# SNIPER (10 unbuilt) + BOUNCER (4) REPLACE summaries · rewritten to the STYLE 3 bar (B, 28 Oct) · for the coordinator's OK

Builds wait until the user approves the STYLE 3 sample (handcannon SHOULDER THROW).

## The bar every kill below is held to
- **Motion:** hand-keyed from real timing, with a CoM/contact check and foot locks. The CMU mocap fight clips are used where one fits (walk, run, crawl, crouch).
- **Clock:** the film clock runs on K58.REAL.timeRamp with eased 0.2-0.35 s ramps. Fast motion (1.5-2x) in the exchanges; super slow motion (0.05-0.12x) only on the 1-2 key moments; snap back to 1x on the payoff.
- **Slow-mo sound:** slowmoAudio every time the clock drops below 0.5.
- **Grade:**
  - CINEMA for the whole film;
  - SLOWMO_COLD in the slow motion;
  - a 1-2 frame IMPACT_SPLIT on the big hits;
  - light grain, a gentle vignette;
  - no rings.
- **Multicam:** used on 5 of the 14 (marked MC). That's about 1 in 3, ≤ 1.2 s on screen, inside the slow-mo.
- **Gore and finals:** STYLE gore with the §9 ladder. A wide final at roll 0 with both bodies in frame, contrasting victims.
- **Limits:**
  - 15/17 maps or better;
  - trigger → final ≤ 15 s;
  - perf p95 ≤ 16.7 ms per tier;
  - own snd58.

## SNIPER

| slot | kill | the motion (what makes it real) | speed / camera | payoff (§9) |
|---|---|---|---|---|
| the-bait | **IN FLIGHT** | Faris prone at the far end of the floor: breath, cheek weld, trigger squeeze (no jerk). The victim walks unaware, bends to pick up his dropped gun (hip hinge, knees soft), straightens, and turns his head to look round. | The round is 1.6 s in flight. MC: the master wide, a tight insert riding the round, and a low angle on his boots stepping back into its line. 0.08x on the last 0.3 s of flight. | XT/VH/H a head pop; M the chest; L the shoulder, he spins down; VL the round clips his gun out of his hand and he dives flat. |
| the-last-look | **VISION SLIT** | He kneels behind a gold wall he casts, his eye at its one slit, shoulders rising and falling. Faris walks the crosshair onto the slit at distance, settles, exhales. | A slow push down the scope. 0.06x as the round threads the slit (the camera rides it through the gap). | Head pop behind the wall; he drops back whole; the wall un-inks. |
| sling | **CROSSWIND** | A gale: real cloth and dust drift, the victim leaning into the wind as he crosses. Round 1 curves wide (the tracer bends). Faris reads the dust, holds off into the wind, corrects twice. | Fast motion (1.6x) on his run. MC on round 3: the wide, the crosshair held off, the dust at the muzzle. | Round 2 takes the arm; round 3 the belly (limb + the short intestine at XT). |
| rehearsal | **HOLDOVER** | At maximum range he crouches behind a low cast wall. Faris raises the rifle by the holdover marks, the barrel well above the wall line. | 0.1x on the arc: a dotted drop line, the round coming down onto him from above. | Head pop from above; the body slumps into the wall. |
| bone-flowers | **BUBBLE TRAIL** (the Deep) | A speargun diver swims real flutter kicks with a drifting body line. Faris floats prone in the water. | The round's bubble cone at 0.05x. MC: the wide, the cone, his fins. | The speargun arm off, then the head pop in a red cloud; the bubbles carry the soul up. |
| eight-bells | **THE SPOTTER** | A spotter lies prone with binoculars, giving hand signals with real wrist snaps. Faris walks the scope up the signalling arm to the glass. | A slow push. 0.08x down the binocular barrel. | Head pop; the binoculars land and stay. |
| the-cloud | **QUICKDRAW** | A gunslinger at mid range: a weight shift, his draw from the hip (a real draw: clear the holster, rotate, punch out). Faris hip-fires the rifle from a low ready. | MC at the shot: both draws in panels, then the two rounds passing each other at 0.05x. | His round splits the revolver's cylinder (the gun hand off); the bolt cycles; head pop. |
| the-brass | **BEFORE THE BRASS LANDS** | One ejected casing spins as the clock. Inside its fall: the victim's knife throw (a real overarm throw, weight onto the front foot), the knife deflected off the stock, Faris's bolt cycle, round two. | The whole sequence at 0.1x, with the casing always in frame. | The casing touches the floor as the round lands: full body explosion (XT), a head pop at VH/H. |
| the-bag | **DISMANTLED** | Wounded, he crawls (a real army crawl: elbows, knees, hip shift) and casts gold walls from his free hand. Faris walks after him, working the bolt with each step. | Real time, dread. Each round goes through a wall at 0.12x. | Arm, leg, arm, leg; no head pop; the soul rises from the limbless body. |
| the-watched | **SNOWBLIND** (DEATH REALM) | A blizzard realm where only Faris's red line shows. The victim runs in deep snow (high knees, real drag). Faris tracks the footprints filling in. | MC once: the wide whiteout, the red dot, the filling print. | The leg off, a red trail; the body explosion in the snow; back in the arena the snow covers the pieces. |

## BOUNCER (REPLACE: THE PISTON, FIREFLY, THE TUMBLER, LUMPS)

| slot | kill | the motion | speed / camera | payoff (§9) |
|---|---|---|---|---|
| the-piston | **BANK** | A shield-bearer advances behind a riot shield (a real shuffle step, shoulder in). Faris reads the angles and fires the bouncing round at the floor ahead of him: it bounces once, up under the shield. | Fast motion (1.5x) on the advance. MC at the bounce: the wide, the round's contact on the floor, his feet. 0.06x on the rise. | Under the shield into the chin: head pop; the shield falls flat and stays. |
| mid-firefly | **THE CORNER** (mid, ≤ 3 s) | He ducks round the edge of a gold slab he casts. Faris fires the round off the slab's face so it banks round the corner. | 0.1x as it turns the corner. | Head pop behind the slab. |
| mid-the-tumbler | **RICOCHET RUN** (mid) | He sprints across (real sprint mechanics). One round banks off the floor and a cast gold panel. | Fast motion (1.8x) on the sprint; 0.08x on the meet. | The leg off mid-stride, then the head on the second bank: head pop (H+); M the leg; L a trip, out cold. |
| mid-lumps | **DEAD ANGLE** (mid) | He hides directly under an overhang he casts. Faris lofts the round up so it falls back straight down onto him. | MC: the wide, the round at its apex, his upturned head. 0.06x on the fall. | Head pop from above. |

## Uniqueness
Checked against APPROVED_IDEAS, the ledger, and the live sniper and bouncer kills.
- HOLDOVER (a drop over a wall) and DEAD ANGLE (a lob back down) are distinct: rifle drop at range vs a bouncer round falling straight down.
- BANK is not THE BREAK (a pool rack) or RALLY (a shield tennis rally); here one bounce under a shield ends it.
- No held gold shields: the cast gold pieces are planted.
