# ICE · 10 REPLACE summaries to the STYLE 3 bar (X5, 28 Oct) · build nothing until the sample is approved

## Shared across all ten
- **Motion and timing:**
  - Real fight motion: weight transfer, foot locks, strikes from the hips, anticipation, follow-through and settle.
  - Every kill runs trigger → final ≤ 15 s.
- **Speed edits and sound:**
  - Fast motion 1.5-1.8x in exchanges; super slow motion 0.05-0.12x on 1-2 moments only.
  - Eased 0.2-0.35 s ramps; a snap to 1x on the payoff.
  - Slow-mo sound every time: low-pass, -6 to -10 st, a reverb tail, a whoosh in, a hard cut on the snap.
- **Look and camera:**
  - CINEMA grade, colder in slow-mo, a 1-2 frame chromatic split on the big hits, light grain and a vignette; no rings.
  - Wide final at roll 0 with both of them in frame.
- **Rules:**
  - Map-independent: 17/17 dry maps, The Deep skips.
  - Contrasting victims, never cyan in close fights. No faces, bones or organs; gore via STYLE and KH.iceEnd; §9 per level.
  - Perf p95 ≤ 16.7 ms per tier.
  - Each kill gets its own snd58 table.
- **Multicam:** 3 of the 10 (ONE POINT FOUR, STIFF, THE BIND).
- **The ice gun:** 8 rds/s; every hit slows; the 8th hit inside 2.5 s freezes him for 1.4 s; a frozen faller lands as one rigid piece.

## 1 · ice.wipe → BACK TURNED · AMBUSH · Nitha (green), a gold chakram and a gold hatchet · ~13 s
- **0-1.6 (1x, handheld master).** Faris reseats a cartridge; the off hand works the mag, weight on his back foot.
- **1.6-2.1.** A chakram whirs in from frame left. Faris pivots on the ball of his lead foot and shoots it down; it ices and clatters (lands, stays).
- **2.1-3.4 (FAST 1.7x).**
  - She charges from frame right, building the hatchet in her right palm mid-stride.
  - Three cuts driven from the hips; Faris parries two with the gun body, both hands.
  - The third opens his forearm (a tear and a run). A low sweep takes his planted leg, and he falls on his back, the shoulders taking it.
- **3.4-3.7 (eased ramp to 0.08x).** She chambers her knee for a stomp at his throat. On his back, Faris fires three shards into the raised shin and it freezes white at the top of the chamber. Slow-mo sound in.
- **3.7-4.4 (0.08x, then a ramp up).** She drives it down anyway. The frozen shin shatters across his gun stock at the knee and she drops onto the stump. The hatchet leaves her hand, lands and stays.
- **4.4-6.0 (1x).** She tears a lodged shard out of her shoulder with her free left hand and lunges. Faris rolls up to one knee, catches the wrist with his off hand, gun one-handed, and fires five at contact. The 8th freezes her mid-lunge.
- **6.0-6.6.** He lets go; she settles frozen onto her knee. He rises, steps back and raises the gun to her temple.
- **6.6 payoff (snap 1x).**
  - XT: the frozen head shatters (KH.headBurstAt), then the kneeling body tips and breaks apart on the floor.
  - VH: head + both arms. H: head + an arm. M: an arm snaps as she topples. L/VL: a crack and she topples.
- **6.6-9 (1x).** The frost hissing from the hatchet-bitten tank seals his forearm cut (the tear frosts over). Wide final.
- **Unique:** an ambush by a thrown feint; the frozen limb broken by her own stomp.

## 2 · ice.whiteout → ONE POINT FOUR · DUEL · a swordsman (orange) with a two-handed gold sword · ~14 s
- **The clock:** each freeze leaves a diegetic frost puddle round his feet that shrinks to nothing over the 1.4 s. No counter, no ring.
- **0-2.6 (1x → FAST 1.6x).** A real sword exchange: an advance with a guard, a feint high, a cut low. Faris gives ground with planted steps, firing short bursts; each hit visibly slows him a little.
- **2.6 FREEZE 1 (eased ramp to 0.1x).**
  - LAYERED MULTICAM, ~1.0 s: the master wide; an insert of the frost puddle spreading under his boots; a low angle on Faris's lead foot stepping in.
  - Faris snaps the gold sword at the hilt with a two-handed butt-stroke from the hips. The blade spins away, lands and stays.
- **3.4 THAW 1 (ramp back to 1x).** The ice cracks off and he is empty-handed. He builds a gold knife in his right palm and comes faster.
- **4-7 (FAST 1.6x).** Knife vs gun. Faris parries with the barrel and checks the knife arm with the fore-end; the hits stack up.
- **7.1 FREEZE 2.** Faris drops his weight and kicks the frozen standing knee from the side. The leg snaps at the knee: a frozen break with a wet cap.
- **8.5 THAW 2.** He falls onto the stump and drags himself at Faris on one knee and his free hand, still slashing.
- **9.3 FREEZE 3 + payoff.** Faris walks in and sets the muzzle under the frozen chin. 0.06x super slow: the shard leaves the muzzle. Snap.
  - XT: the frozen head bursts upward. As the puddle runs out, the game's thaw cracks the ice off the headless body and it drops limp.
  - VH: head + the knife arm. H: head. M: the knife arm snaps off. L/VL: he thaws and falls.
- **9.3-12.** Wide final.
- **Unique:** the freeze/thaw window as the clock of a duel.

## 3 · ice.lawn-dart → THE CREVASSE · DEATH REALM (new: THE CREVASSE, register in 58k_REALMS.md) · a pump fighter (yellow) · ~14 s
- **0-2.2 (1x, then FAST 1.5x).** The pump blasts; Faris rolls under the second, a real shoulder roll, back up on his feet. Two missed shards frost a floor patch between them.
- **2.2 crossing.** The third blast hits the frosted patch and the floor splits into a blue crevasse. Both drop; a camera tilt follows them down.
- **2.5-9 the realm: a freefall fight.**
  - The setting: layered glacier walls stream upward, with icicle teeth.
  - He swings the pump like a club; Faris blocks with the gun.
  - Faris plants a boot on the crevasse wall to cross the gap (a realm wall, not a cast).
  - A grapple in the fall. He jams the pump into Faris's gut; Faris twists it off-line.
  - 0.1x super slow: the blast shears a sheet of icicles off the wall past them.
  - Back to 1x: point-blank shards as they spin; the 8th freezes him rigid mid-fall.
- **9-10.** Faris catches the statue's ankle with his off hand and they fall together toward the blue glow.
- **10.2 return.** A white flare, and Faris lands in a crouch on the real arena floor, knees absorbing it.
- **11 payoff.** The frozen victim falls out of the sky beside Faris.
  - XT: he shatters across the floor, the head bouncing once and bursting.
  - VH: 3 limbs + head. H: 2 limbs + head. M: a leg snaps off on impact. L/VL: he lands whole and cracked.
- **11-13.** Realm snow drifts down on Faris and melts. Wide final.
- **Unique:** a freefall fight in a crevasse realm; the body falls from the sky.

## 4 · ice.triple-dog-dare → STIFF · DISARM · a whip fighter (pink) · ~13 s
- **0-1.8 (1x).** He builds a gold chain whip out of his right palm, weighted dart on the end. The first crack splits the floor at Faris's feet; real whip mechanics: the wave travels from the shoulder to the tip.
- **1.8-2.4 (eased ramp to 0.08x) KEY MOVE.** Faris fires along the moving chain and the frost races link by link. The whip freezes mid-crack into a rigid S of gold ice, the dart a hand from Faris's face.
  - LAYERED MULTICAM, ~1.1 s: the master wide; an insert of the frost racing down the links; an insert of his hand on the handle as it ices.
  - Slow-mo sound in.
- **2.4-3.2 (snap 1x).** He swings the stiff hook like a club. Faris blocks with the gun body, the impact through his planted legs. The frozen chain snaps in two: the handle stays in his hand, and the hooked end spins away and sticks point-down in the floor.
- **3.2-4.5 (FAST 1.5x).** He throws the handle (Faris slips it) and dives for the stuck hook. Faris gets there first and wrenches it out with his off hand; it snaps at a link to a jagged point.
- **4.5-8.**
  - He builds a gold knife. Two real exchanges: Faris parries with the barrel and cuts with the hook.
  - The hook opens his knife forearm; the knife drops and stays.
  - The hook catches his ankle, and a sweep puts him down.
- **8.4.** Faris drops the gun on its sling and drives the hook-spear two-handed through his chest into the floor, pinning him kneeling. He takes the gun back up off the sling.
- **9.5 payoff.** One shard into the frozen spear. 0.06x super slow: the frost climbs the spear into him. Snap.
  - XT: his upper body shatters off the spear; the hips and legs stay pinned.
  - VH: head + both arms. H: head + an arm. M: an arm snaps as he sags. L/VL: he sags dead on the spear.
- **9.5-12.** Wide final.
- **Unique:** a whip frozen mid-crack into a rigid hook (no barrel snag, no toe-flick).

## 5 · ice.on-the-rocks → ICE LANE · CHASE · a sprinter (white) who throws things · ~14 s · replaces SLOWER (GLACIAL owns slowed time)
- **0-1.5 (1x).** She breaks and sprints (real sprint mechanics: arm drive, forward lean). Faris fires at the floor ahead of himself and lays a glassy ice lane.
- **1.5-7 (FAST 1.6x in bursts) the chase.** Faris slides upright along his own lane, knees soft, gun up, re-laying the lane in short bursts. She hurls everything she has:
  - She builds a gold crate and heaves it at him: he slides under it, his back to the ice.
  - She throws a gold bench low: he hops it mid-slide and lands back on the lane, knees absorbing it.
  - She casts a gold pole across the lane at chest height: he limbos under it, one hand brushing the ice.
  - Each obstacle lands and stays behind him.
  - No caltrops.
- **7-7.6.** She turns to fight with a gold spear cast with both hands. Faris carves a long arc on the ice round her.
- **7.6-8.4 (eased ramp to 0.07x).** He slides past her side, spinning a full turn on the ice. Slow-mo sound in.
- **8.4 payoff (snap 1x).** A point-blank shot at the top of the spin.
  - XT: the head bursts as he glides past.
  - VH: head + the spear arm. H: head. M: the spear arm off. L/VL: she falls.
- **8.4-9.4.** He glides to a stop, his back to her falling body, then turns. Wide final over the lane and the dropped obstacles.
- **Unique:** Faris skating his own ice lane through thrown obstacles; a drive-by spin.

## 6 · ice.skin-ice → ICE GARDEN · THE HUNT · a spear fighter (orange) · ~14 s
- **0-2 (1x).** He flees. Faris fires into the floor ahead of him and knee-high clusters of ice spikes sprout, cutting him off.
- **2-7.5 (1x / FAST 1.5x).** He tries everything:
  - He vaults one cluster; it cuts his shin (a tear and a spurt).
  - He casts a gold plank to bridge another; Faris freezes the plank and it cracks under him.
  - He doubles back; the clusters close in.
- **7.5-8.5.** Boxed into a ring of spikes, he turns and builds a gold spear with both hands. One real exchange: Faris slips the thrust, rotating from the hips.
- **8.5-9.2 (eased ramp to 0.06x).** Faris fires one shard between his feet. A single spike erupts, impales him and lifts him off the floor, slowly. The ice climbs from the spike into his body. Slow-mo sound in.
- **9.2 payoff (snap 1x).** He is frozen aloft on the spike: an ice sculpture of a man.
  - XT: one shard and the frozen head shatters; the headless sculpture stays on the spike.
  - VH: head + both arms. H: head + an arm. M: an arm snaps off. L/VL: he hangs cracked.
- **9.2-12.** Faris walks round the sculpture, then away. Wide final.
- **Unique:** ice architecture grown by the gun; a frozen transformation with action (the user's skin-ice taste).

## 7 · ice.skin-gold → BRITTLE · SIEGE · a gold builder (green) · ~14 s · no held shield (THE CHAIN owns that)
- **0-2.5 (1x).** He walls himself in, cast by cast: a gold wall, a second wall behind it, a gold breastplate built over his chest (nothing on the face). He fires his pistol over the wall.
- **2.5-8 (1x / FAST 1.5x).** Frozen gold goes brittle, and the gold-skin frost gilds as it spreads:
  - Wall 1 frosts and Faris's front kick shatters it into gold glass.
  - Wall 2 is frozen and shot apart in a 1.5x burst.
  - He fires his pistol empty and throws it; Faris walks through the fire, both hands on the gun.
- **8-8.8.** The breastplate frosts gold from his shoulders to his waist. He claws at it with both hands; it won't come off.
- **8.8-9.4 (eased ramp to 0.06x).** One shard into the frozen breastplate. It crazes slowly, light splitting through the cracks. Slow-mo sound in.
- **9.4 payoff (snap 1x).** It bursts like a gold-glass grenade.
  - XT: the old game's full explode (four limbs, the head with brain bits, the radial pop) amid gold shards.
  - VH: 3 limbs + head. H: 2 limbs + head. M: an arm torn off. L/VL: he is thrown down.
- **9.4-12.** Wide final.
- **Unique:** cold makes his own gold brittle.

## 8 · ice.skin-neon → EIGHT · BULLET TIME · an SMG gunner (pink) · ~12 s
- **0-1.2 (1x).** He opens up with the SMG.
- **1.2-7.5 (eased ramp to 0.12x; the long slow-mo is this kill's identity).** Faris threads through the bullets:
  - a lean; a spin on the ball of his foot; a knee slide braked by the trailing hand.
  - Each neon shard he fires passes a bullet in the air and lands (thigh, shoulder, forearm...); two miss.
  - Every shard leaves a neon TRACER LINE that HANGS in the air like light-painting.
  - Slow-mo sound held throughout: muffled, deep, a heartbeat.
- **7.5-7.9.** He closes to arm's length; 6 and 7 go in at contact. The 8th goes into the chest as Faris spins past. He freezes mid-turn.
- **7.9-8.4.** Faris keeps walking, still slowed, and does not look back. The eight tracer lines hang round the statue.
- **8.4 payoff.** A hard snap to 1x: the tracers vanish and the statue goes on that beat.
  - XT: the whole frozen body shatters, the head included.
  - VH: 3 limbs + head. H: 2 limbs + head. M: an arm. L/VL: a crack and he topples.
- **8.4-10.5.** Wide final.
- **Unique:** the freeze rule as light-painting in bullet time, released on the snap. No floating digits, no strobe.

## 9 · ice.skin-camo → THE BIND · DUEL · a longsword fighter (orange) · ~14 s
- **The camo is the attacker's, and it is Faris's.** He frosts the floor round them white, then frosts himself the same white. Between exchanges he stands still and vanishes against the frosted floor, then reappears (the frost cracks off him) as he strikes.
- **0-2 (1x).** The floor whitens under Faris's bursts. Faris coats himself and goes still, and the swordsman loses him.
- **2-5 (1x / FAST 1.5x).** Twice the victim turns and searches. Faris cracks out of his white camo at his blind side and lands hits, then goes still and white again. Each reappearance is a real step-in strike.
- **5-5.6.** The victim guesses right and cuts into the white shape. Faris meets the cut on the barrel.
- **5.6-6.4 (eased ramp to 0.08x) KEY MOVE.** Faris fires through the bind and the blade freezes to the barrel.
  - LAYERED MULTICAM, ~1.0 s: the master; an insert of the blade welding to the barrel; a low angle on both men's feet bracing.
  - Slow-mo sound in.
- **6.4-9.5 (1x).** A struggle joined at the weapons, the welded pair wrestled round. Faris keeps firing through the bind: the frost climbs the blade into the victim's hands, and his hands freeze to the hilt.
- **9.5.** Faris twists the welded pair over and the frozen wrists snap. The sword stays fused to the gun with both hands still on the hilt. Faris knocks it off against his knee.
- **10.3 payoff (snap 1x).** Eight shards, the freeze, and the frozen head shatters with the 8th.
  - XT: the body stands frozen, then the game's thaw cracks the ice off it and it drops.
  - VH: head + an arm. H: head. M: an arm off. L/VL: he falls; a spurt from the stumps at L.
- **10.3-13.** Wide final.
- **Unique:** Faris camouflaged in frost against the frosted floor; a frozen bind.

## 10 · ice.skin-classic → COLD DRAW · STANDOFF · a gunslinger (yellow) with a revolver · ~13 s
- **0-5 (1x, stillness).** Twelve paces apart. His hand hovers over the holster; Faris's gun is at low ready. Snow drifts. The weight shifts are tiny and real.
- **5.0.** He draws. Faris fires first, low, and one shard freezes the revolver into its holster.
- **5.0-5.6 (eased ramp to 0.1x).** The draw jams; the yank stops dead at the frozen holster. Slow-mo sound in.
- **5.6-7 (1x).** A second yank tears the holster and the revolver comes out iced. The first trigger pull is a frozen click. He slams the gun on his thigh to crack the ice off, then fires; the round grazes Faris's arm (a tear and a run).
- **7-8.6 (FAST 1.5x).** Explosive seconds:
  - Faris walks in, firing.
  - The gunslinger fans the hammer; one round misses past Faris's head.
  - Shards climb him: hip, chest, gun arm.
- **8.6-9 (eased ramp to 0.06x).** The 8th goes into the forehead and the head freezes solid instantly.
- **9.0 payoff (snap 1x).** He stands still for one beat and the revolver slips from his fingers.
  - XT: the frozen head tips off the frozen neck and shatters on the floor; the body topples backward.
  - VH: head + the gun arm. H: head. M: the gun arm snaps off. L/VL: he falls.
- **9-12.** Wide final.
- **Unique:** the holster frozen shut mid-draw; a frozen head that falls off.
