: KRAK, the burst] |
| 28 Oct | bouncer | bouncer.the-trapped-round | THE TRAPPED ROUND | ok | bones (after the inside bounces his body reads as stacked beads, vertebra-like) · head explosion needed [COORD-PREDICTED: The round trapped bouncing inside him (boing), a strong idea; he ends sitting as a beaded column] |
| 28 Oct | bouncer | bouncer.the-well | THE WELL | ok | head explosion needed · costume (party hat) · hit circles (the sound rings round the well) [COORD-PREDICTED: Caught in a gold tube, the round rings round inside (CLANG, BOING); she ends kneeling intact, the hat on the floor] |
| 28 Oct | bouncer | bouncer.squash-court | SQUASH COURT | ok | hit circles (red rings all over the glass and on him) · costume (cat ears) · camera bug (the VH final pushes Faris into the corner) [COORD-PREDICTED: A glass box as a squash court, the round ricocheting round inside; the red ring marks are hit circles] |
| 28 Oct | bouncer | bouncer.chin-music | CHIN MUSIC | ok | head explosion needed (the head comes off whole and rolls) [COORD-PREDICTED: Juggled by the chin (BOING), then the head comes off; a burst would fit] |
| 28 Oct | bouncer | bouncer.higher | HIGHER | ok | head explosion needed · costume (beanie) [COORD-PREDICTED: Each bounce goes higher ("HA HAHA"), then KRUNCH; he ends a crumpled spurting pile, the head intact] |
| 28 Oct | bouncer | bouncer.gulp | GULP | ok | head explosion needed · confusing (the death reads as hanging from a line) [COORD-PREDICTED: Underwater-only (stays). The round bounces round him under water and the breath bar drains; he ends hanging from a red line] |
| 28 Oct | bouncer | bouncer.the-ball-pit | THE BALL PIT | ok | no facial expression needed (the giant round face over the pit) · head explosion needed [COORD-PREDICTED: A ball-pit realm ("NO NO", "AAAA"), a big face looming; he ends lying intact among the balls] |
| 28 Oct | bouncer | bouncer.mid-under-the-hat | UNDER THE HAT | ok | head explosion needed [COORD-PREDICTED: "GOT YOU!": he traps the round under his hat; it comes up through his head; he ends sitting, bleeding, the head intact] |
| 28 Oct | bouncer | bouncer.mid-lumps | LUMPS | replace | gag: the cartoon lump stack IS the concept, and it reads as painted circles/beads; without it nothing is left [coord 28 Oct] [COORD-PREDICTED: BONK, BONK: each bounce stacks a pink lump on his head, then KRUNCH, the burst. The payoff is good; the lumps are painted circles (doubt: could be REPLACE, since the lumps are the joke)] |
| 28 Oct | bouncer | bouncer.mid-spring | SPRING | ok | head explosion needed · costume (party hat) [COORD-PREDICTED: Bounced off the floor into her ("pfft, dead", KRNK); she ends kneeling intact] |
| 28 Oct | bouncer | bouncer.the-piston | THE PISTON | replace | map-tied (6/17: CEILING) [COORD-PREDICTED: Already on 58k_replace58.js] |
| 28 Oct | bouncer | bouncer.mid-firefly | FIREFLY | replace | few maps (8/17: LIGHT) · no facial expression needed (the eyes in the dark) [COORD-PREDICTED: Already on 58k_replace58.js] |
| 28 Oct | bouncer | bouncer.mid-the-tumbler | THE TUMBLER | replace | gag with no action payoff [COORD-PREDICTED: "cheers!": the round plops into his glass, tinks round, the glass bursts in his face; he ends kneeling intact] |

## KNIFE (COORD-PREDICTED; merged from pred/knife.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | knife | knife.which-one | WHICH ONE? | good | (keep; small: XT leaves the legs standing alone, give them a fall + the head pop at XT) [COORD-PREDICTED: after-image decoys of Faris surround him, he swings at the wrong one, the real cut comes from behind; real action, readable, a clean payoff] |
| 28 Oct | knife | knife.skin-camo | CHAMELEON | good | (keep; small: costume (the orange helmet) · head explosion at XT, the head now rolls off whole) [COORD-PREDICTED: a well-executed skin theme in the GHILLIE family: Faris fades into the lawn, cuts land out of nowhere ("WHERE ARE YOU?!"), the whispered "here." and the B/W slice; ends sliced lengthwise] |
| 28 Oct | knife | knife.skin-ice | RED ICE | good | (keep; small: costume (beanie) · XT should shatter the frozen body + head, today it snaps into a long slab) [COORD-PREDICTED: three wounds, the blood freezes as it leaves him into red icicles, a porcupine of his own frozen blood, one tap and he topples and snaps: a striking transformation (ICE SCULPTOR / COLD-BLOODED family)] |
| 28 Oct | knife | knife.waterline | WATERLINE (The Deep) | good | (keep; small: too zoomed (the 0.5 s crash on the seam fills the frame) · costume (cat ears)) [COORD-PREDICTED: underwater-only (stays); cut exactly at the waterline, his top half bobs on the swell like a buoy while the legs sink into the blue (BELOW inset): a clean, memorable payoff; XT's short intestine is allowed] |
| 28 Oct | knife | knife.behind-you | BEHIND YOU | ok | head explosion needed · costume (hard hat) · every level ends the same [COORD-PREDICTED: a clean blink-behind kill, but he ends as a whole slumped body on every level; the hard hat stays on] |
| 28 Oct | knife | knife.blink | BLINK. | ok | confusing (the blinding needed eyes, the heads are blank now) [COORD-PREDICTED: the XT explode is good, but the premise (he's blinded, flails) no longer reads with faceless heads] |
| 28 Oct | knife | knife.air-guitar | AIR GUITAR | ok | head explosion needed · gag-ish [COORD-PREDICTED: the knife strummed like a guitar across him; he ends whole-headed; the gag carries the film more than the action] |
| 28 Oct | knife | knife.vanishing-act | THE VANISHING ACT | ok | explode limbs, body and head in the old game style [COORD-PREDICTED: a magic-act cutaway (stage realm) with a sawn-in-sections payoff; the sections slide apart neatly instead of bursting] |
| 28 Oct | knife | knife.chandelier | CHANDELIER | ok | head explosion needed [COORD-PREDICTED: the chandelier is cut loose and drops on him (a cast prop, fine); he ends a whole pile under the hoop] |
| 28 Oct | knife | knife.splice | SPLICE | ok | confusing (the swap reads only by colours) · head explosion needed [COORD-PREDICTED: two foes cut and their halves swapped; on a stickman the swap only shows as mismatched colours; both end whole-headed] |
| 28 Oct | knife | knife.compass | COMPASS | ok | head explosion needed · costume (party hat) · confusing (three small deaths) [COORD-PREDICTED: three victims cut on the compass points; each death is tiny in a wide frame and nobody bursts] |
| 28 Oct | knife | knife.the-interval | THE INTERVAL | ok | confusing · head explosion needed · costume (party hat) [COORD-PREDICTED: a death realm between two frames of a blink (hanging film frames, grey copies of him turning to look); striking look but the cause → effect is abstract, and "only half of him comes back" lands as a pile on the roof at every level] |
| 28 Oct | knife | knife.broken | BROKEN | ok | head explosion needed · costume (beanie) · every level ends the same [COORD-PREDICTED: fifteen blinks back and forth, each taking something, the blade snapping in him: real action; the head rolls off whole with its beanie and every level ends on the same pile] |
| 28 Oct | knife | knife.skin-classic | DOUBLE TAKE | ok | head explosion needed · costume (cat ears) [COORD-PREDICTED: the double take (!?, tap tap) and the head turning all the way round and off is a good beat, but the head drops whole] |
| 28 Oct | knife | knife.skin-neon | BLACKLIGHT | ok | confusing (too dark: the four cuts happen unseen) · explode limbs, body and head in the old game style · no facial expression needed (Faris's glowing teeth) [COORD-PREDICTED: same gap as hammer NIGHT LIGHT: the kill happens in black, then the blacklight reveal shows fluorescent spatter; the body is hard to find in the final and Faris gets a drawn teeth bar] |
| 28 Oct | knife | knife.mid-shucked | SHUCKED | ok | head explosion needed · costume (orange helmet) · no facial expression needed (the pearl out of his open mouth) [COORD-PREDICTED: curled up like an oyster, cut across the hinge, limbs fling wide and come off; the pearl gag needs a mouth] |
| 28 Oct | knife | knife.mid-origami | ORIGAMI | ok | costume (party hat) · L/VL have no ending (she is left standing) [COORD-PREDICTED: four creases fold her into a paper crane: a clear transformation mid; at gore 1-2 only one crease lands and she stays upright (§9)] |
| 28 Oct | knife | knife.mid-whetstone | WHETSTONE | ok | explode limbs, body and head in the old game style (shatter the statue at XT) [COORD-PREDICTED: three SHING strokes turn him into a grey whetstone statue with bright grooves; a clean idea, but the payoff is a statue that just stands] |
| 28 Oct | knife | knife.mid-butterflies | BUTTERFLIES | ok | explode limbs, body and head in the old game style · camera (the tilt up loses the floor) [COORD-PREDICTED: the belly cut releases a red butterfly swarm: a striking burst, but it's a pun and she folds up whole; the frame follows the swarm up and loses both bodies for a beat] |
| 28 Oct | knife | knife.gills | GILLS (The Deep) | ok | no facial expression needed (the puffed / screaming / gaping face, the crash insets on it) · body marks (the three slits) · head explosion needed [COORD-PREDICTED: underwater-only (stays); the slits-become-gills idea is built on a drawn face (AK.face puff/scream/gape) and painted slits; ends as floating limbs] |
| 28 Oct | knife | knife.bear-hug | BEAR HUG | replace | no facial expression needed · bones (jaw, skull) [COORD-PREDICTED: built on the face and jaw; a red disc shows on the head; removing them leaves nothing] |
| 28 Oct | knife | knife.crossed-out | CROSSED OUT | replace | THE X owns the X carve · costume (party hat) [COORD-PREDICTED: the whole kill is the X carve (agreed REPLACE)] |
| 28 Oct | knife | knife.telefrag | TELEFRAG | replace | map-tied (needs a wall) [COORD-PREDICTED: the kill needs a wall to blink into; plays only where one exists] |
| 28 Oct | knife | knife.pickpocket | PICKPOCKET | replace | organs · bones (teeth) [COORD-PREDICTED: built on stealing organs and teeth ("MY TEEF", the heart, the guts rope)] |
| 28 Oct | knife | knife.flayed | FLAYED | replace | bones (skull, skeleton) · organs (the muscle layer) [COORD-PREDICTED: an anatomy lesson: FIG. 2 THE MUSCLES, FIG. 4 THE SKULL, FIG. 5 THE SKELETON (PROPERTY OF THE SCHOOL); the concept IS the layers] |
| 28 Oct | knife | knife.skin-taped | BUTTERFINGERS | replace | gag [COORD-PREDICTED: the slick grip slips, the knife drops through his foot, Faris walks back, rips a strip off the foe's sleeve to tape the grip (RRIP, knot): a fumble comedy; the head then rolls off whole (hammer's taped HEAVY DUTY was retired for the same reason)] |
| 28 Oct | knife | knife.skin-cartoon | FLIP BOOK | replace | gag · confusing [COORD-PREDICTED: a pencil notebook flip book: on the page it reads as a grey wash, the paper-doll tear is hidden under a blood blob, then THE END; the final is a scribbled doodle, not the game's body] |
| 28 Oct | knife | knife.skin-gold | THE AUCTION | replace | gag · bones (the skull-faced auctioneer) · no facial expression needed (the coin-eyed bidders) [COORD-PREDICTED: an auction realm: LOT cards, LOT 1 THE LEFT ARM, a giant SOLD stamp; the auction joke carries it, with a skull face and a crowd of eyes; not a gold transformation] |
| 28 Oct | knife | knife.mid-right-through | RIGHT THROUGH | replace | gag · confusing · costume (puffer jacket) [COORD-PREDICTED: the blink leaves a Faris-shaped hole through his chest (a cartoon gag); at play size the hole reads as a red blot on the jacket and he folds whole] |
| 28 Oct | knife | knife.mid-pockets | POCKETS | replace | gag · confusing [COORD-PREDICTED: hands cut off while still in his pockets: a joke that doesn't read in 3 s (he just hunches into a bundle)] |

## FLAMER (COORD-PREDICTED; merged from pred/flamer.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | flamer | flamer.jerky | JERKY | replace | face, bones [COORD-PREDICTED: A pun gag (dried into leather strips) with no action payoff. The charred insert has a skull face; the final is a heap of strips by the saloon barrel.] |
| 28 Oct | flamer | flamer.the-pugilist | THE PUGILIST | ok | head explosion, face, bones, confusing [COORD-PREDICTED: One stream, then the burn pose. He kneels in the boxer's guard, with a caption card ("THE PUGILIST"). The charred head is a skull face (FL.burntFace). XT ends on a pose and a caption, not a payoff.] |
| 28 Oct | flamer | flamer.poached | POACHED | replace | bones [COORD-PREDICTED: MAP-TIED (CONTAINER: the water tank); already a replace58 slot. Boiled in the tank: a prop gag.] |
| 28 Oct | flamer | flamer.wicker-giant | THE WICKER GIANT | replace | face [COORD-PREDICTED: A prop set-piece (the wicker man cage) with no action. He is stood in it and burned. A mascot face in the background insert.] |
| 28 Oct | flamer | flamer.brazen-bull | THE BRAZEN BULL | replace | confusing [COORD-PREDICTED: A torture prop (the bronze bull). Inserts of the bull's belly, no action payoff.] |
| 28 Oct | flamer | flamer.rollover | ROLLOVER | ok | head explosion, confusing [COORD-PREDICTED: She runs, climbs a ladder, a PiP insert, falls burning, rolls, slides down a slope. The idea (stop-drop-and-roll fails) is serious, but the beats don't read.] |
| 28 Oct | flamer | flamer.air-pocket | AIR POCKET | ok | face · head explosion needed [COORD-PREDICTED: underwater-only kill: STAYS (the user's exception; coord 28 Oct). Scalded in his own air pocket.] |
| 28 Oct | flamer | flamer.viking-funeral | VIKING FUNERAL | replace | — [COORD-PREDICTED: MAP-TIED (LIQUID: the burning boat); already a replace58 slot. A prop set-piece.] |
| 28 Oct | flamer | flamer.molten-rain | MOLTEN RAIN | replace | bones [COORD-PREDICTED: MAP-TIED (PLATFORM); already a replace58 slot. Steel pours from above; the final is a red skeletal body.] |
| 28 Oct | flamer | flamer.which-way-is-up | WHICH WAY IS UP | ok | bones · face · organs (the chest blown open) · head explosion needed [COORD-PREDICTED: underwater-only kill: STAYS (the user's exception; coord 28 Oct).] |
| 28 Oct | flamer | flamer.mirage | MIRAGE | replace | — [COORD-PREDICTED: MAP-TIED (5/17); already a replace58 slot. A comic misdirection (the heat mirage pool).] |
| 28 Oct | flamer | flamer.stepping-stone | STEPPING STONE | ok | bones, confusing, head explosion [COORD-PREDICTED: Two victims and a ladder: he climbs on her, and her burnt hands lock on his ankle. The PiP of the grip, the two bodies and the ladder are hard to follow. The burnt hands show bone.] |
| 28 Oct | flamer | flamer.cook-off | COOK-OFF | good | face [COORD-PREDICTED: His bandolier cooks off, a real, striking payoff (the blast blows him apart). Keep the concept; remove the drawn mouth and eyes (sweep: mouth=1, eye=1).] |
| 28 Oct | flamer | flamer.terracotta | TERRACOTTA | replace | face [COORD-PREDICTED: MAP-TIED (LIQUID); already a replace58 slot. A prop gag (baked in clay).] |
| 28 Oct | flamer | flamer.toasted | TOASTED | replace | bones [COORD-PREDICTED: MAP-TIED (BIG_PROP: the giant toaster); already a replace58 slot. A prop gag.] |
| 28 Oct | flamer | flamer.backdraft | BACKDRAFT | ok | head explosion, confusing, not realistic [COORD-PREDICTED: The door, the vent, the backdraft: the cause and effect is unclear; he just ends burning on the floor.] |
| 28 Oct | flamer | flamer.the-urn | THE URN | replace | — [COORD-PREDICTED: A gag: cremated into an urn, the urn the punchline (the sheet-white ash figure beside it).] |
| 28 Oct | flamer | flamer.wet-shot | WET SHOT | replace | confusing [COORD-PREDICTED: A dud-stream gag (it fizzles, then a match), weak and confusing.] |
| 28 Oct | flamer | flamer.torched | TORCHED | ok | confusing, bones, head explosion [COORD-PREDICTED: The rings of fire and the spiral insert read as noise; he burns and ends in a charred heap on the slope.] |
| 28 Oct | flamer | flamer.burning-bridges | BURNING BRIDGES | ok | head explosion [COORD-PREDICTED: The plank bridge burns, he falls and is impaled on the stake below; the fall reads. Only the payoff needs the head explosion at XT and a clearer impact.] |
| 28 Oct | flamer | flamer.afterburner | AFTERBURNER | replace | — [COORD-PREDICTED: A gadget gag (the jetpack pins him to the roof), built on a hangar jet prop.] |
| 28 Oct | flamer | flamer.flash-in-the-pan | FLASH IN THE PAN | replace | face [COORD-PREDICTED: A pun gag (the duellist's misfire); my wave-1 PILOT LIGHT slot. Sweep: mouth=2.] |
| 28 Oct | flamer | flamer.grassfire | GRASSFIRE | ok | bones, head explosion [COORD-PREDICTED: The grass fire racing to him reads. The bones (sweep: bone=4) and the end (a charred body in the grass) need the fix.] |
| 28 Oct | flamer | flamer.napalm | NAPALM | ok | face, head explosion [COORD-PREDICTED: The gel hit, the burn and the crawl read. A drawn mouth and eye (sweep); the end needs the ladder.] |
| 28 Oct | flamer | flamer.skin-classic | WELL DONE | replace | — [COORD-PREDICTED: A gag: cooked to "well done" with a meat thermometer gauge, no action payoff.] |

## SHRINK (COORD-PREDICTED; merged from pred/shrink.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | shrink | shrink.growing-pains | GROWING PAINS | ok | head explosion needed · movement is weak or slow, make it quick and cinematic like THE X [COORD-PREDICTED: A real idea that uses the game's own TINY timer: he corks himself into the whisky jug, Faris taps the countdown, the shrink wears off inside the glass and the jug bursts round him. The payoff reads at full size. But Faris crouches and taps the bar for ~5 s. The XT end is a whole body in the glass with an intact head and a stretched, bloated arm shape.] |
| 28 Oct | shrink | shrink.snap | SNAP | replace | gag concept · too zoomed out (the final body is tiny) [COORD-PREDICTED: Faris sets a mousetrap and the tiny man tiptoes onto it. The kill IS the prop Faris places. The snap and the body under the bar are a few pixels at Faris's feet at every level.] |
| 28 Oct | shrink | shrink.booted | BOOTED | replace | gag concept · the death is hidden (inside the boot) [COORD-PREDICTED: He hides in Faris's boot and Faris puts it back on and stamps. You only see blood out of the boot and a tiny white head poking out; the death happens off screen.] |
| 28 Oct | shrink | shrink.noon | NOON | replace | gag concept · movement is weak or slow · too zoomed out (the final body is tiny) [COORD-PREDICTED: The cruel child with a magnifying glass. Faris crouches for ~6 s steering a sun dot; the man runs, hides by a pebble, chars. No action payoff; the end is a tiny black husk on the sand.] |
| 28 Oct | shrink | shrink.smoothie | SMOOTHIE | replace | gag concept · the death is hidden (in the blender jug) [COORD-PREDICTED: He hides in a blender among strawberries and Faris hits PULSE. The blender IS the kill, the death is a pink swirl in the jug, and the final is Faris beside the jug with no body.] |
| 28 Oct | shrink | shrink.the-parlour | THE PARLOUR | replace | gag concept · the death is hidden (a cocoon) · too zoomed out (the final body is tiny) [COORD-PREDICTED: He runs into a web and the spider wraps and drains him while Faris stands and watches. The web IS the kill; the end is a small grey cocoon. Wall 13/17 (generic).] |
| 28 Oct | shrink | shrink.paper-boat | PAPER BOAT | replace | gag concept · the death is hidden (in the drain) [COORD-PREDICTED: Faris folds a paper boat and floats him down the gutter into the drain, where something takes him. You see a tiny arm at the grille and red water, no more.] |
| 28 Oct | shrink | shrink.the-cat | THE CAT | replace | gag concept · too zoomed out (the final body is tiny) [COORD-PREDICTED: The cat plays with her, carries her to Faris and pounces. It reads as a cat video: the cat does the kill, Faris only watches, and at full size she is a smudge of green under the cat's paws. Unsure: the pounce is a payoff; but nothing on her can be read.] |
| 28 Oct | shrink | shrink.the-nest | THE NEST | replace | the death is hidden (up the mast, off screen) · gag concept [COORD-PREDICTED: A gull carries her up to a nest and the chicks are fed. The death happens up the mast. The film ends on Faris alone on the deck with no body.] |
| 28 Oct | shrink | shrink.army-ants | ARMY ANTS | replace | gag concept · too zoomed out (the final body is tiny) · confusing [COORD-PREDICTED: Faris stands still while an ant column swarms her and carries her up the steps. She is a few orange pixels in a dark swarm, and the end is a small red smear on the anthill.] |
| 28 Oct | shrink | shrink.the-dust | THE DUST | replace | confusing: the script is not understandable · the death is hidden (under the mites) · the final is a circle (a magnifier inset) [COORD-PREDICTED: The page's realm: zap after zap until the floor's dust is a dune world of grey fibres and huge dust mites, a striking look. But she is lost under the mites (only orange limbs show). Back in the atrium the XT final is a magnifier circle on a red splat with one severed limb; the VH final shows no body. Unsure: the dust world itself is strong; the death and the return are what fail.] |
| 28 Oct | shrink | shrink.food-chain | THE FOOD CHAIN | ok | too zoomed at the end, zoom out (the XT final is a macro of him on one tooth) · bones are showing, remove them (white rib lines on the open torso) · head explosion needed [COORD-PREDICTED: A Deep kill (exception): shrimp, fish, bigger fish, eel, whale, each swallowing the last, seen through glassy bodies. It's a fun escalation, but Faris is gone after the zap. The XT final is a full-frame close of him across a tooth with a red torso and white rib lines; the VH final is a circle inset in a stomach.] |
| 28 Oct | shrink | shrink.anemone | ANEMONE | replace | gag concept · the death is hidden (inside the anemone) · too zoomed out (the final body is tiny) [COORD-PREDICTED: A Deep kill, judged on quality: he follows a clownfish into an anemone, it stings and closes on him while Faris floats and watches. Weak and unreadable at every level. Its replacement stays a Deep kill (like PUFFER).] |
| 28 Oct | shrink | shrink.mid-flick | FLICK | ok | too zoomed out (the final body is tiny) · head explosion needed [COORD-PREDICTED: A quick, clear mid: the zap, then Faris flicks him off a fingertip into the tower wall (a red streak) and he folds at its foot. But he is tiny, and Faris is out of the final (the frame stays on the wall). No burst at XT: an intact slumped body.] |
| 28 Oct | shrink | shrink.mid-punt | PUNT | ok | too zoomed out (the final body is tiny) · head explosion needed [COORD-PREDICTED: The game's own finish (shrink, then the boot) as a punt the length of the canyon onto a nail board. A clear action payoff, but the end is a tiny white body (Chotu) on the nails, which reads almost like a skeleton, with Faris out of frame.] |
| 28 Oct | shrink | shrink.mid-socket | THE SOCKET | replace | gag concept · too zoomed out (the final body is tiny) [COORD-PREDICTED: She hides in a wall socket and Faris plugs in a lamp. The socket IS the kill. The arc and the charred silhouette on the faceplate are a few pixels while Faris crouches.] |
| 28 Oct | shrink | shrink.mid-stubbed-out | STUBBED OUT | replace | few maps (1/17: FOOTING, the saloon card table) · gag concept [COORD-PREDICTED: A cigar stubbed out on the tiny man on the card table, a gag tied to one map.] |
| 28 Oct | shrink | shrink.mid-skirting | THE SKIRTING | replace | the death is hidden (inside the mouse hole) · gag concept [COORD-PREDICTED: He dives into a mouse hole: silence, a squeal, a red smear at the opening. The death is in the dark; the hole IS the kill.] |
| 28 Oct | shrink | shrink.mid-scraped | SCRAPED | replace | few maps (1/17: FOOTING, the hangar step) · too zoomed out (the final body is tiny) [COORD-PREDICTED: He clings to Faris's sole and is scraped off on the step edge, which only one map has. It ends as a tiny cyan body against the step.] |
| 28 Oct | shrink | shrink.skin-classic | THE GIANT'S FOOTSTEPS | ok | too zoomed out (the final body is tiny) · explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: The oldest shrink gag, but Faris does it: the puddle ripples to his footsteps, the man climbs out grinning, and the boot comes down (a real stomp with a blood fan). The kill is a flat green-orange smear under the boot; no old-style pieces at XT.] |
| 28 Oct | shrink | shrink.skin-taped | HALF MEASURES | replace | no facial expression needed (the eyes forced out) · bones are showing (the skull crushing round the brain) · gag concept [COORD-PREDICTED: The broken ray shrinks the body and leaves a full-size head on it (a bobblehead gag), then a second zap crushes the skull round the brain. The concept is built on the skull and the eyes: take those away and nothing is left.] |
| 28 Oct | shrink | shrink.skin-camo | THE KNOT | replace | gag concept · too zoomed out (the final body is tiny) [COORD-PREDICTED: Tinted like wood on a fence post he hides beside a better camouflage: a mantis eats him head first while Faris walks past. The mantis does the kill on a cast post. The end is a tiny white figure in its forelegs.] |
| 28 Oct | shrink | shrink.skin-cartoon | IRIS OUT | replace | confusing (too dark: the black iris swallows the payoff) · too zoomed out (the final body is tiny) · gag concept [COORD-PREDICTED: The cartoon iris closes on him, burns his fingers and cuts him in two, THE END in blood. On screen the frame is almost all black, with a tiny purple body and a few red dots.] |
| 28 Oct | shrink | shrink.skin-ice | THE LAST MATCH | replace | movement is weak or slow · too zoomed out (the final body is tiny) [COORD-PREDICTED: Frost grows on the tiny man and Faris drops one match. He huddles round it until it burns out and he freezes. Faris stands for ~7 s; there is no action, and the end is a tiny frosted figure.] |
| 28 Oct | shrink | shrink.skin-neon | THE ZAPPER | replace | gag concept · too zoomed out (the final body is tiny) [COORD-PREDICTED: A cast bug zapper: moths as big as dogs burst on the grid, a moth carries her in, and Faris holds the zapper down to her. The zapper IS the kill; she is a few pixels in the blue arcs and burnt wings.] |
| 28 Oct | shrink | shrink.skin-gold | THE SETTING | replace | gag concept · too zoomed out (the final body is tiny) [COORD-PREDICTED: Faris sets the tiny man in a gold ring as the gem and presses the four claws down. The end is a red blob in the ring with two tiny limbs out of it, on the poker table. Unsure: a MYTHIC slot, but the payoff can't be read.] |

## PAN (COORD-PREDICTED; merged from pred/pan.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | pan | pan.match-point | MATCH POINT | ok | head explosion needed · too zoomed at the end, zoom out (the VH and H finals are full-frame closes of her body) [COORD-PREDICTED: Real action and a fun frame: she empties an SMG and Faris returns every round like tennis, the umpire calling FIFTEEN-LOVE ... GAME, SET AND MATCH, with a CHALLENGE replay. Her own rounds take her down. The XT final is a wide of her lying with the head intact. Close to GOOD.] |
| 28 Oct | pan | pan.mid-same-spot | SAME SPOT | ok | head explosion needed · too zoomed at the end, zoom out (VH: a split of two big round heads; H: a dark close) [COORD-PREDICTED: The deflect returned to the inch: her round comes back into the same spot on her brow, and Faris taps his own. Clear and quick. The XT ends with her still standing with a small head wound, no burst.] |
| 28 Oct | pan | pan.backhand | BACKHAND | ok | head explosion needed · no facial expression needed (the bloodied dead face on the ground) [COORD-PREDICTED: The game's alternating swing: "HA! MISSED!" on the forehand, then the backhand lifts him off his feet and he lands face first. Simple and readable. The XT final shows a painted bloody face with teeth, and the head stays whole.] |
| 28 Oct | pan | pan.mid-flapjack | FLAPJACK | ok | head explosion needed · unwanted wound marks painted on the body (the pan's ribbed print on her head) · too zoomed at the end, zoom out (the VH top-down "done.") [COORD-PREDICTED: An upswing flips her one full turn like a pancake and she slaps flat: "done." Fun and quick. But the ribbed pan pattern is painted across her head, and the head never bursts.] |
| 28 Oct | pan | pan.tin-can | TIN CAN | ok | no facial expression needed (his face pressed into the pot) · too zoomed at the end, zoom out (the VH full-frame pot close) · head explosion needed [COORD-PREDICTED: He jams a pot on as a helmet, and every BONG dents it tighter until it's a mould of his skull. The dents read, a real escalation. The ends show a face pressed into the steel, and the VH is a macro of it.] |
| 28 Oct | pan | pan.skin-camo | THE ROCK | ok | head explosion needed · too zoomed at the end, zoom out (the VH close) [COORD-PREDICTED: Faris lies under the camo pan like a mossy rock, and she sits on him to reload ("hm?"). He rises and BONGs her. A clean ambush payoff. The XT ends with an intact head in a pool (her own party hat stays).] |
| 28 Oct | pan | pan.shield-of-perseus | THE SHIELD OF PERSEUS | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · costume (the snake hair) · too zoomed (the full-frame pan-mirror close of her head) [COORD-PREDICTED: A strong myth beat: the gorgon's look turns a crow to stone, and Faris holds up the pan as Perseus's shield. Her own look comes back and petrifies her; the pan KRAKs her. But the stone statue only cracks, bleeding at the head: it should burst like the old game's statue. The reflection beat is a big circle close.] |
| 28 Oct | pan | pan.grease-fire | GREASE FIRE | replace | (COORD override 06:40: tied to an element that does not exist in the map during gameplay (the film-placed crate stove IS the kill); movement is weak or slow: Faris only cooks and watches for 9 s; reads as a gag) [COORD-PREDICTED: A real cause and effect (never throw water on a grease fire): he charges in, throws water at Faris's frying pan, and the fireball takes him. He burns and drops charred. But Faris only cooks and watches, and the H final is a near-black close. Unsure: it could read as a gag.] |
| 28 Oct | pan | pan.cold-sweat | COLD SWEAT | replace | no facial expression needed (the sweating face close) · body marks (the red blood-sweat head) · movement is weak or slow [COORD-PREDICTED: Faris holds the pan at the top of the backswing and waits; the victim sweats blood in a full-frame face insert and dies of the wait. No action payoff. The concept is the face (the beads, the red head), and the victim is cyan Amjad, who merges with Faris.] |
| 28 Oct | pan | pan.senseless | SENSELESS | replace | confusing (too dark: the film goes black, then red, with captions "the taste of blood") · no facial expression needed (the VH eye-and-heart-monitor close) [COORD-PREDICTED: Each bong takes one sense, and the film loses it with her: about 3 s of black and red screens with captions. The concept is POV and senses, not action, and it is unreadable in the middle.] |
| 28 Oct | pan | pan.panic | PANIC | replace | confusing · no payoff (she dies of fear; nothing happens to her) · no facial expression needed (the VH face close) [COORD-PREDICTED: The realm is pretty (Pan's noon meadow, reed pipes, horns in the grass), but she only runs, turns white-haired and dies of panic. Back in the arena she lies whole. The page's realm slot: the new kill stays a realm.] |
| 28 Oct | pan | pan.skin-classic | LATE HOME | replace | gag concept · no facial expression needed (the live shocked face; brutCheck LIVEFACE) [COORD-PREDICTED: The husband creeping home at 3 a.m. and the pan behind the door: the oldest frying-pan joke, played as a gag. One BONG, and he lies with a painted bloody face.] |

## GRAVFLIP (COORD-PREDICTED; merged from pred/gravflip.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | gravflip | gravflip.synchronised | SYNCHRONISED | good | (keep; small: the doubled speed-line close at 8.7 and the wander onto the towers at 9.6-10.5) [COORD-PREDICTED: three charge from both sides; each zap catches a man mid-run and his own run carries him up and over; the re-zaps, the shadows sliding together, Faris steps aside, all three come down on the spot and break on one another; real action with a striking, readable payoff; the XT final is wide with Faris beside the pile] |
| 28 Oct | gravflip | gravflip.mid-upside-down | UPSIDE DOWN | good | (keep) [COORD-PREDICTED: he lands on his feet on the ceiling beam, aims down at Faris, Faris holds up one finger; gravity comes back as he squeezes, the gun hand hits first and his own pistol goes off; a clean mid with one clear cause and effect; the old-style explosion, wide final with the pistol on the floor] |
| 28 Oct | gravflip | gravflip.skin-gold | GOLDEN PARACHUTE | good | (keep; small: the H final is rolled) [COORD-PREDICTED: zapped into the sky, a little gold pack straps itself on, the gold-leaf canopy streams and does not open (gold is heavy); the burst on landing, the gold streamer standing up out of the remains; a well-executed gold-skin theme with a clever payoff, wide final] |
| 28 Oct | gravflip | gravflip.harder-they-fall | THE HARDER THEY FALL | ok | movement is weak or slow, make it quick and cinematic like THE X; camera movement bug (jumps, jitters, loses the action or frames the wrong thing); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed [COORD-PREDICTED: the idea (every zap restarts the rise, one round at the top of each, then the long fall through three floors) has an action spine, but the film is about 9 s of the brute drifting up through the same clouds with no visible hits; the crash plays in a split panel, and the XT final is half a dark wall plus a flattened cyan bar with red dots, with Faris off-screen] |
| 28 Oct | gravflip | gravflip.red-rain | RED RAIN | ok | bones are showing, remove them; head explosion needed [COORD-PREDICTED: the remake of FALL INTO THE SKY reads: the sweep, the point-blank flip, the wave goodbye, her silhouette tumbling in the storm cloud, the cloud blushing red, the red rain; but what falls out of the cloud includes a jaw with teeth at Faris's feet, and the body lies whole with the head on] |
| 28 Oct | gravflip | gravflip.wrong-way-up | WRONG WAY UP | ok | head explosion needed; movement is weak or slow, make it quick and cinematic like THE X; unwanted wound marks painted on the body [COORD-PREDICTED: The Deep only (stays); the "his down is up" idea under the rock overhang is clear, but it is a slow press against the stone with red streaks drawn across her back, and the death is a quiet drowning with the head whole] |
| 28 Oct | gravflip | gravflip.capsize | CAPSIZE | ok | confusing: the script is not understandable, can not tell what is happening; head explosion needed [COORD-PREDICTED: The Deep only (stays); she falls up against the hull's underside, the re-zap holds her as it tips, and it rolls onto her; the death is hidden under the dark hull, with a few limbs drifting up out of the silt] |
| 28 Oct | gravflip | gravflip.hourglass | THE HOURGLASS | ok | no facial expression needed (no eyes, no mouth); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: a striking death realm (the world turning over like an hourglass, the white desert, the colossal glass), but faces surface in the grey sand, a round face with eyes and an open mouth sits in her red band, and the payoff back in the arena is a red sand mound with a red ball in it, not the game's gore] |
| 28 Oct | gravflip | gravflip.relativity | RELATIVITY | ok | bones are showing, remove them; head explosion needed [COORD-PREDICTED: the Escher house of stairs (three gravities, faceless figures stepping round each other, a new down at every flight) is a strong realm; back in the arena he lies broken and whole, with white bone ends at the shins and the neck] |
| 28 Oct | gravflip | gravflip.skin-taped | HALF MEASURES | ok | head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: the taped emitter's field takes only his top half: he stretches between two gravities and tears at the waist, the top half falls into the sky; a clear skin payoff, but the camera jumps to a far wide of the castle for one beat, and the final is the two halves on the floor with the head whole] |
| 28 Oct | gravflip | gravflip.mid-apex | APEX | ok | bones are showing, remove them [COORD-PREDICTED: zapped in the open, he falls up past the roofline, Faris taps his wrist like a watch, a weightless beat at the top, the long way down and the old-style burst; a quick, clean mid, but the pieces include knob-ended white bones] |
| 28 Oct | gravflip | gravflip.mid-mind-the-gap | MIND THE GAP | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: caught mid-leap over the gap between roofs, he hovers over the drop until the 1.6 s run out and goes down the alley; a clear idea (14/17, DROP), but the XT and H finals frame the narrow alley slot between two walls with the pieces at the bottom, and Faris is only a plate] |
| 28 Oct | gravflip | gravflip.mid-round-trip | ROUND TRIP | ok | things are floating in the air; hands or props make no sense (extra hand, prop popping or vanishing) [COORD-PREDICTED: face first into the ceiling beam, pinned, a re-zap, down on his back, his own blood dripping onto him; the payoff reads, but in the XT final both legs hang stretched like poles from the beam to the floor] |
| 28 Oct | gravflip | gravflip.over-the-top | OVER THE TOP | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: the garden swing set IS the kill (the chains winding onto the bar, the face, chest and knees on the bar each turn); the film places the swing itself (14/17); also a soul rises over the swing while he is still alive] |
| 28 Oct | gravflip | gravflip.up-the-chimney | UP THE CHIMNEY | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: the stone fireplace and chimney ARE the kill (up the flue, out of the chimney pot, the match, back down into the fire); placed by the film (14/17)] |
| 28 Oct | gravflip | gravflip.fall-guy | FALL GUY | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it; bones are showing, remove them) [COORD-PREDICTED: the stuntman's own scaffold and airbag ARE the kill (Faris kicks the bag aside); the pieces on the floor carry bone sticks] |
| 28 Oct | gravflip | gravflip.skylight | SKYLIGHT | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: the glass skylight and the bed of point-up shards under it ARE the kill (10/17, CEILING)] |
| 28 Oct | gravflip | gravflip.ceiling-fan | THE CEILING FAN | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: the iron-shod saloon ceiling fan IS the kill (caught on a blade, clubbed round, the fan ripped out and landing on his legs); the film places the fan; he ends flattened under it] |
| 28 Oct | gravflip | gravflip.hornets-nest | THE HORNETS' NEST | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: the paper nest under the eave IS the kill (it bursts onto his head like a helmet, the swarm, the blind run); placed by the film] |
| 28 Oct | gravflip | gravflip.last-air | THE LAST AIR | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: the flooding lab with its ceiling hatch IS the kill (the water climbing to her on the ceiling, the last pocket of air); a slow drowning with no action payoff; she ends hanging whole from the hatch] |
| 28 Oct | gravflip | gravflip.skin-classic | HUMPTY DUMPTY | replace | (concept built on bones: the skull cracking like an eggshell; tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: off the storybook wall, up into the sky, the great fall head first; the payoff is the skull lifting in eggshell pieces and the yolk, with Faris crouching to pick up a piece of skull; without the bones only the rhyme is left (11/17)] |
| 28 Oct | gravflip | gravflip.skin-cartoon | HIT THE ROOF | replace | (gag with no action payoff) [COORD-PREDICTED: a cartoon gag: red-faced and steaming, he falls up head first through the ceiling, his head sticks up out of the floor upstairs (still angry, then puzzled), the body drops and the head stays; no action payoff (9/17, CEILING)] |
| 28 Oct | gravflip | gravflip.skin-camo | COVERED | replace | (tied to a specific map, replace it) [COORD-PREDICTED: needs a DROP / GAP (9/17): a camo tarp over the drop at the lawn's edge, he steers for it and goes through into the dark pit; the final is a dark pit shot] |
| 28 Oct | gravflip | gravflip.skin-ice | SUPERCOOLED | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: the stone pool IS the kill (supercooled water that freezes round her plunge, the splash crown frozen); placed by the film (11/17)] |
| 28 Oct | gravflip | gravflip.skin-neon | CLOSED CIRCUIT | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: the overhead neon grid IS the kill (hanging by two broken tubes, lighting them with each convulsion); placed by the film (9/17, CEILING), and dark enough that the action can't be read] |
| 28 Oct | knife | knife.vanishing-act / knife.splice / knife.chandelier | — | replace | COORD 11:20: halving concepts (sections / swapped tops) + magician gag; CHANDELIER = saloon chandelier ring prop as the kill |

## PORTALGUN (COORD-PREDICTED; merged from pred/portalgun.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | portalgun | portalgun.infinite-fall | INFINITE FALL | ok | no facial expression needed (no eyes, no mouth); explode limbs, body and head in the old game style, scaled to the gore level (full at extreme); head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: the remake has a real action spine: a portal under his boots, the loop faster every lap, Faris re-fires the ceiling orange onto the wall and Mikku shoots out sideways into the toaster; but the splat on the toaster has X eyes and a mouth drawn on, the ending is a flat sheet in a puddle (the H final has no body), and f3.65 is an empty dark frame] |
| 28 Oct | portalgun | portalgun.crush-depth | CRUSH DEPTH | ok | head explosion needed; movement is weak or slow, make it quick and cinematic like THE X; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: The Deep only (stays); the 28 m step through the portal is a clear idea, but after the shove it is a slow squeeze: the mask fills red and he claws upward and stops mid-reach, whole; the vertical move loses him for a full frame of empty water (f5.56)] |
| 28 Oct | portalgun | portalgun.the-original | THE ORIGINAL | ok | confusing: the script is not understandable, can not tell what is happening; movement is weak or slow, make it quick and cinematic like THE X; head explosion needed [COORD-PREDICTED: The Deep only (stays); a strong realm image (the split screen, the sonar ring lighting rows of blank default figures), but the copy-versus-original idea can't be read from the frames; it is a slow sink with no action, 12.57 s from trigger to final (over 12), and it ends on a tiny copy face down at the far left with Faris off-screen] |
| 28 Oct | portalgun | portalgun.excuse-me | EXCUSE ME | replace | tied to a specific map, replace it [COORD-PREDICTED: plays on 1/17 (the clock gallery: PLATFORM plus a 260 drop); the step through the blue behind him and the exit shove off the lip is a neat move, but the kill is the gallery drop; it ends on a deflated body on the plank below] |
| 28 Oct | portalgun | portalgun.the-doorway-effect | THE DOORWAY EFFECT | replace | (gag with no action payoff); no facial expression needed (no eyes, no mouth) [COORD-PREDICTED: a concept gag: a locked wide of the atrium with tiny figures, five doors leaving five thought bubbles (who, why, name, walk, breathe), then he dries into a husk; no action and an 18 s film; the XT final is a close on the husk's hollow eyes with blood streaks; victim Chotu is white] |

## TKGLOVE (COORD-PREDICTED; merged from pred/tkglove.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | tkglove | tkglove.skin-classic | THE CHOKE | good | (keep) [COORD-PREDICTED: iconic and clean: the remote choke lifts him off the floor clawing at nothing, CRUNCH, and he bursts in the old game style; wide final] |
| 28 Oct | tkglove | tkglove.bent | BENT | good | (keep; cyan Amjad is apart from Faris here) [COORD-PREDICTED: one clear idea (the spoon bend backwards in the air, then the twist), ending in the old-style burst; readable] |
| 28 Oct | tkglove | tkglove.mid-pop | POP | good | (keep; small: the pressed head shows drawn eyes while lifted, remove them) [COORD-PREDICTED: quick and clean: lifted by the head alone and crushed like a grape: the head explosion IS the payoff] |
| 28 Oct | tkglove | tkglove.diamond | THE DIAMOND | ok | bones (the white bone heap at XT) [COORD-PREDICTED: a striking transformation (pressed to a point of light, cooled into a red diamond in his palm: a PEARL-type payoff), but the XT leaves a pile of white bones on the floor] |
| 28 Oct | tkglove | tkglove.glass-storm | GLASS STORM | ok | confusing (too dark) [COORD-PREDICTED: every light bursts and the glass shreds him: a strong idea, but the arena goes black and the final is barely readable] |
| 28 Oct | tkglove | tkglove.clackers | CLACKERS | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: two victims swung like clackers, CLICK-CLACK; they burst into jigsaw-seamed chunks instead of the game's pieces] |
| 28 Oct | tkglove | tkglove.sphere | THE SPHERE | ok | bones (the skull husk) · no facial expression needed (blood out of the tear ducts) [COORD-PREDICTED: the blood drawn into a sphere reads, but he ends as a dry husk with a grinning skull] |
| 28 Oct | tkglove | tkglove.spun-down | SPUN DOWN | ok | body marks (the separated blood bands) · head explosion needed [COORD-PREDICTED: the centrifuge spin is clear, but the payoff is painted bands on his body and burst feet; the head stays whole] |
| 28 Oct | tkglove | tkglove.dangle | THE DANGLE | ok | camera bug (the final loses Faris) · head explosion needed [COORD-PREDICTED: the inch-above-the-bottom catch and SLAMMED land; the final frames only the white body at the bottom of the drop, with Faris off frame above] |
| 28 Oct | tkglove | tkglove.knot | KNOT | ok | head explosion needed [COORD-PREDICTED: tied into a reef knot joint by joint (POP POP SNAP); it ends as an intact green knot, head whole] |
| 28 Oct | tkglove | tkglove.rag-doll | RAG DOLL | ok | head explosion needed · rings (the crater's dark ellipse) [COORD-PREDICTED: visceral (shaken like a toy, SLAMMED ×4 into the floor and the wall), but he ends whole in a dark ringed crater] |
| 28 Oct | tkglove | tkglove.skin-gold | THE GILDED CAGE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: a gold payoff (the birdcage hung like a lantern), but the bars egg-slice him into strips, and the bird-trill gag] |
| 28 Oct | tkglove | tkglove.mid-put-away | PUT AWAY | ok | camera (the XT final leaves the body up on the overhead beam, small) · head explosion needed [COORD-PREDICTED: pressed into the ceiling with the crate, barrel and gun, then it all comes down; at XT he stays up on the beam in a wide where nothing reads] |
| 28 Oct | tkglove | tkglove.mid-whiplash | WHIPLASH | ok | bones (the vertebrae in the stretched neck) · head explosion needed [COORD-PREDICTED: stopped dead an inch from Faris and the head keeps going: a SPINE RIP candidate at XT (the one allowed bone) instead of the stretched neck with white bars] |
| 28 Oct | tkglove | tkglove.seance | THE SÉANCE | replace | concept built on faces · confusing [COORD-PREDICTED: a dark parlour realm of eyeless waxen dead; the payoff is his face carved in the tabletop; A's audit: the crown is cut] |
| 28 Oct | tkglove | tkglove.orrery | THE ORRERY | replace | confusing · rings (the brass ring is the payoff) [COORD-PREDICTED: a brass orrery realm, through the gear teeth, ending pressed flat in a ring like a target; no action] |
| 28 Oct | tkglove | tkglove.ping | PING | replace | rings (sonar rings are the device) · no facial expression needed (ears/eyes burst) [COORD-PREDICTED: underwater (a Deep slot): sonar rings fold through her, bursting ears, eyes, lungs; built on rings and face organs] |
| 28 Oct | tkglove | tkglove.up | UP | replace | death hidden off-screen [COORD-PREDICTED: lifted into the sky and crushed off frame; the payoff is red rain on Faris] |
| 28 Oct | tkglove | tkglove.inside-out | INSIDE OUT | replace | concept built on organs and bones [COORD-PREDICTED: turned inside out through the mouth: a man of organs with the ribs outside] |
| 28 Oct | tkglove | tkglove.davy-jones | DAVY JONES' LOCKER | replace | non-existing element (the sea chest is the kill) · gag [COORD-PREDICTED: underwater (a Deep slot): folded into a pre-placed sea chest; one coin floats up; the death is in a box] |
| 28 Oct | tkglove | tkglove.wastepaper | WASTEPAPER | replace | gag · non-existing element (the bin) [COORD-PREDICTED: crumpled into a ball and bank-shot into a waste bin; YES] |
| 28 Oct | tkglove | tkglove.skin-cartoon | BALLOON ANIMAL | replace | gag · bones (the cartoon skull and bones) [COORD-PREDICTED: blown up into a balloon dog, POP, a cartoon skull and bones] |
| 28 Oct | tkglove | tkglove.skin-taped | SPLINT | replace | concept built on bones [COORD-PREDICTED: the forearm bone pulled out and taped on as a splint] |
| 28 Oct | tkglove | tkglove.skin-ice | CORE SAMPLE | replace | concept built on organs (cross-sections) · rings [COORD-PREDICTED: an ice drill cores him; the core laid out in ringed red cross-sections] |
| 28 Oct | tkglove | tkglove.skin-neon | LAVA LAMP | replace | no facial expression needed (the face blobs) · organs (heart, skull) [COORD-PREDICTED: melted into lava-lamp blobs carrying a face, a skull and a heart in a pre-placed lamp] |
| 28 Oct | tkglove | tkglove.mid-breathless | BREATHLESS | replace | concept built on organs [COORD-PREDICTED: the airway and lungs pulled out of his mouth, a last breath outside] |
| 28 Oct | tkglove | tkglove.mid-toothpaste | TOOTHPASTE | replace | gag · organs · no facial expression needed [COORD-PREDICTED: rolled up like a tube, everything out of the mouth as a rope; the empty tube keeps googly eyes] |
| 28 Oct | tkglove | tkglove.mid-the-fly | THE FLY | replace | gag with no action payoff [COORD-PREDICTED: a bell jar over a fly, vacuum-sealed, topples stiff; no gore payoff] |

## CLUSTER (COORD-PREDICTED; merged from pred/cluster.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | cluster | cluster.mid-blindmans-buff | BLINDMAN'S BUFF | good | (keep) [COORD-PREDICTED: The first pops throw up a smoke and sand cloud with red lights blinking in it. He gropes out of it with his arms out, and his hands land on Faris's chest. Faris kicks him back into the cloud where the last four are waiting. One clear idea with a real action payoff. The XT final is wide with Faris beside the remains.] |
| 28 Oct | cluster | cluster.mid-incoming | INCOMING | good | (keep; small: Faris off frame at the final) [COORD-PREDICTED: The shell clonks on his crown before the fuse runs out (the game's contact split). The six burst off it like a crown and go off round him like a gun salute as he tips over. Quick, clean, readable, brutal. The finals show only Faris's plate.] |
| 28 Oct | cluster | cluster.mid-hot-foot | HOT FOOT | ok | hits drawn as circles; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: Stamped like a lit fuse, wedged in the tread, the jig, then the boot bursts and he spins up and explodes. A clear, brutal mid. But the "IN THE TREAD" round lens is a circle, two frames are only blood with no body, and Faris is off frame at the final.] |
| 28 Oct | cluster | cluster.mid-too-slow | TOO SLOW | ok | unwanted wound marks painted on the body; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: He dances through the six, kicks one back, wags a finger, TOO SLOW, and the five go off at once. A real payoff. But red wound dots are painted on him before the blast, and Faris is off frame at the final.] |
| 28 Oct | cluster | cluster.mid-marbles | MARBLES | ok | no facial expression needed (no eyes, no mouth); head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: His feet go on the rolling bomblets and they bounce him off the floor six times. But he is a stuffed doll with sawdust puffs, and the head carries a green face mark (the coordinator's skull-like head). The death is a deflated body with the head whole. Faris is off frame.] |
| 28 Oct | cluster | cluster.one-in-a-thousand | ONE IN A THOUSAND | ok | head explosion needed; hits drawn as circles; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: A clever idea: six pops, NOT A SCRATCH, the rewind and the bullet-time track of the one fragment. But the red "1 in 1,000" disc stays in the XT final, the death is a slow sit-down into a pool with the head on, and Faris is never in frame after the lob.] |
| 28 Oct | cluster | cluster.divided | DIVIDED | ok | not realistic; head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: Two of them gripping wrists, dragged apart pop by pop until the arms snap. A real idea, but the arms stretch into long poles across the floor and stay that way in every final. Two souls rise while they are still being dragged. Faris is off frame.] |
| 28 Oct | cluster | cluster.lap-of-honour | LAP OF HONOUR | ok | unwanted wound marks painted on the body; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: He catches the shell, GOT IT!, and the six go off inside his clothes and fly him round the arena to land in pieces at Faris's feet. A good, energetic gag with an action payoff. But red stripes are painted on him in flight, and the camera loses him into empty sky.] |
| 28 Oct | cluster | cluster.canopy | CANOPY | ok | head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: The parachute catches the six like marbles and they tear it panel by panel; he drops into the dark. 10/17 (DROP). The death is a silk bundle at the bottom of a dark pit with Faris off frame. The H and M finals are odd stand-ins (a green shell, a blue disc).] |
| 28 Oct | cluster | cluster.the-minefield | THE MINEFIELD | ok | no facial expression needed (no eyes, no mouth); camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: A strong realm (the endless grey minefield, strangers each with a foot on a mine, the click under his own boot). But the MINES signs carry skull faces, the film is long (about 11 s trigger to final), and the XT/VH/H finals frame the remains with Faris off frame.] |
| 28 Oct | cluster | cluster.the-blink | THE BLINK | ok | no facial expression needed (no eyes, no mouth); confusing: the script is not understandable, can not tell what is happening; unwanted wound marks painted on the body [COORD-PREDICTED: The slowing red blink and the crowd of the dead closing in are eerie. But the dead are red figures with skull faces, two strip frames are pure black, and the final is a dotted body with Faris off frame.] |
| 28 Oct | cluster | cluster.last-broadside | LAST BROADSIDE | ok | confusing: the script is not understandable, can not tell what is happening; head explosion needed [COORD-PREDICTED: The Deep only (stays). The bomblet on the touch-hole firing the old cannon is a fine underwater idea, but the strip cannot show how he dies (the ball, the recoil, a red splash at his head), and the XT final is him standing with a red smear for a head.] |
| 28 Oct | cluster | cluster.fools-gold | FOOL'S GOLD | ok | head explosion needed; things are floating in the air; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: The Deep only (stays). She stuffs one bomblet down her shirt with the gold, and the treasure blows up round her. But a leg sticks straight up out of the pile like a pole, a SPOT THE SIX inset hangs in the corner, and Faris is off frame.] |
| 28 Oct | cluster | cluster.skin-gold | THE HONEYCOMB | ok | no facial expression needed (no eyes, no mouth); confusing: the script is not understandable, can not tell what is happening; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: The gold cells multiplying into honeycomb and the cathedral hive are striking. But a black-and-white comic face close-up and a head with eyes in a cell break the stickman laws, the film runs 13 s with three ideas, and Faris is off frame at the end.] |
| 28 Oct | cluster | cluster.skin-taped | SPRUNG | ok | head explosion needed; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: The taped drum fires all three shells and eighteen bomblets roll her off the mesa: a clear taped-skin payoff. But the "UP TOP" inset stays in every final, the head carries red marks, and Faris is off frame.] |
| 28 Oct | cluster | cluster.skin-camo | NETTED | ok | no facial expression needed (no eyes, no mouth); head explosion needed [COORD-PREDICTED: The six roll into the sag of the net over his face and each pop cinches him tighter. But a soul rises over the net at 1.46 while he is still struggling, the netted red head with black dots reads as a face, and the final remains are tiny in a wide shot.] |
| 28 Oct | cluster | cluster.skin-ice | SIX FRAMES | ok | unwanted wound marks painted on the body; camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: A striking skin payoff: each ice pop freezes her flinch into a clear cast and she tears free, leaving a row of empty casts like a stop-motion strip. Close to GOOD. But red lines and crosses are painted on every cast, Faris is off frame, and the VL final is an empty battlement.] |
| 28 Oct | cluster | cluster.skin-neon | FIREWORKS | ok | no facial expression needed (no eyes, no mouth); camera movement bug (jumps, jitters, loses the action or frames the wrong thing) [COORD-PREDICTED: She claps at the neon peony; the six go off as real fireworks round her, and the willow trails droop over her. A beautiful skin theme. But the charred grey figure shows a drawn face, and the XT final is rolled.] |
| 28 Oct | cluster | cluster.the-shelter | THE SHELTER | ok | head explosion needed; too zoomed out at the end [COORD-PREDICTED: The Anderson shelter cast under a searchlit sky, the six ringing the tin like bells, and he dies in the doorway. A siege idea with a cast from a free hand. But the death is a slump with the head on, and the final is so wide the bodies are specks.] |
| 28 Oct | cluster | cluster.liquefaction | LIQUEFACTION | ok | head explosion needed; movement is weak or slow, make it quick and cinematic like THE X [COORD-PREDICTED: A clever transformation (the lawn turns to liquid and swallows him). But the sinking is slow and quiet, and the final is just his head poking out of the turf.] |
| 28 Oct | cluster | cluster.hero-of-the-day | HERO OF THE DAY | ok | head explosion needed; too zoomed out at the end [COORD-PREDICTED: A real twist: he shoves his buddy onto the bomblets, "sorry", and the sixth flips the body down across him. But the final is so wide the pile is a speck, and neither death gets a head burst.] |
| 28 Oct | cluster | cluster.hexagon | HEXAGON | replace | (built on x-ray / organs; too much internal organ detail, use the simple explosion instead) [COORD-PREDICTED: The concept is the round lung lens: six misses, each pressure ring bruises his lungs, he coughs pink froth and dies slowly. Without the organs nothing is left; the final is so wide he is a speck.] |
| 28 Oct | cluster | cluster.foxhole | FOXHOLE | replace | (a gag with no action payoff; camera movement bug) [COORD-PREDICTED: Buried by dirt waves in his own crater, then a flat red smear. Slow, with Faris never in frame (only his plate) for the whole film.] |
| 28 Oct | cluster | cluster.clean-sheet | CLEAN SHEET | replace | (a gag with no action payoff; tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: A goalkeeper gag with a film-placed goal (SAVED!, one rolls back between his legs). Red dots are painted on him, and the final is wide with him a speck.] |
| 28 Oct | cluster | cluster.mid-tail-chase | TAIL CHASE | replace | (a gag with no action payoff) [COORD-PREDICTED: A dog-chasing-its-tail gag. The spin does not read in the strip, and Faris is off frame at the end.] |
| 28 Oct | cluster | cluster.mid-ping-pong | PING PONG | replace | (tied to a map element: WALL 8/17) [COORD-PREDICTED: Batted between two rows into the wall (8/17, WALL). It also carries red tears painted down her sides.] |
| 28 Oct | cluster | cluster.mid-drop-the-beat | DROP THE BEAT | replace | (a gag with no action payoff) [COORD-PREDICTED: The lucky-dancer gag. The dance does not read, the knee slide onto the last one is a small pop, and the remains are tiny.] |
| 28 Oct | cluster | cluster.skin-classic | SIT ON IT | replace | (a gag with no action payoff) [COORD-PREDICTED: The bucket gag: he sits on the last one, goes up out of the sky, and lands head first in the bucket, legs up. Faris is off frame.] |
| 28 Oct | cluster | cluster.skin-cartoon | THE MIME | replace | (a gag with no action payoff; the victim is missing from the final) [COORD-PREDICTED: The mime's invisible box shrinks him to a cube. The XT-M finals show only Faris and blood.] |
| 28 Oct | cluster | cluster.brolly | BROLLY | replace | (a gag with no action payoff) [COORD-PREDICTED: The Mary Poppins umbrella gag; the death is off-screen down at the street, with red dots on the body. Faris is off frame.] |
| 28 Oct | cluster | cluster.joyride | JOYRIDE | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it; camera movement bug) [COORD-PREDICTED: The jeep IS the kill (placed by the film on 12/17). The wreck's XT final has her legs standing like poles out of the floor (the coordinator's audit item), and Faris is off frame.] |
| 28 Oct | cluster | cluster.bunting | BUNTING | replace | (tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: The party bunting over the gully IS the kill (hand over hand, cut, a wrecking-ball swing into the rock). Faris is off frame.] |
| 28 Oct | cluster | cluster.sixies | SIXIES | replace | (a gag with no action payoff) [COORD-PREDICTED: The jacks gag: she sweeps all six into her fist and they go off in it. She slumps whole with the head on, and Faris is off frame.] |
| 28 Oct | cluster | cluster.cannonball | CANNONBALL | replace | (a gag with no action payoff; tied to a film-placed cast) [COORD-PREDICTED: The human-cannonball circus gag. A soul rises in mid-flight, and he lies whole at the wall.] |
| 28 Oct | cluster | cluster.bouncy-castle | BOUNCY CASTLE | replace | (a gag with no action payoff) [COORD-PREDICTED: The bouncy-castle deflation gag; he is smothered under the vinyl. Faris is off frame.] |
| 28 Oct | cluster | cluster.the-hamster-wheel | THE HAMSTER WHEEL | replace | (a gag with no action payoff) [COORD-PREDICTED: The hamster-wheel gag; he tumbles round inside it and ends whole.] |
| 28 Oct | cluster | cluster.duck-and-cover | DUCK AND COVER | replace | (a gag with no action payoff) [COORD-PREDICTED: A 1950s civil-defence film parody (title cards, THE END). The user replaced FILM BURN for the same kind of thing.] |
| 28 Oct | cluster | cluster.empty-bin | EMPTY BIN | replace | (a gag with no action payoff) [COORD-PREDICTED: The desktop gag: dragged into the Recycle Bin, "Are you sure you want to permanently delete HIBA?". No action payoff.] |

## BURST (COORD-PREDICTED; merged from pred/burst.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | burst | burst.three-on-a-match | THREE ON A MATCH | good | (keep; small: camera movement bug (jumps, jitters, loses the action or frames the wrong thing) on the XT final; head explosion needed at H) [COORD-PREDICTED: three soldiers share one match in the dark; the flare is the only light; from the far dark the burst takes all three in one radial explosion; a real-world rule turned into one striking, readable payoff; but the XT final frames the pile with Faris off-screen, and the H bodies are whole] |
| 28 Oct | burst | burst.three-legged-race | THREE-LEGGED RACE | good | (keep; small: head explosion needed at H; the remains hold too long) [COORD-PREDICTED: two men tied at the ankle run as one; the burst drops one and the live one is dragged down by the dead weight, then both go; real action with a clever cause and effect; the XT final is wide with Faris and the pieces] |
| 28 Oct | burst | burst.trip | TRIP | ok | head explosion needed [COORD-PREDICTED: the mag runs dry, the knife charge, Faris throws the empty gun low into his shins, he goes down on his own knife; real action with a clear chain; but he ends kneeling whole with the head on] |
| 28 Oct | burst | burst.guard-up | GUARD UP | ok | bones are showing, remove them; head explosion needed [COORD-PREDICTED: he crosses his forearms over his face, the first burst breaks them, he raises them again; quick and clean, the XT explosion reads; but white bone ends show on the broken forearms, and at H he kneels whole] |
| 28 Oct | burst | burst.tiffin | TIFFIN | ok | confusing: the script is not understandable, can not tell what is happening; hands or props make no sense (extra hand, prop popping or vanishing); head explosion needed [COORD-PREDICTED: a stacked lunch tin thrown like a grenade, one round a tin, the charge tin back at his feet; the blast is there but the idea can't be read at speed; Faris holds the rifle at the sky through the second half; the body ends whole] |
| 28 Oct | burst | burst.tourniquet | TOURNIQUET | ok | movement is weak or slow, make it quick and cinematic like THE X; head explosion needed [COORD-PREDICTED: the legs go, he works a belt and a bootlace on the femorals, and it is not enough; a slow 10 s bleed-out sitting in his pool with no action payoff; ends sitting whole] |
| 28 Oct | burst | burst.last-resort | LAST RESORT | ok | no facial expression needed (no eyes, no mouth); head explosion needed; movement is weak or slow, make it quick and cinematic like THE X [COORD-PREDICTED: one arm, the other, then he bites the pistol up off the boards and aims with his head; the defiance reads, but teeth are drawn on his head and he stays kneeling upright with the pistol in his mouth to the end; the death never lands] |
| 28 Oct | burst | burst.fortune | FORTUNE | ok | confusing: the script is not understandable, can not tell what is happening; movement is weak or slow, make it quick and cinematic like THE X [COORD-PREDICTED: she sees her death in the crystal ball and walks into it; the XT explosion reads, but Faris just stands and the "a beat ahead" idea can't be followed] |
| 28 Oct | burst | burst.the-iron-lungs | THE IRON LUNGS | ok | no facial expression needed (no eyes, no mouth); head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: a death realm: a ward of iron lungs, his machine failing; the realm is striking, but the other patients' heads have faces, and back in the arena he lies whole with a thin spurt] |
| 28 Oct | burst | burst.the-plague-cart | THE PLAGUE CART | ok | unwanted wound marks painted on the body; head explosion needed; movement is weak or slow, make it quick and cinematic like THE X [COORD-PREDICTED: the legs, the rats, the plague city, the cart to the lime pit; a long (22 s) realm film; he comes back limed, with white-and-red patches painted over the body and the head whole] |
| 28 Oct | burst | burst.snells-window | SNELL'S WINDOW | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing); head explosion needed; explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) [COORD-PREDICTED: The Deep only (stays); he swims for the circle of sky and the burst follows him up through it; the idea reads, but the XT final is his whole body floating in a red cloud with Faris off-screen, and L ends on the round window] |
| 28 Oct | burst | burst.silt-out | SILT-OUT | ok | confusing: the script is not understandable, can not tell what is happening; head explosion needed [COORD-PREDICTED: The Deep only (stays); he stamps up a silt cloud, the bubble strings part round him; mostly a yellow haze with dotted lines; he ends kneeling whole] |
| 28 Oct | burst | burst.see-no-evil | SEE NO EVIL | replace | (concept built on eyes and faces: removing them leaves nothing; tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it) [COORD-PREDICTED: the three wise monkeys: hands over eyes, ears, mouth, every burst through the hands into what they cover; the monkey slab with faces is placed by the film; she stands dead against it for 5 s] |
| 28 Oct | burst | burst.glass-eye | GLASS EYE | replace | (concept built on an eye) [COORD-PREDICTED: a brawler taps his glass eye; the glass eye first, then the socket twice; the payoff is the eyeball rolling on the canvas; without the eye there is nothing left] |
| 28 Oct | burst | burst.punch-and-judy | PUNCH AND JUDY | replace | (gag with no action payoff; no facial expression needed (no eyes, no mouth)) [COORD-PREDICTED: he hides in a puppet booth and puts on a show; the death is hidden inside the booth, the puppets have faces, and the show slumps over the front] |
| 28 Oct | burst | burst.three-in-a-row | THREE IN A ROW | replace | (gag with no action payoff) [COORD-PREDICTED: she chalks a noughts-and-crosses grid round her head (circles on the wall) and dares him; one burst is three in a row; she ends kneeling whole under the grid] |
| 28 Oct | burst | burst.polly | POLLY | replace | (gag with no action payoff) [COORD-PREDICTED: a costume pirate and his parrot jeer "MISSED ME!"; the explosion is fine, but the kill is the parrot's joke] |
| 28 Oct | burst | burst.party-popper | PARTY POPPER | replace | (gag with no action payoff) [COORD-PREDICTED: he pulls a party popper, the burst comes through the confetti; she ends whole with streamers over her] |
| 28 Oct | burst | burst.sleeves | SLEEVES | replace | (gag with no action payoff) [COORD-PREDICTED: he shrugs his jacket off for a fistfight and it traps his arms; one burst, he drops whole] |
| 28 Oct | burst | burst.panorama | PANORAMA | replace | (gag with no action payoff) [COORD-PREDICTED: a tourist's panorama catches Faris three times; a phone-screen joke; Faris walks with the rifle held vertically along his body] |
| 28 Oct | burst | burst.awning | AWNING | replace | (tied to a specific map, replace it) [COORD-PREDICTED: needs a DROP with a shop awning below (1/17); Faris is never in the final] |
| 28 Oct | burst | burst.side-on | SIDE-ON | replace | (tied to a specific map, replace it) [COORD-PREDICTED: plays on 1/17 maps; he slips between the rounds in an empty corridor, Faris off-screen throughout; a slow 18 s film] |

## SPEAR (COORD-PREDICTED; merged from pred/spear.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | spear | spear.forest-of-stakes | THE FOREST OF STAKES (DEATH REALM) | good | (keep; small: head explosion needed at XT per §9, the pieces are already there) [COORD-PREDICTED: Real spear action into a striking realm. The thrust (red crack), then he is raised high on the shaft into a dusk forest of stakes full of grey impaled dead, and slides down it. Home: he lies in pieces with the soul rising, and LOW sits him down. The head piece stays whole. 16/17.] |
| 28 Oct | spear | spear.pinned | PINNED | ok | too much internal organ detail, use the simple explosion instead · head explosion needed [COORD-PREDICTED: The thrust pins him to the wall, then he walks himself up the shaft at Faris ("hhnnh"), drawing a long pink gut loop off the wall behind him. He ends kneeling at Faris's feet, the head whole. The walk up the shaft is strong. The gut loop is the problem. 13/17 (needs a wall).] |
| 28 Oct | spear | spear.fire-drill | FIRE DRILL | ok | head explosion needed · confusing: the script is not understandable, can not tell what is happening (the bow-drill on his back reads only as a blur of smoke and flame) [COORD-PREDICTED: Faris drives the spear down into him like a bow drill until he catches fire and burns, with a spark burst at the end. The body is hidden in the flames for the last 3 s, and the final is a fireball, no body read. 16/17.] |
| 28 Oct | spear | spear.maypole | MAYPOLE | replace | too much internal organ detail, use the simple explosion instead · not realistic, needs weight and cause and effect [COORD-PREDICTED: The concept IS the organs: the point snags his gut, and he runs round the planted spear, winding his own intestine round it like a maypole ribbon until he is bound to it. Take the gut away and nothing is left (§4, a concept built on what the user removes). The final shows him intact, wrapped on the pole. 16/17.] |
| 28 Oct | spear | spear.the-door | THE DOOR | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it · head explosion needed · camera movement bug (jumps, jitters, loses the action or frames the wrong thing) (VH final: Faris hidden behind the shut door) [COORD-PREDICTED: Striking light: each thrust through the door puts a beam of light through the dark room. But the door inks in for the film on every map, and it IS the kill (the MARQUEE rule). The victim wears Nitha's headphones. He ends slumped by the open door, intact. 17/17.] |
| 28 Oct | spear | spear.flounder | FLOUNDER (The Deep) | ok | head explosion needed · too zoomed at the end, zoom out (VH face close-up, H silhouette) · no facial expression needed (no eyes, no mouth) (VH insert) [COORD-PREDICTED: Underwater-only (stays). He lies buried in the sand like a flatfish, eyes peeking. Faris spears down into the sand and lifts him up on the point. The XT final is clear (him on the spear above Faris), but VH and H cut to inserts.] |
| 28 Oct | spear | spear.kelp | KELP (The Deep) | ok | head explosion needed · too zoomed at the end, zoom out (H macro on the kelp ball) [COORD-PREDICTED: Underwater-only (stays). He hides in the kelp, the kelp knots round him into a green ball, and Faris spears the ball and lifts it. The death happens inside the ball, so you see only a red cloud. Cyan victim next to blue Faris.] |
| 28 Oct | spear | spear.tapped | TAPPED | good | (keep; small: head explosion needed at XT per §9; no facial expression needed on the husk's dark eye dots) [COORD-PREDICTED: A striking transformation, practical props only (a bucket from behind his back, a crate). Pinned to the wall, he is tapped like a maple: plink, plink into the bucket while Faris sits and waits, and he greys and shrinks to a brown husk on the spear. In the DUST DEVIL family. 13/17 (needs a wall).] |
| 28 Oct | spear | spear.led-by-the-nose | LED BY THE NOSE | replace | no facial expression needed (no eyes, no mouth) (the nose ring the whole kill hangs on) · head explosion needed [COORD-PREDICTED: A livestock-show gag: the point hooks a ring through his nose, and Faris leads him round the cage ring like a bull (BEST IN SHOW), then poleaxes him with the butt. The ring through the face is the kill, and the payoff is a man lying on the floor. Cyan victim. 16/17.] |
| 28 Oct | spear | spear.three-to-one | THREE TO ONE | ok | head explosion needed [COORD-PREDICTED: Real reach-versus-blade action: a swordsman with blades comes in, and the spear keeps him out, parries, sweeps and runs him through. He ends kneeling over his swords, cut, the head whole. Readable, and it could go GOOD with a real payoff. 16/17.] |
| 28 Oct | spear | spear.swept-under-the-rug | SWEPT UNDER THE RUG | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it · head explosion needed [COORD-PREDICTED: A pun gag: a rug inks into the saloon, Faris sweeps him under it with the spear like a broom, and stamps the lump flat (THUD). The death is hidden under the rug, and the final is Faris sweeping a flat rug. 16/17.] |
| 28 Oct | spear | spear.spokes | SPOKES | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it · head explosion needed · camera movement bug (jumps, jitters, loses the action or frames the wrong thing) (finals far too wide) [COORD-PREDICTED: He rides in on a bicycle that only exists for the film; the spear in the spokes (TWANG) throws him over the bars and the bike lands on him. The bike IS the kill. The finals are tiny figures at opposite edges. 15/17.] |
| 28 Oct | spear | spear.skin-classic | THE SENTRY | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it · head explosion needed [COORD-PREDICTED: A gag: Faris stands guard in a sentry box that inks in, stone-faced while the man taunts him, then does the drill (PRESENT ARMS) and drops him. The box and the deadpan guard bit are the whole kill (the GET OFF MY LAWN case). He ends lying, intact. 17/17.] |
| 28 Oct | spear | spear.skin-camo | DIDN'T SEE YOU THERE | ok | head explosion needed [COORD-PREDICTED: A camo theme: the camo man lies hidden in the grass, Faris walks over him without noticing ("hm?"), then spears down (MMMF, CRK) and walks on ("hmm. gone."). Clear, but a soft payoff: he lies hidden in the grass, intact. 17/17.] |
| 28 Oct | spear | spear.skin-cartoon | THE RAKE | ok | head explosion needed [COORD-PREDICTED: The rake gag with the spear: it lies on the grass, he steps on the head, and the shaft WHACKs up into his face. He reels and drops, and lies face-down. Clean cause and effect, but the payoff is small. 17/17.] |
| 28 Oct | spear | spear.skin-ice | MELTWATER | ok | head explosion needed [COORD-PREDICTED: The ice point (CRACK) freezes him from the wound out ("cold... COLD", "PLEASE"). He goes white, staggers, and falls apart into frozen white pieces in a blood pool. The freeze is a real transformation, but the ending is a lying body with the head whole. 17/17.] |
| 28 Oct | spear | spear.skin-neon | SINGIN' IN THE RAIN | replace | confusing: the script is not understandable, can not tell what is happening (how the puddle kills him) · camera movement bug (jumps, jitters, loses the action or frames the wrong thing) (giant crop of Faris at 6.2 s) · head explosion needed [COORD-PREDICTED: A dance-number gag: the neon spear planted as a lamp post, Faris swings round it in the rain, he slides through the puddle (WHEEE) into a current and fries ("AAAAA"). The death reads as a smoky lump on the roof. The dance IS the kill, with no action payoff. 17/17.] |
| 28 Oct | spear | spear.skin-gold | THE HALL OF THE SLAIN (DEATH REALM) | ok | head explosion needed · confusing: the script is not understandable, can not tell what is happening (the Valhalla middle) [COORD-PREDICTED: 21 s. The thrust (golden lightning), then a gold Valhalla hall of grey warriors where he wakes, is handed a sword, fights and falls again. Home, he lies on the stones. The middle 8 s is small figures in a sepia hall, and the link to Faris's kill is unclear. H adds a gold coin. 16/17.] |
| 28 Oct | spear | spear.mid-snapped | SNAPPED | good | (keep; small: head explosion needed at XT per §9) [COORD-PREDICTED: One clear weapon idea, quick: he grabs and snaps the spear, laughing ("HAHA"), and Faris drives both broken halves into him (AAAH), an X in the chest. He falls crossed by the two shafts. 17/17.] |
| 28 Oct | spear | spear.mid-pointer | POINTER | good | (keep; small: unwanted wound marks painted on the body (the steel pepper on the face) · fix the VH/H inserts (face, too zoomed)) [COORD-PREDICTED: One clear idea: he points the gun, and the spear point goes straight down the barrel (NNGAH). The gun peels open in his hands and his head and hat go up in a spray. The XT is the nearest thing to a head burst on this page. Cyan victim. 17/17.] |
| 28 Oct | spear | spear.mid-yours-i-think | YOURS, I THINK | ok | head explosion needed · no facial expression needed (no eyes, no mouth) (the blackened face) [COORD-PREDICTED: He pulls a grenade pin (ping), and Faris bats the grenade back off the spear blade onto him ("NO NO NO"). The blast leaves him lying against the crate, the head blackened with drawn features in a soot star. A grenade at the face should pop the head. 17/17.] |
| 28 Oct | spear | spear.mid-trapdoor | TRAPDOOR | replace | tied to an element that does not exist in the map during gameplay (pre-placed, not practical), replace it · no facial expression needed (no eyes, no mouth) (the VH, H and VL face inserts) · too zoomed at the end, zoom out [COORD-PREDICTED: Faris casts a wooden gallows scaffold for her to taunt from ("can't reach, slow boy?"), the point taps the hatch bolt, and she falls head first. The cast scaffold IS the kill. Three of the six level endings are giant face close-ups. 17/17.] |
| 28 Oct | spear | spear.mid-clothesline | CLOTHESLINE | ok | no facial expression needed (no eyes, no mouth) (the XT head's bulging red eye, the VH and H face close-ups) · too zoomed at the end, zoom out (VH, H) · head explosion needed [COORD-PREDICTED: One clear idea: he runs at Faris, and the shaft held across catches his throat (KRRK) and flips him flat. The action is good. But XT ends on a purple head with a bulging eye, and VH and H are big face close-ups. 17/17.] |
| 28 Oct | spear | spear.mid-the-tap | THE TAP | replace | too much internal organ detail, use the simple explosion instead (the heart in the inset is the payoff) · no facial expression needed (no eyes, no mouth) · too zoomed at the end, zoom out [COORD-PREDICTED: "Come on, HIT ME": one tap of the butt on his chest, and a heart-monitor inset shows the heart stopping and the line going flat, and he drops. There is no hit and no gore: the inset heart IS the kill. VH is a giant inset over his face, and H a silhouette with an eye. 17/17.] |

## SPEEDSABRE (COORD-PREDICTED; merged from pred/speedsabre.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | speedsabre | speedsabre.ten-thousand-cuts | TEN THOUSAND CUTS | good | (keep; small: the gore ladder per level, the head explosion at XT) [COORD-PREDICTED: The user's own example, done: thirty ghost-trail passes in the rain, Faris walks out and sheathes, the rain stops, red hairlines show all over her ("hhh..."), and she collapses into a heap of pieces. The standing wait (6-9.6 s) is long but it is the beat. 17/17.] |
| 28 Oct | speedsabre | speedsabre.heaven-splitter | HEAVEN SPLITTER | ok | confusing: the script is not understandable, can not tell what is happening (tiny figures, the line across the sky) · too zoomed at the end, zoom out (the H-VL finals are a far-wide castle) · head explosion needed [COORD-PREDICTED: One rising air pass through him on the plank; the bright line runs on and splits a spiked ball, the moon and the tower, then the replay. The idea is huge, but the kill itself is a few pixels: most of the 14 s is the sky. 14/17.] |
| 28 Oct | speedsabre | speedsabre.quiet-draw | QUIET DRAW | good | (keep; small: the gore ladder per level, frame the final as a two-shot) [COORD-PREDICTED: The iai, as the user described it: sheathed and waiting, the charge, one pass and Faris is past. The slow sheath with a hand insert, the click, two more steps, then SLICED! and the chest slides off. The final leaves the body at the far left edge. 16/17.] |
| 28 Oct | speedsabre | speedsabre.the-old-cuts | THE OLD CUTS (DEATH REALM) | ok | confusing: the script is not understandable, can not tell what is happening (small figures in a red haze) · head explosion needed [COORD-PREDICTED: The cut tears open a red eye-slit and drags him into a red field of everyone the blade ever cut, grey figures with old hairlines. A wave of cuts rolls across and opens them all, and he can't outrun it. Strong concept, but the figures are tiny in a red murk. Home: cut pieces with a red line. 17/17.] |
| 28 Oct | speedsabre | speedsabre.pinball | PINBALL | good | (keep; small: hands or props make no sense (extra hand, prop popping or vanishing) (the caught head flat on Faris's chest) · the gore ladder per level) [COORD-PREDICTED: Real air action: four dash-slashes from floor, plank and battlement juggle her higher (AIR COMBO), and at the apex she goes "x4 APART!" in a slow-mo burst. The pieces rain onto the battlements and her head drops into Faris's hand. 16/17 (retro skip).] |
| 28 Oct | speedsabre | speedsabre.maelstrom | MAELSTROM (The Deep) | good | (keep; small: camera movement bug (jumps, jitters, loses the action or frames the wrong thing) (the finals lose the pieces off the bottom edge)) [COORD-PREDICTED: Underwater-only (stays). Six passes from six sides with Faris curling round him, the wakes join, the sea turns, the click, and his pieces ride a red spiral out like a galaxy. Striking. The finals frame Faris and empty water.] |
| 28 Oct | speedsabre | speedsabre.totem | TOTEM | good | (keep; small: the gore ladder per level) [COORD-PREDICTED: A striking transformation: two passes, chest and thighs, then the middle slab slides out like a pulled block. Head and shoulders drop onto the knees (BUMP): a man a body shorter, wobbling, then toppling. White victim. 17/17.] |
| 28 Oct | speedsabre | speedsabre.wall-split | WALL SPLIT | ok | head explosion needed [COORD-PREDICTED: He begs with his back to the tower; one pass goes through him and slams Faris into the stone (TCHANK, a white-hot gouge); a pommel tap, and his top half slides off. The two bodies overlap in a tight knot for the whole middle. He ends as standing legs with the top half on the stones. 13/17 (needs a wall).] |
| 28 Oct | speedsabre | speedsabre.the-bright-line | THE BRIGHT LINE | good | (keep; small: the gore ladder per level) [COORD-PREDICTED: Clever and clear: he ducks the pass, the bright line stays hanging in the rain where his neck was, and he stands up laughing ("HA! MISSED") straight into it. The head rolls off the end of the line. 16/17.] |
| 28 Oct | speedsabre | speedsabre.underfoot | UNDERFOOT | good | (keep; small: too zoomed at the end, zoom out (the halves on the bottom edge) · the gore ladder per level) [COORD-PREDICTED: Real action: the flying tackle (RRAAH), and Faris meets it head-on with an air pass down the whole length of the body (SPLIT!). The halves land either side of him, and he plants the blade between them. Plates normal (A). 17/17.] |
| 28 Oct | speedsabre | speedsabre.torn-sail | TORN SAIL (The Deep) | ok | camera movement bug (jumps, jitters, loses the action or frames the wrong thing) (the victim is not in the XT/VH/H/VL finals) · confusing: the script is not understandable, can not tell what is happening (the death happens behind the sail) [COORD-PREDICTED: Underwater-only (stays). She hides behind the wreck's sail; Faris's passes slash it (THP), a red bloom spreads, and she falls behind the torn cloth. The death is hidden, and the finals show Faris alone.] |
| 28 Oct | speedsabre | speedsabre.skull-cap | SKULL CAP | ok | too much internal organ detail, use the simple explosion instead (the HIS BRAIN inset, the pink brain he touches) · head explosion needed [COORD-PREDICTED: A leaping air pass skims the skull and lifts the top off like an egg (SLICED!). An inset labelled HIS BRAIN shows the open brain while he reaches up and touches it, then a gush and he falls. The organ gag is the payoff; the skull-top cut wants to become the head explosion. 17/17.] |
| 28 Oct | speedsabre | speedsabre.hold-this | HOLD THIS (2 victims) | good | (keep; small: the gore ladder per level, both are dead and beheaded at every level) [COORD-PREDICTED: A clever two-victim payoff: one pass through both ("NEXT"), the first head flies into the partner's hands, he stares at it ("...amjad?"), then his own late cut lands (SLICED!) and his top half slides off with the head in his arms. 16/17.] |
| 28 Oct | speedsabre | speedsabre.last-word | LAST WORD | ok | head explosion needed [COORD-PREDICTED: A word gag with a real cut: "COWARD!" in a big speech bubble, one pass at neck height through him and through the bubble, and his head and the top of the word drop together. The bubble halves stay lying on the stones as props. 17/17.] |
| 28 Oct | speedsabre | speedsabre.split-hairs | SPLIT HAIRS | ok | head explosion needed [COORD-PREDICTED: A gag decapitation: a pass so fine that nothing happens ("HA! MISSED"), dust tickles his nose ("AH-CHOO!"), and the sneeze sends his head off to roll to Faris's boots. Clear, but another head on the floor. White victim. 17/17.] |
| 28 Oct | speedsabre | speedsabre.waist-line | WAIST LINE | ok | head explosion needed [COORD-PREDICTED: One pass at the belt (BELT); the top half tips off ("...huh", SLICED!). The "legs walk on and kneel on their own chest" beat doesn't read: he just drops in a heap. 17/17.] |
| 28 Oct | speedsabre | speedsabre.kneeler | KNEELER | ok | head explosion needed [COORD-PREDICTED: A low pass takes both shins (LOW); he drops onto his stumps and begs; a hop-dash back takes the head. The clasped-hands-in-prayer image never holds: he ends lying flat beside his head. Cyan victim. 17/17.] |
| 28 Oct | speedsabre | speedsabre.skin-classic | HATS OFF | ok | head explosion needed [COORD-PREDICTED: A rising pass flicks the cap off (FLICK, "NICE TRY"), takes the head on the way through (SNIP), and the cap comes down onto the neck stump ("fit."). A neat gag payoff, but the end is a body and a head on the stones. Cyan victim. 17/17.] |
| 28 Oct | speedsabre | speedsabre.skin-taped | RIPPED OFF | ok | head explosion needed [COORD-PREDICTED: The hilt tape unspools on the first pass (SNAG), and three passes wind him into a mummy (MMMPH). Faris rips it off like a bandage and he falls apart under the barrel. A clear themed skin; the head stays whole. 17/17.] |
| 28 Oct | speedsabre | speedsabre.skin-camo | TRIMMED | good | (keep; small: the gore ladder per level) [COORD-PREDICTED: A themed ambush done well (the GHILLIE family): he casts himself a bush and hides, two eyes peeking; Faris strolls past whistling, then one pass back through the hedge trims the top off, and his head rolls out at Faris's feet. 16/17.] |
| 28 Oct | speedsabre | speedsabre.skin-cartoon | DEALT | ok | no facial expression needed (no eyes, no mouth) (the head blowing a party horn, PFWEEE) · head explosion needed [COORD-PREDICTED: The cartoon skin: four passes, nothing, then he fans open like a hand of cards, springs shut (BOING), and a tap deals the slices out across the lawn. His legs are left standing. 17/17.] |
| 28 Oct | speedsabre | speedsabre.skin-ice | CURLING | replace | confusing: the script is not understandable, can not tell what is happening · head explosion needed [COORD-PREDICTED: A sport gag: the ice pass freezes the lawn into a curling sheet with painted rings, his top half slides like a stone while Faris sweeps ("HURRY HARD", "BUTTON."), and the joke IS the kill. A white victim on white ice: the ending reads as a white blob on the target. 16/17.] |
| 28 Oct | speedsabre | speedsabre.skin-neon | FULL COMBO | ok | head explosion needed · too messy and cluttered (the rhythm-game HUD over the film) [COORD-PREDICTED: The saloon turns into a club: four passes on four beats (PERFECT, x4 COMBO, a 1,000,000 score bar), the pieces hang pulsing, then the drop and everything falls. The theme is executed, but the HUD clutters, and the head lands whole. 17/17.] |
| 28 Oct | speedsabre | speedsabre.skin-gold | THE GILDED TOMB (DEATH REALM) | replace | too much internal organ detail, use the simple explosion instead (his beating heart on the gold scale) · no facial expression needed (no eyes, no mouth) (the gold-masked dead, the death mask sealed on his face) [COORD-PREDICTED: 24 s. The saloon gilds into a tomb of gold-masked dead; the first pass sends his still-beating heart onto a scale against a feather; it sinks; the second pass halves him. Home, he lies with a green death mask with eye holes over his face. The heart and the mask ARE the concept. 17/17.] |
| 28 Oct | speedsabre | speedsabre.mid-loose-thread | LOOSE THREAD | good | (keep) [COORD-PREDICTED: A striking transformation, one clear idea: the dash hooks the loose thread on her cuff, the pull spins her like a bobbin, and she unravels from the feet up into a ball of green yarn on the blade tip. It already has real LOW/VL endings. 16/17.] |
| 28 Oct | speedsabre | speedsabre.mid-chink | CHINK IN THE ARMOUR | good | (keep; small: the head explosion at XT per §9) [COORD-PREDICTED: One clear idea: full plate, TINK, TINK, he laughs and heaves the sword up, and the third pass goes in at the armpit. A tik inside, a beat, then red runs out of the joints and the empty-looking armour collapses. LOW pops him out of the armour, dazed. 16/17.] |
| 28 Oct | speedsabre | speedsabre.mid-just-a-scratch | JUST A SCRATCH | ok | unwanted wound marks painted on the body (the black poison veins drawn over her) · head explosion needed [COORD-PREDICTED: The poisoned blade: a green vial along the edge, one graze on the cheek ("a SCRATCH?"), then black veins race all over her and she drops, a blackened body with a vein pattern. 16/17.] |
| 28 Oct | speedsabre | speedsabre.mid-like-butter | LIKE BUTTER | ok | bones are showing, remove them (the white skull in the puddle) [COORD-PREDICTED: A clear transformation: "HARD AS NAILS", one pass, the blade glows white-hot, the line on his chest glows like a wire, and he goes soft and melts into a steaming pink puddle (SSSSS). A white skull sits in the puddle. LOW/VL differ. 16/17.] |
| 28 Oct | speedsabre | speedsabre.mid-deckchair | DECKCHAIR | ok | head explosion needed [COORD-PREDICTED: "Is that it?", arms folded; one low pass behind the knees, and he folds up shins, thighs and torso like a packed-away deckchair (CLACK). He ends as a folded cyan bundle, the head whole. Cyan victim. 16/17.] |
| 28 Oct | speedsabre | speedsabre.mid-tickled | TICKLED | replace | (gag with no action payoff) · head explosion needed [COORD-PREDICTED: Died laughing: the passes skim his ribs, he giggles, doubles up ("HA HA"), and kicks on his back until he is still. No hit, no payoff, a flat gag mid (the TRAMPOLINE / THE TRAY family). 16/17.] |

## TPDAGGER (COORD-PREDICTED; merged from pred/tpdagger.md)
| date | weapon | key | name | rating | note |
|---|---|---|---|---|---|
| 28 Oct | tpdagger | tpdagger.back-of-beyond | THE BACK OF BEYOND | replace | confusing · body marks (her name stencilled on her back) · head explosion needed [COORD-PREDICTED: a backstage death realm of person-shaped plywood flats; she becomes a painted cut-out of herself, whole; too many ideas, no action payoff] |
| 28 Oct | tpdagger | tpdagger.inside-the-house | INSIDE THE HOUSE | replace | death hidden off-screen · zoomed at the end (the final loses Faris: only his name tag at the bottom) · map-tied (PLATFORM) [COORD-PREDICTED: the kill happens inside a box of planks; we see flashes through gaps and a drip; the final frames the box and not Faris] |
| 28 Oct | tpdagger | tpdagger.janus | JANUS | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · body marks (red cracks painted on the stone) [COORD-PREDICTED: the double "ABOVE" backstab over two shields is clever and readable; it ends on a stone column with painted red veins, never exploding] |
| 28 Oct | tpdagger | tpdagger.squeeze | THE SQUEEZE | ok | explode limbs, body and head in the old game style, scaled to the gore level (full at extreme) · confusing [COORD-PREDICTED: The Deep's own: the cut air hose and the helmet squeeze is a real idea, but she vanishes into a brass helmet and the payoff is a helmet on the seabed] |
| 28 Oct | tpdagger | tpdagger.green-blood | GREEN BLOOD | ok | bones (the drained husk shows jointed limbs like a skeleton) · head explosion needed · confusing [COORD-PREDICTED: The Deep's own: the green-at-depth science is hard to read; she ends as a husk held by the collar] |
| 28 Oct | tpdagger | tpdagger.guess-who | GUESS WHO | replace | gag with no action payoff · no facial expression needed (hands over the eyes) · non-gameplay costume (headphones) [COORD-PREDICTED: a "guess who?" dialogue gag (Fida? Chotu? MUM?!); the stab is an afterthought; she kneels whole] |
| 28 Oct | tpdagger | tpdagger.swatter | SWATTER | ok | rings (the white DEFLECT ring) · white victim's pieces read as bones (use a coloured victim) · gag (the kettle whistle) [COORD-PREDICTED: three pan deflects, then inside the cooldown nose to nose: real game-rule action; the kettle-whistle tail is a gag] |
| 28 Oct | tpdagger | tpdagger.wait-him-out | WAIT HIM OUT | replace | bones (rots to a skeleton) · gag · not realistic [COORD-PREDICTED: refused blinks into a pipe, then Faris waits days on his belly while the man dies of thirst and rots; no action] |
| 28 Oct | tpdagger | tpdagger.look-out | THE LOOK-OUT | replace | gag · death hidden off-screen (a fall) · zoomed at the end (the gore-3 final drops Faris) · white victim [COORD-PREDICTED: a side-by-side double take at a roof edge; he steps off, and we see a small body far below] |
| 28 Oct | tpdagger | tpdagger.no-hang | NO HANG | good | (keep; small: MEDIUM keeps a "ha." bubble over the body; H could pop the head) [COORD-PREDICTED: clever and readable: the game's no-hang rule drops Faris in a heap, the boot on his back, the throw past the ankles, the stab mid-laugh; old-style burst, wide final] |
| 28 Oct | tpdagger | tpdagger.death-grip | DEATH GRIP | good | (keep; small: swap cyan Amjad for a contrasting victim, he merges with Faris in the stab) [COORD-PREDICTED: real hostage-rescue action: under the gate into the thigh, the stab through him, and she walks off wearing the dead arm; striking payoff, wide final] |
| 28 Oct | tpdagger | tpdagger.the-cord | THE CORD | replace | concept built on eyes (only the eyes move; Faris closes them) [COORD-PREDICTED: the payoff is a paralysed man whose eyes follow Faris; without the eyes nothing is left] |
| 28 Oct | tpdagger | tpdagger.back-to-the-wall | BACK TO THE WALL | ok | head explosion needed · cyan victim merges with Faris · gag (the crooked lean) [COORD-PREDICTED: the game putting Faris in front when there is no room behind is a good rule beat; he ends standing whole against the wall at XT] |
| 28 Oct | tpdagger | tpdagger.skin-classic | ET TU | ok | no facial expression needed (the blood stain in the shape of a face) · non-gameplay costume (the long coat) · cyan victim [COORD-PREDICTED: the betrayal is readable; the coat over the head and the face-shaped stain are the flaws] |
| 28 Oct | tpdagger | tpdagger.skin-taped | GRIP | ok | head explosion needed · cyan victim merges with Faris (chest to chest the whole film) · bugs (A's audit: at LOW the victim is off frame and the crown cut) [COORD-PREDICTED: the blade caught in both hands and slipping inch by inch is real and tense; he ends sagging whole] |
| 28 Oct | tpdagger | tpdagger.skin-camo | THE TRAIL GOES COLD | ok | head explosion needed · body marks (camo spots painted on him) [COORD-PREDICTED: the footprints idea reads (a blink leaves no prints); he ends face-down whole] |
| 28 Oct | tpdagger | tpdagger.skin-cartoon | UNZIPPED | replace | gag · non-gameplay costume (the costume suit and head) · no gore (stuffing) [COORD-PREDICTED: a zip down his spine, the stuffing, a deflated suit and a rolling costume head; a costume gag with no action] |
| 28 Oct | tpdagger | tpdagger.skin-ice | ICEBREAKER | ok | head explosion needed · cyan victim [COORD-PREDICTED: the frozen standoff and the crust cracked off front and back read; he topples whole] |
| 28 Oct | tpdagger | tpdagger.skin-neon | EXIT | ok | too dark (the green wash hides both of them) · head explosion needed · cyan victim [COORD-PREDICTED: the running-man pose matching the EXIT sign is a clever image, but the green-black frame is hard to read and the body stays whole] |
| 28 Oct | tpdagger | tpdagger.skin-gold | THE GOLDEN RULE | ok | head explosion needed · cyan victim merges with Faris [COORD-PREDICTED: the blade-mirror and over-the-shoulder flip read; both end kneeling, him whole] |
| 28 Oct | tpdagger | tpdagger.mid-talk-to-the-hand | TALK TO THE HAND | ok | head explosion needed [COORD-PREDICTED: a quick clean mid (the palm pinned to her chest); she kneels whole] |
| 28 Oct | tpdagger | tpdagger.mid-expecting-you | I'VE BEEN EXPECTING YOU | ok | head explosion needed [COORD-PREDICTED: quick villain-chair mid; he slumps whole in the turning chair] |
| 28 Oct | tpdagger | tpdagger.mid-hands-up | HANDS UP | ok | head explosion needed (XT keeps the body whole while MEDIUM explodes) · white victim's pieces read as bones [COORD-PREDICTED: clever: the raised hand's flick is the throw; the dead man's last round into empty air] |
| 28 Oct | tpdagger | tpdagger.mid-crossed-blades | CROSSED BLADES | ok | head explosion needed [COORD-PREDICTED: a clean idea: the knives cross and his sticks where Faris's head was; he crouches whole at XT] |
| 28 Oct | tpdagger | tpdagger.mid-shoulder-to-shoulder | SHOULDER TO SHOULDER | ok | cyan victim merges with Faris (they stand shoulder to shoulder) [COORD-PREDICTED: a quick clean idea with an old-style burst; the cyan body and Faris read as one figure] |
