# PLANS · TELEKINESIS GAUNTLET (KILLPAGES-G; page not built yet: Layer 3, P3.G, after the scythe)
P0.10, written 24 Oct. There's no conversion part. This file holds A (the mid-round set), B (the underwater pair), C (multi-victim), D (the remake) and E (constraints). Every idea was checked against the ledger, TRAPS, DEATHS, REALMS and `38_fin_kills2.js`. **Quality rule (brief §0)** applies to every gore line.

## The real move (dev repo `WeaponDefs.cs:418-426`, `Magic.cs:19-25, 340-404`, `MagicWorld.cs:165-310, 606-631`)
- **GRAB:** the foe nearest the aim line within 6 m, inside 0.55 rad, in line of sight. A miss is a ripple (0.35 s, no use spent).
- **HOLD:** up to 2.5 s.
  - The foe floats 1.3-3.0 m out along the aim, lifted 0.14 m with a bob, following at up to 16 m/s, held in hitstun.
  - Faris steers with the aim.
  - A fall from the hold is credited to him.
- **SLAM:** a sudden stop against a wall or the floor at ≥ 5.5 m/s does 16 × k damage (k 0.5-1.6), unblockable, SLAMMED!; 0.35 s between slams.
- **HURL:** on release (or at 2.5 s):
  - 12 damage, knockdown, knockback aim × 12.5 + 1.2 up;
  - a human missile for 1 s that bowls into others;
  - up to 3 more slams in 1.5 s.
- **Bots** dangle the foe over the nearest drop or a wall.
- 6 uses; kill style 8 (floor slam) or 0; the word is SLAMMED!.
- **Underwater:** the lifted foe skips its water step, but the hurl is dragged.

## A · MID-ROUND SMALL KILLS (5 × ≤ 3 s; single victim; medium / big / event maps)
Grab range close-mid for all. Every death is different, PREFERRED or OPEN.

1. **WRUNG** · death SPINE (OPEN)
   - **Concept:** wrung out like a wet towel.
   - **Hook:** the hold turns him in the air, the hips one way, the shoulders the other.
   - **Arc:** Faris twists his fist. The torso winds round once, twice, with a creak, and blood wrings out of his sleeves and trouser cuffs in drips.
   - **Final image:** he's dropped, twisted like a rope, lying wound round himself in his own wrung-out puddle.
   - **air:** yes (the grab works on airborne foes).
   - **Gore ladder:**
     - XT: blood wrung out of every cuff, the twist creaking;
     - H: 60%, dark drips;
     - M: no blood. The twist stops at one turn and he flops;
     - L: he's spun round and round like a top and dropped dizzy, KO;
     - VL: he spins and puffs out.
   - **Checked against:** smg.xray-chain (folded like a puppet) and pump.tripwire (spineSnap backwards). No wringing exists.
2. **KNOT** · death: contortion (TENDONS family, PREFERRED)
   - **Concept:** tied in a knot.
   - **Hook:** his arms and legs are drawn round each other in the air like rope being tied.
   - **Arc:** over, under and through, cinched tight with a creak of every joint.
   - **Final image:** a man-sized knot lying on the floor, one hand sticking out still twitching.
   - **Gore ladder:**
     - XT: the joints pop with blood at the elbows and knees;
     - H: dark;
     - M: no pops; a tight loose knot;
     - L: the limbs fold round him like a hug and he's set down KO;
     - VL: the knot puffs away.
   - **Checked against:** laser.skin-cartoon (accordion pleats, a CARTOON trap) and laser.four-corners (limbs to the corners). There's no knot in the ledger.
3. **TETHERBALL** · death: CRUSH / wrap (OPEN)
   - **Concept:** a tetherball game with a man.
   - **Hook:** the hold swings him round the nearest PILLAR, mast or pole.
   - **Arc:** faster each lap until the hurl wraps him round it in a spiral like the ball's rope.
   - **Final image:** he's bent round the pole, wrapped twice, sliding slowly down it.
   - **needs:** PILLAR / pole / mast / column / lamp post via `s.el`:
     - the Desert Forts arch pillar;
     - a Temple pillar;
     - an Atrium column;
     - the Military flagpole;
     - a Pirate mast;
     - the Clock Tower gear axle;
     - a Kitchen faucet arch;
     - a Pinball rail post.
     - Fallback: the nearest WALL corner.
   - **Gore ladder:**
     - XT: blood flicked off on each lap and a crack at the wrap;
     - M: no blood, a thump;
     - L: he spins round the pole and drops dizzy;
     - VL: puff.
   - **Checked against:** laser.metronome (in time with the spike ball). No tetherball exists.
4. **UP** · death: implied CRUSH, off-screen
   - **Concept:** what goes up.
   - **Hook:** the hold lifts him gently higher and higher, like a released balloon.
   - **Arc:** he drifts up out of reach, kicking, past the top of the frame. Faris closes his fist: a faint crunch from above, then silence.
   - **Final image:** one drop of blood falls back down onto Faris's cheek, and he wipes it with his thumb.
   - **needs:** headroom. Under a ceiling it's pressed into the ceiling out of frame, and a hairline crack and dust come down with the drop.
   - **Gore ladder:**
     - XT / H: one drop;
     - M: a drop of dark rain;
     - L: a feather drifts down;
     - VL: a puff of dust drifts down.
   - **Checked against:** ar.skin-cartoon (a drop of blood off the end of a painting). This one falls from the sky, out of a man never seen again.
5. **SPHERE** · death: HOLLOW (pores, PREFERRED)
   - **Concept:** the gauntlet can hold anything, even the blood in you.
   - **Hook:** a red mist beads out of every pore and gathers over Faris's palm.
   - **Arc:** a perfect wobbling sphere of his blood hangs over the gauntlet while he goes pale, grey, then a dry shell, and folds.
   - **Final image:** Faris lets the sphere drop. SPLASH across the floor beside the empty shell.
   - **Gore ladder:**
     - XT: the full sphere and splash;
     - H: 60%, darker;
     - M: a small dark sphere, and he goes pale and folds;
     - L: the gauntlet pulls a shimmer of light out of him and he faints;
     - VL: a puff of sparkles.
   - **Checked against:** thammer DRAINED (charge drunk by the hammer); hollow has 2 uses.

## B · UNDERWATER (≥ 2 for The Deep)
1. **THE ANGLER** · LEGENDARY · creature
   - **Concept:** the abyss keeps something.
   - **Hook:** the hold lowers him slowly past the ledges into the abyss dark (the bots' dangle, made dread).
   - **Arc:** the light fades off his face. A lure glows behind him and he turns to it, relieved.
   - **Final image:** the anglerfish's jaws close on him in one chomp. The lure swings, then dims.
   - **needs:** UNDERWATER + CREATURE (the anglerfish event: lure, pull, chomp, MapDeepEvents.cs). With the angler on cooldown at the start: skip (owed).
   - **Gore ladder:**
     - XT: a red cloud from the jaws;
     - M: none;
     - L: the chomp happens off-screen in the dark, the lure goes out;
     - VL: puff.
2. **DAVY JONES' LOCKER** · EPIC
   - **Concept:** the idiom made literal.
   - **Hook:** the hold folds him into the wreck's treasure chest.
   - **Arc:** coins and pearls spill out as he's crammed. The lid slams and the chest sinks into the sand with a few bubbles.
   - **Final image:** one gold coin floats up out of the lid's seam.
   - **needs:** CONTAINER (a Deep treasure chest).
   - **Gore ladder:**
     - XT: red threads seep from the lid seam;
     - M: none;
     - L: he's stuffed in, the lid shuts, he knocks twice;
     - VL: puff from the seam.

## C · MULTI-VICTIM (1)
- **CLACKERS** · LEGENDARY · victims 2.
  - **Concept:** two men as a pair of clacker balls.
  - **Real move:** the hold-and-steer on one, with the human missile bowling the other; the chain window.
  - **Arc:** both are held and knocked together faster and faster, click-clack.
  - **Final image:** two crumpled men dropped in a heap.
  - **Gore ladder:**
    - XT: blood on every clack;
    - M: thumps;
    - L: they bonk heads and drop KO;
    - VL: puff.
  - **Checked against:** beam.chest-bump (two welded at the chest): nothing welds here.

## D · OLD FINISHER REMAKES (`38_fin_kills2.js:826-876`)
- **CRUSHED** (EXISTING) → **remade as WASTEPAPER** · EPIC.
  - **The remake keeps:** the lift, the fist closing, the crumple and the hurl.
  - **New:** he's crumpled like a sheet of paper into a tight ball. The hurl is a trick shot into the nearest CONTAINER (bin, barrel, crate, the Retro Bin, the Kitchen sink), banked off a wall, rattling round the rim and in.
  - **Death:** CRUSH / PAPER ball (OPEN).
  - **Checked against:**
    - thammer CAVITATION (a water sphere's collapse);
    - laser cube kills (pressed).
- **QUARTERED** (NEW) → **not remade:** limbs off is RESTING, and the four-way pull is laser.four-corners's image.

## E · CONSTRAINTS FOR THE 15 + 7 PAGE
- **Owned elsewhere:**
  - ice.cold-hands owns hands round a throat, so no self-strangling;
  - knife DOUBLE TAKE owns the head that keeps turning;
  - galvanised owns the corpse made to dance;
  - speedsabre.pinball owns air-juggles;
  - laser.keepy-uppy owns juggling a head;
  - fists.spineless owns pulling the spine and head out.
- **The game's real hooks to build on:**
  - the 2.5 s hold;
  - the steer;
  - SLAMMED! into walls and floors;
  - the human missile;
  - the bots' dangle over a drop.

## F · THE 15-FILM PAGE PLAN (25 Oct 01:50, at the 23:58 bar; for the coordinator's clash check BEFORE beat sheets)
The real move: GRAB (nearest foe in the aim cone, 6 m) · HOLD 2.5 s (floats 1.3-3 m out, steered, a bob) · SLAM into wall / floor at ≥ 5.5 m/s (SLAMMED!, up to 4) · HURL (a human missile for 1 s) · the bots' dangle over a drop. Dropped from the 24 Oct list: WRUNG (fists.mid-wrung-out owns a wrung limb). Checked: portalgun CRASH TEST, knife VANISHING ACT (floating sections), laser ACCORDION, speedsabre DECKCHAIR, fists JACKKNIFE.
| # | kill | rarity | concept · death (family) | map element |
|---|---|---|---|---|
| 1 | BENT | COMMON | the psychic spoon-bend: Faris rubs thumb on finger and he bends backwards at the waist like a spoon until his head meets his heels, then the "bowl" twists · SPINE (RESTING exemption: the spoon-bend IS the concept) | - |
| 2 | RAG DOLL | COMMON | the game's SLAMMED! played to the end: held and beaten against the floor and the walls like a dog shakes a toy, each slam breaking one named thing, the fourth through the floor | WALL / breakable floor or platform (destruct kit) |
| 3 | KNOT | RARE | tied in a knot: over, under, through, cinched, every joint popping · TENDONS (exemption: the knot IS the concept) | - |
| 4 | TETHERBALL | RARE | swung round the nearest pole faster each lap until the hurl wraps him round it like the ball's rope · CRUSH wrap (exemption) | PILLAR / pole / mast / column / lamp post |
| 5 | THE DANGLE | RARE | the bots' dangle made a tease: held out over the drop at arm's length, let go, caught an inch above the bottom (relief), then slammed the last inch at full speed · fall | DROP |
| 6 | UP | EPIC | what goes up: lifted gently higher and higher; Faris closes his fist: crushed into the ceiling (or crumpled at altitude under open sky); red rain; one drop on Faris's cheek · CRUSH (exemption) | CEILING / sky |
| 7 | INSIDE OUT | EPIC | the gauntlet turns him inside out like a sock, through the mouth: a glistening man of organs stands a beat · GUTS (exemption: inside-out IS the concept) | - |
| 8 | THE SPHERE | EPIC | his blood drawn out through every pore into a wobbling sphere over the palm; the dry shell folds; SPLASH · HOLLOW (OPEN) | - |
| 9 | CENTRIFUGE | EPIC | spun on the spot in the hold faster and faster until his blood separates like a centrifuged sample: dark red sinks to his feet, the pale plasma rises, bands through his body; the feet burst · LIQUEFY / separation (OPEN, crafted) | - |
| 10 | POLTERGEIST | LEGENDARY | everything loose in the arena lifts and comes at him from every side (crates, barrels, bottles, bricks prised from the walls, the lamp), and the arena's junk buries and pins him · IMPALE / CRUSH (exemption: the whole room thrown IS the concept) | destruct kit: every breakable / light / container on the map |
| 11 | THE DIAMOND | LEGENDARY | pressure: the hold compresses him smaller and smaller, bones creaking, blood squeezed out, into a red diamond that drops into Faris's palm · CRYSTALS (OPEN; a pressure crush, never a singularity: unlike OBLITERATED's bead and THE DRAW) | - |
| 12 | CLACKERS | LEGENDARY · MULTI (2) | two men as clacker balls, held and knocked together faster and faster, click-clack | - |
| 13 | WASTEPAPER | BONUS (remake of CRUSHED) | crumpled like a sheet of paper into a tight ball, bank-shot into the nearest bin / barrel / crate · PAPER (OPEN) | CONTAINER |
| 14 | THE SÉANCE | MYTHIC realm | the dead at a round parlour table holding hands; the table rises; he is drawn into the empty chair; the dead press his hands to the wood and the table takes him into its grain (crafted; to register) | realm |
| 15 | THE ORRERY | MYTHIC realm | a starless dome of brass: a vast orrery whose planets are the dead, pinned on its arms round a black sun; he is mounted on the empty arm and the clockwork spins up (crafted; to register) | realm |
- **Underwater:** THE ANGLER (CREATURE event: lowered into the abyss to the lure, the chomp) and DAVY JONES' LOCKER (CONTAINER chest: crammed in, sunk).
- **Mids (6) and skins (7):** designed next, against the skin traps, after this list clears.

## G · STATUS (25 Oct 05:58, KILLPAGES-G): BUILT, every final checked at XT
- 58k_tkglove.html: 30 kills, probe 24 registered + 6 mids, all ready, 0 errors.
- Files: 58k_w_tkglove.js (kit + BENT) · _2 RAG DOLL, KNOT, TETHERBALL (home base), THE DANGLE (home backyard) · _3 UP, INSIDE OUT,
  THE SPHERE, SPUN DOWN · _4 THE DIAMOND, GLASS STORM, CLACKERS, WASTEPAPER (bonus), PING + DAVY JONES' LOCKER (The Deep) ·
  _5 the 7 skins (THE CHOKE, BALLOON ANIMAL, SPLINT, SHELL GAME, CORE SAMPLE, LAVA LAMP, THE GILDED CAGE) · _6 THE SÉANCE ·
  _7 THE ORRERY · _mid TOOTHPASTE, POP, PUT AWAY (heap landing), WHIPLASH, BREATHLESS, THE FLY.
- Map elements: RAG DOLL (WALL), TETHERBALL (POLE), THE DANGLE (DROP), GLASS STORM (LIGHT / glass), WASTEPAPER (CONTAINER or
  cast bin), SHELL GAME (CONTAINER), PING (EVENT sonar), PUT AWAY (CEILING / PLATFORM + props).
- Realms: THE SÉANCE ('g.float' / 'g.planchette'), THE ORRERY ('g.wheel' / 'g.lid').
- Contact sheets: /Volumes/Workspace/Scratch/G/out/tk_contact_pairs.jpg (action + final per kill, rotated across arenas),
  tk_last_a.jpg / tk_last_b.jpg / tk_last_m.jpg / tk_last_s.jpg (finals at XT), maps_tkglove.txt (coverage).
