# SHRINK RAY · the 23 REPLACE slots · beat summaries (N3, 28 Oct, for the coordinator's OK)

The brief, from the coordinator: give the shrink gun real action. The shrink is a weapon effect in the middle of a fight, not a
passive tiny world. The prediction's three failures are the rules for every kill below:
- The payoff is read at a readable size. Either the victim is full size when it lands, or the camera drops to his size (the floor
  scaled by his size, as on FLICK and PUNT now). The finals still frame Faris through the central final fit.
- Faris does the killing: no cat, ant, gull, spider or drain does it for him.
- The death is on screen: no boots, blenders, holes or nests.

Checked against _tools/coord/APPROVED_IDEAS.md and _tools/58k_LEDGER.md. Names that were taken were renamed: SNAPBACK → SHORT LINE,
DEAD WEIGHT → TOP HEAVY, REBOUND dropped. Coordinator's swaps (28 Oct): TINY FARIS → THE RETURN, MOSQUITO → SHORT TOWER, ACCORDION → LOST MARBLES, and TOY SOLDIERS → FLYTRAP (realm uniqueness). Owned key moves I steered round:
- pump PULL! owns skeet;
- pump GRAND SLAM owns a grenade put back in the mouth;
- tkglove THE FLY and beam VACUUM PACKED own something shrinking onto a man;
- ar CHIN STRAP owns death by helmet strap;
- fists POWERBOMB owns the slam itself (BODY SLAM below is a reversal by size, not a slam);
- the kept shrink kills own: the stomp in the puddle (FOOTSTEPS), the punt, the flick, and "the shrink wears off at the worst
  moment" (GROWING PAINS).

Every kill is map-independent: FLOOR plus a clear run. Its casts and props are carried or cast from a free hand.

Every kill gets its own gore ladder (§9):
- XT: the head explosion or the old game's full explode.
- VH and H: the head, usually.
- M: a limb or a wound.
- L and VL: no gore. Out cold or alive, landing at the same payoff time.

Mids are ≤ 3 s, one victim.

## Films (12)

| slot | NAME · type · victim(s) | KEY MOVE (unique) | beats | payoff |
|---|---|---|---|---|
| shrink.snap | **FASTBALL** · ONE VS MANY · Mikku + Chotu | a shrunk man thrown as a projectile | They rush him from both sides. Faris zaps Chotu tiny mid-stride and catches him out of the air in his free hand. He slips Mikku's machete swing. A pitcher's wind-up (THE X: anticipation, snap, hold). | The fastball into Mikku's face: at that size Chotu is a stone. XT: Mikku's head bursts; Chotu drops at his feet, dazed, and Mikku's body comes down on him. H: the head only; Chotu crawls out from under him. L/VL: a wild pitch that knocks Mikku cold; Chotu sits up spitting dust. |
| shrink.booted | **STAMPEDE** · ONE VS MANY · Fayiz, Hiba, Fida in a charging line | the leader shrunk mid-charge, trampled by his own men | Three charge abreast. Faris zaps the man in front: tiny, mid-stride, and the two behind cannot stop. Their boots go over him. Faris side-steps Hiba's lunge so she falls over the stumbling Fida, then finishes the two one at a time with two different blows: a knee for one, an elbow for the other. | XT: the leader burst under his friends' boots, a red skid line; both others get head pops. L/VL: the leader trodden flat but alive, stars, the others out cold. |
| shrink.noon | **ROUND BY ROUND** · LAST STAND · Chotu with a machete | he shrinks one notch with every exchange and keeps fighting | Round 1: a big machete swing, and the zap (×0.8). The full-size machete drops from hands that are suddenly too small; he snatches up his knife. Round 2: a knife lunge at the belly; zap; now at belt height. Round 3: he stabs at the knee; zap. Round 4: knee-high, he charges the shin anyway, the camera at his size, the courtyard huge. | Faris picks up Chotu's own full-size machete from round 1 and brings it down on him at his size (camera low, readable). XT: the old-style burst under the blade. VH: the head off. H: a limb and the head. L/VL: the flat of the blade; out cold, stars. |
| shrink.smoothie | **SMALL ARMS** · BULLET TIME · Hiba with an SMG | the gun shrunk round its own full-size rounds | She empties the SMG at him. In bullet time Faris sweeps the zap through the stream: every round shrinks to a pinhead and patters off his chest like rain. She backs off and slaps in a fresh magazine. He walks in through the patter. | She fires point blank. Faris zaps the SMG mid-burst: the gun shrinks in her hands around the full-size rounds already in it, and it bursts. XT: both hands, then the head. VH: the hands and the head. H: the hands. L/VL: it jams and spits a cloud of pinhead rounds into her face; out cold. |
| shrink.the-parlour | **THE RETURN** · DUEL · Nitha with throwing hatchets | shrink a thrown weapon, catch it, throw it back; it regrows in flight | She throws hatchet after hatchet; Faris slips two. The third he zaps in the air: it shrinks to a toy, and he plucks it out of the air. She charges with her last hatchet. He lets the toy fly back at her, side-arm. | In flight the hatchet's six seconds run out and it grows back to full size an arm's length from her face. XT: it splits the head (the old game's burst). H: into the shoulder, then the head. L/VL: it regrows flat-side and knocks her cold. (Coordinator 28 Oct: the reserve replaces TINY FARIS.) |
| shrink.paper-boat | **BODY SLAM** · DUEL · Fayiz the brute (big, heavy) | a slam reversed by size | A brutal exchange: Fayiz walks through two zaps that miss, catches Faris, lifts him overhead for the slam. | At the top of the lift Faris zaps him point blank: Fayiz shrinks under Faris's weight. Faris comes down on him with everything; the camera at floor level. XT: the full burst out from under Faris. H: crushed, the head. L/VL: Faris lands beside him; Fayiz, tiny, crawls away and passes out. |
| shrink.the-cat | **THE LONG STRIDE** · THE HUNT · Mikku | the scale chase: his sprint against Faris's walk | Zapped tiny early, Mikku sprints flat out. Faris simply walks after him, one stride covering ten of his. The camera stays at Mikku's size: each boot lands like a building beside him. He dodges between the steps, doubles back under the instep, throws his knife at the ankle. | Faris kneels, puts the muzzle to the floor right in front of him and fires: the zap's knockback at that size throws him into the floor. XT: the burst on impact. VH/H: the head. L/VL: blown head over heels, out cold. |
| shrink.the-nest | **POLE VAULT** · CHASE · Fida with a spear | the pole shrunk mid-vault | A running fight. She vaults over his zaps on her spear and over the gold casts she throws behind her, quick and acrobatic. | On the big vault, at full bend, Faris zaps the spear: it shrinks under her to a stake, and she comes down on its point. XT: through the body, then the head as she lands. H: through the shoulder. M: a graze, down hard. L/VL: the spear goes and she lands flat on her back, out cold. |
| shrink.army-ants | **TO SCALE** · DUEL · Chotu with a gold-cast javelin | shrink his javelin, then shrink him: it's a javelin again | He throws the javelin. Faris zaps it in flight: it shrinks to a dart, and he catches it. Chotu charges with fists. | Faris zaps Chotu tiny and throws the dart down: at Chotu's size it is a javelin again, and it pins him to the floor. Camera at his size. XT: pinned through the chest, the head bursts. H: pinned through the leg, the head. L/VL: pinned by his shirt, kicking, then out cold. |
| shrink.the-dust | **FLYTRAP** · DEATH REALM (MYTHIC, the page's realm) · Fayiz | THE CARNIVORE GARDEN: horror at the size of a fly | CROSSING ('the bell jar'): a glass bell jar comes down over the arena and fogs from inside; through the condensation a bog garden grows up round him. Sundews like red trees beaded with glue, pitcher plants as wells, flytraps as jaws in the moss, the shrunk dead hanging drained in the dew strands, the hum of trapped flies. A real fight: stuck in a sundew's beads, he hacks himself free with his knife and runs. Faris, the giant above the jar, herds him with zaps toward the open trap. | Faris taps the trap's trigger hairs twice with the barrel; it snaps shut and the teeth interlock through him. XT: the old game's pieces out between the teeth. H: the head. L/VL: the trap closes on his pack and he wriggles out, out cold. RETURN ('the lift'): Faris lifts the bell jar off, the real air rushes in, and his pieces lie on the floor beaded with dew glue. (Replaces TOY SOLDIERS: a toy world plus a shrink crossing re-skins pump THE DOLLHOUSE in 58k_REALMS.md, and realms must be horror, not fun.) |
| shrink.safe-landing | **COLOSSUS** · LAST STAND from his side · Hiba with a knife | the shrunk victim attacks the giant | Shrunk, she refuses to quit. She climbs Faris: up the boot, up the leg, onto the gun arm, knife in her teeth. The camera stays at her size, the climb like a mountain. Faris lifts the ray to look at her: she is on the barrel, and she lunges at his face. | Faris fires: she is standing on the emitter. The discharge at that range blows her apart (XT full explode, H the head). L/VL: the bolt flings her off the barrel and she lands in his open palm, out cold. |
| shrink.the-drip | **THE ARC** · ONE VS MANY · three attackers | one bolt arcs through three | Three come at him from three sides. One zap jumps man to man like lightning: TINY, TINY, TINY, each at a different instant mid-stride, so they tumble at different points. The three tiny men keep coming at his boots with tiny weapons, still linked by a crackling lime thread. | Faris fires into the first man again, and the second arc runs through all three: an overload, three pops one after another along the chain (the old game's burst, XT). H: heads only. L/VL: knocked flat by the arc, smoking, out cold. |

## The Deep (1, stays underwater)

| slot | NAME · type · victim | KEY MOVE | beats | payoff |
|---|---|---|---|---|
| shrink.anemone | **SHORT LINE** · THE HUNT (underwater) · Mikku with a speargun | the harpoon line shrunk in flight | Round the wreck, Mikku hunts Faris with a speargun on a line. Two shots miss into the hull. The third comes straight at Faris. | Faris zaps the line, not the spear: the line shrinks to a fraction of its length and yanks the barbed spear back down its own path into Mikku's chest, then drags him onto the hull. XT: through him, the head bursts in a red cloud. H: through the shoulder. L/VL: the spear only tears the gun out of his hands, and the recoil spins him into the hull, out cold. |

## Mids (4, ≤ 3 s, one victim)

| slot | NAME | KEY MOVE | beats → payoff |
|---|---|---|---|
| shrink.mid-socket | **TOP HEAVY** | he shrinks, his sledgehammer doesn't | He heaves the sledge overhead. The zap catches him at the top of the swing: he shrinks out from under its handle, and the full-size hammer head comes down on him. XT: the burst under the head of the hammer. H: pinned, the head. L/VL: the handle knocks him flat, out cold. Camera at his size. |
| shrink.mid-stubbed-out | **SHORT LEG** | one leg shrunk mid-sprint | He sprints at Faris. A zap to his front leg turns it to a doll's leg as it lands: he pitches face first, and Faris's rising knee meets the face. XT: the head bursts. H: the head. M: a broken nose, down. L/VL: he faceplants, out cold. Full size, readable. |
| shrink.mid-skirting | **SHORT TOWER** | shrink the gold tower he fires down from | He casts a gold watchtower and fires down from the top. Faris zaps the tower: it shrinks into the floor under him, and he drops the whole height. Faris takes him by the throat on the way down and drives him into the floor (a chokeslam). XT: the head bursts on the floor. H: the head. L/VL: slammed flat, out cold. (Coordinator 28 Oct: replaces MOSQUITO, a slap gag.) |
| shrink.mid-scraped | **CLINCH SLIP** | the choking forearm shrunk | He has Faris in a rear choke. Faris jams the ray under his own arm and zaps the forearm: it shrinks to a child's arm, the choke goes slack, Faris slips out and turns with an elbow to the temple. XT: the head bursts. H: the head. L/VL: out cold on his feet, then down. (Its partial shrink is an arm in a clinch; SHORT LEG's is a leg mid-sprint: different set-up and payoff.) |

## Skins (6)

| slot | NAME | KEY MOVE | beats → payoff |
|---|---|---|---|
| shrink.skin-taped | **STUTTER** | the taped ray strobes his size | The taped ray sparks and stutters on the trigger. He charges through it while his size strobes, big, small, big, each flicker yanking his momentum. Faris slaps the casing and holds it down. XT: on the last surge his body tries to be both sizes at once and comes apart in the old game's explode. H: the head. L/VL: the ray dies with a fizzle, and he stumbles, dizzy, and passes out. |
| shrink.skin-camo | **NO COVER** | shrink every cover he casts | A firefight. He casts sandbags, a gold wall, a slab, and Faris zaps each down to a pebble as he moves up. The last wall, now a gold pebble, lies at Faris's feet. He kicks it back at the exposed man like a free kick. XT: it takes the head. H: the head. L/VL: it bounces off his helmet, out cold. |
| shrink.skin-cartoon | **LOST MARBLES** | his cannonball shrunk to a marble that rolls back into his own cannon | A cartoon duel: he wheels out a cartoon cannon and fires. Faris zaps the cannonball in flight: it shrinks to a marble, pings off Faris's forehead, and rolls back across the floor and down the cannon's muzzle. Furious, he rams in powder and lights the fuse for the big one. The marble plugs the barrel: the cannon swells like a balloon, cartoon style. | XT: it bursts in his face, and the cartoon soot puff becomes the real old-style burst. H: the head. L/VL: a black soot face, hair smoking (no face drawn), out cold. (Coordinator 28 Oct: replaces ACCORDION, whose name and core were the laser's.) |
| shrink.skin-ice | **WINDSHIELD** | shrunk and frozen mid-lunge, his momentum does the rest | He lunges with a blade. The ice zap shrinks and freezes him in the air: a tiny ice statue still carrying his full-speed run. It skids across the floor into Faris's planted shin. XT: it shatters red. H: the head breaks off. L/VL: it thaws in a puff and he lies shivering, out cold. Camera at his size. |
| shrink.skin-neon | **SIZE WAR** | ray against ray | Mikku has stolen a shrink ray. A neon arcade duel: bolts crossing, both men shrinking in turns, the world growing round them each round until they fight at mouse height among giant floorboards. XT: Faris lands the last zap point blank, Mikku goes ant-small, and Faris ends him with the game's own finish at their shared tiny scale. H: the head. L/VL: Mikku's ray runs dry with a sad beep; he sits down. |
| shrink.skin-gold | **THE CROWN** | a crown cast on him, then shrunk | Mid-duel, Faris flicks a gold crown from his free hand onto the victim's head ("king for a second"), steps back and zaps the crown, not the man. It shrinks. XT: the head bursts out round the crown, which drops ringing to the floor. H: the same. M: the crown cracks and falls; down. L/VL: it pops off his head and he faints. |

## Reserves: both now used (THE RETURN, SHORT TOWER)

## Build order (suggested)
First SMALL ARMS, BODY SLAM, ROUND BY ROUND and FASTBALL: these have the clearest cause and effect. Then the mids, then the skins,
and FLYTRAP (the realm) last.
