# PLAN SHEET · SPEAR (KILLPAGES-F, page not built yet: P3.F, after hammer)
P0.10 plans only; there are no films to convert. Every seed is grepped again against the whole ledger + TRAPS / DEATHS / REALMS (and the other lanes' MID-ROUND lines) when the page is built, and fully crafted then.
- Range bands and gore columns are as in `conv/laser.md`.
- **The real move** (WeaponDefs.cs `spear`; WeaponMoves.cs):
  - the chain THRUST, THRUST, SWEEP: reach 1.12, lunge 1.8 (×1.45 on the ground), kb 7.2, dmg 28; the sweep is a wide low arc that knocks down;
  - the TOSS throws it true: it sticks in walls, and a hit with a wall behind the foe PINS him;
  - 25 uses.
- **Death families:** the spear's nature is IMPALE (RESTING). An impale is allowed only where it IS the concept and looks unlike every earlier use (pump.specimen, ar.bayonet, laser.scarecrow and floorboards are the ones to differ from), so the seeds reach for other families where they can.

## A · MID-ROUND SMALL KILLS (seeds, 5 × ≤ 3 s)
1. **SET FOR THE CHARGE** · IMPALE (the concept: his own charge does it)
   - Faris plants the butt and braces the spear like a pikeman against cavalry.
   - The charging man can't stop and runs himself up the shaft to Faris's hands.
   - Final image: face to face at the grip, the point out of his back.
   - range close.
2. **(slot)** chosen at P3.F. COAT HOOK (the toss pinning his collar to the wall) was dropped at 15:10: laser.mid-coat-hook owns hung by the collar on a wall.
3. **TUG** · IMPALE (the concept: he pulls it in himself)
   - He grabs the shaft behind the head and hauls to wrench it away. Faris lets go of the resistance and pushes with the pull.
   - The man drags the point into his own chest, hand over hand.
   - Final image: his hands still locked on the shaft, pulling.
   - It must differ from hammer HANGER-ON (he grabs the hammer head and is lifted): here he does the pulling.
4. **SNAPPED** · IMPALE ×2 (the concept: break it and there are two)
   - He snaps the shaft over his knee, triumphant.
   - Faris shrugs, picks up both halves (the point and the splintered butt end), and the chain's two thrusts come one from each hand.
   - Final image: the two halves of the spear crossed in him.
5. **(open slot)** chosen at P3.F, with a non-impale death. Candidates: the SWEEP (a knockdown) into a forced fall; the big shove (kb 7.2) as a battering ram.

## B · MULTI-VICTIM
- The page will have 1-2 at most.
- Seed: **KEBAB TOO** is NOT used (two men on one shaft is the obvious one and too close to the thrust-through cliché).
- The 2-victim film is chosen at P3.F from the sweep: one wide sweep takes two men's feet at once.

## C · UNDERWATER (≥ 2, seeds)
1. **SPEARFISHING:** the TOSS flies true underwater and pins him to the galleon's hull or a rock (a wall: the game's real pin), like a fish on a speargun shaft. He flaps against it, and the sea round him fills with curious fish. Death IMPALE (the concept) + DROWN.
2. **CORAL:** the sweep drives him back into a coral head (SHARP, if the export tags it). The reef's polyps close over him as the blood spreads. Death to be chosen with KIT-BODY.

## D · OLD FINISHER REMAKES (`38_fin_kills2.js`: PINNED (EXISTING), IMPALED (EXISTING))
- **PINNED:** the sweep, then a long thrust that carries him back to the wall, pinned and kicking. It is the spear's real move (the sweep + the TOSS pin), so it's remade at P3.F.
  - New twist needed: the pin must not look like pump.specimen (a butterfly pinned to a wall) or laser.scarecrow (hung on a post).
- **IMPALED:** run through, lifted high on the shaft, flung off. Remade at P3.F with its own twist; it must not be the IMPALE cliché alone.
