# SCYTHE · 8 REPLACE beat summaries (X4, 28 Oct, STYLE 3 bar: _tools/coord/STYLE3_REALISM.md)

These are not to be built until the user approves the STYLE 3 sample (handcannon SHOULDER THROW). Checked against 58k_LEDGER.md and APPROVED_IDEAS.md: no key move is reused. Every kill:
- map-independent: FLOOR + about 300 u of space, 17 maps (The Deep skips; PUFFER's slot is The Deep's own);
- trigger → final ≤ 15 s;
- a contrasting victim (never cyan); no faces, bones, organs or rings; no halving;
- §9 on every level: XT/VH/H head pop; MEDIUM one limb (the ladder rung); LOW a milder ending; VL a cartoon stand-in;
- its own snd58 table with the slow-mo treatment;
- a wide final at roll 0 with both in frame.

Motion: the scythe is a two-handed polearm. Faris's front hand rides the upper grip and his rear hand the snath's end (the game's REAP: a 0.2 s wind over the shoulder, then a spinning sweep with a lunge; the SLAM: overhead into the floor).
- Every strike starts in the hips: the rear hand pulls and the front hand steers.
- Footwork is boxer-real with foot locks.
- Hands: both of Faris's hands stay on the snath the whole film unless named.

## 1 · scythe.threshing-floor → "CROSSGUARD" (renamed: THE BIND is ice's)
- Style: DUEL vs a longsword.
- Victim: Fida (orange), with a two-handed sword.
- Length: about 11 s.

Beats:
- 0-1.6, real time, handheld master: guard against guard. Real measure-keeping: she feints twice and Faris answers each with a half step back, the snath angled across his body.
- 1.6-2.3, FAST 1.7x: her three-cut combination. Faris catches each on the snath between his hands (wood rings, sparks off the steel ferrule), giving ground with each.
- 2.3-2.7, eased RAMP to 0.08x: the bind. Her blade slides down the snath and he rolls his wrists; the crescent comes round behind her sword's crossguard.
  - LAYERED MULTICAM, about 1 s: the master; a tight insert on the crossguard caught in the hook; a low angle on her lead foot sliding.
  - Slow-mo sound in.
- 2.7: SNAP to 1x. He rips the hook back: the sword leaves her hands and clatters behind him (it stays there).
- 3-4: disarmed, she drives in with her fists. He steps off the line and the snath's butt goes into her solar plexus; she folds. Real weight: her knees buckle.
- 4.2-5.6: he resets to full length (the rear hand slides to the end) and gives one full REAP on the game's rhythm.
  - XT: SUPER SLOW 0.06x on the edge reaching the neck, then a snap and the head pop with brain bits.
  - VH/H: the head pop.
  - MEDIUM: the reap takes her lead arm at the shoulder.
  - LOW: the flat of the blade drops her, out cold.
  - VL: the reap shears her sword belt; her trousers drop, she trips, dazed.
- Final, real time: the sword lies where it landed; Faris shoulders the scythe. CINEMA grade.

Unique: the hook-behind-the-crossguard disarm on a polearm (no ledger match).

## 2 · scythe.ossuary → "SIX CHAMBERS"
- Style: STANDOFF.
- Victim: Hiba (pink), with a revolver.
- Length: about 12 s.

Beats:
- 0-2, real time: a held two-shot. She backs away firing; he walks in at the scythe's pace, blade low.
- Rounds 1-6, 2-6.0: each shot's muzzle flash is answered by a real dodge driven from his feet (a slip, a pivot, a drop-step), never a deflection.
  - Rounds 3 and 6 are in FAST 1.6x.
  - Round 5 grazes his shoulder: a spurt; he keeps coming.
- 6.0, eased RAMP to 0.07x: the hammer falls on an empty chamber (click; slow-mo sound, heartbeat). Her eyes go to the cylinder: shown by her head turning down, no face.
- 6.4: SNAP to 1x. One step and the SLAM: the blade comes over the top.
  - XT: SUPER SLOW on the descent, then the head pop.
  - VH/H: the head pop.
  - MEDIUM: the slam takes her gun arm at the shoulder.
  - LOW: the blade bites the floor between her feet and she faints.
  - VL: it cuts the revolver in two; she stares at the halves, sits.
- Final: the six spent casings lie on the floor between them. Grade: CINEMA, cold during the slow-mo.

Unique: the counted cylinder answered by six footwork dodges (different from LAST ROUND's palm shot and COUNTDOWN's pump count).

## 3 · scythe.bag-of-bones → "LONG ARM"
- Style: DISARM, polearm vs polearm.
- Victim: Mikku (yellow), with a bo staff.
- Length: about 11 s.

Beats:
- 0-2, real time: staff and snath clack in a real exchange (high, low, high), both men weight-shifting, the staff faster.
- 2-2.6, FAST 1.8x: he spins the staff and lands a hit on Faris's thigh. Faris gives a step, with a visible limp for 0.5 s.
- 2.6-3.1, eased RAMP to 0.1x: the bind. Their hafts cross. Faris turns the crescent under the staff and levers it, using his own snath as the fulcrum, out of Mikku's hands.
  - LAYERED MULTICAM: the master; an insert on the crossed hafts; a low angle on Faris's planted rear foot.
- 3.1: SNAP. The staff spins away and lands (it stays).
- 3.4-4.5: Faris steps through. The butt into the ribs, then a reverse sweep of the haft at the ankles: Mikku lands flat on his back. Real fall: shoulders first, then a bounce.
- 4.8: the finish, the point turned down.
  - XT/VH/H: the point comes down through the head (head pop).
  - MEDIUM: through the shoulder (the arm off).
  - LOW: through his beanie only, pinning it to the floor; he faints.
  - VL: the staff comes down and bonks him (a cartoon stand-in).

Unique: staff vs scythe lever disarm on the hafts.

## 4 · scythe.rock-a-bye → "THE PIVOT"
- Style: AMBUSH.
- Victim: Fida (orange), with twin daggers.
- Length: about 10 s.

Beats:
- 0-1: she comes up out of a crouch with an under-arm slash. Faris jerks back, too slow: a nick on his forearm, spurt.
- 1-2.4, FAST 1.6x: the dagger flurry drives him back three steps. The snath is too long in close.
- 2.4: he plants the blade's heel in the floor and, in one move, swings round the upright snath. His own athletics: both hands on the haft, feet off, a 270° orbit. He comes down behind her; it is not a springboard, as the planted scythe never moves.
  - RAMP 0.1x on the orbit; LAYERED MULTICAM: the master, his hands on the haft, her head turning.
- 3.0: SNAP. He wrenches the blade free in a reverse reap low: it takes her trailing leg at the knee (limb off + spray). She drops onto one knee.
- 3.6-4.6, real time: she still slashes back. He leans away from it, re-sets, and the REAP comes round at neck height.
  - XT: SUPER SLOW 0.06x, then the head pop.
  - VH/H: the head pop.
  - MEDIUM: the knee only, and she bleeds out on the floor.
  - LOW: the pivot kick drops her, out cold.
  - VL: the reverse reap cuts her dagger belt; she trips over it.

Unique: the orbit round a planted snath (not CLINCH's springboard: no cast, no launch off the weapon).

## 5 · scythe.bale → "CHOKED UP"
- Style: LONG TAKE (one handheld oner, no cuts).
- Victim: Mikku (yellow), with a combat knife.
- Length: about 12 s.

Beats:
- 0-3: knife range. Faris chokes up: both hands slide right up to the blade's root and he fights the scythe short, like an axe. Hooks of the crescent's back keep the knife off; a real clinch, then a shove apart.
- 3-4.2, FAST 1.5x: the knife fighter presses. Faris takes a slash on the snath and drives a knee.
- 4.2-4.8: Mikku backs off to reset, the space opens, and in one fluid move Faris's hands slide back to full length. The camera drifts out with the reach.
  - RAMP 0.1x as the blade swings out to its full radius; slow-mo sound.
- 4.8: SNAP. The full REAP takes both of Mikku's hands at the wrists as he guards (both off + spray; the knife falls and stays).
- 5.6: the backswing.
  - XT/VH/H: through the head (head pop).
  - MEDIUM: he is left handless, kneeling.
  - LOW: the backswing's flat drops him, out cold.
  - VL: it cuts his sleeves off; he stares at his bare arms.
- Final: the oner settles wide, both of them in frame.

Unique: the choke-up close fight, then the reach (no ledger match). It's the page's one LONG TAKE.

## 6 · scythe.skin-cartoon → "BIG SWING"
- Style: DUEL vs a bare-knuckle boxer.
- Victim: Hiba (pink).
- Length: about 10 s.
- Cartoon skin: the oversized cartoon crescent, thick ink, impact words (BONK, WHAM) as the skin's flavour. The motion stays real.

Beats:
- 0-2: real boxing. Jab-jab-cross with head movement; Faris parries with the haft like a quarterstaff.
- 2-2.5, FAST 1.8x: her hook catches him. A camera jolt; he shakes it off.
- 2.5-3.2: quarterstaff work: the butt to her ribs, the haft across her shin (she hops), the crescent's back to her shoulder.
- 3.2: she ducks a high swing and comes in under it.
  - RAMP 0.08x; LAYERED MULTICAM: the master, her ducking head under the passing blade, his rear hand already pulling the snath back.
- 3.6: SNAP. The return REAP catches her coming up.
  - XT/VH/H: the head pop, with a cartoon WHAM word over it.
  - MEDIUM: the arm.
  - LOW: a BONK on the head; she spins and drops with stars.
  - VL: the blade shaves her party hat in half.

Unique: quarterstaff technique against a boxer.

## 7 · scythe.mid-nevermore → "THE LEVER" (mid, 2.8 s)
- Victim: Fida (orange).
- 0.0-0.8: she grabs the snath with both hands to wrestle it away.
- 0.8: Faris lets go with his front hand and pivots the snath on her own grip like a lever. The crescent swings round behind her.
  - RAMP 0.1x for 0.3 s; slow-mo sound.
- 1.4: SNAP. The crescent comes into the back of her head.
  - XT/VH/H: the head pop.
  - MEDIUM: her shoulder (arm off).
  - LOW: the flat of the blade, out cold.
  - VL: it knocks her hat over her eyes; she staggers and sits.
- 2.0-2.8: the wide final.

Unique: her own grip becomes the fulcrum.

## 8 · scythe.puffer → "SLACK TIDE" (The Deep's own)
- Victim: Fida (orange), with a speargun.
- Length: about 11 s, underwater physics: heavy, slow strokes, drag on every swing.

Beats:
- 0-2: she fires the speargun. SUPER SLOW 0.06x as the bolt cuts a bubble trail; muffled underwater slow-mo sound.
- 2-2.6: Faris turns the crescent flat into its path and the bolt glances off the steel (a spark-less clink, bubbles).
- 2.6-4.5: she reloads, frantic. He kicks in with real swim strokes. The crescent hooks the speargun's line and he reels her in hand over hand while she kicks.
- 4.5-5.2: close: she stabs with the bolt in her fist. He blocks with the snath.
- 5.4: the REAP, slow through the water.
  - XT: the head pop with a slow red cloud, and the pieces drift down.
  - VH/H: the head pop.
  - MEDIUM: the arm drifts away.
  - LOW: the flat of the blade knocks her out; she floats up limp.
  - VL: it cuts the speargun line and she tumbles away in bubbles.
- Final: a wide shot, the red cloud thinning.

Unique: the bolt glanced off underwater and the reel-in on its own line.
