# PLANS · TELEPORT DAGGER (KILLPAGES-G; page not built yet: Layer 3, P3.G, after the tkglove)
P0.10, written 24 Oct. There's no conversion part. This file holds A (mid-round), B (underwater), C (multi), D (remake) and E (constraints). Every idea was checked against the ledger, TRAPS, DEATHS, REALMS and `38_fin_kills2.js`. **Quality rule (brief §0)** applies to every gore line.

## The real move (dev repo `WeaponDefs.cs:427-433`, `Magic.cs:26-28, 407-653`, `MagicWorld.cs:685-699`)
- **THROW:** 15 m/s plus 25% of Faris's speed, no gravity, at most 1.0 s (~15 m). A lost dagger returns to the hand.
- **BLINK IN FLIGHT:** press again after 0.06 s and Faris blinks to the dagger, keeping 30% of its speed.
- **STUCK IN A SURFACE:** auto-blink 0.07 s later:
  - he stands on a floor, hangs under a ceiling, or appears beside a wall;
  - the blink is cancelled if there's no safe spot.
- **HITS A FOE:** 10 damage, then 0.07 s later the **BACKSTAB**:
  - Faris teleports 0.55 m behind them (or 0.8 m above them as a last resort);
  - 46 damage, unblockable, BACKSTAB!.
- **Blocked:** it fizzles and returns.
- **Effect:** 5 ghost afterimages, rings, sparks.
- **The game's kill:** BACKSTABBED (skewered, held, a blood fountain).
- 8 uses.
- **The blink knife is a different weapon:** a 1.9 m teleport-slash along its line.

## A · MID-ROUND SMALL KILLS (5 × ≤ 3 s; single victim; medium / big / event maps)
1. **PUNCTURE** · death: LIQUEFY drain (PREFERRED) · range close-mid
   - **Concept:** a man is a bag of liquid with a hole in it.
   - **Hook:** the dagger hits (10 damage), the BACKSTAB puts Faris behind him, and Faris doesn't stab. He reaches round and pulls the dagger out of the front.
   - **Arc:** a jet shoots from the hole like a pierced water bag, weakening as the level visibly drops inside him behind the skin. His limbs thin and fold.
   - **Final image:** a flat empty skin on the floor round a spreading puddle, Faris wiping the dagger on its sleeve.
   - **Gore ladder:**
     - XT: a red jet, the level line sloshing behind the skin;
     - H: 60%, darker, no bones;
     - M: a dark jet that stops; he folds pale;
     - L: air hisses out of the hole like a punctured ball and he sags KO;
     - VL: puff.
   - **Checked against:**
     - ice.freeze-thaw (a water bag poked);
     - pistol.bubble-gum (a head swells and pops).
     - This one drains, never bursts.
2. **DISARMED** · death: ARTERY, wrists (OPEN) · range close-mid
   - **Concept:** he'll never hold a gun again.
   - **Hook:** the BACKSTAB arrival behind him, and one flick across both of his wrists as he raises the gun.
   - **Arc:** the gun drops. He holds his wrists up and watches them pump in time with his heartbeat, slower each beat, and kneels.
   - **Final image:** kneeling with his arms held out like an offering, the gun in the pool between his knees.
   - **Gore ladder:**
     - XT: pulsing jets;
     - H: 60%;
     - M: dark lines at the wrists, the gun drops, he kneels and keels over;
     - L: the flick knocks the gun out of his hands and he faints;
     - VL: puff.
   - **Checked against:** the "carotid through the fingers" trap: these are wrists, and he never holds a wound.
3. **FOLDING CHAIR** · death: CRUSH, folded (OPEN) · range mid (replaces COAT HOOK, which laser.mid-coat-hook owns: built and ledgered first, flagged by B)
   - **Concept:** dropped on from the ceiling, he folds like a chair.
   - **Hook:** the dagger is thrown straight up into the CEILING (or a platform's underside) over his head, and the real auto-blink hangs Faris up there under it, upside down, right above him.
   - **Arc:** the man looks up, and Faris lets go. He lands squarely on both shoulders, and the man folds under the weight in one neat Z: knees forward, hips back, spine down.
   - **Final image:** Faris crouched on top of a man folded flat as a deck chair, then standing and stepping off him.
   - **needs:** CEILING / PLATFORM underside within the throw's reach over him, via `s.el`. Otherwise the dagger's apex (the in-flight blink at the top of a straight-up throw) gives the same drop from the air.
   - **Gore ladder:**
     - XT: a wet crunch, blood squeezed from the mouth and nose onto the floor;
     - H: dark;
     - M: the fold with a crunch sound, no blood;
     - L: he's knocked flat under the landing, KO;
     - VL: puff.
   - **Checked against:** DUCK (below) blinks in flight over a ducking man and drops a knee on his neck (spine), a horizontal throw; this is a vertical drop from a ceiling hang onto the shoulders, and the death is the fold. hammer.the-hold (pressed into a slab): here he isn't pressed flat, he folds.
4. **DUCK** · death: SPINE (OPEN) · range close-mid
   - **Concept:** ducking was the mistake.
   - **Hook:** he ducks the throw and grins.
   - **Arc:** Faris re-presses as the dagger passes over him and blinks into the air right above him, carrying 30% of its speed (the real in-flight blink). He drops knees-first onto the back of his neck.
   - **Final image:** folded face-down with Faris crouched on his back. A crack.
   - **Gore ladder:**
     - XT: a crack, a bone spur at the neck, a nosebleed onto the floor;
     - H: no spur;
     - M: a crack sound only;
     - L: he's flattened face-down, KO;
     - VL: puff.
   - **Checked against:**
     - hammer.skipping (spine across the hammer head);
     - pump.tripwire (spineSnap backwards);
     - THE CORD (D below) cuts the cord quietly from behind; this one is a drop from the air.
5. **SINKER** · death: DROWN (OPEN) · range mid · element-dependent
   - **Concept:** pulled under from below.
   - **Hook:** the dagger plops into the water beside him.
   - **Arc:** Faris blinks to it and arrives under the surface. A hand closes on the man's ankle from below and drags him under.
   - **Final image:** bubbles, then a flat calm with his hat floating.
   - **needs:** LIQUID ≥ 1.5 m deep: the Kitchen sink, the Pirate sea, the Sunken Lab flood. Otherwise skip (owed). It's the only one of the five that isn't a works-anywhere kill.
   - **Gore ladder:**
     - XT: a red bloom comes up with the bubbles;
     - M: none;
     - L: he's dunked and comes up spluttering, KO, floating;
     - VL: puff of spray.
   - **Checked against:** pump.fish-in-a-barrel (shot in a barrel).

## B · UNDERWATER (≥ 2 for The Deep; in the game the dagger flies as on land underwater)
1. **CHUM** · LEGENDARY · creature
   - **Concept:** blood in the water.
   - **Hook:** the dagger only nicks him, a thread of red, and Faris blinks away to the far side and waits.
   - **Arc:** the shark's warning chevrons appear (the real event). He swims, trailing the thread.
   - **Final image:** the shark takes him whole in one pass and swims on, his boots kicking out of its mouth, then gone.
   - **needs:** UNDERWATER + CREATURE (shark). With the shark on cooldown at the start: skip (owed).
   - **Gore ladder:**
     - XT: a red cloud where he was;
     - M: none;
     - L: the shark passes and he's gone in a swirl;
     - VL: puff.
2. **PORTHOLE** · EPIC
   - **Concept:** curiosity.
   - **Hook:** the dagger flies in through a gun port of the wreck and Faris blinks in after it. The man swims up and peers in.
   - **Arc:** darkness inside. A hand takes his collar and pulls him in head-first, and he jams at the shoulders.
   - **Final image:** only his legs outside, kicking, then hanging still, bubbles rising from the port.
   - **needs:** OPENING (gun ports, hull breaches, hatches).
   - **Gore ladder:**
     - XT: red drifts out round his shoulders;
     - M: none;
     - L: his legs kick, then go limp, KO;
     - VL: puff out of the port.

## C · MULTI-VICTIM (1, via the chain window: the dagger has no pierce)
- **KNEEL** · LEGENDARY · victims 2.
  - **Real move:** backstab one; from behind him throw over his shoulder at the second; blink behind the second.
  - **Arc:** two blinks, two flicks behind two knees each. Both drop kneeling, facing each other across the gap.
  - **Final image:** they slump forward slowly until their foreheads touch, like two men at prayer.
  - **Death:** ARTERY (behind the knee, OPEN).
  - **Gore ladder:**
    - XT: two pools merging;
    - M: dark lines;
    - L: both kneel and faint;
    - VL: puff.

## D · OLD FINISHER REMAKES (`38_fin_kills2.js:878-927`)
- **BACKSTAB** (EXISTING) → **remade as THE CORD** · EPIC.
  - **The remake keeps:** the dagger thrown past him and the blink to where it lands, right behind him.
  - **Changed:** the blade goes in once at the base of the neck. It cuts the spinal cord, with no fountain.
  - **Arc:** his body goes limp but his eyes keep moving. Faris catches him under the arms and lowers him gently onto his side, like putting a child to bed.
  - **Final image:** his eyes following Faris's boots as they walk away, slowing, closing.
  - **Death:** SPINE (OPEN), the quietest kill in the lane.
- **PINCUSHION** (NEW) → **not remade:** the six daggers are IMPALE / RIDDLED, both RESTING.

## E · CONSTRAINTS FOR THE 15 + 7 PAGE
- **The blink knife (F) owns:**
  - arriving inside him (knife.telefrag);
  - the gap between two frames (knife.the-interval);
  - after-images punched (knife.which-one);
  - blinking while he blinks (knife.blink);
  - the taped grip slipping (knife.skin-taped);
  - the rule of three (knife.behind-you).
- **The dagger's own identity:** the THROW-then-TELEPORT-TO-THE-DAGGER, the auto-blink to floors, ceilings and walls, the in-flight blink, and the BACKSTAB arrival 0.55 m behind.
- **Deaths:** impale is RESTING, so the page avoids the stab as the death. It uses ARTERY, SPINE, LIQUEFY drain, HANG and TENDONS (hamstrings), with the stab as the means, not the image.
