# TELEKINESIS GAUNTLET · 14 REPLACE beat summaries (X4, 28 Oct, STYLE 3 bar: _tools/coord/STYLE3_REALISM.md)

Not to be built until the user approves the STYLE 3 sample (handcannon SHOULDER THROW).

Checked against _tools/58k_LEDGER.md, _tools/coord/APPROVED_IDEAS.md and the names in live 58k_w_*.js.
- No key move is reused.
- Names that clashed were changed: CROWD CONTROL is pistol's, HOLD YOUR BREATH is sniper's, HUMAN SHIELD is AR's.

Every kill:
- map-independent: FLOOR + about 300 u of space, 17 maps (The Deep skips; PING's and DAVY JONES's slots stay The Deep's own);
- trigger → final ≤ 15 s; mids ≤ 3 s;
- a contrasting victim: Fida orange, Hiba pink, Nitha green, Mikku yellow (never cyan Amjad, never white Chotu, never purple Fayiz, who merges with the violet aura);
- no faces, bones, organs or rings; no halving;
- §9 on every level: XT full explode / head pop; VH/H head pop; MEDIUM one limb; LOW a milder ending; VL a cartoon stand-in;
- its own snd58 table with the slow-mo treatment;
- a wide final at roll 0 with both in frame.

**How telekinesis is made REAL (the page's motion rule).** Only the game's moves:
- GRAB: a 0.55 rad cone, 6 m, line of sight; a miss is a ripple, drawn as a heat-shimmer streak, never a ring.
- HOLD: up to 2.5 s, 1.3-3 m out, steered at up to 16 m/s.
- SLAM: a sudden stop at ≥ 5.5 m/s; up to 4, 0.35 s apart.
- HURL: a 1 s human missile that bowls into others.
- Only fighters are grabbed.

Faris's body does the work:
- Every steer is a full-body action from the feet, like hauling a rope, pressing a weight or throwing a ball.
- The weight shifts, the hips lead, and the gauntlet arm is the last link.
- His feet are foot-locked, and his free arm counterbalances.

The held man has real mass:
- inertia lag on every steer;
- his legs trail, his arms flail with overlapping action;
- he fights the hold (twisting, grabbing at the air) with real reaction delays.

Layered MULTICAM is used in 5 of 14 kills (OUTNUMBERED, LINE OF SIGHT, DUMMY, SHADOWBOXING, THE GIVEAWAY).

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## 1 · tkglove.seance → "OUTNUMBERED" (MYTHIC)
- Style: LONG TAKE, 3 victims.
- Victims: Mikku (yellow) with a machete, Fida (orange) with an SMG, Nitha (green) with a bo staff.
- Length: about 14 s.

Beats:
- 0-1.5, real time, handheld master: they spread round him. He backs off to keep them in one line (real measure-keeping).
- 1.5-2.4, FAST 1.6x:
  - Fida opens fire; Faris side-steps off her line.
  - He GRABs Mikku mid-charge and turns his whole body through 160° on a planted rear foot.
  - The HURL: Mikku is a 1 s human missile and bowls into Fida. Both go down tangled; the SMG skitters away and stays.
- 2.4-4.6: Nitha closes. Real staff against an empty hand:
  - two strikes slipped;
  - the third caught on his forearm (a wince, a small tear);
  - he steps inside, and a palm strike drives her back 2 m.
- 4.6-5.0, eased RAMP to 0.1x: Fida, rising, reaches for the SMG. Faris's gauntlet opens toward her while his eyes stay on Nitha.
  - MULTICAM, about 1.1 s: the master; an insert of her fingers an inch from the grip; a low angle on his feet resetting.
  - Slow-mo sound in.
- 5.0: SNAP. He GRABs Fida, yanks her off the floor and SLAMs her down.
- 5.5-8: Nitha comes in again. Faris catches the staff on his forearm, kicks her lead knee and steps back.
  - He GRABs her, hauls her overhead from the hips, and SLAMs her down.
- 8-10.5: Mikku is last, with the machete.
  - Two swings slipped; Faris traps the wrist (real wrist control) and knees him; two steps back.
  - The GRAB lifts him 3 m. SUPER SLOW 0.06x at the top, then the snap: the SLAM.
- Ladder, on each victim's slam:
  - XT: three head pops staggered; the last is the full explode.
  - VH/H: three head pops.
  - MEDIUM: one limb each.
  - LOW: all three knocked out cold.
  - VL: all three in a dizzy heap with stars.
- Final: wide, roll 0. Faris stands in the middle of the three; the SMG, the staff and the machete lie where they fell.

Unique: the first TK long take. The HURL's bowling and real hand-to-hand interleave against three styles.

## 2 · tkglove.orrery → "LINE OF SIGHT" (MYTHIC)
- Style: CHASE.
- Victim: Hiba (pink), a runner with a pistol and one smoke grenade.
- Length: about 12 s.

Beats:
- 0-1.6: she breaks and runs (real sprint mechanics: a forward lean, arms pumping) and fires blind over her shoulder. Faris follows at a jog.
- 1.6: the first GRAB. She cuts sideways out of the cone just as his fist closes; the ripple shimmers past her.
- 2.0-3.4, FAST 1.7x: she pops the smoke grenade and runs through the cloud. The second GRAB fizzles: no line of sight.
- 3.4-5.6: Faris stops at the smoke's edge and listens. Her footsteps go on beyond it; she bursts out of the far side, sprinting. He sprints too, to get the angle (real acceleration, the first steps short).
- 5.6, eased RAMP to 0.08x: she leaps. In mid-air the cone lines up.
  - MULTICAM, about 1 s: the master; an insert of his fingers closing; a low angle on her trailing foot leaving the floor.
  - Slow-mo sound in.
- 6.0: SNAP. The GRAB catches her mid-leap.
  - Her momentum carries on: her legs whip forward and she swings out like a weight on a rope.
  - Faris plants and hauls back with his whole body, and she comes back across the frame at 16 m/s.
- 6.6: the SLAM, into the floor at his feet.
  - XT: the full explode.
  - VH/H: the head pop.
  - MEDIUM: her landing leg.
  - LOW: winded and out cold.
  - VL: the grenade's last puff; she sits up coughing, dazed.
- Final: wide, roll 0, the smoke thinning behind them.

Unique: the grab's own rules (the cone and line of sight) are the whole drama of the chase.

## 3 · tkglove.up → "HEAVYWEIGHT" (EPIC)
- Style: STRONGMAN.
- Victim: Mikku (yellow), with a sledgehammer.
- Length: about 10 s.

Beats:
- 0-2.2: he swings the sledge with real heavy-tool mechanics: a long wind-up, the weight on the back foot, the hips through. Faris gives ground twice, and one swing cracks the floor where he stood.
- 2.3: the GRAB at the end of a swing. The hammer's momentum plus the man's weight pull Faris a step forward. He skids and digs in, into a real deadlift posture: hips back, back flat, knees bent, the gauntlet arm locked.
- 2.6-4.2: the lift, slow and straining. Mikku rises from 1.3 to 3 m, kicking, the hammer still in his hands.
  - The hammer's weight swings him like a pendulum, and Faris counterbalances with his free arm.
  - At 3.5 Faris's knee buckles; he recovers.
- 4.2, eased RAMP to 0.1x: Mikku throws the hammer at him. It tumbles; Faris tilts his head, and it passes an inch from his crown and lands behind him (it stays).
  - Slow-mo sound in.
- 4.8: SNAP. Free of the weight, Faris drives up through his legs and hips in a clean-and-press arc and brings the man over the top: the SLAM.
  - XT: the full explode.
  - VH/H: the head pop.
  - MEDIUM: the arm.
  - LOW: out cold, his hammer beside him.
  - VL: the hammer drops on his toe; he hops, dazed, and sits.
- Final: wide, roll 0.

Unique: telekinesis with felt weight. Faris lifts like a strongman, and the victim's hammer changes the load.

## 4 · tkglove.inside-out → "DUMMY" (EPIC)
- Style: DUEL with a mind game.
- Victim: Nitha (green), with two knives.
- Length: about 10 s.

Beats:
- 0-2: she stalks him and has learned the tell. Each time the gauntlet's glow builds, she side-steps out of the cone: two misses (real footwork); the second ripple tugs her sleeve.
- 2-3.2, FAST 1.6x: she closes with a two-knife combination.
  - Faris gives ground and checks her wrists and elbows (real knife defence with the outside of the forearm).
  - One cut opens his forearm: a small tear and a blood run.
- 3.2-4.0: distance again. The gauntlet comes up and the glow climbs. She commits right.
- 4.0, eased RAMP to 0.08x: it is a dummy. The glow built, but the fist never closed; he is watching her plant foot.
  - MULTICAM, about 1 s: the master; an insert of her plant foot loading; an insert of his still-open fingers.
  - Slow-mo sound in.
- 4.4: SNAP. As her weight commits, the real GRAB catches her at the peak of the side-step.
  - Faris steers her the way she was already going: one turn round him, his hips turning with her.
  - The SLAM.
  - XT: the full explode.
  - VH/H: the head pop.
  - MEDIUM: the knife arm.
  - LOW: out cold, both knives skittering away.
  - VL: she spins out, dizzy, sits on her knives' sheaths.
- Final: wide, roll 0, Faris pressing his free hand to his cut forearm (no tape: knife FIELD DRESSING owns that).

Unique: a faked grab on the weapon's own tell, with the victim's committed momentum turned against her.

## 5 · tkglove.ping → "HELD UNDER" (LEGENDARY, The Deep's own)
- Victim: Fida (orange), free-diving, with a knife.
- Length: about 11 s.
- Underwater physics: slow, heavy strokes and drag on every move.

Beats:
- 0-2: a knife fight in the water. Her slashes shed bubbles off the blade; Faris kicks back out of range.
- 2-3.5: she is out of air. She breaks off and strokes for the surface (a real swim kick, a bubble stream).
- 3.5: the GRAB from below stops her 1 m under the bright surface. Only her fingers break through it.
- 3.5-5.8: the 2.5 s hold. She claws upward and kicks; her last bubbles stream out. Faris hangs below in the dark, the gauntlet glowing.
  - 5.0, eased RAMP to 0.1x on the last bubbles; muffled underwater slow-mo sound plus a heartbeat.
- 6.0: SNAP; the hold's time is up. Faris hauls down with his whole body, scissor-kicking to brace, and drags her 6 m to the seabed: the SLAM (a sand cloud).
  - XT: the full explode in a slow red cloud; the pieces drift down.
  - VH/H: the head pop.
  - MEDIUM: an arm drifts away.
  - LOW: limp, she floats up, unconscious.
  - VL: he lets go; she shoots to the surface, gasping and alive.
- Final: wide, roll 0, the red cloud thinning.

Unique: drowned at arm's length from air, held under the surface by the hold's own 2.5 s timer.

## 6 · tkglove.davy-jones → "HEAD ON" (EPIC, The Deep's own)
- Victims: Mikku (yellow) with a harpoon gun, and Nitha (green) with a knife.
- Length: about 11 s, underwater.

Beats:
- 0-2: they come from two sides. Mikku fires: SUPER SLOW 0.06x on the harpoon's bubble trail, and Faris twists through the slow water to let it pass.
- 2.4: the GRAB on Mikku. Underwater the steer fights the drag: a wide, slow arc, Faris's whole body rotating and his legs kicking against the torque.
- 3.0-4.5: Nitha closes. Faris drives Mikku into her like a battering ram: the dragged underwater HURL.
  - They collide head-on in a slow tangle of bubbles; her knife drifts free.
- 4.5-7.5: they separate, dazed.
  - Faris GRABs Nitha and SLAMs her into the seabed.
  - Mikku reloads frantically; RAMP to 0.1x as he aims.
  - The GRAB yanks him off-line as he fires: the harpoon goes into the sand.
  - SNAP: the SLAM beside her.
- Ladder, each on their slam:
  - XT: two full explodes.
  - VH/H: two head pops.
  - MEDIUM: one limb each.
  - LOW: both knocked out, floating.
  - VL: tangled together in the harpoon line, spinning slowly.
- Final: wide, roll 0.

Unique: the underwater HURL, slowed by drag, used as a battering ram.

## 7 · tkglove.wastepaper → "PRESSED" (BONUS, still the remake of the old finisher CRUSHED)
- Victim: Hiba (pink), with a pistol.
- Length: about 9 s.

Beats:
- 0-1.5: she fires; Faris walks into it, rolling his shoulder off the line. One round grazes him.
- 1.5: the GRAB lifts her 2 m (the remake keeps the old lift).
- 1.8-4.0: Faris turns his palm down and presses, lowering his own weight into it. The hold drives her down to the floor.
  - She fights it with a real push-up against the pressure: her arms tremble, her elbows give, one knee, then flat.
  - The pistol skitters away and stays.
- 4.0, eased RAMP to 0.1x: he lifts her 1 m and raises his fist overhead for a hammer-fist, his whole body dropping into it from the hips. Slow-mo sound in.
- 4.4: SNAP. The hammer-fist SLAMs her flat.
  - XT: the full explode.
  - VH/H: the head pop.
  - MEDIUM: the gun arm.
  - LOW: pinned and out cold.
  - VL: pressed into a sitting heap, dazed.
- Final: wide, roll 0.

Unique: the old CRUSHED (a lift, then a crush), done with real strength against strength; no crumpling.

## 8 · tkglove.skin-cartoon → "SHADOWBOXING" (EPIC)
- Victim: Fida (orange), a boxer.
- Length: about 10 s.
- Cartoon skin: thick ink, the aura a big pink cartoon boxing glove, POW / BAM / BONK words. The motion stays real.

Beats:
- 0-2: a real exchange. She works jab-jab-cross; Faris slips and rolls.
- 2-2.6: he steps out of range. She follows, and the GRAB holds her 2 m out, feet off the floor.
- 2.6-5.0, FAST 1.6x: Faris shadowboxes: jab, cross, hook, a body shot, each one thrown from his feet and hips. The cartoon glove lands every punch on her at range, in sync, and her head snaps with real reaction delays.
- 5.0, eased RAMP to 0.08x: he drops his level and loads the uppercut.
  - MULTICAM, about 1 s: the master; an insert of his back foot pivoting; an insert of the cartoon glove rising under her chin.
  - Slow-mo sound in.
- 5.4: SNAP. The uppercut throws her up 3 m, and she comes down: the SLAM.
  - XT: the full explode with a POW.
  - VH/H: the head pop on the uppercut, with a POW.
  - MEDIUM: the hook takes the arm.
  - LOW: KO, stars and a DING.
  - VL: her cat ears spin off; she wobbles and sits.
- Final: wide, roll 0.

Unique: Faris's real boxing drives the hold at range.

## 9 · tkglove.skin-taped → "PERCUSSIVE" (RARE)
- Victim: Mikku (yellow), with a knife.
- Length: about 11 s.
- Taped skin: the worn gauntlet.

Beats:
- 0-1.5: Faris GRABs, and the worn gauntlet sputters: sparks at the tape seams, the aura flickering. Mikku rises 30 cm, drops, shakes it off and charges.
- 1.5-4.0: forced hand-to-hand.
  - Faris uses the dead gauntlet as a hard forearm guard (clank on the plating).
  - He counters with an elbow and a sweep; Mikku falls and rolls up.
- 4.0: Faris bangs the gauntlet against his own thigh, twice, the tape flapping. The aura coughs back on.
- 4.4, eased RAMP to 0.1x: Mikku lunges. The GRAB catches him at full extension, the knife tip 20 cm from Faris's chest. Slow-mo sound in.
- 4.8: SNAP. The gauntlet holds. Faris sweeps his arm down: the SLAM.
  - XT: the full explode.
  - VH/H: the head pop.
  - MEDIUM: the knife arm.
  - LOW: out cold.
  - VL: the gauntlet dies mid-slam and drops him on his seat, dazed.
- Final: wide, roll 0. The gauntlet dies again; Faris shakes his hand.

Unique: the weapon fails mid-fight and is woken with a slap. No taping (knife FIELD DRESSING owns that).

## 10 · tkglove.skin-ice → "THE GIVEAWAY" (LEGENDARY)
- Victim: Nitha (green), with a pistol.
- Length: about 11 s.
- Ice skin: frost on the gauntlet, a cold grade.

Beats:
- 0-2: a short gunfight. Faris exhales on the frosting gauntlet, and a freezing mist rolls out knee-high over the floor.
- 2-4: she drops into the mist and goes still, crouched (no crawl: revolver LOW CRAWL owns that). Faris walks slowly through it, his own breath fogging.
- 4-6, eased RAMP to 0.1x: silence (slow-mo sound, heartbeat). A thin breath plume rises out of the mist 3 m to his left.
  - MULTICAM, about 1.1 s: the master; an insert of the plume; a low angle under the mist on her crouched shape.
- 6.0: SNAP. The GRAB drags her up out of the mist, a sheet of it pouring off her, frost on her limbs.
- 6.4: Faris turns, and the SLAM blasts the mist outward.
  - XT: the full explode.
  - VH/H: the head pop.
  - MEDIUM: the gun arm.
  - LOW: out cold in the clearing mist.
  - VL: she sneezes and sits up, shivering.
- Final: wide, roll 0, the mist settling.

Unique: she hides in the gauntlet's own cold and is betrayed by her breath.

## 11 · tkglove.skin-neon → "OVERDRIVE" (LEGENDARY)
- Victim: Fida (orange), with a katana.
- Length: about 10 s.
- Neon skin: a neon-noir grade, with the gauntlet as the key light and long shadows.

Beats:
- 0-2.5: a katana duel. She cuts; Faris evades with real footwork, and the glow throws her blade's shadow huge across the floor.
- 2.5: the GRAB catches her mid-cut. She is lifted, the katana still in her hand.
- 2.8-4.5: Faris tightens his fist in stages, and the glow on her climbs from pink to white-hot. She slashes at the air; the katana falls and sticks in the floor (it stays).
- 4.5, eased RAMP to 0.06x: the glow peaks, and the world drains of colour except the neon. Slow-mo sound in.
- 5.0: SNAP. The SLAM.
  - XT: the full explode. Her pieces glow neon on the floor and go out one by one.
  - VH/H: the head pop, glowing.
  - MEDIUM: the sword arm.
  - LOW: the glow cuts out and she drops, out cold.
  - VL: the neon fizzles and she sits, dazed, beside her katana.
- Final: wide, roll 0.

Unique: the glow is the strength meter, and the burst leaves pieces of light that fade.

## 12 · tkglove.mid-breathless → "COME HERE" (mid, 2.8 s)
- Victim: Hiba (pink), with a baton.
- 0-0.8: she charges, baton raised.
- 0.8: the GRAB at 4 m and a hard yank (his rear foot steps back, his hips turn). She flies at him faster than she ran.
- 1.0, RAMP to 0.1x for 0.3 s: he chambers the elbow as she arrives. Slow-mo sound.
- 1.3: SNAP. The elbow meets her (a real contact, STYLE.meleeHit).
  - XT/VH/H: the head pop.
  - MEDIUM: one limb off (the ladder).
  - LOW: out cold.
  - VL: her own baton bonks her head; she sits.
- 2.0-2.8: the wide final.

Unique: a pull INTO a strike. WHIPLASH stops him dead short of Faris's face; this one connects.

## 13 · tkglove.mid-toothpaste → "LEGS OUT" (mid, 2.6 s)
- Victim: Nitha (green), sprinting in with a spear.
- 0-0.6: her sprint.
- 0.6: the GRAB, with Faris's yank forward and low, like a judo foot sweep. Her feet shoot out, and she goes horizontal at waist height: arms flung back, head whipping.
- 0.9, RAMP to 0.1x: horizontal in the air. Faris drops his fist like slamming a door.
- 1.3: SNAP. The SLAM onto her back.
  - XT: the full explode.
  - VH/H: the head pop.
  - MEDIUM: a leg.
  - LOW: out cold.
  - VL: the spear clatters down beside her; she sits up, dazed.
- 1.9-2.6: the wide final.

Unique: a telekinetic foot sweep.

## 14 · tkglove.mid-the-fly → "OVERHAND" (mid, 2.9 s)
- Victim: Mikku (yellow), with a pistol.
- 0-0.5: he fires. The GRAB.
- 0.5-1.2: he is drawn up and back, high behind Faris's shoulder: the wind-up. Faris's front knee lifts like a pitcher's.
- 1.2, RAMP to 0.1x at the top of the arc. Slow-mo sound.
- 1.5: SNAP. The overhand delivery: stride, hip turn, the arm last. He arcs over the top and down into the floor in front: the SLAM.
  - XT: the full explode.
  - VH/H: the head pop.
  - MEDIUM: an arm.
  - LOW: out cold.
  - VL: he bounces, sits up dizzy.
- 2.0-2.9: the wide final.

Unique: a pitcher's delivery as the steer.

**APPROVED as plan (coordinator 28 Oct): build watch item: SHADOWBOXING's cartoon-glove aura + POW stay quick flavour on the cartoon skin, never a gag beat.**
