# PAUSED 27 Oct 01:00 (the coordinator: STOP BUILDING for the page-62 brutality / cinematic scoring) · O's state
DONE since 26 Oct 21:30: GRASSFIRE (VH PASSED 22:57), NAPALM (ACCEPTED 00:05), WELL DONE (skin CLASSIC; fixes in 00:49, awaiting the verdict), THE WICKER GIANT trimmed to 14.93 s (cuts only). Blank-face fix across the page (scream58).
NOT STARTED: the BRAZEN BULL trim (17.38 s); AEROSOL and the other 5 skins (re-check APPROVED 00:05; HOT SEAT re-staged: no groin wound); the 10 mids (mid-scalded is an unbuilt plan card).
On resume: BRAZEN BULL trim (cuts only, each on a camera cut), then AEROSOL (ledger line FIRST), FROSTFIRE... per the approved slate.

# PAUSED 26 Oct 18:37 (the GUN-SFX agent needs the slot) · O's exact next steps on resume
DONE today, all ACCEPTED: BACKDRAFT (cast storeroom on 16 arenas, VH / H re-shot), THE URN, NO CAPES (home moved to the base watchtower; manhole fallback), WET SHOT. Sheets: /Volumes/Workspace/Scratch/O/flamer_b5_<key>.jpg (mksheet.py there composes them).
NEXT, in this order (approved scripts: build straight through; SCRIPT FIRST only for a change; ledger line BEFORE each build; brutCheck before each sheet; six camera positions per ladder; victim the subject XT..M; perf: cheap fire, bold shapes, a few big puffs; renders under nice -n 20, one Chrome):
1. TORCHED: its ledger line is written (LEDGERED 18:36, not started). Design notes: laps back and forth in 2D, licks forcing the turns (left -90, right +50, left -65, right +30, left -40, right +8 round CX, Faris at CX - 150; FL.REACH is 217), the rings stay burning; a top-down insert of the spiral at 2.2; the swap at 4.2; tank 2 at 5.9; the alligator craze; finals per the ledger line.
2. BURNING BRIDGES · 3. AFTERBURNER · 4. FLASH IN THE PAN (rev 2) · 5. GRASSFIRE / THE KNEE LINE (approved 07:5x) · 6. NAPALM (replaces WAXWORK; approved 07:5x). Scripts: SLATE 2 · RE-CHECKED section and REPLACEMENTS section below.
7. The 7 skins, then 8. the 10 mids (SCALDED rev included).
Every kill: site finder + stage58 (any arena; narrow variant for rooftops; cast prop where an element is missing), OWED only on the Deep.

# PLAN SHEET · FLAMETHROWER (builder O; page taken over from KILLPAGES-C 24 Oct, plan approved by the coordinator 00:35 25 Oct)
Files: 58k_flamer.html · 58k_w_flamer_kit.js (window.FL, the lane kit) · 58k_w_flamer_1.js (films) · 58k_w_flamer_mid.js · 58k_w_flamer_skins.js.
Totals: 25 films + 7 skins + 10 mids. 3 realms (WICKER GIANT, BRAZEN BULL, THE PHOENIX), 7 map-element films (stage58), 2 underwater, 1 multi-victim, 2 remakes, 1 petrify (TERRACOTTA).

## THE REAL FLAMER (Weapons/WeaponDefs.cs id flamer, Projectiles flame, MapAbyssWeapons.Steam)
- 100 fuel a pickup, 50 a tank, 30 puffs a second: one tank is 1.7 s of stream. ONE pickup per film (two tanks at most), the canister swap (1.7 s) is the crafted reload beat.
- A puff: 6.5 m/s (575 u/s), spread 0.22 rad, drag 2/s, rises 1.6 m/s², lives 0.7 s, radius 0.05 → 0.26 m (4.4 → 23 u). Reach about 217 u (3.3 fighter heights). Damage 1.5, knockback 0.35 (it barely pushes).
- The burning status: 2.5 s, 2.5 a tick every 0.25 s; it keeps burning after the stream stops.
- Ground licks: where the stream lands, fire stays 1.4 s (never under water).
- The pilot light at the nozzle (always lit between bursts).
- Under water: a flame lives 0.22 s puffing white steam, then bursts into bubbles. Nothing burns.
- Colours: main #D9412B, accent #FFB000.

## RULINGS APPLIED (coordinator 00:35)
1. THE DIVER → **AIR POCKET**: no helmet, no mask. He hides breathing in an air pocket trapped under a Deep CEILING; Faris puts the nozzle under the lip and the steam rises into his air. Scalded lungs (s.lungs), his last breaths are steam.
2. WHICH WAY IS UP keeps the blind swim DOWN in the steam silt-out while his bubbles rise the other way. Not pressure (CRUSH DEPTH / HARD HAT), not brine (beam DEAD SEA), not scavengers (sniper BONE FLOWERS: a whale carcass may stand as a place only), not vents or creatures. The payoff is THE ABYSS ITSELF: THE COLD. The deeper he kicks the colder and darker it gets; his strokes slow, the white creeps in from his hands and feet, his limbs lock mid-stroke, and he sinks rigid onto the black seabed in the shape of a swimmer. Fled from a flamethrower, he dies of cold. Death: FROSTBITE (OPEN, 8). FINAL IMAGE: frozen mid-stroke on the floor of the dark, the silt he raised settling over his open eyes.
3. GRASSFIRE → final image changed: **SHRINK-WRAP**. The grass-fire front races past; his nylon tracksuit melts and shrinks onto him into a glossy black mummy that lies smoking in the black stubble as the front runs away over the lawn (turf gate kept).
4. CHAR capped at 9 page-wide (below). THE FLOOR IS LAVA → **WAXWORK** (WAX: set like a waxwork in his last pose; he slumps into a bow; the glass eyes roll). WILL-O'-THE-WISP → a fall (he follows the lure off an edge). STOP DROP AND ROLL → a fall (he rolls off the edge). FAN THE FLAMES → WAX (guttering lopsided in the draught). ONE MORE TORCH → **BIKER JACKET** (SHRINK-WRAP: the leather jacket shrinks onto him, crushing his chest).
5. FLAME TEST is chemistry: copper green, sodium yellow, strontium red, potassium lilac, flickering out element by element. No sign or tube imagery.
- ROLLOVER never says "flashover" on screen. LAUGHING SKULL stays a burning skull laughing ON the body.
- RESTING checks (DEATHS 01:08): LIQUEFY and TENDONS are now RESTING (15 each). POACHED keeps LIQUEFY boil and THE PUGILIST keeps TENDONS because each death IS the kill's whole concept and looks unlike every earlier use (poached in a hot tub that becomes a pot; contraction into a guard, never a stretch or a rip). INFLATE (CRACKLING), PEEL, DUST (THE URN) and MELT are RESTING too; the mids are re-checked before they are built.

## CHAR (9): every one ends on its own burnt image
WICKER GIANT (the lattice brand, curled in the shape of his cell) · VIKING FUNERAL (the pyre burning out on black water) · WET SHOT (one blue sheet) · TORCHED (the alligator grid at the centre of the spiral) · WELL DONE (the steak card) · FLAME TEST (the element colours dying one by one) · MARSHMALLOW (the man as the campfire) · STEPPING STONE (the bottom man, holding his partner up) · AEROSOL (the DIY torch).

## FILMS (rarity · home export id · death family · hazard)
MYTHIC: THE WICKER GIANT (temple → realm · CHAR) · THE BRAZEN BULL (castle → realm · COOKED) · ROLLOVER (sunken · SMOKE INHALATION, then the room ignites at once · stage58 CEILING)
LEGENDARY: POACHED (tower · LIQUEFY boil · stage58: the tower's roof tank and the Sunken Lab's specimen tube; OWED with no closed tank) · AIR POCKET (deep · SCALDED LUNGS · stage58 CEILING under water) · VIKING FUNERAL (pirate · CHAR · stage58 open LIQUID) · MOLTEN RAIN (base · CORRODE lava · stage58 LIGHT / metal overhead) · THE PUGILIST (cage · TENDONS contraction)
EPIC: JERKY (saloon · HOLLOW HUSK) · WHICH WAY IS UP (deep · FROSTBITE: the abyss's cold) · MIRAGE (castle · CRYSTALS, stone gate) · STEPPING STONE (atrium · 2 victims · CHAR + SMOKE) · COOK-OFF (canyon · BULLET HOLES exemption) · TERRACOTTA (forts · PETRIFY) · TOASTED (kitchen · TOASTED · stage58 the toaster)
RARE: BACKDRAFT (tower · unseen behind the door · stage58 OPENING) · AFTERBURNER (pinball · IMPACT) · THE URN (rooftops · DUST exemption) · GRASSFIRE (backyard · SHRINK-WRAP, turf gate) · NO CAPES (retro · fall) · FLASH IN THE PAN (clock · fall)
COMMON: WET SHOT (base · CHAR blue sheet) · TORCHED remake (saloon · CHAR alligator grid) · BURNING BRIDGES (rooftops · fall · stage58 GAP / plank) · WAXWORK (temple · WAX)
SKINS: CLASSIC WELL DONE (CHAR, steak card) · TAPED AEROSOL (CHAR) · CAMO WILL-O'-THE-WISP (fall) · CARTOON HOT SEAT (BLAST) · ICE FROSTFIRE (FROSTBITE) · NEON FLAME TEST (CHAR, chemistry) · GOLD THE PHOENIX (realm · OPEN CHEST exemption)
MIDS: STOP DROP AND ROLL (fall) · MARSHMALLOW (CHAR) · CRACKLING · HOT POCKET (IMPACT) · GAS MASK (SMOTHERED) · BIKER JACKET (SHRINK-WRAP) · FAN THE FLAMES (WAX) · DIRTY TRICK (BLAST) · SCALDED (SCALD) · LAUGHING SKULL (SKULL exemption)

## REALMS (registered in 58k_REALMS.md 25 Oct)
- THE WICKER GIANT: crossing = his own burning shadow on the temple wall grows into the giant's lattice silhouette and the camera passes into it (not wicker over the lens: WOOD COVERING THE FRAME is at 2). Return = ash drifting down in the real temple; he lies curled in the exact shape of his cell, hands gripping bars that aren't there, a lattice of scorch lines across him.
- THE BRAZEN BULL: crossing = a red-hot bull's-head branding iron pressed onto the lens; the image chars through in its shape. Return = the bellow leaves his mouth once more as steam; he lies curled in the shape of the bull's belly, glazed; a bull's-head brand in the flagstones cools orange to black.
- THE PHOENIX'S PEAK: crossing = the embers rising off him open into gold feathers until a whirl hides the arena. Return = his chest lies open like a nest; one gold feather settles in it.

## BEAT SHEETS (23:58 bar). Film 1 of 3: JERKY · EPIC · saloon · LEN 10.0 · victim FAYIZ (BUILT)
HOOK: the flame stops one inch from his boots, and that is the point: Faris holds him at the end of the fire, where only the heat goes on.
ARC: smug → thirsty → desperate → dry. FINAL IMAGE: the cracked husk on the boards, mouth gaping, the canteen pouring dust onto its tongue.
- LEAD (-2.4..0): a saloon duel; Faris's stream catches Fayiz's sleeve (the killing "hit" is a flame).
- 0.00-0.70 OUT OF RANGE: he slaps the sleeve out and hops back; a short burst rolls at him and dies short; licks on the boards at his toes. Bubble: CAN'T REACH ME. CAM low side two-shot, the flame tip in the gap.
- 0.70-1.40 THE TOAST: he unhooks his canteen, toasts Faris, drinks long. CAM slow push on Fayiz.
- 1.40-3.10 THE HOLD (tank 1): Faris plants his feet and holds the tip on the boards at Fayiz's toes; the licks renew; heat shimmer rolls over him. He backs a step; Faris steps forward with him, keeping the tip one inch away; again; his back meets the saloon front. CAM behind the nozzle (the stream filling the frame, Fayiz small through the haze), cut to his face.
- 1.70-2.40 THE CANTEEN BOILS: he drinks again: the water spits steam from the spout, he spits a scalding spray. Insert on the canteen, the cap rattling on its chain.
- 2.00-3.10 THE SWEAT: sweat beads pop all over him and flash to steam; the colour leaves him; lips crack white; he squints.
- 3.10-4.80 THE RELOAD: the stream sputters out, the pilot stays lit; Faris knocks the spent canister off (TONK, it rolls) and twists a fresh one on (three clicks, the pilot flares). CAM macro on the swap. Cut to Fayiz: canteen to his cracked lips: nothing; he shakes it: one drop falls onto his tongue and sizzles away.
- 4.80-5.50 THE LAST OF HIM (tank 2, 0.7 s): the tip at his toes again; the last water leaves him in one long breath of steam from his mouth, nose and pores; he dries to leather in front of us (thin limbs, knobbed joints, ribs through the shirt, the eyes sinking, the mouth gaping); a dry rattle where the scream should be. CAM a hard push into the face (goreCam at XT on the eyes).
- 5.50-6.60 THE HUSK: silence; the husk stands rigid holding up its canteen; Faris walks up, the pilot ticking; the shimmer fades.
- 6.50-6.80 PFF: Faris leans in and blows on it like a match: the husk is so light his breath tips it over (no knock: the page keeps one knock gag, THE PUGILIST's DING).
- 6.90-7.50 THE FALL: it topples stiff as a plank (pivoting on one heel) and splits open down the front on the boards: empty inside (my own split; the kit's crack end would flake it away).
- 7.70-10.0 DUST: Faris walks round to the head, kneels with the flamer stood upright, prises the canteen out of the fist and upends it over the gaping mouth: only dust pours out, a little cone on the tongue. goreCam final (w 118 / 140) holds through the exit.
GORE: XT the sweat comes as red mist, the splits at knuckles, elbows and neck weep blood that fries to black crust on the skin, the eyes shrivel back into the sockets like raisins (goreCam), the lips peel off the teeth, two fingers snap off with the canteen, the shell splits on dried organs that rattle out across the boards (the heart like a dried date, lung paper) and a black syrup of boiled-down blood oozes out and spreads and stays, flecks of crust on the lens. VH the same, only the heart rolls out, a smaller syrup, no lens. H dark seams, the shell splits on dark emptiness. M a smoky mist, the husk falls whole and crumbles from the top into papery flakes (no opening). L a prune: he wrinkles comically, tongue out like a dog, faints flat with stars; the dust pours on his face. VL a pale prune puffs out in steam and twinkles; the dust pours on the empty boards.

## Film 2 of 3: THE PUGILIST · LEGENDARY · cage · LEN 10.6 · victim CHOTU (in his headband) (BUILT; the topple lands at 9.02, goreCam final w 122 / 142)
HOOK: "I DON'T FIGHT." ARC: the man who wouldn't fight is made into a fighter by the heat after he dies. FINAL IMAGE: face down on the canvas, rigid in a boxer's guard, smoke curling off him under the spotlights.
- LEAD: Faris walks him down in the cage; kill 'aim' (the film takes over on the raised nozzle).
- 0.00-1.10 I DON'T FIGHT: he throws his pistol away, shows open palms, shakes his head: I DON'T FIGHT. The crowd boos. Faris glances at the crowd, back at him. CAM two-shot under the spotlights, a close on the palms.
- 1.10-2.80 THE STREAM (tank 1, 1.7 s): point-blank; the cone takes him from the hips up; arms over his face, he turns and staggers; licks on the canvas round his feet. CAM crash on the ignition, slow-mo ramp as the cone engulfs him, side medium with the stream filling the frame.
- 2.80-4.30 ON HIS KNEES: the stream stops, he keeps burning (2.5 s status); he drops to his knees mid-ring and dies kneeling, slumped, arms hanging. Faris turns to the crowd and hoists the flamer like a belt; they roar. CAM from behind the burning man toward Faris showboating.
- 4.30-7.30 THE GUARD (behind Faris's back): the flames gutter out; then, slowly, the heat takes the muscles: the fingers curl one by one (knuckle cracks), the forearms rise, the elbows bend, the fists come to the chin, the chin tucks, the back hunches, he draws up out of the slump: a perfect boxer's guard, kneeling. The crowd falls silent; the four spotlights swing onto him. CAM a slow low push, inserts on the curling fingers, the drawn elbow, the bared teeth.
- 7.30-8.10 THE DOUBLE TAKE: Faris turns at the silence, jumps half a step back, nozzle up; then leans in, peering at the dead face.
- 8.10 THE BELL: Faris raps his knuckles on the empty tank: DING (an empty tank rings).
- 8.40-10.60 DOWN: rigid in his guard, Chotu topples face first onto the canvas. Hold under the spotlights.
GORE: XT the skin splits at the elbows, knees and knuckles as it draws, the tendons standing out of the splits white and taut as bowstrings over cooked red muscle (twang as each draws), the lips burn back off the teeth, the eyes cooked milky; on the topple the front forearm snaps off at the elbow and the tendons whip free, the belly splits and steaming insides slop onto the canvas, a dark pool spreads and stays, a spray of dark blood and char hits the lens; goreCam holds on the elbow and the face. VH the forearm cracks and hangs by the tendons, no guts, a smaller pool. H red splits, no tendons, he topples whole. M scorched and sooty, dark gash lines at the joints, he topples whole. L a sooty cartoon: he sits up dazed with his fists up and stars circling, DING, falls flat out cold. VL soot-black with two blinking white eyes, fists up, DING, puff.

## Film 3 of 3: POACHED · LEGENDARY · tower (the roof water tank) · LEN 11.8 · victim AMJAD (cyan: he turns lobster red) (BUILT; L re-done 01:2x: he survives, hauling himself out over the hatch rim, scalded pink, steaming, dazed58, stars; as-built timing: Faris climbs at 5.0, swaps on the deck at 5.86, tank 2 at 7.56, the rim at 8.3, still at 9.4, the face at 10.0; no poke: the boil turns him face up; goreCam final w 116 / 136)
HOOK: the right move. Burning, he dives into the roof water tank. ARC: relief → a hot tub → a pot. FINAL IMAGE (the gore close-up): his face floating up into the frame inside the tank, lobster red, the eyes cooked white like poached eggs.
- LEAD: a top-floor fight; the stream catches him (killing hit = flame).
- 0.00-0.80 ALIGHT: ablaze head to foot, he screams and beats at himself, then sees the water tank above. CAM medium, then a tilt up to the tank against the night.
- 0.80-2.10 THE CLIMB: he sprints for the ladder and climbs, flames streaming up off him, embers falling on Faris, who doesn't fire; up the tank's flank rungs to the roof hatch; he flips it open. CAM a vertical follow.
- 2.10-2.50 THE PLUNGE: head first in: a splash out of the hatch and a pillar of steam; the fire's gone. CAM wide on the tank, silence after the hiss.
- 2.50-3.20 RELIEF: the cutaway (the tank's front wall in section): he surfaces to the chin, gasps, laughs: HA! CAM close in the section.
- 3.20-4.90 TANK 1: Faris walks under the tank and holds the stream straight up into the wooden deck it stands on; the fire spreads under the boards like a stove ring and the deck catches and keeps burning by itself. Inside, he looks down at the roar under his feet. CAM worm's-eye from Faris, cut inside.
- 4.90-6.60 THE RELOAD + THE HOT TUB: the canister swap; the deck burns on its own up round the tank's base. Inside the water warms and he loves it: he leans back, sinks to the chin, eyes shut: AHH; tiny bubbles start on the tank floor. Faris climbs the ladder.
- 6.60-8.30 TANK 2: on the deck Faris hoses the tank's flank; inside the water near the wall shimmers, convection rolls, bubbles stream; his eyes open; too hot; he lunges for the hatch and grabs the rim: the hot steel sizzles his palms, he lets go and falls back in. The rolling boil (big bubbles, the surface heaving, steam pouring from the hatch). His cyan turns red from the feet up. CAM outside / inside alternating, a slow-mo on the rim grab.
- 8.30 the fuel is gone (one pickup); the deck fire and the boil go on.
- 8.30-9.30 STILL: he stops moving and floats up face first.
- 9.30-11.0 POACHED: the face rises into a close-up at the surface: lobster red, the eyes cooked white. Faris's nozzle pokes the floating head and it turns slowly. Hold.
GORE: XT the rim keeps the skin of his palms (two raw hand-shaped skins sizzling on it), blisters swell over him and burst in the boil, the skin goes red and slides off in white sheets (off the hands like gloves, off the cheek), the flesh starts to leave the bones (fingers, the jaw), the water clouds pink, then rusty with blood and fat, a scum of fat on the surface; the boil slops over the rim and runs down the tank's flank in red streaks that stay; the poke peels his cheek off the teeth; goreCam holds on the face. VH no flesh off the bone, pink water, no streaks. H red skin, blisters, eyes white, the water pink-tinged. M red skin, eyes white, clear water and steam, dark marks on the palms. L red as a lobster, steam from the ears, he floats up out cold with stars. VL pink, soft white eyes, he puffs out in a burst of steam bubbles.

## BATCH 2 (25 Oct): POACHED's second staging, WHICH WAY IS UP re-ruled, THE WICKER GIANT, THE BRAZEN BULL, ROLLOVER (all BUILT)
- POACHED stages on the tower's roof tank (home) and on the Sunken Lab's glass specimen tube 79 (stage58 spot [800, 590]): he climbs ladder 55, leaps off the high ledge feet first through the tube's cap, treads in the green fluid; the fuel floating on the lab's flooded floor burns round the tube's foot; the glass needs no cutaway; the cap sinks to the bottom of the tube. Every other map is OWED with the reason: an open sea never boils on 100 fuel, POACHED needs a closed tank.
- WHICH WAY IS UP: the abyss's COLD (FROSTBITE). See rulings §2.
- THE WICKER GIANT: scene times: tank 1 0.1, the shadow 0.3-1.4, crack 1.4, crossing 'o.shadow' 1.45 (film freeze), realm from 1.5, wakes 2.0, swap 3.45, tank 2 5.2, fire 5.45-10.05, falls 7.6 / 8.6 / 9.4, folds 10.0, return 'o.ash' 11.0, the cell 11.0-13.6. goreCam final w 120 / 140.
- THE BRAZEN BULL: scene times: tank 1 0.1, crack 1.2, crossing 'o.brand' 1.25, realm from 1.26, kick 1.8, bolt 2.36, swap 2.62, tank 2 4.3, bellows 5.0-9.05, glow 4.6-9.4, door 9.72, return 'o.bellow' 10.2. The flank cutaway shows him at H and up (hidden in the bull below). goreCam final w 118 / 138.
- ROLLOVER: sunken home only for now (stage58 OWED elsewhere: it needs a high deck under a closed ceiling over a fire floor). A second staging (a tower floor under the floor above) is possible if asked. goreCam final w 112 / 134.

## BATCH 3 (25 Oct): ROLLOVER stagings, AIR POCKET, VIKING FUNERAL, MOLTEN RAIN (all BUILT)
- ROLLOVER: generic roGeom(mapId) finds a high deck under a closed ceiling over a floor with a ladder; stagings on sunken (home), base, tower, atrium, temple, forts, pirate, kitchen, clock; OWED on backyard, canyon, castle, rooftops, saloon, retro, pinball, cage, deep. Verified on all 9.
- AIR POCKET (deep, LEN 11.0): a fixed natural pocket under the hold ceiling (never collapses); steam breaths at 5.0 / 5.75 / 6.4; she dies at 7.2 and sinks out of it; Faris swims off at 7.9; lungs inset; goreCam final XT w112 / VH w134 at (364, 61).
- VIKING FUNERAL (pirate, LEN 12.0): castInk longboat from Faris's hand; kicked off the edge 2.42; reload 3.45 while it drifts; fuel laid on the water 5.05; he wakes at 6.0, now seated forward of the mast (the mast no longer crosses his face); his hard hat chars with him (soot, blistered paint at XT / VH / H); goreCam final XT w128 / VH w146 at (-919, 724) on the head.
- MOLTEN RAIN (base, LEN 9.8): REDESIGNED from the ledgered lamp to the walkway grating itself (the lamp is out of the flame's honest reach and the jet is under the walkway, so its metal can't be reached either): Chotu ducks under the left end of the walkway, Faris melts the grating over his head; the first drop forms and falls into his eye (slow-mo on his face lit by the coming glow); blind, he staggers back under the dripping hole during the swap, drops to his knees; tank 2 tears the hole open: the downpour (s.corrode lava rain). The hole shows the wall behind it (copied from just above the deck, vertical stripes line up). The corrode kit's smoke is acid-green for every kind: overridden to grey steel smoke in this scene (kit note for KIT-BODY). Stagings: base (home), sunken (platform.43), cage (centre catwalk platform.3); OWED elsewhere (no other metal decks). goreCam final XT w120 / VH w140 at (1586, 578).
- WHICH WAY IS UP (deep, LEN 10.8): approved; kept distinct from sniper THE GUIDE LINE (no line, no pressure, no wax, no floor). A blue hole in the sand under the reef cave (kill-only extension below the plate, a mouth that bells out into a wall-less void). Silt brown-out (cloud behind her, thin veil in front), tumble (body roll 3 pi), head-first dive at 130 u/s with her bubbles rising past her feet, the canister (reload o.drop false + own sinking canister) passes her face at 4.7 and she swims after it, frost from 4.0 (s.frostbite, no snaps, frozen in place), lock 6.36, the last bubble 6.45, she hangs head down sinking slowly (pinned to her drift after death), the light closes in to her face. goreCam final XT w118 / VH w138 at (746, 1393).
- MIRAGE (castle, LEN 10.6): approved. Prone crawl (body roll a quarter turn), tank 1 on the flagstones ahead, two POV windows (water: a cool band + the bowl in blue, vignette, heat wobble), swap 2.85, tank 2 4.6-5.5 (no licks), the plunge 5.1 into a molten bowl drawn as a cross-section in the floor's face (over his arms), sets to green-black glass 5.9-7.5, Faris taps it at 8.15. Stagings verified: castle, temple, canyon, forts, base. goreCam final XT w118 / VH w138 at (726, 598).

## BATCH 4 (25 Oct): STEPPING STONE, COOK-OFF, TERRACOTTA (BUILT); face fixes and molten corrode applied
- Face fixes (KIT-BODY): 'xx' at the death beat so the engine draws the real dead face at H and up: WICKER GIANT (10.3), WHICH WAY IS UP (6.36, frozen variant; my eye glaze removed, tear and cracks kept), MOLTEN RAIN (6.4), MIRAGE (7.2), STEPPING STONE (her at the topple, him at the slump), COOK-OFF (4.6), TERRACOTTA (6.8).
- MOLTEN RAIN: s.corrode kind 'molten' (KIT-BODY's new kind); the local grey recolour removed.
- rollBody gained b.piv58 (turn about a world point) and b.dy58 (lift after the turn): the STEPPING STONE topple of the stacked pair.
- STEPPING STONE (atrium, LEN 10.5): two victims; Mikku stands on Hiba's shoulders (follows her shoulder joint); her hands hold his ankles (her pose solved to his feet each frame); he pushes her head down; tank 2 with a wall plane on her; smoke behind the bodies with a thin front veil; the stacked pair topples rigid about her front foot; pinned where they land. Stagings: 12 maps with a floor run that ends at a wall. goreCam final XT w118 / VH w138 at (-337, 561).
- COOK-OFF (canyon, LEN 9.4): 19 rounds on two crossed straps; each pop seeded in or out (in: blood burst + see-through hole at VH/XT, dark hole at H, scorch at M; L pops; VL confetti); jolt dyn; a stray round pings Faris's canister. Any open floor. goreCam final XT w118 / VH w138 at (1254, 579).
- TERRACOTTA (forts, LEN 10.6): the roll (lying, facing flips belly to back), the mud crust (wet, dry, baked, kiln glow, eye holes with live eyes), the rap and the crack, the crust opens in two halves (drawn behind her) and she slumps back out face up, cooked by level. PETRIFY exemption: it never shatters. Stagings: forts, sunken, kitchen, pirate (water-edge mud). goreCam final XT w118 / VH w138 at (417, 575).
- TOASTED (kitchen only, LEN 10.4): the counter toaster (platform.9): she drops into the far slot and peeks over the rim; Faris climbs up, kicks the lever (CLICK) and pours both tanks down the near slot (FL.stream o.floorAt pours puffs down the slot, o.mask hides them inside); the toaster front is drawn over her while she is inside, with a cutaway window at H and up onto the glowing elements; DING: she flies up stiff (body roll), lands flat on the counter golden brown with the element bars printed on her; Faris taps her: CRUNCH. goreCam final XT w118 / VH w138 at (-162, 584).
- HANG REPORT (KIT-BODY, PUGILIST / MIRAGE): not reproducible on the current files (stills at the reported times, every gore level, every map: 25 ms to 1 s; playall flamer.* 42 kills x 6 levels: 0 problems). Root defect found and mended: the shell's liveAim lead pose for a hip gun standing still passes fl/bl undefined to FX.pose, giving Faris NaN knees and feet from film 0 in every flamer film (tweens carried the NaN forward). FL.gun now mends the pose before each solve (0 NaN joints across all 15 films). Shell one-line fix (owner's file, 58k_cine.js liveAim static legs: fl: 0, bl: 0) passed to KIT-BODY.
- NEXT: KIT-BODY's WEAK finals (ROLLOVER froth and blood, AIR POCKET blood clouding, VIKING lit char and skull, WHICH WAY IS UP lit body and frostbite red); the 16:10 LADDER STANDARD (six different pictures; goreCam min:1 with per-level ws) on all 15 films; then RARE / COMMON, skins, mids.

## SLATE 2 SCRIPTS (the 22:40 HORROR + BRUTALITY BAR; script first, no code before approval). Six-level ladder = six different finals.
Shared XT signature (the flamer's power, specific per film): FL.burnFlesh: blisters swelling and bursting, skin sloughing off in pale curled sheets over raw red flesh, black-crusted rims, the face with the lips charred back off the teeth in a scream, the eyes cooked white; the pugilist contraction where the film burns a body long enough. Every XT final: a held close, real dead face, readable in one second.

RARE
1. BACKDRAFT (tower; stage58 a door / OPENING; BURN exemption: the backdraft is the concept). HOOK: Fida locks herself in a storeroom: safe. DREAD: Faris doesn't break in; he feeds the flame through the gap under the door and waits. Inside (cutaway) the fire eats the air and starves to a breathing orange glow; she chokes in the dark watching it pulse, the door hot under her palms; silence. ESCALATION: she can't breathe; she cracks the door one inch for air. PAYOFF: the inrush: the starved room detonates into a fireball that blows out through the gap and through her, pinned in the doorway. XT: her body jammed in the door frame, the blast side stripped to raw flesh and bone, skin hanging off the other side in sheets, the face screaming toward us. Ladder: XT the doorway body; VH her palm print and skin left on the hot door glass, from inside the room; H Faris lit orange by the fireball rolling out over him; M the burnt-out doorway, smoke rolling, her silhouette inside; L blown backward on her back, soot-black, hair on end, stars; VL the door bangs shut, a puff of smoke from the keyhole.
2. AFTERBURNER (pinball; IMPACT). HOOK: Amjad grabs the game's jetpack and climbs away out of reach, laughing. DREAD: Faris plays the flame on the jetpack's tank from below; the tank's needle climbs, the tank whines, he can't get the straps off. ESCALATION: it over-thrusts: he can't steer; he slams round the bumpers like a ball, each bumper a crack of bone, still burning. PAYOFF: full afterburner straight into the table's glass ceiling. XT: him spread on the underside of the glass, burnt, the jet still roaring into his back, his face pressed flat to the glass screaming, blood smearing as he slides. Ladder: XT the face on the glass; VH the jetpack welded into his back, still burning; H Faris below watching him slide down the glass; M him dropping onto the flippers, limp; L spinning into the bumper and stuck there with stars; VL the jetpack sputtering empty, a puff.
3. THE URN (rooftops; DUST exemption: the urn is the concept). HOOK: Mikku taunts Faris on the roof edge. DREAD: Faris backs him along the ledge with short bursts, never killing, herding; Mikku realizes he's being cooked slowly on purpose. ESCALATION: the full tank: he burns standing, the pugilist pose, he blackens and crumbles from the feet up into cremains. PAYOFF: Faris casts a little gold urn from his hand and scoops him in; a last ember inside the ash pulses like a heartbeat as the lid goes on. XT: the half-crumbled body before it falls: the charred face still screaming on a body that is ash below the chest. Ladder: XT the half-ash screaming face; VH the cremains heap with the jawbone and teeth on top; H Faris scooping him into the urn; M the urn on the ledge against the city, smoke; L soot-black, his hair a smoking puff, stars; VL the empty ledge, the wind taking a puff of ash.
4. GRASSFIRE (backyard; SHRINK-WRAP, OPEN). HOOK: Hiba runs across the lawn; Faris lights the grass behind her. DREAD: the fire front chases her, faster than she can run; she hears it gaining, looks back. ESCALATION: it passes over her in one breath; she comes out the other side alive, smoking, and then her nylon tracksuit melts and shrinks onto her. PAYOFF: it shrinks tighter and tighter, a glossy black skin crushing her, her mouth sealed under it; she claws at it and the skin comes away with the nylon. XT: the black shrink-wrapped body on the black stubble, her face moulded through the melted nylon, open mouth stretched under it, the nylon torn where she clawed, raw skin under it. Ladder: XT the moulded face; VH her hands, nails torn off clawing the nylon; H the fire front running away over the lawn past her; M the glossy black body, smoking, wide; L she rolls out of the front sooty, her clothes shrunk tight and ridiculous, stars; VL a puff in the stubble.
5. NO CAPES (retro; a fall). HOOK: Fayiz in a long coat. DREAD: a stray lick catches the hem and he doesn't notice; we see the flame climbing his back for seconds while he fights on. ESCALATION: the heat reaches his neck; he screams, spins, the coat streams fire over his head; blind and burning he runs. PAYOFF: he runs off the window ledge; the long fall as a burning streak; the landing. XT: the body on the pavement far below, still burning, the coat fused to his back, the face burnt to the teeth. Ladder: XT the burning body on the pavement; VH his hands still clutching the coat collar, burnt to the bone; H Faris at the window looking down; M the fall frozen mid-air, the coat a banner of fire; L he lands in an awning, smoking, stars; VL the empty ledge, the coat drifting down alone.
6. FLASH IN THE PAN (clock; a fall, BLAST). HOOK: an old duellist aims his flintlock point-blank: the pan flashes and fails. DREAD: he re-primes, hands shaking, as Faris raises the nozzle slowly. ESCALATION: Faris's flame catches the powder horn on his belt: it fizzes; he tries to tear it off. PAYOFF: it blows; the blast throws him off the clock gallery into the gears. XT: him mangled in the clock's gears, the hands of the clock turning through him, his burnt face screaming between the teeth of a cog. Ladder: XT in the gears; VH the powder horn's burst iron in his side; H Faris on the gallery, the smoke; M the clock face with him hanging from the minute hand; L blackened face, beard smoking, stars; VL the flintlock lying on the gallery.

COMMON
7. WET SHOT (base; CHAR, one of the 9). HOOK: Faris fires an unlit stream: Nitha is soaked in fuel and laughs at the dud. DREAD: the smell; she wipes it from her eyes; Faris takes out a match. ESCALATION: he strikes it on his tank, slowly, and she runs. PAYOFF: the tossed match; one blue sheet. XT: the blue sheet becomes yellow; she burns standing, the skin sliding off her face, the pugilist pose setting. Ladder: XT the burning face; VH her hands up, skin dripping from the fingers; H Faris lighting a second match off her; M the charred figure in the blue afterglow; L the match goes out: she's soaked and safe, sputtering; VL a puff.
8. TORCHED (saloon; remake; CHAR, one of the 9). HOOK: alight, Fida runs screaming. DREAD: every lap she runs, the ground licks mark a tightening spiral. ESCALATION: she slows; the spiral closes. PAYOFF: she collapses at its centre and chars, crazing into the alligator grid fire investigators read. XT: the crazed charcoal body splitting along the grid, red inside every crack, the face screaming. Ladder: XT the grid face; VH a hand breaking off along the grid; H Faris at the spiral's edge; M the whole spiral burnt into the floor, the body at its centre; L she stops, dizzy, smoking, stars; VL a puff in the spiral's centre.
9. BURNING BRIDGES (rooftops; a fall). HOOK: Amjad crosses a plank between roofs. DREAD: halfway, he smells smoke: Faris has lit the plank behind him; the fire walks toward him along the plank. ESCALATION: he runs; the plank sags, cracks, burning under his feet. PAYOFF: it parts; he falls, clutching the burning half. XT: him at the bottom of the gap impaled on the burning plank, alight. Ladder: XT impaled on the plank; VH his hands burnt to the plank; H Faris at the roof edge; M the broken bridge burning over the gap; L hanging from the burning half, sooty, stars; VL the plank falls alone.
10. WAXWORK (temple; WAX, OPEN). HOOK: Mikku freezes in the heat. DREAD: the heat sets him: his skin goes glossy, he can't move, only his eyes. ESCALATION: Faris keeps the heat on: the wax starts to run. PAYOFF: he slumps into a slow bow, melting, his glass eyes rolling down his cheeks. XT: the melting face sliding off the skull, the eyes sliding down in the wax. Ladder: XT the sliding face; VH the hands melted together; H Faris lighting a wick in his head; M the bowed waxwork, glossy; L he's waxed stiff and sooty, stars; VL a puff of wax smoke.

SKINS
11. CLASSIC: WELL DONE (CHAR, one of the 9; a steak card). Dread: Faris grills him slowly on the cage floor, turning him with the nozzle; the steak card rises. XT: the grill-marked charred body, the face screaming, a probe in it reading WELL DONE.
12. TAPED: AEROSOL (CHAR, one of the 9). The taped flamer fails; Faris lights a can of spray and a lighter: the DIY torch. Dread: the can hisses as he walks it closer. XT: the face burnt by the jet, the can bursting in his hand at the end.
13. CAMO: WILL-O'-THE-WISP (a fall). A floating flame in the dark lures him; he follows it off an edge. XT: the body at the bottom, the wisp settling on it like a candle.
14. CARTOON: HOT SEAT (BLAST; re-thought: no gag core). He sits on a fuel drum to taunt; the flame heats the drum; the lid bulges under him. XT: the drum blown through him from below.
15. ICE: FROSTFIRE (FROSTBITE; keep distinct from WHICH WAY IS UP). Cold flame that burns by freezing: his skin blisters with frost burns. XT: frost-blistered face, the skin cracking off in frozen sheets.
16. NEON: FLAME TEST (CHAR, one of the 9; chemistry). The flame changes colour as his body's elements burn: copper green, sodium yellow, strontium red, potassium lilac, flickering out one by one. XT: the last lilac flame in his eye socket.
17. GOLD: THE PHOENIX (realm; OPEN CHEST exemption). He rises from his own ashes as a phoenix for a moment, then the fire takes the bird; his chest lies open like a nest with one gold feather in it.

MIDS (each <= 3 s, single victim, no realms)
18. STOP, DROP AND ROLL (fall): he rolls the right way, straight off the edge, burning. 19. MARSHMALLOW (CHAR, one of the 9): stuck on a spike, he chars like a marshmallow, skin bubbling and sliding. 20. CRACKLING (re-checked: INFLATE RESTING; new: the skin crackles and splits like pork crackling, raw beneath). 21. HOT POCKET (IMPACT): a grenade in his pocket cooks off. 22. GAS MASK (SMOTHERED): his mask's filter catches; he breathes fire. 23. BIKER JACKET (SHRINK-WRAP): the leather shrinks and crushes his chest. 24. FAN THE FLAMES (WAX): he fans and feeds it; he gutters like a candle. 25. DIRTY TRICK (BLAST): the flamer's spare canister thrown and lit. 26. SCALDED (SCALD): a boiler bursts over him. 27. LAUGHING SKULL (SKULL exemption): his burning skull laughs on his body as he dies.

## HORROR BAR PASS (25 Oct night) on the 15 built films
- FL.burnFlesh (kit): the flamer's XT signature: blisters (bursting at XT), skin sloughing in pale sheets over raw red flesh with black rims, the burnt screaming face (lips charred back off the teeth, eyes cooked white, the nose burnt away at XT). Applied: PUGILIST, POACHED (boiled skin slipping), WICKER GIANT (+face), BRAZEN BULL, ROLLOVER, AIR POCKET (scalded), VIKING (+face), MIRAGE (+face), STEPPING STONE (+face, retires the skull), TERRACOTTA (+face), TOASTED (+face). Faces set to 'none' at the death beat where FL.burnFlesh draws the face.
- 16:10 ladders: s.ladderEnd on all 15 films with six different subjects per film (XT the gore close with the real face; VH a second horrific detail; H a story beat, usually Faris; M the whole body / prop state; L the bespoke non-lethal picture; VL the place after the puff). LOW poses crafted where the picture needed it (ROLLOVER sits up coughing smoke rings; VIKING waves, slumps at M; TOASTED lands on her feet at L).
- WEAK XT fixes: ROLLOVER froth and nose/mouth blood with the real dead face; AIR POCKET blood clouding in the water and the drowned face; VIKING the pyre's light on the char and the face; WHICH WAY IS UP lighter, frostbite red patches; MIRAGE blood frozen in the glass, a red seep at the entry, a pool.

## SLATE 2 REVISIONS (coordinator 23:0x rulings) · script first
APPROVED to build: BACKDRAFT, THE URN, GRASSFIRE, NO CAPES, WET SHOT, TORCHED, BURNING BRIDGES, WAXWORK (melting wax flesh is the flamer's).

AFTERBURNER (revised; base hangar, any tall room under a roof; IMPACT; off the pinball table, no bumpers)
- HOOK: Amjad straps on the jetpack item and lifts off out of reach, laughing down at Faris.
- DREAD: Faris doesn't chase. One lick of the stream across the jetpack's fuel tank. The tank's needle creeps into the red; the thrust rises on its own; he can't throttle down; the buckle is too hot to touch; he looks up at the roof getting closer.
- ESCALATION: the afterburner kicks in and slams him up into the hangar roof, pinned flat to the girders by his own jet, the flame roaring down past his legs and curling back up round him off the roof. He cooks there, pressed to the steel, screaming, unable to fall.
- PAYOFF: the fuel runs dry: sudden silence; his charred body peels off the roof and drops twenty metres to the floor beside Faris.
- XT final: the body split open by the fall on the hangar floor, the jetpack fused into the blackened back, the face pressed flat and burnt to the teeth (burnFlesh face).
- Ladder: XT the body on the floor; VH his scorched silhouette left on the roof girders above (the trace); H Faris stepping aside as it lands, not looking up; M the empty jetpack smoking, still strapped to him; L the jet sputters out at the roof and he slides down a hanging chain, sooty, stars; VL the empty jetpack drops alone.

FLASH IN THE PAN (revised 2, 01:2x; clock gallery or any floor; a fall to the floor, BLAST; no muzzle-peering, no hang-fire into the eye, no face peel: those are sawed-off HANGFIRE's)
- HOOK: an old duellist levels his flintlock point-blank at Faris: CLICK, a flash in the pan, nothing.
- DREAD: he backs off re-priming from the big powder horn on his belt, hands shaking so hard the powder pours over the pan, down his sleeve, his coat front, his beard; Faris walks up slowly, pilot light ticking, and looks at the black dust all over him. The duellist looks down too, and understands; he tries to brush it off and it smears; the horn is still open in his fist.
- ESCALATION: one short lick of flame on his chest. The spill flashes white over his whole front in one WHOOF (his flash in the pan); the beard goes up; and the open horn in his fist catches.
- PAYOFF: the horn becomes a flamethrower of its own: a roaring gerb of burning powder jets out of its mouth straight up into his face for a second and a half; his fist locks on it and he can't throw it away; then it bursts. He reels and drops.
- XT final: his face, close: powder-tattooed black, burning grains still glowing like coals in the skin, the eyes cooked white and lidless, the beard burnt down to the jaw, smoke pouring from the open mouth (burnFlesh face + embedded grains).
- Ladder: XT the face; VH his hand still locked round the burst brass of the horn, the fingers fused to it, smoking (the trace of the grip he couldn't break); H Faris lowering the nozzle while the gerb's last sparks drift down round him like spent fireworks; M the body on its back in a black fan of powder burn on the floor, coat smouldering, the flintlock fallen beside it; L the horn was nearly empty: it spits once and dies, he's left black-faced, beard frizzled, eyebrows gone, smoking, dazed (dazed58) with stars; VL the horn spinning on the floor where he stood, spitting its last sparks.
- Kept apart: THE FUSE (beard burns into the mouth: here the beard is collateral, the horn is the killer), HOT POCKET (no carried explosive cooking off in a pocket, no fingers-gone VH), DIRTY TRICK (no thrown canister).

SKINS (full scripts)
1. CLASSIC: WELL DONE (cage; CHAR, one of the 9). HOOK: Mikku curls into a ball on the canvas to hide from the flame. DREAD: Faris kneels and grills him slowly with short passes, rolling him over with the nozzle like a steak on a grill; the skin goes pink, then brown, then black; he whimpers each time he's turned. ESCALATION: a meat thermometer card rises out of the smoke beside him, the needle swinging from RARE to MEDIUM. PAYOFF: Faris holds the flame until the needle hits WELL DONE. XT: the curled body charred black with sear marks in a grid, the face screaming (burnFlesh), juice and blood pooling on the canvas. Ladder: XT the grilled face; VH the sear grid across his back; H Faris wiping the nozzle on his sleeve; M the thermometer card at WELL DONE, the body behind it; L he's grilled pink and sweaty, steam off him, stars; VL a puff of grill smoke.
2. TAPED: AEROSOL (backyard; CHAR, one of the 9). HOOK: the taped flamer coughs and dies. DREAD: Faris shrugs, takes a can of bug spray and a lighter from his belt and walks toward her, shaking the can; the hiss when he tests it. ESCALATION: the DIY torch: a roaring jet from the can into her face as she backs into the fence. PAYOFF: the can overheats in his hand and bursts in a ball of fire over her. XT: her face burnt by the jet, the skin sloughing (burnFlesh), the burst can's shrapnel in her chest. Ladder: XT the face; VH the burst can's jagged half stuck in the fence beside her; H Faris shaking his scorched hand; M her slumped against the fence, smoking; L her eyebrows and fringe gone, black-faced, stars; VL a puff of spray.
3. CAMO: WILL-O'-THE-WISP (clock or temple, dark; a fall). HOOK: Fida hides in the dark. DREAD: a small floating flame drifts toward her out of the black (Faris's pilot light? no: a floating wisp he lets loose); she follows it, hypnotised, through the dark, the wisp always one step ahead. ESCALATION: the floor ends under her; she steps off into the drop still reaching for it. PAYOFF: the long fall; the wisp floats down after her and settles on her body like a candle on a grave, lighting her face. XT: her broken body at the bottom, the wisp burning on her chest, her face lit from below, burnt where it touches. Ladder: XT the face lit by the wisp; VH the wisp burning a hole in her chest; H Faris at the edge looking down; M the drop from above, the small light far below (readable: the wisp is the subject); L she catches the edge and hangs, the wisp circling her head like stars; VL a puff where she stepped off.
4. CARTOON: HOT SEAT (forts or base; BLAST; no gag core). HOOK: Hiba sits on a fuel drum to taunt Faris. DREAD: Faris plays the flame on the drum, not on her; the steel ticks; the lid bulges under her; she feels it and tries to stand but the paint has welded her clothes to the lid. ESCALATION: the lid domes, the seams weep burning fuel round her legs. PAYOFF: the drum lets go straight up through her. XT: the lid driven up into her body, her legs gone below the hips, the drum's torn rim smoking, her face screaming. Ladder: XT the face over the lid; VH her legs, apart from her, in the burning fuel; H Faris shielding his eyes from the blast; M the torn drum, empty, smoking; L the lid pops and launches her, black, into the air and she lands in a heap with stars; VL a puff.
5. ICE: FROSTFIRE (sunken; FROSTBITE, kept apart from WHICH WAY IS UP: no water, no sinking). HOOK: the ice-skin flamer throws cold flame. DREAD: it doesn't burn; it frosts; Chotu laughs at the cold flame, then his skin stings, whitens and blisters with frost burns; he can't feel his hands. ESCALATION: the frost burns blister and split; his lips freeze to his teeth. PAYOFF: he tries to scream and the frozen skin of his face cracks and comes away in sheets. XT: the frost-blistered face peeling in frozen sheets over raw red, the eyes white with frost. Ladder: XT the face; VH his hands, the frozen skin split at the knuckles; H Faris breathing frost; M the frozen body kneeling, white; L blue and shivering, teeth chattering, icicles on his nose, stars; VL a puff of snow.
6. NEON: FLAME TEST (rooftops at night; CHAR, one of the 9; chemistry). HOOK: Amjad burns under the neon signs. DREAD: the flame on him changes colour as his body's elements burn: copper green from his chain, sodium yellow from his sweat, strontium red, potassium lilac; each colour is a new part of him going. ESCALATION: the colours flicker out one by one as each element is used up. PAYOFF: the last lilac flame burning in his eye socket. XT: the charred figure, the lilac flame in the socket, the face burnt to the teeth. Ladder: XT the socket flame; VH his chain melted green into his chest; H Faris lit by the shifting colours; M the charred figure under the neon; L a sooty cartoon flickering colours like a neon sign, stars; VL a puff of coloured smoke.
7. GOLD: THE PHOENIX (realm, THE PHOENIX'S PEAK, registered; OPEN CHEST exemption). HOOK: Fayiz burns. DREAD: as he burns the embers rising off him open into gold feathers; a whirl hides the arena; on the peak the fire becomes a phoenix inside him, wings unfolding out of his back. ESCALATION: the bird tears itself out of his chest to rise. PAYOFF: it rises, burns out, and on the real floor his chest lies open like a nest with one gold feather in it. XT: the open chest, ribs splayed like a nest, the gold feather on the heart. Ladder: XT the chest; VH the wing-holes torn in his back; H Faris catching the falling gold feather; M the body on the floor, the realm's ash settling; L he sneezes out a feather, sooty, stars; VL a puff of gold.

MIDS (de-duplicated; each <= 3 s, one victim, no realms)
1. STOP, DROP AND ROLL (replaces the edge version; CHAR, one of the 9's family exemption: the ring). He drops and rolls the right way and the flames go out; Faris has laid a ring of ground licks round him; every roll re-lights him; he keeps rolling until he's charcoal. XT the charred body curled at the ring's centre, face screaming. Ladder: XT; VH the ring scorched into the floor round him; H Faris laying the last lick; M the body; L he rolls out of the ring, smoking, stars; VL a puff.
2. MARSHMALLOW (CHAR). Impaled on a spike, he chars like a marshmallow on a stick, the skin bubbling up and sliding off in a sheet. XT the bubbled, sliding skin; ladder: VH the skin sheet on the floor; H Faris blowing on him; M the blackened shape on the spike; L toasted brown and sticky, stars; VL a puff.
3. CRACKLING (no INFLATE). The skin crisps and splits like pork crackling in long cracks, raw and wet underneath. XT the crackling face splitting; VH the back crazed in cracks; H Faris snapping off a piece; M the cracked body; L crisp and smoking, stars; VL a puff.
4. HOT POCKET (BLAST). The grenade in his pocket cooks off. XT the pocket side blown open, the face screaming; VH the hand that reached for it, fingers gone; H Faris turning away; M the body in the smoke; L the pin flies out and it's a dud: blackened pocket, stars; VL a puff.
5. GAS MASK (SMOTHERED). The mask's filter catches: he breathes fire. XT the mask melted into the face, the eyes behind the cracked lenses; VH the burning filter; H Faris tapping the lens; M the body clawing at the mask; L the mask off, black ring round his face, stars; VL a puff.
6. THE FUSE (replaces BIKER JACKET). His long beard catches and burns up like a fuse into his mouth; he breathes it in; the flash in his lungs. XT the burnt-away beard and the scorched open mouth, smoke from the nose; VH the char of the beard on his chest; H Faris pinching out the last spark; M the body; L the beard burnt to a stub, black face, stars; VL a puff.
7. CHIMNEY (replaces FAN THE FLAMES). He hides in a narrow gap; the flame drafts up through it like a chimney and cooks him in the roaring updraft. XT his face pressed in the gap, burnt; VH his hands gripping the edges, skin left on them; H Faris at the gap's foot; M the smoke pouring out of the top; L he pops out of the top, black, stars; VL a puff.
8. DIRTY TRICK (BLAST). Faris throws his spare canister at his feet and lights it. XT the blast wound, the face; VH the canister's burst shell; H Faris ducking; M the body thrown; L a fizzle, sooty, stars; VL a puff.
9. SCALDED (revised 01:2x; kept apart from POACHED: no immersion; from HANGFIRE: no face peel). He runs under a steam main; Faris licks the pipe and the gland blows: a jet of superheated steam, invisible at the nozzle, hits him full in the face from a foot away and he breathes it in. His face swells with blisters that rise and burst one after another; when he falls the steam he breathed pours back out of his mouth. XT the eyes cooked white in a face of bursting blisters, steam pouring from the open mouth; VH the jet still screaming from the burst gland into the wall where his head was, the paint blistering and running; H Faris turning the valve wheel shut (his dry beat); M the body on the floor in a cloud of its own steam; L he ducks under it in time: red-faced, steam whistling from his ears, dazed (dazed58), stars; VL a puff of steam from the pipe. Staging: my own pipe drawn overhead on any map (no single-map dependence).
10. LAUGHING SKULL (SKULL exemption). As he burns his skull shows through and laughs on his body, jaw clacking, until he falls. XT the laughing skull in the burning face; VH the jaw dropping off; H Faris laughing back once; M the body; L he laughs with a sooty face, stars; VL a puff.

## SLATE 2 · RE-CHECKED FOR THE 26 OCT RULES (07:39) · scripts for approval, no code yet
Checked against: the horror bar (dread, escalation, flinch), the victim as the subject of every final from XT to M (Faris an edge at most), a real dead face at XT and VH, face-covering headgear off in the kill, six finals from six CAMERA POSITIONS (two or more of: a re-staged pose, a roll, a different placement + foreground, a hand-drawn insert; never zoom alone), at most two lone-head XTs and two same framings on the page, ≤ 15 s, no children, no suicide imagery, triggerable on every arena (no hazard tags; needs.kinds + a stage58 spot or a cast prop inked in by Faris), range tags, `date` stamps.
Victims (spread across the page): URN Mikku · GRASSFIRE Hiba · NO CAPES Amjad · WET SHOT Nitha · TORCHED Fida · BURNING BRIDGES Chotu (headband off) · WAXWORK Fayiz (visor off) · AFTERBURNER Mikku · FLASH IN THE PAN Chotu (the old duellist, headband off).
XT compositions on the page so far are mostly side closes on a face; these nine are each built on a different picture (listed per film) so no framing repeats more than twice.

1. THE URN · RARE · rooftops (home: roof A's parapet; any FLOOR via stage58) · needs FLOOR · range close · LEN 11.0 · Mikku · DUST exemption (the urn is the concept)
- 0.0 HOOK: Mikku on the parapet, cornered, taunting: tongue out, beckoning (a wide on the two of them, the city below).
- 0.7 DREAD, the herding: four short licks at his feet, each a pace closer; he backs along the parapet; his trouser hems catch, he pats them out, the next lick lights them again (low tracking on his feet; a close on the hem relighting). He understands he is being cooked slowly, on purpose (his face, a slow push).
- 2.6 Faris stops, sweeps a hand: a little gold urn inks in on the parapet beside Mikku (castInk 'trace'); he taps its lid with the nozzle: tink. Mikku looks at it (insert on the urn; his eyes).
- 3.1 ESCALATION: tank 1, full on him. He burns standing; the heat draws him into the boxer's crouch, fists up, blackening; screams; the swap at 4.8 (he cannot move: his tendons have cooked; smoke pours off him while Faris changes canister in the foreground).
- 6.5 tank 2, white-hot: he crumbles from the feet up into cremains, the ash pouring out of his trouser legs, the body sinking into its own heap while the chest and face still scream (a slow push up the body as it goes).
- 8.6 PAYOFF: the last of him: a charred screaming face on a chest that is ash below the ribs; it holds a beat, then folds into the heap; the jaw and teeth roll on top. Faris scoops him into the urn; inside, one ember pulses like a heartbeat as the lid goes on.
- Six finals: XT LOW FROM THE ASH, rolled 8°: the half-ash figure held on the frame before it folds (XT ends before the fold): the charred face screaming, eyes cooked white, the ribs open where the chest burns down, the ash heap huge in the foreground. VH ABOVE (a hand-drawn top-down insert): the cremains heap, his charred face lying in it looking up, the jawbone sliding off, the gold urn's rim at the frame edge. H SIDE, re-staged: he never crumbles: the charred boxer crouch standing smoking on the parapet, dark face, city behind, rolled -6°. M from his feet (his shoes big at the near edge): the blackened body slumped over the parapet, X eyes, the empty urn by his hand. L tank 1 sputters early: soot-black, his hair a smoking puff, sat on the parapet, dazed, stars. VL the lick only singes him: he hops on the parapet blowing on his smoking shoe, alive, the urn by his foot (he peeks into it).

2. GRASSFIRE · RARE · backyard (home: the lawn; elsewhere Faris inks a strip of tall dry grass across a clear floor run: castInk 'slam', the gold crack runs along the floor and the grass grows up out of it) · needs FLOOR · range mid · LEN 11.4 · Hiba (nylon tracksuit) · SHRINK-WRAP (OPEN)
- 0.0 HOOK: Hiba sprints across the long grass; Faris drops one lick into the grass behind her (low on the lick taking).
- 0.6 DREAD: the front: a low wall of flame racing through the dry grass after her, faster than she runs, a roar rising; she looks back (her face, the front in the reflection of her eyes); the fence / the run's end comes up ahead; nowhere to go.
- 2.5 ESCALATION: she throws herself flat, arms over her head; the front passes over her in one breath (a held low side shot, the flame sheet going over); silence; smoke; she lifts her head, alive, coughing, laughing with relief.
- 3.6 then the tracksuit: the nylon glistens, sags, runs, and begins to SHRINK; it tightens round her like cling film, crushing her ribs, pulling her elbows in, sealing over her mouth (the open mouth stretched under the glossy film); she claws at it and the skin comes away with the nylon in strips.
- 6.4 PAYOFF: the film cools to a glossy black shell; she stops moving inside it; Faris walks through the black stubble past her (an edge), the smoke drifting.
- Six finals: XT LOW AT THE FACE from the stubble (burnt stalks big in the foreground): her face moulded through the melted nylon, mouth stretched open under it, the torn edges raw, a real dead face under the film. VH ABOVE (hand-drawn top-down insert): her hands, nails torn off, ribbons of skin and nylon peeled back from the fingers, her moulded face at the top edge. H SIDE, re-staged curled: the whole glossy black shell curled on its side on the stubble, the fire front running away behind, rolled 7°. M from her feet: the shell lying flat, X glyph on the moulded face, the black lawn stretching away. L she rolls out of the front sooty, her clothes shrunk tight and ridiculous, sat up dazed with stars. VL she ducks into a ring of grass that never caught: singed, alive, coughing in her little green circle in the black.

3. NO CAPES · RARE · retro (home: the window ledge; stage58 at any DROP of 300 u+; elsewhere Faris inks an open manhole in the floor: a shaft out of frame) · needs DROP (cast: manhole) · range close · LEN 11.8 · Amjad (a long coat drawn on him, his cap) · a fall + CHAR
- 0.0 HOOK: Amjad fights in a long coat; a stray lick catches its hem; he doesn't notice (a close on the hem, a single flame).
- 0.8 DREAD: for three seconds the flame climbs his back while he keeps fighting, gloating, the coat tails flapping (the audience sees; he doesn't; Faris stops firing and only watches it climb).
- 3.8 ESCALATION: it reaches his neck: he screams, spins, the coat streams fire over his head; blinded, he runs, the burning coat a cape behind him.
- 5.2 PAYOFF: he runs off the edge (or into the inked manhole): the long fall as a burning streak (the camera drops with him), the coat flapping open like a cape; the landing far below: a wet crunch, the fire spreading round him.
- 7.4 his cap floats down after him and lands by his hand (Faris looks down from the edge, a silhouette at the top of frame).
- Six finals: XT FROM ABOVE (a hand-drawn insert, looking down the drop): the body broken on the ground far below, still burning, limbs at wrong angles, the coat fused to his back, his face up, burnt to the teeth, blood spreading. VH SIDE, LOW AT THE FACE, rolled 12°: his hands still clutching the coat collar, burnt to the bone, the collar fused into his neck, his dead face at the edge. H re-staged face down, from his feet (boots big at the near edge): the coat spread round him on the ground like a burning cape. M side: the body at the bottom, the coat smouldering, X eyes, his cap by his hand. L he lands in a pile of cardboard boxes (an inked awning on cast maps): sooty, dazed, stars. VL he stops at the edge windmilling his arms; the burning coat slips off and falls alone; he's left in his vest, singed, alive, at the edge.

4. WET SHOT · COMMON · base (home: the hangar floor; any FLOOR) · needs FLOOR · range mid · LEN 10.6 · Nitha (headphones) · CHAR
- 0.0 HOOK: Faris fires and nothing lights: an unlit stream of fuel soaks Nitha head to foot; she laughs at the dud, wipes her eyes, spits.
- 1.4 DREAD: the smell: she sniffs her sleeve; her laugh dies; she looks at the puddle spreading round her feet. Faris lowers the gun and takes out ONE match. He strikes it on his tank: nothing. Again: nothing. She backs away, dripping a trail. The third strike flares (a close on the match head; her face in its light).
- 3.3 ESCALATION: she runs, leaving wet footprints; Faris doesn't throw; he drops the match onto the first footprint and the flame runs along her trail after her like a fuse, footprint by footprint, faster than she runs (low along the floor).
- 4.4 PAYOFF: it reaches her heels: one blue sheet, WHOOMPH, the whole soaked body at once, blue then yellow; she runs blind three steps, stops, burns standing; the headphones melt into her ears; the boxer's crouch sets; she drops to her knees.
- Six finals: XT LOW AT THE FACE from the floor, blue flames in the foreground: the face with the skin sliding off in sheets, the headphones melted into the skull, real dead face. VH SIDE, rolled -10°, re-staged: her hands up in the boxer's curl, the skin dripping from her fingers like wax, the face at the edge. H HIGH THREE-QUARTER (insert): the line of burning footprints leading across the floor to her kneeling, charred, back to us. M from behind the head (the back of her head huge in a corner): the charred kneeling figure in the blue afterglow, X eyes when she topples. L the trail fire catches only her shoe: she kicks it off and sits, soaked, smoking, dazed. VL the match fizzles: she shakes the fuel off like a wet dog, alive, glaring.

5. TORCHED · COMMON · saloon (home: the saloon floor; any FLOOR with 320 u of room) · needs FLOOR · range mid · LEN 11.2 · Fida · CHAR (crazing; remake of the old finisher)
- 0.0 HOOK: a burst lights her; she runs screaming in a circle.
- 0.8 DREAD: each lap, Faris lays one ground lick ahead of her: she has to turn inward; the licks mark a tightening SPIRAL on the floor (a high three-quarter wide reads the spiral); her laps get smaller, faster, dizzier.
- 3.6 she slows, the fire eating her clothes; the spiral closes; she collapses at its centre.
- 5.0 ESCALATION: tank 2 on her at the centre: she chars on the floor, and the skin crazes into the alligator grid fire investigators read: cracks spreading across her, red glowing in every crack, the body drawing into the boxer's crouch.
- 7.6 PAYOFF: the grid splits: plates of charred skin lift at the corners over raw red; a twitching hand breaks off along the grid and crumbles.
- Six finals: XT LOW AT THE FACE, rolled 10°: the crazed charcoal face splitting along the grid, red in every crack, eyes cooked white, the scream. VH SIDE, re-staged (her arm out toward us), the hand big in the foreground: the hand breaking off along the grid, fingers crumbling, the face at the far edge. H ABOVE (a hand-drawn top-down insert): the whole spiral burnt into the floor and her charred body curled at its centre. M from her feet: the body curled at the centre, smoking, X eyes. L she stops inside the last ring, dizzy, smoking, sits down hard, dazed, stars. VL she bolts out through a gap in the spiral, singed, alive, patting out her smoking ears.

6. BURNING BRIDGES · RARE · rooftops (home: a plank over the gap between roofs; stage58 at any GAP / DROP pair; elsewhere Faris inks a trench across the floor and the plank over it) · needs GAP (cast: trench) · range mid · LEN 11.6 · Chotu (headband, comes off in the fall) · a fall + IMPALE
- 0.0 HOOK: Chotu crosses a plank over the drop between roofs; halfway; Faris on the near side.
- 0.6 DREAD: he smells smoke: Faris has lit the plank behind him; the fire walks along the plank toward him, slow; he hurries; the plank bows; he can't go back (his face; the fire creeping along the wood in close).
- 2.6 ESCALATION: he runs; the plank sags, cracks, burns under his feet; the far end's nails pop one by one (inserts).
- 3.7 PAYOFF: it parts: he falls clutching the burning half, which swings down against the wall like a hinge; he hangs, the flames climb to his hands, his palms sizzle on the wood; he lets go and drops onto the splintered burning stump wedged upright below: impaled through the belly; his headband flutters down after him.
- Six finals: XT FROM BELOW (looking up the stump), rolled -12°: the splintered plank through his belly, his body bent over it, burning, his face hanging toward us, real dead face, blood running down the wood. VH SIDE, re-staged (his back to us): the stump's burning point out of his back, his head hanging, his burnt palms' skin on the hanging half of the plank above at the edge. H HIGH (an insert down into the gap): the broken bridge burning over the gap, his body small at the bottom on the stump (still the subject: the frame is built round him). M side: his body at the bottom beside the fallen plank (not impaled), X eyes, the headband on his chest. L he drops onto a lower ledge / the trench step: sooty, dazed, stars, the burning half swinging over him. VL he makes it across as the plank falls behind him: singed, alive, flat on the far side, panting.

7. WAXWORK · RARE · temple (home: the temple floor; any FLOOR) · needs FLOOR · range mid · LEN 11.2 · Fayiz (visor melts off first) · WAX (OPEN)
- 0.0 HOOK: Faris plays the heat (the stream wide, unlit at its edge: haze) over Fayiz; his visor softens, droops and slides off his face, stringing; he tears it away.
- 1.0 DREAD: the heat sets him: his skin goes glossy like wax; he stiffens mid-step; only his eyes move, darting; his sweat beads and doesn't run.
- 3.0 Faris walks round him like a museum visitor, inspecting; he presses a wick into the crown of his head and lights it: a small candle flame on Fayiz's head; Fayiz's eyes roll up toward it.
- 4.6 ESCALATION: tank 2, low and patient: the wax starts to run: the face softens and sags, drips from his chin; the fingers droop.
- 7.0 PAYOFF: he bows slowly, melting; his glass eyes roll down his cheeks in the running wax; the face slides off the skull.
- Six finals: XT LOW AT THE FACE, rolled 12°: the face sliding off the skull, the eyes sliding down in the wax, the skull's teeth and sockets showing, real dead face (the skull). VH ABOVE THE HANDS (insert, three-quarter high): the hands melted together into one lump, wax pooling, the face dripping at the top edge. H SIDE, the full bowed waxwork with the wick still burning on his head, the wax pooled round his feet. M from behind the head (the candle-lit crown huge in a corner): the bowed glossy figure, X eyes, nothing melting. L he's waxed stiff and sooty and topples flat like a plank, dazed, stars. VL the wax cracks off him like a shell and he steps out, glossy, alive, the visor stuck to his boot.

8. AFTERBURNER · RARE · base (home: the hangar roof girders; stage58 under any CEILING / PLATFORM 300 u+ up; elsewhere Faris inks a steel girder overhead) · needs CEILING (cast: girder) · range far · LEN 12.4 · Mikku (beanie) · IMPACT
- 0.0 HOOK: Mikku straps on the jetpack and lifts off out of reach, laughing down at Faris.
- 1.2 DREAD: Faris doesn't chase. One lick across the jetpack's fuel tank. The needle creeps into the red; the thrust rises by itself; he can't throttle down; the buckle is too hot to touch; he looks up at the roof getting closer.
- 3.4 ESCALATION: the afterburner kicks in and slams him up into the girders, pinned flat by his own jet, the flame roaring down past his legs and curling back up round him off the steel; he cooks there, screaming, unable to fall (the beanie burns off).
- 6.8 PAYOFF: the fuel runs dry: silence; his charred body peels off the girders and drops twenty metres to the floor beside Faris.
- Six finals: XT FROM HIS FEET low on the floor (his burnt boots big in the near corner): the body split open by the fall, the jetpack fused into the blackened back, the face pressed flat and burnt to the teeth, real dead face. VH SIDE, re-staged on his side, rolled 10°: the jetpack fused into his spine, its nozzle still glowing, his face turned toward us at the edge. H FROM BELOW (insert up at the girders): his scorched silhouette on the steel above, the body small on the floor below in the same frame. M side: the body face down with the smoking jetpack, X eyes. L the jet sputters out at the roof and he slides down a hanging chain, sooty, dazed, stars. VL the pack pops a tiny parachute: he drifts down singed, alive, waving it off.

9. FLASH IN THE PAN (rev 2, approved 01:0x) · RARE · clock (home: the gallery; any FLOOR) · needs FLOOR · range close · LEN 10.8 · Chotu as the old duellist (white beard; his headband blows off in the flash) · BLAST + CHAR
- beats as approved (the misfire; the spilled powder he can't brush off; one lick: his own flash in the pan; the horn a flamethrower in his locked fist; the burst).
- Six finals (re-cut for the camera rule; victim the subject): XT LOW AT THE FACE, lit from below by the last sparks: the powder-tattooed face, grains glowing like coals in the skin, eyes cooked white and lidless, beard burnt to the jaw, smoke from the mouth. VH SIDE, rolled -12°, the hand big in the foreground: his hand locked round the burst brass horn, fingers fused to it, smoking, his black face at the edge. H re-staged sat slumped against the wall (not on his back), a three-quarter high framing: the black fan of powder burn up the wall above him like a shadow. M from his feet: on his back in the smoke, coat smouldering, the flintlock by his hand, X eyes. L the horn was nearly empty: black-faced, beard frizzled, eyebrows gone, dazed, stars. VL he flings the spitting horn away; it spins on the floor spitting sparks, him behind it, sooty, alive, patting out his beard.

## REPLACEMENTS (after the coordinator's ruling on the re-checked slate)
GRASSFIRE (death replaced; hook kept). Not the breathed-heat death the coordinator sketched: this page already owns three breathing deaths (ROLLOVER smoke inhalation, AIR POCKET scalded lungs, mid SCALDED steam pouring back out of the mouth), so a fourth would repeat the page. New death: THE KNEE LINE. A grass fire burns low.
- 0.0 HOOK: Hiba sprints across the long grass; Faris drops one lick into it behind her.
- 0.6 DREAD: the front outruns her, the roar rising; nowhere to go; she turns and faces it: it is only knee high. She decides to run THROUGH it into the black.
- 2.4 ESCALATION: three strides through the band of fire (a held low side shot, the flames to her knees); she bursts out onto the black stubble, alive, laughing, patting the sparks off her shins: made it.
- 3.4 PAYOFF: she looks down. From the knee down there is nothing left but bone: a clean line at knee height where the flames reached, the tracksuit, skin and muscle gone below it, charred tatters hanging, her feet melted into her trainers. She takes one step on the bone and the shin snaps; she goes down and drags herself on her elbows through the stubble, a dark trail behind her, and stops.
- Six finals: XT LOW AT HER FACE from the stubble (burnt stalks big in front), rolled: face down, her head turned to us, eyes glazed open in shock, soot, the raw knee line and the bone legs behind her in the same frame. VH FROM HER FEET (the bone shins and the melted trainers huge at the near edge), the knee line sharp, her body running away to her dead face at the far edge. H re-staged sat propped against the fence / the run's end, staring at her legs, dark face, rolled. M face down mid-crawl, X eyes, the legs only black with soot. L the trousers burn off below the knee into cartoon shorts, sooty shins, sat dazed, stars. VL she throws herself flat and the front passes over her (the original hook): singed, alive, sat up coughing in the black.
- Ledger-checked: no knee-line / burnt-to-the-bone-below-the-flames concept anywhere (flamer WICKER GIANT has charred shins only as a detail of its lattice burn).

NAPALM (replaces WAXWORK; beam VOTIVE owns the human candle) · COMMON · temple (home: the temple floor; any FLOOR) · needs FLOOR · range mid · LEN 10.8 · Fayiz (visor comes off) · death: STUCK FIRE (it clings and burns down into him)
- 0.0 HOOK: Faris swaps in a red canister stencilled GEL and fires one short burst: not a stream but a glob of burning jelly that splats on Fayiz's chest and stays there, burning.
- 0.8 DREAD: he slaps at it and it sticks to his palm; he wipes the palm on his leg and his leg is burning too; every touch spreads it. A splash on his visor: he tears it off and the jelly on it strings across to his cheek. The sound of frying fat. He rips his shirt off: it's glued to him and the skin comes with it.
- 4.0 ESCALATION: he goes down and claws at himself on the floor, leaving burning handprints on the stone; the jelly doesn't spread out, it sinks IN: hissing pits open where it clings.
- 6.4 PAYOFF: the pits burn down to bone: in the cheek, the brow, the chest, each a little burning well; he goes still while it still burns in him.
- Six finals: XT LOW AT THE FACE, rolled: the jelly still burning in pits eaten into his cheek and brow, the bone white at the bottom of one, an eye cooked in its socket, real dead face. VH re-staged on his back, his hands huge in the foreground: palms tarred with burning gel, the fingers fused together by it, his face at the edge. H a high three-quarter insert: the floor round him smeared with burning handprints, the torn shirt, the visor, his body curled in the middle. M from behind his head: face down, the gel burnt out into black pockmarks, X eyes. L the gel burns out fast on his sleeve: sooty, spotted with small burns, dazed. VL he peels the glob off with his shirt and flings it away: alive, shaking his scorched hand, the shirt burning on the floor by him.
- Ledger-checked: no napalm / clinging-fire concept (handcannon 10000-FPS's "jelly" is a body turned to jelly, a different thing).

## SKINS · RE-CHECKED FOR THE 26 OCT RULES (23:51) · the stories as approved 25 Oct; only the finals and staging change (script first)
Checked against: victim the subject of every final XT..M (no Faris-only H), a real dead face at XT and VH, face-covering headgear off before XT/VH, six CAMERA POSITIONS (2+ of re-staged pose / roll / placement + foreground / hand-drawn insert), L and VL survive in frame (dazed58; no "a puff" VLs), H not a template across the batch (three inserts, four real cameras), at most 2 rolled-low VHs in the batch, no knocked-off headgear in a foreground, every arena via a site finder or a cast prop (OWED only on the Deep), cheap fire, <= 15 s (the realm designed to 14.5).
1. CLASSIC · WELL DONE · cage canvas (any clear floor run) · Mikku · CHAR. Story as approved (curled ball; grilled with short passes, rolled over with the nozzle like a steak, pink to brown to black; the meat-thermometer card rising, RARE to MEDIUM; held until WELL DONE). Finals: XT low side at his face on the floor, rolled +8: the screaming burnt face (burnFlesh), the sear grid across cheek and shoulder, juice and blood pooling under him. VH re-staged: the last turn left him on his back; from his feet, low: the sear grid across his chest and belly, the hands drawn up into claws, his dead face at the far edge (not rolled). H a hand-drawn top-down insert: the curled black body in a ring of grease, the meat thermometer pushed into his thigh, its dial at WELL DONE. M side medium: curled and smoking, sooty brown, X eyes. L grilled pink and sweaty, steaming, sat dazed, stars. VL he rolls out of the passes and pats himself out: sooty, alive, sat dazed.
2. TAPED · AEROSOL · backyard fence (any floor: a WALL, else a fence section Faris inks in) · Nitha (the headphones melt and drop off in the jet) · CHAR. Story as approved (the taped flamer coughs and dies; Faris shrugs, bug spray and a lighter from his belt, walks at her shaking the can, tests the hiss; the DIY torch jet into her face as she backs into the fence; the can overheats and bursts over her). Finals: XT low at her face against the boards, rolled -8: the face burnt by the jet, skin sloughing, shrapnel of the can in her chest, real dead face. VH re-staged slid sideways down the fence: the jagged half of the burst can stuck in the boards beside her head in the foreground, her dead face beside it (placement + foreground). H a high real camera looking down the fence, rolled: her slumped at its foot, a black scorch fan up the boards above her, smoking. M side medium: slumped against the fence, X eyes. L fringe and eyebrows gone, black-faced, sat against the fence dazed, stars. VL the can only sputters: she ducks, singed fringe, alive, dazed.
3. CAMO · WILL-O'-THE-WISP · clock or temple, dark (any DROP via stage58; else an open shaft Faris slams into the floor, as NO CAPES) · Fida · a fall. Story as approved (she hides in the dark; a small floating flame drifts out of the black, always one step ahead; hypnotised she follows; the floor ends; she steps off still reaching; the wisp floats down after her and settles on her like a candle on a grave). Finals: XT low at her face at the bottom, lit from below by the wisp on her chest, broken, burnt where it touches, real dead face (not rolled). VH re-staged on her side, rolled +8: close from her back, the wisp burning down into her chest, her dead face at the edge. H a hand-drawn insert down the drop from the lip: her body far below, readable, lit by the small light. M side medium at the bottom: her body with the wisp gone out, X eyes (the body readable, the coordinator's note). L she catches the edge and hangs, the wisp circling her head, dazed. VL she stops at the lip, wobbles, sits down hard; the wisp pops: alive, dazed.
4. CARTOON · HOT SEAT · [RE-STAGED per the coordinator 00:05, NO GROIN WOUNDS: the seat welds her on, the drum lets go and LAUNCHES her; she comes down onto the torn steel petals of the burst drum, impaled through the back and chest; the blast tears her legs off at mid-thigh, the ends charred, lying in the burning fuel. XT low at her face, her chest pinned on the smoking petals, open dead face; VH the legs (mid-thigh, charred ends) in the fuel in the foreground; H her draped over the rim; VL the smoking trouser seat] · forts or base (any floor: a fuel drum Faris slams up out of the floor) · Hiba · BLAST. Story as approved (she sits on the drum to taunt; he plays the flame on the drum, not on her; the steel ticks; the lid bulges; the paint has welded her clothes to it; the seams weep burning fuel round her legs; the drum lets go straight up through her). Finals: XT low at her face over the lid driven up into her, the torn rim smoking, her open dead face, rolled -6. VH placement + foreground: her legs apart from her in the burning fuel big in front, her body on the far side, her face at the edge (not rolled). H a real camera low behind the burst drum: the torn steel petals in the foreground, her body draped over the rim beyond. M side medium: slumped by the smoking drum, X eyes. L the lid pops and launches her; she lands in a heap, black, dazed, stars. VL she gets up off it in time: the seat of her trousers smoking, alive, patting it out, dazed.
5. ICE · FROSTFIRE · sunken (any clear floor run; no water, no sinking) · Chotu (the headband freezes and snaps off, falls behind him) · FROSTBITE. Story as approved (cold flame; it frosts; he laughs, then his skin stings, whitens, blisters with frost burns; he can't feel his hands; the lips freeze to his teeth; he tries to scream and the frozen skin of his face cracks off in sheets). Finals: XT low at his face, rolled +6: the frost-blistered face peeling in frozen sheets over raw red, the eyes white with frost, real dead face (frost). VH re-staged kneeling, his hands up close in the foreground: frozen skin split at the knuckles, a finger snapped off, his dead face behind them (placement + foreground, not rolled). H a real camera low from the floor through frost crystals in the foreground: the white kneeling body, a halo of frost on the floor round him. M side medium: frozen kneeling, white, X eyes. L blue and shivering, teeth chattering, icicles on his nose, sat dazed, stars. VL he shakes the frost off and sneezes snow: alive, dazed.
6. NEON · FLAME TEST · rooftops at night (any clear floor run) · Amjad · CHAR (chemistry; no sign or tube imagery). Story as approved (copper green from his chain, sodium yellow from his sweat, strontium red, potassium lilac; each colour a new part of him going; they flicker out one by one; the last lilac flame in his eye socket). Finals: XT low at his face, rolled +8: the lilac flame in the eye socket, the face burnt to the teeth, real dead face (char). VH re-staged on his back, from his head end: his chain melted green into his chest, a green flame on it, his face at the edge. H a real camera high and wide over the roof, rolled: his charred body in a ring of coloured ash stains, green, yellow, red, lilac, like a spectrum. M side medium: charred, the colours out, X eyes. L sooty, puffs of coloured smoke off him, sat dazed, stars. VL he slaps it out in a puff of coloured smoke: sooty, alive, dazed.
7. GOLD · THE PHOENIX · temple to THE PHOENIX'S PEAK (realm, registered; OPEN CHEST exemption; any clear floor run) · Fayiz (the visor burns off first) · designed to 14.5 s trigger to final. Story as approved (embers open into gold feathers; a whirl hides the arena; on the peak the fire becomes a phoenix inside him, wings unfolding out of his back; it tears itself out of his chest and rises, burns out; on the real floor his chest lies open like a nest with one gold feather in it). Finals: XT low at his chest and face, rolled -8: the ribs splayed like a nest, the gold feather on the heart, his dead face at the edge. VH re-staged face down, from his side: the wing-holes torn in his back, gold-edged, smoking, his face turned at the edge (not rolled). H a hand-drawn insert from above: his body in a ring of settling gold ash on the temple floor, the nest-chest open. M side medium: on the floor, the chest closed and scorched, X eyes. L he sneezes out a gold feather, sooty, sat dazed, stars. VL the feathers whirl away and drop: on the floor sooty, alive, a gold feather on his nose, dazed.
Batch variety: H = 3 inserts (WELL DONE, WISP, PHOENIX) + 4 real cameras (AEROSOL high down the fence, HOT SEAT behind the drum, FROSTFIRE through frost, FLAME TEST high wide); rolled-low VHs = 1 (WISP); the other VHs are re-staged poses with placement + foreground; XTs: 5 face closes spread over different staging (floor, fence, bottom of a drop, over a lid, chest + face), no lone-head XT.
