# PLANS · GRAVITY FLIPPER (KILLPAGES-E, page not built yet: Layer 3, P3.E, after SHRINK)
P0.10, written 24 Oct against the new brief. There's no conversion part (no kills built yet). This file holds the mid-round set, the underwater pair, the multi-victim plan and the old-finisher remakes. The 15 + 7 page plan follows when SHRINK is done.

## The real move (dev repo `WeaponDefs.cs` "gravflip", `Fighter.cs`)
Every film is built on these:
- **The gun:** "Their gravity goes upside down for a moment."
  - One-handed, cyan accent `#7AF0FF`.
  - 15 rounds, mag 5, reload 1.0 s, rate 1.4 / s.
  - 12 damage a zap, range 10 m, projectile speed 18.
- **A hit:**
  - `gravFlipT = 1.6 s`, with gravity reversed at ×0.8;
  - his upward speed is set to at least 2 at once.
  - Under a CEILING / solid PLATFORM he falls up and lands on it.
  - In the open he rises for 1.6 s, then gravity returns and he falls from the height he reached.
  - Every zap restarts the 1.6 s.
  - Sound 'gravity_flip'; popup "FLIPPED!" (never shown during the action in a film).
- **The game's existing finisher** (FinisherSigG `SigGravflip`, FALL INTO THE SKY): a sweep trips him, a point-blank flip, and a wave goodbye (emote 3).
- **So every film is honest to the 1.6 s:** he goes up, and he comes down, unless something up there stops him.

## A · MID-ROUND SMALL KILLS (5 × ≤ 3 s, single victim, no realms, no map-changing casts)
Ledger-checked 24 Oct: "upside down / on the ceiling / rigging / tangled" clean. ice.lawn-dart (frozen, comes down head first and sticks) is avoided: nobody here is frozen, and nobody sticks.
1. **UPSIDE DOWN** · indoor · death SPINE (OPEN)
   - Concept: a stand-off with a man standing on the ceiling.
   - Hook: flipped, he falls up, lands on his feet on the CEILING, and laughs. He aims down at Faris upside down, and his face goes purple as the blood rushes to his head.
   - Arc: Faris doesn't fire. He holds up a finger and lets the 1.6 s run out.
   - Final image: he drops head-first from the ceiling and lands on his neck, legs folding down over him.
   - Needs: CEILING / a solid PLATFORM ≤ 4 m above him.
   - Gore ladder:
     - XT: an x-ray neck crack and a nosebleed running UP his face while he's on the ceiling;
     - H: the x-ray;
     - M: a thud, out cold;
     - L: stars;
     - VL: stars and a puff.
2. **APEX** · outdoor · death CRUSH (OPEN)
   - Concept: 1.6 seconds up is a long way down.
   - Hook: flipped in the open, he rises, kicking, past the lamps, past the roof line, and slows.
   - Arc: at the top he hangs weightless for a beat. He looks down at Faris, tiny below, and Faris looks at his own wrist as if at a watch. Gravity comes back.
   - Final image: the fall, past the camera, into the floor in a burst of dust and boards.
   - It keeps clear of fists.re-entry (Faris knows where he lands), ice.hail-mary (what goes up comes down, owned as a phrase: the title and the beats avoid it) and laser STAR KO (he never comes down; here he does).
   - Needs: open sky / no ceiling over him for ≥ 8 m.
   - Gore ladder:
     - XT: the burst with blood;
     - M: dust and a crater;
     - L: the same;
     - VL: a puff on landing.
3. **DOUBLE TAP** · indoor · death CRUSH (OPEN)
   - Concept: two floors in 1.6 seconds.
   - Hook: flipped under a low CEILING: he slams up into it (crack, plaster).
   - Arc: he hangs there pinned, dazed, and Faris zaps once more just as the timer would end. The restart holds him up there, then lets go. He slams back down onto the floor.
   - Final image: a man-shaped crack above and a man-shaped crack below, him in the lower one, and plaster drifting down between them.
   - Needs: CEILING / solid PLATFORM ≤ 3 m above.
   - Gore ladder:
     - XT: a blood print on the ceiling and on the floor;
     - M: two dust prints;
     - VL: two chalk prints and a puff.
   - It is not the old GRAVITY CRUSH (see D): two impacts, no burst, and the image is the pair of prints.
4. **RIGGED** · death HANG / NOOSE (OPEN)
   - Concept: what's up there catches him.
   - Hook: flipped under ropes, rigging, cables or wires (CLIMBABLE / ELECTRIC lines: ship rigging, power lines, crane cables, the Cage ropes overhead).
   - Arc: he falls up into them and thrashes, tangling. The 1.6 s run out, gravity returns, and the loop round his neck catches him.
   - Final image: him hanging from the rigging, turning slowly, his hat still falling past his feet.
   - Needs: CLIMBABLE or an overhead cable ≤ 5 m above. Otherwise skipped.
   - Gore ladder:
     - XT: the neck stretched, a red line at the rope;
     - M: a clean hang;
     - L: the same, eyes X;
     - VL: a puff from the rope.
5. **MIND THE GAP** · death: the fall (DROP / GAP)
   - Concept: the flip lands mid-jump.
   - Hook: he leaps a GAP / DROP; mid-leap the zap flips him.
   - Arc: instead of coming down on the far side he keeps rising, over it, past it, hovering over the open drop as the seconds run.
   - Final image: gravity returns with him exactly over the middle of the gap. A straight drop, a small sound far below, and his hat floating down after him.
   - Needs: a GAP or DROP ≥ 3 m wide. Air: required (mid-leap).
   - Gore ladder:
     - XT: a distant red burst;
     - M: a distant dust puff;
     - VL: the hat only.
   - It is not the trap "a leap cut short by one mid-air shot": the leap is EXTENDED, not cut short.

## B · MULTI-VICTIM
At most 1 film on the gravflip page, decided with the page. Candidate: one flip on a man holding another (a carry or a grab), so both go up and only one comes down.

## C · UNDERWATER (The Deep), 2 big films
1. **WRONG WAY UP** · LEGENDARY · death DROWN / SINK (OPEN)
   - Replaces THE BENDS: KILLPAGES-H plans a BENDS on the portal page.
   - Concept: the flip turns the sea upside down for him.
   - Arc:
     - Flipped underwater, his sense of up inverts: the dark below now feels like the surface.
     - He kicks hard for "air", straight down into the trench, faster and faster, while the camera keeps the real light above him in frame the whole way down.
     - Faris doesn't follow. He hangs in the light and watches.
   - Final image: from deep below, the victim's last string of bubbles rising past the camera toward the light he swam away from, and his shape small and still in the black.
   - It's the divers' real vertigo turned into the kill. It is not THE BENDS (an ascent sickness) and not smg.below (a realm river).
   - Needs: UNDERWATER with depth below them (a trench, open water ≥ 8 m below).
   - Gore ladder:
     - XT: blood from the nose and ears at depth, a red thread in the last bubbles;
     - M: clear bubbles;
     - VL: the bubbles become sparkles and he fades into the dark.
2. **SEAL** · EPIC · uses the CREATURE
   - Concept: from below, a man rising at the surface looks like a seal.
   - Arc:
     - Flipped, he drifts up kicking, a black silhouette against the bright surface: exactly the shape a shark hunts.
     - The camera goes deep and looks up as the map's CREATURE rises from the black under him.
     - It hits him from below and carries him up and out through the surface.
   - Final image: the underside of the surface, broken and frothing, a red cloud spreading on it, and the shark's tail flicking as it dives back.
   - Needs: UNDERWATER + CREATURE. Otherwise skipped.
   - Gore ladder:
     - XT: the bite;
     - M: he's taken whole;
     - VL: a white froth, then nothing.

## D · OLD FINISHER REMAKES (`38_fin_kills2.js`: gravflip FALL INTO THE SKY (EXISTING), GRAVITY CRUSH (NEW))
- **FALL INTO THE SKY (EXISTING; the in-game SigGravflip):** remade as a big film, **RED RAIN**, EPIC.
  - It keeps the old's best beats: the sweep trip, the point-blank flip, the wave goodbye, and the red rain a beat later.
  - It's made honest and new: he falls up into the storm cloud that hangs over the map (the kill's own atmosphere on outdoor maps). Inside the cloud, lit by its own lightning flickers, his silhouette is seen once, then gone. The 1.6 s end inside the cloud and he never comes out of it.
  - Faris holds out his palm; the rain that starts is red.
  - Final image: Faris's open palm filling with red raindrops while he waves with the other hand.
  - Uniqueness:
    - laser STAR KO stays up as a star in a clear sky;
    - fists.re-entry burns up and comes down where Faris knows;
    - RED RAIN is taken by the weather and comes back only as rain.
  - Indoor maps: skipped (no sky).
  - Gore ladder:
    - XT: red rain;
    - M: dark rain;
    - L: plain rain, and his hat falls into Faris's palm;
    - VL: the hat, with a twinkle.
  - **APPROVED by the coordinator (24 Oct)** as a cutscene beat. The scripted film may keep him in the cloud past the 1.6 s.
- **GRAVITY CRUSH (NEW proposal):** ceiling-floor-ceiling until he bursts. It's the repetition pattern the traps warn about, and EXPLODE is RESTING. **Not remade as it was.** Its honest core (ceiling and floor in one flip) lives in the small kill DOUBLE TAP.

## G · THE SLATE (25 Oct 06:40, KILLPAGES-G; the page moved from E's lane)
The full slate is ledgered under "## GRAVITY FLIPPER (by G)" in _tools/58k_LEDGER.md (30 lines), sent to the coordinator for a clash check before any code.
- Carried from E: RED RAIN (the approved remake; its final changed off the palm: pistol OVERFLOW and tkglove UP hold a palm in the rain), WRONG WAY UP (death changed to the sea's pressure, s.shrinkWrap; the rising last bubble is pistol LAST BUBBLE's), mids APEX, MIND THE GAP, RIGGED, UPSIDE DOWN (landing changed off the neck fold), DOUBLE TAP renamed ROUND TRIP (name owned; the twin body prints dropped: pump.cornered owns the silhouette).
- Dropped from E: SEAL (the Deep's shark is pistol SHARK BAIT's); the multi idea became THE STACK.
- Films (15): THE HARDER THEY FALL, RED RAIN (bonus), RUNG BY RUNG, THE RED CEILING, THE STACK (multi 3), OVER THE TOP, UP THE CHIMNEY, THE LAST AIR, FALL GUY, MORNING STAR, ROLLED OUT, SKYLIGHT, THE HORNETS' NEST, WRONG WAY UP (Deep), CAPSIZE (Deep).
- Realms (2): THE HOURGLASS ('g.turn' / 'g.lastgrain'), RELATIVITY ('g.fold' / 'g.unfold'); registry rows go in 58k_REALMS.md once approved.
- Skins (7): HUMPTY DUMPTY, HIT THE ROOF, HALF MEASURES, COVERED, SUPERCOOLED, LIVE WIRE, DEAD WEIGHT.
- Mids (6): APEX, MIND THE GAP, ROUND TRIP, RIGGED, BELLY FLOP, UPSIDE DOWN.

## G · AS BUILT (25 Oct 11:30, KILLPAGES-G)
30 / 30 built on 58k_gravflip.html (page probe: 0 errors). Files: 58k_w_gravflip.js (G: kit G.gf + THE HARDER THEY FALL; K.FACES.gfDead + gf.deadFace(g)), _2 (fork: RUNG BY RUNG, THE RED CEILING, OVER THE TOP, UP THE CHIMNEY), _3 (G: FALL GUY, SKYLIGHT, THE CEILING FAN, ROLLED OUT), _4 (G: RED RAIN, SYNCHRONISED, THE HORNETS' NEST, WRONG WAY UP, CAPSIZE; K.FACES.gfDrownRed / gfDrown), _5 (fork: HUMPTY DUMPTY, HIT THE ROOF, HALF MEASURES, COVERED, SUPERCOOLED), _6 (fork: THE HOURGLASS realm), _7 (fork: RELATIVITY realm, THE LAST AIR), _8 (fork: CLOSED CIRCUIT), _9 (G: GOLDEN PARACHUTE), _mid (fork: APEX, MIND THE GAP, ROUND TRIP, RIGGED, BELLY FLOP, UPSIDE DOWN).
Every film ends on s.goreCam final: true; at XT / VH / H the faces are real (no X glyph). Map-element kills: RUNG BY RUNG (ladder), THE RED CEILING (roofOver), ROLLED OUT (kitchen rolling pin), THE LAST AIR (Sunken floodline), THE CEILING FAN / SKYLIGHT / CLOSED CIRCUIT / HIT THE ROOF (real ceilings, cast fallback). Underwater (The Deep): WRONG WAY UP, CAPSIZE. Realms: THE HOURGLASS, RELATIVITY (58k_REALMS.md). Per-kill AS BUILT notes are on the ledger lines.
Sheets (Scratch/G/out): gf_six_*.jpg (six-level last frames), gf_pairs*.jpg (arenas).
