# CONVERSION SHEET · SMG SKIN KILLS (`58k_w_smg_skins.js`, KILLPAGES-A) · 7 kills
P0.10, written 24 Oct against the new brief. This sheet changes no code. The SMG's 25 new kills belong to lanes B-F (their sheets: smg_b..smg_f). This sheet covers only my 7 skin kills.

**The rule for every adaptation (brief §0):** an adapted version is as crafted, as long and as gory at EXTREME as the original. It is never a cheaper fallback.

## Legend
Range bands, gore columns, text, Deep, Kitchen and mirror are as in `conv/pistol.md`.

## The real gun, v4 game (`WeaponDefs.cs`, StickFight-dev)
- **mag 18**, **36 rounds a pickup**, reload **1.0 s**;
- full auto, rate 13 / s, dmg 11, knockback 1.5, range 7 m, spread 0.09 (wide), recoil 0.4.
- Kills that fire more than 18 without a reload are fixed with the reload as a crafted beat (the empty mag spat out, the slap, the charging handle), never by cutting rounds.

## Summary
| kill | rarity | built on | needs (kinds) | range | hazard | air | victims | rounds (built → v4) | Deep |
|---|---|---|---|---|---|---|---|---|---|
| skin-classic SHAKE HANDS | C | backyard | FLOOR ≥ 6 m behind V (the jet's path) | pointBlank | none | no | 1 | 30 → 18 + reload slap | adapts |
| skin-taped JUNGLE STYLE | R | saloon floorboards | FLOOR ≥ 4 m in front of V | close | none | no | 1 | 2 mags → 18 + flip + 18 | adapts |
| skin-camo GHILLIE | E | backyard (cast bush) | FLOOR | close → pointBlank | none | no | 1 | ≤ 18 | skip |
| skin-cartoon UH-OH | E | castle tower top | DROP (≥ 3 m) at the victim's back, or a PLATFORM edge | close | fall | yes | 1 | 7 | skip |
| skin-ice ICE SCULPTOR | L | rooftops | FLOOR | close | none | no | 1 | 7 | adapts |
| skin-neon LAG SPIKE | L | castle | FLOOR run ≥ 5 m | mid | none | no | 1 | 33 → 18 + reload (inside the lag) + 15 | adapts |
| skin-gold KING'S RANSOM | M | saloon | FLOOR | close | none | no | 1 | 1 + burst (≤ 18) | adapts |

- No multi-victim films.
- **Works anywhere:** SHAKE HANDS, JUNGLE STYLE, ICE SCULPTOR, KING'S RANSOM (LAG SPIKE needs a floor run).

---

## smg.skin-classic · SHAKE HANDS · COMMON
- **Built on** the backyard: a handshake trap, yanked onto the muzzle, a full magazine through the gut, the jet across the lawn.
- **Needs:** FLOOR, with at least 6 m behind the victim for the jet to land on. With less, the jet paints the WALL / PILLAR behind him (a crafted wall-spray variant: a fan-shaped stripe with drips), or goes over a DROP edge in a long falling ribbon.
- **range** pointBlank · **hazard** none · **air** no · **victims** 1.
- **Real gun:**
  - Built as a 30-round jet. v4 holds 18, so the jet runs 18 (1.4 s at 13 / s, still a long held stream).
  - Then the dry click, Faris still gripping his hand, and the empty mag dropped plus the reload slap that's already built (1.0 s).
  - The CORE line "a full magazine point-blank through the gut" is unchanged.
- **Deep:** the handshake and the yank play slowly; the 18 rounds stream out of his back as a red cloud jet with bubbles; the see-through hole lets light from above through.
- **Gore ladder:**
  - the back blown out in a jet across the lawn, the see-through hole in the belly, dead on his feet held by the hand, booted off the barrel:
    - H: the jet at 60%, the hole's rim with no bone.
    - M: the burst lands as a dark wound in the gut; the jet is a short dark spray; he's dead on his feet, held by the hand, booted off.
    - L: the burst kicks his shirt with dark puffs; out cold on his feet; booted off.
    - VL: sparks off the belt buckle, smoke from his shirt; stars; the boot; the puff.

## smg.skin-taped · JUNGLE STYLE · RARE
- **Built on** the saloon floorboards: two taped mags, the stream walked up the boards into the knees, the flip, mag 2, the arm taped back on upside down.
- **Needs:** FLOOR, at least 4 m in front of the victim for the walked stream. Surface variants of the walked line of hits: boards (built: splinters), stone (chips + sparks), grass (turf flicks), metal grating (sparks + rings), sand (spouts).
- **range** close · **hazard** none · **air** no · **victims** 1.
- **Real gun:** two taped mags = 18 + the jungle flip (the reload, 1.0 s, already the hook) + 18 = 36, the whole pickup.
- **Skin trap:** owns "taped double mags".
- **Deep:** the walked stream is a line of bubble puffs across the sea floor; the arm drifts and Faris tapes it back on while it floats.
- **Gore ladder:**
  - knees shot off (kneels on the stumps as a pinned puppet), the shoulder shredded, the arm taped back on upside down, falling off again:
    - H: unchanged.
    - M: no limbs off. The knees take dark gashes and he drops to kneel; the shoulder takes a dark gash and the arm hangs limp. Faris tapes the limp arm UP into a salute with the tape; it flops down again at the boot.
    - L: puffs at the knees, he kneels out cold; Faris tapes his drooping arm into a salute; it flops at the boot.
    - VL: sparks; stars; the tape salute; the puff takes him and leaves the tape stuck in the air for a beat.

## smg.skin-camo · GHILLIE · EPIC
- **Built on** the backyard; Faris kneels inside a cast ghillie bush.
- **Needs:** FLOOR. The bush is the kill's own cast prop, so it works anywhere with a floor. On non-grass floors it takes the local cover's look: a heap of sacking and rope on boards, a stack of sand-coloured scrim in the forts, a pile of debris in the Sunken Lab.
- **range** close → pointBlank (the drag) · **hazard** none · **air** no · **victims** 1.
- **Real gun:** the riddling fits one magazine.
- **Skin trap:** owns "hiding in a bush" (with the sabre).
- **Deep:** skipped (the ankle drag along the ground).
- **Gore ladder:**
  - riddled, dragged into the bush, mauled unseen (sprays through the leaves, a forearm flies out), the bush spits out his headphones then his head:
    - H: the forearm still flies (dismemberment stays); the head too.
    - M: no pieces. The bush thrashes and dark puffs burst through the leaves; it spits out his headphones, then his shoe, then rolls HIM out, limp, with dark wounds.
    - L: the bush shakes, a puff, it spits out his headphones and then him, out cold.
    - VL: the bush shakes with sparks flying out; it spits out his headphones, then a puff of leaves where he was.

## smg.skin-cartoon · UH-OH · EPIC
- **Built on** the castle tower top: he walks off onto thin air and notices.
- **Needs:** a DROP of at least 3 m at the victim's back (`s.el('DROP', {near: 'victim', side: 'behind'})`), or a PLATFORM edge. Skipped where there's no drop (owed).
- **range** close · **hazard** fall · **air** yes · **victims** 1.
- **Skin trap:** owns "walking off thin air".
- **Deep:** skipped (falling needs gravity).
- **Gore ladder:**
  - the smiley of holes, the squirt fountains, the head-first accordion squash, the head on a spring with stars:
    - H: unchanged (cartoon).
    - M: the holes are dark dots; no squirts; the squash and the spring head stay (cartoon crush, not anatomy).
    - L: the holes are puffs; the squash; out cold with stars.
    - VL: the holes are sparkle dots; the squash; stars; the puff.

## smg.skin-ice · ICE SCULPTOR · LEGENDARY
- **Built on** the rooftops: one ice burst freezes him; Faris chisels with short bursts.
- **Needs:** FLOOR.
- **range** close · **hazard** none · **air** no · **victims** 1.
- **Real gun:** 7. Fits.
- **Skin trap:** owns "carving a frozen man".
- **Deep:** he freezes in a block of sea ice that slowly rises; Faris chisels it as it floats; the red snow becomes a red ice cloud.
- **Gore ladder:**
  - forearm, jaw, shins chiselled; the head bursts into red snow; the body shatters into frozen chunks (SHATTER RESTING; it IS the skin's concept and is owned):
    - H: unchanged.
    - M: the chisel bursts chip ice off his surface only (sleeve, collar, boots); the statue stays whole with dark cracks; the last burst topples it and it breaks into big clean ice blocks with no red.
    - L: the chips fly; the statue topples and thaws into a soaked, shivering, out-cold man.
    - VL: the chips fly as sparkles; the statue bursts into snow glitter; the puff.

## smg.skin-neon · LAG SPIKE · LEGENDARY
- **Built on** the castle: a neon burst while he rubber-bands back 3x, then every queued hit lands at once.
- **Needs:** a FLOOR run of at least 5 m (the rubber-band snaps).
- **range** mid · **hazard** none · **air** no · **victims** 1.
- **Real gun:** 33 rounds, more than the 18-round magazine.
  - The fix puts the reload inside the lag: on his second snap-back he freezes with the buffering wheel spinning, and Faris reloads in that frozen second.
  - The lag gives him the time, which makes the reload the joke.
  - Then the last 15. 33 of 36.
- **Skin trap:** owns "netcode lag". NEON's HUD family includes it.
- **Text:** the x52 HITS counter and the buffering wheel are the concept: kept.
- **Deep:** the ghosts trail bubbles; the slices drift apart in a red cloud; the head hangs frozen shedding pixels into the water.
- **Gore ladder:**
  - torn into 3 horizontal glitch slices, the head hanging frozen shedding pixels, then dropping and popping:
    - H: unchanged.
    - M: no slices. He shatters into RGB-split ghosts that snap back together as one body, which drops with dark pixel wounds; the head jitters, shedding pixels, and he goes still.
    - L: every hit lands as one big puff; he drops out cold with a buffering wheel over his head.
    - VL: every hit lands as a spark burst; he dissolves into pixels and stars (GLITCH, preferred); the puff.

## smg.skin-gold · KING'S RANSOM · MYTHIC
- **Built on** the saloon: he kneels and offers coins; one gold round, then a long gold burst gilds him limb by limb; the shot between the eyes cascades coins.
- **Needs:** FLOOR.
- **range** close · **hazard** none · **air** no · **victims** 1.
- **Real gun:** the long burst fits one magazine (capped at 17 after the first round).
- **Skin trap:** owns "flesh turned to gold by a bribe".
- **Deep:** the coins sink and flutter; the gold glints in the shafts of light; the cascade becomes a slow golden rain to the sea floor.
- **Gore ladder:**
  - gilded alive limb by limb, shattered by a shot between the eyes into coins, gold bars and gore:
    - H: the cascade without organs: coins, bars and dark red.
    - M: the gold statue cracks; the shot topples it into a heap of coins and gold bars with no red. His real body is never shown broken.
    - L: the gilding stops at his chest; the shot knocks the statue over, and it lands whole, coins spilling from his pockets.
    - VL: the gold bursts into glitter and coins; stars; the puff. Faris still bites the coin and flips it into the lens.
