# GLUE GUN · beat sheets (KILLPAGES-H, 25 Oct, the 23:58 bar)
The game's glue gun: 6 globs/s that arc (gravity x0.25) with a drip strand behind each, mag 8 (ammo 24), reload 1.0 s (the
GOO SWAP), white with an acid-green accent. A hit glues for 1.3 s, refreshed by every hit: velocity zero, no knockback, he hangs
still in mid-air, moving platforms do not carry him, no portal transit. Faris can still kick (the charged superkick too).
Every film below is a short film: a gameplay lead-in on a real export arena, the kill-cam trigger, the kill, the exit. Times are
scene seconds from the trigger (t 0). Each level of the gore ladder is its own version.

## CHEWED (RARE) · home: Crate Canyon (export, right mesa) · len 7.4 s · victim Mikku (SMG)
HOOK: Faris's superkick doesn't knock him anywhere (glued): the boot sticks in the glob.
ARC: a joke (Faris's boot stuck, hopping) that turns into the worst thing on the page, and back into a joke (scraping gum off a sole).
LEAD (2.2 s): a mesa-top fire-fight; three of Faris's misses splat the stone round Mikku's boots and pool into one glossy puddle;
  he steps in it; the 8th glob takes him in the chest: SPLAT.
- 0.00-0.55 · THE PUDDLE · low and close on his boots: he tries a step, the boot lifts on four strings and sucks back down;
  again; he looks down. Cam: low on the floor, w 120, a slow push.
- 0.55-1.10 · THE WIND-UP · Faris sets his feet and charges the real superkick (knee up to the chest, the gun hand thrown
  back, a glow gathering on the boot). Cam: side-on two-shot, w 230; the charge whine.
- 1.10 · THE KICK · the boot lands square in the glob on his chest: an impact frame, a shock ring through the glue, and
  he doesn't move an inch (no knockback). Cam: crash on the contact, hit-stop.
- 1.25-2.00 · STUCK · Faris tugs: once, twice, the man's chest coming a hand's width with the boot and the glue singing
  back; Faris looks at the boot, at the camera, at the man. Cam: a tight two-shot.
- 2.00-4.40 · THE STRETCH · Faris hops backwards on his standing leg, six hops, the stuck leg out level: the man comes
  apart at the waist like gum. His legs stay planted in the puddle, leaning after him; his top half rides the boot; between
  them his middle draws out into a long pink strand. XT: skin splits along it, the lumbar vertebrae part like beads on a
  string with the cord between them, gut loops unroll and sag, the lowest ribs splay; red rains off the strand onto the stone.
  He screams and claws back at his own legs. Cam: a lateral track that widens with the stretch (w 230 to 380), a speed
  ramp easing toward the end.
- 4.40-4.72 · NECKING · the strand thins and splits into strings, like hot cheese, one by one parting. Cam: slow motion,
  close on the thinnest point.
- 4.72 · SNAP · a wet twang; the halves recoil: the top half slaps flat against Faris's shin and sticks; the legs rock back
  upright in the puddle; red whips both ways (lens splatter at XT). Cam: hit-stop, then whip back to the boot.
- 4.90-6.10 · GUM ON THE SHOE · Faris looks down at the half-man hanging off his sole (arms dangling, a loop of gut
  swinging), pulls a face, hops to the nearest crate / step / ledge and scrapes his sole down its edge: the half-man peels
  off on a last string and slides down the crate, leaving a red streak. Cam: an insert on the scrape, w 110.
- 6.10-7.40 · FINAL IMAGE · Faris stamps once and walks off past; a low wide holds on the legs still standing in the
  puddle with the pink strand sagging from the hips, the top half heaped at the crate. XT goreCam into the hips' stump.
LADDER: XT as above (anatomy, rain, both stumps pumping, pools that stay, lens splatter, the goreCam close-up) · VH less blood,
  no lens · H a dark strand, muscle only, dark drips · M the glue stretches, not him: the glob on his chest draws out into a
  long glue strand, his boots tear out of the puddle and he's yanked face-first onto the stone; the strand snaps; out cold,
  Faris scrapes the glue string off his sole · L the same with knockout stars · VL the same, a glitter puff.
MAP: needs a floor run (~250 u); the scrape uses the nearest crate / box / step / ledge edge behind Faris (s.el CONTAINER,
  BIG_PROP, STAIRS, PILLAR, WALL, a drop); with none, he scrapes his sole on the floor like a doormat.

## FIRST AID (RARE) · home: Military Base (export, the middle apron by the flagpole) · len 7.0 s · victim Fayiz (knife)
HOOK: superglue closes wounds. Faris plays field medic, and the blood has nowhere to go.
ARC: an attack turned on its owner, a moment of false mercy (the seal, the pat, his relief), then the slow horror of the blister.
LEAD (2.0 s): Fayiz charges across the apron with a combat knife, slashing; Faris backpedals firing; the 8th glob takes his
  knife arm at the top of a downward stab: SPLAT, glued with the blade high.
- 0.00-0.45 · GLUED MID-STAB · low under the raised knife, a two-shot. Fayiz's teeth bared, the blade frozen overhead.
- 0.45-1.20 · THE WAIT · Faris taps the glued forearm with the gun barrel (tok, tok), steps half outside the line of the
  stab and sets his feet. Cam: a slow push, w 200 → 175.
- 1.28 · IT LETS GO · the game's 1.3 s run out and the stab comes down; Faris's real kick meets the forearm on its way and
  turns the blade into Fayiz's own flank: THUNK, to the hilt. Cam: crash on the blade going in, hit-stop.
- 1.40-1.85 · OUT · Fayiz staggers a step, looks down at his own knife in his side and pulls it out. XT: the blood
  gushes, a loop of gut slips out of the gape. He drops the knife. Cam: an insert on the wound, w 120.
- 1.90-2.45 · FIRST AID · Faris steps in like a field medic: a hand on his shoulder (easy, easy); XT he tucks the gut back
  in with two fingers; the gun point-blank on the wound, one glob: sealed, glossy; the gush stops; pat, pat. Fayiz breathes
  out, relieved, even nods. Cam: a close medic two-shot, w 165.
- 2.45-4.60 · THE BLISTER · under the glue the bleeding goes on: the patch bulges into a clear dome filling red from inside,
  rocking with every heartbeat; fist, head, torso; he holds it up with both hands; his colour drains (purple to grey), his
  lips go blue, his eyes sink, his skin wrinkles, the ribs show; at 3.9 his knees give. Cam: one slow push holding the
  blister and his face in the same frame, w 175 → 125; the heartbeat slows under the score.
- 4.60-5.40 · EMPTY · on his knees, a grey husk holding up a sack of his own blood bigger than his chest: tight, veined,
  dark; the last heartbeat thumps it, a smaller one, nothing. Cam: low and close, w 140.
- 5.40-6.20 · THE PLASTER · Faris crouches, takes a little cartoon plaster from his pocket, sticks it on top of the blister
  and pats it once; the blister wobbles; the husk keels over onto it. Cam: an insert on the plaster, w 110.
- 6.20-7.00 · FINAL IMAGE · the grey husk lying over the red blister, the plaster on top, the blood inside still rocking;
  Faris walks out of frame. XT goreCam on the blister.
LADDER: XT the gape, the gush and the gut loop, a blister of all his blood (arterial dark, veined, clots turning), grey skin
  to the bone, the goreCam close-up · VH no gut, less gush · H a dark blister, a dark trickle, no gush · M no stab: the kick
  drives the knife's pommel into his side (THUD); a purple bruise blister swells under the glue patch to fist size and he
  faints backwards, out cold; the plaster goes on the bruise · L the same with stars · VL the same, a glitter puff.
MAP: a floor run (~220 u). Plays everywhere with ground.

## STRINGS ATTACHED (RARE) · home: The Cage (export, the centre ring, fight night) · len 7.8 s · victim Nitha (pistol)
HOOK: the gluing glob's drip strand never breaks: it stays from Faris's nozzle to her collar, and Faris walks round her.
ARC: a showman working a crowd: a reload on the first lap without a care, three laps that wind the strand round her neck,
  the lean-back, the bow.
LEAD (2.2 s): fight night in the cage; Nitha trades shots with Faris across the ring; the 8th glob (the last of the magazine)
  takes her collar: SPLAT, and its drip strand stays tied between the nozzle and the glob.
- 0.00-0.40 · THE STRAND · Faris notices it, tugs: it stretches and holds, her chin jerks. He grins at the crowd.
  Cam: side-on at ring level, w 210; the crowd murmur.
- 0.40-1.60 · LAP ONE · he walks in front of her and round behind her (the 2D orbit: over her, then under her); the strand
  makes its first turn round her neck. On the way he does the GOO SWAP (the real reload) without a look, the strand still
  on the nozzle; at 1.2 a fresh glob keeps her stuck (the game's 1.3 s, refreshed). Cam: a tracking two-shot following him.
- 1.60-2.80 · LAP TWO · faster; the second turn; she gasps, claws at nothing (glued); her face darkens. Refresh at 2.45.
- 2.80-4.00 · LAP THREE · the third turn; the coils bite and her neck pinches between them; her face swells purple, eyes
  bulging (XT beads of blood along the coils). Refresh at 3.7. The crowd on its feet.
- 4.00-5.00 · LEANING BACK · Faris stops in front, wraps the strand round his fist and leans back on it like a tug of war;
  the spotlights swing in and close down on the two of them; the coils cinch. XT: they saw through the skin to the spine,
  blood sheets down her chest, her tongue swells black, her eyes fill red; the head lolls back on the spine.
  Cam: a slow push on her face over the coils, w 150 → 105.
- 5.00-5.50 · LET GO · the glue runs out (no refresh): she drops, and for a beat hangs off the strand by the neck from
  Faris's fist; he gives it slack and she folds to the canvas.
- 5.50-6.30 · THE CUT · Faris bites the strand off at the nozzle like thread; it falls slack across her. Cam: an insert.
- 6.30-7.80 · FINAL IMAGE · she lies in the spotlight with three coils sunk in her neck, the slack strand across her;
  flashbulbs pop; Faris bows to the crowd. XT goreCam on the coils.
LADDER: XT the saw-through to the spine (head on the spine, a flap), sheets of blood, a pool, black tongue, red eyes · VH deep
  coils and running blood, the head lolls but holds · H dark beads along the coils, a purple face · M no cutting: the coils
  choke her out (purple, eyes rolled back), she slumps, Faris bites the strand · L the same with stars · VL glitter.
MAP: a floor run (~260 u). The crowd and the spotlights are the cage's own; elsewhere the arena's light closes in instead.

## HOT PLATE (RARE) · home: Kitchen Counter (export: the fight is ON the giant hob, between the kettle and the pan) · len 8.0 s
## victim Amjad (pistol) · MAP ELEMENT: HOT (the stove); stage58: the Kitchen only (elsewhere OWED: NO STOVE)
HOOK: glued palm-down on a giant gas burner, and Faris turns the dial.
TWIST: the glue lets go at 2.45 s, and it doesn't matter: his palm has seared to the iron.
LEAD (2.2 s): tiny brawlers on top of the giant cooktop; Amjad backs away firing, catches his heel on a burner grate and
  goes down on one knee, slapping a palm on the burner cap; the 8th glob takes that hand: SPLAT.
- 0.00-0.40 · PALM DOWN · an insert on his glued hand on the black iron cap, the gas holes round it. He tugs. Stuck.
- 0.40-0.85 · THE DIAL · Faris strolls to the giant control dial at the hob's front edge (it comes up to his chest) and
  shoulders it round: click, click, click. Cam: a two-shot, then an insert on the dial.
- 1.05 · FOOMP · a ring of blue gas flame stands up round his hand. Faris spins the next dial too: the burner under the giant
  kettle lights. Cam: an insert on the flame ring.
- 1.15 · ONCE MORE · Faris re-glues the hand (the game's 1.3 s, refreshed once).
- 1.25-2.60 · HE PULLS · feet braced, leaning back, screaming; smoke between his fingers; the cap glows dull red.
  Cam: a push on his face, w 180 → 120.
- 2.45 · THE GLUE LETS GO, and he still can't lift his hand: it has seared to the iron.
- 2.60-4.20 · COOKING · XT: the skin of the hand blisters, splits and blackens, fat spits, the fingers curl, the char crawls up
  the forearm with ember cracks, the forearm skin splits on red meat. The kettle starts to whistle and climbs to a shriek.
  Cam: the hand insert (w 85) → his face → a wide with the kettle's steam.
- 4.30 · TEAR · he rips free: XT the palm skin and meat stay on the cap, his hand comes up a black claw with bone at the
  knuckles. Cam: a crash on the tear.
- 4.30-5.20 · He staggers back with the smoking arm held up, two steps, and folds face-down on the cooktop.
- 5.20-6.20 · Faris shoulders the dial back: the flame dies; the kettle screams on; Faris raps it with the gun and it quiets.
- 6.20-8.00 · FINAL IMAGE · the cap with what's left of his palm still sizzling on it, the man face-down beside it with the
  charred arm, steam drifting. XT goreCam on the cap.
LADDER: XT as above · VH char to the wrist, no bone · H the hand blackens and smokes, he tears free with a raw red palm · M
  the hand glows hot and steams (cartoon), the glue lets go and he yanks free, falls back off balance, out cold, no burn
  shown · L the same with stars · VL the same, a glitter puff.

## CONCRETE SHOES (EPIC) · home: Pirate Ship (export: the quarterdeck stern, over the open sea) · len 9.2 s · victim Hiba
## MAP ELEMENT: LIQUID (deep water); stage58: the Pirate Ship's sea only (elsewhere OWED: NO DEEP WATER)
HOOK: the mob's classic made of glue: the globs pile round her boots, the glue sets hard as concrete, and the sea is right there.
LEAD (2.2 s): the storm on the rolling quarterdeck; Hiba trades shots by the wheel; Faris's last glob takes her: SPLAT.
- 0.00-0.30 · STUCK, rain lashing, the deck rolling.
- 0.30-1.30 · THE GOO SWAP in the storm (the lead emptied the magazine), the empty tank skittering on the wet deck.
- 1.35-1.90 · THE BLOCK · four globs at her boots, one on top of the other: a glossy lump grows to her shins.
- 1.90-2.40 · IT SETS · the white goes grey and hard, speckled like concrete; it creaks; she can't lift a foot.
- 2.40-3.00 · Faris taps the block (tok, tok), looks over the rail at the sea, back at her. She shakes her head: no, no.
- 3.00 · THE KICK · the charged superkick to the chest: she topples back over the stern rail.
- 3.00-3.55 · THE FALL · down the stern past the lantern, the block turning her feet-first; the camera drops with her.
- 3.55 · SPLASH.
- 3.55-5.30 · THE SINK · down through the black water, a column of bubbles rising, her arms reaching up for the light,
  the block dragging her feet-first. Cam: a follow down, the surface light shrinking above.
- 5.30 · THE BOTTOM · the block thuds into the silt in a cloud; XT the impact snaps both shins, bone ends out, blood
  blooming in clouds.
- 5.30-7.60 · DROWNING · she claws upward at the far light; the last breath goes in one big burst (XT pink, a red cloud
  from the mouth); convulsions; stillness.
- 7.60-9.20 · FINAL IMAGE · on the bottom, her standing on the block, folded at the broken shins, arms floating up, the
  red cloud hanging round her, one last bubble rising. XT goreCam on her.
LADDER: XT the shins snap through the skin, blood clouds, pink last breath, a red cloud from the mouth · VH snapped shins, a
  smaller cloud · H no bone, a dark cloud · M no snap: she lands upright and drowns in silver bubbles, still, arms afloat ·
  L she sinks, settles on the bottom out cold with stars wavering · VL a burst of glittering bubbles where she was.

## BUNGEE (EPIC) · home: Clock Tower (export: the right-hand balcony at the top of the tower, 920 u over the boards) · len 9.0 s
## victim Fida (pistol) · MAP ELEMENT: DROP (≥ 4 m); stage58: any drop of 600 u or more (elsewhere OWED: NO DROP)
HOOK: a glob on the balcony rail and the drip strand pulled out to his ankle: a bungee cord made of glue.
LEAD (2.2 s): the clock ticking; the fight on the top balcony; the 8th glob sticks Fida by the rail: SPLAT.
- 0.00-0.70 · THE CORD · Faris puts a glob on the rail post and walks the strand out from his nozzle to Fida's boot; a
  second glob ties it round the ankle. He plucks it: twang. Cam: a two-shot, an insert on the ankle.
- 0.70-1.25 · Faris winks; Fida sees the cord, the drop, the cord, the drop.
- 1.25 · the game's 1.3 s are up: he can move; he backs away from the edge.
- 1.35 · THE KICK · the charged superkick: off the balcony.
- 1.35-2.60 · THE DROP · free fall; the cord pays out and goes taut at 2.0; it stretches and stretches; his head stops a
  hair from the floorboards at the bottom of the tower. Cam: the top-of-the-drop wide, a fall with him, a low close at the
  boards as his face stops an inch from them.
- 2.60-3.40 · THE YANK · the rebound throws him back up past the balcony, Faris watching him fly by.
- 3.40-4.70 · THE COILS · on the way down the slack cord loops round him, turn after turn from the ankle up: legs, arms
  pinned, chest, neck, face, until he is a glossy cocoon on a line.
- 4.70-6.45 · THE SHRINK · the cocoon bobs and sets; the glue shrinks: XT it crushes him inside, bones cracking, his face
  pressed flat against the film, blood pooling inside and stringing off the bottom.
- 6.45-9.00 · FINAL IMAGE · the cocoon hanging on its cord below the balcony, bobbing slow, dripping red strings; Faris
  plucks the cord once; the clock ticks on. XT goreCam on the cocoon.
LADDER: XT the crush inside the film, blood pooling and stringing off · VH less blood · H dark smears inside · M the cocoon
  tightens and he goes still, no blood · L wrapped and dangling out cold, stars in the film · VL glitter.

## GLUE TRAP (LEGENDARY) · home: Sunken Lab 7 (export: the middle deck by the specimen tubes) · len 8.8 s · victim Chotu
HOOK: the old RIPPED OFF remade as a glue board, and Faris watches like a scientist watching a lab rat find the way out.
LEAD (2.2 s): on the lab's middle deck Faris backs off firing; his misses splat the deck plates into one wide glossy board;
  Chotu charges through it, his boots skid, he goes down on all fours and the last glob takes his hand: SPLAT.
- 0.00-0.60 · STUCK · on all fours in the glue; he drags his knees out on long strings, but the hand won't come.
- 0.60-1.40 · THE OBSERVER · Faris crouches a few steps off, gun across his knee, head tilted, studying him.
- 1.40-2.00 · Chotu looks at the hand, at Faris; Faris looks at the hand and back at him, and nods once.
- 2.00-4.60 · THE RAT'S WAY OUT · he bends to his own wrist and bites. XT: the teeth go in, blood wells into the white glue,
  he worries it like a dog, the skin tears, pale tendons stretch and snap, the two forearm bones crunch one after the other,
  his face red to the eyes. Faris flinches at each crunch. Cam: a slow push on the gnawing, low at the board.
- 4.60 · FREE · he tears loose and falls back off the board, the stump pouring (no jet: a heavy flow).
- 4.60-7.00 · THE CRAWL · knees, one hand and the stump, a red trail across the deck plates toward the ladder; slower and
  slower; Faris strolls beside him, watching. Cam: a long low dolly with him.
- 7.00-7.60 · He stops a body's length short of the ladder and goes down on his face.
- 7.60-8.80 · FINAL IMAGE · the hand palm-down in the glue board, bite marks and bone at the wrist, a red crawl trail running
  from it to him. XT goreCam on the hand in the glue.
LADDER: XT as above · VH less blood, no bone shown · H a dark bite and a dark trail · M no bite: he wrenches and wrenches
  until the board lets go all at once, tumbles backward into a specimen tube and is out cold · L the same with stars ·
  VL the same, a glitter puff.

## HANG TIME (LEGENDARY) · home: Monsoon Rooftops (export: the gap between the high roof and the low roof) · len 6.8 s
## victim Amjad · MAP ELEMENT: GAP / DROP (the leap); stage58: a gap with a far side (elsewhere OWED: NO GAP)
HOOK: one glob at the top of his leap: he hangs in mid-air for the game's 1.3 seconds, the longest of his life, and Faris
  doesn't shoot again.
LEAD (2.2 s): the chase across the rain-slick roofs; Amjad runs for the gap and leaps for the low roof; the 8th glob takes
  him at the top of the leap: SPLAT, glued in mid-air, mid-stride, over the drop.
- 0.00-1.25 · THE LONGEST 1.3 SECONDS · the kill cam slows the game's 1.3 s to four seconds of film: the rain falls past a
  man who doesn't move; he paddles at the air in slow motion; looks down (the camera tilts down the wet facades to the
  street far below, puddles, a neon reflection); looks back at Faris, pleading; Faris lowers the gun and sits down on the
  roof's edge, legs dangling, to watch. The strands off the glob on his chest thin and stretch. Cam: a slow circling push
  round him (the frame turning a few degrees), the tilt down, back up to his face.
- 1.25 · IT LETS GO · a last strand snaps; he drops.
- 1.25-2.35 · THE FALL · down the gap past lit windows (in one a silhouette turns its head to watch him go by), past the
  CHAI neon and the bunting, the camera falling with him.
- 2.35 · THE IMPACT · flat on the wet asphalt: XT the limbs splay the wrong way, the skull splits on the kerb, blood bursts
  in a starburst across the wet street and runs into the rain puddles. Cam: a hard crash, a hit-stop.
- 2.50-4.30 · far above, Faris stands, looks down a beat, and walks off the roof's edge out of frame.
- 4.30-6.80 · FINAL IMAGE · the body in the street in its red starburst, rain rippling the red puddles, the neon smeared in
  them. XT goreCam on him.
LADDER: XT as above · VH less blood · H dark blood, no skull · M he lands with a thud, broken at wrong angles, no blood ·
  L he lands in a heap of rubbish bags, out cold, stars · VL a puff of glitter off the bags.

## SACRIFICIAL ANODE (EPIC · UNDERWATER, The Deep export) · beat sheet (25 Oct, approved no-rust version)
- **Hook:** ships bolt a lump of softer metal to the hull so the sea eats that instead; the glue bolts him to the wreck's iron, and the iron in his blood is the softer metal.
- **Stage:** the wreck's upper deck (y -401), the right-hand rail section (x 954..1230, top bar y -463), clear of the mast's vent. Own rusted rail drawn over the plate's. Mikku at x 1120 facing Faris (x 985). Victim floats (oy) so his hands meet the bar; ragdoll gScale 0.14 + drag after death.
- **Magazine:** 5 lead globs + the kill glob = 6; two left for the hands; then the GOO SWAP at the end (8 / 8 / 24).
- **Beats (len 8.4):**
  - LEAD (-2.2..0): he treads water and fires slow rounds; globs slow (speed 520) and bloom milky strings on hit; the kill glob on the chest.
  - 0.10 glob 7 → his front hand on the bar (WRIST); 0.45 glob 8 → his back hand (BRIDGE). Arms out along the bar, crucified on the rail in profile.
  - 0.80 TINK: Faris taps the bar; the hum (a low drone).
  - 1.00-3.60 THE PULL: red threads flow from the forearms through the hands and the goo into the bar; the red flush runs out along the bar from both hands (reaches the ends ~3.0).
  - 1.40-2.60 THE COLOUR GOES: tint to blue-grey; milk veins draw up the arms to the neck; lips/nails white; he looks at his hands (head turns).
  - 2.40-3.60 GLASS: alpha to 0.42; grey heart (pulsing, slowing), faint ribs/spine/lungs, the skull's shadow; he hauls at the bar (two heaves), screams bubbles.
  - 3.60 SPENT: eyes milk-white, the heart stops; die; hands pinned to the bar; slack sway. 2.2-4.4 the bright front follows the flush (black-silver gleam, rusticles drop off and sink).
  - 4.6 Faris swims to the rail, rubs it with his sleeve (two strokes); his face in the bright bar beside the clear one.
  - 5.6-6.6 the GOO SWAP (the empty tank sinks onto the deck, clank); 6.8 he swims off up-left.
  - goreCam final ~6.9 on the glass face (w 120/140).
- **Camera:** 0.0 low along the rusty rail (w 260) → 0.1 macro on the hand + glob + bar (w 90) → 0.8 two-shot (w 200) → 1.2 lateral track along the bar with the red front (w 150) → 1.8 close on the veins/forearm (w 110) → 2.5 push on the glass chest (w 120) → 3.7 wide on the gleaming rail (w 280) → 4.6 Faris at the rail, the reflection (w 150) → 6.0 wide → final close.
- **Ladder:** XT fingertips split (nails lift), heavy red clouds round the hands/rail that stay, grey insides plain, final close on the glass face beside its reflection · VH no splits, thinner clouds · H dark threads, greys, never clears (alpha 1) · M no threads, pale + grey lips, faints against the bright rail, out cold · L pale, dizzy, faints with stars · VL glitter bubbles, the puff.

## EYES WIDE OPEN (LEGENDARY · Temple Steps export, the shrine on the top step) · beat sheet (25 Oct)
- **Stage:** the top step (y -47) before the shrine: the gold mask over the dark doorway, a torch either side (x ≈ 520, 1080), vines, night. Nitha at x 880 facing Faris (x 720). A solid for the shrine's right pillar (x 982..1012) so the kick has a wall.
- **Beats (len 8.2):**
  - LEAD: the fight up the steps; the 8th glob (the kill) lands on her EYE: lids glued shut (SPLAT).
  - 0.05-0.75 BLIND: her POV goes dark (milky glue edges closing, torchlight smeared through the glue, heartbeat); she paws at her face (unstuck 0.45), listening for him.
  - 0.85 THE TEAR: she digs her fingers into the glue and rips; the glob comes away with both eyelids in it, stuck to her fingertips (XT strings of skin; raw red rims; blood tears).
  - 1.0-1.5 LIDLESS: crash close: the eye can't blink or close; she looks at her fingertips (the lids on them).
  - 1.3-1.85 Faris steps in and winds up the charged superkick (the boot glows).
  - 1.75-2.1 her lidless POV: the boot filling the frame, bloodshot rim, no blink.
  - 2.12 THE KICK: the neck cracks; she flies into the pillar and slides down it to sit (XT a red smear down the stone); dead, staring.
  - 3.0-3.7 Faris walks over and crouches beside her.
  - 3.9 he reaches to close her eyes out of respect; 4.2 there is nothing to close (a beat).
  - 4.5 he takes the two lids off her dead fingertips; 4.9 lays the first over the eye, 5.4 the second over the far eye, like coins; 5.9 the fingers lift away.
  - 6.4 he stands under the gold mask and walks off; goreCam final from 6.3 on the face.
- **Camera:** 0.0 the POV insert over a close on her face; 0.95 crash on the tear (w 80); 1.3 a two-shot (w 190); 1.75 the POV insert; 2.12 the hit (crash) then a whip with her to the pillar (w 220); 3.0 follow Faris (w 200); 3.9 close on his hand at her face (w 100); 4.5 his fingers at her fingertips (w 100); 4.9 the face (w 90); 6.3 final.
- **Ladder:** XT strings, raw rims, thick blood tears, the smear down the pillar, final on the lids over the lidless eyes with the blood tracks · VH thinner tears, no strings, a small smear · H dark rims and tears · M the glob tears off her EYEBROWS instead; she blinks, browless; the kick knocks her out; Faris sticks the brows back on upside down · L the glob comes off clean; she blinks; out cold with stars; Faris lays two gold coins on her closed eyes · VL a glitter puff at the pillar; Faris crouches by the empty spot.

## BROKEN ON THE WHEEL (EPIC · UNDERWATER, The Deep export) · beat sheet (25 Oct)
- **Stage:** the sunken galleon's quarterdeck (y -401), the plate's ship's wheel (centre ≈ [154, -476], rim ≈ 40) re-drawn by us at R 46 so it can turn (a water-coloured cover hides the plate's static wheel). Mikku... no: Hiba? → **Fida** (orange, cat ears) treading water off the stern; Faris on the deck at x 70.
- **Magazine:** 3 lead globs + the kill = 4; four for the wrists and ankles = 8; the GOO SWAP at 6.6 (the empty tank sinks past the wheel).
- **Beats (len 9.4):**
  - LEAD: he swims at Faris firing slow rounds; the globs bloom in the cold; the kill glob on the chest (stuck in mid-water).
  - 0.05-1.25 THE TOW: the drip strand from the nozzle to the glob; Faris hauls hand over hand and the man drifts in to the wheel.
  - 1.25 SPREAD across it, back to the spokes (all spokes behind him); 1.45-2.05 four globs: wrists to the rim, ankles to the spokes by the rim.
  - 2.2-4.3 THE BREAKING, the old way: Faris swims up beside each limb where it lies over a spoke and gives it one slow underwater kick: 2.5 left forearm, 3.0 left shin, (round the wheel) 3.75 right forearm, 4.25 right shin. Each: CRACK, the joint goes the wrong way over the spoke, a bloom (XT bone out through the skin).
  - 4.45-4.9 THREADING: he pushes the broken arms and legs through the spokes: from now four spokes run in front of him and four behind (woven).
  - 5.0 THE SPIN: Faris takes a handle and spins it; the wheel turns and turns in the slow water (ω 3.2 decaying, τ 4 s), the man woven through it going limp (ragdoll pinned to the four rim points), his blood unspooling in a red spiral; the rudder chain clanks below.
  - 6.6 the GOO SWAP; Faris floats back to watch.
  - goreCam final 7.6: the snapped forearm hanging through the spokes trailing red, the wheel still turning.
- **Camera:** a slow drift down onto the quarterdeck; a side insert (w 90) on each break (the limb over the spoke); face-on on the wheel as it spins (the frame turns with it 5.4-6.4, then lets it go); a wide with the spiral; the final close.
- **Ladder:** XT bone out at every break, clouds pumping, joints the wrong way through the spokes, final close on the forearm trailing red · VH less red · H dark clouds, no bone · M no breaks: spun on the wheel till limp and dizzy, the glue lets go and he drifts off out cold · L the same with stars · VL glitter bubbles off the turning wheel.

## IMMOVABLE OBJECT (MYTHIC · MAP ELEMENT: the MOVING lift; home TOWER BLOCK, staged on the ATRIUM's lift too; OWED on BASE: its car is baked over the hangar's jet, no clean shaft to cut it from) · beat sheet (25 Oct)
- **Stage (from the map's own lift element, export coords + off58):** the car x0..x1, the top stop YT (= pts[1].y - h/2: the tower roof -914, the atrium's top floor -189), the bottom stop YB (590). Faris's floor is the floor beside the shaft at YT (left side). The plate's baked car at the bottom is covered with the shaft's own colour (tower #12121c + its two cables; atrium #1a243f + its rails), and the car we drive is a platform with side posts, a lamp and its two cables at the shaft edges (no cage top: nothing above the platform can hit him first).
- **Magazine:** 3 lead globs + the kill + 3 re-glues = 7 of 8.
- **Beats (len 10.4):**
  - LEAD: across the roof, he runs for the lift waiting at the top stop and jumps on (-0.9); the car starts down (-0.32); the kill glob takes him 50 below Faris's floor (-0.05): glued, the game's own rule takes over (glued men aren't carried by moving platforms).
  - 0.0-0.6 THE DROP-AWAY: close on his boots: the platform sinks away from under them; he hangs in the empty shaft.
  - 0.6-1.2 Faris strolls to the shaft edge and leans on it. A glue timer ring by his head counts down the 1.3 s.
  - 1.2 / 2.5 / 3.8 Faris re-glues him (one glob each, the ring refills) while the lift's lamp goes away down the shaft, reaches the bottom (2.3, a distant ding), and starts back up (2.8).
  - 5.0-6.2 THE CRUSH (slow motion): the platform comes up the shaft under him, meets his boots, and doesn't stop, and he doesn't move: the ankles fold, the shins punch up through the knees, the pelvis cracks up into the belly; the motor screams, the cables sing; blood jets down the shaft.
  - 6.2 DING: it stops at Faris's floor with the platform at his chest; the floor lamp lights.
  - 6.45 the glue lets go: what is left of him topples onto the platform (a rigid fold).
  - 7.0 Faris steps on and presses DOWN; 7.4 the lift sinks; the shaft walls striped red where the platform passed.
  - goreCam final 7.6: the folded man on the platform beside Faris's boots, going down, the red stripes passing.
- **Camera:** side-on to the shaft; a close on the boots for the drop-away; a long held shot of him hanging with the lamp passing far below (a tilt down the shaft and back); Faris leaning; the crush at platform level in slow motion; a crash on the DING; Faris stepping in; the ride down.
- **Ladder:** XT compound fractures through the shins and thighs, the pelvis splitting, blood jetting down the shaft, the walls striped bright red, the final close on the folded body · VH less red · H dark, no bone · M the lift's jolt knocks him off the glue onto the platform out cold, no crush; he rides up and down with Faris · L the same with stars · VL a glitter puff at the jolt.

## THE GLUE FACTORY (MYTHIC · DEATH REALM · real arena SALOON export) · beat sheet (25 Oct, approved realm + crate return)
- **Hook:** they used to send old horses to the glue factory; Faris sends him, and the glue comes back in a tank.
- **Real arena:** the saloon floor (590). Faris x 640, Amjad... → **Chotu**? no: **Hiba** (pink, party hat) at x 860.
- **Crossing 'h.tank' (own):** the camera dives into the green glass tank on top of Faris's gun: the tank swells over the frame (glass, glue, steel caps), the bubbles in the glue rise and swell, and each bubble is a window onto the factory; they merge until the frame is the factory.
- **Realm THE GLUE FACTORY (own composition):** a black iron rendering works under gas lamps: soot-black brick, iron girders, steam pipes, two boilers with trembling gauges, a horse-head sign FARIS & CO. · GLUE over the vat; bins of old hooves and bone (a human jaw among them); the grated floor glowing from the fires under it. Machines left to right: the belt (x 360-860, on legs), the vat (880-1050, fire under), the bone crusher (1090-1170, toothed rollers, hopper, chute), the strainer (1200-1260), the mould tray (1280-1360), the press with its stamp over a glass tank (1390-1450). Horror knobs: crush dark, one sick gaslight key, steam fog, grime; nothing moves but the machines.
- **Beats (len 12.6):**
  - LEAD: the saloon fight; the 8th glob takes her chest.
  - 0.04 the death crack; 0.05 the crossing into the tank (freeze, 1.6 film s).
  - 0.2-1.5 SHE WAKES ON THE BELT among the bins, flat on her back, carried right; sits up; her hands are glued to the belt (strings stretch, won't let go); she sees the vat ahead.
  - 1.5-2.9 THE BELT: a bin of hooves tips into the boil ahead of her; she pulls, kicks; Faris, in a leather foreman's apron at the vat's lever, watches.
  - 2.9 INTO THE VAT off the end of the belt (splash, steam).
  - 3.1-4.9 RENDERED: she reaches up out of the boil while it takes her: XT the skin sloughs in flaps that float, the meat slides off the arms in red ribbons, the bones come through white; 4.3 only bone reaching; 4.6 the skull bobbing white in the pink boil.
  - 5.0-6.2 THE CRUSHER: the ladle on its chain dips, lifts her bones dripping, tips them into the hopper; the rollers turn, CRUNCH; red-white powder pours from the chute.
  - 6.2-8.0 THE GLUE (inserts): tapped through the strainer cloth (pink at XT, a few teeth left on the cloth); poured into the moulds and set into bars; a bar into the melt pot, pumped up into a glass tank under the press; the stamp comes down: FARIS & CO.; one tooth tumbles in; Faris caps it.
  - 8.1 RETURN 'h.cap' (own): the cap screws down over the frame like an iris and lifts off the saloon.
  - 8.3 on the saloon floor where she stood: a FARIS & CO. stock crate (slatted), his... her pink tank on its lid. 8.5 Faris does the real GOO SWAP with an ordinary tank.
  - 9.7 he picks up the pink tank (the tooth turning slowly in it); 10.3 opens the crate lid; 10.6 sets it among three small relic tanks (a ring, a button, a gold tooth); 10.95 shuts the lid; 11.2 / 11.45 pats it.
  - goreCam final 10.5 on her tank through the crate's slats.
- **Camera:** a push into the tank's glass; an industrial tracking shot down the belt; a high wide over the vat (the crane); close on the boil; the ladle and the crusher; inserts on the strainer, the moulds and the stamp; the real reload in close; the final close on the tank in the crate.
- **Ladder:** XT the rendering in full, the skull, the red powder, pink glue and the tooth · VH less red · H dark boil, no bone shown, dark sludge, amber glue · M she sinks out of sight; no flesh, no bones, no crusher; the glue comes out pale green, no tooth · L she's dunked and fished out by the ladle a glue-coated sleeper (Zzz); back on the saloon floor she sleeps in her glue coat and Faris pats her head instead of the crate · VL she goes to glitter in the boil; a glitter tank goes into the crate.
- **Death:** LIQUEFY (RESTING exemption: being boiled down into glue IS the concept; no hooks, no carcass line).
