# REPLACE NEEDED: every weapon (coordinator, 27 Oct ~22:10; supersedes the strict 21:35 list)
Rule (the user, 27 Oct ~22:00): "in maps there is always these common elements like walls etc, which may have in most of the maps, so using such generic things is okey, so we only use that in map that have it ... those are generic things and not only tied up in 1 or 2 map".
REPLACE NEEDED = a kill that can play on only a FEW maps: <= 8 of the 17 dry maps for missing map elements (K58.mapCheck; ROOM/FOOTING staging and the flooded-sunken DRY FLOOR exception ignored; underwater-only kills count as 1 map).
Source of truth: 58k_replace58.js (generated by _tools/replace58_gen.py from _tools/coord/maptie_audit.jsonl). Those kills show a disabled ⟲ REPLACE NEEDED bar on the weapon pages.
Order: SMG first; other weapons after the user says SMG is done.

**143 kills · 30 weapons**

## ar (4)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| ar.bathysphere | BATHYSPHERE | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| ar.bottomless | BOTTOMLESS | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| ar.lighter | LIGHTER THAN AIR | 7/17 | OPEN SKY, GAP | waiting: a new cinematic kill will take this slot |
| ar.zipline | SNAPBACK | 8/17 | PLATFORM COVER | waiting: a new cinematic kill will take this slot |

## beam (3)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| beam.dead-sea | DEAD SEA | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| beam.milky-sea | MILKY SEA | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| beam.portal | PORTAL | 1/17 | PLATFORM | waiting: a new cinematic kill will take this slot |

## bouncer (3)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| bouncer.gulp | GULP | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| bouncer.mid-firefly | FIREFLY | 8/17 | LIGHT | waiting: a new cinematic kill will take this slot |
| bouncer.the-piston | THE PISTON | 6/17 | CEILING OVERHEAD, CEILING | waiting: a new cinematic kill will take this slot |

## burst (5)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| burst.knock-on-wood | KNOCK ON WOOD | 4/17 | NO WOOD | waiting: a new cinematic kill will take this slot |
| burst.silt-out | SILT-OUT | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| burst.snells-window | SNELL’S WINDOW | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| burst.spall | SPALL | 2/17 | STEEL COVER | waiting: a new cinematic kill will take this slot |
| burst.the-triangle | THE TRIANGLE | 1/17 | NO GLASS OVER A DROP | waiting: a new cinematic kill will take this slot |

## cluster (7)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| cluster.fizz | FIZZ | 5/17 | LIQUID | waiting: a new cinematic kill will take this slot |
| cluster.fools-gold | FOOL'S GOLD | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| cluster.last-broadside | LAST BROADSIDE | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| cluster.mid-binned | BINNED | 4/17 | CONTAINER | waiting: a new cinematic kill will take this slot |
| cluster.mid-overboard | OVERBOARD | 8/17 | A DROP WITH 6 M OF DECK, DROP | waiting: a new cinematic kill will take this slot |
| cluster.staircase | STAIRCASE | 6/17 | A FLIGHT WITH ROOM AT ITS FOOT, STAIRS / SLOPE | waiting: a new cinematic kill will take this slot |
| cluster.the-heavy-bag | THE HEAVY BAG | 4/17 | HANGING_HEAVY | waiting: a new cinematic kill will take this slot |

## fists (2)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| fists.hitchhiker | HITCHHIKER | 0/17 | UNDERWATER, LIQUID | waiting: a new cinematic kill will take this slot |
| fists.re-entry | RE-ENTRY | 8/17 | OPEN SKY | waiting: a new cinematic kill will take this slot |

## flamer (8)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| flamer.air-pocket | AIR POCKET | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| flamer.mirage | MIRAGE | 5/17 | FLOOR | waiting: a new cinematic kill will take this slot |
| flamer.molten-rain | MOLTEN RAIN | 3/17 | PLATFORM | waiting: a new cinematic kill will take this slot |
| flamer.poached | POACHED | 2/17 | CONTAINER | waiting: a new cinematic kill will take this slot |
| flamer.terracotta | TERRACOTTA | 4/17 | LIQUID | waiting: a new cinematic kill will take this slot |
| flamer.toasted | TOASTED | 1/17 | BIG_PROP | waiting: a new cinematic kill will take this slot |
| flamer.viking-funeral | VIKING FUNERAL | 1/17 | LIQUID | waiting: a new cinematic kill will take this slot |
| flamer.which-way-is-up | WHICH WAY IS UP | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## gl (2)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| gl.depth-charge | DEPTH CHARGE | 0/17 | UNDERWATER, LIQUID | waiting: a new cinematic kill will take this slot |
| gl.teeter | TEETER | 0/17 | UNDERWATER, LIQUID | waiting: a new cinematic kill will take this slot |

## glue (11)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| glue.bungee | BUNGEE | 1/17 | DROP | waiting: a new cinematic kill will take this slot |
| glue.concrete-shoes | CONCRETE SHOES | 1/17 | DEEP WATER | waiting: a new cinematic kill will take this slot |
| glue.hang-time | HANG TIME | 1/17 | GAP | waiting: a new cinematic kill will take this slot |
| glue.hot-plate | HOT PLATE | 1/17 | STOVE | waiting: a new cinematic kill will take this slot |
| glue.immovable-object | IMMOVABLE OBJECT | 2/17 | NO LIFT, LIFT SHAFT | waiting: a new cinematic kill will take this slot |
| glue.skin-camo | BIN DAY | 1/17 | DROP | waiting: a new cinematic kill will take this slot |
| glue.skin-cartoon | THE CONTRAPTION | 1/17 | TOASTER | waiting: a new cinematic kill will take this slot |
| glue.skin-classic | KICK ME | 1/17 | DOORWAY | waiting: a new cinematic kill will take this slot |
| glue.skin-gold | GILDED | 1/17 | BED | waiting: a new cinematic kill will take this slot |
| glue.skin-neon | DISCO BALL | 1/17 | CEILING | waiting: a new cinematic kill will take this slot |
| glue.skin-taped | CLOG | 1/17 | WALL | waiting: a new cinematic kill will take this slot |

## golden (2)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| golden.eureka | EUREKA | 4/17 | BREAKABLE_LIGHT | waiting: a new cinematic kill will take this slot |
| golden.never-runs-dry | NEVER RUNS DRY | 4/17 | BREAKABLE_LIGHT | waiting: a new cinematic kill will take this slot |

## gravflip (7)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| gravflip.capsize | CAPSIZE | 1/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| gravflip.mid-belly-flop | BELLY FLOP | 3/17 | A POOL TO STAND IN, OPEN OVERHEAD, LIQUID | waiting: a new cinematic kill will take this slot |
| gravflip.mid-rigged | RIGGED | 6/17 | A TALL CLIMBABLE (LADDER / RIGGING) OVER LEVEL FLOOR, CLIMBABLE | waiting: a new cinematic kill will take this slot |
| gravflip.red-ceiling | THE RED CEILING | 7/17 | CEILING | waiting: a new cinematic kill will take this slot |
| gravflip.rolled-out | ROLLED OUT | 1/17 | ROLLING PIN | waiting: a new cinematic kill will take this slot |
| gravflip.rung-by-rung | RUNG BY RUNG | 8/17 | NO LADDER | waiting: a new cinematic kill will take this slot |
| gravflip.wrong-way-up | WRONG WAY UP | 1/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## hammer (2)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| hammer.dismasted | DISMASTED | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| hammer.patch-job | PATCH JOB | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## handcannon (5)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| handcannon.avalanche | AVALANCHE | 3/17 | BREAKABLE_LIGHT, SKY | waiting: a new cinematic kill will take this slot |
| handcannon.mid-take-a-seat | TAKE A SEAT | 4/17 | CONTAINER, EXPLOSIVE | waiting: a new cinematic kill will take this slot |
| handcannon.skin-ice | PARADOX | 1/17 | SHELTER | waiting: a new cinematic kill will take this slot |
| handcannon.small-cover | SMALL COVER | 4/17 | BREAKABLE_LIGHT | waiting: a new cinematic kill will take this slot |
| handcannon.soft-landing | SOFT LANDING | 7/17 | DROP | waiting: a new cinematic kill will take this slot |

## ice (2)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| ice.anchor-ice | ANCHOR ICE | 1/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| ice.brinicle | BRINICLE | 1/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## knife (2)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| knife.gills | GILLS | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| knife.waterline | WATERLINE | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## laser (11)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| laser.air-con | AIR CON | 1/17 | DROP | waiting: a new cinematic kill will take this slot |
| laser.anchored | ANCHORED | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| laser.hold-on | HOLD ON | 7/17 | PLATFORM | waiting: a new cinematic kill will take this slot |
| laser.lightning-rod | LIGHTNING ROD | 7/17 | OPEN SKY, DROP | waiting: a new cinematic kill will take this slot |
| laser.metronome | METRONOME | 1/17 | HANGING_HEAVY | waiting: a new cinematic kill will take this slot |
| laser.missed-the-jump | MISSED THE JUMP | 3/17 | PLATFORM | waiting: a new cinematic kill will take this slot |
| laser.scarecrow | SCARECROW | 8/17 | OPEN SKY | waiting: a new cinematic kill will take this slot |
| laser.skin-classic | STAR KO | 7/17 | OPEN SKY, DROP | waiting: a new cinematic kill will take this slot |
| laser.strike | STRIKE | 1/17 | EXPLOSIVE | waiting: a new cinematic kill will take this slot |
| laser.stuckup | STUCK UP | 8/17 | PLATFORM | waiting: a new cinematic kill will take this slot |
| laser.undertow | UNDERTOW | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## minigun (5)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| minigun.brrrt | BRRRT | 2/17 | WALL / PILLAR, WALL | waiting: a new cinematic kill will take this slot |
| minigun.red-hot | RED HOT | 8/17 | LIGHT | waiting: a new cinematic kill will take this slot |
| minigun.the-gap | THE GAP | 1/17 | GAP | waiting: a new cinematic kill will take this slot |
| minigun.the-hose | THE HOSE | 1/17 | SHARP | waiting: a new cinematic kill will take this slot |
| minigun.the-lure | THE LURE | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## pistol (6)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| pistol.last-bubble | LAST BUBBLE | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| pistol.mid-in-amber | IN AMBER | 4/17 | TREE / WOOD | waiting: a new cinematic kill will take this slot |
| pistol.mid-live-wire | LIVE WIRE | 6/17 | ELECTRIC | waiting: a new cinematic kill will take this slot |
| pistol.shark-bait | SHARK BAIT | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| pistol.skin-ice | ICICLE | 8/17 | PLATFORM / CEILING OVERHEAD | waiting: a new cinematic kill will take this slot |
| pistol.the-pendulum | THE PENDULUM | 7/17 | PLATFORM / CEILING OVERHEAD | waiting: a new cinematic kill will take this slot |

## portalgun (9)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| portalgun.crash-test | CRASH TEST | 1/17 | LAB | waiting: a new cinematic kill will take this slot |
| portalgun.crossfire | CROSSFIRE | 1/17 | BLOCK | waiting: a new cinematic kill will take this slot |
| portalgun.crush-depth | CRUSH DEPTH | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| portalgun.stranded | STRANDED | 1/17 | CLOCK | waiting: a new cinematic kill will take this slot |
| portalgun.the-dive | THE DIVE | 1/17 | POOL | waiting: a new cinematic kill will take this slot |
| portalgun.the-grand-tour | THE GRAND TOUR | 1/17 | BROADSIDE | waiting: a new cinematic kill will take this slot |
| portalgun.the-haunting | THE HAUNTING | 1/17 | HOUSE | waiting: a new cinematic kill will take this slot |
| portalgun.the-man-in-the-scope | THE MAN IN THE SCOPE | 1/17 | PERCH | waiting: a new cinematic kill will take this slot |
| portalgun.the-original | THE ORIGINAL | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## pump (1)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| pump.pull | PULL! | 8/17 | OPEN SKY | waiting: a new cinematic kill will take this slot |

## revolver (3)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| revolver.drip | DRIP | 4/17 | OVERHEAD | waiting: a new cinematic kill will take this slot |
| revolver.fishbowl | FISHBOWL | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| revolver.the-bends | THE BENDS | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## rpg (11)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| rpg.glow | GLOW | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| rpg.half-mast | HALF-MAST | 1/17 | PILLAR | waiting: a new cinematic kill will take this slot |
| rpg.in-the-works | IN THE WORKS | 1/17 | MOVING | waiting: a new cinematic kill will take this slot |
| rpg.last-floor | LAST FLOOR | 1/17 | DROP | waiting: a new cinematic kill will take this slot |
| rpg.mid-from-above | FROM ABOVE | 1/17 | HATCH | waiting: a new cinematic kill will take this slot |
| rpg.mid-skipping-stone | SKIPPING STONE | 1/17 | LIQUID | waiting: a new cinematic kill will take this slot |
| rpg.mid-the-crate | THE CRATE | 1/17 | CRATE | waiting: a new cinematic kill will take this slot |
| rpg.the-safest-place | THE SAFEST PLACE | 1/17 | LIQUID | waiting: a new cinematic kill will take this slot |
| rpg.the-tail | THE TAIL | 1/17 | WALL | waiting: a new cinematic kill will take this slot |
| rpg.tilt | TILT | 1/17 | BOUNCY | waiting: a new cinematic kill will take this slot |
| rpg.torpedo | TORPEDO | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## sawedoff (3)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| sawedoff.bubble-net | BUBBLE NET | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| sawedoff.dark-below | THE DARK BELOW | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| sawedoff.silver | SILVER | 8/17 | OPEN SKY | waiting: a new cinematic kill will take this slot |

## scythe (2)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| scythe.puffer | PUFFER | 1/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| scythe.reef | THE REEF | 1/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |

## shrink (4)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| shrink.anemone | ANEMONE | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| shrink.food-chain | THE FOOD CHAIN | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| shrink.safe-landing | SAFE LANDING | 3/17 | BIG_PROP | waiting: a new cinematic kill will take this slot |
| shrink.the-drip | THE DRIP | 5/17 | LIQUID | waiting: a new cinematic kill will take this slot |

## smg (1)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| smg.house | BRING THE HOUSE DOWN | 4/17 | A TIMBER BALCONY | being rebuilt now: OPEN HOUSE (a new cinematic kill takes this slot) |

## spear (8)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| spear.fended-off | FENDED OFF | 1/17 | LIQUID | waiting: a new cinematic kill will take this slot |
| spear.flounder | FLOUNDER | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| spear.kelp | KELP | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| spear.skin-taped | THROWN BACK | 1/17 | LIQUID | waiting: a new cinematic kill will take this slot |
| spear.the-bindle | THE BINDLE | 1/17 | CONTAINER | waiting: a new cinematic kill will take this slot |
| spear.the-cue | THE CUE | 1/17 | DROP | waiting: a new cinematic kill will take this slot |
| spear.the-narrow-way | THE NARROW WAY | 4/17 | GAP | waiting: a new cinematic kill will take this slot |
| spear.top-of-the-pole | TOP OF THE POLE | 1/17 | GAP | waiting: a new cinematic kill will take this slot |

## thammer (5)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| thammer.bloom | BLOOM | 1/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| thammer.cavitation | CAVITATION | 1/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| thammer.mid-downburst | DOWNBURST | 8/17 | OPEN SKY | waiting: a new cinematic kill will take this slot |
| thammer.mid-updraft | UPDRAFT | 8/17 | OPEN SKY | waiting: a new cinematic kill will take this slot |
| thammer.obliterated | OBLITERATED | 8/17 | OPEN SKY | waiting: a new cinematic kill will take this slot |

## tkglove (4)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| tkglove.davy-jones | DAVY JONES' LOCKER | 1/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| tkglove.ping | PING | 1/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| tkglove.skin-camo | SHELL GAME | 5/17 | CONTAINER | waiting: a new cinematic kill will take this slot |
| tkglove.tetherball | TETHERBALL | 2/17 | POLE | waiting: a new cinematic kill will take this slot |

## tpdagger (5)
| key | name | plays on | needs | state |
|---|---|---|---|---|
| tpdagger.green-blood | GREEN BLOOD | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| tpdagger.mid-midair | MID-AIR | 1/17 | GAP | waiting: a new cinematic kill will take this slot |
| tpdagger.seesaw | SEESAW | 1/17 | CREATURE | waiting: a new cinematic kill will take this slot |
| tpdagger.squeeze | THE SQUEEZE | 0/17 | UNDERWATER | waiting: a new cinematic kill will take this slot |
| tpdagger.the-miss | THE MISS | 7/17 | WALL | waiting: a new cinematic kill will take this slot |
