# PLANS · SHRINK RAY (KILLPAGES-E, page not built yet: Layer 3, P3.E, after BEAM)
P0.10, written 24 Oct against the new brief. There's no conversion part (no kills built yet). This file holds the mid-round set, the underwater pair, the multi-victim plan and the old-finisher remake. The 15 + 7 page plan follows when BEAM is done.

## The real move (dev repo `WeaponDefs.cs` "shrink", `Fighter.cs` OnHit)
Every film is built on these:
- **The gun:** "Makes them tiny, weak and easy to launch."
  - One-handed, lime accent `#A0E426`.
  - 15 rounds, mag 5, reload 0.85 s, rate 1.6 / s.
  - 12 damage a zap (13 zaps to a KO), range 10 m, projectile speed 20.
- **A hit:**
  - `shrinkT = 6 s`, scale **0.6** (child-sized, not ant-sized);
  - he runs **×1.25 faster**;
  - he takes **×1.6 knockback** (easy to launch);
  - his own hits deal **×0.5**.
  - Sounds 'shrink_zap' on, 'grow_back' when the 6 s run out (with a ring). Popup "TINY!" (a page film never shows the popup during the action).
- **The game's existing finisher** (FinisherSigG `SigShrink`): front kick, step back, zap, loom over him, a hop, and the STOMP.
- **So "tiny" is 0.6 in every kill.** Gags rely on the real traits: easy to launch, fast, weak, and the grow-back at 6 s. No ant-scale page tricks.

## A · MID-ROUND SMALL KILLS (5 × ≤ 3 s, single victim, no realms, no map-changing casts)
Ledger-checked 24 Oct (282 lines): punt / bobble / grow back / stepping stone / zoom hit nothing relevant.
1. **PUNTED** · uses ×1.6 knockback · death: the fall, or CRUSH (OPEN)
   - Concept: he's light enough to punt.
   - Hook: tiny and furious, he charges Faris at ×1.25 speed with his fists up.
   - Arc: Faris drops the gun to his hip and punts him like a football: a long, high, spinning arc, squealing.
   - Final image:
     - with a DROP inside the arc: he sails over the edge and a small, late thud comes up from below;
     - otherwise: he hits the far WALL high up, sticks for a beat, and slides down it, leaving a small red streak.
   - Needs: FLOOR + a DROP or WALL within 15 m.
   - Gore ladder:
     - XT: the red streak, a burst on the landing;
     - M: a dark smudge;
     - L: dust;
     - VL: stars, and a puff on landing.
2. **BOBBLEHEAD** · death SPINE (OPEN)
   - Concept: the ray misses his head.
   - Hook: the zap shrinks all of him but his head. A full-size head on a 0.6 body.
   - Arc: every step wobbles it like a dashboard toy on a spring neck (the neck joint is stretched on the rig). He tries to aim at Faris and the head nods him off balance. One nod too far, and the neck snaps forward.
   - Final image: the big head hanging on his little chest, still bobbing gently.
   - Needs: FLOOR.
   - Gore ladder:
     - XT: an x-ray crack, a trickle from the nose;
     - H: the x-ray only;
     - M: he nods out cold, the head lolling;
     - L: the same;
     - VL: the head bobs, he puffs away.
   - Note: the whole-body 0.6 is the game's rule. The head exemption is the kill's one stylised beat, built on the 13-joint rig (the head scale and neck length are rig values). **APPROVED by the coordinator (24 Oct)** as a cutscene beat: the kill cam is a scripted film, so per-part scale is fine.
3. **GROWN BACK** · uses the real 6 s timer and 'grow_back' · death CRUSH (OPEN)
   - Concept: he hides small and forgets he won't stay small.
   - Hook: tiny, he squeezes into the nearest tight CONTAINER (a crate, a locker, a bin, a barrel, a cupboard, a pipe mouth) and pulls it shut.
   - Arc: Faris knows the timer. He sits on the lid with the gun across his knees and waits. The ring of 'grow_back' sounds from inside.
   - Final image: the box bulges at every seam. Planks creak, the lid lifts under Faris, and then a crunch, and the box settles with a hand poking out through a split board.
   - Needs: CONTAINER inside 4 m (the small kill starts late in his 6 s).
   - Gore ladder:
     - XT: blood out of every seam;
     - M: dark drips;
     - L: the box only, the hand limp;
     - VL: the box puffs dust out of every seam.
4. **STEPPING STONE** · death DROWN / SINK (OPEN)
   - Concept: a small man makes a good stepping stone.
   - Hook: zapped at the edge of a LIQUID (pool, sink, puddle deep enough, the sea) or a shallow GAP.
   - Arc: Faris shoves him in face-down with one boot and steps across on his back, one stride. His weight pushes the tiny man under.
   - Final image: Faris dry on the far side; behind him, bubbles rising from one spot.
   - Needs: LIQUID ≥ 0.4 m deep (or a mud / tar pit). Otherwise skipped.
   - Gore ladder:
     - XT: a red tinge in the bubbles;
     - M: plain bubbles;
     - VL: bubbles, then a puff.
5. **ZOOMIES** · uses ×1.25 speed · death CRUSH / FLATTEN (OPEN)
   - Concept: too fast for his own legs.
   - Hook: tiny and panicking, he bolts at ×1.25 and can't stop; his legs are a blur.
   - Arc: Faris steps aside like a matador with no cape (smg.matador owns the cape; no cape here). He runs face-first into the nearest WALL / PILLAR at full speed.
   - Final image: a flattened face-shaped dent in the wall, and him sliding down beneath it, nose first.
   - Needs: WALL / PILLAR within 8 m.
   - Gore ladder:
     - XT: the face flat with a red print;
     - M: a dust print;
     - L: dust and stars;
     - VL: stars and a puff.
   - It keeps clear of PUNTED: there Faris launches him, here he launches himself.

## B · MULTI-VICTIM
At most 1 film on the shrink page. The plan is decided with the page; the candidate uses the ×1.6 knockback to send one tiny man into a second one (bowling is owned by laser STRIKE, so it won't be bowling).

## C · UNDERWATER (The Deep), 2 big films
1. **SNACK SIZE** · EPIC
   - Concept: at 0.6 he's the right size for the map's CREATURE.
   - Arc:
     - The zap shrinks him in the open water. The shark that ignores full-size fighters turns its head.
     - It circles; he paddles faster at ×1.25, not fast enough.
     - It takes him in one gulp. We watch the lump of him kicking down the shark's body as it swims off.
   - Final image: the shark gliding away with a slowing lump in its belly and one shoe drifting down.
   - Needs: UNDERWATER + CREATURE. With no creature: skipped.
   - Gore ladder:
     - XT: a cloud from the gills;
     - M: no cloud;
     - VL: the shark swims off and a puff of bubbles is left.
2. **AIR POCKET** · LEGENDARY · death DROWN (OPEN)
   - Concept: small enough to breathe in a bubble.
   - Arc:
     - Tiny and out of air, he finds a trapped air pocket under the wreck (or a big bubble rising from a vent) and climbs inside it, gasping, safe.
     - Faris swims up and zaps the bubble. It splits into a hundred small ones that wobble away from him upward.
     - He claws after them as they rise, then slows.
   - Final image: him hanging still in a shaft of light, mouth open, with the last tiny bubble leaving his lips.
   - Needs: UNDERWATER. A trapped air pocket under any overhang; without one, a vent bubble; without that, Faris's own breath bubble.
   - Gore ladder: bloodless at every level; VL ends in a puff.

## D · OLD FINISHER REMAKES (`38_fin_kills2.js`: shrink SQUISH (EXISTING), POPPED (NEW))
- **SQUISH (EXISTING; the in-game SigShrink stomp):** remade as a big film, **SOLE**, RARE.
  - It keeps the old's best beats: the loom, the stomp, the red squirt, the scrape of the sole.
  - Its new concept and final image: after the stomp Faris lifts his boot and LOOKS at the sole. The tiny man is printed into the tread pattern like a rubber stamp. Faris scrapes the boot clean on a step edge / rail / curb, one long scrape, and walks on.
  - Final image: a man-shaped smear in tread lines on the edge he scraped.
  - Death: CRUSH (OPEN).
  - Ledger "sole / tread / stomp" clean (24 Oct).
  - Gore ladder:
    - XT: blood in the tread;
    - M: mud-dark tread print;
    - L: a dust print;
    - VL: he's stamped flat as a cartoon, peels off the sole and floats down like paper, and the print is chalk-white.
- **POPPED (NEW proposal):** the reverse ray swelling him until he bursts falls inside the owned trap "swell from within and burst" (fists.seven-points). It's also not the gun's real move (the ray only shrinks). **Not remade.**
