# CONVERSION SHEET · SMG, KILLPAGES-B's 5 kills (`58k_w_smg_b.js`)
P0.10, written 24 Oct against the new brief. This sheet changes no code. P2.1 applies it once P0.4 (gore ladder), P0.6 (shell + def fields), P0.7 (`s.el`) and P1.1 (map switcher) land. The SMG page's mid-round, multi-victim, underwater and remake plans belong to the SMG page as a whole and are not on this sheet; my plans for my own pages are in `ar.md` and `burst.md` / `sniper.md` / `bouncer.md`.

**Fixed rule for every adaptation (brief §0):** an adapted version must be as crafted, as long and as gory at EXTREME as the original. Where a map gives a different material or shape, the kill gets its own crafted variant of the beat. It is never a cheaper fallback.

## Legend
- **Range:** pointBlank ≤ 1.5 m · close 1.5-4 m · mid 4-10 m · far > 10 m (the same bands as every sheet).
- **The real gun, v4 game (`WeaponDefs.cs` on the v4 branch):**
  - full auto, 13 rounds a second, damage 11, knockback 1.5, **spread 0.09 (wide)**, recoil 0.4;
  - **18-round magazine, 36 rounds a pickup, 1.0 s reload** (the flip-and-slam drill);
  - range 7 m is damage fall-off, not a hard limit.
  - **Three of my five kills fire far more than v4 allows** (measured on the page: THE AUTOGRAPH 103 rounds at 30 a second, TEAR ALONG 62, LONG EXPOSURE 53). Each is fixed below so that it fires ≤ 36 rounds at 13 a second with the real reload on screen, and keeps its full length (the film clock carries the slow motion) and its full image.
  - The wide spread: the precision kills (pen, perforation, light painting, range card) are Faris's skill in short controlled bursts and taps, which the real gun allows; a long uncontrolled hose is never shown as precise.
- **Gore columns** (brief §6): XT is the built version. VH is always all anatomy at ~80% blood, stains fading after a while, no screen splatter; it's listed only when it changes more than that. Common to every kill: MEDIUM pools fade fast; at LOW and VERY LOW the atmosphere layers stay at full strength; every VERY LOW body ends in a puff fade-out with dust / sparks / stars instead of blood; the dry sound layers follow P0.12.
- **Text** (brief §4 + the coordinator's 14:25 ruling): only the KILL-CAM UI text leaves the action (the KILL CAM stamp, the title / name card, the victim line, the rarity / caption cards move to the recap card). The kill's own story text STAYS: speech, comic sound words, in-world text and the concept overlay it's built on (a chalk diagram, a viewfinder, a sight, a range card).
- **Deep** = The Deep (rounds slow to 7 m/s with bubble trails). **Kitchen** = Kitchen Counter.
- **Mirror:** the engine mirrors every kill. Text, numbers, letters and the gold plate never mirror.

## Summary
| kill | rarity | built on | needs (kinds) | range | hazard | air | victims | rounds (built → v4) | Deep |
|---|---|---|---|---|---|---|---|---|---|
| the-autograph | M | castle gate (cast) | FLOOR (+ a WALL behind V, else his own cast board) | mid | none | no | 1 | 103 → 18 + reload + 18 | adapts |
| bank-shot | L | backyard platform underside | FLOOR + an overhead surface ≤ 4 m (CEILING \| PLATFORM underside) | mid | none | no | 1 | 5 | skip |
| tear-along-the-dotted-line | E | saloon floor | FLOOR run ≥ 4 m | mid | none | no | 1 | 62 → 18 + reload + 18 | skip |
| long-exposure | R | rooftops billboard (cast) | a backdrop behind V (WALL, else the cast billboard) + LIGHT \| ELECTRIC optional | mid | none | no | 1 | 53 → 18 + reload + 16 | adapts |
| range-card | C | rooftop gap + ledge | DROP by V (≥ 3 m) + line of sight ≥ 6 m | far | fall | no | 1 | 9 | skip |

**Multi-victim:** none of my five. **Works anywhere** (FLOOR only): the-autograph (writes on the wall behind him or on his own cast board), tear-along (any floor run). **Deep:** 2 adapt, 3 skip.

---

## smg.the-autograph · THE AUTOGRAPH · MYTHIC
- **Built on** the castle: Faris signs the air and flicks in a gate behind the begging victim; the stream writes F.B. across it and every stroke cuts what it crosses.
- **Needs:** a FLOOR; a writing surface behind the victim.
  - Map-native first: a real WALL, PILLAR or BREAKABLE_HEAVY face within 1 m behind him. The monogram is written on that (holes, scorched ink and blood are cosmetic marks, allowed on any wall, and the §5 rewind cleans them between rounds).
  - No wall: the cast gate is a copy of castle architecture, which the new brief forbids on other maps. **Replacement:** Faris flicks in his own calligrapher's board, a tall blank board of pale wood on two legs, with the same glowing ink, holes and blood runs. It's a prop, not architecture.
- **range** mid · **hazard** none · **air** no · **victims** 1.
- **Real gun:** built as a pen firing 103 rounds at 30 a second with holes every 4 units. **v4 fix:**
  - The pen fires at the real 13 a second and places 36 holes, 18 per letter. The scorched ink line drawn between the holes (already in the kill) carries every stroke, so the monogram reads as continuous calligraphy.
  - Every place a stroke crosses a bone gets a hole (holes are planned on the crossings first, the rest spaced between), so every cut still happens exactly where the stroke crosses.
  - Between F and B the magazine runs dry. The reload is the calligrapher's pause: Faris flips the SMG like a pen and does the flip-and-slam drill in one flourish, a nib dipped in the ink, while the victim stands cut and pinned.
  - The nib ride is already in bullet time, so the film keeps its length at the lower rate.
- **Adapts by surface (the ink is drawn per material):** wood (built; the gate or the board), stone (Temple Steps, Desert Forts, Spike Castle: chipped strokes, ink in the cracks), metal (Military Base, Sunken Lab: punched strokes with light through every hole), glass (Atrium: the strokes star the pane; the letters glow in the cracks), the Cage's chain-link (the strokes are written on his cast board hung on the mesh).
  - Kitchen: on the fridge door.
  - Deep: the slow rounds leave bubble trails that hang in the water as the strokes; the monogram is written in silver bubbles across the hull behind him; the cuts open in blood clouds; the full stop bursts his floating head.
- **Text:** F.B. is the kill's subject, letters written on a surface: it stays and must never mirror (with Faris on the right, the nib path is planned in screen space so the letters still read F.B.). "SIGNED." and the caption → recap.
- **Gore ladder:**
  - the F top bar takes the head and both raised arms; the middle bar halves the waist, the legs left standing pinned; the underline takes the shins; the full stop bursts the head on the floor:
    - H: the dismemberment stays; the full stop's head burst is dark.
    - M: no part comes off. Each stroke leaves a dark gash line across him where it crosses: the top bar across his raised forearms and brow, the middle bar across the waist (he folds), the underline across the shins (he drops to his knees), the full stop a dark dot on his forehead. The blood down the letters is dark at 40%.
    - L: each stroke takes his things along its line instead: the top bar shoots the hat off his head and the pistol out of his raised hand; the middle bar cuts his belt and his trousers drop; the underline shoots his boots out from under him and he sits down hard; the full stop goes into the floor beside his head and he faints. The signed monogram stands behind him.
    - VL: sparks along every stroke; stars; at the full stop he puffs away; the monogram keeps glowing.

## smg.bank-shot · BANK SHOT · LEGENDARY
- Owns the trap "ricochet trick shots".
- **Built on** the backyard: five single rounds banked off five surfaces (a cast gong, a cast kicker plate, the top platform's underside, the lip of his cast riot shield, the grass) all arrive in the same instant round the shield.
- **Needs:** a FLOOR; an overhead surface within 4 m above the line between them (CEILING or a PLATFORM underside); the gong, the plate and the shield are cast (Faris 'snap' and 'slam', the victim 'thrust').
- **range** mid · **hazard** none · **air** no · **victims** 1.
- **Real gun:** 5 single taps. Fits (an automatic can be feathered to single shots).
- **Adapts:**
  - The five paths are computed from the real surfaces: `s.el('CEILING' | 'PLATFORM', {side: 'above'})`, the FLOOR, a WALL in reach (it takes the gong's job and no gong is cast), the kicker plate, the shield lip.
  - No overhead surface: the gong hangs higher on its own chains and takes the overhead bank; the diagram re-plans round it.
  - Pinball Arcade: the bumpers (BOUNCY) are the bank surfaces; each lights and dings as its round banks.
  - Kitchen: off the kettle, a saucepan and the tiles.
  - Deep: skipped (the shield planted on the floor and the skip under its foot need a floor; slow rounds sag off the planned lines).
- **Text:** the chalk trick-shot diagram (dotted paths, angle arcs, numbers) stays as the concept overlay; "POLICE" on the shield stays (in-world); "PING" stays; the caption "FIVE BANKS · ONE FRAME" → recap.
- **Gore ladder:**
  - the skull split top-down, the throat opened, the back arm off at the elbow, the spine cut from behind, the front shin shot off, all in one frame; the shield topples:
    - H: the dismemberment stays; the skull split is dark.
    - M: five dark gashes land in the same frame (crown, throat, elbow, back, shin) and he folds over his shield.
    - L: the five rounds take five things in the same frame: his helmet, the pistol out of his hand, his belt buckle, a boot heel, the shield's handle. He stands holding nothing for a beat, then drops, out cold, and the shield topples onto him.
    - VL: a star of five sparks in one frame; stars; the puff; the shield topples onto the empty spot.

## smg.tear-along-the-dotted-line · TEAR ALONG THE DOTTED LINE · EPIC
- Owns a stitched perforation torn like a coupon.
- **Built on** the saloon floor: walking fire stitches a perforation from Faris's feet across the boards and up the body; he pulls scissors and snips twice from across the room.
- **Needs:** a FLOOR run ≥ 4 m between them.
- **range** mid · **hazard** none · **air** no · **victims** 1.
- **Real gun:** 62 rounds. **v4 fix:** the floor stitch is magazine 1 (18 dots, spaced wider: a perforation is a dotted line, so wider dots still read as one). Faris walks on during the reload (the flip-and-slam drill in his stride, never taking his eyes off the line). Magazine 2 stitches crotch to crown (18). The snip and the split are unchanged.
- **Adapts:**
  - The perforation is drawn per surface: boards (built), stone (a chipped dotted line), metal grating (punched holes with light under them), sand (Desert Forts: a row of dimples that stay), carpet (Atrium: a scorched dotted seam).
  - A slope or STAIRS between them: the stitch climbs the steps, one dot per tread.
  - Kitchen: across the chopping board.
  - Deep: skipped (the stitch walks along a floor).
- **Text:** "CUT HERE" with the scissors mark stays (the gag's own print on the line); "PERFORATED!" and the caption → recap.
- **Gore ladder:**
  - perforated crotch to crown, the vertical split, the halves peel left and right, a curtain of blood, the guts rope stretches and snaps:
    - H: the halves stay; the guts rope is dark.
    - M: no halves. The perforation runs up him as a line of dark dots; the snip opens a dark seam down it; his clothes fall open in two halves; he folds to his knees and topples forward.
    - L: the dotted line runs up his clothes only; the snip splits his clothes down the line and they fall away in two halves, leaving him in his underwear. He looks down, mortified, and faints.
    - VL: the dotted line glows; the snip; he puffs away in two half-puffs along the line, with stars.

## smg.long-exposure · LONG EXPOSURE · RARE
- **Built on** the rooftops in rain: Faris sweeps in a billboard on the next roof and snaps a tripod camera in beside himself; one round kills the billboard's junction box; in the blackout the tracers light-paint the victim's silhouette in glowing holes.
- **Needs:**
  - a backdrop behind the victim: a real WALL, PILLAR or BREAKABLE_HEAVY face within 1.5 m, else his cast billboard (a free-standing advertising board on legs, a prop, not architecture);
  - a light to kill: map-native first, the nearest LIGHT or ELECTRIC element in reach (a lamp, a floodlight, a neon sign, a panel); else the billboard's own junction box.
- **range** mid · **hazard** none · **air** no · **victims** 1.
- **Real gun:** 53 rounds. **v4 fix:** 1 into the junction box; 17 paint the first half of the outline (magazine 1). The reload happens in the black: the long exposure records no muzzle light for one second, and the tripod frame shows Faris only as a dark shape against the rain while the drill clacks. Magazine 2 paints the rest of the outline (13) and the three blooms (3). The outline holes are spaced wider and the light streaks between them (already drawn additively) join them, so it reads as one glowing line.
- **Adapts:**
  - On a real wall: the outline is painted on the wall itself (saloon boards, container steel, tower stone, the ship's hull), and the real light that was shot out comes back on at the end.
  - Day maps: the shot light brings its own night (the kill's darkness overlay with the sun dimmed to a smudge, as built for the night rooftops).
  - Kitchen: the outline on the fridge door; the fridge light is shot out.
  - Deep: the abyss is already dark. The tracers' bubble trails glow in the beam of the sonar beacon and the light painting builds with bubble streaks; he slides down the hull.
- **Text:** the viewfinder (REC, f-16, LONG EXPOSURE) stays as the concept overlay; the billboard ad stays (in-world); "ZZT" and "POP" stay; the caption "A FOUR-SECOND EXPOSURE" → recap.
- **Gore ladder:**
  - three red blooms in the dark (chest, throat, head burst); the body slides down the holed board leaving a smear and slumps under its own outline:
    - H: the head burst is dark.
    - M: three dark blooms; a dark smear.
    - L: three small dark puffs; he slides down the board, out cold, no smear; his glowing outline above him.
    - VL: three sparks; stars; he slides down and puffs away; the empty silhouette stays lit.

## smg.range-card · RANGE CARD · COMMON
- **Built on** the rooftops: across a rain gap through a holo sight at "34 m", three taps of three (knee, gut, head) stamped on a range card on an easel (cast 'snap'); the body tips off the ledge, clangs off a fire escape (cast 'slam') and falls into the alley.
- **Needs:** a DROP edge by the victim (≥ 3 m) and line of sight ≥ 6 m (a GAP is best).
- **range** far · **hazard** fall · **air** no · **victims** 1.
- **Real gun:** 9 taps. Fits. The holo sight (an in-story hand prop) is what makes taps precise despite the wide spread.
- **Adapts:**
  - The ledge: `s.el('DROP', {near: 'victim'})`: rooftop edges (built), a Tower Block ledge, a Desert Forts arch, a Military Base tower, the Clock Tower face, the Pirate Ship rail (he drops into the sea: a white splash, the body floating face down).
  - The fire escape is cast staging that copies building architecture, which the new brief forbids. **Replacement:** the body clips whatever real element is under the edge (a lower PLATFORM, rigging, an awning (BOUNCY: he bounces off it), a scaffold); with nothing there, the camera drops with him the whole way and the clang becomes the thud.
  - The "34 m" is replaced by the real distance; in v4 the SMG's damage falls off after 7 m, so the three taps of three are what make it lethal at range (each tap a hit).
  - Kitchen: off the counter edge to the floor tiles far below.
  - Deep: skipped (the drop).
- **Text:** the sight's rangefinder and wind marks stay as the concept overlay, now showing the real distance instead of 34 m; the range card and its HIT stamps stay (in-world); "CLANG" stays; the caption → recap.
- **Gore ladder:**
  - the kneecap shattered (x-ray), the gut opened and he folds over it, the head bursts; he tumbles off the ledge:
    - H: the x-ray knee stays (bones in x-ray are allowed at H); the gut and the head are dark wounds.
    - M: no x-ray (no bones): a slow close on the knee buckling with a dark gash; the gut a dark gash and he folds; the head a dark wound; the fall.
    - L: the knee buckles (a puff); the gut doubles him over (a puff); the third tap knocks his cap off and he goes limp and tips off the ledge; the thud off-screen.
    - VL: sparks; stars; he tips off and puffs away in the fall.

---
## P2.1a AS BUILT (24 Oct, B)
- Gore ladders built as written: THE AUTOGRAPH (M fold / kneel, L hat, pistol, belt with the trousers dropping, boots, he sits and faints), BANK SHOT (L: BEANIE · PISTOL · HANDLE · BUCKLE · HEEL relabelled on the star, the shield topples onto him), TEAR ALONG (M/L a teal boiler suit splits and falls away; L underwear, mortified, faints; VL two half-puffs), LONG EXPOSURE (blooms graded red / dark / grey puffs / sparks), RANGE CARD (no x-ray or fracture below HIGH; L the headphones fly off on the third tap).

## P2.1 MAPS AS BUILT (25 Oct, B) · every kill on the 18 arenas
- Shared toolkit (identical first IIFE in 58k_w_ar.js and 58k_w_smg_b.js) gained RIF.undersOf (what a round banks off from below), RIF.clearOf (a straight path clear of solids + platforms), RIF.boxClearOf, RIF.bndOf, RIF.playOf (the game's play bounds), pickPair o.ok (a sight-line veto). RIF.topsOf now ignores slopes (export slope solids and the instance's step pieces) and anything outside the play bounds (a closed map's ceiling roof): AR spots unchanged except HIGH GROUND on forts (now OWED: the only high ground was a hill) and COPYCAT on forts (moved to a real high plank).
- THE AUTOGRAPH: needs FLOOR only (the gate is its own); AUTO58 picks a floor with room for the walk-in, the walk and the gate and nothing in the gate's box. 15 live; OWED canyon, rooftops (ROOM FOR THE GATE), deep (DRY GROUND).
- BANK SHOT: coords export, bankStage (floor + overhead + clear legs + gong hook or stand), every camera from the stage (the diagram frame always shows the overhead). 14 live; OWED canyon, rooftops, pinball (AN OVERHEAD TO BANK OFF), deep.
- TEAR ALONG: distance from the floor run (480-730). 15 live; OWED canyon, rooftops (A LONG FLAT FLOOR), deep.
- LONG EXPOSURE: coords export, pickPair with sight lines and the billboard box; high where it can, level otherwise. 17 live; OWED deep.
- RANGE CARD: coords export, rangeStage + its mirror; fire-escape landings trimmed to the alley; thud on the landing. 10 live; OWED canyon, atrium, sunken, forts, retro, pinball, pirate (A LEDGE ACROSS A GAP), deep.
- Checks: 0 errors on 58k_smg.html and 58k_ar.html; gore 5..0 on all five, 0 errors. Sheets: /Volumes/Workspace/Scratch/b/ms/smg0/*-2.jpg; contact img/58k/_shots/smg_b_p21_contact.jpg.

