# PARKED BUILDERS (coordinator) — resume when load < ~30 and memory free > ~30%, one or two at a time

Parked 28 Oct 02:12-02:20 (memory thrash: load 108-123, 200 MB free, sys CPU 49%). Resume order: X1 (resumed 02:28), X3 (resumed 02:30), X5 (resumed 03:07), X6, X7, X4, X2.

| agent | weapon | STATE | resume with |
|---|---|---|---|
| X1 aefa8c8f23259cac4 | laser | its STATE | COAT HOOK: the orange weld bolt shows at the FRONT of her neck in the hang (4.6); move the visible bolt to the upper-back line so nothing is drawn at the throat. Then THE LAST RING XT → rest of laser fixes → 14 REPLACE summaries. |
| X3 a797019583f1c48bd | glue, gl | /Volumes/Workspace/Scratch/x3/STATE* | glue pass reviewed: the white glue blobs with drip strands sit at the CUT ENDS of limbs (FLYPAPER XT, FIRST AID XT) and read as bone ends. Cut ends must show STYLE's red wet cap; keep glue blobs mid-limb (pinning) only. Then gl-kit fix → VH closes → gl OK BUTs → glue + gl REPLACE summaries. |
| X5 adde43df3f6aef2c6 | ice | /Volumes/Workspace/Scratch/x5/STATE.md | (1) THERMAL SHOCK: the big orange/pink horizontal shockwave RINGS at 4.9 and 6.9 read as circles; make them a heat shimmer + flash with no outline; the 'FROZEN' label text can go. GUT CHECK / FIRST STEP: review frames on resume. (2) REPLACE summaries APPROVED, with changes: BRITTLE: no held shield (THE CHAIN owns it); use the gold walls + the breastplate. EIGHT: no floating neon digits (a HUD gag); make the eight neon TRACER lines hang in the air like light-painting, and time snaps back. THE BIND: a stronger camo angle: Faris's frost coats him into white camo against the frosted floor, so he vanishes and reappears between exchanges (attacker camo, not victim camo), then the bind. ONE POINT FOUR: the clock must stay diegetic (the frost puddle), no counter. Build order is your choice; SHOW EARLY. (3) Then the remaining 13 OK BUT + 2 GOOD smalls. |
| X6 a9148a7e18e5fb2f9 | ar | /Volumes/Workspace/Scratch/x6/STATE.md | continue AR fixes (bugs → faces/costumes → §9 → finals → BLIND SIDE) → 7 REPLACE summaries → BURST. |
| X7 a77b966a46fbefba7 | sawedoff | /Volumes/Workspace/Scratch/x7/STATE.md | LASSO (plan in STATE) → faces/bones → §9 → THE COUNT → 8 REPLACE summaries. POINT BLANK ✓. |
| X4 a752ad3e028ceee21 | scythe | its STATE | scythe bugs → bones → §9 → 8 REPLACE summaries → TKGLOVE predict. |
| X2 a306b094ca5ff461f | thammer | /Volumes/Workspace/Scratch/x2/STATE.md | verify the LD.pin fix by render → skin-ice LOW → cook() → faces/bones → §9 → 12 REPLACE summaries. |

FYI for X1 and X3 on resume: X5 changed 58k_w_ice_kit.js (KH.xsec stumps now wet caps; ice hits now STYLE tears; new KH.iceEnd / KH.headBurstAt). The glue page (ICE STORM) and the portal page load it, so re-check those kills.
X6 resume: BULLET TIME ✓ badge; HIS OWN PIT and BRAIN FREEZE bug fixes are OK; the pit bones + skull come next.
X4 resume: PRUNED fix as planned (re-hang the hidden arms, unrig before any sever, SLAM coup de grâce per §9); TUBE/SHORN: render the real final still to settle it.

## 28 Oct 03:31 second park (load 70, sys CPU 46%)
- X5 adde43df3f6aef2c6 (ice fixes; REPLACE summaries approved with changes): resume with its STATE.
- C aac18caeaa58c940d (pump OK BUT pass + 4 SMG-mid sound tables): resume with its STATE.
Still parked from 02:12: X6, X7, X4, X2.

X5 resume notes (coordinator review 03:35): THE STILL CITY ✓ badged. GLACIAL: at 7.58 the frozen victim's head carries a blue diamond/eye shape, and 9-13 s shows a red dot on the white head that reads as an EYE: remove both (no faces). The 7.58 and 12.26 punch-ins crop Faris's head and look longer than 0.5 s: keep ≤0.5 s with both heads in. SAFE PASSAGE, THERMAL SHOCK, ICE MAIDEN: send 2 full frames each with the next batch. SLOWER → ICE LANE approved with one change: no caltrops (DEAD RUN uses them); have the victim hurl obstacles that Faris slides under/over (her pistol, a kicked gold slab, a cast spike), then the spinning point-blank shot gliding past.

C resume notes (coordinator review 03:40): DOLLHOUSE moved to REPLACE (8 pump slots now). From fin6/board_0: SKID still loses Faris (name-tag arrow), and CORNERED's final has Faris's tag but no body (out of frame); both need the walk-up/wide two-shot. THE SOUND as you noted. Then the full re-render pack, then the 8 REPLACE summaries (check APPROVED_IDEAS.md: UPPERCUT is taken (handcannon mid), and JUGGLE is close to fists AIR JUGGLE, so rename/re-think those two).

- 28 Oct 04:00: X6 resumed (load 38/30/35, memory 52%). Still parked: X7, X4, X2, X5, C.
- 28 Oct 04:10: X7 resumed (load 22/25/30, memory 40%). Still parked: X4, X2, X5, C.

Quiet-pass items for parked builders (A's scan 04:30): X2: thammer TAG (58k_w_thammer.js 3255 rib stripes, 77 wrist bone stub, 65/73 dark socket dots on the head). X4: scythe THE DRAW (58k_w_scythe_mid.js 557-568 + 58k_n2_kit.js 138-139 white neck splinters; 572 green ring under the head). X5: ice_kit 1166-1167 ring (GUT CHECK 3.5 s). C: NAPKIN g1 3.5 s stubble dots on Faris's face (58k_w_pump.js 6150).
- 28 Oct 05:11: X5 + X4 resumed (load 11/20/29, memory 49%). Still parked: X2 (thammer), C (pump).

## 28 Oct 05:35 limit stop (printed 06:20) + memory 26%
- Resumed now: A, N2, N3 (+ nudged NEW-4).
- WAITING to resume (memory): B aec968d0de5da06f0 (sniper: DRAIN fixes in progress, then THE GLINT), E a9bdfae9fb3e5af72 (beam: HOT SWAP build), X5 adde43df3f6aef2c6 (ice: HAIL MARY edit + ICE MAIDEN spine column).
- Still parked: X2 (thammer), C (pump).

## 28 Oct 06:10 ALL stopped on the session limit (printed 06:10)
- Batch 1 resumed 06:11: A, N1, MINIGUN, O, N2, NEW-4, F, X1, X3, I.
- Batch 2 next check-in (load permitting): B (sniper: DRAIN then THE GLINT), E (HOT SWAP), X5 (ice: HAIL MARY + ICE MAIDEN spine), X6 (AR: BLIND SIDE render + XT sheet), X7 (sawedoff: FLOORBOARD on), X4 (scythe bugs), N3 (shrink OK BUTs + summaries), X2 (thammer, parked since 02:12), C (pump, parked since 03:31).
- 28 Oct 06:17: batch 2 resumed (B, E, X5, X6, X7, X4, N3). Still parked: X2 (thammer), C (pump) — resume next check-in if load allows; 09:00 office cap 10 approaching.

## 28 Oct ~07:00 ALL stopped on the session limit (printed 11:20) — assumed reset
- 07:14 test-resumed A (worked). 07:20 batch 1: N1, MINIGUN, O, N2, NEW-4, F, X1, X3. Batch 2: B, E, X5, X6, X7, X4, N3. I never stopped.
- 07:22 unparked C (pump) + X2 (thammer) for ~1.5 h (load 2.4, memory 54%); both told to write STATE and stop at ~08:45.
- 08:50 office park to 10 (cron 4d0ba9f4 at 08:38): KEEP A, N1, MINIGUN, F, N2, I, E, B, X1, X3; PARK O, NEW-4, N3, X5, X6, X7, X4, C, X2. Resume 18:02 (cron 1b4c4b21).

## 28 Oct 08:05 PAUSED BY THE USER ("pause")
- At ~08:00 every builder had stopped on the session limit (printed 12:10). Nothing was resumed after that; A and I (still running) were TaskStopped at 08:05.
- Check-in cron + office park/resume one-shots deleted (text in CRONS_TO_RESUME.md). Inbox cron kept. Autosync left running (pages sync only).
- On resume: recreate the check-in cron, test-resume A, then resume builders with their next step (below), respecting the cap (office 09:00-18:00 = 10).
- Next steps per builder:
  - A: plate-on-crown + 53%-clipped central check → FINAL APPROACH 6-kill proof sheet (approved with constraints, see the A message 07:25 in the transcript / AGENT_SLOTS).
  - N1: PIECEMEAL → PROPELLER → PARRY → LANDING ZONE → FREEZE FRAME → UPPERCUT → SHOULDER THROW → REELING → SIDESTEP → PROVING GROUND/TROPHY ROOM rebuilds; + NEXT WEEK g1 audit item.
  - MINIGUN: SPOKES (writing) → rest of the minigun REPLACE list.
  - O: XT strips → THE KEEP 400 u → FL.burntFace → flamer OK BUTs → 14 REPLACE summaries + re-vet the 16 IN PROGRESS plan cards; ROLLOVER plate.
  - N2: MONUMENT VH plaque fix → DEATH MASK (no face) → FREIGHT TRAIN → ONE INCH (M re-blocks).
  - NEW-4: gravflip bugs (HARDER THEY FALL ≤12 s ...) → bones/faces/§9 → 12 REPLACE summaries → PORTALGUN predict.
  - F: hammer THE HOLD crown/plate → knife OK BUTs (from BEHIND YOU), the widening blink streak on all knife REPLACE kills.
  - X1: GOLD IS A MIRROR + RAILGUN to FINAL (notes sent: Faris graze, wet cap, slit decal floating, pinned scale, gold shards) → THE DARKROOM (Mikku).
  - X3: SLIPSTREAM (writing) → glue + gl REPLACE builds → cluster (JOYRIDE, MID OVERBOARD audit items).
  - I: SMALL CHANGE spike → THE QUIVER; + TORPEDO g1, MID CANNON MOUTH audit items.
  - E: LOADED → VENT → SPLITTER → SAME LINE → FIRST BLOOD → SKID (BACKSWING ✓ badged).
  - B: THE GLINT walk-up final + ledger line + casing close → THREE BREATHS → sniper REPLACE builds; + THE BAIT.
  - X5: COOLANT LEAK/SNOWBALL sheets → FREEZER BURN, HAIL MARY, ICE MAIDEN → ice OK BUTs → 10 REPLACE.
  - X6: CELL final → BLIND SIDE + AR XT sheet → 7 REPLACE summaries → BURST; + LIGHTER THAN AIR, BOTTOMLESS.
  - X7: 6 of 8 badged; FLOORBOARD (white legs in the cutaway → contrasting victim; lose the rat) + EMPTY SHELL (dark disc + triangle at 6.64; no stuck blood drips on Faris) to fix; skip finals for REPLACE-slot kills (BARBER, LAST CHORD, SILVER); then NARROW ESCAPE … THE COUNT → 8 REPLACE summaries.
  - X4: FURROW slam head pop → scythe bugs → bones → §9 → 8 REPLACE summaries → TKGLOVE predict; + MID THE CATCH, SEANCE, tpdagger items.
  - N3: shrink notes → summary swaps → TOY SOLDIERS realm → SMALL ARMS … → pan OK BUTs → 5 pan REPLACE summaries.
  - X2: STILL LIGHTNING LOW check → LD.pin → skin-ice LOW → cook() → TAG quiet items → §9 → 12 REPLACE summaries; + spear DOOR/NARROW WAY, thammer SKIN-ICE/BLACKOUT.
  - C: pump 8 REPLACE summaries AWAITING COORD REPLY (notes to send: ONE AT A TIME too close to TOP BREAK → new key move; RECOIL → rename (RECOIL SPIN clash), CLEAR THE AIR: no smoke ring, holes ragged not round; THREE WAYS: Chotu white → contrasting; DUCKED: drop the triumph-pose gag; STEP BACK: §9 head pop at XT; films ≤ ~12 s from the trigger) + CORNERED/GLASS JAW Faris hidden.
- B parked 11:20 (bouncer fixes badged; sniper/bouncer STYLE 3 summaries in _tools/conv/style3_replace_summaries_sniper_bouncer.md, approved as a plan). On resume: CHIN MUSIC's Chotu is white and his XT pieces read as bones, so recast him; OFF BEAT VH/H get the §9 head pop; THREE BREATHS blocking stays parked (STYLE 3 rebuild).
- 28 Oct 11:25: I parked (rpg fixes + 19 STYLE 3 summaries approved; ONE ARM's Chotu is white, so recast on build; STATE _tools/conv/STATE_I.md). E parked (PINHOLE fixed; 6 beam STYLE 3 summaries approved; VENT steam blows out to white when lit, fix on build; STATE_E.md). A on standby for N1 (plate-on-crown fixed centrally; STYLE.ending posed-body fixed).
- X1 parked ~11:35: laser fixes done (COAT HOOK badged); 10 laser STYLE 3 rewrites approved as the plan (THE DARKROOM parked under DARKROOM_PARKED=true; DEAD STOP renames the mid-the-glint slot). Spine-rip count: keep CLEAN BREAK + tkglove WHIPLASH as the only new spine rips.

## 28 Oct ~16:50 PAUSED by the user ("pause work, i have to go home")
All 10 agents were TaskStopped mid-step. The check-in cron (020cf006) and the 18:03 one-shot (6d288369) are deleted; only the inbox cron and autosync remain. The SSD is NOT ejected. Shared files pass node --check (58k_cine.js, 58k_cine3.js). State: 560 badges, 94 REPLACED_LIVE, 12 STYLE 3 kills live today.

RESUME PLAN. Resume each agent with SendMessage; each one checks its own STATE file first:
- A a6a2242227c8daaf7: calibrate the faceless check (WARN-only now); strict only once all 12 approved finals pass and PILOT LIGHT v1 / CARAPACE v1 still fail. Then the central rpg loaded/empty state. Tonight after 22:00: the quiet pirate re-measure + OFFERED HAND in-page perf.
- MOVIE-PORT a0d72baf0bda48da4: worktree StickFight-movie, branch tf-movie (0e38c90c SFX-only). It was merging E's cue fold-ins. Next: re-bake after E's final intro, the first MacKills build + playback lab.
- E a9bdfae9fb3e5af72: the polish of the mid-paint sword strokes (they read as brooms; the fan at most 1.5x the blade width, the blade silhouette from the first stroke). Then tell MOVIE-PORT the intro is final. Then show the user offered_hand_ingame_v3.mp4.
- O a46fa6168b6c0c287: SAFETY ON (the beanie off, the lower barrel grab; it was mid frame-check), then PULLED (her own grenade), PUNCTURE, the rest of the flamer queue.
- C aac18caeaa58c940d: OFF THE LINE severed arm across her face (5.61-5.85), route it low/back; then the FLOOR LEVEL apex framing + full gate.
- I ae52af647f540618d: UP AND OVER, mask the warhead while the tube is empty (also check THE QUIVER), then ONE ARM.
- X3 a797019583f1c48bd: PULLED DOWN (CMU subj 19). SLIPSTREAM is live and cleaned up; it was writing its ledger/continuity follow-ups.
- X6 a9148a7e18e5fb2f9: SKIP FIRE (ar.searchlight).
- X5 adde43df3f6aef2c6: BACK TURNED (ice) build.
- MINIGUN a3ac1dfb391787d5d: BENT (hold-still): rename it, check the ledger, build.
- MUSIC a9ff9902d88d855ea: done/stopped (no BGM, user decision).
- Parked since earlier: NEW-1 a8467981ee03da1bd (smg/laser/thammer). After 18:00 add X1, X2, X4, X7, F, B, NEW-4, N3, E-beam.
On resume: recreate the check-in cron with the text in CRONS_TO_RESUME.md (the STYLE 3 version), then resume the agents (cap 10 in office hours).
- X2 a306b094ca5ff461f (parked 20:20): CONDUCTOR registered live mid-polish → switch it OFF on resume until reviewed; next steps in /Volumes/Workspace/Scratch/x2/STATE.md
- X6 a9148a7e18e5fb2f9: on resume also fix DRY FIRE victim 7.93-9.03 (stump/shard band across the lower face, 41 %) — /Volumes/Workspace/Scratch/A/qa/facecal3/face_ar.rewind.jpg
- X7 a77b966a46fbefba7 (parked 20:40 for the sweep): KEEP-AWAY (spear.the-door) is registered on 58k_spear.html before review. On resume, keep it switched off/test-flag until I review; next: maps, perf, finals, beats, MP4, ledger (STATE /Volumes/Workspace/Scratch/x7/STATE.md).
- X3 a797019583f1c48bd (parked): PULLED DOWN approved pending the stamp headroom fix; install after the sweep.
- F ac0d3fd7a148f072a (parked 20:50): STACKED (knife.splice) is registered LIVE before review. On resume, switch it off/test-flag until I review; next: the slow key later, trim the tail, the gate pack (_tools/8plus_F.md).
- X5 adde43df3f6aef2c6 (parked): BACK TURNED approved pending the LOW/VL statue-overlap fix; install after the sweep.
- O a46fa6168b6c0c287 (parked): PULLED approved pending the map grid → flip live on resume; then PUNCTURE.
- MINIGUN a3ac1dfb391787d5d (parked): re-run the NOT DOWN YET motionQA at g2/g5; OUT OF TRUE (installed live before review!) → keep it off until reviewed; next: parry frames, MP4, ledger, pack.
- MINIGUN: on resume, check the shared XT ending helper: 7 kills end with the head on at XT (verify/minigun.md).

## 28 Oct 22:57
- X2 a306b094ca5ff461f RESUMED (CONDUCTOR behind ?x2test, then thammer FIXABLEs).
- Pistol FIXABLEs (12) were reassigned to X5 (after laser 5 + sniper 1). N3/NEW-4: on resume they do NOT take pistol; golden 8 + gravflip 1 still theirs.

## 28 Oct 23:16 park (load 44)
- X4 a752ad3e028ceee21 and X2 a306b094ca5ff461f parked at a safe point; resume each with its STATE (X4: scythe/tkglove FIXABLEs + CROSSGUARD XT polish; X2: CONDUCTOR pack + thammer FIXABLEs).
- X2 a306b094ca5ff461f PARKED (CONDUCTOR behind ?x2test). COORD REVIEW of CONDUCTOR pack: NOT approved yet, one fix: XT/VH/H finals read almost the same (two green pieces + torso on a red smear). Make each level visibly distinct with XT clearly strongest (XT: the strike leaves nothing recognisable, a char/burst; VH: head + 3 limbs; H: head + 1 arm), remains away from Faris. Also check f5.74: his own front arm crosses his lower face while he lifts the hammer; route the arm below the chin. Then re-run motionqa g0-5 + send the finals; on OK flip APPROVED. Then thammer FIXABLEs (WRONG HANDS ring first).
- X3 a797019583f1c48bd parked (load 53): resume with its STATE (cluster/glue FIXABLEs, BLINDMAN'S BUFF stage spot).

## 03 Nov 08:31 PAUSED by the user ("pause ur work")
Agents TaskStopped mid-work (resume each with SendMessage; context saved):
- INTEGRATOR-5 aeda17d02aa4e87b7: b6.3 merged, pk-b62 a50b14ed on v4 fffdb327, statics green; VM rows were running (skinsel x24, flows x11, rotmatch, leadin, gilab, polishlab, skiphome, gm/kt). Next: rows -> base (live-v4next 978fb6c92 if its iphone16 shopplay row is clean, else fffdb327) -> READY line in MAC_LOAD -> T8 GO -> Release BuildMac Stickbash-03nov-b63 (PK_TIER1=1, restore PS/URP).
- ENGINE-11 a91cfbd8c35259a36: perf PASS, proof 51 PASS, b62delta 5b4bdc4c. Next: Mac stall A/B (MAC_TIER1 item 13, engine11/run_p56.sh), then .135 quietlog af89171a FF; low queue in engine11/STATE.md.
- PORT-T8 a450561b4fbda001d: tools/lanes owner; hourly reports; MAC_TIER1 queue (DEMO -> b63 -> E11 A/B).
- PORT-S9 a596e33b25f7690d5: tkglove.skin-gold THE GILDED CAGE footslide fix, VM re-gate e59e771b.
- PORT-S10 a3648a909042d6412: pistol.skin-ice COLD SHOULDER + laser.skin-gold MINTED, full gates moving to VM.
- PORT-S11 a7f1cc06772380796: ICE resting-pile polish (LAST BREATH, RICOCHET, ROOTED, SEED CRYSTAL, CURLING colour) -> b6.4.
Pending decisions: v4 FF to live-v4next 978fb6c92 (only its iphone16 no-film shopplay row is left), then give INTEGRATOR-5 the base.
MAC_TIER1 handed to basha-9f/DEMO (the user's DEMO app build, not kill work); release when DEMO ends.
Crons: PACE CHECK b91427dd deleted (text: CRONS_TO_RESUME.md / this session). Autosync + autopush loops left running; SSD attached.
State files: /Volumes/Workspace/Scratch/coord/PACE.md, SKIN64_AUDIT.md, OPEN_ITEMS.md, killport/SKIN_LAST3_BRIEF_0745.md.
- 03 Nov 08:31 basha-21 paused too; DEMO withdrawn; MAC_TIER1 removed. On resume: re-queue b63 + DEMO (first READY first, tie -> DEMO); act on the live-v4next iphone16 row.
- 03 Nov 08:36 live-v4next 978fb6c92: ALL rows clean (iphone16 69/0 after one VM crash retry). On resume: FF v4 fffdb327 -> 978fb6c92 (log in V4_MOVES.log with a revert line) and give INTEGRATOR-5 the base.
- 03 Nov 09:59 RESUMED (user). SSD attached, loops restarted, v4 FF to 978fb6c9, 6 agents resumed, cron f04f73da.

## 03 Nov 16:52 PAUSED by the user ("pause work")
Agents TaskStopped (resume each with SendMessage; context saved):
- INTEGRATOR-6 a86903964f641baa1: b6.4 = pk-b64 5ddbe44f on v4 978fb6c9 (b62delta fb8d5a58 THE TAIL fix + KT-MID 12d3bc93). Done: statics, VM rows green (leadin 7/1), ot_test wire 86/0 + smlab 84/0, smoke 126/0 FramePacer. TODO: merge KT-MID fixed head (kt/mid-test2 c970ef9d7 when 19/0 on VM + M2) + b62delta 211891c9 (.138 RELATIVITY), drain-film flows + ktmidlab, final staging BuildMac (~6 min, MAC_TIER1) + smoke, then ship to ~/StickBrawl-v3/Builds/Stickbash-03nov-b64 with BUILD.txt. Then b6.5 = v4 dc1aae662 (train 1) + train 2.
- ENGINE-11 a91cfbd8c35259a36: .137/.137b + .138 in b62delta 211891c9. TODO: .138 ramp-in follow-up (-> b6.5), Mac stall A/B (run_p56.sh armed).
- KT-MID a92243f3b4ec50a17: refused-mid race fix (kt/mid-test2 c970ef9d7), awaiting csc + ktmidlab on VM + M2.
- PORT-T8 a450561b4fbda001d: queues. MAC_TIER1 named basha-9f/G5 objects at the pause (basha's; it releases).
Done today: b6.3 shipped; skin films 64/64; kill goal met (KILLGOAL_AUDIT.md); v4 -> dc1aae662 (train 1); DEMO + iOS build 8 + Android beta built; PERF-1 FramePacer; KT-MID mid-round kills in KILL TEST.
Crons: PACE CHECK f04f73da deleted. Autosync + autopush still running; SSD attached.
- 03 Nov 16:52 update: KT-MID finished before the stop: kt/mid-test2 c970ef9d7 (19/0 on M2 + VM lane i5b62), merged by INTEGRATOR-6 into pk-b64 45c54809; INTEGRATOR-6 was on the final b6.4 head 1acbba84 (KT-MID fix + .138?), with one more ktmidlab pending. Resume: INTEGRATOR-6 verifies 1acbba84 contents (fb8d5a58 + c970ef9d7 + 211891c9), drain-film flows + ktmidlab, final staging BuildMac + smoke, ship b6.4. Two fresh VM lanes built with errors=2 (URP setup exceptions) = a VM lane setup issue for PORT-T8. basha-21 paused too; MAC_TIER1 still names basha-9f/G5 (basha deletes it after G5 END).
- 03 Nov 16:52: b6.4 FINAL staging BuildMac of pk-b64 1acbba84 + THE X smoke finished 16:52 (before the stop) at StickFight-play/StickBrawl/Builds/PlayKills-b64. On resume INTEGRATOR-6 confirms its drain-film flows + ktmidlab on 1acbba84, then copies to ~/StickBrawl-v3/Builds/Stickbash-03nov-b64 with BUILD.txt. MAC_TIER1 removed (nothing queued).
- 03 Nov 16:56 HARD PAUSE (user "pause bro, hard pause"): also stopped autosync, autopush and the inbox monitor. On resume restart them first.
- 03 Nov 18:58 RESUMED (user "continue"). SSD attached, loops restarted, cron recreated, T8 / INTEGRATOR-6 / ENGINE-11 resumed.
