# APPROVED, NOT YET BUILT: key moves already owned (coordinator)

These ideas are approved but not yet in `_tools/58k_LEDGER.md`, which builders only fill in once a kill is playable.
**Check BOTH this file and the ledger before you send REPLACE summaries.** A key move or a name listed here is taken.
When your kill goes live, add its ledger line. I move it out of this list.

## Handcannon (N1)
- TOP BREAK: CQB mid-reload with the frame broken open; one round thumbed in during the exchange.
- AIR MAIL: a flying kick's flight reversed at the apex by the knockback.
- RECOIL SPIN: the recoil whips Faris a full turn into a spinning back kick.
- PIECEMEAL: shoot the thrown knife; arm, then leg; he crawls; spine rip at XT.
- PROPELLER: three rounds keep him airborne, spinning flat like a blade (a SPIN, not a juggle).
- PARRY: machete parried down the barrel, locked at the brake, fired through the lock.
- LANDING ZONE: aim at the spot where the acrobat will land (owns lead-the-target).
- FREEZE FRAME: frozen in his flight pose, skids on his back, shatters.
- UPPERCUT: the recoil flips the barrel up into the jaw.
- SHOULDER THROW: seoi-nage, then the brake fired into the chest.
- REELING: a barrel backhand; the head bursts at the top of the reel.
- SIDESTEP: sidestep the bullet, take the gun arm, the knockback spins her.

## Beam (E)
- SPLITTER: thrown gold objects split in mid-air (LONG TAKE).
- HOT SWAP: the core swap fought as a 3-hit combo vs three attackers.
- LOADED: the victim steals the empty cannon; Faris loads it while he squeezes and steers it onto his partner.
- VENT: an ambush from the core-swap steam cloud; his shadow is thrown on the steam.
- BACKSWING: fire timed to the victim's great-axe windup (owns 'time the victim's anticipation').
- THE SIGN YARD: a neon death realm.
- SAME LINE: the beam comes back down the victim's own line of fire into her weapon.
- FIRST BLOOD: Faris takes the hit and holds the charge.
- SKID: the cannon's weight swings Faris 180° on a skid.

## Ice (X5)
- BACK TURNED (chakram feint, her stomping leg frozen) · ONE POINT FOUR (the freeze window as the clock, a frost puddle) · THE CREVASSE (freefall realm down an ice crevasse) · STIFF (a frozen chain whip snapped into a spear) · ICE LANE (Faris slides upright along a frozen lane after the runner; replaces SLOWER) · ICE GARDEN (spike clusters herd him) · BRITTLE (frozen gold goes brittle) · EIGHT (eight neon tracers hang like light-painting) · THE BIND (Faris's frost camo; a sword frozen to the barrel) · COLD DRAW (a revolver frozen into its holster mid-draw).

## Knife (F)
- SPLIT SECOND (blink into the rocket as it leaves her muzzle; the warhead bursts on her) · UNDER THE GUN (blink out from under the muzzle) · THE PRICE (lets the knife in, clamps her arm, blinks: the arm goes with him) · FOLLOW-THROUGH (cartoon mallet; momentum after the cut spins her into the second line) · SUPLEX (German suplex, blink out at the apex) · BREAKOUT (blink out of an ice shell) · FIELD DRESSING (tapes his own forearm mid-fight) · LINES OF GOLD (gold blink rods as cover/terrain) · OUT AND IN (blink back out of the lunge, then in) · LAUNCHED (thrown up by an uppercut, blinks down).

## Glue (X3)
- STOP MOTION (frozen at a flying knee's apex; 540 heel kick) · BACKFIRE (his own shotgun glued to his boot, then under his chin) · SLIPSTREAM (hands glued to his own barrier at the vault; the arms tear off) · PULLED DOWN (glue strands yank his walls flat) · BROKEN BLADE (the katana tip glued, stamped in half, the tip backhanded across the neck) · UNBROKEN (LONG TAKE; both tonfas taken by glue) · PLAY DEAD (the knife hand glued to his own thigh mid-spring) · STICK THE LANDING (glued inverted mid-cartwheel, axe kick) · FIXED BLADE (a machete frozen at neck height; the partner hip-tossed onto it) · REEL IN · LAST STEP (drops onto his own knife held point-up) · ROOTED · BY THE BOOK · JURY-RIGGED (the tank as a flail) · STALKED · TOON PHYSICS · AFTERGLOW · GILT EDGE (gilded limbs as dead weight).

## GL (X3)
- VOLLEY (lobs traded; a back-heeled dud; three rounds meet) · THE HERD (lobs herd her like a sheepdog) · THE SCRAMBLE (a knife fight over a live dud round) · SHADOW ROUND (the second round hidden in the first's smoke) · MORTAR (fire straight up, fight under the 4 s beep) · INDIRECT FIRE (a gold bunker cracked layer by layer) · BOWLING (rounds rolled after a runner) · CAROM (one lob bonks off three) · THE REAL ONE (only the real body bonks a round; decoys shatter).

## Laser (X1)
- SEVEN A SECOND (bolts meet her rounds in mid-air; bullet time) · TOURNIQUET (cauterised stumps all burst open at once) · GOLD IS A MIRROR (bolts reflect off the flat of her blade) · RAILGUN (bolts drive gold spikes through her walls) · THE DARKROOM (realm: each flash hangs up as a print) · FALSE FLAG (fake surrender, gold knives) · RETURN FLIGHT (chakram returns nudged into her) · CLEAN BREAK (spine rip after a bolt shoves the body away) · CUT SHORT (knee mid-sprint, the tumble) · UPSWING (7 bolts walk up him, bending him back like a bow) · PITONS (bolts skid him back like a puck; he climbs the floor on gold pitons) · HOT HANDLE (shoots the weapon; the gold maul fuses to the palms) · TAFFY (cartoon stretch/snap; arms off on the recoil) · A HAND SHORT (one bolt stops a spear charge dead a hand short).

## Sniper (B)
- THE BOLT (close-quarters duel where each bolt cycle is a beat) · THE GLINT (a flicked casing glints as a decoy in a sniper duel) · THE SPOTTER (scope walked up the spotter's signals; a round down his binoculars) · THREE BREATHS (fires only at the bottom of each exhale) · BEFORE THE BRASS LANDS (one falling casing is the clock) · DISMANTLED (rounds through his floor walls take limb after limb) · BUBBLE TRAIL (underwater bubble cone) · QUICKDRAW (the hip shot splits the cylinder in his hand) · SNOWBLIND (blizzard realm) · IN FLIGHT (a 1.6 s round in the air; he steps out of and back into its line) · VISION SLIT (threading a gold wall's slit at range) · CROSSWIND (reading the wind drift off the dust) · HOLDOVER (a dropping round arcs over his wall).

## RPG (I)
- THE QUIVER (she steals his spare rockets; his rocket hits the bundle) · UP AND OVER (Faris rocket-jumps himself over her stream) · ONE ARM (wounded Faris, the tube braced on his knee) · MINED (a spare planted nose-down as a landmine; the empty tube as bait) · ON THE STRAP (the launcher as a flail; the strap disarm) · PIGGYBACK (a rider on his back; back-drop) · HIT THE DECK · THREE SECONDS (the rocket's 3 s airburst) · OFF THE BACK (swing the slung tube off the back faster than a draw) · AROUND THE CORNER (the blast wraps round cover) · THROWN AWAY (the rocket bursts on his thrown pistol) · FLICK-UP (foot flicks the camo tube into his hands) · THE FIRST ROCKET (a fan of fire arrows pins him).

## Others in progress (see each builder's choreo doc in _tools/conv/)
- Golden (NEW-4): ALONG THE ARM · THE STOOP (Faris dives head-first from above like a hawk, four in slow-mo, superhero landing) · HAYMAKER (Faris's own windmill haymaker with the gun; four rounds inside his swing). (HOT BARREL, KNIFE THROWER, ACTIVE CAMO are live.)
- Fists (N2): BELL TO BELL (spine rip), POWERBOMB, THE PLUM, THE BACKFIST.
- Revolver (O): SLIP, BORDER SHIFT, LOW CRAWL, STROBE.
- Pistol (N3): STILL COMING (knife crawl, LAST STAND), NO MORE TRICKS (both forearms, kneeling among the stumps).
- Minigun (MINIGUN): BETWEEN ROUNDS and the rest of its approved list (_tools/conv/cine_minigun.*).

## Names already used live (never reuse)
TURNABOUT · INCOMING (cluster mid) · SPLIT DECISION · STILL STANDING · THE COUNTER · COMBAT ROLL · HIGH NOON · LIGHTHOUSE · THE MIMIC · GOLD THREAD · SIX · HOMECOMING · RED HOT · OPEN HOUSE · DEAD RUN · BOOKENDS · THE LATCH · TAILED · DRIP · DEAD WEIGHT · SCRAP · THE NAIL · LOW BLOW · TOO HEAVY · RAM · IRON AND GOLD · AIR JUGGLE · THE TURN · SKID ROW · HANDSPRING · THE CATCH · SPEED LINES · UNDERNEATH · PASSING SHOT · LOW ROAD · SLIDE LOCK · COLD SHOULDER · TAPED · THE X · THREE MAGS · THE CHAIN · BLIND FIRE · THE STAFF · DOGPILE · TAKEN BACK · STALEMATE · THE MILL · THE DRINK · OPEN WIDE · THE TELL · THE GLINT (sniper; laser.mid-the-glint is being replaced, so its replacement needs a new name) · THE BACKFIST · GOLD IS A MIRROR · RAILGUN · BACKFIRE · HOT SWAP · THE LEAD · FOLLOW-THROUGH · SPLIT SECOND · THE BOLT · THE SIGN YARD · POWERBOMB · BELL TO BELL · THE PLUM · STOP MOTION · SEVEN A SECOND · TOP BREAK · AIR MAIL · RECOIL SPIN
