# CLUSTER LOBBER · BEAT SHEETS (page builder L) · written before code (brief §9, 23:58)

Real lobber (dev repo): speed 9.5 m/s + 2.5 up, gravity x0.75, the split at 0.75 s (or on contact with a fighter), six bomblets
0.4 x shell velocity + (±4, +1..5 up) m/s, fuses 0.55-0.95 s, bounce x0.48, bonk off bodies, beep the last 0.6 s (5 Hz, 14 Hz
under 0.5 s), pop r 0.8 m, 38 dmg, knockback 6.2 m/s. Ammo 3, mag 1, reload 1.75 s (reach to the quiver, slide in at the muzzle).
Explosives fizzle in water outside The Deep. Scene times below are the kill's own (t 0 = the trigger; the killing shell leaves the
tube at -0.05, so the split lands at 0.70). Mid-round lead-in: 2.1 s of gameplay, Faris reloading the tube under fire.

## MIDS · BATCH A

### OVERBOARD · COMMON · 2.95 s · home DESERT FORTS (the end of the arch, 6 m over the sand; the Pirate Ship's decks were too cramped for the line) · spot58: a DROP (void or ≥ 250 deep) with 6 m of clear deck
HOOK: the pops march at him like footsteps. ARC: a line of six; he backs from each pop to the lip; the one that rolled after him is at his toes.
FINAL IMAGE: six scorch marks in a row running up to the empty edge; his cap rocking on the lip.
| t | beat | staging | camera |
|---|---|---|---|
| 0.00 | THE SHOT | Faris inland, Fayiz 96 from the edge, back to the drop, the sea / void behind | low two-shot along the deck, the edge in frame right |
| 0.05-0.65 | THE LOB | he looks up and gives one step | rides the shell up, eases toward the line |
| 0.70 | THE SPLIT | over the deck between them | the star of sparks, the casing halves tumbling |
| 0.72-1.05 | THE LINE | the six come down in a line toward him, clacking on the planks; the nearest lands at his toes still rolling | low along the deck from behind the far bomblet: the row pointing at him like a fuse |
| 1.05-1.24 | THE ROW BLINKS | he stares; the near one creeps after him | slow push down the row (ramp 0.45) |
| 1.25 / 1.31 / 1.37 / 1.43 | FOUR POPS | far to near, each a flash and a spray of plank splinters; one step back per pop | a hard cut closer on every pop |
| 1.49 | FIVE | heels on the lip, arms tight to his chest (NO windmill), he looks down | low close on the heel at the lip, a splinter dropping into the sea |
| 1.50-1.64 | AT HIS TOES | the rolled one has stopped against his boot, blinking 14 Hz | insert on the boot and the bomblet (ramp 0.25) |
| 1.65 | THE SHOVE | the toe pop: he pitches backward over the lip head first; the cap flies off and lands on the lip | crash on the pop, he leaves the top of frame |
| 1.70-2.20 | OVER | the fall: the sea (a white burst, he goes under), a void (he dwindles, gone), a floor in view (the landing) | tilt down over the edge after him |
| 2.20-2.95 | THE ROW / WHERE HE LANDED | two panels: above, six scorch marks in a line to the empty edge and the cap rocking on the lip; below, him where he landed (XT the tightest frame) | split panels |
GORE: XT the toe pop shreds both boots and shins to the bone, a thick arc of blood follows him over, the lip smeared where his heels went, a white shard of shin by the cap, lens splatter; a floor below: a burst landing and a pool; the sea: a red bloom in the foam · VH no shard, 80 % · H torn bloody boots, a thin arc · M boots blasted open, scorch, no blood · L soot, KO stars spin as he goes over · VL a puff of soot, sparks, the cap.

### HOT FOOT · RARE · 2.95 s · home MILITARY BASE · works anywhere (FLOOR)
HOOK: he stamps on a rolling bomblet to stop it and it sticks in his tread. ARC: the five round him pop like bullets at his feet (the jig), the sixth is on him.
FINAL IMAGE: face down far off, the ruined boot smoking in the foreground.
| t | beat | staging | camera |
|---|---|---|---|
| 0.00-0.70 | THE LOB | Chotu braced, gun up | low wide two-shot; ride the shell |
| 0.70 | THE SPLIT | just in front of him | |
| 0.95 | ROLLING IN | five land round his feet, one rolls at his front foot | low on the floor, the bomblet rolling at the boot |
| 0.98 | THE STAMP | he stamps on it like a fuse: crunch, sparks from under the sole | hard cut to a low close on the boot |
| 1.05 | STUCK | he lifts the foot: the bomblet is wedged in the tread lugs, blinking | the SOLE INSERT: a round lens fills with the tread and the blinking bomblet |
| 1.10-1.62 | THE JIG | the five pop in a ripple (1.25-1.52), each beside a foot: he jerks that foot up; between them he shake-kicks the stuck foot, stamps it (sparks), scrapes it along the floor (a spark trail), jabs at it with his gun barrel | locked medium, a punch of shake per pop, the flashes light him from below left / right |
| 1.58 | KICK IT OFF | he kicks the foot out hard to fling it | |
| 1.65 | THE TREAD POP | the boot bursts; he's launched spinning like a thrown star | crash, ramp 0.3 on the spin |
| 1.66-2.15 | THE SPIN | a spiral of smoke (XT a red pinwheel) from the boot | follow the spin |
| 2.15 | FACE FIRST | he lands on his face and slides a body length; the boot leg flops down last | ground level |
| 2.30-2.95 | THE BOOT | the ruined boot smokes in the foreground, his face in a spreading pool beyond | slow push in on the boot |
GORE: XT the boot bursts open like peeled fruit, the foot inside torn to the white metatarsals, toes splayed and bloody (attached: no foot loss), blood spirals off him in the spin, the face-first landing bursts his nose and splits his brow, a pool from the face, lens splatter on the pop · VH no bone · H a shredded bloody boot and sock, a small nosebleed pool · M the boot blown open, blackened sock smoking, a dark scuff at the face, out · L the sole flaps open like a mouth, cartoon smoke, stars · VL a soot puff, the flapping sole, stars, fade.

### BINNED · COMMON · 2.95 s · home DESERT FORTS (the clay pots) · stage58: a non-explosive, non-liquid CONTAINER ≤ 110 tall on the floor with deck on both sides (pots, crates, bins)
HOOK: the pop posts him head first into the pot like a letter. ARC: legs up, kicking, the other pops rattling the pot, the kicking slows.
FINAL IMAGE: two legs sticking up out of the pot, one boot hanging off by the laces, still; Faris taps the pot with the tube.
| t | beat | staging | camera |
|---|---|---|---|
| 0.00-0.70 | THE LOB | Hiba 70 from the pot, the pot behind her | low two-shot, the pot in frame |
| 0.70 | THE SPLIT | in front of her | |
| 0.98 | THE SIX | five scatter round her and the pot, one lands at her belt line in front of her | |
| 1.25 | THE POST | the near pop lifts her backwards in an arc over the rim and down head first: CRUNCH (a lid / rim breaks for a crate) | follow the arc, crash at the rim |
| 1.30-1.60 | LEGS UP | the legs kick frantically in the air; the other pops go off round the pot, each jolting it (dust, a rock on its base) | locked low, the pot centred |
| 1.60-2.30 | SLOWING | the kicks slow, one leg drops over the rim, a boot slips half off | slow push |
| 2.30-2.95 | TOK | Faris walks up and taps the pot with the tube; nothing | two-shot, the legs |
GORE: XT her head hits the bottom with a wet crunch; blood rises inside and wells over the rim round her waist, runs down the outside of the pot and pools at its base; squirts through a crack in time with her kicks; a lens fleck at the crunch; lingering close on the brimming rim · VH less, no squirts · H blood seeps from the crack, a pool · M no blood, a muffled cough, the kicking slows · L the legs kick, stars circle the boots · VL the legs kick, a puff of dust, fade.

### INCOMING · EPIC · 2.95 s · home ATRIUM · works anywhere with open air over him
HOOK: the shell comes down on his head before it can split (the game's contact split). ARC: out cold standing; the six cascade off his shoulders; they pop round him in an even salute as he topples like a felled tree.
FINAL IMAGE: flat on his back in a ring of six scorch marks like a wreath.
| t | beat | staging | camera |
|---|---|---|---|
| 0.00 | THE SHOT | Faris lobs high from mid range | low wide |
| 0.05-0.58 | LOOKING UP | Mikku looks up, mouth open, the blinking shell growing on its way down | low angle up past his face at the shell |
| ~0.62 | CLONK | the shell lands on his crown: the contact split on his head, the six burst off it like a crown, the casing halves fly | crash on the head, ramp 0.2 |
| 0.62-1.05 | OUT STANDING | eyes crossed, rigid; the six bounce off his shoulders and arms (a rattle of bonks) into a ring round his feet | slow orbit round him at chest height |
| 1.17-1.57 | THE SALUTE | the six pop one by one round him, evenly spaced, clockwise | each pop a punch; the orbit continues |
| 1.38 | TIMBER | he tips over stiff as a plank | |
| 1.62 | DOWN | flat on his back, a ring of dust | low along the floor |
| 1.70-2.95 | THE WREATH | six scorch marks round him like a wreath; smoke | push to his face |
GORE: XT the shell caves his crown in (a dent in the skull outline, the scalp split), blood sheets down his face over the crossed eyes, from both ears and the nose; the salute peppers his legs; when he slams down the crown bursts and a red halo pool spreads; lens splatter at the clonk; lingering close on the dented head in its halo · VH the dent and blood, less · H a split scalp, blood down the face, no dent · M a purple egg rising on his crown, no blood · L the egg, cartoon stars · VL the egg, stars, fade.

### TAIL CHASE · RARE · 2.95 s · home TEMPLE STEPS · works anywhere (FLOOR)
HOOK: one bomblet drops into the back of his belt and sits there like a tail, blinking where he can't see it. ARC: he spins after it like a dog chasing its tail; the five pop round his spinning feet; the tail pops and screws him down on the spot.
FINAL IMAGE: a twisted heap on the spot, legs wrung round each other, the two halves of his belt either side, the five scorch marks round him.
| t | beat | staging | camera |
|---|---|---|---|
| 0.00-0.70 | THE LOB | Nitha guarding | low two-shot |
| 0.70 | THE SPLIT | just behind him | |
| 0.92 | THE TAIL | five land round his feet; the sixth bonks off his shoulder and drops into the back of his belt | close on the belt, the bomblet lodging |
| 0.95-1.10 | WHERE? | he hears it: pats his front pockets, looks at the five round his feet | medium |
| 1.10 | THERE | glimpses the light over his shoulder | |
| 1.12-1.64 | ROUND AND ROUND | he turns after it, faster each turn (0.22, 0.18, 0.14, 0.11, 0.09 s a half-turn), slapping at his back; the five pop round his feet as he spins | locked low two-shot; cut-ins on the blinking belt each time it comes round; a roll in the frame matched to the spin |
| 1.65 | THE TAIL POPS | the pop at the small of his back spins him faster; his legs wind round each other | crash |
| 1.70-2.10 | SCREWED DOWN | he corkscrews down on the spot into a heap | follow down |
| 2.10-2.95 | THE HEAP | the belt in two halves either side, five scorch marks round him | slow push onto his back |
GORE: XT the pop blows a crater over the kidneys, belt and shirt shredded, blood pumping in pulses into a wide pool under the heap, lens splatter on the pop · VH the crater, less · H a torn bloody shirt, a smaller pool · M a scorched hole, smoke, out · L soot, a smoking hole in the seat of his trousers, stars · VL a puff, stars.

## REALMS (registered in 58k_REALMS.md; beat sheets in full before each build)
- THE MINEFIELD (reworked 00:15): the world ages, he doesn't; return = he lifts the foot and the mine goes off (EXPLODE, 14:40 exemption, the held pose + moss + nest going up). Beat sheet written with its batch.
- THE BLINK: approved. Beat sheet written with its batch.
- THE HONEYCOMB (gold skin): approved; wax unlike portal gun HAUNTING's waxen old man (the cells and caps carry it); organic interior, never gilded decor.

## MIDS · BATCH B (beat sheets before code)

### PING PONG · RARE · 2.95 s · home TOWER BLOCK · stage58: a WALL / PILLAR face 120-260 behind her (none: the last throws her flat)
HOOK: two rows of bomblets either side of her, going off alternately like a rally. FINAL IMAGE: slumped under a smear at the foot of the wall.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.70 | THE LOB | Fida mid-floor, the wall behind her | low two-shot |
| 0.70-1.0 | TWO ROWS | three land left of her, three right | locked wide side-on (the broadcast angle) |
| 1.25 / 1.37 / 1.49 | LEFT, RIGHT, LEFT | each pop shoves her across into the other row (a stumble, arms flung, her head rocked) | a whip with each hit |
| 1.58 | RIGHT (hard) | the hardest shove, back toward the wall side | |
| 1.65 | THE LAST | the last pop drives her face first into the wall | crash on the wall |
| 1.70-2.30 | DOWN THE WALL | she slides down it leaving a smear | slow tilt down the smear |
| 2.30-2.95 | THE ROW | slumped at its foot; six scorch marks in two rows; Faris's head still turning as if waiting for the return | wide, then a push on her |
GORE: XT the rally shreds her flanks (blood out of both sides with every hit); the wall: the face caves in, teeth and blood burst on the bricks, a long smear down to her, teeth on the floor, a pool; final goreCam on her face · VH no teeth · H a smear, a nosebleed · M a dark scuff, out · L a cartoon dent in the wall, stars · VL a puff.

### DROP THE BEAT · EPIC · 2.95 s · home KITCHEN COUNTER
HOOK: he can't hear them over his headphones and dances to the beeps. FINAL IMAGE: the headphones on the floor, still playing.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.70 | THE LOB | Nitha bobbing to his music, eyes shut | cut on the beat |
| 0.95-1.25 | THE GROOVE | the six land round him; he moonwalks past one, spins over another, every move a near miss | music-video cuts on each beep |
| 1.25-1.55 | NEAR MISSES | five go off just where he was a beat ago | each pop a hard cut |
| 1.56 | THE BIG FINISH | arms up, he drops into a knee slide | slow push (ramp) |
| 1.65 | ONTO IT | the slide ends on the last one: it pops under him | crash |
| 1.70-2.30 | THROWN | up and over, he lands sprawled | follow |
| 2.30-2.95 | STILL PLAYING | the headphones skid away and lie there blaring a tinny beat | low close on the headphones |
GORE: XT the pelvis blown open, legs splayed wrong, a fan of blood along the slide, a pool · VH less · H a bloody seat, a smear · M a scorched seat, out · L soot, stars · VL a puff.

### MARBLES · EPIC · 2.95 s · home RETRO DESKTOP (Sunken Lab's floor is under water and bomblets fizzle there)
HOOK: they roll under his feet like marbles and he comes down flat on his back on top of them. FINAL IMAGE: a man sagging flatter than a body should, blood running out of him.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.70 | THE LOB | Chotu braced | low two-shot |
| 0.95 | UNDERFOOT | the six roll in under his boots | low close on the boots |
| 1.02 | THE SLIP | feet straight out from under him | crash |
| 1.10 | FLAT | on his back on top of the six | low side |
| 1.25-1.65 | SIX BOUNCES | each pop under him bounces him off the floor, dust puffing out of his clothes | locked low side, a punch per bounce |
| 1.70-2.95 | THE SAG | he lands the last time with a wet slap and sags flat; blood from mouth, ears, sleeves | push to his face |
GORE (STUFFING, KIT-BODY's swap): each bounce beats sawdust out of his seams; the sixth bursts a seam and he deflates · XT the seam opens on raw meat and ribs, red-soaked sawdust, blood from the seam, mouth, ears, sleeves into a pool · VH lighter · H and below a clean beaten cushion · VL a puff.

### TOO SLOW · LEGENDARY · 2.95 s · home CLOCK TOWER (REWORKED: real time, no slow-motion lean)
HOOK: he dances out of every bomblet at full speed and taunts TOO SLOW!. ARC: the five round him go off at once. FINAL IMAGE: the finger still raised on a man folding in half.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.70 | THE LOB | Fayiz cocky, bouncing on his toes | low two-shot |
| 0.95 | HOP | the first lands at his toes; he hops it | whip |
| 1.05 | KICK | he kicks one back at Faris; it rolls to Faris's boot | whip to Faris (he doesn't look down) |
| 1.15-1.30 | HOPSCOTCH | between two, one foot, two feet | whip |
| 1.32 | SKIP | past one more, a little spin | |
| 1.40 | TOO SLOW! | wagging finger at Faris, the smirk | close on finger and smirk |
| 1.55 | BY THE BOOT | the kicked one pops by Faris's boot like a full stop | cut to the boot |
| 1.62-1.66 | ALL FIVE | the five round him go off at once | hard cut to a wide |
| 1.70-2.95 | THE FOLD | he stands a beat smoking, finger up, then folds in half | push to his face, final goreCam |
GORE: XT shrapnel through him from five sides, blood jetting out of a ring of holes like a lawn sprinkler, the smirk on, the finger up, then he folds into a pool · VH fewer jets · H burned, bloody · M scorched, folds · L soot, stars · VL a puff, the smirk.

### BLINDMAN'S BUFF · LEGENDARY · 2.95 s · home DESERT FORTS
HOOK: blind in the smoke, red blinks glowing through the murk. ARC: he gropes out of the cloud straight into Faris, who kicks him back in. FINAL IMAGE: the smoke thinning off him, Faris's boots at the edge of frame.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.70 | THE LOB | Amjad | low two-shot |
| 1.25-1.40 | THE CLOUD | the first two pops throw up a thick cloud of smoke and sand round him | wide |
| 1.40-1.70 | IN THE MURK | he gropes with his arms out, coughing; red glows through the grey | inside the murk |
| 1.70 | OUT | he gropes out of the cloud's edge and his hands land on Faris's chest | reveal |
| 1.78 | THE KICK | Faris's real kick sends him back into the cloud | crash |
| 1.90 | THE LAST | the last pop lights the whole cloud red from inside, his shape flung across it | wide |
| 2.10-2.95 | THINNING | the cloud thins off him | push |
GORE: XT the cloud clears on him torn open down the front, smoking, the sand red round him · VH less · H burned, bloody · M scorched, out · L soot, stars · VL a puff.

## PAGE RULE (25 Oct): DRY FLOOR
Explosives fizzle in water outside The Deep. Every cluster kill now carries CL.dryStage: on a map whose floor at the kill's spot is under water (Sunken Lab's lower floor, the Pirate Ship's sea decks), it shows the OWED card NO DRY FLOOR instead of playing pops that the game would fizzle.

## REALM FILMS

### THE MINEFIELD · MYTHIC · death realm · home MILITARY BASE · scene len 4.3 s + a 5.6 s film freeze inside the click (≈ 11 s of film)
HOOK: CLICK under his boot, and nothing happens. ARC: the world ages round him and he can't lift his foot. RETURN: he carries the years back with him, lifts the foot, and the mine goes off.
FINAL IMAGE: a scorched crater ringed with long grass, his leg beside it, feathers and straw drifting down onto what is left of him.
| scene t | film in the freeze | beat | staging | camera |
|---|---|---|---|---|
| 0-0.70 | | THE LOB | Chotu braced on the base's concrete | low two-shot, ride the lob |
| 0.70-1.50 | | FIVE | the split over him; five pop round him; he hops, flinches, backs away | medium, a punch per pop |
| 1.55 | 0.00 | CLICK | the sixth has rolled under his boot as he stepped back; it clicks and doesn't go off | hard low close on the boot on the bomblet |
| | 0.00-0.35 | THE HELD CLICK | everything stops; his eyes go wide | push to his face |
| | 0.35-1.90 | THE SIGNS | a rusted MINES sign is hammered up out of the concrete beside him (clunk, by no one), then another, further, out to the horizon; barbed wire unspools between them; the colour bleeds to field-grey sign by sign out from his boot; Faris and the base are gone | pull back and up as the signs march away |
| | 1.90-2.90 | THE FIELD | the endless grey field under a white sky; strangers stand scattered, each with a foot on a mine, trembling; far off one lifts his foot: a flash on the horizon, a thump, silence | a slow drift across the field; a whip to the far flash |
| | 2.90-4.90 | TIME | a locked wide: day and night flicker faster and faster, clouds race, grass climbs his boots, the signs rust and lean, snow falls and melts, a bird builds a nest on his head and its chicks hatch and fly, a sapling grows up through the wire into a tree and goes green, gold, bare, green; he never ages: sweat running, eyes darting, foot down | locked wide, one push in on his face at the end |
| | 4.90-5.60 | BACK | the field drains back into his boot; the real base on the same frame; but the years are on him: moss on his shoulders, the nest on his head, grass round his boots, a rusted sign leaning beside him | hard cut, medium |
| 1.55-1.64 | | THE FOOT | he lifts his foot, slowly, shaking | low close on the boot coming up (ramp 0.12) |
| 1.65 | | IT GOES OFF | the mine goes off: the leg gone at the hip, the rest thrown and torn open, the nest burning in the air, feathers, straw, moss and grass in the blast | crash, white flash |
| 1.70-4.30 | | THE CRATER | he lands; a crater ringed with grass, the leg beside it; feathers drift down; Faris shoulders the tube | low wide, final goreCam on him |
GORE: XT the leg off at the hip (a fountain), the torso opened (ribs spread, guts on the concrete), the nest burning, a pool that keeps spreading, lens splatter · VH the leg off, heavy blood, no opening · H the leg shredded to the bone but on, heavy blood · M thrown and scorched, the nest and moss scattering, no blood · L soot, stars, feathers · VL a puff, feathers, fade. The realm itself is full at every level.

### THE BLINK · MYTHIC · death realm · home TEMPLE STEPS · scene len 4.4 s + a 6.0 s film freeze in the last half-second of the sixth's fuse
HOOK: the sixth blinks SLOWER instead of faster. ARC: in the dark between blinks the dead come closer; every blink falls into his; they are on him. RETURN: everything pulled into the one blink, the real temple, a beat, and he comes back out of the bomblet unfolding the wrong way.
FINAL IMAGE: Fida on the steps' flagstones folded wrong in every joint, the bomblet's scorch under him, dark.
| scene t | film in the freeze | beat | staging | camera |
|---|---|---|---|---|
| 0-0.70 | | THE LOB | Fida braced among the temple's torches | low two-shot |
| 0.70-1.50 | | FIVE | five pop round her; the sixth sits at her toes, blinking | medium, a punch per pop |
| 1.53 | 0.00 | SLOWER | she looks down at it; it blinks, and blinks slower; time stops round the blink | close on her face over it |
| | 0.0-2.2 | THE SLOW BLINK | each flash redder, the dark between longer; each flash shows one more stranger standing in the real temple, red-lit from below, nearer; after the fifth the temple never comes back | hard cuts on the flashes, a slow push |
| | 2.2-3.3 | THE DARK | black; a crowd of the dead, each with a blinking bomblet cupped to its breastbone, out of sync; only their own glows in the dark; every time her blink goes out they are nearer | wide, holding |
| | 3.3-3.6 | BEHIND | they are behind her too | a whip round to her back |
| | 3.6-4.6 | CLOSER | the slow push on her face, the glows all round her | push |
| | 4.6-5.3 | IN SYNC | every glow falls into her blink: 5 Hz | tight, the frame jolting on the beat |
| | 5.3-5.8 | THE LAST HALF-SECOND | 14 Hz: in the strobe they are on her, hands on her face and arms, a blinking bomblet pushed into her chest, red glowing through her ribs | tight, strobing |
| | 5.8-6.0 | SOLID | it locks to solid red | |
| 1.53-1.60 | | INTO THE BLINK | she is pulled into the point of light at her feet, spinning, gone | slow (ramp) |
| 1.60-1.645 | | THE TEMPLE | black, then the real temple fades up: only the bomblet on the flagstones, dark; a beat | locked |
| 1.65 | | OUT | it blinks once and she comes back out of it, unfolding the wrong way, every joint | crash |
| 1.70-4.40 | | FOLDED | she lies folded wrong on the stones, the scorch under her | push, final goreCam |
GORE: XT every joint unfolds the wrong way with a wet crack, bones through the skin at elbows and knees, blood bursting from each fold as it opens, the face half turned round, a pool spreading · VH less blood, no bone · H bloody joints · M folded wrong, no blood · L / VL the unfold in a puff, stars. The realm is full at every level.


## UNDERWATER FILMS (The Deep)

### LAST BROADSIDE · LEGENDARY · 5.2 s · BUILT · the wreck's gun deck, the real left cannon (measured off the plate: lip x -346..-335, breech end -212.4, knob (-205.8, -150) r 6, axis y -150, barrel r 14.7; carriage x -303..-207, y -123..-87; wheels r 10.8 at -283 / -226.3) and the deck post right behind it (x -118..-105)
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.7 | THE LOB | Faris on the gun deck to the right; Mikku treading water right behind the old gun (his chest at the axis height) | wide down the deck |
| 0.7-1.3 | SINKING | the split over the gun; five sink to the deck under it, one onto the barrel's touch-hole (real Deep: a third of the gravity, drag 1.6) | on the split, a slow push onto the touch-hole |
| 1.3-1.45 | SHOCKS | five small bubble shocks under the gun; the old iron jolts; Mikku flinches | a punch per shock |
| 1.45-1.65 | THE BEAT | only the touch-hole one left, blinking fast | held on the gun |
| 1.65 | THE CHARGE | it goes (fuse 0.95, the real maximum) and fires the charge | settle into the side tableau |
| 1.65-1.85 | THE BALL / THE RECOIL | ONE LOCKED SIDE TABLEAU, quarter speed: the ball out through the gunport into the rock while the gun rolls back on squealing wheels (silt wake) | locked wide, mouth to post |
| 1.95 | THE KNOB | the cascabel knob takes him in the chest and carries him | crash |
| 2.15 | THE POST | driven into the post; the post splits | crash |
| 2.3-5.2 | FOLDED | dead, he slumps forward over the breech (particle pins), head hanging, the knob in his chest; bubbles trail from the muzzle to the gunport; rock dust drifts in | slow push, final goreCam (XT w120 / VH w145) |
GORE: XT crater round the knob, five ribs broken inward, bone shards, the elbow snapped with bone out, mouth clouds drifting up, a cloud across the lens · VH crater + two ribs · H a dark dent, dark clouds · M slumped, bubbles from the mouth · L stars · VL a puff of bubbles.

### FOOL'S GOLD · EPIC · ~5.0 s · APPROVED 25 Oct (replaces BREATHER) · the wreck's hold and its treasure hoard (plate pile x ~650..950, peak ~ (810, 90); hold floor 200.65; the gun deck above with the hatch grate x 676..924 at y -83)
CONCEPT: the six sink into the treasure and blink just like the gold round them; she is too greedy to tell them apart, and the hoard pays her out. HOOK: one handful glints a little too regularly: a bomblet goes down her shirt with the coins, and the beep comes from under her shirt. ARC: greed (scooping) -> the snow of six -> spot the six -> the scoop -> the gold storm she ignores -> the beep under her shirt -> the shirt -> the gold settles -> the fist. FINAL IMAGE: the hoard smooth again, her face upturned in the gold, one fist up out of the pile clenched full of coins.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.7 | THE LOB | Faris on the gun deck above, right of the hatch; Hiba on her knees in the hoard below, stuffing double handfuls down her shirt (it bulges, coins at the collar); the shell goes down through the hatch's light | wide vertical two-shot, deck over hold |
| 0.7-1.15 | GOLD SNOW | the split under the hatch; the six sink slowly into the pile round her; she never looks up | down with the six |
| 1.12-1.2 | SPOT THE SIX | the pile glints; five blink among the coins at the same beat as the glints; the sixth in the coins right at her hands | SPOT THE SIX insert on the pile |
| 1.15-1.3 | THE SCOOP | she scoops it up with a double handful and stuffs it down her shirt; its blink shows through the cloth | tight two-hand insert, ramp |
| 1.3-1.55 | GOLD STORM | the five go off in the pile one by one as bubble shocks; each throws the coins up in a glittering storm that hangs and rains back; coins cut her; she ducks, then goes straight back to scooping | a punch per shock, slow ramp |
| 1.55-1.65 | THE BEEP | the beep under her shirt; she looks down at her bulging, glinting shirt | crash on the shirt |
| 1.65 | THE SHIRT | the pop (fuse 0.95) drives the shirtful of coins into her and out of her | white flash, crash |
| 1.7-2.6 | THROWN | blown back onto the hold floor at the foot of the pile; the arm comes up | follow |
| 2.0-3.4 | GOLD RAIN | the storm sinks back slowly over her and settles to the chin; red clouds stain the gold | tilt down with the gold |
| 3.4-5.0 | THE FIST | the hoard smooth again, face up in the gold, one fist up clenched full of coins | slow push, final goreCam on face and fist |
GORE: XT coins edge-deep across face and chest like slots, the belly torn open with gold and red pouring out into the pile, red clouds staining the hoard · VH coins embedded, clouds · H cuts and a dark cloud · M bruised, gold to the chin, fist up · L stars and coins · VL foil chocolate coins (and the body puffs away by design).

## SKINS (7) · beat sheets before code (25 Oct). The skin rules: the lobber and its shell / bomblets drawn in the skin's colours (40_rig SKIN roles); every gold set piece is cast from a HAND (s.castInk), hand props arrive by s.pullOut; real lobber mechanics everywhere except the one skin gag the plan names (SPRUNG's three-at-once).

### THE HONEYCOMB · GOLD · MYTHIC · death realm (registered) · home SALOON (the porch under the balcony; the balcony's edge is the return's overhang) · victim Mikku · ~4.6 s scene + a film freeze for the realm (about 11 s of film)
CONCEPT: six cells of gold. HOOK: each pop leaves a perfect gold hexagon burnt into the boards, and the hexagons start to grow. ARC: the gold cast -> six cells -> the floor turns to comb -> he sinks -> the cathedral hive -> capped alive -> the drip. FINAL IMAGE: in the real saloon, Mikku glazed in honey and pale beeswax on the boards, one bee crawling on his lip, a slow golden drip from the balcony edge landing beside him.
| t | beat | staging | camera |
|---|---|---|---|
| trigger | THE GOLD CAST | during the kill-cam freeze Faris traces a lit hexagon glyph in the air with his free hand (castInk 'trace', glyph seed, a spiral line) and flicks it at the boards under Mikku: ONE gold hexagon inks into the floor there | the trigger frame |
| 0-0.75 | THE LOB | Mikku stands on the gold hexagon, unsure, pistol up; Faris lobs one gold shell (gold skin palette, twinkles) | low two-shot on the porch |
| 0.75-1.45 | SIX CELLS | the split; the six (gold bomblets) settle round him on the boards; each pop leaves a hexagon of gold burnt into the wood (no scorch), tessellating with the first | locked low, a punch per pop |
| 1.45-1.9 | THE COMB | the seventh cell is under his feet; the gold spreads cell by cell into honeycomb under him and softens; honey wells up in the cells | push in, ramp |
| 1.9-2.3 | THE SINK | he sinks into the cell under him to the knees, the waist; the boards are now comb; deathCrack | tilt down |
| freeze (≈6 s film) | THE CATHEDRAL HIVE | REALM: inside a hive the size of a cathedral: amber light through walls of golden comb, honey creeping down in slow sheets, the hum felt in the chest; rows of capped cells, each with a dead man curled inside, faces dim through pale cloudy wax (never gilded); dog-sized workers crawl the comb capping new cells. He is in an open cell in the wall, honey to the chin; workers climb to him; they cap the cell over his face in wax, layer by layer, his eyes the last thing through the wax | slow crane down the comb wall, then a push to his cell; final tight through the wax |
| return | THE DRIP | back in the saloon: he lies on the boards glazed in honey and pale wax (s.wax bees, no burn), one bee crawling on his lip; a slow golden drip falls from the balcony edge and lands beside him; the hum fades | slow push, final goreCam on face and the bee |
GORE: XT honey in his mouth and nose, the wax cap pressed into his face (the hexagon print on his cheek), the cell's honey clouding red where it filled him, bee stings swelling his lips and eyes · VH less red · H the wax print and a dark tint · M glazed, a bee on the lip · L stars in honey · VL a smiling honey pot puff.

### SIT ON IT · CLASSIC · COMMON · home BACKYARD (the grass island under the night sky: open sky above for the launch) · victim Amjad · ~7.0 s
CONCEPT: the oldest bomb gag there is. HOOK: he slams a bucket over the last beeping bomblet and sits on it, arms folded, smug. ARC: dodge five like a game -> the last rolls to his feet -> the bucket, the sit, the smirk -> up he goes, bucket and all -> the long empty beat -> down head-first into the bucket. FINAL IMAGE: upside down in the grass with the bucket jammed on his head to the shoulders, legs in the air twitching, then toppling slowly over.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | THE LOB | Faris lobs one shell; Amjad grins, ready | low wide on the grass |
| 0.75-1.6 | HOPSCOTCH | the six land round him; five pop in turn and he hops between them like hopscotch, laughing, never touched | tracking, a punch each |
| 1.6-2.2 | THE BUCKET | the sixth rolls up to his toes, beeping; he pulls a tin bucket from behind his back (s.pullOut fn, from 'back'), slams it over the bomblet (clang) and sits on it, arms folded, smirk at Faris | close on the slam, then a smug two-shot |
| 2.2-2.6 | THE BEEP | the beep muffled in the tin, faster; he taps his foot | hold the two-shot |
| 2.6 | UP | the pop launches him and the bucket straight up together (bucket under his seat) out of the top of the frame | tilt up with him |
| 2.7-4.7 | THE LONG BEAT | locked on the empty spot: a black ring in the grass, smoke curling, a firefly drifts through, crickets; Faris looks up, shades his eyes | LOCKED wide for two full seconds |
| 4.7-5.0 | THE WHISTLE | the bucket falls first and lands upright on the ring (clank); a falling whistle | hold |
| 5.0 | HEAD FIRST | he comes down head-first into the bucket, jammed to the shoulders | crash |
| 5.0-7.0 | THE LEGS | upside down, legs in the air, twitching; they topple slowly over like a felled tree | slow push, final goreCam on the rim |
GORE: XT the rim driven down into his shoulders with blood spurting from under it, the tin bulged out in the shape of his face, blood running out of the bucket's mouth into the grass, a leg kicks its shoe off · VH blood from under the rim · H a dark trickle · M the bucket on his head, legs kicking slower, dazed · L stars round the bucket · VL a clang and a puff.
DEATH: impact (head-first into the ground inside the bucket; not SPINE, coordinator's note).

### SPRUNG · TAPED · RARE · home CANYON (the mesa top; the drop at its edge) · victim Nitha · ~6.6 s · MAP ELEMENT: the canyon DROP
CONCEPT: the taped drum spring lets go. HOOK: the worn tape on the drum snaps as Faris fires, and the drum spins like a revolver cylinder and fires all three shells at once. ARC: the tape -> three shells -> eighteen bomblets fanning out over her -> she stares up at a sky full of beeping dots -> the barrage carries her on a wave of smoke -> off the edge -> the drum rolls to his boot. FINAL IMAGE: the empty drum rolling across the mesa to Faris's boot, tape flapping, while far below the dust settles where she landed.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.4 | THE TAPE | Faris aims; the yellow tape round the drum creaks; it snaps (the taped skin's strip whips off) | insert on the drum |
| 0.4-0.6 | THREE AT ONCE | the drum spins like a revolver cylinder and fires all three shells in one burst (the real 3-shell load), a triple kick that skids Faris back | crash on the muzzle |
| 0.6-1.4 | EIGHTEEN | three splits; eighteen bomblets fan out over her and rain down all round | wide, her face up, the sky full of blinking dots |
| 1.4-2.5 | THE BARRAGE | the pops roll toward her from the far side, a wall of eighteen; each one's shove adds to the last and lifts her; she rides a wave of smoke backward across the mesa | side tracking, ramp |
| 2.5-3.0 | THE EDGE | the last pops pitch her off the mesa edge; she hangs a moment at the top of the arc | hold on the edge |
| 3.0-4.2 | THE DROP | the fall down the canyon wall; the hit at the bottom | tilt down |
| 4.2-6.6 | THE DRUM | back up top: the empty drum rolls across the mesa, tape flapping, and bumps Faris's boot; he looks at it, then over the edge | slow push on the drum, final goreCam (an insert of the canyon floor at XT/VH) |
GORE: XT at the bottom: legs folded the wrong way under her, a bone through the thigh, the head split on the rock and a red fan up the canyon wall · VH bent legs, the red fan · H a dark stain · M crumpled, out cold · L stars · VL a puff of dust.
DEATH: the fall (impact).

### NETTED · CAMO · EPIC · home MILITARY BASE · victim Fayiz · ~6.8 s
CONCEPT: hide under a net, get caught like a fish. HOOK: the six land ON his camo net and roll into the sag right over his face: six beeping lights an inch above his nose through the mesh. ARC: he throws the net over himself -> the six roll into the sag -> six blinks over his face, he can't move -> the pops tear the net loose and roll him in it -> cinched like a catch. FINAL IMAGE: a tight bundle of camo netting on the ground with six black scorch rings on it, one hand pushed through the mesh, still.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.6 | THE HIDE | Fayiz throws a camo net over himself as Faris raises the lobber (castInk 'thrust', the victim's cover: gold ink from his palms, the net inks in over him) and lies prone under it | low wide |
| 0.6-1.35 | THE LOB | the shell splits right over the net | ride the shell |
| 1.35-1.9 | THE SAG | the six drop onto the net and roll down into the sag over his face; six blinks an inch above his nose; his eyes cross | top-down insert through the mesh on his face |
| 1.9-2.6 | SIX | the pops go in turn: each one jerks the net, tears a stake loose and rolls him a turn in it | a punch each, ramp |
| 2.6-3.6 | THE CATCH | the last pop cinches the bundle; he thrashes like a landed fish, slower | side close on the bundle |
| 3.6-6.8 | STILL | the bundle on the ground, smoking; a hand pushed out through the mesh; it stops moving | slow push, final goreCam |
GORE: XT the mesh pressed into his face and skin in a diamond grid of bursting welts, blood beading through every diamond, the six rings burnt into the net over his face, one eye through the mesh · VH the grid and blood · H dark welts · M the grid marks only, still · L stars in the mesh · VL a puff.
DEATH: TRUSSED (the net cinched skin-tight: SHRINK-WRAP family, OPEN) — swapped from the plan's STRANGLE (RESTING).

### THE MIME · CARTOON · EPIC · home CAGE (fight night: the ring floor, the four spotlights) · victim Chotu (the mime, white face paint) · ~7.4 s
CONCEPT: the bomblets bounce off a mime's invisible box. HOOK: the cartoon bombs really bounce off the box's invisible walls (boing lines) and pile up in mid-air on its invisible roof. ARC: the box -> they bounce -> they pile up on nothing -> each pop shrinks the box -> the walls closing in, silent terror -> folded into a cube. FINAL IMAGE: a neat little cube of mime with white gloves sticking out, the box's edges finally visible as red seams, and Faris politely applauding in the spotlight.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.8 | THE BOX | Chotu mimes a box round himself (palms flat on four sides, the roof), smug, in the spotlight | a stage wide, one spot |
| 0.8-1.55 | THE LOB | the cartoon shell (red and yellow) splits over him | ride |
| 1.55-2.3 | BOING | the six cartoon bombs (black, a lit fuse spark) bounce off the invisible walls (boing lines, springs of sound) and settle in a little pile ON the invisible roof, hanging in air | locked on the box |
| 2.3-4.5 | CLOSING IN | each pop shrinks the box a step; he presses his palms against the walls closing in, the mime of the walls closing in for real, silent screaming, a tear in the paint | a punch per pop, slowly tighter |
| 4.5-5.3 | THE CUBE | the last pop folds him into a cube (s.cube, unseen force, order 'all') | crash |
| 5.3-7.4 | APPLAUSE | the cube on the canvas, white gloves out of two sides; Faris politely claps; one spotlight | slow push, final goreCam |
GORE: XT blood squeezed out along the invisible box's edges so the box finally shows as red seams, the face pressed flat on the front, bone ends at the corners · VH red seams · H dark seams · M a clean cube, gloves twitching · L stars over the cube · VL a white flag pops up out of the cube.
DEATH: CRUSH / CUBE (RESTING; the mime's own box IS the concept, unlike every earlier cube: no plates, no press, an invisible box that shrinks).

### SIX FRAMES · ICE · LEGENDARY · home CASTLE (the long battlement walk between the towers; the spike ball left alone) · victim Fida · ~7.6 s
CONCEPT: the ice cluster's six pops take six frames of her in ice. HOOK: the first pop flash-freezes the air round her into a clear shell of the exact flinch she's in, and she tears out of it. ARC: shell, tear free, run; shell, tear free; a stop-motion strip of herself across the battlement -> the sixth catches her inside. FINAL IMAGE: a line of six clear ice casts of a woman fleeing across the battlement, five empty, the last with her frozen inside, eyes open.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | THE LOB | Faris lobs one ice shell (ice palette); Fida runs | wide on the battlement |
| 0.75-1.4 | THE SPLIT | six ice bomblets scatter ahead and around her | ride |
| 1.4-1.6 | FRAME ONE | the first pop: the air round her flash-freezes into a clear shell of her flinch (a white flash, a crack); she tears herself out of it and runs on | a still-frame flash, then a whip |
| 1.6-3.4 | FRAMES TWO TO FIVE | each pop catches her in a new shell (a duck, a stumble, a leap, a crawl) and each time she rips free a little slower; the empty casts stand behind her in a row | side tracking, each frame a white flash + punch |
| 3.4-3.8 | FRAME SIX | the sixth catches her still inside: the shell clouds white | crash |
| 3.8-7.6 | THE STRIP | dolly back along the row of six casts, five empty, the last with her inside, eyes open, frost spreading | slow dolly along the strip, final goreCam on the last face |
GORE: XT red frost inside every empty shell where her skin tore free (the cast's inner face streaked red), raw patches on her arms and cheek in the last, a red ice core where the shell took a finger · VH 80 % · H pink frost · M clear ice, no tearing · L she's frozen out cold, stars in the ice · VL the last shell sparkles and the trail of empty casts is the final image.
DEATH: FROSTBITE / frozen solid (OPEN; it never shatters).

### FIREWORKS · NEON · LEGENDARY · home ROOFTOPS (the rainy night city, the neon TEA / CHAI signs) · victim Hiba (the fireworks lover, party hat) · ~8.0 s · remake of the old finisher FIREWORKS (its lob straight up and the bomblets raining down round him kept)
CONCEPT: the neon cluster is a real fireworks display, and she is the last firework. HOOK: she stands face-up in the rain, lit pink, green and violet, open-mouthed with joy, clapping. ARC: straight up -> the peony -> six shells: willow, crossette, palm, ring, chrysanthemum -> the willow's slow embers settle over her like a weeping willow of light -> she catches -> she burns down like a sparkler -> grey ash. FINAL IMAGE: her shape standing in grey sparkler ash on the wet roof, the last spark at her feet going out, a drop of rain breaking her.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | STRAIGHT UP | Faris lobs straight up (the old finisher's lob) | low on the roof, tilt up |
| 0.75 | THE PEONY | the shell splits high as a neon peony | wide sky |
| 0.75-2.6 | THE DISPLAY | the six rain down round her and pop one after another as different neon fireworks (crossette, palm, ring, chrysanthemum, a crackling one, then the willow); she claps, turns, face lit each colour | reverse on her face, cutaways to the bursts |
| 2.6-3.6 | THE WILLOW | the willow's long gold-green trails droop and settle over her like a weeping willow of light | slow crane down through the trails |
| 3.6-6.4 | THE SPARKLER | where they touch her she catches: a spitting white burning front runs down her from the crown to her feet like a sparkler, leaving a grey curl of ash behind it; she keeps smiling up till it reaches her mouth | tight tracking down with the front |
| 6.4-8.0 | ASH | the ash figure stands; the last spark at her feet dies; a rain drop breaks it and it slumps | slow push, final goreCam |
GORE: XT inside the ash the burning front shows her skeleton glowing white-hot like the sparkler's wire, blood boiling off as red sparks, the face sloughing as it goes · VH the glowing bones, red sparks · H darker ash, smoke · M grey ash, no bones · L she's left blackened with frizzled hair and stars · VL confetti and a puff.
DEATH: DUST / ASH (RESTING; she IS the sparkler, unlike every earlier ash: a spitting burning front, not wind or a crumble from the top).

## REMAINING FILMS · the nine approved 25 Oct (coordinator ruling after FIREWORKS) · beat sheets before code
Order: BROLLY, THE HEAVY BAG, JOYRIDE, BUNTING first (built in 58k_w_cluster_films2.js), then EMPTY BIN, HERO OF THE DAY, FIZZ, LIQUEFACTION, FACADE. Every level is its own crafted ending (no ladder of the same picture), goreCam min 0 with a per-level subject and width at the end of every film. Real lobber everywhere: the split at 0.75 s, the six inside the real spread, fuses 0.55-0.95, bounce x0.48, BONK off bodies, 0.8 m pops that SHOVE.
Map facts that reshaped three of the approved lines (reported to the coordinator with the sheets):
- JOYRIDE: the base's armory is sealed (solid deck slabs, the hatches are one-way platforms and platforms are never removed, brief §5), so the jeep cannot go down into it. It careens ACROSS the deck instead and trips on the stone block; he is thrown head first into the guard hut's wall (no crates near; the flagpole is rpg HALF-MAST's).
- THE HEAVY BAG: the gym window is on the back wall and its sill is above his head, so nobody goes through it. The finale stays in the gym: the haymaker lays him out under the bag, which keeps swinging over his face. (The lift shaft is glue IMMOVABLE OBJECT's and beam MORSE's.)
- BUNTING: the gully under the bunting is only 1.2 m deep with a crate pyramid in it, so the fall is not the killer: the first pop cuts the line beside his hands and he swings down on the left half like a wrecking ball, through the crate pyramid and into the gully's rock face.

### BROLLY · COMMON · home ROOFTOPS (the rainy night; rooftop 4, x 1207-1472, its outer street edge at 1472; the CHAI sign beyond) · victim Mikku · ~6.6 s
CONCEPT: an umbrella is a sail. HOOK: the six land on his opened umbrella and roll off its rim like raindrops; the pops under it catch the canopy like a sail and lift him off the roof. ARC: dry and smug under the umbrella in the rain -> six drip off the rim round his feet -> the pops fill the canopy, he goes up, delighted, legs dangling (Mary Poppins) -> out over the street past the CHAI sign -> the last pop at the parapet blows the canopy inside out (ribs bend back, one snaps, the fabric snaps through: a real flip, no stars) -> the dead hang at the top of the arc -> the long drop down the lit facade to the wet street. FINAL IMAGE: the inside-out umbrella coming down the rain after him, rocking, and settling on the street beside him in the neon puddle.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | THE UMBRELLA | rain; Mikku near the street edge snaps a black umbrella open over his head (s.pullOut from his back, it opens with a whump), dry, smug; Faris on the lower roof lobs | low wide in the rain, the canopy shedding water |
| 0.75-1.3 | RAINDROPS | the split right over him; the six drop onto the canopy, bounce on the taut fabric (pom, pom) and roll down off the rim, dripping round his feet in a ring like raindrops; he watches them fall past his nose | close under the rim, the six rolling off it |
| 1.3-1.62 | THE SAIL | five pops under the canopy, one after another: each blast fills it like a sail (whump): on his toes, off his feet, up; the shoves from the roof side drive him toward the edge; his face lights up, he kicks his legs | punch on each lift, tilt up with him |
| 1.62-1.7 | THE FLIP | as he drifts over the parapet the sixth (rolled off the rim onto the parapet) pops right under the near rim: the canopy snaps inside out, ribs bending back one by one, one rib snapping, the fabric cracking taut the wrong way | close on the canopy, ramp |
| 1.7-2.05 | THE HANG | out over the street with no lift: the top of his arc; he looks up at the wrecked umbrella, then down | locked side wide over the street, the CHAI sign lighting him |
| 2.05-3.15 | THE DROP | he drops down past the lit windows of the facade with the inside-out umbrella streaming above him, rain falling with him | the camera rides down the facade with him |
| 3.15 | THE STREET | the hit on the wet street, a splash in the neon puddle | crash at street level |
| 3.15-6.6 | THE RAIN | rain on him; the umbrella comes down after him rocking and settles beside him in the puddle | slow push, final goreCam (per level) |
GORE (each level its own ending): XT the legs folded under him the wrong way, an arm bent back at the elbow, the skull split on the kerb with a red fan in the puddle that the rain spreads and washes along the gutter as a red stream, lens splatter on the hit, a lingering close on the head at the kerb · VH the broken pose and the red fan in the puddle, no kerb split, no lens · H crumpled face down, a dark stain spreading pink in the rain · M flat on his back in the puddle, out cold, the umbrella landing over his face like a lid · L he lands sitting in the puddle, dazed, stars, and the umbrella pops right-side-out over him with a twang · VL a splash and a puff, only the umbrella comes down.
DEATH: the fall (impact). Not pump.mid-umbrella (a shield shot through): here the umbrella is a sail and the street does it.

### THE HEAVY BAG · RARE · home TOWER BLOCK (the gym floor y -613; the heavy bag tower.punchbag.110 hangs on its line from x 1180 in front of the moonlit window) · victim Amjad · ~6.2 s · MAP ELEMENT (HANGING_HEAVY)
CONCEPT: the heavy bag fights back. HOOK: the six land round the bag and every pop swings it into his face like a combination: jab, jab, hook, body, uppercut. ARC: he warms up on the bag, gloves up, showing off at Faris -> the lob into the gym -> the six round the bag -> a five-punch combination from the bag, faster than he can read -> punch-drunk, swaying back into its path every time -> the sixth pop and the bag's return together: the haymaker -> laid out flat under the bag -> it keeps swinging over his face, slower and slower. FINAL IMAGE: flat on his back under the heavy bag, which swings back and forth over his face, brushing his nose on every pass as it slows, the moon in the window behind.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | THE WARM-UP | Amjad in front of the bag throws a jab-jab at it and grins at Faris across the stairwell gap; Faris lobs a low flat lob under the ceiling | side wide of the gym, the moon in the window |
| 0.75-1.25 | ROUND ONE | the split just short of the bag at head height; the six scatter round the bag, most behind it | close on the bag, the six skittering round its foot |
| 1.25-1.65 | THE COMBINATION | five pops in a row behind the bag: each swings it into him (jab to the nose, jab, a twisting hook from the side, a low one to the body as he doubles, an uppercut as he straightens); between hits he sways back into its path, punch-drunk | punch on every hit, a speed ramp through the flurry, a dutch tilt on the hook |
| 1.65-1.75 | THE HAYMAKER | the sixth goes at his heels just as the bag comes back on its biggest swing: the bag full in the face and the pop under him together | crash on the hit, full ramp |
| 1.75-2.3 | DOWN | he goes up and back and lands flat on his back under the bag | side low on the floor |
| 2.3-6.2 | THE BELL THAT NEVER RINGS | the bag swings back and forth over his face, the rope creaking, slower, brushing his nose each pass | low push along the floor, final goreCam (per level) |
GORE (each level its own ending): XT the nose flattened and the face swollen shut, both brows split, blood running from the nose into the eyes and pooling under his head, a tooth on the floor, his jaw hanging crooked; the bag leaves a red print on every pass and comes away redder; lens splatter on the haymaker · VH the face swollen and bleeding, the red print on the bag, no tooth, no lens · H a bloody nose, a dark bruise closing one eye · M out cold with a big shiner and his tongue out, the bag bumping his nose · L stars and birds round his head, the bag tapping him like a metronome · VL a puff, and the bag swings through where he was.
DEATH: concussion (the KO), no family.

### JOYRIDE · RARE · home MILITARY BASE (the jeep base.jeep.157 on the deck, facing left; the thin hatch plate, the stone block at x 942-1048, the guard hut at 555-768) · victim Fayiz · ~7.0 s · MAP ELEMENT (BIG_PROP: the jeep)
CONCEPT: a getaway car with a mind of its own. HOOK: he vaults into the jeep to escape; the six rattle into its back; the pops knock the handbrake off and wedge the throttle to the floor, and the jeep runs away with him. ARC: Faris back by the hangar -> vault in, key, grin back at him -> the six in the bed -> handbrake off, pedal jammed (through the jeep's open door cutout), engine screaming, he can't stop it -> across the deck away from Faris -> the front trips on the stone block, the jeep pitch-poles -> he is thrown high out over the windshield, tumbling head over heels on a real arc -> head first into the guard hut's wall. FINAL IMAGE: the jeep on its roof beyond the stone block with a wheel still spinning and one headlight flickering, Fayiz folded at the foot of the hut wall under the dark window. (AS BUILT 25 Oct.)
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | THE VAULT | Fayiz vaults over the side into the driver's seat, turns the key, the engine coughs and catches (exhaust puffs); he grins at Faris through the windshield; Faris lobs | low side wide on the jeep |
| 0.75-1.28 | THE BED | the split over the jeep; four rattle into the back bed, one bounces off the roll bar into the footwell, one onto the hood | close on the bed, the six clattering |
| 1.28-1.36 | HANDBRAKE | a pop in the bed bucks the jeep; the handbrake lever snaps forward | insert on the lever |
| 1.36-1.44 | THE PEDAL | the footwell pop slams his boot onto the throttle and buckles the floor up round it: wedged; the engine screams, rear wheels smoke | insert on the pedal |
| 1.44-1.75 | THE LURCH | the last pops kick the jeep forward; it lurches at Faris; Fayiz stamps the brake, yanks the wheel, screams | side tracking, a punch each |
| 1.75-2.3 | THE RIDE | it tears across the deck, clanking over the hatch plate, straight at Faris, who stands still | low head-on from behind Faris |
| 2.3 | THE BLOCK | the front slams into the stone block: the jeep pitch-poles over it; Fayiz is catapulted out high over the windshield | crash, ramp |
| 2.3-3.25 | OVERHEAD | Fayiz sails over Faris's head (Faris's eyes follow, nothing else moves); the jeep cartwheels and lands on its roof at Faris's boots, sliding to a stop | low behind Faris looking up |
| 3.25 | THE HUT | Fayiz comes down head first into the foot of the guard hut's wall; the hut shudders and its lit window goes dark | crash |
| 3.25-7.0 | IDLE | the jeep's wheel spins down, the engine coughs and dies, a headlight flickers; Faris never turns round | slow push, final goreCam (per level) |
GORE (each level its own ending): XT the neck folded under him against the boards, the skull caved in at the crown with a red splash up the hut wall, blood running down the planks into a pool, the helmet split beside him, lens splatter on the hit, a lingering close on the head at the foot of the wall · VH folded at the wall with the red splash and pool, no cave-in, no lens · H a dark smear down the wall, crumpled · M upside down against the wall with his legs up the planks, out cold, the helmet rolling away · L he slides down the wall into a sitting heap, stars, the helmet spinning on the deck like a top · VL a puff against the wall.
DEATH: impact (no family). handcannon PARADOX hides under the jeep; here the jeep itself is the weapon.

### BUNTING · RARE · home CANYON (the party bunting between the two lamp poles, x 592 to 1008, sagging to y ~445 over the gully and its crate pyramid) · victim Chotu · ~6.8 s · MAP ELEMENT (the bunting, the crates)
CONCEPT: beads on a string. HOOK: he goes hand over hand along the bunting over the gully, and the six land on the line and slide down its sag to his hands like beads. ARC: the cocky crossing, legs swinging -> the six on the line, sliding down to him from both sides -> the first pop cuts the line beside his hands -> he swings down on the left half like a wrecking ball, through the crate pyramid (splinters, the crates burst) -> into the rock face of the gully, the last beads chasing him down the line -> he slides down the rock wrapped in flags. FINAL IMAGE: crumpled at the foot of the gully wall among smashed crates, still clutching the cut bunting, its little coloured flags draped over him like a party, the red smear above him on the rock.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | HAND OVER HAND | Chotu hangs from the bunting near the right pole and shimmies out over the gully toward the left mesa, legs swinging, grinning back at Faris on the right mesa; Faris lobs | wide of the gully, the bunting against the dusk |
| 0.75-1.3 | BEADS | the split over the line; the six land on the bunting either side of him and slide down its sag toward his hands, clicking past the flags | close along the line, the six sliding in |
| 1.3 | THE CUT | the first pop goes on the line just right of his hands: the line parts | crash on the cut |
| 1.3-1.75 | THE WRECKING BALL | he swings down on the left half, pivoting on the left pole; his body smashes through the crate pyramid (the top crate, then the middle row burst into planks and straw); the beads on his half chase him down the line and pop round his hands | side tracking with the swing, ramp at the crates |
| 1.75 | THE FACE | he slams into the gully's rock face | crash, shake |
| 1.75-2.6 | SLIDE | he slides down the rock to the gully floor, the line and its flags coming down over him | tilt down |
| 2.6-6.8 | THE PARTY | flags settle on him; dust and straw drift; a single flag flutters on the stub of line left on the pole | slow push, final goreCam (per level) |
GORE (each level its own ending): XT his face planted on the rock leaves a red smear down the wall as he slides, the arm wrapped in the line wrenched behind him, the fingers of his grip hand blackened and missing tips from the last pops, the legs folded, a crate plank snapped across his chest, lens splatter on the slam, a lingering close on his head under the flags · VH the smear and the folded body, the plank, no fingers, no lens · H a dark smear and a bruised heap · M slumped sitting against the rock, out cold, wrapped in the flags like a party streamer · L he ends dangling upside down from the left pole, one ankle caught in the bunting, swinging, stars · VL a puff on the rock and the flags flutter down onto nothing.
DEATH: impact (the swing into the rock face).

### EMPTY BIN · EPIC · home RETRO DESKTOP (the desktop's own recycle bin event, retro.event.bin.115; the cursor) · victim Hiba · ~7.5 s · MAP ELEMENT (EVENT bin + cursor)
CONCEPT: Empty Recycle Bin. HOOK: the pops shove her onto the bin icon; the desktop's cursor drags her in, right-clicks Empty Recycle Bin, and clicks OK. ARC: she runs the taskbar -> the six -> the shoves line her up on the bin icon (each pop moves her a hop) -> the arrow cursor swoops down, drags her by the head into the bin (the lid flips) -> the bin fills with her -> right-click -> the context menu -> 'Empty Recycle Bin' -> 'Are you sure?' -> OK -> she is deleted line by line, top down. FINAL IMAGE: the empty bin icon on the desktop with its little lid closed, and a tooltip: 'Recycle Bin (empty)'.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | THE TASKBAR | Hiba runs along the desktop floor past NEW FOLDER; Faris lobs | wide on the desktop |
| 0.75-1.7 | SHOVES | the six land behind her; each pop shoves her one hop toward the bin icon (the icon fades up on the desktop where the event lives) | punch per pop |
| 1.7-2.8 | DRAG | the arrow cursor swoops in, clicks her (a selection box), drags her over the bin; the lid flips open; she's dropped in, legs kicking | follow the cursor |
| 2.8-4.2 | THE MENU | right-click: the grey context menu; the cursor hovers 'Empty Recycle Bin'; the dialog 'Are you sure you want to permanently delete…' with her face as the file icon; OK | close on the menu, insert on the dialog |
| 4.2-5.6 | DELETED | she is erased line by line from the top down out of the bin (scanlines peeling off as pixels and blowing away in a puff of grey squares) with the crunch of paper | close, held |
| 5.6-7.5 | (EMPTY) | the bin lid closes; the tooltip | final goreCam on the bin (per level) |
GORE: XT the erasure takes her apart in red scanlines: each line shows her cross-section (bone, meat, the wet inside) for a frame before it pixelates and blows away, red pixels spattering the bin, a lingering close on the last line, her eyes · VH red scanlines, no cross-section · H grey scanlines with a dark tint · M a progress bar and she is 'moved to bin', still kicking in it, lid closed · L the dialog has a CANCEL that she clicks herself; she's stuck in the bin, dazed, stars · VL a puff of grey pixels.
DEATH: GLITCH / PIXELS (OPEN). (glue SITTING DUCK only uses the cursor as a swing.)

### HERO OF THE DAY · EPIC · MULTI-VICTIM (2; plays only on a real multi-kill) · home DESERT FORTS (the dry arch top) · victims Amjad (the coward) + Fayiz (the buddy) · ~7.2 s
CONCEPT: the coward makes a hero of his friend. HOOK: the six land round the two of them and the coward shoves his buddy down on top of them, and the last thump flips the dead buddy onto him. ARC: two friends back to back -> the six -> the coward shoves his buddy onto the six (and backs off, hands up, 'sorry, sorry') -> five muffled thumps under the buddy, he bucks like a body on a defibrillator -> the coward edges away -> the sixth (under the buddy's hip) flips the buddy up and over onto the coward, pinning him -> the coward can't breathe under him. FINAL IMAGE: the coward's face under his dead friend's chest, mouth open, one hand slapping the sand slower and slower.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | BACK TO BACK | the two fire at Faris back to back; Faris lobs | wide two-shot |
| 0.75-1.25 | THE SIX | the six land round their feet | close on the feet |
| 1.25-1.55 | THE SHOVE | Amjad shoves Fayiz down onto the six and backs off, hands up | crash on the shove |
| 1.55-1.9 | FIVE THUMPS | five pops under Fayiz: muffled thumps, he bucks off the sand each time, smoke out from under him | punch each, ramp |
| 1.9-2.3 | THE FLIP | the sixth under his hip flips the body up and over onto Amjad, pinning him on his back | side, crash |
| 2.3-7.2 | THE WEIGHT | Amjad pinned under his friend, slapping the sand, slower; still | slow push, final goreCam on Amjad's face (per level) |
GORE: XT Fayiz's belly torn open by the five, everything inside him pouring onto Amjad's face, Amjad drowning in his friend (blood in his mouth, eyes open), lens splatter at the flip · VH the torn belly, blood on Amjad's face · H dark soaked shirts · M Amjad pinned, out cold, Fayiz scorched and dead on top · L both blackened, stars over the pile · VL a puff.
DEATH: CRUSH / suffocation (the buddy's weight; the buddy: the pops).

### FIZZ · LEGENDARY · home DESERT FORTS (the shallow pool forts.pool.74, x 499-1101, 0.45 m deep) · victim Nitha · ~7.4 s · the DROWN exemption (the foam is the concept)
CONCEPT: explosives fizzle in water, and that is what drowns her. HOOK: the pops shove her into the pool; the five that follow her in fizz like giant effervescent tablets, and the foam climbs and fills her mouth. ARC: she stands on the pool's rim -> the first pop shoves her in, face down -> she sits up laughing in the shallow water as the rest drop in -> they fizz (the game's fizzle: a hiss, a puff of bubbles) but keep fizzing, a white froth boiling up round her -> the foam climbs over her shoulders, her head; she gulps, coughs foam -> she tries to stand and slips on the slick bottom -> the foam closes over her and settles; a last bubble. FINAL IMAGE: a mound of white foam in the pool slowly subsiding, her hand sticking out of it, fingers curled.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | THE RIM | Nitha on the pool rim; Faris lobs | wide on the pool |
| 0.75-1.4 | IN | one pops on the rim and shoves her in face down; the other five drop into the water round her | crash on the splash |
| 1.4-2.2 | FIZZ | they fizz like tablets: a hiss, then a white froth boiling up; she sits up laughing at the duds | close, the froth rising |
| 2.2-4.6 | THE FOAM | the foam climbs over her shoulders, her chin; she gulps and coughs foam, slips on the slick bottom trying to stand | slow push, inserts on the mouth |
| 4.6-7.4 | UNDER | the foam closes over her and settles; her hand out of it | final goreCam on the hand (per level) |
GORE: XT the foam turns pink then red as she coughs her lungs up into it, red froth bubbling from her nose and mouth, her eyes bloodshot and bulging in the last glimpse, the mound red-streaked · VH pink foam · H grey foam · M she flops out of the foam over the rim, out cold, foam dripping from her nose · L she sits in the pool covered in foam like a bubble bath, a bubble on her nose, stars · VL a puff of foam.
DEATH: DROWN (the exemption: drowned in foam; no foam death in the ledger). The Deep's version: the real blasts go off as bubble shocks (the plan).

### LIQUEFACTION · LEGENDARY · home BACKYARD (the lawn, turf) · victim Mikku · ~7.6 s · the SINK exemption (real soil liquefaction, unlike the body-LIQUEFY family)
CONCEPT: real soil liquefaction. HOOK: six shocks in the lawn turn the ground under him to liquid (the shaking makes wet soil behave like water); he sinks; then the ground sets firm round him. ARC: on the lawn -> the six round him -> each shock makes the turf shiver like jelly, water rising through it, sand boils popping up -> he sinks to the shins, the waist (struggling makes it worse) -> to the chest, he reaches up -> the last shock and he goes under to the hand -> the shaking stops and the ground sets as hard as before around his hand; one bubble. FINAL IMAGE: a lawn as flat and firm as ever with a hand sticking out of it, a sand boil beside it, and Faris tapping the turf with his boot: solid.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | THE LAWN | Mikku on the lawn; Faris lobs | low wide |
| 0.75-1.3 | THE SIX | they land round him in the grass | close on the feet |
| 1.3-1.7 | SHOCKS | six pops; the turf shivers like jelly between them, water wells up, little sand volcanoes boil | punch each |
| 1.7-3.6 | THE SINK | he sinks to the shins, the waist, the chest, thrashing; the lawn round him a quaking soup | slow push, inserts on the boils |
| 3.6-4.6 | THE HAND | down to the reaching hand; a last bubble | close |
| 4.6-7.6 | SET | the shaking stops; the ground sets firm; Faris taps it with his boot | final goreCam on the hand (per level) |
GORE: XT the ground sets so fast it crushes him: blood wells up round the hand and out of the grass, the fingers twitch and the wet crack of ribs under the turf, the last bubble red · VH blood welling round the hand · H a dark seep · M he's stuck to the chest when it sets, out cold, head lolling on the lawn · L stuck to the waist, stars, arms folded, sulking · VL a puff and a hole.
DEATH: SINK (the exemption: real soil liquefaction).

### FACADE · MYTHIC · REPLAY #2 · home TOWER BLOCK street level (x 4-836, y 590) or any FLOOR · victim Chotu · ~9.0 s · the CRUSH exemption (closed like a book)
CONCEPT: the Keaton window, then the page. HOOK: he casts a brick wall with a window for cover; the pops topple it toward him and it lands round him through the window; and when he steps out laughing, the last pop flips the wall back up and over him like a page. ARC: the cast wall (castInk 'thrust', 58k_destruct wall, a window in it) -> he ducks behind it -> the pops topple it on him -> it falls flat round him through the window (the Steamboat Bill gag) -> REPLAY #2 from the side: the inch -> he steps out of the window frame laughing -> the sixth under the fallen wall's far edge flips it back up, over, and down on him like a turning page. FINAL IMAGE: the wall lying flat where he stood, the window now face-down, and his hand sticking out from under its edge.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.75 | THE WALL | Chotu casts a brick wall with a window in front of himself; Faris lobs | wide |
| 0.75-1.5 | TOPPLE | the six land behind the wall; pops topple it toward him | tilt with the wall |
| 1.5-1.9 | THE WINDOW | it falls flat round him: he stands in the window frame, untouched | crash, dust |
| 1.9-4.2 | REPLAY #2 | side replay at quarter speed: the window's edge missing his nose by an inch | replay card, the inch held |
| 4.2-5.6 | THE LAUGH | he steps out of the frame laughing, dusts himself off | medium |
| 5.6-6.4 | THE PAGE | the sixth under the far edge flips the wall up, over, and down on him | side, crash |
| 6.4-9.0 | CLOSED | the wall flat; his hand out from under its edge | final goreCam (per level) |
GORE: XT the wall comes down on him flat: blood spurts out from under the edges on all sides, his hand twitching, the window face-down over a red spray on the glass, lens splatter · VH blood out from under the edge · H dust and a dark seep · M the wall lands but he's in the window again (twice lucky), out cold from the dust · L flattened like a pancake, peeled up, stars · VL a puff.
DEATH: CRUSH (the exemption: the Keaton window and the page-flip are the concept).

## THE LAST SIX · approved 25 Oct (the coordinator's ruling on the one-liners; #4 is THE SHELTER, not MULTIBALL) · beat sheets before code
Rarity: SIXIES R · CANNONBALL R · BOUNCY CASTLE E · THE SHELTER E · THE HAMSTER WHEEL L · DUCK AND COVER L. Same rules as above: the real lobber, every level its own ending, a goreCam at the end of every film with a per-level subject and width.

### SIXIES · RARE · home PIRATE SHIP (the main deck: sailors played knucklebones) · works anywhere (FLOOR) · victim Fida · ~6.4 s
CONCEPT: a game of jacks, and the six bomblets are the jacks. HOOK: on a jacks player's reflex she scoops all six into her fist ("sixies!"), then holds the beeping fist up to her ear and shakes it like a present. ARC: cross-legged on the deck playing jacks, ignoring Faris -> the six clatter down among her jacks -> ball up, one sweep, catch -> she looks at the fist, puts it to her ear, shakes it -> the six go off in her fist one after another, each rattling her head the other way -> the last drops her -> the little rubber ball bounces away. FINAL IMAGE: on her side among her scattered jacks, the little red ball bouncing away across the deck, smaller and smaller, into the scupper.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.7 | JACKS | Fida sits cross-legged on the deck, bouncing a red rubber ball and scooping her metal jacks, not even looking at Faris; Faris lobs | low wide on the deck |
| 0.7-1.0 | THE SCATTER | the split over her; the six clatter down among her jacks | top-down insert on the jacks and the six |
| 1.0-1.15 | SIXIES | ball up; one sweep takes all six (and two jacks); catch: "SIXIES!" | close on the hand, a freeze-frame on the catch |
| 1.15-1.28 | THE PRESENT | she looks at the beeping fist, puts it to her ear and shakes it | close two-shot of her face and fist |
| 1.28-1.65 | RATTLE | the six go off in her fist by her ear one after another: each knocks her head the other way, a six-punch rattle | a punch on each, ramp |
| 1.65-2.2 | DOWN | she keels over sideways onto the deck | side low |
| 2.2-6.4 | THE BALL | the red ball bounces away across the deck, each bounce smaller, and drops into the scupper | slow push past her to the ball, final goreCam (per level) |
GORE (each level its own ending): XT her hand is gone at the wrist, a ragged stump with the finger bones splayed on the planks like jacks, the ear torn off, that side of her head a red ruin, blood fanning across the deck with the jacks lying in it, lens splatter, a lingering close on her head and the stump · VH the hand shredded and bleeding, the ear torn and bleeding, no stump, no lens · H a charred smoking fist, a trickle from the ear, a dark stain · M the hand blackened and smoking, her hair frizzled on that side, out cold, the ball rolling off · L the fist opens on black soot, her hair blown out, she sits up dazed, stars and tweeting · VL a puff; only the jacks and the ball bounce away.
DEATH: concussion (no family).

### CANNONBALL · RARE · home CASTLE (a circus cannon cast on the left tower top, aimed at a catch-net cast on the right tower top) · victim Fayiz · ~6.8 s · castInk set pieces (the cannon, the net)
CONCEPT: he is the cannonball, and the bomblets are the charge. HOOK: he climbs into his own circus cannon to fire himself to safety across the castle, and the six roll down the barrel to his feet. ARC: he casts a striped circus cannon and, across the courtyard, a catch-net -> climbs in, helmet on, thumbs up -> the six land on the muzzle and roll down the bore past him to the breech -> the pops are the charge: BOOM, out early and low -> superman flight, short -> into the face of the right tower, below his own net. FINAL IMAGE: him crumpled at the foot of the far tower under the empty net, still swaying, the cannon smoking on the other tower.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.7 | THE CANNON | Fayiz casts the cannon (castInk 'thrust', gold ink from his palms: a red-and-white striped barrel with stars, on a wheeled carriage) aimed across the courtyard, and a catch-net on the far tower; he climbs into the muzzle, only his helmeted head out, thumbs up; Faris lobs from the courtyard | wide, both towers |
| 0.7-1.25 | THE CHARGE | the split over the muzzle; the six drop onto the rim and roll into the barrel, clonking down the bore past him to his feet; his eyes follow them down | close on the muzzle, an x-ray insert of the bore |
| 1.25 | BOOM | the pops in the breech fire him: a huge muzzle flash, smoke ring, the cannon kicks back | crash on the muzzle |
| 1.25-2.0 | THE FLIGHT | superman pose, out over the courtyard, early and low: the arc falls short | side tracking, ramp |
| 2.0 | THE TOWER | face first into the right tower's wall a metre under the net | crash |
| 2.0-6.8 | THE NET | he slides down the stone to its foot; the empty net sways above | slow push, final goreCam (per level) |
GORE (each level its own ending): XT his face flattened into the stone, the helmet split, a starburst of blood on the wall where he hit, the neck folded, the soles of his boots burnt through by the charge, smoking, lens splatter, a lingering close on his face at the wall's foot · VH the face mashed, the starburst, no boots, no lens · H a dark smear down the stone · M he catches the bottom of the net with one hand and dangles, out cold, swinging · L he hits the wall like a cartoon splat and peels off it in a heap, stars, the helmet spinning · VL a puff in mid-flight; the net catches nothing.
DEATH: impact. (He is the ball, unlike LAST BROADSIDE, where the old gun's recoil gets him.)

### BOUNCY CASTLE · EPIC · home DESERT FORTS (the sand east of the pool) · victim Chotu · ~7.2 s · castInk set piece (the castle, its blower)
CONCEPT: the bouncy castle lets him down. HOOK: he bounces inside it mocking Faris, safe behind its walls; the six come over the wall and bounce sky-high with him; the pops puncture it and it folds down onto him. ARC: he casts a red-and-yellow bouncy castle with a humming blower and bounces in it, somersaulting -> the six come over the wall and bounce with him, higher and higher -> he tries to bat them out -> pops: hissing jets from six holes, and one kills the blower -> the turrets fold, the walls lean in, the roof comes down -> the vinyl sucks tight over him, his face pressed through it. FINAL IMAGE: a deflated red-and-yellow heap with his face pressed up through the vinyl, mouth open, the dead blower ticking, a last puff hissing out of a hole.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.7 | THE CASTLE | Chotu casts the castle (castInk 'snap', turrets, a striped roof, a blower on a hose) and bounces in it, a somersault, a wave at Faris; Faris lobs | wide on the sand |
| 0.7-1.3 | BOUNCE | the six come over the wall and bounce on the sprung floor with him, higher than he does, in time with him; he bats one away, it comes straight back | side tracking with the bounces |
| 1.3-1.7 | PUNCTURES | the pops: six holes with hissing jets of air; one on the hose: the blower coughs and stops | a punch on each, insert on the blower |
| 1.7-3.4 | THE SAG | the turrets fold over, the walls lean in, the roof comes down on him; he fights the vinyl | slow push |
| 3.4-5.0 | THE SUCK | the air rushes out and the vinyl clings tight to him, face pressed through it, mouth open, a hand pushing up | close on the face in the vinyl |
| 5.0-7.2 | FLAT | the heap; the blower ticking; a last hiss | final goreCam (per level) |
GORE (each level its own ending): XT the blood from his nose and mouth spreads inside the vinyl and pools in its folds, the vinyl sucked into his open mouth, his eyes bulging through it, a pop's burn hole in the vinyl showing raw torn skin, a lingering close on the face · VH blood in the folds, the eyes bulging, no burn hole · H a dark stain spreading under the vinyl · M he tears an air hole with his teeth and lies gasping through it, out cold · L the castle comes down on him like a tent and he crawls out of the far side dazed, stars · VL a puff; the castle deflates flat on nothing.
DEATH: SHRINK-WRAP / VACUUM (OPEN): coloured vinyl in folds with a turret over him, unlike NETTED's mesh cinch and beam VACUUM-PACKED's poncho.

### THE SHELTER · EPIC · home BACKYARD at night (the Blitz: searchlights, a siren) · victim Amjad · ~7.0 s · castInk set piece (an Anderson shelter)
CONCEPT: the shelter saves him from everything except the sound. HOOK: he dives into a backyard Anderson shelter; every pop rings the corrugated tin like a bell, and the shelter holds without a dent while the ringing bursts his ears. ARC: a siren, searchlights sweeping the night; he casts an Anderson shelter (corrugated steel arch half-buried, earth and cabbages on its roof) and dives in, pulls the door -> the six land on the arch and roll down its curves into the entrance trench -> pop: the tin rings like a struck bell (BONG), dust sifts from the seams; inside he clamps his hands over his ears -> six bongs, louder each time -> the ringing becomes one whine, then silence -> the door swings open and he slumps out onto the step. FINAL IMAGE: the shelter standing perfect, not a dent, smoke curling from its doorway, his hand on the step, the siren winding down.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.7 | RAID | the siren, searchlights; Amjad casts the shelter and dives in, pulling the door; Faris lobs | wide, night |
| 0.7-1.3 | THE ROOF | the six land on the earth and the corrugated arch and roll down the curve into the trench at the door | close on the arch |
| 1.3-1.7 | THE BELL | six pops: each rings the tin like a struck bell, dust sifting from the seams, the cabbages jumping | an insert inside: him with his hands clamped over his ears, a punch on each bong |
| 1.7-2.6 | THE WHINE | the ringing narrows to one whine, the sound drops out (silence), only the searchlights moving | inside close, the sound gone |
| 2.6-3.4 | THE STEP | the door swings open; he slumps out onto the step | low on the step |
| 3.4-7.0 | ALL CLEAR | smoke curling from the door; the siren winds down | slow push, final goreCam (per level) |
GORE (each level its own ending): XT blood jetting from both ears on the last bong, then streaming from his ears, nose and eyes, the eyes bulging and bloodshot, blood pooling on the step under his head, lens splatter on the last bong, a lingering close on his head on the step · VH blood from the ears and nose onto the step · H dark trickles from his ears · M he staggers out deafened, eyes crossed, and falls flat, out cold · L he wobbles out with his hair standing on end, still ringing (a tiny bell glyph), stars · VL a puff in the doorway; the door swings.
DEATH: the ringing: burst eardrums and the blast shock in the tin (an ORGAN MOMENT: the ears).

### THE HAMSTER WHEEL · LEGENDARY · home KITCHEN COUNTER (the giant kitchen: the wheel is a pet's wheel at the fighters' scale) · victim Mikku · ~7.6 s · castInk set piece (the wheel)
CONCEPT: bomblets roll downhill, and in a running wheel downhill is always under your feet. HOOK: he jumps into a giant hamster wheel and runs to get away; the six drop in and roll to the bottom, which is always where he is. ARC: he casts the wheel on its stand and runs in it, legs blurring, waving at Faris -> the six drop into the wheel and roll to the bottom, under his feet -> he runs faster, hopping them; the wheel spins faster; they tumble with him -> the pops spin it wild -> he is flung round and round inside like a sock in a dryer -> the wheel rocks to rest. FINAL IMAGE: the wheel rocking slowly to rest with him folded at the bottom, one leg poked through the wire, a last bomblet's smoke curling out between the spokes.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.7 | THE WHEEL | Mikku casts a giant wire running wheel on a stand (castInk 'spin') and runs in it, waving at Faris; Faris lobs | wide on the counter |
| 0.7-1.3 | DOWNHILL | the six drop through the spokes and roll down to the bottom of the wheel, right under his feet; he hops them; they stay with him | side, the wheel filling the frame |
| 1.3-1.7 | FASTER | he runs faster, the wheel spins faster, the six tumble at his heels; the first pops jolt the wheel round | a punch on each, a speed blur on the spokes |
| 1.7-3.0 | THE DRYER | the last pops spin it wild: he goes over the top, round and round inside like a sock in a dryer, limbs flailing | locked on the wheel, the spin |
| 3.0-7.6 | REST | the wheel slows, rocks, stops; him at the bottom | slow push, final goreCam (per level) |
GORE (each level its own ending): XT his limbs snapped through the wire spokes and bent back on themselves, the head through the mesh, blood flung round the inside of the rim in a spiral from the spin and dripping off the spokes, lens splatter, a lingering close on the head in the mesh · VH the limbs bent through the spokes, a ring of blood, no head through · H a dark ring on the rim, folded at the bottom · M dizzy, he staggers out of the wheel and falls flat, out cold · L he stumbles out cross-eyed, stars orbiting the wrong way, and sits down · VL a puff; the wheel spins on empty.
DEATH: impact (tumbled in the wheel).

### DUCK AND COVER · LEGENDARY · home ATRIUM (the ground floor under the mezzanine; as built: the tower lobby's ceiling is too low for a real lob; Faris fires in the film at 0.42 under the title card, so the split is 1.17, the pops 1.75-1.99 and the confined blast 2.12) · works anywhere (FLOOR) · victim Nitha · ~8.2 s · castInk set piece (a school desk) · FORMAT: a 1950s civil-defence film
CONCEPT: the safety film. HOOK: the whole kill plays as a scratched black-and-white 1950s civil-defence film: she does duck and cover exactly by the book under a school desk while the narrator praises her, and the book gets her killed. ARC: a title card, DUCK AND COVER -> the narrator's card: WHEN YOU SEE THE FLASH... -> Faris's lob, the split's orange flash shown as a white flare in the black-and-white -> she ducks under the desk she cast, hands over her neck: DUCK! AND COVER! -> five pops round and on the desk; it takes them: GOOD GIRL, NITHA! -> the sixth rolls under the desk with her: the blast slams off the desktop straight down into her; the desk jumps -> the film jitters in the gate -> the cards: REMEMBER... and THE END, over the desk with her shoe sticking out. FINAL IMAGE: THE END on a scratched card over the desk, her shoe sticking out from under it, the film burning through in the gate.
| t | beat | staging | camera |
|---|---|---|---|
| 0-0.6 | TITLE | DUCK AND COVER: a period title card, gate weave, scratches, a reel's flicker (the whole film graded black and white, grain, dust, a vignette) | card |
| 0.6-1.0 | THE NARRATOR | Nitha at a school desk she casts (castInk 'snap'), sitting up straight, hands folded; a card: WHEN YOU SEE THE FLASH... | a stiff period wide |
| 1.0-1.45 | THE FLASH | Faris's lob splits: a white flare; the cards DUCK! and AND COVER!; she ducks under the desk, hands clasped over the back of her neck, by the book | locked period two-shot |
| 1.45-1.9 | THE DRILL | the six bounce on the desktop and round it; five pops; the desk shudders and takes them; a card: GOOD GIRL, NITHA! | locked, a punch on each |
| 1.9-2.3 | UNDER | the sixth rolls under the desk with her; she looks at it | an insert under the desk |
| 2.3 | THE CONFINED BLAST | its pop slams off the desktop straight down into her; the desk jumps a foot; the film jumps in the gate | crash, the frame jitters |
| 2.3-5.4 | REMEMBER | dust settling round the desk; a card: REMEMBER... | locked |
| 5.4-8.2 | THE END | THE END over the desk with her shoe sticking out from under it; the film catches and burns through | final goreCam (per level), then the card and the burn |
GORE (each level its own ending, the film stays black and white): XT the only colour in the film: red, pouring out from under the desk across the floor, from her ears, nose and mouth, the desktop cracked through, her arms still clasped over her neck, a lingering close on her face under the desk, then the film burns · VH the blood in a dull grey-red, the desk cracked, no burn · H black period blood creeping out from under the desk · M she crawls out dazed and the narrator's card says A LITTLE SHAKEN, BUT SAFE! as she keels over, out cold · L she pops up with a bump on her head and stars, the card: SAFE! · VL a puff under the desk; THE END.
DEATH: concussion: the confined blast (the desk made it worse). Not the shelter's ringing: here it is one blast reflected straight down.
