# REF1: coordinator frame audit (HD 1280x720, 25 fps, 1:00-1:15 = 15.0 s, 375 frames)
Source: the user's file (Baahubali 2, the betrayal: Kattappa stabs Baahubali in the back). Local only: /Volumes/Workspace/Scratch/movie/ref1hd/
(ref1hd_clip.mp4, ref1hd_bgm.wav, frames25/f0001-0375.png, sheets/s01-s08.jpg, every 2nd frame, 1.92 s per sheet).

## Context
The climax of a battle on a burning battlefield at night. The loyal old warrior-guardian (bald, chainmail, sword) walks up behind the hero, whom he serves and loves like a son. The hero has just cut down the last enemies. The hero trusts him completely and reaches back to him; the guardian takes his hand and drives his sword into the hero's back. Emotional betrayal: slow, deliberate, silhouetted against a wall of fire. NOT a flashy fight: the power is in the stillness, the trust and the single thrust.

## Shot list (times are clip seconds)
1. 0.00-0.25: WIDE silhouette, a fire wall. The hero (light dhoti) walks left; two figures fight at right (the tail of the battle).
2. 0.25-2.65: MEDIUM CLOSE on the guardian (left third), low key, orange cave/ridge light, a tense stare. The hero crosses the FOREGROUND right to left, out of focus (a dark bokeh shape), very close to the lens. The camera holds; a shallow focus pull on the guardian. Decision beat.
3. 2.65-7.0: WIDE silhouette of a burning slope, the camera static, low angle.
   - The guardian (left, lower on the slope) crouches with his sword, then rises and walks up the slope, the sword low and point down.
   - The hero (right, higher) finishes two enemies: cuts, they stagger and fall away. Bodies and debris litter the slope, with planted swords and spears as silhouettes.
   - A huge rolling fire wall behind, flames billowing. Slow, steady pace.
4. 7.0-8.7: LOW-ANGLE MEDIUM two-shot against the fire.
   - The guardian (left foreground, sword low at his right side, the blade glinting) looks up at the hero (right, on the ridge, his back half to us).
   - The hero raises his arm overhead (the victory/sword gesture), then sweeps it back and holds his hand out BEHIND him toward the guardian, without looking.
   - The guardian lifts his left hand to take it.
5. 8.7-10.3: SILHOUETTE MEDIUM, a fire-white background.
   - The guardian grips the hero's offered hand/forearm with his left hand, his right hand bringing the sword up under it.
   - THE THRUST: the sword drives into the hero's back. The hero arches; the guardian steps in and leans his weight behind the blade.
6. 10.3-13.0: WIDE silhouette on the ridge (a cross-shaped planted sword and spears in the foreground left).
   - The guardian holds the hero against him, the blade through him (the tip shows at the front). The hero's own sword drops from his hand, spins end over end through the air and falls behind (11.5-13.0).
   - The two stand locked, almost still.
7. 13.0-15.0: SILHOUETTE CLOSE-MEDIUM, slow push-in.
   - The guardian bent forward, his hand on the hilt in the hero's back, his other hand on the hero's arm/side.
   - The hero arched backwards, head thrown back, his body rigid in shock.
   - Fire billows; held agony, no cut. (The clip ends here.)

## Camera / grade
- Static or very slow camera, low angles, fire backlight, pure black silhouettes against orange-white fire (an S-curve: crushed blacks, blown highlights).
- One shallow-focus close on the guardian.
- No fast motion. The feeling of slow motion comes from the stillness and the long holds, not from speed ramps. Possibly a slight overcrank on 5-7.

## Translation notes for our version (for E's breakdown)
- Silhouette stickmen against fire suit our look perfectly: a REALM of a burning battlefield ridge (a black sloped ground, a fire wall, ember drift, planted weapons as silhouettes, fallen bodies as dark shapes).
- Faris = the guardian (the betrayer); the victim = the trusting fighter he 'stood with'.
- Beats to keep:
  - the decision stare (with the victim passing close in the foreground);
  - the victim finishing the enemies;
  - the walk up the slope;
  - the hand held out behind without looking;
  - taking the hand;
  - the thrust through the back;
  - the dropped sword spinning down;
  - the locked agony hold with the push-in.
- OPEN QUESTION for the user: the §9 rule says head explosions at XT, but this scene's power is the stillness of the stab. Proposal: keep the stab-and-hold as the payoff at every level; XT adds the blade pulled out and the body falling (STYLE gore), with the head pop only if the user wants it.
- Music: the real BGM as a LOCAL temp track; analyse the BPM, the swells and the hits; brief a rewritten score.

## USER DECISIONS (28 Oct ~13:10)
- "replicate exactly, every frame as possible in our style, ( the stab from behind, )": match the reference frame for frame; the stab from behind is the payoff; no head pop and no extra gore beats (this overrides §9 for this replica); levels vary blood only.
- Faris = the betrayer (the guardian); the victim = a contrasting cast member (the trusting hero).

## USER DECISIONS: IN-GAME PORT (28 Oct ~14:50)
The user: "okey now implement it in game with v3a piano, (its a common kill), when kill time comes, it goes to this realm and inkpaints the swords, then this happens? any doubts?"
Answers (AskUserQuestion):
- MUSIC: "v3a everywhere". v3a piano ships in store builds as well; the user knowingly accepts the copyright risk of the cover.
- COMMON KILL: "Every weapon, rare". A round-ending film that ANY weapon can trigger, at about 1 in 15 round-end kills.
- SWORDS: "Both". At the trigger the arena dissolves into THE PYRE RIDGE. Ink brush strokes paint a sword into BOTH fighters' hands, replacing their weapons. The victim's sword is the one that drops and spins.
- EXTRAS: "Ink-painted shadows". The two soldiers the victim cuts down are black ink-wash figures that dissolve back into ink as they fall.
- Roles in game: killer = whoever got the kill (the betrayer role); victim = the dead fighter (the hero role). Each keeps their real cosmetics/skin colour.
- This is an explicit, scoped exception to "porting paused" (27 Oct): only this kill is ported now.
- 28 Oct ~16:10 USER: "we dont want bgm at all, only our gample sfx". It ships with NO music, only our own SFX. This supersedes the "v3a everywhere" decision.
- 28 Oct ~19:30 USER: wants an original suspense BGM again (WKKB style reference). This supersedes 'no BGM'.
