# CONVERSION SHEET · SMG, KILLPAGES-E's five (`58k_w_smg_e.js`, lane SPECTACLE)
P0.10, written 24 Oct against the new brief. This sheet changes no code. The SMG page is the approved standard, and these five convert first in P2.1 (SMG first).
- Range bands and gore columns are as in `conv/laser.md`.
- **The real move:** the SMG's full-auto stream (bursts; the real 18-round magazine, 36 rounds carried; the flip-and-slam reload; films use at most one pickup, with crafted reloads, per the brief's REAL MAGAZINES rule).
- **Not on this sheet:**
  - The SMG page's mid-round small kills, multi-victim trim and underwater kills belong to the SMG page as a whole, so the coordinator assigns them.
  - None of my five is multi-victim.
  - The underwater adaptations are listed per kill.

## Summary
| kill | rarity | built on | needs (kinds) | range | hazard | air | victims | Deep |
|---|---|---|---|---|---|---|---|---|
| below | M realm | rooftops | FLOOR | close | liquid (realm) | no | 1 | adapts |
| nowhere | E realm | backyard | FLOOR | mid | none (realm) | no | 1 | adapts |
| pinata | E | castle | an overhead anchor: CEILING \| PLATFORM underside \| HANGING_HEAVY hook \| CLIMBABLE | close-mid | fall (short) | no | 1 | skip |
| moonlight | R | castle tower top | a high PLATFORM / PILLAR top / roof with open sky behind it + DROP | far (vertical) | fall | no | 1 | skip |
| brass-rain | C | backyard deck | a PLATFORM edge with Faris on it, the victim below | close (vertical) | none | no | 1 | adapts |

---

## smg.below · BELOW · MYTHIC (death realm)
- **Built on** the Monsoon Rooftops. The realm is self-contained.
- **Needs:** FLOOR. The crossing turns whatever floor they stand on to tar-black water, which matches "the roof turns to tar-black water".
- **range** close · **hazard** liquid (realm only) · **air** no · **victims** 1.
- **Adapts:**
  - Any floored map. The tar takes the floor's own texture for its first frames (planks, stone, tiles, grating dissolving into black).
  - Return: the black puddle opens on the real floor wherever he went under.
  - Moving maps: the puddle rides with the deck.
  - Kitchen: the counter top turns to tar (the scale makes the boat tiny).
  - Deep: the arena is already water. The crossing is the light dying overhead while he sinks past the seabed into black water, where the river and the ferryman's boat are. Return: the body is spat up out of a black cloud in the silt.
- **Gore ladder:**
  - each burst takes a part (arm, chest torn open, arm, belly) and a pale hand takes it under:
    - H: the arms go under; chest and belly are dark wounds, no organs.
    - M: no limbs off. Each burst knocks him lower and a pale hand takes a grip on him: the arm, the waist, the other arm, the chest. He is pulled down a little further each time, to the waist, the chest, the neck.
    - L: the same, with puffs.
    - VL: the same, with sparks off the water.
  - the water reddens:
    - M: it darkens to oily black;
    - L / VL: no change.
  - the last burst takes the head; the hands drag the rest down:
    - H: as built;
    - M: the last burst knocks his head back and the hands drag him under whole.
    - L / VL: the same.
  - the ferryman takes the casing:
    - all levels: same. This is the realm horror and the signature.
  - spat up out of the black puddle, grey and soaked:
    - all levels: same.
    - VL: he puffs away as the puddle closes.

## smg.nowhere · NOWHERE · EPIC (death realm)
- **Built on** the backyard. The void is self-contained.
- **Needs:** FLOOR. The crossing kills every light on the real map but the spotlight on him, so any map's own lights go out (lamps, neon, the sun dimming on outdoor maps).
- **range** mid · **hazard** none · **air** no · **victims** 1.
- **Adapts:**
  - Any map.
  - Return: the lights snap back on the real map; the body drops face down with no shadow beside Faris's long one. On maps with no strong light the long shadow comes from the realm's own spotlight lingering one beat.
  - Deep: the void is black water lit by one cone of light. He swims off one edge and back in from the other. His shadow is cast onto the seabed as a dark shape that lifts off it to hold him. Stronger.
- **Gore ladder:**
  - one limb per lap (arm, hand, shin); he runs past his own pieces:
    - H: as built.
    - M: no limbs off. Each lap costs him a piece of himself he can't spare: the gun hand goes dead and burnt, then the hat and the gun lie on the floor of the void, then the leg is shot dead under him. He passes his own gear each lap and drags the dead leg.
    - L: the same, with puffs.
    - VL: the same, with sparks.
  - his shadow stands up red-eyed and holds him:
    - all levels: same (realm horror).
  - chest opened and scalped while held:
    - H: dark wounds;
    - M: the bursts slam him slack in the shadow's arms;
    - L: the same, out cold;
    - VL: sparks.
  - the shadow drags him into the floor; back home the body has no shadow:
    - all levels: same. This is the signature.

## smg.pinata · PINATA · EPIC
- **Built on** the castle walkway (the rope over the beam), with the bunting and lanterns cast by Faris in the trigger (castInk 'snap').
- **Needs:**
  - an overhead anchor inside 4 m of the victim to throw the noose over: a CEILING beam, a PLATFORM underside, a HANGING_HEAVY hook / chandelier, or CLIMBABLE rigging;
  - FLOOR under her for the candy pile.
  - No anchor: skipped. Faris never casts a gallows; that would be architecture.
- **range** close-mid (the blind bursts) · **hazard** fall (the short drop onto the candy) · **air** no · **victims** 1.
- **Adapts:**
  - saloon chandelier or balcony;
  - Pirate Ship yardarm;
  - Clock Tower beam;
  - Military Base crane hook;
  - Atrium balcony underside;
  - Kitchen: a hanging ladle rail.
  - The pendulum swing follows the real anchor height.
  - Moving maps: the ship's roll adds to the swing.
  - Deep: skipped (a hanging pinata can't swing in water).
- **Gore ladder:**
  - kicked round on the rope by every hit:
    - all levels: same.
  - the belly splits: sweets, streamers and a dangling gut rope pour out together:
    - H: sweets and streamers, with a dark wound and no gut rope.
    - M: no wound. She's wearing the kill's party costume, a papier-mâché pinata shell over her jacket, and the shell splits instead of her belly. Sweets and streamers pour out in the same rhythm.
    - L: the shell splits with a puff.
    - VL: the shell splits into confetti.
  - the rope is shot through; she drops head-first onto the candy, neck folded:
    - H: as built.
    - M: she drops head-first into the candy and lies out cold, legs in the air.
    - L: the same.
    - VL: she puffs away and the candy pile stays.

## smg.moonlight · MOONLIGHT · RARE
- **Built on** the castle tower top under a giant moon (the moon is the kill's own night layer).
- **Needs:**
  - the victim on a high PLATFORM / PILLAR top / roof edge with OPEN SKY behind him from Faris's view, ≥ 6 m above Faris;
  - a DROP under him to fall down.
  - Indoor maps with no sky: skipped.
- **range** far (vertical) · **hazard** fall · **air** no · **victims** 1.
- **Adapts:**
  - Pirate Ship masthead (the moon behind the crow's nest);
  - Desert Forts tower;
  - Temple Steps top;
  - Tower Block roof edge;
  - Clock Tower spire, where the moon sits right behind the clock face, which becomes the disc;
  - Military Base radio mast.
  - On day maps the moon becomes a low red sun with the same silhouette play.
  - Deep: skipped.
- **Gore ladder:**
  - red spray across the moon from every hit:
    - H: 60%;
    - M: dark spray, half;
    - L: the hits are seen as jolts of his silhouette only;
    - VL: sparks.
  - the arm, then the head sail across the disc in silhouette:
    - H: as built.
    - M: his GUN, then his HAT sail across the disc in silhouette, and the hat turns lazily in front of the moon.
    - L / VL: the same.
  - the headless shape sways, topples off, bursts on the stones:
    - H: dark splat.
    - M: he sways and topples off whole; a heavy landing in a burst of dust.
    - L: the dust.
    - VL: he puffs away on landing.
  - a drop of blood on the lens:
    - H: dark red.
    - M: a raindrop on the lens instead, running.
    - L / VL: the raindrop.

## smg.brass-rain · BRASS RAIN · COMMON
- **Built on** the backyard deck. Faris on the platform edge fires straight down; the casings pour off the edge onto the victim below.
- **Needs:**
  - a PLATFORM edge 2-5 m above the victim, Faris on it;
  - the victim on the FLOOR (or a lower platform) below.
- **range** close (vertical) · **hazard** none · **air** no · **victims** 1.
- **Adapts:**
  - any platform:
    - saloon balcony;
    - castle walkway;
    - Crate Canyon crate top;
    - Military Base catwalk (the casings clang on the grating as they go);
    - Pirate Ship upper deck (the dune slides with the roll);
    - Clock Tower floor edge.
  - Kitchen: from the shelf onto the counter.
  - Deep: Faris on the wreck's upper deck firing down. The casings sink slowly through the water like snow and settle into a glittering dune over him, which makes it the best version.
- **Gore ladder:**
  - the top of the skull bursts off:
    - H: a dark wound (no brain).
    - M: no burst. The first burst knocks his helmet / hat off with a ringing clang and stuns him.
    - L: the same.
    - VL: the clang and stars.
  - a forearm goes as he shields his face:
    - H: as built.
    - M: the forearm is seared and drops limp across his face.
    - L / VL: it drops limp.
  - he folds to his knees and face-down into the growing dune, blood running out between the casings:
    - H: 60%.
    - M: a dark trickle.
    - L: none.
    - VL: the casings glint and he puffs away under them.
  - the last casing lands on top:
    - all levels: same. This is the signature final image.

---

## CONVERSION CODE TASKS (P2.1, SMG first)
1. **Def fields** as the summary table. All five currently declare `needs: ['any']` / `['ceiling']` / `['height']` / `['plat']`; replace them with the kinds above.
2. **Elements:**
   - PINATA's anchor, MOONLIGHT's tower top and BRASS RAIN's deck edge become `s.el(...)`.
   - BELOW's and NOWHERE's crossings read the real floor texture and the real map lights.
3. **Kill-cam UI text moves to the recap (coordinator ruling 24 Oct):** the end title cards are removed and their lines move to the shell's recap card after the film. Story text (sfx words, in-world text) stays. The cards:
   - 'THE TOLL IS PAID.' (below);
   - 'NOWHERE.' (nowhere);
   - 'PINATA!' (pinata);
   - 'OVER THE MOON!' (moonlight);
   - 'SPENT!' (brass-rain).
   PINATA's party layer stays (bunting and lanterns, no words).
4. **Gore ladder:** wire every beat to `K58.gore`, with crafted variants as listed (PINATA's papier-mâché shell at MEDIUM is a new costume layer, built to the same finish).
5. The realm horror stays full at every level (BELOW, NOWHERE).

---

## SMG MID-ROUND SMALL KILLS (P2.3, coordinator 24 Oct: "the SMG page has no mid-round owner, so you take it")
Checked against the ledger, every conv plan and every built mid file (pistol, ice, thammer, pump mids). The SMG's own move is the full-auto stream. BULLET HOLES is RESTING, so in each of these the rounds DO something else: they stop on armour, cut a belt, carpet the floor with brass, or hold a pose.
1. **PEW PEW** · death: the stream (holes are the means; the image is the pose)
   - Concept: he mocks Faris with finger guns.
   - Arc:
     - "Pew pew", he blows on a fingertip. Faris answers with the real thing in one short burst.
     - He dies in the pose, finger gun still pointed, and a wisp of smoke curls up off his fingertip as if HE'd fired: the burst's smoke drifting past his hand.
   - Final image: the frozen finger gun, smoking, then he topples stiff.
   - Gore ladder:
     - XT: the burst's exit spray behind him;
     - M: dark holes, no spray;
     - L: he stiffens, out;
     - VL: sparks off his chest, then a puff.
2. **TROUSERS** · death: impact (concussion)
   - Concept: one burst through the belt.
   - Arc: he charges, the burst cuts his belt, his trousers drop round his ankles, and he face-plants at full speed into the floor at Faris's feet.
   - Final image: him face down, trousers round his ankles, the belt buckle spinning to a stop beside his ear.
   - Gore ladder:
     - XT: a bloody nose splat on the floor;
     - M: a thud;
     - L: stars;
     - VL: a puff.
   - Works anywhere.
3. **RIMSHOT** · death: the stream (holes are the means; the image is the cymbal)
   - Replaces THE VEST: ar.mid-vest, built by B, has the same idea.
   - Concept: he tells his joke, and Faris plays the drummer's ba-dum-tss on the balcony railing beside him; the cymbal crash is the round for him.
   - Final image: his cap, popped off by the crash, upside down on its crown, rocking and ringing on the boards beside his body like a struck cymbal.
   - Needs: a railed PLATFORM (the saloon balconies). Otherwise the drum beats land on the floorboards at his feet, still crafted. Never the barrels: rounds into an EXPLOSIVE would blow it in the real game.
   - BUILT 24 Oct (58k_w_smg_mid.js).
   - Gore ladder:
     - XT: exit spray behind him;
     - VH: 80%;
     - H: 60%;
     - M: dark holes only;
     - L: he drops out cold;
     - VL: sparks off the drums and him, then the puff.
4. **BRASS ICE** · death: the fall
   - Concept: Faris's own brass is the floor.
   - Arc: the long burst carpets the floor with spent casings, and he charges across them. His boots skate on the brass like ball bearings and he goes down on his back, sliding, and can't stop.
   - Final image: he slides off the nearest DROP edge, and a waterfall of brass pours off the edge after him, glittering.
   - Needs: a DROP within 8 m (otherwise he slides into the nearest WALL: impact).
   - Gore ladder: XT a far-off wet thud; M dust; VL a puff.
   - It is not smg.brass-rain (buried under brass): this is a slide on it. It's kept apart from laser PRATFALL (a bolt-slip onto the neck) by the brass carpet and the edge.
5. **HAIRCUT** · death: the stream (the image is the mohawk)
   - Replaces STOP SIGN: no current plate has a sign, so it could never be shown on them; it's kept as a candidate once the 18-arena export lands.
   - Concept: the first burst gives him a mohawk, and the second finishes the cut.
   - Arc: two passes skim both sides of his head, hair flying, not a mark on him. He touches the strip, horrified, and charges in a rage; the second burst takes him mid-charge.
   - Final image: him face-down with the mohawk standing straight up like a comb.
   - Gore ladder:
     - XT: red spray;
     - VH: 80%;
     - H: 60%;
     - M: dark holes;
     - L: out cold;
     - VL: sparks, then the puff.
   - Works anywhere.

Dropped while checking: EXTINGUISHER (flamer.md plans EXTINGUISHED) and NEWSPAPER (holes-only).
