# SNIPER · the 13 REPLACE slots · beat summaries v1 (B, 28 Oct) · for the coordinator's OK

## Rules for every summary
- Map-independent: FLOOR plus open space. The one exception is CAVITATION, which replaces the underwater BONE FLOWERS and stays a Deep kill.
- THE X movement: anticipation, a snap, then a hold. Slow motion only on the payoff.
- CONTEXT AWARENESS: two hands accounted for at every beat; casts only from a free hand.
- The plain gameplay victim: no hats, no faces. All gore through K58.STYLE.
- Each kill gets its own sound table (snd58) and a six-level ladder.
- The real sniper: a bolt action, 5 in the gun (RIF.REAL sniper: mag 3, ammo 5 at page scale), a ~1.5 s reload, one round at a time.
- **Ending mix (ANTI-TEMPLATE):**
  - head pop × 7
  - full body explosion × 4
  - dismantled (limbs one by one, no head) × 1
  - limb + short intestine × 1

## The thirteen

| # | slot | new kill | style | the key move | the payoff (XT) |
|---|---|---|---|---|---|
| 1 | sniper.the-long-way-in | **THE BOLT** | DUEL, close quarters | A knife man gets inside the rifle's length. Every bolt cycle is a beat of the fight: block with the stock, palm-strike the bolt open, the hot brass spits into his face, slam it shut, parry with the barrel. Faris misses twice while being shoved. | The barrel jammed up under his chin, the last cycle, one round: head pop. |
| 2 | sniper.the-bait | **LEAD** | CHASE | A sprinter zig-zags across the open floor. Faris doesn't chase; he herds. Three rounds kick up the floor ahead of him, each one closer, each turning him; the fourth leads him perfectly. | Both shins off mid-sprint; he skids face down and crawls on his hands; the last round: head pop. |
| 3 | sniper.mascot | **THE GLINT** | AMBUSH, sniper vs sniper on one floor | Both prone at long range behind gold sandbag walls they cast. Faris flicks a polished casing with his free hand so it glints a body-length to his left. The other sniper fires at the glint; Faris rises one step right and fires before the man can work his bolt. | He is caught half-risen: full BODY EXPLOSION behind his own wall. |
| 4 | sniper.bone-flowers | **CAVITATION** | THE HUNT, underwater (the Deep) | A diver hunts Faris with a speargun. Faris fires: the round tears a bubble cone through the water, too slow to see, then too fast. The first round takes the speargun arm; the spear drifts. | The second round's cone reaches the head: head pop in a red cloud, the bubbles carrying the soul up. |
| 5 | sniper.the-last-look | **UPSIDE DOWN** | DUEL, grappling | The victim catches the barrel and hip-tosses Faris. Upside down at the top of the throw, Faris fires down through his own legs into the thrower. | The throwing arm off at the shoulder mid-throw. Faris lands, cycles, and the second round opens the belly: limb plus the short intestine (EXTREME). |
| 6 | sniper.eight-bells | **THE SPOTTER** | AMBUSH | A spotter with binoculars calls out Faris's position with hand signals. Faris walks the scope up the signals to the glass. | One round down the binocular barrel: head pop. The binoculars land and stay. |
| 7 | sniper.hold-your-breath | **THREE BREATHS** | LAST STAND | A brute charges across the floor. Faris fires only at the bottom of each exhale (the breath shown as a slow pulse in the scope): exhale 1 the leg, exhale 2 the arm. He keeps coming on one leg. | Exhale 3, point blank: full BODY EXPLOSION at Faris's boots. |
| 8 | sniper.the-cloud | **SPLIT SECOND** | DUEL, quickdraw | A gunslinger with a revolver at mid range. Faris snaps the rifle from the hip, no scope; both fire at once. In bullet time the two rounds pass each other: the revolver round parts the air by Faris's ear. Faris's round splits the cylinder in his hand. | The gun hand off. He stares at the stump; the bolt cycles: head pop. |
| 9 | sniper.sling | **RELOAD RACE** | DUEL | Both dry at the same instant. Faris strips in rounds one by one; the victim drops his magazine and charges instead. Faris thumbs ONE round in and slams the bolt as the man leaps. | Point blank, mid-leap: full BODY EXPLOSION, the pieces flying past Faris. |
| 10 | sniper.rehearsal | **FAST HANDS** | DUEL, close quarters | The victim slaps the barrel aside every time it comes up (three parries, THE X timing). On the fourth he grabs the barrel with both hands; Faris fires anyway. | The muzzle blast takes both hands at the wrists. A butt-stroke drops him; the last round into the head on the floor: head pop. |
| 11 | sniper.the-brass | **BEFORE THE BRASS LANDS** | BULLET TIME | Faris fires (a miss), and the ejected casing spins up. In the time it falls, everything happens: the victim's throw (a knife, deflected off the rifle's stock), Faris's bolt cycle, the second round. | The casing touches the floor as the round arrives: full BODY EXPLOSION. |
| 12 | sniper.the-bag | **DISMANTLED** | THE HUNT, slow dread | Wounded, the victim crawls away across the open floor and casts gold walls from his free hand. Faris walks after him working the bolt. Each round goes through a wall and takes a limb. | Arm, leg, arm, leg; the torso stops crawling. No head pop: the soul rises out of the limbless body. |
| 13 | sniper.the-watched | **WHITEOUT** | DEATH REALM (registered in 58k_REALMS.md) | The round's crack drops them into a blizzard realm where only Faris's red line shows. The victim runs; Faris tracks the footprints filling with snow. | The leg off, a red trail in the snow; the round at the end of the trail: head pop. The snow covers the pieces, back in the real arena. |

## Uniqueness
Checked against the live sniper kills (THE LONG SHADOW, DRAIN, ECHO VALLEY, GUIDE LINE, THE GUTTER, SOAP BUBBLE, PLAYING STATUE, BETWEEN BEATS) and the owners list in USER_TASTE §6:
- No blind backward shot (BLIND FIRE).
- No held gold shield (THE CHAIN): the gold walls in DISMANTLED are cast on the floor and stand there.
- No springboards.
- THREE BREATHS' breath rhythm is distinct from BETWEEN BEATS' heartbeats.
- SPLIT SECOND is not E's STALEMATE (a standoff): a hip-fired quickdraw.
