# CONVERSION SHEET + PLAN · SAWED-OFF (`58k_w_sawedoff.js`, KILLPAGES-C) · 4 built kills + the page plan on the new rules
P0.10, written 24 Oct against the new brief. This sheet changes no code. P2.1 converts the 4 built kills once P0.4, P0.6, P0.7 and P1.1 land; the rest of the page (P3.C) is built on the plan below, one kill at a time, each fully crafted.

**Fixed rule for every adaptation (brief §0):** an adapted version is as crafted, as long and as gory at EXTREME as the original. A different material or map gets its own crafted variant of the beat, never a cheaper fallback.

## Legend
- **Range bands, gore columns, Deep, Kitchen and Mirror** are as in `conv/laser.md` (pointBlank ≤ 60 world px · close 60-160 · mid 160-400 · far > 400).
  - The sawed-off's real reach is 3.5 game metres = 290 world px (1 game m = 82.9 px). Everything past that is "out of range" for this gun, and one planned kill is built on exactly that.
- **The real move:** two barrels (mag 2); both at once or one at a time; 7 pellets at a wide 0.5 spread; a 1.15 s break-open reload (the barrels drop on the hinge, two hulls kick out, two shells go in, it snaps shut); a huge kick (recoil 9.5; aim down to rocket-jump); held in one hand, so the other hand is always free.
- **Gore columns:** XT is the built version. Every gore beat has a crafted line per level (VH = 80% blood, stains fade, no screen splatter; listed where it changes more). Common to every kill: MEDIUM pools fade fast; realms and atmosphere stay full at LOW / VERY LOW; every VERY LOW body ends in a puff fade-out; the dry sound layers follow P0.12.
- **Cast** = the kill's own hand-cast prop (`s.castInk`), map-independent.

## Summary (built)
| kill | rarity | built on | needs (kinds) | range | hazard | air | victims | Deep |
|---|---|---|---|---|---|---|---|---|
| the-nudge | C | rooftop edge + gap | DROP behind V within 3 m (a WALL or GAP beyond is used) | pointBlank-close | fall | no | 1 | skip |
| floorboard | C | saloon boards | FLOOR of planks / grating (a breakable floor surface) | close | none | no | 1 | skip |
| hot-hulls | C | castle courtyard | FLOOR | close | none | no | 1 | adapts |
| kickback | C | backyard lawn | FLOOR run ≥ 4 m both ways | pointBlank | none | no | 1 | adapts |

- **Multi-victim:** none built. The plan has exactly one (TWINS).
- **Works anywhere** (built): hot-hulls, kickback. The plan adds 17 more FLOOR-only films (listed at the end of the plan).
- **Destruction, needs a ruling (brief §5):** floorboard blasts a hole through the floor, and platforms only take cosmetic damage in play. A round-ending film never affects play, and the between-round rewind restores it. Proposal under floorboard.

---

## sawedoff.the-nudge · THE NUDGE · COMMON
- **Built on** the rooftops: four pokes back to the lip at x 815, the gap, the next block's wall at x 900, the alley below.
- **Needs:** a DROP behind the victim within 3 m (≥ 3 m fall); a FLOOR run of 2 m for the pokes. A WALL across the GAP is used for the splat when present.
- **range** pointBlank-close (the pokes need the barrels on his chest; from close Faris walks up poking) · **hazard** fall · **air** no · **victims** 1.
- **Adapts:**
  - Any DROP: Monsoon Rooftops (as built), Tower Block's open floor edges (he goes down past the floors), the Desert Forts arch, the Crate Canyon pit, the Backyard island edge (he falls into the sky below), the Pirate Ship rail (into the storm sea, a splash instead of the alley), the Clock Tower face (past the clock hands), the Kitchen counter edge (a long fall to the tiles, tiny), the Temple Steps' top.
  - The splat takes the far side's material (brick, wood, steel, rock, ship's hull). No far WALL: both barrels throw him straight out over the void and he drops away.
  - Moving maps: on the Pirate Ship the deck roll tips his windmill the wrong way, a stronger beat.
  - Deep: skipped (no fall).
- **Gore ladder:**
  - both barrels in the chest:
    - VH / H: as built at 80% / 60%; at H the open chest is a dark crater.
    - M: a dark wound and a 40% spray.
    - L: a dark puff and torn shirt.
    - VL: a double white flash and sparks.
  - the splat on the far wall:
    - VH / H: as built.
    - M: a smaller dark splat.
    - L: a soot-and-dust print of him on the wall.
    - VL: a puff of dust off the wall and a pale scuff in his shape.
  - the fall into the alley; the two hulls dropped after him:
    - all levels: same. VL: a puff of dust rises from below as the hulls go down.

## sawedoff.floorboard · FLOORBOARD · COMMON
- **Built on** the saloon boards: boot on his back, both barrels down between his shoulder blades, he drops into the hole up to the chest.
- **Needs:** a FLOOR with a breakable surface under him (planks, grating, glass, tiles over a void); 1 m on either side.
- **range** close (he crawls; Faris walks up) · **hazard** none · **air** no · **victims** 1.
- **Destruction ruling (proposal):** films may make a scripted break of a FLOOR / PLATFORM surface on a round-ending kill; the hole is cosmetic, and the between-round rewind restores it (the rule that already brings everything back). If the ruling is no, the kill runs only where the floor under him is BREAKABLE_LIGHT (a plank bridge, a crate lid, a glass skylight) and is owed elsewhere.
- **Adapts (one crafted hole per material):**
  - wood planks (saloon, Pirate Ship deck, castle walkway, the Temple wood bridges): as built, plank chunks, a ragged black hole.
  - metal grating (Military Base catwalks, Sunken Lab, Tower Block scaffolds): the grating tears into a square of bent teeth round his chest, sparks.
  - glass (Atrium galleries, a Sunken Lab tank lid): the pane bursts into a star; the shards stand round his chest like a collar.
  - tiles over a void (Kitchen counter top: the tiny man is blasted through the chopping board into the drawer below).
  - solid stone or earth (castle courtyard, Desert Forts sand): he is driven into a body-shaped crater instead, up to the hips; crafted as its own variant.
  - Deep: skipped (needs a floor to be driven into, and slow water kills the punch).
- **Gore ladder:**
  - both barrels straight down through his back:
    - VH / H: as built at 80% / 60%.
    - M: a dark wound in the back, a short spray.
    - L: a dark puff.
    - VL: a double flash, sparks, splinters.
  - blasted through: splinters, a ragged black hole:
    - all levels: same (a material break, not gore).
  - the hips and legs pinned under the boards, the chest slumped over the edge:
    - VH / H / M: as built.
    - L: he hangs there out cold, arms dangling.
    - VL: stars; he puffs out and leaves the ragged hole.
  - the hulls dropped down the hole ('tunk. tunk.'):
    - all levels: same (the final beat).

## sawedoff.hot-hulls · HOT HULLS · COMMON
- **Built on** the castle courtyard.
- **Needs:** a FLOOR with 3 m between them for the charge.
- **range** close · **hazard** none · **air** no · **victims** 1.
- **Adapts:**
  - Any FLOOR. Rain maps: the hot hulls hiss and steam when they hit the wet floor and his wet face, a better beat.
  - Deep: the hulls kick out in a slow tumble trailing a stream of bubbles from their hot mouths; he swats at them in slow motion; the reload and the shot are the same.
- **Gore ladder:**
  - the hulls in his face ('AAH HOT HOT'):
    - all levels: same (red welts on the skin at XT / VH / H; soot marks at M / L; smoke puffs at VL).
  - both barrels point blank, the chest snapped open (openChest snap):
    - VH: as built.
    - H: a dark open wound, no ribs.
    - M: a dark wound and a 40% spray.
    - L: a dark puff; thrown.
    - VL: a double flash and sparks; thrown.
  - thrown onto the stones, the two hulls smoking by the body:
    - all levels: same. VL: he puffs out; the two hulls keep smoking on the stones (the final image).

## sawedoff.kickback · KICKBACK · COMMON
- **Built on** the backyard lawn.
- **Needs:** a FLOOR run of 4 m behind Faris and 4 m behind the victim.
- **range** pointBlank · **hazard** none · **air** no · **victims** 1.
- **Adapts (one crafted pair of tracks per surface):**
  - grass (as built): two heel furrows of turf, a red track the other way.
  - boards: two scorched heel scuffs and splinters.
  - stone / concrete: two lines of sparks from his boot nails and grey scuffs.
  - metal: a screech, two bright scratch lines.
  - tiles (Kitchen): he skates back on the glaze in a long slide.
  - sand (Desert Forts): two deep ploughed ridges with sand spray.
  - A WALL or DROP inside 4 m: Faris stops with his back against the wall (an 'oof'), or his heels stop on the lip of the drop with his arms windmilling (a stronger beat), while the man goes the other way.
  - Deep: both bodies drift apart slowly on the kick; two stirred trails of silt and a red ribbon instead of tracks.
- **Gore ladder:**
  - blown open and thrown:
    - VH / H: as built; at H the open chest is a dark crater.
    - M: a dark wound and a 40% spray.
    - L: a dark puff.
    - VL: a double flash and sparks.
  - the long blood trail beside his track:
    - VH / H: as built at 80% / 60%.
    - M: a thin dark trail.
    - L: a dragged scorch line from his smoking shirt.
    - VL: a dust trail.
  - two tracks out of one patch of lawn:
    - all levels: same (the final image). VL: he puffs out at the end of his track.

---

# THE PAGE PLAN ON THE NEW RULES
The 4 built COMMONs stay. A batch of six RAREs was drafted in code before the pause and reviewed against the new rules: it is now held out of the page build (`hold_sawed_r1.js` in my lane) and is NOT on the page. What happens to each draft is in the RARE list below.

**Spectacle targets (brief §1), counted on this plan:** realms 2 (THE LAST MILE, THE WELL) · victim roles 6 (TRICK OR TREAT, POSSESSED, THE BARBER, SILVER, SHOTGUN WEDDING, the GOLD skin's snitch) · cast set pieces 9 · atmosphere 5 (PILLAR OF SALT rain, ACID RAIN, POSSESSED, SILVER moon and fog, THE LAST MILE) · rewind / replay 2 (ROCKET JUMP replay, DEAD MAN'S HAND rewind) · death materials 3 transformations (PETRIFY salt, CORRODE acid, LIQUEFY) plus 3 body-kit endings (HOLLOW HUSK, DUST, CRYSTALS). That is above the 2-3 target because `58k_DEATHS.md` asks for PREFERRED families first; the coordinator can name which ones to turn anatomical · organ moments 4 (THE TOAST's emptying heart, LEASH, ROCKET JUMP's lungs, SHOTGUN WEDDING) · a breakable element as the star 2 (floorboard, NARROW ESCAPE) · multi-victim 1 (TWINS) · underwater 2 (bonus, Deep only).

**Deaths:** every planned kill reaches first for OPEN / PREFERRED families (`58k_DEATHS.md`); a RESTING family appears only where it IS the concept, flagged for the coordinator.

## COMMON (4, built)
THE NUDGE · FLOORBOARD · HOT HULLS · KICKBACK (above).

## RARE (6)
1. **OUT OF RANGE** (draft, kept, death changed) · he knows the sawed-off's reach: he backs off past it, scuffs a line in the sawdust with his boot and laughs while two shots' pellets fall short and roll to a stop at his line (plink plink). He dances, then steps over the line to spit on Faris's boots, and both barrels meet him the instant his foot crosses.
   - needs FLOOR run ≥ 5 m · range mid (it starts just past 290 px, the real reach) · air no · works anywhere.
   - death (changed from the RESTING open chest): ARTERY: the spread at full width opens both femorals and the carotid, and three jets paint his own line red as he falls back across it. Final image: the line red, the pellets heaped at it, him back on his side.
   - Deep: adapts, and better: the game's underwater pellets really slow down; they drift short and sink onto his line in the silt.
2. **PILLAR OF SALT** (draft ROCK SALT, reworked) · a white SALT shell: rock salt does not kill, it peppers him white, and the white spreads from every grain until he sets as a man of salt (`s.petrify` stone 'salt', from the hit points). Then the water takes him: on rain maps the rain dissolves him; on dry maps Faris unscrews his canteen and pours it over his head; he runs down into a white brine stain shaped like a kneeling man, and the second barrel's red hull lands in it.
   - needs FLOOR · range close · death material: PETRIFY (salt), PREFERRED · atmosphere: rain.
   - Ledger: thammer.fulgurite turns a man to stone and blows him away as sand; this one dissolves, never crumbles (the end is the difference, and the coordinator should confirm it is enough).
   - Deep: adapts, and better: the salt man dissolves into the sea in a white cloud.
3. **THE TOAST** (draft, kept, death changed) · Faris pours two whiskeys and they raise them; clink, and below the glasses the sawed-off goes off point blank: his glass bursts with his chest. Then Faris drinks, slowly, and with every swallow the dead man drains (`s.hollow`, how 'wound', synced to the swallows; an x-ray insert of his heart emptying beat by beat). Faris sets the empty glass on the empty husk.
   - needs FLOOR · range pointBlank · death: HOLLOW HUSK, PREFERRED · organ moment: the emptying heart.
   - Deep: skipped (drinking).
4. **AMATEUR** (new) · he wrestles the sawed-off off Faris and Faris lets him have it; even tosses him the two shells. He loads, snaps it shut, aims one-handed and pulls both triggers. The real kick (recoil 9.5) of a sawed-off fired one-handed and unbraced drives the gun back into his own face, and the shot goes wild into the light above, which bursts and rains glass; Faris catches the spinning gun out of the air.
   - needs FLOOR (a LIGHT above is used when present) · range close · death: CRUSH (the face caved by his own gun), OPEN · the gun's real behaviour IS the kill.
   - Deep: adapts (the kick shoves him backwards through the water too; the gun tumbles slowly to Faris's hand).
5. **LEASH** (draft, needs a ruling) · the first barrel opens his belly and he runs; Faris picks up the end of his guts and lets it pay out through his fist like a leash; it runs out and yanks him off his feet; Faris reels him in hand over hand to his boots, and the second barrel.
   - needs FLOOR run ≥ 5 m · range close · organ moment.
   - GUTS / ENTRAILS is RESTING; the leash IS the concept and looks unlike every earlier use (no guts are held as a leash in the ledger). The coordinator decides. If no: **RETURN TO SENDER** instead: both barrels blow him into something BOUNCY (the Cage ropes, a pinball bumper, an awning) that throws him straight back onto the muzzle for barrel two, and he folds over the barrels like a towel (SPINE, OPEN); owed where nothing bounces.
6. **TRICK OR TREAT** (new) · a man in a bedsheet ghost costume leaps out at Faris: 'BOO!'. Faris genuinely jumps, and the sawed-off goes off by reflex with its kick. The sheet stays up a beat, folds backwards at the waist with a crack like a deckchair (a ghost bending the wrong way), then collapses, and the red blooms through the white only at the two eyeholes. His candy bucket rolls out from under it.
   - needs FLOOR · range pointBlank-close · victim role (the costume) · death: SPINE fold (OPEN) under the sheet, the eyehole blooms as the final image.
   - Deep: skipped (a sheet ghost reads wrong underwater).
- **Dropped drafts:** POWDER BURN (set alight, he runs in circles; that is the old flamer finisher TORCHED, which the flamer page remakes, and BURN is RESTING); PINCH (moved to the MID-ROUND set, where its single hook belongs); FLY SWATTER (a fly on the face is pistol.red-light's).

## EPIC (7)
1. **NARROW ESCAPE** · he hides behind a narrow post, and the sawed-off's spread is wider than the post: the first barrel wraps both sides and strips the skin off the arms he has wrapped round it (`s.peel` 'strip'). He hugs the post with two red arms; the second barrel splits the post down the middle, and he slides down the two halves.
   - needs PILLAR or a narrow post / mast / lamp / signpost (BREAKABLE_LIGHT preferred, so the split is legal) · fallback: he casts his own signpost ('thrust') · range close · death: PEEL, OPEN · breakable star.
   - Deep: adapts (the galleon's mast or a coral pillar).
2. **ACID RAIN** · Faris fires a green acid shell straight up; it bursts overhead into a drizzle. Every drop eats a hole through him in layers (skin, muscle, bone, see-through), he covers his head with his hands and the hands go first, then the limbs drop at the joints (`s.corrode` kind 'acid', how 'rain').
   - needs FLOOR (under a CEILING the shell bursts on the ceiling and it drips, which is worse) · range close-mid · death material: CORRODE, PREFERRED · atmosphere: a green drizzle.
   - Deep: skipped (acid dilutes).
3. **THE MASK** · he wears a mask. Barrel one blows it off: another face under it, a mask of the last man Faris killed. Barrel two: under that, Faris's own face. Faris breaks the gun open, reloads, looking at himself; the last blast takes the Faris face off like a mask, and behind it the head is empty and crumbles to grey dust.
   - needs FLOOR · range close · death: DUST, OPEN · horror (exactly two masks, no rule of three).
   - Deep: adapts.
4. **POSSESSED** · he is possessed: he bends backwards into a spider-walk (on the wall or ceiling where the map has one, down the stairs where it has stairs, across the floor otherwise), his head turned the wrong way round, speaking backwards. Faris scratches a cross into each shell with his thumbnail and loads them. Both barrels: the thing comes out of every hole as black smoke that shrieks and blows apart, and what it leaves behind sets in black crystal.
   - needs FLOOR (WALL / CEILING / STAIRS used when present) · range close-mid · victim role · atmosphere: dread (the lights stutter) · death: CRYSTALS, PREFERRED: as the thing leaves, black crystals (`s.crystallize` gem 'void', points at the pellet holes) burst out of every wound and he sets rigid in the backward bridge, a black thorned statue.
5. **THE PIPE** · he dives into a concrete pipe (his own cast, 'thrust') and curls up inside, safe from the spread. Faris puts the sawed-off to one end and fires both barrels: the pipe works like a gun barrel and fires HIM out of the far end like a slug, across the map, into whatever is there.
   - needs FLOOR (a real pipe / tunnel / culvert is used where the map has one: Military Base tunnels, the Sunken Lab pipes) · range close · death: CRUSH into the wall or floor where he lands, OPEN.
   - Deep: adapts (he shoots out in a slow column of bubbles).
6. **WATER BALLOON** · he is having a water-balloon fight with Faris and laughing; Faris lets one burst on his chest, wipes his face, and fires both barrels: the man bursts exactly like one of his balloons (`s.liquefy` style 'burst', liquid blood), and the empty skin flops to the floor.
   - needs FLOOR · range close · death material: LIQUEFY, PREFERRED.
   - Deep: skipped (a burst underwater loses the splash).
7. **ARM WRESTLE** · he challenges Faris to an arm wrestle on a barrel; Faris takes his hand with his free hand, the sawed-off in the other, and slams his arm down. Then, still holding the hand, he fires both barrels: the body flies, and the arm stays in Faris's grip, the tendons stretching out of the shoulder like rubber until they snap one by one (`s.tendonRip` 'armF', by Faris).
   - needs FLOOR (a real barrel / crate / table is used when present; otherwise his cast table) · range pointBlank · death: TENDONS STRETCH, PREFERRED.
   - Deep: adapts.

## LEGENDARY (5)
1. **ROCKET JUMP** · he is camping up on a high platform. Faris aims down and fires one barrel into the floor: the real kick launches him straight up; he lands boots-first on the man's chest (his lungs burst out of his mouth in one 'HUFF', `s.lungs` pop) and fires the second barrel straight down. A REPLAY with its own cam / wipe / bug combination, logged.
   - needs a PLATFORM ≥ 3 m above with the victim on it · range mid-far (vertical) · **air yes** (Faris is airborne; an airborne Faris starts the film mid-launch) · death: CRUSH + the barrel down, OPEN · organ moment.
   - Deep: adapts (a slow underwater launch on a jet of bubbles).
2. **THE BARBER** · a mob boss in the barber's chair (Faris casts the chair and the striped pole); a hot towel over his face; Faris strops a razor, then lays it down and slides the sawed-off under the towel. The towel blooms; when Faris lifts it, it keeps the shape of the face in blood, like a death mask, and the chair spins slowly to a stop.
   - needs FLOOR · range pointBlank · victim role · death: the face blown off under the towel (DECAPITATION family is RESTING: the image is the towel's blood death mask, not the head; flagged).
   - Deep: skipped.
3. **SILVER** · a full moon; he turns into a wolf mid-fight. Faris thumbs in two silver shells and shows them. Both barrels: silver crawls out of the wounds, and the wolf body cracks and folds back into a man as he dies, the spine snapping back into a human shape last.
   - needs open sky with the moon (a high OPENING with moonlight indoors) · fallback: skipped (owed) on sealed indoor maps · range close · victim role · atmosphere: moon and fog · death: SPINE, OPEN.
   - Deep: skipped.
4. **TWINS** · 2 victims · identical twins who mirror each other's every move. Faris holds the sawed-off between them; one barrel each, the same instant. They die as mirror images, until one falls a beat late and the mirror breaks.
   - needs FLOOR 5 m · range close · **victims 2** (the page's one multi-victim film) · deaths: two different OPEN families (not THE V's pair from the pump page).
   - Deep: adapts.
5. **SHOTGUN WEDDING** · the idiom: Faris marches him to an altar at the point of a shotgun (his casts: an arch of flowers, an altar). 'Do you take...' — 'I don't.' Both barrels; rice and petals rain with the blood; his heart lands in the bouquet on the altar.
   - needs FLOOR 4 m · range close · victim role (the groom) · organ moment (the heart in the bouquet; HEART is RESTING, it IS the image; flagged).
   - Deep: skipped.

## MYTHIC (3)
1. **DEAD MAN'S HAND** · poker at a table (Faris's cast); he goes all in with a grin and lays down aces and eights. The film plays the hand straight; then a REWIND reveals what we never saw: the sawed-off under the tablecloth the whole time, pointed at his lap. Both barrels up through the table; his femorals pump under the tablecloth and the blood runs out from under it across the floor; he slumps forward onto his cards.
   - needs FLOOR · range pointBlank · rewind · death: ARTERY (femoral), OPEN; the image (aces and eights on the red cloth) differs from OUT OF RANGE's.
   - Deep: skipped.
2. **THE LAST MILE** · death realm. Death row: an endless green-lit corridor of cells, the condemned's grey hands reaching through the bars, a gallows at the end behind a witness window full of the dead. Faris walks him the last mile; the noose; Faris fires both barrels into the trapdoor bolt.
   - crossing: the cell door rolls shut across the frame with a slam and the bars' shadows stretch out into the corridor · return: the witness window's blind closes slat by slat and reopens on the real map, the body hanging a beat from nothing before it drops · death: HANG, OPEN.
   - REALMS check: no prison or cell bars in the registry; the electric chair is thammer.ride-the-lightning's, so the execution here is the gallows. revolver.high-noon has hanged men on a gallows as set dressing in its dead town; here the gallows is the centrepiece. The coordinator decides; if it is too close, the execution becomes the gas chamber (an octagonal steel room behind the witness window).
3. **THE WELL** · death realm. He falls down an old stone well whose walls are carved with the screaming faces of everyone who drowned in it; Faris looks down the shaft and fires both barrels down it; at the bottom the black water takes him (DROWN, OPEN).
   - crossing and return: to be designed against the registry before building. "Sink into tar", "a hole into a grave", "body spat up from a puddle" and "a hook from the sky" are taken, so the well cannot open as a hole under him or return through a puddle. Working idea: crossing, the bucket rope drops past the lens and the frame becomes the round view up the shaft; return, the bucket comes up full of black water and tips onto the real floor, and he is in it.

## SKINS (7), re-checked against the SKIN TRAPS
- **CLASSIC · GET OFF MY LAWN** · Faris on a porch in a rocking chair with a lemonade (his cast porch and a square of lawn); the man steps onto the lawn; both barrels from the chair; the chair rocks back with the kick, then forward, and keeps rocking.
- **TAPED · FIXED** (replaces QUAD: two taped guns is too near the smg's taped double mags) · the repair: the man snaps the taped sawed-off in half at the hinge over his knee and laughs; Faris calmly splints it with a broken chair leg and three turns of tape, snaps it shut and fires the repaired gun.
- **CAMO · DAZZLE** (replaces SPIDER HOLE: hiding in the ground is the wielder blending in, knife CHAMELEON) · dazzle camouflage, as on old warships: the zebra-striped sawed-off makes its heading impossible to read; the man reads it as pointing left and dives left, into it.
- **CARTOON · BANG!** · the first barrel shoots out a flag on a stick that says BANG!; he laughs and leans on the flag; the second barrel is real.
- **ICE · to be designed.** FROZEN SCREAM was dropped: fists.ninth-circle already has a scream freezing in the air. Taken ice families to stay clear of: carving, curling, an icicle impale, blood freezing into spikes, a lawn dart, a still city, thermal shock, an ice maiden, freeze-thaw, under the ice, a snow globe (mine), a frozen scream. The new one starts from `s.frostbite` (PREFERRED) and a property of cold the ledger has not used.
- **NEON · to be designed.** HERE (a neon arrow sign dropped on him) is too close to my own smg.vacancy (a neon sign that welds him). Neon must be light, a club, glow-in-the-dark, sodium night or tubes; never digital (TRAPS), never a UV reveal (knife), never a sign that falls on him.
- **GOLD · CANARY** · the snitch locked in a giant gold birdcage (Faris's cast), singing; Faris throws a cloth over the cage, good night; both barrels through the cloth; silence; one yellow feather drifts out under the hem.

## MID-ROUND small kills (≤ 3 s; no realms, no map-changing casts, single victim; never on SMALL maps)
1. **PINCH** (from the held RARE draft) · he grabs the empty gun by the barrels with both hands; Faris breaks it open under his wrapped fingers and snaps it shut; the fingers rain onto the floor; the second barrel.
   - FLOOR · pointBlank · death: the fingers (LIMBS OFF is RESTING; the fingers ARE the hook; at M / L / VL the snap crushes his fingers flat and red, then dark, then a cartoon swell with stars).
2. **DEAD STOP** · he sprints at Faris; both barrels stop him dead mid-stride; his legs keep going over his head and he lands flat on his back at Faris's boots; Faris breaks the gun and the two hulls drop on his chest.
   - FLOOR · close-mid · death: SPINE (he lands folded), OPEN.
3. **BOTH DOWN** · the first barrel's kick sits Faris down hard on his backside; the wounded man crawls over to finish him; Faris, still sitting, fires the second barrel between his own boots.
   - FLOOR · close · death: the spread goes up under his chin as he crawls over Faris's boots and opens the carotid (ARTERY, OPEN); he dies face down across Faris's shins.
4. **TWIRL** · a gunslinger's show-off: Faris spins the sawed-off round his finger by the trigger guard, one and a half turns, and it goes off on the turn the barrels face the man; Faris catches it still smoking.
   - FLOOR · close · death: picked at build time from the OPEN / PREFERRED families this page has not used yet, so no small kill repeats a big film's death.
5. **OVER THE SHOULDER** · the man gets Faris in a headlock from behind; Faris lifts the sawed-off over his own shoulder backwards and fires past his own ear into the man's face; his ear rings (a short whine) as the body drops behind him.
   - FLOOR · pointBlank · death: PEEL (the face stripped by the spread), OPEN · not back-turned swagger: it is a struggle.

## UNDERWATER (The Deep): 2 films
- **CLAM** · in the abyss he casts a giant clam shell ('thrust', his defensive cast) and it snaps shut over him. Faris wedges the barrels into the lip; the clam bites down on them; he fires both barrels into the shell. It fills red and slowly opens, the cloud rolls out, and in the middle lies a pearl: a buckshot pellet coated in nacre.
  - needs UNDERWATER · range pointBlank · death: inside the shell, seen as the red cloud and one floating hand.
- **BUBBLE NET** · how humpbacks hunt: Faris fires one barrel in a slow arc round him, and the game's underwater pellets leave a spiral curtain of rising bubbles that pens him in a column; he cannot see out. Faris comes up from below through the middle of the net and fires the second barrel straight up.
  - needs UNDERWATER · range close · death: a red bloom at the top of the bubble column (the final image).

## Old finisher remakes (`38_fin_kills.js`)
- **POINT BLANK** (old: an elbow to the face, both barrels jammed under the chin, nothing left above the shoulders, he cartwheels back) → a bonus EPIC film keeping its beats at page quality; the cartwheel of the headless body is the image no page kill has. DECAPITATION is RESTING, so it needs the coordinator's remake exemption.
- **BUTT SMASH** (old: a dry click, the butt to the face, kicked down, the stock until the head gives) → skip: AMATEUR owns the empty-gun turn on this page, and the stock-until-it-gives is a melee skull beat (RESTING).

## Works anywhere on this plan (FLOOR only)
OUT OF RANGE, PILLAR OF SALT, THE TOAST, AMATEUR, LEASH, TRICK OR TREAT, ACID RAIN, THE MASK, POSSESSED, THE PIPE, WATER BALLOON, ARM WRESTLE, THE BARBER, TWINS, SHOTGUN WEDDING, DEAD MAN'S HAND, THE LAST MILE, THE WELL, plus hot-hulls and kickback: twenty.
Element-led: THE NUDGE (DROP), FLOORBOARD (breakable floor), NARROW ESCAPE (PILLAR / post), ROCKET JUMP (high PLATFORM), SILVER (open sky).

## Ledger checks done for this plan (24 Oct)
Grepped every concept above against all 325 ledger lines plus TRAPS / DEATHS / REALMS. Dropped on the way: FROZEN SCREAM (fists.ninth-circle), WANTED (pistol.voodoo-poster), MAKE A WISH as wax (beam.votive), the electric chair for THE LAST MILE (thammer.ride-the-lightning), HERE (smg.vacancy), QUAD (smg taped mags), SPIDER HOLE (knife CHAMELEON), SHELL GAME (two gambling hooks on one page; DEAD MAN'S HAND keeps it), PAT DOWN (a gun hidden under the crown is a page-only trick), STOCKS (no hook strong enough).
