# PLAN SHEET · FRYING PAN (KILLPAGES-F, page not built yet: P3.F, after spear)
P0.10 plans only; there are no films to convert. Every seed is grepped again against the whole ledger + TRAPS / DEATHS / REALMS (and the other lanes' MID-ROUND lines) when the page is built, and fully crafted then.
- Range bands and gore columns are as in `conv/laser.md`.
- **The real move** (WeaponDefs.cs `pan`; Projectiles.cs `Deflect`):
  - a melee SWING: reach 0.66, lunge 1.5, kb 6.5, dmg 25, popup CLANG!;
  - every swing DEFLECTS projectiles inside it back at whoever fired them (bullets, pellets, bolts, daggers, the thrown thunder hammer);
  - 20 uses.
- **Titles to avoid:** CLANG (thammer.clang owns it), GRAND SLAM (pump).

## A · MID-ROUND SMALL KILLS (seeds, 5 × ≤ 3 s)
1. **FACE PRINT** · CRUSH (OPEN)
   - The first CLANG leaves his face embossed in the pan's bottom, a perfect relief of his surprise. Faris looks at it and turns it round to show him.
   - The second CLANG comes with the embossed side.
   - Final image: the pan held up beside his flattened face, the two faces matching.
2. **SIZZLE** · his own round (BULLET HOLES, RESTING; the concept: served back)
   - His bullet hits the pan's flat and lies there sizzling like an egg in the pan.
   - Faris tosses it up like a pancake flip, then swings and bats it back into him.
   - It is the deflect, the pan's own move, played as cooking.
   - Final image: the smoking pan, and him looking down at the hole.
3. **PING PONG** · SPINE (OPEN)
   - Forehand, backhand, forehand: the pan's swings knock his head side to side faster and faster.
   - The last swing and the neck gives: his head flops onto his shoulder and rests there like on a pillow.
   - It must not be knife DOUBLE TAKE (the head spinning off): here nothing comes off.
4. **KNUCKLE SANDWICH** · a FRACTURE, then the CLANG
   - He throws a haymaker at Faris; Faris meets the fist with the pan. CLANG. His knuckles crumple.
   - While he stares at his hand, the second swing.
5. **(open slot)** chosen at P3.F.

## B · MULTI-VICTIM
- 1-2 at most; chosen at P3.F.
- Seed: one swing deflects a volley from two shooters back into each other.

## C · UNDERWATER (≥ 2, seeds)
1. **SLOW RETURN:** underwater the game slows bullets to a crawl with bubble trails. The pan returns his round, and he watches his own bullet crawl back toward his face for two long seconds. He can't swim fast enough.
2. **DIVING BELL:** the pan clapped over his head traps a bubble of air. He breathes it in panic, it runs out, and the pan comes off. A second seed, to rework at P3.F.

## D · OLD FINISHER REMAKES (`38_fin_kills2.js`: CLANG (EXISTING), HOME RUN (EXISTING))
- **CLANG:** remade under a new title (thammer.clang owns CLANG). The pan to the face, a spin, the back of the head, the big overhead swing.
  - It needs its own twist at P3.F.
  - SKULL / BRAIN is RESTING, so the cave-in can't be the whole kill.
- **HOME RUN:** the blunt class finisher (a swing to the knees, the pan cocked like a bat, the head knocked out of the arena).
  - Remade at P3.F, avoiding laser STAR KO (launched to a twinkle) and pump GRAND SLAM (batting his grenade back).
  - Seed: a line drive of his own deflected bullet, with the crowd roar coming from nowhere.
