# CONVERSION SHEET · SMG, KILLPAGES-F's five (`58k_w_smg_f.js`)
P0.10, written 24 Oct against the new brief. **This sheet changes no code.** The SMG page is the approved standard, and these five convert first in P2.1 (SMG first).
- Range bands and gore columns are as in `conv/laser.md`; my lane scales the game at 1 game unit = 97 page u.
- **The real move:** the SMG's full-auto stream (bursts; a 30-round mag, or an extended 60 in THE SAW; the flip-and-slam reload).
- **Fixed rule (brief §0):** every adaptation is as crafted, as long and as gory at XT as the original, or the kill is skipped (owed) on that map.
- **Not on this sheet:**
  - The SMG page's mid-round small kills, multi-victim trim and underwater kills belong to the SMG page as a whole, so the coordinator assigns them.
  - None of my five is multi-victim.
  - The Deep adaptations are listed per kill.
- **Old finishers (SMG):** SHREDDER and MOWED DOWN belong to the SMG page owner's remake list. If MOWED DOWN (legs off at the knee, he crawls, one more burst) is remade, it must not use the crawling top half: smg.the-saw owns the top half crawling to Faris's boots.
- **Text during the action** (rulings 14:25 / 15:05, brief §9): only the kill-cam UI cards (the end title cards) move to the recap. Counters are concept overlays, so they STAY: THE SAW's and PEEPHOLE's ammo counters, LATHE's tachometer, X-RAY CHAIN's BONES BROKEN counter. The X-RAY CHAIN panels stay too.
- **Range** in the brief's fixed FH bands (§3: 1 FH = 72 page u); **hazard** from the fixed set (fall / liquid / spikes / fire / electric / blast / crush / creature).

## Summary
| kill | rarity | built on | needs (kinds) | range | hazard | air | victims | Deep |
|---|---|---|---|---|---|---|---|---|
| the-saw | L | castle plank | a PLATFORM 1.5-4 m up with V on it, Faris below; its edge drops to Faris's floor | close (vertical, 132 u) | fall (short, the top half) | no | 1 | adapts |
| lathe | E | saloon | FLOOR, ~200 u clear round V for the spin | mid (202 u) | none | no | 1 | adapts |
| xray-chain | R | backyard | FLOOR run toward Faris ≥ 300 u | mid (215 u) | none | no | 1 | adapts |
| peephole | R | rooftop edge | a DROP behind V (preferred); a window behind his head (real OPENING / LIGHT, or the cast one) | close (160 u) | fall | no | 1 | adapts |
| bleed-out | C | castle tower | FLOOR + a WALL \| PILLAR \| BIG_PROP on his stagger path ≤ 400 u | close (132 u) | none | no | 1 | skip |

**Works anywhere:** lathe, xray-chain, and peephole (with its no-drop ending).

**Element kills:** the-saw (a platform above Faris) and bleed-out (a wall).

---

## smg.the-saw · THE SAW · LEGENDARY
- **Built on** Spike Castle: the victim laughs down from the plank, Faris under it.
- **Needs:**
  - a PLATFORM 1.5-4 m above Faris's floor with the victim standing on it;
  - its edge drops to Faris's floor, so the top half lands at his feet;
  - one-way or solid both work: the stream comes up at the waist above the plank's lip.
  - No platform: skipped (owed). Firing up at a man on a higher level IS the kill.
- **range** close (vertical; 132 u across) · **hazard** fall (short; the top half drops) · **air** no · **victims** 1.
- **Adapts:**
  - any balcony, walkway, crate top, temple ledge, gallery (Atrium), catwalk (Military Base), shelf (Kitchen).
  - Pirate Ship: the poop deck over the main deck; the legs kneel at the rail as it rolls.
  - Clock Tower: a gear platform (taken as it is at the start; it keeps turning, and the legs kneel turning with it).
  - Deep: adapts. The rounds slow in the water and draw bubble lines up to his waist, and the notch grows in a red cloud. The top half drifts down slowly onto the sand at Faris's feet, and it SWIMS at his boots with its arms instead of crawling.
- **Counter:** the ammo counter (60 → 0) is the concept overlay, so it STAYS.
- **Gore ladder:**
  - a ragged sawn notch grows through the waist; the spine is chewed vertebra by vertebra (the x-ray roundel):
    - H: the notch is dark; the spine shows only in the roundel (it's already x-ray);
    - M: no notch. The stream holds on his waist and a dark gash deepens; he folds over at the waist against the hits.
    - L: white impact flashes; he folds.
    - VL: sparks.
  - torn in two; the guts rope snaps as the top half drops off the plank:
    - H: torn in two, a dark strand instead of the guts;
    - M: not torn. He folds over the plank's lip and slides off head first, landing whole at Faris's feet.
    - L: the same, out cold.
    - VL: the same, sparks.
  - the legs kneel on the plank pumping blood over the edge:
    - H: 60%;
    - M: none (he went over whole);
    - L / VL: none.
  - the top half claws at his boots; Faris drops the empty mag on it and racks without looking:
    - all levels: the crawl stays.
      - M: the whole man, still alive, drags himself to Faris's boots;
      - L: one hand reaches for the boot, then he's out.
    - VL: he puffs as the mag lands.

## smg.lathe · LATHE · EPIC
- **Built on** the saloon.
- **Needs:** FLOOR, with ~200 u clear round the victim for the spin and the flying pieces.
- **range** mid (202 u) · **hazard** none · **air** no · **victims** 1.
- **Adapts:**
  - Any map. The pieces land on the real floor.
  - Pirate Ship: the spin drifts downhill with the roll.
  - Deep: adapts, and is stronger. The held stream spins him like a top in slow drift. Pieces leave on slow arcs, and the blood spirals out in a helix of cloud. The last turn sends the head turning away into the blue.
- **Counter:** the tachometer (RPM needle, TURN count) is the concept overlay, so it STAYS.
- **Gore ladder:**
  - hand, the hat, forearm, upper arm, the raised shin and the other arm fly off the spin:
    - H: as built;
    - M: no limbs. Each turn the stream shaves off a piece of his GEAR: the hat, the gloves, both sleeves, a boot, the belt, the bandolier. A sprinkler of buttons and scraps.
    - L: the same gear.
    - VL: the same, sparks.
  - a sprinkler of blood, alternating sides:
    - H: 60%;
    - M: dark droplets, thin;
    - L: none;
    - VL: sparks.
  - the last fast turn throws the head across the saloon; the body topples into its own ring of blood:
    - H: as built;
    - M: the last turn throws HIM off his feet across the saloon whole, and he topples dizzy into a ring of dark scuffs;
    - L: the same, out cold, a ring of dust;
    - VL: a ring of sparks, puff.

## smg.xray-chain · X-RAY CHAIN · RARE
- **Built on** the backyard.
- **Needs:** a FLOOR run ≥ 300 u toward Faris (he walks at him through the burst).
- **range** mid (215 u) · **hazard** none · **air** no · **victims** 1.
- **Switches:** "reduce flashing": the full-frame x-ray strobe per hit becomes an x-ray INSET per hit (no full-frame flash). The panels stay.
- **Adapts:**
  - Any map.
  - Deep: the slow-motion burst is natural: the rounds already slow and draw bubble lines. He swims at Faris, and each x-ray strobe lights the water.
- **Counter:** the BONES BROKEN counter is the concept overlay, so it STAYS.
- **Gore ladder:**
  - twelve bones, one per hit (shin, knee snaps the wrong way, pelvis, three ribs, both collarbones, the elbow snaps, a thigh, the jaw with teeth flying, then the spine):
    - H: the x-ray IS the presentation, so it fits H as built (the bones only in x-ray). The wrong-way knee and elbow fold stays; the teeth stay.
    - M: no bones and no x-ray. Each hit is an impact flash, and a part of him goes dead in sequence: the shin buckles, the knee gives (no wrong-way snap), he lurches, an arm hangs, the jaw sags. The panels replay the four lurches.
    - L: each hit a white flash and a stagger;
    - VL: each hit a spark.
  - the last takes the spine: he folds backwards at the waist like a puppet with cut strings:
    - all levels: the backwards fold stays (the signature).
    - L: out cold;
    - VL: puff.

## smg.peephole · PEEPHOLE · RARE
- **Built on** the Monsoon Rooftops: the edge over the alley, a lit window behind his head.
- **Needs:**
  - a DROP behind the victim within ~100 u, for the tip back off the edge (preferred);
  - a window behind his head at head height: the map's real OPENING or LIGHT if there's one, otherwise the cast window (castInk 'snap' by Faris, as built).
- **range** close (160 u) · **hazard** fall (on closed maps the rounds have killed him; the drop is the body) · **air** no · **victims** 1.
- **Adapts:**
  - With a drop: as built ("...thud." from below).
  - No drop: a crafted ending. He tips back stiff and lands flat, and the camera finishes looking straight DOWN through the tunnel in his head at the floor beneath him: the planks or stones through his skull. Just as strong, different.
  - Real windows: the saloon's balcony window, a Tower Block window, an Atrium glass wall, a Pirate Ship cabin window, a Clock Tower dial (glowing).
  - Deep: adapts. Through the tunnel you see a lit porthole of the galleon, and he sinks back slowly instead of falling.
- **Counter:** the ammo counter is the concept overlay, so it STAYS.
- **Gore ladder:**
  - he juddering in the air, held up by the impacts; a see-through tunnel through the head (bone / brain / blood rim); his eyes roll up to look at it:
    - H: a dark rim, no brain;
    - M: no tunnel. The rounds hammer one spot of his forehead and he's held up off his feet juddering, with a dark bruise blooming.
    - L: white flashes on his forehead, juddering.
    - VL: sparks.
  - the dolly into the head and through the hole, an iris of skull, brain and blood framing Faris reloading:
    - H: the iris is dark;
    - M: the dolly pushes into the dark bruise and through it in a hard BLACK iris ring onto Faris reloading, a stylised iris with no anatomy;
    - L / VL: the same black iris.
  - the skull caves in; he tips back off the edge (...thud.):
    - H: the cave-in is a dark collapse;
    - M / L: no cave-in. He tips back off the edge (L: out cold);
    - VL: he puffs as he tips.

## smg.bleed-out · BLEED OUT · COMMON
- **Built on** the castle: he staggers after Faris and THUNKs into the tower.
- **Needs:**
  - FLOOR;
  - a WALL, PILLAR or BIG_PROP on his stagger path within ~400 u, for the THUNK and the long smear down it.
  - No wall: skipped (owed). The smear down the wall is the final image.
- **range** close (132 u) · **hazard** none · **air** no · **victims** 1.
- **Adapts by surface:**
  - stone (as built): the smear runs down the joints;
  - wood: it soaks into the grain;
  - metal: it runs fast down the steel in streaks;
  - GLASS (Atrium, Tower Block windows): the smear is on a pane, seen from both sides, and Faris's reflection walks away in it. Crafted, stronger.
  - Kitchen: the fridge door or a cupboard (BIG_PROP).
  - Deep: skipped (he slips on the floor).
- **Gore ladder:**
  - pink guts loops slip out between his fingers as he staggers:
    - H: no guts. A dark wound he holds shut, with dark drips.
    - M: a dark wound he holds; no drips.
    - L: he staggers clutching his belly, winded.
    - VL: the same, with stars.
  - his foot comes down on a loop and slips:
    - H: he slips on his own dark trail;
    - M: he slips on the wet floor;
    - L: his own staggering feet tangle and he goes over sideways (not the brass: smg.mid-brass-ice owns casings as a slippery floor);
    - VL: the same, sparks.
  - THUNK into the wall, a long smear down it; he sits in the pool with the loops in his lap; a raised finger drops:
    - H: the smear dark, no loops;
    - M: he slides down the wall seated, a dark scuff; the finger drops;
    - L: he slides down out cold;
    - VL: he slides down and puffs.
  - Faris racks the bolt without turning:
    - all levels: same.

## P2.1 CODE TASKS (SMG first)
- Add `needs` (kinds + space), `range`, `hazard`, `air`, `victims` to all five defs, as in the summary.
- `s.el` lookups:
  - THE SAW: PLATFORM above Faris with the victim on it;
  - PEEPHOLE: DROP behind, and an OPENING / LIGHT behind the head (the cast window only when there's none);
  - BLEED OUT: WALL / PILLAR / BIG_PROP on the stagger path.
- PEEPHOLE's no-drop ending (the camera down through the tunnel at the floor).
- The material variants of BLEED OUT's smear (stone, wood, metal, glass).
- The counters stay (ruling 14:25); only the end title cards move to the recap card.
- X-RAY CHAIN's reduce-flashing variant (an inset instead of the full-frame strobe).
- The gore ladder via `s.gore` per the lines above, and the Deep variants.
