# PLANS · SOUL SCYTHE (KILLPAGES-G; page not built yet: Layer 3, P3.G, the first of G's four new pages)
P0.10, written 24 Oct against the new brief. There's no conversion part (no kills built yet). This file holds:
- A: the mid-round set;
- B: the underwater pair;
- C: the multi-victim plan;
- D: the old-finisher remake;
- E: the constraints the 15 + 7 page must respect.

Every idea was checked against the whole ledger (325 lines, 24 Oct 13:55), `58k_TRAPS.md`, `58k_DEATHS.md`, `58k_REALMS.md` and `38_fin_kills2.js`. **Quality rule (brief §0):** every gore-ladder line below is a crafted beat, never a cheaper fallback.

## The real move (dev repo `WeaponDefs.cs:434-449`, `WeaponMoves.cs:263-360`, `KillBody.cs:470-489`, `MagicWorld.cs:648-671`)
- **REAP** (the default):
  - a 0.2 s wind-up over the shoulder, then one wide spinning sweep from the aim +2.3 rad round to -1.5 rad;
  - a lunge of 1.0 m/s (0.6 in the air);
  - it hits everyone within 69° either side of the aim, up to 1.2 m (+0.18) from the shoulder, or anyone within 0.42 m in front; line of sight needed;
  - 44 damage, knockback aim × 5.6 + 2.2 up, 0.3 s stun.
- **SLAM** (aim down / hold DOWN):
  - the blade comes over the head into the floor ~0.9 m in front, 0.1 s after the wind-up;
  - it hits feet within ±1.1 m;
  - 38 damage, a 6.5 m/s launch up, knockdown;
  - SOUL FIRE along the blade, a scorch mark, shake 7.
- **The kill (REAPED):** a green ghost is pulled out of the body into the blade over 1.35 s, the body crumples, and Faris **heals up to 15 HP**.
  - The page films show the heal ticking on Faris's HP bar.
  - Every film must look unlike this baseline ghost-pull.
- 14 uses, cooldown ~1.11 s, two-handed, green edge (`#7CFFB2`).
- **Game metres:** the fighter is 0.74 m tall, so the reap reaches about 1.6 bodies.

## A · MID-ROUND SMALL KILLS (5 × ≤ 3 s, single victim, no realms, no map-changing casts; medium / big / event maps only)
Each has a different death, all PREFERRED or OPEN families. None is used by another small kill in G's lane.

1. **SHADE** (renamed from SHADOW 16:30: beam.shadow owns the title) · REAP · range close · ~2.6 s · death: none on him (the cut is on his shadow)
   - **Concept:** the reap cuts his shadow, not him.
   - **Hook:** he ducks the sweep and laughs, untouched.
   - **Arc:** the blade passes over his head and through his shadow on the floor at the neck. The shadow's head slides away across the floor on its own. He touches his neck, unhurt, looks down at his headless shadow, and drops.
   - **Final image:** his BODY lies on its back on the floor, and his long shadow, still joined to his boots, lies stretched across the floor beside it with no head; the shadow's head has slid a body-length away and is still turning to look back at him. The heal ticks on Faris's bar.
   - **Unlike beam.shadow** (a lone flash-shadow burned into a wall, no body, her shoes): here the body stays, the shadow is a live floor shadow still attached at the feet, and the cut is a clean neck line with the head apart. Nothing is burned.
   - **needs:** FLOOR. The scythe's own green edge glow throws his shadow on any arena, so it works anywhere, indoors and on The Deep's sand.
   - **air:** no · **hazard:** none · **victims:** 1.
   - **Gore ladder:**
     - XT: the shadow's neck spills a pool of black shadow-ink across the floor and his real nose drips one red drop as he falls;
     - VH: the same minus screen splatter;
     - H: unchanged;
     - M: a thin ink line only;
     - L: the shadow's head slides off clean; he faints, KO;
     - VL: he puffs out as his shadow fades.
   - **Checked against:**
     - beam.shadow (a shadow burned into a wall);
     - smg.moonlight (shadow play);
     - smg.nowhere's peeling-shadow realm look.
     - None cuts a shadow to kill its owner.
2. **SHEAF** · REAP · range close · ~2.7 s · death: STUFFING (straw, PREFERRED)
   - **Concept:** the harvest: he's a sheaf.
   - **Hook:** the reap opens him at the waist and straw pours out, not blood.
   - **Arc:** he looks down at the straw spilling, scoops at it with both hands, and tries to stuff it back. He sags as it empties.
   - **Final image:** a slumped bundle of his clothes half full of straw, the wind lifting chaff off it in a thin golden stream.
   - **needs:** FLOOR · **air:** no · **victims:** 1.
   - **Gore ladder:**
     - XT: the straw comes out wet and red-streaked, some tufts soaked, a dark wet patch spreading on his shirt;
     - H: straw with dark streaks;
     - M: clean straw, the cut a dark gash line;
     - L: his shirt bursts at the waist and straw puffs out like a doll's; he sags KO;
     - VL: he puffs into a burst of chaff.
   - **Checked against:**
     - laser.scarecrow (hung on a post, a straw hat put on her): here there is no post or hat, and the straw is inside him;
     - pump.dollhouse (cotton stuffing in a doll realm).
3. **WITHER** · REAP (the tip only) · range pointBlank · ~2.8 s · death: DECAY (PREFERRED)
   - **Concept:** death's touch.
   - **Hook:** the blade's tip only grazes his cheek, and he laughs at the scratch.
   - **Arc:** grey spreads from the graze. His cheek sinks, flies come, and he rots on his feet in seconds while he tries to keep standing.
   - **Final image:** a standing frame of bones in his clothes with grass growing up through the ribs, which tips over in a whisper of dust.
   - **Tool:** `s.decay(V, t, {dur: 2.2, end: 'bones', stand: true, grass: true})`.
   - **needs:** FLOOR · **air:** no · **victims:** 1.
   - **Gore ladder:**
     - XT: the flesh sloughs, flies, bones and grass;
     - H: the skin greys and sinks without sloughing meat, and the collapse is under a blanket of grass (no bones outside x-ray);
     - M: he greys and withers like a dried leaf and folds, the grass growing over him;
     - L: he greys and wilts like a thirsty plant onto the floor, KO;
     - VL: he wilts and puffs out in a little cloud of grey dust (no leaves: AUTUMN owns leaves on this page).
   - **Checked against:** the time watch's OUT OF TIME remake (timewatch.md) ages a living man into an hourglass of dust. WITHER is a corpse's rot, starting at a wound.
4. **SOUL FIRE** · SLAM · range close · ~2.8 s · death: MELT (toxic green, OPEN)
   - **Concept:** the slam's green fire doesn't burn; it dissolves.
   - **Hook:** the soul fire runs along the planted blade straight into his boots.
   - **Arc:** he's launched (the slam's real 6.5 m/s pop) and lands in the green flames. He melts down into a glowing green puddle, slumping from the knees up, his scream bubbling.
   - **Final image (16:30, no soul):** the bubbling green puddle runs into the slam's own scorch mark and fills the crescent like a mould; it cools to a glowing green crescent sunk in the floor where he stood. The heal ticks.
   - **needs:** FLOOR · **air:** yes (the launch is part of it) · **victims:** 1.
   - **Gore ladder:**
     - XT: flesh slumps in green drips into the bubbling puddle;
     - H: the puddle is opaque dark green-black, no bones;
     - M: no melt. He sinks to his knees wreathed in green flame, skin greying, and falls;
     - L: knocked down by the slam, green flames flicker harmlessly on him, KO;
     - VL: he puffs out into a green smoke ring.
   - **Checked against:**
     - beam.meltdown (pink pool, skull and hand surface);
     - thammer BLING (gold);
     - ice.the-still-city (blood slush).
     - No skull surfaces here, and the soul rising out of the puddle is the image.
5. **PARING** · REAP (the full spinning sweep) · range close · ~2.5 s · death: PEEL (a spiral, OPEN)
   - **Concept:** peeled like an apple.
   - **Hook:** the sweep spins all the way round him like a lathe.
   - **Arc:** one long ribbon of skin spirals off him from crown to ankle and drops in a coil. He stands a beat, looks at his hands, and falls.
   - **Final image:** the long spiral peel lying coiled beside him, exactly like an apple peel on a table.
   - **needs:** FLOOR · **air:** no · **victims:** 1.
   - **Gore ladder:**
     - XT: raw red body, the coil glistening;
     - H: dark red underneath with no muscle detail, 60%;
     - M: the spiral is a dark gash line wound round him and he falls;
     - L: the spiral takes only his clothes, which come off in one ribbon. He stands in his underwear, covers himself and faints KO;
     - VL: the ribbon unwinds and he puffs out inside it, leaving an empty coil.
   - **Checked against:**
     - "Layer by layer to the skeleton" (laser.headwind, knife.flayed): one spiral layer only;
     - pistol.apple-of-my-eye: an apple as a prop, not a peel.

## B · UNDERWATER (≥ 2 dedicated films for The Deep)
**REPLACED 21:40 (coordinator heads-up: a rising last-breath bubble is now pistol LAST BUBBLE's; DROWN / SINK / BURIED is RESTING and cluster.foxhole owns buried): LAST BREATH -> PUFFER (INFLATE: hooked like a fish, he puffs up like a pufferfish and is held up as the catch of the day); SILT -> THE REEF (CRYSTALS family: the slam's soul fire runs into him through the water and he grows a coral reef). Ledgered. The two designs below are kept for the record only.**
In the game the scythe has no water check. In open water the slam finds no floor within 2.2 m and lands 0.6 m below the blade tip, and its 6.5 m/s launch is dragged (MapAbyssWeapons.cs). Both films use that.

1. **LAST BREATH** · LEGENDARY · death: DROWN (OPEN)
   - **Concept:** underwater the reap takes his air: his soul leaves as his last breath.
   - **Hook:** no wound. His whole lungful leaves his mouth as one big silver bubble (16:30: no face in it; it's his air, not his soul).
   - **Arc:** the bubble wobbles up toward the light. He claws after it, kicking, reaching. His kicks slow and stop.
   - **Final image:** the bubble breaks at the surface far above, and his body hangs in the water below with its arms still raised. The heal ticks.
   - **range** close.
   - **Gore ladder:**
     - XT: a thread of red from his nose as he claws;
     - M: no blood;
     - L: he goes limp and floats KO;
     - VL: he puffs out as the bubble breaks.
   - **Checked against:** ice.the-still-city (a frozen breath as a realm crossing); here it's a breath bubble as the soul.
2. **SILT** · EPIC · death: BURIED (OPEN)
   - **Concept:** buried by the sea floor itself.
   - **Hook:** the slam drives him down into the soft seabed and the silt cloud hangs over him.
   - **Arc:** pinned by the crescent across his chest, he watches the silt settle back down over him, slowly, layer by layer. Then only his eyes show, then a fingertip.
   - **Final image:** a smooth seabed with one bubble rising from it, and Faris lifting the blade free.
   - **range** close.
   - **Gore ladder:**
     - XT: a red cloud seeps up through the settling silt;
     - M: no red;
     - L: the slam knocks him out and the silt only dusts him;
     - VL: he puffs out under the silt.
   - **Checked against:**
     - smg.name-on-the-stone (dragged into a coffin);
     - hammer.tectonic (the floor closes).
     - No settling-silt burial exists.

## C · MULTI-VICTIM (1, from the reap's real arc: it hits everyone within 69° either side)
- **SWATHE** · LEGENDARY · victims 2-3 · range close.
  - **Concept:** the reaper in the field.
  - **Arc:** one sweep through two or three men standing in the arc. They fall in sequence like stalks before a scythe, laid in a neat row like a cut swathe.
  - **Final image (16:30, no souls):** the row lies heads aligned like a mown swathe; Faris pulls a handful of grass and wipes the blade the way a mower does, then rests on the snath.
  - **Death:** no wound; the souls (the game's REAPED made plural, staged as a harvest).
  - **Gore ladder:**
    - XT: each falls with a thin red line opening at the waist a beat after landing;
    - M: no lines;
    - L / VL: they drop KO in a row / puff out in a row.
  - **Checked against:**
    - hammer.the-backswing (two in one swing, the raise behind and the slam in front): all of these are in front in one sweep, laid in a row;
    - pistol.crowd-control (one round through two).

## D · OLD FINISHER REMAKES (`38_fin_kills2.js:682-723`)
- **REAPED** (EXISTING) → **remade** · LEGENDARY.
  - **The old film:** the legs swept, the blade hooked round the neck, the yank: the head comes away with the soul.
  - **The remake keeps:** the leg sweep, the hook round the neck and the yank.
  - **The remake changes:** the yank takes the soul and leaves the head on. The screaming soul is dragged out of his open mouth, stretched like taffy between his face and the blade (his face stretching with it), until it snaps free into the steel.
  - **New death instead of a decapitation (RESTING):** the empty body cracks open like an eggshell, hollow inside (`s.hollow`, siphon to the blade, end 'crack'; PREFERRED).
  - **Final image:** the cracked empty shell on its knees, and the blade glowing with a new face in the steel.
  - **Checked against:**
    - the game's REAPED (a ghost pulled out, the body crumples);
    - thammer DRAINED (a husk that crumbles to dust): this one cracks open empty and doesn't crumble.
- **GRIM HARVEST** (NEW) → **not remade:** its legs off at the knees plus the halving are both RESTING. Its harvest theme lives on in SHEAF and SWATHE.

## E · CONSTRAINTS FOR THE 15 + 7 PAGE (found while checking)
- **Taken ideas the scythe must not use:**
  - hammer.the-backswing owns two-in-one (the wind-up behind, the stroke in front);
  - beam.votive owns candle / wax / wick, so there is no candle cave with a wax death;
  - the time watch owns ageing (OUT OF TIME);
  - ice.whiteout owns black fingers with forearms snapping off, so there is no gangrene frostbite;
  - laser.scarecrow owns the scarecrow.
- **Deaths:** slice, decapitation and limbs-off are RESTING (DEATHS table). The page leans on PREFERRED deaths and `58k_bodyx.js`:
  - tendonRip from the spin;
  - shrinkWrap black (a shroud);
  - liquefy drain (into the blade);
  - cube ball (wound into a bale);
  - hollow.
- **Realms (1-2):** THE THRESHING FLOOR (a barn where the sheaves are people, flails, winnowing wind) and THE OSSUARY (a bone chapel whose walls take his bones). Both were checked against the realm registry: no barn, threshing floor or ossuary exists. Their crossings and returns will be new, and they'll avoid a fourth "everyone Faris killed" gathering.

## F · THE 15 + 7 PAGE PLAN (24 Oct; checked against the 413-line ledger, TRAPS, DEATHS, REALMS; REVISED 16:30 after the coordinator's clash check, see G)
Each line gives: concept · death family · the real move. Ledger lines go in one by one, right before each build.

| # | kill | rarity | concept | death | move |
|---|---|---|---|---|---|
| 1 | THE CAROUSEL | COMMON | hooked under the arm by the crescent, he is carried round on the reap's spin and Faris keeps turning on his heel: he flies out flat like a swing-ride rider on the end of his own lengthening arm, the strands drawn taut and singing like the ride's chains; at the top of the second turn they let go together and he sails off on the tangent; the arm stays on the crescent by its clenched hand, the snapped strands swaying like a stopped ride | TENDONS (crafted: a horizontal orbital stretch, all strands at once, unlike pump's boots and ice's finger) | REAP (the spin) |
| 2 | SHROUD | COMMON | the reap's dark afterimage does not fade: it hangs in the air like black cloth and settles over him; the cloth draws tight until his face (open mouth, nose) is embossed in it, and he topples straight like a corpse laid out | SHROUD (custom matte cloth, no gloss, no seal, no label: unlike beam.vacuum-packed's supermarket plastic and beam SHEETS' bedsheet ghost) | REAP |
| 3 | THE FURROW | RARE | the slam bites the floor and Faris ploughs a furrow through it to his feet; the ground turns over on him like soil off a ploughshare | BURIED | SLAM + drag |
| 4 | THE BALE | RARE | the spinning sweep winds him up like hay into a tight round bale, bound in his own clothes; Faris rolls it off | CRUSH (a rolled bale; exemption: the bale IS the concept) | REAP (the spin) |
| 5 | LOOK BACK | RARE | never look back at Death: he runs, turns to look back at the reaper, and a jade burial suit closes over him from the eyes out, small green plates linked with gold wire, until he is a jade-suited statue caught mid-glance | PETRIFY 'jade' + a custom plate-and-wire suit (this page's one petrify; no salt) | REAP |
| 6 | POPPIES | RARE | one low pass opens the femoral; where his blood falls red poppies bloom, and he bleeds out lying in a ring of them | ARTERY (femoral; exemption: the poppies ARE the concept) | REAP (low) |
| 7 | BAG OF BONES | EPIC | the reap leaves no mark, then every bone inside him comes loose; he folds into a skin sack that rattles | boneless (`loosen` + bones moving under the skin) | REAP |
| 8 | UPROOTED | EPIC | the slam's launch throws him up; the body comes down, the soul doesn't: it hangs where the body was, looking down at it, until the blade takes it | soul (seen apart from the body) · SOUL IMAGE 1 of 3 | SLAM (the 6.5 m/s launch) |
| 9 | ROCK-A-BYE | EPIC | the nursery rhyme: the crescent hooks him curled in its curve like a baby in a cradle and Faris hangs it from the tree top (a high CEILING / PLATFORM edge over a DROP; else a dead tree cast from the hand); the wind rocks it while Faris hums; when the bough breaks, the cradle will fall, and down comes baby, cradle and all | fall (DROP via `s.el`) | REAP (the hook) |
| 10 | AUTUMN | EPIC | the reaper's season: he turns like a tree in autumn, green to orange to red from the cut out, his edges become leaves and the wind takes them; he tries to hold himself together; the last leaf clings, and falls | DISINTEGRATE (into leaves; no branches or bark, unlike thammer STRUCK GROVE) | REAP |
| 11 | THE KNELL | LEGENDARY | (16:40: a HEAVY BRONZE bell, verdigris, a clapper, never glassy: KIT-WORLD's zone look THE BELL JAR is a glass cloche) a black-bronze funeral bell drops over him from the dark (cast; a real HANGING_HEAVY bell when the arena has one) and the slam comes down on its crown: one toll rolls out across the arena; the bell lifts on an empty set of clothes in a red puddle the shape of the rim | LIQUEFY 'burst' (unseen inside the bell, revealed) | SLAM (on the bell) |
| 12 | PALE RIDER | LEGENDARY | the slam's soul fire rears up into a pale horse (Faris's cast), and Faris rides him down; trampled | CRUSH (trampled; exemption: the horse IS the concept) | SLAM + cast |
| 13 | THE TRADE | LEGENDARY | the reap's heal is a trade: every wound Faris took in the fight (graze, cut lip, black eye, burn) closes on Faris and opens on him, all at once | accumulated wounds (no holes) | REAP + the heal |
| 14 | THE THRESHING FLOOR | MYTHIC realm | the reaper's barn: sheaves of the dead; the flails beat his soul out of him and the winnowing wind takes the chaff | CRUSH / flail + chaff (no soul final image: the chaff on the wind) | realm |
| 15 | THE OSSUARY | MYTHIC realm | a bone chapel whose walls are the dead; his skeleton climbs out of him to take its place in the walls and the skin is left in a heap | skeleton leaves him (RESTING, 14:40 exemption; must look unlike every earlier skeleton use; registered with KIT-WORLD's realm registry before build) | realm |

- **Bonus:** REAPED (the remake, D above) · SOUL IMAGE 2 of 3.
- **Multi:** SWATHE (C; no souls).
- **Mid-round:** SHADE, SHEAF, WITHER, SOUL FIRE (no wisp), PARING (A).
- **Underwater:** LAST BREATH (no face in the bubble), SILT (B, after P1.1).
- **Skins** (to confirm per skin type against every skin-<type> line):
  - CLASSIC: **BY A THREAD** (replaces SCARED STIFF): the oldest scythe there is cuts the thread of life. The reap passes over his head and he laughs; a fine gold thread nobody had seen drifts down, cut, from the crown of his head, and he drops like a puppet whose string is cut, every joint at once; the cut end coils down onto the heap and goes dark. (No fear, no stone, no soul; unlike fists.heartstrings, nobody works him: he just drops.)
  - CARTOON: HARP (his soul leaves as a cartoon angel with a halo and harp, and Faris hooks it back down and pops it) · SOUL IMAGE 3 of 3;
  - TAPED / CAMO / ICE / NEON / GOLD: being designed against the skin traps.
- **Dropped while checking:**
  - LANTERN: too close to pump.skin-neon's moth to the flame;
  - FIREFLIES (16:30): a soul swarm, over the page's soul cap; AUTUMN came back in its place;
  - THE BLADE REMEMBERS (16:30): its faces in the steel repeat the REAPED remake's final image and it was a fourth soul image; THE KNELL replaces it;
  - THE LAST DANCE (16:30): revolver.last-waltz owns the waltz and the dip; ROCK-A-BYE replaces it as the page's DROP kill;
  - DON'T GRAB IT (16:30): too near thammer.mid-wrong-hands (the weapon kills whoever holds it) and a soul death; SHROUD replaces it;
  - GALLOWS: the REAPED remake owns the neck hook;
  - THE PINHOLE: thammer OBLITERATED owns implode;
  - THE CANDLE CAVE: beam.votive owns candles;
  - WHISPERS: ice.whiteout owns black fingers;
  - BACKSWING: hammer.the-backswing;
  - THE PENDULUM / a wisp that lures him to a hazard / a wrung arm: pistol.the-pendulum, pump.skin-neon (MOTH) and fists.mid-wrung-out own them.

## G · THE COORDINATOR'S CLASH CHECK (16:30) AND WHAT CHANGED
1. THE LAST DANCE → **ROCK-A-BYE** (no waltz, no dip, no dance at all).
2. CLASSIC SCARED STIFF → **BY A THREAD** (new name, new concept: the thread of life cut; no fear, no rigidity).
3. LOOK BACK keeps the page's one petrify, now **jade**: a Han-style jade burial suit of small plates on gold wire closing from the eyes out. Salt and the grain-by-grain wind image are gone.
4. Mid SHADOW → **SHADE**; its final image keeps the body beside a live, attached, headless floor shadow (beam.shadow is a lone burned wall shadow with no body).
5. DON'T GRAB IT is **swapped out** for **SHROUD** (no catch, no holder death, no sky or magnet).
6. SOUL IMAGES on the page: exactly 3 (UPROOTED, the REAPED remake, CARTOON HARP). FIREFLIES and THE BLADE REMEMBERS are replaced; SOUL FIRE, LAST BREATH and SWATHE lose their soul endings (above).
7. THE OSSUARY: built last, registered with KIT-WORLD's realm registry first, and checked against every skeleton use in the ledger.
8. THE CAROUSEL's stretch is a horizontal orbital stretch (all strands taut like swing-ride chains, one break together at the top of the turn), unlike pump's vertical rubber boots and ice's frozen finger.

## H · STATUS 25 Oct 01:35 (the 23:58 bar)
Files: 58k_w_scythe.js (CAROUSEL, SHROUD, FURROW + the kit: geometry, stances, reap / slam / soulFire / heal / scLead) · _2 (BALE, LOOK BACK, POPPIES, BAG OF BONES; fork) · _3 (UPROOTED, THE KNELL, AUTUMN, ROCK-A-BYE; drawSoulBody / drawBell / drawLeaf) · _4 (PALE RIDER, THE TRADE, SWATHE, REAPED bonus; fork) · _5 (PUFFER, THE REEF: The Deep; fork) · _6 (THE THRESHING FLOOR, THE OSSUARY: the two death realms) · _7 (skins CLASSIC / CARTOON / TAPED / CAMO; fork) · _8 (skins NEON TUBE, GOLD SHORN, ICE THE WINTER HARVEST) · _mid (SHADE, PRUNED, THE DRAW, THE TOUCH, NEVERMORE, THE CATCH; fork).
Changes since the 16:30 plan (all ledgered, coordinator-approved):
- THE KNELL ends on CORRODE (KIT-BODY 21:13), the bell tips off him; PALE RIDER ends on ROT (s.decay to bones).
- LAST BREATH -> PUFFER (INFLATE), SILT -> THE REEF (coral): a rising breath bubble is pistol LAST BUBBLE's; BURIED is RESTING.
- Mids: WITHER / SOUL FIRE / PARING -> THE DRAW (IMPLODE), THE TOUCH (gangrene), NEVERMORE (raven); SHEAF -> PRUNED, LAID TO REST -> THE CATCH (coordinator 00:15: brutal at XT).
- Realms: THE THRESHING FLOOR (crossing 'g.swathe', return 'g.chaff') and THE OSSUARY (crossing 'g.hatch', return 'g.drawer'), registered in 58k_REALMS.md.
- Skins: BY A THREAD (the Fates' thread, all joints at once), HARP (soul 3/3, seam burst), STUCK (the dull notched blade worked out like an axe), IN PLAIN SIGHT (WALL element; cut to his camouflage, JIGSAW), THE WINTER HARVEST (frozen arcs cage), TUBE (lit veins; the arena's LIGHTs dim), SHORN (the golden fleece; hung from a real high point).
- Map-element kills: ROCK-A-BYE (ledge / beam / drop / cast tree), IN PLAIN SIGHT (WALL), SHORN (hanging point), TUBE (LIGHTs).
- XT batch done on every G-built film (screen splatter, pools that stay, anatomy, s.goreCam holds); part 2 by its fork (POPPIES femur pending).
