# ICE · 10 REPLACE beat summaries (X5, 28 Oct ~02:40) · for COORD OK before any build

All 10 kills share these rules:
- **Maps and victim:** map-independent (FLOOR + ~260-320 open, 17/17 dry maps, The Deep skips). The victim is the plain gameplay fighter, with no costume and no face.
- **Gore:** all through K58.STYLE. Frozen gore uses KH.iceEnd / KH.headBurstAt (wet caps, spurts, pools; brain bits at XT only).
- **Gore levels:** each level lands on the same payoff beat. XT always takes the head; VH/H usually; M sometimes; L/VL never.
- **Movement:** THE X bar (anticipation 0.06-0.14 s, a strike 0.06-0.12 s, a hold 0.12-0.5 s; slow-mo on the payoff only). Faris's two hands are on the ice gun (grip + fore-end) unless a beat frees one, as listed.
- **The game's ice gun throughout:** 8 rds/s spinning shards; every hit slows; the 8th hit inside 2.5 s freezes him solid for 1.4 s; a frozen faller lands as one rigid piece; the game's thaw (IceShatter) cracks the ice off.
- **Ledger checks done:** BLIND FIRE screen/garrote, PLAYING DEAD, TAKEN BACK rope-dart snag, pistol THAW (frozen arm off then thaw into spray), rpg THAW (frozen rocket / frozen boots), PAINTED RED and CHAMELEON (invisible victims), FIRING SQUAD OF ONE (frozen Faris copies), THE FIRST STEP (breaks when he moves), RED ICE, ICICLE, CURLING, MONUMENT, the CLINCH springboard ban, THE CHAIN held shield.

## 1 · ice.wipe → BACK TURNED · AMBUSH · ~16 s · seeded from N3's THE BLIND (no blind, no shield, no chest opening, no faces)
- **0.0** After the round, Faris walks the floor seating a fresh ice cartridge (off hand on the mag well, gun hand on the grip).
- **2.2** A gold chakram whirs in on a high arc from frame left. Nitha cast it and threw it from off-frame. Faris spins and shoots it out of the air; it ices over, drops and clatters (it lands and stays).
- **2.9** THE FEINT: she was on his other side. She charges from frame right, building a gold hatchet out of her right palm on the run. The hatchet bites the gun's frost tank (frost hisses out of it from here on).
- **3.4-5.4** THE PRESS:
  - Three hatchet cuts; Faris parries two with the gun body, both hands.
  - The third opens his forearm (a tear and a run).
  - A low sweep puts him on his back.
- **5.7** She lifts her leg to stomp his throat. Flat on his back, he fires three shards into the raised shin and it freezes white in mid-air.
- **6.3** THE STOMP (slow-mo 0.25x on contact): she brings it down anyway. Her frozen shin shatters across his gun stock at the knee and she drops onto the stump. The hatchet leaves her hand and lands.
- **7.4-8.8** She rips a lodged shard out of her own shoulder with her free left hand and lunges with it. Faris rolls up and catches the wrist with his off hand, gun one-handed.
- **9.0** FIVE: five shards point-blank into her chest. The 8th hit freezes her mid-lunge, her shard hand still in his grip.
- **10.2** He lets go and she settles onto her knee, frozen. He steps back and raises the gun to her temple.
- **10.8 PAYOFF:**
  - XT: one shard and the frozen head shatters (frosted shell pieces with wet insides, brain bits). 0.3 s later the kneeling body tips over and breaks apart on the floor: chunks with red cores, a pool.
  - VH: the head plus both arms snap as she hits the floor.
  - H: the head plus the shard arm.
  - M: the shard arm snaps off as she falls; the head stays.
  - L: a crack, and she topples with a small spurt.
  - VL: a crack, and she topples.
- **11.5-14** The frost leaking from the bitten tank seals his forearm cut (the tear frosts over). He shoulders the gun and walks off.
- **Dismemberment:** her shin (to her own stomp); the rest per level. **End pose:** kneeling, then down.
- **Unique:**
  - An ambush by a thrown feint, not concealment.
  - The frozen limb breaks under the victim's own blow.
  - The leaking tank pays off on Faris's wound.

## 2 · ice.whiteout → ONE POINT FOUR · DUEL · ~17 s
- The game's 1.4 s freeze becomes the fight's clock. Each freeze is a window, and each window costs him something.
- The timer is in-world: a frost puddle spreads round his feet at each freeze and shrinks back to nothing as the 1.4 s runs out. No HUD, no rings.
- **0-3.4** A real exchange: he closes with fast cuts from a two-handed gold sword. Faris gives ground, firing short bursts, and the hits stack up.
- **3.5** FREEZE 1 (mid-lunge): Faris steps in and snaps the sword at the hilt with a two-handed butt-stroke. The blade spins away, lands and stays.
- **4.9** THAW 1 (the ice cracks off): he is empty-handed, builds a gold knife in his right palm, and comes in faster.
- **6-9** A knife vs gun exchange. Faris parries with the barrel and checks the knife arm with the fore-end.
- **9.3** FREEZE 2 (mid-stab): Faris drops low and kicks the frozen standing knee from the side. The leg snaps at the knee (a frozen break with a wet cap).
- **10.7** THAW 2: he falls onto the stump, still slashing, and drags himself at Faris on one knee and his free hand.
- **11.5-13.2** Faris walks backward, firing, and lands the last eight.
- **13.4 FREEZE 3 + PAYOFF:** Faris doesn't wait for the window. He sets the muzzle under the frozen chin.
  - XT: he fires up and the frozen head bursts upward (shell pieces, brain bits, the radial pop). As the puddle runs out, the game's thaw cracks the ice off the headless body and it drops limp, face-down.
  - VH: the head plus the knife arm.
  - H: the head.
  - M: the knife arm snaps off; he thaws and dies on his back.
  - L: a crack across the frozen neck; he thaws and falls, with a small spurt.
  - VL: he thaws and falls.
- **Hands:**
  - Victim: sword two-handed, then the knife in his right hand with the left free for balance and crawling.
  - Faris: both hands on the gun, including the butt-stroke and the kick.
- **Unique:** the freeze/thaw window as the fight's clock (THREE MAGS owns the reload clock). There is no thaw spray, which pistol THAW owns.

## 3 · ice.lawn-dart → THE CREVASSE · DEATH REALM (new: THE CREVASSE, to be registered in 58k_REALMS.md) · ~21 s
- **0-2.6** A fight on the floor:
  - The victim's pump blasts; Faris rolls under the second.
  - Faris's missed shards frost a patch of floor between them.
- **2.7** CROSSING: the victim's third blast hits the frozen patch. The floor cracks open into a blue crevasse and both men drop into it.
- **3-14** THE REALM, a freefall fight:
  - The setting: an endless crevasse of layered glacier ice streaming upward, icicle teeth, snow falling with them, a deep blue glow far below.
  - They tumble toward each other. He swings the pump like a club and Faris blocks with the gun.
  - Faris plants a boot on the crevasse wall to drive across at him. This is the realm's own wall, not a cast: no springboard.
  - They grapple in the fall. He jams the pump into Faris's gut; Faris twists it off-line and the blast brings down a rain of icicles past them.
  - Faris pours shards into him point-blank as they spin. The 8th freezes him mid-fall, and the rigid statue tumbles slowly.
- **14.2** Faris catches the statue's ankle (off hand) and they fall together toward the glow.
- **15.5** RETURN: a white flare, and Faris lands in a crouch on the real arena floor. Silence. The victim is gone.
- **16.6 PAYOFF:** the frozen victim falls out of the sky beside Faris.
  - XT: he shatters across the floor in chunks; the head lands last, bounces once and bursts.
  - VH: three limbs snap off on impact, plus the head.
  - H: two limbs plus the head.
  - M: one leg snaps off on impact.
  - L: he lands whole, cracked, dead.
  - VL: he lands whole.
- **18-21** Faris stands. Snow from the realm is still drifting down on him and melts.
- **Unique:** a freefall fight inside a crevasse. The return image is the body falling out of the sky into the arena.

## 4 · ice.triple-dog-dare → STIFF · DISARM · ~15 s
- **0-1.8** The victim builds a gold chain whip out of his right palm (links pour out, a weighted dart at the end). His first crack splits the floor at Faris's feet.
- **2.2** KEY MOVE: on his second lash Faris fires along the moving chain. The frost races down the links and the whip freezes mid-crack: a rigid S of gold ice in the air, the dart frozen a hand from Faris's face.
- **3.0** He is holding a stiff frozen hook and swings it like a club. Faris blocks with the gun body. The frozen chain snaps in two: he keeps the short handle end, and the long hooked end spins away and sticks point-down in the floor.
- **3.8** He throws the handle at Faris (Faris ducks) and dives for the stuck hook. Faris gets there first and wrenches it out with his off hand. It snaps at a link and leaves a jagged point.
- **5-9.5** Hook-spear vs knife:
  - He builds a gold knife in his right palm.
  - Two exchanges. Faris parries with the gun barrel and cuts with the hook.
  - The hook opens his knife forearm; the knife drops and stays.
  - The hook catches his ankle and sweeps him down.
- **10.2** Faris lets the gun drop on its sling and drives the hook-spear two-handed through his chest into the floor, pinning him kneeling on it. He takes the gun back up off the sling.
- **11.3 PAYOFF:** one shard into the frozen spear and the frost races up it into him.
  - XT: he freezes on the spear and his upper body shatters off it (head, arms, chest in chunks). The hips and legs stay pinned on the standing spear.
  - VH: the head plus both arms; the torso stays pinned.
  - H: the head plus one arm.
  - M: the knife-side arm snaps off as he sags on the spear.
  - L: a crack at the wound; he sags dead on the spear, with a small spurt.
  - VL: he sags on the spear.
- **Unique:** a whip frozen mid-crack into a rigid hook (no barrel snag, no toe-flick: TAKEN BACK owns those). **End pose:** held up by his own weapon.

## 5 · ice.on-the-rocks → SLOWER · CHASE · ~16 s
- Every hit slows him (the game's real rule) until he moves in his own slow motion. The camera, Faris and the world stay at full speed; only he is slow.
- **0-2** He breaks and sprints (he is faster). The first hits land as he runs, each a small hitch: the stride is a little slower.
- **2-6** The chase: he is running at 0.6x, Faris strolls after him at 1x and reloads on the walk.
- **6-10** He tries everything, in slow motion:
  - He throws his pistol at Faris; it floats slowly and Faris plucks it out of the air with his off hand and tosses it away.
  - He starts a gold wall cast; it forms slowly, and Faris walks round its end before it closes.
  - He swings a punch at 0.3x; Faris leans out of it at full speed.
- **10-12.5** Faris walks alongside him, then ahead of him, then turns. The victim is running in syrup straight toward the muzzle.
- **12.8 PAYOFF:** Faris steps behind him and sets the muzzle to the back of his head.
  - XT: the head bursts forward in his own slow motion (the radial pop, brain bits). The headless body keeps running two slow strides, folds, and slides face-down as the slow wears off.
  - VH: the head plus the throwing arm off at the elbow.
  - H: the head.
  - M: the throwing arm off at the shoulder; he runs one more slow stride and falls.
  - L: a spurt at the neck and he falls.
  - VL: he falls.
- **Unique:** slow motion carried by the victim's body alone, as the slow mechanic, not a camera effect. The end is a headless slow run.

## 6 · ice.skin-ice → ICE GARDEN · THE HUNT · ~18 s
- The ice skin's shards grow ice where they land. Faris herds him through a garden of ice spikes he grows out of the floor.
- **0-3** He flees. Faris fires into the floor ahead of him: each burst sprouts a jagged knee-high cluster of ice spikes that cuts him off.
- **3-10** He tries everything:
  - He vaults one cluster (it cuts his shin: a tear and a spurt).
  - He casts a gold plank to bridge another; Faris freezes the plank and it cracks under him.
  - He doubles back, and the clusters keep closing.
- **10.5** He is boxed into a ring of spikes and turns to fight with a gold spear cast out of both hands.
- **11.2** One exchange: Faris sidesteps the thrust, both hands on the gun.
- **12.0 PAYOFF:** Faris fires one shard into the floor between the victim's feet. A single spike erupts, impales him and lifts him off the floor (slow-mo). The ice climbs from the spike into his body and he freezes on it, held aloft: an ice sculpture of a man on a spike.
  - XT: one shard and the frozen head shatters (the head explosion). The frozen headless body stays on the spike, the sculpture keeps.
  - VH: the head plus both arms snap off and fall.
  - H: the head plus one arm.
  - M: one arm snaps off.
  - L: he hangs on the spike, cracked, a small spurt.
  - VL: he hangs on the spike.
- **13-18** Faris walks round the sculpture, then away. The spikes are still standing.
- **Unique:** ice architecture grown by the gun to herd the victim, ending on an impaled frozen sculpture. The user's skin-ice taste is a frozen transformation with action. Distinct from SNOWFLAKE (spikes out of the chest) and ICICLE (grown from an overhead balcony).

## 7 · ice.skin-gold → BRITTLE · SIEGE · ~19 s
- Frozen gold goes brittle as glass, and the gold-skin shards gild the frost.
- **0-3** He walls himself in, gold cast by cast: a gold wall, a second wall, a gold tower shield in his left hand, a gold breastplate built over his chest (no helmet, nothing on the face). He fires his pistol over the wall.
- **3-14** Faris breaks in layer by layer:
  - Frost gilds wall 1 and a single kick shatters it into gold glass.
  - Wall 2 is frozen and shot apart.
  - Frost gilds the tower shield until it cracks across. It shatters on the victim's own block and leaves him a jagged handle.
  - He throws the handle (Faris ducks) and fires his pistol empty. Faris walks through the fire, firing, both hands on the gun.
- **14.5** The breastplate is frost-gilded from shoulder to waist. He tries to tear it off with both hands, and it won't come off.
- **15.3 PAYOFF:** one shard into the frozen breastplate and it bursts like a gold-glass grenade.
  - XT: his own armour shrapnels him. He explodes in the old game's style (all four limbs, the head with brain bits, the radial pop), gold shards everywhere.
  - VH: three limbs plus the head.
  - H: two limbs plus the head.
  - M: one arm torn off by the burst.
  - L: he is thrown down, a spurt.
  - VL: he is thrown down.
- **Unique:** cold makes his gold brittle; his last cast kills him. His body is not frozen, so the ending is STYLE.explode, not a shatter.

## 8 · ice.skin-neon → EIGHT · BULLET TIME · ~16 s
- The gun's real rule (eight hits inside 2.5 s freeze him) played as one long smooth slow-mo exchange. Every neon shard leaves a light trail, and a neon digit counts each hit (1 … 8) beside the hit.
- **0-1.5** He opens up with an SMG. Time drops to 0.15x.
- **1.5-12** Threading the fire:
  - Faris slips through his bullets: a lean, a spin, a slide on one knee.
  - Each of Faris's shards threads past a bullet in the air and lands: 1 (thigh), 2 (shoulder), 3 (forearm), and so on.
  - He dodges back: a backflip, a roll; two shards miss and their trails curve away.
  - Faris closes to arm's length; 6 and 7 go in at contact.
- **12.3** 8: point-blank into his chest at contact as Faris spins past him. He freezes mid-turn.
- **12.6** Faris keeps walking. Time is still slowed. He does not look back.
- **13.2 PAYOFF:** a loud snap back to real time, and the statue goes on that beat.
  - XT: the whole frozen body shatters at once, the head with it (the head explosion), neon-lit shards skittering across the floor.
  - VH: three limbs plus the head.
  - H: two limbs plus the head.
  - M: one arm snaps off.
  - L: a crack and he topples, a small spurt.
  - VL: a crack and he topples.
- **Unique:** the freeze rule shown as an eight-count in bullet time, with the shatter landing exactly on the snap back to real time. Neon is the trails and the digits only; no strobe (ar STROBE owns that).

## 9 · ice.skin-camo → THE BIND · DUEL · ~17 s
- The camo skin: he stalks Faris low, cast to cast (two gold cover slabs he builds and abandons), then commits.
- **0-4** The stalk: he moves cover to cover. Faris turns slowly and never quite catches him.
- **4.2** He comes over the second slab with a gold longsword, and Faris meets the cut on the gun barrel.
- **4.4** KEY MOVE: Faris fires through the bind and the blade freezes to the barrel. Sword and gun are welded together, so neither man can pull free.
- **5-10** A struggle joined at the weapons:
  - They wrestle the welded pair round each other.
  - He kicks at Faris's knee; Faris checks it.
  - Faris keeps firing through the bind, and the frost runs up the blade into the victim's hands and wrists. His hands freeze to the hilt.
- **10.5** Faris twists the welded pair over. The victim's frozen wrists snap and the sword stays fused to the gun, with his hands still on the hilt.
- **11.2** He staggers back with two stumps. Faris knocks the sword (and the hands) off the barrel against his knee.
- **12.0 PAYOFF:** Faris fires.
  - XT: eight shards, the freeze, and the frozen head shatters with the 8th. The body stays standing frozen, then the game's thaw cracks the ice off and it drops.
  - VH: the head plus an arm at the shoulder.
  - H: the head.
  - M: an arm off at the shoulder.
  - L: he falls, a spurt from the stumps.
  - VL: he falls.
- **Dismemberment:** both hands at the wrists, caught in his own grip. **Unique:** a frozen bind; sword and gun welded together.

## 10 · ice.skin-classic → COLD DRAW · STANDOFF · ~15 s
- The classic quick-draw, answered by the cold.
- **0-6** Stillness: twelve paces apart, his hand over his holstered revolver, Faris's gun at low ready. Snow drifts; breath shows on neither man (TOE TAG owns breath).
- **6.2** He draws. Faris fires first, low: one shard into his holster freezes the revolver into it.
- **6.5** The draw jams. He yanks and the frozen holster won't let go. He looks down; the second yank tears the holster and he gets the revolver out, iced.
- **7.6** He fires: the first click is frozen. He slams the revolver on his thigh and the ice cracks off. He fires again and the round grazes Faris's arm (a tear and a run).
- **8.4** Explosive seconds:
  - Faris answers, walking in, firing.
  - He fans the revolver; one round misses past Faris's head.
  - Faris's shards climb him: hip, chest, gun arm.
- **9.6 PAYOFF:** the 8th into the forehead and the head freezes solid instantly. He stands still for one beat; the revolver slips from his hand.
  - XT: the frozen head tips off the frozen neck, falls, and shatters on the floor (the head explosion). The body topples backward.
  - VH: the head plus the gun arm.
  - H: the head.
  - M: the gun arm snaps off as he topples.
  - L: a crack across the neck, he falls, a small spurt.
  - VL: he falls.
- **Unique:** the holster frozen shut mid-draw (TRIGGER FINGER owns the finger frozen to the trigger). The end is a head frozen and falling off.
