# GOLDEN PISTOL · kill page plan (builder K) · 25 films + 7 skins + 10 mid-rounds
Status: APPROVED by the coordinator 25 Oct with six changes (all applied; the LEDGER section `## GOLDEN PISTOL (by K)` carries the final lines with timed beats). Replacements: OLÉ → CHAMPION, THE MAGPIES → THE STACK, STREETS OF GOLD dies TRAMPLED, THE GONG → RIBBON CUTTING, GOLD MEDAL (ice) → TRIPLE DOG DARE → ICE BUCKET CHALLENGE (approved; the tongue is sawed-off's), WE BUY GOLD → THREE GOLDEN BALLS, TIP → THE BILL; TIME CAPSULE's image is the roots cutaway (nobody living ages). Page: 58k_golden.html; files 58k_w_golden_1/2/3.js, 58k_w_golden_skins.js, 58k_w_golden_mid.js (all on 58k_w_k_kit.js).

Death swaps 25 Oct (KIT-BODY: seven kills shared "the round (plain)"; the ledger lines carry the final wording): DOWSER impaled on her own divining rod (the fork through the throat); CHAMPION under the chin, the crown emptying into the trophy cup that showers him; FORTUNE COOKIE cracked open like the cookie (the chest folded open, a soaked slip inside); RIBBON CUTTING the throat cut in one line with the ribbon; CHEERS the arterial spurts filling her own raised goblet; JUST RIGHT the neat heart shot and the delayed fold; ASSEMBLY REQUIRED (skin) comes apart into flat-pack pieces (JIGSAW); UNDER THE TAPE (skin) the contact shot (star-split wound, the muzzle ring branded, powder tattoo). Transitions reworked per KIT-WORLD: k.gsection = the drain spiral, k.goldroad = paving spreading stone by stone into black, k.gateopen = the stones flipping back from the gate.

## The real gun (read from the game, 25 Oct)
From `Weapons/WeaponDefs.cs` id `golden` and `Core/Finisher.cs`:
- **Golden Pistol**, "Rare. Never runs dry.": ammo 9999 (it never empties and is never reloaded), rate 4 / s, 34 a round, knockback 3 (a light shove, a third of the hand cannon's), slug speed 24 u/s, spread 0.02, recoil 1 (a light kick), pickup weight 1 (the rarest pickup), revolver report.
- Look: gold body #FFD23F with a pale gold #FFF4C2 accent; a short pistol (length 0.24).
- The finisher calls it the **GOLDEN GUN**.

So the page's language:
- **NEVER RUNS DRY:** fire that does not stop and a gun that is never reloaded. There is no reload beat on this page at all.
- **FOUR A SECOND:** a fast, light, accurate gun. The kills are precise and rhythmic, never a blast.
- **The light shove:** nobody is thrown across the map. The deaths happen where the man stands, or his own greed carries him.
- **GOLD:** the glint, value and greed. Every death is kept away from the gold families the library already owns (see the next section).

## Gold already owned (kept away from)
- smg KING'S RANSOM: flesh turned to gold.
- pump CORONATION: a crown, a throne, knighting.
- ar IDOL: a statue of himself.
- laser MINTED: struck into a coin.
- speedsabre THE GILDED TOMB: the heart weighed; gold-masked dead.
- pistol KINTSUGI.
- knife THE AUCTION.
- ice GOLDEN HOUR: sunlight through a lens.
- thammer BLING: chains and a grill.
- hammer THE IMPERIAL EGG.
- scythe SHORN: the golden fleece.
- tkglove THE GILDED CAGE.
- handcannon SILENCE IS GOLDEN: gold filling the mouth.
- cluster THE HONEYCOMB.
- cluster FOOL'S GOLD: the coin hoard.
- smg THE TAKE: jewels pouring out.
- fists JACKPOT.
- Plus the traps:
  - a glint or reflection as a lure (rifle);
  - a perforated dotted line (smg);
  - the apple shot off a head;
  - sandblasting to the bone;
  - vultures;
  - a goalkeeper victim;
  - dancing to rounds at his feet;
  - a weapon that kills whoever holds it;
  - counting;
  - the rule of three.

Coins are never the death on this page.

## Summary (25 films · 2 death realms · 4 map-element kills via stage58 · 2 Deep films)
| # | id | name | rarity | arena | element / Deep / realm | death |
|---|---|---|---|---|---|---|
| 1 | golden-section | THE GOLDEN SECTION | MYTHIC | castle → realm | death realm | IMPLODE: squared off by the golden ratio, square by square, into the spiral's eye |
| 2 | streets-of-gold | STREETS OF GOLD | MYTHIC | atrium → realm | death realm | TRAMPLED by the endless procession of the faithful |
| 3 | the-vault | THE VAULT | MYTHIC | castle (WALL at 1188; BUILT) | WALL (the vault door set into it) | asphyxia on a 72-hour time lock, with the gold |
| 4 | never-runs-dry | NEVER RUNS DRY | MYTHIC | canyon (crate stack at 1083; BUILT) | CONTAINER / BREAKABLE cover | buried alive in his hiding place by the spent slugs drifting round it; the dune breathes his last breaths |
| 5 | the-pearl | THE PEARL | LEGENDARY | deep | Deep only | CRYSTALS: nacre layered over him by a giant clam |
| 6 | eureka | EUREKA | LEGENDARY | canyon | | DRAINED: he pans his own blood for gold until he is white |
| 7 | the-mimic | THE MIMIC | LEGENDARY | tower | | chewed: the treasure chest is a mimic |
| 8 | the-swap | THE SWAP | LEGENDARY | temple | WALL (dart holes) + a floor run (the boulder) | rolled into the flags by the temple's boulder |
| 9 | gold-digger | GOLD DIGGER | EPIC | backyard | | he digs the gold slugs out of his own body |
| 10 | end-of-the-rainbow | END OF THE RAINBOW | EPIC | backyard | | the femoral spray throws a rainbow; its end is the golden gun |
| 11 | the-stack | THE STACK | EPIC | forts | | crushed under a toppled tower of gold bars |
| 12 | acid-test | ACID TEST | EPIC | saloon | | CORRODE: the assayer's nitric acid |
| 13 | the-claw | THE CLAW | EPIC | clock | | an arcade claw machine: the prongs close on his skull, the prize chute |
| 14 | time-capsule | TIME CAPSULE | EPIC | backyard | | ROT: dug up fifty years later with the capsule |
| 15 | octopus-garden | THE OCTOPUS'S GARDEN | EPIC | deep | Deep only | collected: a hoarding octopus keeps him among its shiny things |
| 16 | golden-handcuffs | GOLDEN HANDCUFFS | RARE | tower | DROP (an edge) | cuffed to a case of bullion that goes over the edge: the hand degloves |
| 17 | hand-in-pocket | HAND IN POCKET | RARE | atrium | | the casual Olympic shooter: one round, the X-ring |
| 18 | dowser | DOWSER | RARE | canyon | | his divining rod leads him to the gold |
| 19 | champion | CHAMPION | RARE | sunken | | the golden cup's red shower |
| 20 | just-right | JUST RIGHT | RARE | backyard | | Goldilocks: too high, too low, just right |
| 21 | the-loupe | THE LOUPE | RARE | saloon | | a jeweller's loupe down the barrel |
| 22 | fortune-cookie | FORTUNE COOKIE | COMMON | kitchen | | "YOU WILL STRIKE GOLD TODAY" |
| 23 | ribbon-cutting | RIBBON CUTTING | COMMON | atrium | | the mayor's golden scissors |
| 24 | cheers | CHEERS | COMMON | saloon | | a golden goblet raised in a toast |
| 25 | gold-star | GOLD STAR | COMMON | atrium | | the teacher's gold star on his own forehead |

Rarities: 4 MYTHIC, 4 LEGENDARY, 7 EPIC, 6 RARE, 4 COMMON.
Map elements (4): THE VAULT (WALL), NEVER RUNS DRY (cover), THE SWAP (WALL + run), GOLDEN HANDCUFFS (DROP).
Deep (2): THE PEARL, THE OCTOPUS'S GARDEN.
Realms (2 films + the gold skin): THE GOLDEN SECTION, STREETS OF GOLD, THE COUNTING HOUSE (skin).

## B · THE 25 FILMS

### 1 · THE GOLDEN SECTION · MYTHIC · death realm (castle → THE GOLDEN SECTION)
- **Core:** the golden ratio is the most beautiful proportion there is. The dead in this vault are cut to it.
- **Hook:** a gold compass point stakes him at the navel, and a perfect golden rectangle is drawn round him.
- **The realm:** a cold black marble drafting vault where unseen compasses scratch arcs into the walls.
  - A fossil nautilus the size of a door is set in the floor.
  - The dead hang on drafting boards as proportion diagrams: men stretched in the circle and the square, their measurements inked on their skin, still breathing.
  - Dust sifts down through shafts of cold light.
- **Arc:**
  1. Four rounds, a second's burst (the page's rhythm): the deathCrack.
  2. CROSSING (new): the compass draws the first golden rectangle round him on the frame itself. The real arena is cut along the section line, and the cut-off square folds inward, then the next, the arena spiralling into the vault.
  3. In the vault, the rectangle divides: a perfect square is cut off him (his legs from the knee down, the cut clean and gold-edged). The rest divides again (thighs and hips, a square). Then again (the belly), and again (the chest and an arm). Each square slides into the next chamber of the nautilus, smaller by the golden ratio, coiling inward.
  4. His head is the last and smallest square, still blinking. It vanishes into the spiral's eye: IMPLODE.
  5. RETURN (new): the spiral unrolls out of the floor like a shell's growth lines.
- **Final image:** in the real castle, his remains laid out on the floor in a perfect logarithmic spiral of shrinking blocks, each a clean cross-section, the head-sized block at the eye of it.
- **Death:** IMPLODE (OPEN), sectioned into ratio squares that coil into a point (not a jigsaw, not slices dropped).
- **Gore ladder:**
  - XT every cut face a full anatomical cross-section (bone, marrow, muscle, gut loops in section), blood welling along each gold edge;
  - VH 80%;
  - H the sections without the welling;
  - M dark cut faces;
  - L he is folded into the spiral whole, dazed, and spat out at the eye;
  - VL the same, then the fade.

### 2 · STREETS OF GOLD · MYTHIC · death realm (atrium → the golden road)
- **Core:** the streets of heaven are paved with gold, and the gate at the end of them never gets any closer.
- **Hook:** he gets up in the realm and starts walking toward the far gate, and the gold is rough as a file.
- **The realm:** one endless golden road through black nothing to a gate of light at the vanishing point.
  - The dead walk it barefoot in silence, all facing the gate, every one worn down: some on bloody stumps of shins, some on knees, some crawling on elbows. A trail of gold dust and old blood runs behind each.
  - No sky, no sound but the scrape of feet.
- **Arc:**
  1. The rounds; the deathCrack.
  2. CROSSING (new): the floor under him turns to gold paving and is pulled away into perspective. The whole arena stretches into one road to a vanishing point.
  3. He walks: shoes worn through, soles, toes, heels. He walks on bone and the gate is no nearer. He goes down on his knees and wears through them, then onto his elbows.
  4. RETURN (new): the gate opens at last, and it is the real arena. He crawls out onto its floor on four stumps.
- **Final image:** in the real atrium he lies at Faris's boots with arms and legs ground off at the elbows and knees, gold dust worked into the raw ends, a long smear behind him.
- **Death:** ABRASION, a walk that grinds him away (crafted; not a sandblast, not a peel).
- **Gore ladder:**
  - XT the stumps raw, bone ends polished, blood trails, the gold dust in the wounds;
  - VH 80%;
  - H the stumps without bone;
  - M wrapped stumps, dark;
  - L he walks until his shoes are gone and his feet steam, then sits down exhausted;
  - VL the same, then the fade.

### 3 · THE VAULT · MYTHIC · map element: WALL (stage58: the vault door set into a real wall)
- **Core:** a bank robber gets all the gold he ever wanted, and seventy-two hours to enjoy it.
- **Hook:** he backs into the vault with his arms full of bars, and Faris shoots the lever that sets the time lock.
- **Arc:**
  1. The great round door swings shut; the dial reads 72:00:00.
  2. Inside, a cutaway: the stacked gold, the one small vent. He pounds, he shouts. He stacks bars into a stair to reach the vent and breathes through it.
  3. Faris, outside, plugs the vent with one golden round.
  4. A time-lapse outside the door: the dial ticking down, the light crossing the floor.
  5. 00:00:00. The door swings open.
- **Final image:** he is slumped against the door's inside face among his gold, blue, nails torn off in the rubber seal, the steel scored with bloody grooves, one bar clutched to his chest.
- **Death:** ASPHYXIA (the VACUUM family, OPEN), sealed in with the gold.
- **Gore ladder:**
  - XT the torn nails and the scored steel, blood from the nose and ears, the lips bitten through;
  - VH 80%;
  - H no blood, blue;
  - M he passes out against the gold;
  - L he falls asleep on his gold, snoring, and the door opens on a snore;
  - VL the same.

### 4 · NEVER RUNS DRY · MYTHIC · map element: CONTAINER / BREAKABLE cover (stage58)
- **Core:** he is waiting for Faris to reload. The golden pistol never runs dry.
- **Hook:** he ducks behind cover and grins, timing the reload in his head, and the gun never stops.
- **Arc:**
  1. Four rounds a second into his cover, minute after minute; a time-lapse as the sun crosses and the shadows swing.
  2. The cover is chewed down to a sliver. Every slug that hits it drops at its foot, and the spent gold drifts round him like sand into his hiding hole.
  3. He is buried to the knees, the waist, the chest, the hot slugs hissing on his skin. He scoops them out and they pour back.
  4. The last splinter of cover goes. The drift closes over his head.
- **Final image:** a glittering dune of gold slugs where the cover stood, smoking, with blood seeping out red through its base, and a heap of nothing at Faris's boots: his gun never ejected a thing.
- **Death:** BURIED (RESTING; the exemption: the never-empty gun IS the concept, and the burial is in his own enemy's spent rounds). No hand sticking out (that is FOOL'S GOLD's).
- **Gore ladder:**
  - XT his skin blistered by the hot slugs, blood welling up through the gold;
  - VH 80%;
  - H no blood;
  - M a dark seep;
  - L buried to the neck, he gives up and hums;
  - VL the same.

### 5 · THE PEARL · LEGENDARY · Deep only
- **Core:** a pearl starts as grit in an oyster. This one starts as a golden slug, and the grit is him.
- **Hook:** slowed by the sea, a golden round glints as it sinks into a giant clam on the seabed, and he reaches in after it.
- **Arc:**
  1. The clam snaps shut on his arm to the shoulder. He braces his feet against the shell and pulls; bubbles stream out of him.
  2. The clam begins to coat what it holds: mother-of-pearl creeps out over his arm, his shoulder, his chest and face in shimmering layers while he drowns.
- **Final image:** much later the clam opens a crack. Inside lies a man-sized pearl in the shape of a man, his face still readable under the nacre, the golden round in its heart.
- **Death:** CRYSTALS (OPEN), nacre layered over him.
- **Gore ladder:**
  - XT the clam's lip crushing into his shoulder, blood clouds, the nacre setting over open eyes;
  - VH 80%;
  - H no blood clouds;
  - M dark clouds;
  - L the clam spits him out, dazed, coated like a sugared almond;
  - VL the same.

### 6 · EUREKA · LEGENDARY
- **Core:** a prospector strikes gold in his own blood.
- **Hook:** gold flecks from the round wash out of his wound into his pan, and he whoops EUREKA.
- **Arc:**
  1. He holds the pan under the wound and swirls it, finding more flecks. He squeezes the wound to bleed faster, then opens it wider with his thumb, panning and panning.
  2. Pan after pan is tipped out and refilled, the red going thinner.
  3. He goes white, then grey, the pan trembling in his hands.
- **Final image:** a grey husk kneeling at the creek of his own blood with a pan full of red and a glitter of gold at its bottom.
- **Death:** HOLLOW / DRAINED (OPEN).
- **Gore ladder:**
  - XT the opened wound, the panned blood, the skin going translucent over the veins;
  - VH 80%;
  - H no opening;
  - M dark;
  - L he finds one fleck and faints with joy;
  - VL the same.

### 7 · THE MIMIC · LEGENDARY
- **Core:** an open treasure chest heaped with gold, in the middle of a tower floor. It is a mimic.
- **Hook:** he dives in to the elbows, and the chest licks its lips.
- **Arc:**
  1. A tongue wraps his waist and the lid's teeth come down on his back. He is swallowed to the waist, legs kicking.
  2. Faris fires four rounds into the chest's side; the chest only chews faster.
  3. It belches and spits out his boots, then the golden rounds, one by one.
- **Final image:** the chest closed, contented, drool and blood running from under the lid, his legs sticking out and twitching, a boot beside it.
- **Death:** CHEWED, eaten by a mimic (crafted; no realm, no maw crossing).
- **Gore ladder:**
  - XT the crunch, the blood from under the lid, a rib spat out;
  - VH 80%;
  - H no rib;
  - M dark drool;
  - L it spits him out, slimed, dazed;
  - VL the same.

### 8 · THE SWAP · LEGENDARY · map element: WALL (the dart holes) + a floor run for the boulder
- **Core:** the temple robber's swap: a bag of sand for a golden idol.
- **Hook:** he swaps them perfectly, and Faris shoots a hole in the sandbag.
- **Arc:**
  1. The sand runs out; the pedestal sinks; the temple wakes.
  2. Darts hiss from the wall holes (stage58 WALL), and he dances through them with the idol.
  3. A great stone ball drops from the ceiling and rolls after him down the temple floor. He runs, and it rolls over him from heels to head.
- **Final image:** the boulder at rest against the far wall, and on the flags a man rolled flat into the stone, the idol still in his flattened hand.
- **Death:** ROLLED FLAT (CRUSH, RESTING; the exemption: the boulder IS the swap's payoff; distinct from cubes and presses).
- **Gore ladder:**
  - XT the body pressed into the flags, the burst, a red track the length of the floor;
  - VH 80%;
  - H the track without the burst;
  - M dark;
  - L the boulder bounces over him and he sits up flat as a pancake, peels himself off the floor;
  - VL the same.

### 9 · GOLD DIGGER · EPIC
- **Core:** the slugs are solid gold, so he digs them out of himself.
- **Hook:** a round goes in and stays; he feels it, grins, and digs it out with his fingers. Real gold.
- **Arc:**
  1. Faris fires again, then again; he digs each one out, deeper every time, piling the gold in his hat.
  2. The last one is in his chest. He goes in after it with both hands.
- **Final image:** on his knees with both hands inside his own chest, the hat full of bloody gold slugs beside him.
- **Death:** OPEN CHEST (RESTING; the exemption: the self-digging greed IS the concept).
- **Gore ladder:**
  - XT the digging fingers, the parted ribs, the hat of gold;
  - VH 80%;
  - H shallow digging, no ribs;
  - M dark;
  - L he digs one out of his arm, kisses it and faints;
  - VL the same.

### 10 · END OF THE RAINBOW · EPIC
- **Core:** there is a pot of gold at the end of every rainbow.
- **Hook:** the round opens his thigh and the fine arterial spray throws a rainbow in the sun.
- **Arc:**
  1. He follows the rainbow's arc, limping, the spray making it brighter.
  2. Its end lands on the golden gun in Faris's hand. He reaches it.
- **Final image:** pale on the grass with the rainbow fading in his last thin spray, its end on the golden gun held over him.
- **Death:** ARTERY (RESTING; the exemption: his own spray's rainbow is the concept). The femoral, not a throat.
- **Gore ladder:**
  - XT the femoral jets in the sun, the pool he walks through;
  - VH 80%;
  - H a smaller spray;
  - M a dark seep, no rainbow;
  - L a garden hose's rainbow over him, dazed;
  - VL the same.

### 11 · THE MAGPIES · EPIC
- **Core:** magpies love anything that glitters.
- **Hook:** the round breaks up inside him and gold flecks glitter in every wound. The first magpie lands.
- **Arc:**
  1. The whole mischief comes down, pecking out every fleck and digging deeper as they find more.
  2. He swats and runs; they ride him down.
- **Final image:** a man stripped to red in a thousand peck holes, the magpies flying off in a ring with gold in their beaks.
- **Death:** PECKED (crafted).
- **Gore ladder:**
  - XT peck holes and torn flesh, the birds dripping;
  - VH 80%;
  - H shallow pecks;
  - M dark pecks;
  - L the birds steal his gold buttons and hat, and he sits in his vest;
  - VL the same.

### 12 · ACID TEST · EPIC
- **Core:** the assayer's acid test tells real gold from fake.
- **Hook:** he swears his chain is solid gold; Faris assays it with nitric acid and it fizzes green.
- **Arc:**
  1. Fake. His gold watch: fake. His gold tooth: fake.
  2. Faris's round goes through the acid bottle in his hand and the acid goes over him.
- **Final image:** his gold-plated jewellery corroded green on bones eaten bare in streaks, the touchstone in his hand.
- **Death:** CORRODE (OPEN), acid holes eaten through him.
- **Gore ladder:**
  - XT the fizzing streaks to the bone;
  - VH 80%;
  - H shallow;
  - M dark burns;
  - L his jewellery fizzes and his eyebrows smoke;
  - VL the same.

### 13 · THE CLAW · EPIC
- **Core:** the golden prize at the bottom of an arcade claw machine is him.
- **Hook:** Faris drops a gold slug in the slot as a coin, and the claw's lamp blinks on.
- **Arc:**
  1. The claw wobbles down. Its three prongs close on his head. It lifts him by the skull, swinging, his legs kicking.
  2. It drops him down the prize chute and the flap swings shut on him folded.
- **Final image:** the prize chute's flap with his folded legs and an arm sticking out of it, the claw swinging empty above.
- **Death:** the claw's prongs through the skull (SKULL, RESTING; the exemption: the claw IS the concept).
- **Gore ladder:**
  - XT the prongs in, the lift by the skull, the fold;
  - VH 80%;
  - H the prongs grip, no puncture;
  - M dark marks;
  - L the claw drops him, the classic, and he sits dizzy;
  - VL the same.

### 14 · TIME CAPSULE · EPIC
- **Core:** he buries a time capsule full of gold to be dug up in fifty years.
- **Hook:** the round tips him into the hole on top of it, and Faris fills it in.
- **Arc:** a time-lapse of fifty years over the spot: trees grow, the seasons cycle, a bench appears. Children dig it up.
- **Final image:** the capsule open in the children's hands, and round it his skeleton, decayed, the gold bright as the day it went in.
- **Death:** ROT / TIME-LAPSE DECAY (OPEN), the decay underground cut-away.
- **Gore ladder:**
  - XT the rot in stages;
  - VH 80%;
  - H the skeleton only;
  - M dark;
  - L he climbs out of the hole fifty years old, with a beard;
  - VL the same.

### 15 · THE OCTOPUS'S GARDEN · EPIC · Deep only
- **Core:** octopuses collect shiny things into gardens round their dens.
- **Hook:** the golden slug glints as it sinks, and an arm takes it into the wreck. Then the arm comes back for him.
- **Arc:**
  1. He is wrapped, the suckers leaving rings.
  2. He is folded through the porthole into the den, where the octopus arranges him among its bottle caps, rings and coins of light.
- **Final image:** the den's garden: shiny things in a ring, and him in the middle, drowned, sucker rings all over him, a golden slug placed in each eye socket.
- **Death:** DROWN (RESTING; the exemption: collected into the garden is the concept).
- **Gore ladder:**
  - XT the sucker rings bleeding, blood clouds from the porthole fold;
  - VH 80%;
  - H no clouds;
  - M dark rings;
  - L it lets him go, ringed with marks, dazed;
  - VL the same.

### 16 · GOLDEN HANDCUFFS · RARE · map element: DROP (stage58 edge)
- **Core:** golden handcuffs: cuffed to a briefcase of bullion.
- **Hook:** Faris shoots the case off the ledge, and it goes over the edge with his wrist.
- **Arc:**
  1. He hangs from the cuff, the case's weight on his arm. He won't let go of the case.
  2. The cuff slides; the glove of skin goes with it.
- **Final image:** the case at the foot of the drop burst open with gold, his degloved hand still in the cuff, him far below it.
- **Death:** DEGLOVED (PEEL, RESTING; the exemption: the golden handcuffs are the concept).
- **Gore ladder:**
  - XT the degloving;
  - VH 80%;
  - H the fall only;
  - M dark;
  - L he slips the cuff and lands on the gold, dazed;
  - VL the same.

### 17 · HAND IN POCKET · RARE
- **Core:** the casual Olympic shooter: one hand in his pocket, no gear, against a man in every piece of gear there is.
- **Hook:** the victim spends forever kitting up (blinders, lenses, ear defenders, a stance). Faris stands with a hand in his pocket.
- **Arc:** Faris fires once without looking down the sights.
- **Final image:** the X-ring target on the victim's chest shot dead centre, Faris's hand still in his pocket.
- **Death:** the round (plain); the joke is the posture.
- **Gore ladder:**
  - XT the exit through his back gear;
  - M dark;
  - L stars;
  - VL dust.

### 18 · DOWSER · RARE
- **Core:** a dowser's forked rod leads him to gold.
- **Hook:** the rod twitches toward Faris's golden gun and drags him to it.
- **Arc:** across the canyon to the muzzle, the rod pulling harder, until the rod's tip touches the barrel.
- **Final image:** the rod still twitching in his dead hands, pointing at the golden round in his chest.
- **Death:** the round (plain).
- **Gore ladder:**
  - XT;
  - M dark;
  - L stars;
  - VL dust.

### 19 · OLÉ · RARE
- **Core:** the matador in his suit of lights passes every round with his cape.
- **Hook:** each round goes through the cape as he turns, and he thinks he is dodging: OLÉ.
- **Arc:** the cape fills with holes. He bows, his back to Faris.
- **Final image:** the matador face down on the sand of the sunken arena, a single round driven down between the shoulder blades the way he would kill a bull.
- **Death:** the estocada (HEART, RESTING; the exemption: the matador's own kill).
- **Gore ladder:**
  - XT;
  - VH 80%;
  - H;
  - M dark;
  - L he bows, sits;
  - VL the same.

### 20 · JUST RIGHT · RARE
- **Core:** Goldilocks.
- **Hook:** the first round is too high (his hat), the second too low (his boot).
- **Arc:** the third is just right.
- **Final image:** he lies there with his hat and his boot shot through beside him.
- **Death:** the round (plain).
- **Gore ladder:**
  - XT;
  - M dark;
  - L stars;
  - VL dust.
- Not the rule of three: he never stops reacting, and the beat is the porridge rhythm.

### 21 · THE LOUPE · RARE
- **Core:** a jeweller appraises the golden gun through his loupe, right down the barrel.
- **Hook:** he admires the rifling through his eyeglass, very close.
- **Arc:** "Twenty-four carat," he says, and Faris fires.
- **Final image:** the loupe still in his eye socket, the eye through it gone.
- **Death:** EYE (RESTING; the exemption: the loupe IS the concept).
- **Gore ladder:**
  - XT;
  - VH 80%;
  - H;
  - M dark;
  - L the loupe cracks, he faints;
  - VL the same.

### 22 · FORTUNE COOKIE · COMMON
- **Core:** the fortune reads YOU WILL STRIKE GOLD TODAY.
- **Hook:** he cracks the cookie and reads it aloud.
- **Arc:** the golden round strikes him.
- **Final image:** the slip on his chest, the crumbs.
- **Death:** plain.
- **Gore ladder:**
  - XT;
  - M dark;
  - L stars;
  - VL dust.

### 23 · THE GONG · COMMON
- **Core:** the gongman behind his golden gong raises the mallet.
- **Hook:** Faris fires through the gong.
- **Arc:** the gong rings on, a clean hole in it, while the gongman behind it drops.
- **Final image:** the ringing gong, the hole, the man behind it.
- **Death:** plain.
- **Gore ladder:**
  - XT;
  - M dark;
  - L stars;
  - VL dust.

### 24 · CHEERS · COMMON
- **Core:** he raises a golden goblet to toast Faris.
- **Hook:** Faris raises his golden gun in return.
- **Arc:** the round goes through the goblet and him.
- **Final image:** the dented goblet spilling wine into his blood.
- **Death:** plain.
- **Gore ladder:**
  - XT;
  - M dark;
  - L stars;
  - VL dust.

### 25 · GOLD STAR · COMMON
- **Core:** the teacher sticks a gold star on Faris's forehead for good behaviour.
- **Hook:** Faris peels it off and sticks it on the teacher's forehead.
- **Arc:** one round through the star.
- **Final image:** the star still stuck on, with a hole in its middle.
- **Death:** SKULL (RESTING; plain at this rarity).
- **Gore ladder:**
  - XT;
  - M dark;
  - L stars;
  - VL dust.

## C · THE 7 SKINS
| skin | name | core | death |
|---|---|---|---|
| CLASSIC | ASSEMBLY REQUIRED | Faris assembles the golden gun in front of him from a gold pen (the barrel), a lighter (the chamber), a cigarette case (the grip) and a cufflink (the trigger), the classic golden assassin's gun, and fires its one round | the round through the heart's exact spot he marked with the pen |
| TAPED | UNDER THE TAPE | he laughs at Faris's cheap taped pistol; Faris peels the worn tape strip by strip and the gold shows under it; the man's laugh dies a strip at a time; the last strip comes off the muzzle as it fires | plain, point blank (not a lure: he never moves toward it) |
| CAMO | NEEDLE IN A HAYSTACK | the golden gun is hidden in a heap of gold treasure; he digs through the heap, picks up the gun by its barrel to admire it, and Faris's hand under the heap pulls the trigger | the round up through his chin |
| CARTOON | STRUCK GOLD | Faris shoots the ground; a cartoon gusher of gold blasts up under him, rides him into the sky, then sets solid with him on top | flattened onto the gold column's top on the way down |
| ICE | ICE BUCKET CHALLENGE | the charity challenge on her phone: she tips a bucket of ice water over her head, and the ice round freezes the cascade mid-pour into a sealed bell round her | asphyxia inside the frozen splash (XT: nails torn on the ice, red smears and fingertip streaks, burst capillaries, bloodshot bulging eyes, a nosebleed freezing as it runs, a held close on her face against the ice) |
| NEON | THREE GOLDEN BALLS | the pawnbroker lowballs the golden gun under his neon; Faris shoots the bracket of the pawnbroker's sign, the three golden balls | crushed by the third ball (no letters dying tube by tube) |
| GOLD | THE COUNTING HOUSE | death realm: a candlelit counting house where the dead clerks drag chains forged from cash boxes and ledgers; he is fitted with his own chain, link by link, from the golden rounds, and it drags him down through the floorboards | the chain's weight through the floor |

## D · THE 10 MID-ROUNDS (≤ 3 s, one victim, no realms)
1. **FINDERS KEEPERS:** he stoops to pocket a spent golden slug, and the next one finds him bent over.
2. **PLAYED OFF:** an acceptance speech for the golden statuette runs long; the play-off music swells, and Faris fires on the swell.
3. **THE GOLD WATCH:** he taps his gold watch at Faris (you're late); the round stops the watch and him at the same second.
4. **RUNNER-UP:** he bites his silver medal, jealous of the gold one; Faris gives him gold.
5. **POLISH:** he insists on polishing Faris's golden gun with his tie and breathes on the muzzle.
6. **GOLDEN BUZZER:** a terrible talent act; Faris slams the golden buzzer, and it is the trigger.
7. **SCRATCH TEST:** he scratches the gun with his key to check it's real gold.
8. **GILDED LILY:** he sniffs a golden lily, and the round goes through the lily into his nose.
9. **TOO HOT:** a hot spent slug down his shirt; he dances, and the next one is cold and final.
10. **THE BILL:** he slides the bill across; Faris signs it with a golden round (replaces TIP).

## E · NOTES FOR THE CLASH CHECK
- **The riskiest, with swaps ready:**
  - THE SWAP (the boulder chase; the alternative is the darts as the death);
  - GOLD STAR / JUST RIGHT (if three-shot structures read as the rule of three, JUST RIGHT becomes a mid);
  - UNDER THE TAPE (if it reads as a lure);
  - TIP (a coin flip; it can become THE BILL instead);
  - THE OCTOPUS'S GARDEN (if the Deep's octopus is claimed, the alternative is a moray in a porthole guarding the slug).
- **XT bar on every film:** a lingering gore close on the final image, locked through the exit (goreCam final); crafted levels for every kill.
- **Realms:** three new crossings and returns, written to avoid every TAKEN image in 58k_REALMS.md:
  - the golden-section fold / the shell-line unroll;
  - the perspective pull of the road / the gate opening;
  - the counting house's ledger-page turn / the chain through the floor.

# F · MID-ROUND BEAT SHEETS (written 25 Oct before code; ≤ 3 s, one victim, no realms, no map-changing casts; scene seconds;
staged with KC.spot round x 800 so each moves as a block onto any arena with room). The real gun in every one: four rounds a
second when he wants them, a light kick, a light shove (knockback 3), the thin gold streak, the glint. Ten distinct deaths, ten
body zones: crown, throat, eye, sternum, mouth, belly, temple, nose, hand-to-heart, forehead.

## F1 · FINDERS KEEPERS (COMMON · saloon · 2.6 s · victim fayiz)
| t | beat | camera | sound |
|---|---|---|---|
| 0.00 | Faris fires; Fayiz flinches and the round misses by a hair; the slug skitters across the boards and spins to a stop between his feet | medium two-shot w 170 | the revolver report, a ricochet ping |
| 0.40 | his eyes drop to it: gold. He looks at Faris, at the slug, at Faris | insert on the spinning slug w 60, then his face | a tiny ringing spin |
| 0.75 | greed wins: he stoops, picks it up and tucks it in his trouser pocket, bent double | side-on medium w 140 | |
| 1.10 | the second round, into the crown of his bowed head | crash w 120 | the report, a wet crack |
| 1.15-1.50 | the light shove tips him forward onto his face, rear in the air, folded on his knees | follow | the body on the boards |
| 1.60-2.60 | FINAL: folded face-down, his fist still in his pocket round the first slug; the second slug rolls out of the wound into the blood by his face; lingering gore close | goreCam w 96 | a slug rolling, stopping |
XT the crown blown open (a skull flap, the brain showing), blood pouring from the crown and the mouth into a pool, the killing slug rolling out of the wound into it. VH 80%. H a crown wound, no brain, a small pool. M a dark wound. L the second round pings off his head (a cartoon bump); he topples over dazed, still clutching his prize. VL the same, then the fade.

## F2 · PLAYED OFF (RARE · atrium · 2.9 s · victim hiba)
| t | beat | camera | sound |
|---|---|---|---|
| 0.00 | she clutches a golden statuette at a microphone stand: speech bubble I'D LIKE TO THANK... | medium w 160 | a crowd's polite applause dying |
| 0.70 | the second bubble runs long (MY AGENT, MY MOTHER, MY CAT, THE LITTLE PEOPLE...); play-off strings creep in, notes rising | the same | soft strings |
| 1.30 | she waves the music off and leans into the mic, louder | push to w 120 | the strings swell louder |
| 1.80 | the swell peaks on a cymbal crash: Faris fires on the crash, through the microphone and into her throat | crash w 100 | the cymbal and the report together |
| 1.85-2.30 | her speech chokes off into a gurgle, amplified through the PA; she sags over the mic stand | close on mic and throat w 80 | the PA gurgle, feedback whine |
| 2.30-2.90 | FINAL: slumped over the bent mic stand, blood running down the mic, the statuette on the floor still shining; lingering gore close on the throat and the mic | goreCam w 92 | the strings finish their bar |
XT the round tears the throat open behind the mic, blood sheeting down the mic and stand, her hand still on the statuette. VH 80%. H the throat wound, no sheet of blood. M dark. L the round knocks the mic into her teeth: BONK, she sits down dazed while the music plays her off. VL the same, then the fade.

## F3 · THE GOLD WATCH (RARE · castle · 2.7 s · victim amjad)
| t | beat | camera | sound |
|---|---|---|---|
| 0.00 | he taps his gold watch at Faris: you're late | medium w 150 | tick, tick |
| 0.35 | insert: the second hand sweeping | macro on the dial w 40 | the tick loud |
| 0.80 | he raises the watch at face height and taps it harder, glaring over it | close w 100 | tap tap |
| 1.10 | Faris fires: through the watch face and into the eye behind it; HIT-STOP on the dial, the hands frozen | hit-stop 0.3 s, macro w 50 | the report, the tick stops dead |
| 1.40-1.90 | the light shove rocks him back; he drops, the arm across his face | follow w 150 | the body |
| 1.90-2.70 | FINAL: the shattered watch lying over the wrecked eye socket, the hands stopped at the minute, blood filling the dial; lingering gore close | goreCam w 84 | silence |
XT the watch glass driven into the eye, the socket blown open, tiny gears and blood welling out of the dial into the socket. VH 80%. H the watch shattered, a black eye, no blood. M a dark stain in the dial. L the round stops only the watch (the hands spin and freeze); he shakes it, holds it to his ear, and the light shove sits him down dizzy. VL the same, then the fade.

## F4 · RUNNER-UP (COMMON · backyard · 2.6 s · victim chotu)
| t | beat | camera | sound |
|---|---|---|---|
| 0.00 | he scowls at the silver medal round his neck, then at Faris's golden gun | medium w 150 | a sulky huff |
| 0.55 | he slaps the medal flat on his chest and juts his chin: so what | close w 110 | a tinny slap |
| 1.00 | Faris fires once: dead centre through the medal | crash w 110 | the report, a metal punch |
| 1.05 | the medal is punched into his sternum, the gold slug set in its centre like a gold medal; the light shove steps him back | close w 80 | crunch |
| 1.40 | he looks down at it: gold now. A flicker of a pleased smile | close on face and chest w 90 | |
| 1.70-2.60 | he drops to his knees and onto his back; FINAL: the medal sunk in his chest with the gold centre, blood welling round the rim; lingering gore close | goreCam w 88 | the ribbon settling |
XT the medal driven into the sternum, cracked ribs splayed round its rim, blood welling round it and out of his mouth. VH 80%. H the medal sunk in, no blood. M a dark ring round it. L the round dings the medal (it spins on its ribbon, smeared gold); he lands on his backside, delighted and dazed. VL the same, then the fade.

## F5 · POLISH (COMMON · base · 2.8 s · victim mikku)
| t | beat | camera | sound |
|---|---|---|---|
| 0.00 | he steps right up, tuts at the golden gun's smudges and pulls out his tie | two-shot w 130 | a tut |
| 0.40 | he polishes the barrel with the tie, squeaking, admiring his reflection in the gold | close w 90 | squeak squeak |
| 1.00 | he breathes on the muzzle (HUHH), mouth wide, to fog it for a last rub | macro on muzzle and mouth w 60 | his breath |
| 1.15 | Faris pulls the trigger, point blank into the open mouth | crash w 80 | the report, muffled |
| 1.20-1.80 | the back of his head blows out; the light shove lays him back, the tie pulled taut in his fist | follow w 140 | the body |
| 1.80-2.80 | FINAL: on his back, the tie in his fist with a black powder ring scorched into it, a muzzle-shaped burn round his lips; the gun gleams; lingering gore close on the mouth and the tie | goreCam w 90 | the gun cooling, a tick |
XT the mouth a burnt ring, teeth shattered, the back of the skull open in a spray on the floor behind him. VH 80%. H the burnt ring and the mouth wound, no spray. M dark mouth. L the shot blows a perfect smoke ring out of his mouth; he coughs soot and falls over. VL the same, then the fade.

## F6 · GOLDEN BUZZER (EPIC · cage · 2.9 s · victim nitha)
| t | beat | camera | sound |
|---|---|---|---|
| 0.00 | a terrible ventriloquist act: she works a wooden dummy on her knee, her lips moving more than its jaw | medium w 160 | a squeaky dummy voice |
| 0.70 | the dummy's jaw clacks a bad joke; nobody laughs | close on the pair w 110 | a cricket |
| 1.20 | Faris, unimpressed, slams a golden buzzer on a stand with his free hand | insert on the buzzer w 60 | DING DING DING |
| 1.25 | the gold confetti cannon fires, and the gun fires with it: through the dummy's chest and into her belly | crash w 110 | the confetti pop and the report together |
| 1.30-2.00 | gold confetti rains; the dummy's jaw drops open and her last gurgle comes out of IT; she folds over the dummy | medium w 130 | a gurgle in the dummy's voice |
| 2.00-2.90 | FINAL: slumped in the confetti, the dummy on her knee with a hole through it, blood running out of the dummy's open mouth and her belly; gold confetti sticking in the blood; lingering gore close | goreCam w 96 | confetti settling |
XT the belly opened behind the dummy (gut bulging through the wound), blood pouring out of the dummy's hole and mouth, confetti stuck in it. VH 80%. H the belly wound, no gut, little blood. M dark. L the round knocks the dummy's head off; she and the dummy look at each other and faint together. VL the same, then the fade.

## F7 · SCRATCH TEST (RARE · canyon · 2.6 s · victim fida)
| t | beat | camera | sound |
|---|---|---|---|
| 0.00 | she sidles up with a key and scratches a line down Faris's golden gun to check it is real | two-shot w 120 | a nasty scrape |
| 0.50 | she squints at the scratch, unconvinced | close w 80 | |
| 0.80 | Faris returns the test: one round grazes a deep furrow across her scalp | crash w 100 | the report, a zip |
| 1.00 | she touches it and looks at her fingers: blood, and a streak of gold rubbed off the round. Real | close on her hand w 70 | |
| 1.40 | the second round, through the temple | crash w 110 | the report |
| 1.45-2.00 | the light shove spins her down onto her side | follow | the body |
| 2.00-2.60 | FINAL: on her side, the scored skull showing through the furrow with a bright gold streak on the bone, the key still in her hand; lingering gore close | goreCam w 84 | |
XT the furrow open to the skull with the gold streak on the bone, the temple exit, blood pooling under her head. VH 80%. H the furrow and the gold streak, no exit. M dark furrow. L the round parts her hair down the middle and singes a gold stripe; she faints. VL the same, then the fade.

## F8 · GILDED LILY (RARE · tower · 2.7 s · victim hiba)
| t | beat | camera | sound |
|---|---|---|---|
| 0.00 | she holds a golden lily to her nose and sniffs, eyes closed, smug | close w 110 | a long sniff |
| 0.60 | she offers Faris a sniff; he declines | two-shot w 150 | |
| 0.90 | she sniffs again, deeper | close w 90 | |
| 1.10 | Faris fires through the lily into her nose; the gold petals burst | crash w 90 | the report, petals ripping |
| 1.15-1.70 | the light shove tips her back; the stem is driven up into her face | follow | the body |
| 1.70-2.70 | FINAL: on her back, the lily's stem driven into the ruin of her nose, the gold flower head sitting where her nose was, petals stuck in the blood; lingering gore close | goreCam w 80 | a petal falling |
XT the nose blown off, the stem driven into the nasal cavity, gold petals and pollen in the blood, blood out of both eyes. VH 80%. H the stem in the nose wound, no blood out of the eyes. M dark. L the round blows the petals off into her face; she sneezes herself flat. VL the same, then the fade.

## F9 · TOO HOT (COMMON · kitchen · 2.8 s · victim amjad)
| t | beat | camera | sound |
|---|---|---|---|
| 0.00 | Faris fires past him; the hot spent case flips out of the golden gun and drops down Amjad's open collar | medium w 140 | the report, a tiny clink |
| 0.30 | his eyes go wide; he hops and slaps at his chest and back, trying to get at it | follow w 150 | sizzle, YOW |
| 1.10 | he slaps a hand flat on his chest where it burns | close w 100 | a slap |
| 1.30 | the next round, through the back of that hand and into his heart, pinning hand to chest | crash w 100 | the report |
| 1.40-1.90 | he goes rigid and drops; the case drops out of his trouser leg, smoking | follow; insert on the case w 50 | the case on the floor |
| 1.90-2.80 | FINAL: on his back, the hand nailed to his chest by the hole through both, blood welling between the fingers; the smoking case beside him; lingering gore close | goreCam w 88 | a last sizzle |
XT the hand and chest holed through together, blood pumping between the fingers twice and stopping, the case-shaped burn blister on his chest in the open collar. VH 80%. H the hand pinned, no pumping. M dark. L the round knocks the case out of his collar like a cork; he flops down sighing with relief, dazed. VL the same, then the fade.

## F10 · THE BILL (EPIC · forts · 2.6 s · victim fayiz)
| t | beat | camera | sound |
|---|---|---|---|
| 0.00 | he presents Faris the bill in a little black folder, like a waiter: TOTAL, a huge number, SIGN HERE | close w 100 | a cough |
| 0.60 | he holds it up, taps the signature line | macro on the bill w 60 | tap tap |
| 1.00 | Faris signs it with a golden round: through the signature line and the folder, into his forehead behind it | crash w 90 | the report |
| 1.05-1.60 | the light shove tips him back; the folder stays stuck to his face | follow w 140 | the body |
| 1.60-2.60 | FINAL: on his back, the bill stuck to his forehead with a smoking hole where the signature goes, blood soaking through the paper from behind and running down the TOTAL; lingering gore close | goreCam w 84 | paper settling |
XT the forehead holed through the bill, the back of the skull open on the floor, blood soaking the bill red from behind. VH 80%. H the hole through the bill and the forehead, no exit. M dark. L the round punches a PAID stamp into the bill; he faints with relief. VL the same, then the fade.

