# hammer.the-hold · STILL STANDING · LAST STAND · choreography doc v1 (F, 27 Oct)

Concept approved by COORD 16:20, with changes: LIMB 1 is the hand crushed flat under the buckler, not the forearm; the knee,
the crutch and the haft standing out of the caved chest are kept. Replaces THE HOLD under the same key, rarity RARE.

**Story.** Fayiz will not stay down. Every swing of the sledgehammer takes something from him, and every time he finds a way
back up and keeps shooting. The pathos rises to the end: the last stand on a gold crutch, a pistol in a broken hand.

**Style:** LAST STAND. The wounded victim keeps fighting, losing pieces.

**What this kill takes, and why it belongs to this weapon (ANTI-TEMPLATE):**
- **Dismemberment.** A sledgehammer crushes rather than cuts.
  - The HAND is crushed flat through his buckler: still on the arm, fingers splayed and broken, white bone at two knuckles.
  - The KNEE bursts, and the shin and foot tear off.
  - Only one piece leaves the body.
- **Opening.** The CHEST is stoved in by the hammer head. The ribs break outward round the head, and the head stays sunk in him.
- **End pose.** On his back, the haft standing straight up out of his chest like a stake. His crushed hand has slid up the
  haft and stopped there. Not propped. No gold under him.

**Declared needs:** `{ kinds: ['FLOOR'], space: { w: 440 } }`; room58 [-200, 240] about the home middle; range mid; air false;
1 victim; no hazard; deep: skip. No map element is used. Every prop, wound and gold piece is drawn or cast by the kill.
Faris's sledgehammer is the real weapon (W_UP -168 raised, W_SLAM 58, W_READY -24, W_REST 92).
Fayiz carries the pistol (the victim's own weapon, drawn by the kill so it can be thrown, dropped and reloaded).

**The look:**
- Warm-to-cold. It opens on a dusty amber grade (the walk through fire) and gets colder and darker every time he loses a
  piece. The last stand is near-monochrome, with only the blood and the gold saturated.
- Grain throughout; a moving key light that follows the fight.
- Letterbox in for the stand and the end.

**Staging.** F = Faris, P = Fayiz; x in world units (1 FH ≈ 65 u). F starts at x 640 facing right; P starts at x 960 facing
left (about 5 FH apart). The floor is the map's floor at the staging spot.

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## BEAT SHEET (scene seconds)

### 0 · THE WALK (0.0-2.6) · SHOT 1: a low tracking dolly ahead of Faris, the hammer head big in the foreground. Grade amber.
| t | FAYIZ | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 0.0 | Two-hand grip, arms locked, weight forward, feet wide. | Walking in: the hammer up at the chest, head forward like a shield (W ~ -60), haft across the body. | Track starts. |
| 0.2 | SHOT 1: recoil, the wrists flip and come back. | Step (left). | Bang; a spark CLANG off the head face. |
| 0.5 | SHOT 2. | Step (right); the head tilts to meet it. | CLANG, sparks; the head jumps (a hit spring on the arms). |
| 0.8 | SHOT 3: low, at the legs. | Steps over it; the round chips the floor beside his boot. | Floor puff. |
| 1.1 | Takes a step back, fires SHOT 4. | Step. | CLANG. |
| 1.45 | SHOT 5: high and wide; it grazes the top of Faris's shoulder. | The shoulder jerks; he keeps walking. | A blood fleck off the shoulder; a hit spring. |
| 1.8-2.4 | Backs off two steps, firing nothing, the face going from anger to fear (eyes wider). | Two more steps; the distance closes to 1.6 FH. Lowers the head to READY. | The camera stops; Faris walks into a medium two-shot. |

### 1 · THE FIRST SWING (2.6-4.6) · SHOT 2: side-on medium; SHOT 2b floor-level for the duck.
| t | FAYIZ | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 2.6 | Guard: the pistol tucked to the chest. | Loads: the hips wind back, the head goes back past the rear hip (W -120 → flat backswing). | |
| 2.85 | DUCKS: the knees drop, the torso folds forward, chin to the chest. | THE FLAT SWING: hips lead, then the shoulders, then the head, at head height. | **SLOW-MO 0.2** (2.88-3.08): the head passing a hand's width over his scalp; the hair lifting in its wind; the whoosh pitched down. |
| 3.1 | Comes up INSIDE the swing, the pistol reversed in the fist. | Overrotated, the head past the line, the weight on the front foot. | Snap back. |
| 3.25 | PISTOL-WHIP: the butt into Faris's jaw. | The head snaps sideways (a big spring); a stumble step. | Crack; a flash frame; blood off Faris's lip. |
| 3.5-4.2 | Two quick steps back out of range; turns the pistol the right way, aims. | Recovers, spits blood, re-grips. A look: interest. | Shot 2c: Faris close, the blood on the lip. |
| 4.2 | Fires once; it CLANGs off the head as Faris raises it. | Raises the head again. | |

### 2 · THE BUCKLER AND THE HAND (4.6-6.8) · SHOT 3: low behind Fayiz looking up at the raise, then a cut on action to
SHOT 3b, a tight side-on on the arm.
| t | FAYIZ | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 4.6 | **CAST (Fayiz): THE BUCKLER.** The left forearm comes up across the face; a round gold buckler inks onto it ('shield' gesture). | Steps in. | ink.cast; a glint. |
| 4.9 | Braces: the knees bent, the buckler high, the gun hand low and back. | THE OVERHEAD: the raise (W -168), held 0.15 s at the top, the breath. | The camera low behind P. Silence for the hold. |
| 5.15 | — | The drop: 2.8 rad in 0.18 s. | |
| 5.32 | The head lands on the buckler: the gold shatters into shards. His forearm drives down, and the hand behind the buckler is crushed between it and his own chest. | The follow-through stops in him (a 90 ms hit-stop). | **SLOW-MO 0.15** (5.30-5.52): gold shards hanging, his fingers bending back, his mouth opening. Snap on 5.52: a huge shake, the chromatic flash. |
| 5.55 | Staggers back three steps, the left hand held up: CRUSHED FLAT, the fingers splayed at wrong angles, two knuckles split to bone, blood running down the wrist. The scream (pain face). | Lets the head drop to the floor, a breath. | The gold shards tumble to rest on the floor. |
| 6.0-6.6 | Looks at the hand (the realisation, the horror face). Then at Faris. Rage. Brings the pistol up one-handed. | Lifts the head off the floor (the weight first). | The grade cools a step. |

### 3 · THE PAVISE AND THE KNEE (6.8-9.6) · SHOT 4: a wide reverse on the shield; SHOT 4b, close on the reload; SHOT 4c, low
beside the knee for the hit.
| t | FAYIZ | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 6.8 | Fires, fires, fires (three). | **CAST (Faris): THE PAVISE.** The back hand snaps down; a tall gold shield inks up out of the floor a stride ahead of him ('slam' gesture). | CLANG CLANG CLANG on the gold: ink ripples where they hit. |
| 7.2-7.6 | Fires the last two; the slide locks back. Click. | Behind the pavise, the head raised behind the shoulder, waiting. | |
| 7.6-8.4 | THE RELOAD: drops the magazine; pins the new magazine against his thigh with the crushed hand (a scream through the teeth); rams the gun down onto it; the slide forward. | Waits. | SHOT 4b close: the ruined fingers on the magazine, the blood on it. |
| 8.45 | Aims at the pavise. | THE SWING THROUGH: a flat swing at knee height, THROUGH his own pavise. | |
| 8.55 | — | The pavise bursts: gold shards spray forward into Fayiz. | Shards fly; a ring of ink. |
| 8.62 | The head carries on into his lead knee. **EXPLODING LIMB:** the knee bursts. The shin and foot tear away and cartwheel across the floor. | Follows through, a step. | **SLOW-MO 0.15** (8.58-8.80): the leg folding sideways, bone shards, the shin leaving, blood strung out. Snap back loud. |
| 8.85-9.4 | Falls onto his side, the pistol skidding out of reach. A scream. | Stops the head, re-sets. | The shin bounces and rolls to rest about 2 strides off. |

### 4 · THE STAND (9.6-13.2) · SHOT 5: a slow push-in from low on Fayiz; SHOT 5b, a reverse on Faris standing still. The
letterbox comes in. Near-monochrome; the blood and the gold saturated.
| t | FAYIZ | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 9.6-10.4 | Looks at the leg (the stump: a torn section, the femur end, a ragged cuff). Drags himself on his elbows to the pistol and takes it in the crushed hand, then the good one. | Watches, the head resting on the floor. | His breathing; a low drone. |
| 10.4 | **CAST (Fayiz): THE CRUTCH.** Plants his good fist on the floor; a gold crutch inks up under his armpit ('post' gesture). | — | ink.cast. |
| 10.6-11.6 | Levers up on it: hops, the stump swinging, sweat and tears, and stands on one leg, the crutch under the arm, the pistol raised in the shaking good hand. | Lets him. Does not move. | The push-in, very slow. Heartbeat. |
| 11.6-12.4 | Holds the aim. The barrel shakes. | A breath. Rolls his neck. | The stare: SHOT 5b, his face. |
| 12.5 | Fires: the round grazes Faris's cheek. | The head turns with it; a blood line opens on the cheek. | Bang; a flash. |
| 12.7 | Fires again: CLICK. Empty. | — | The silence. |

### 5 · THE FALL AND THE BLADE (13.2-16.2) · SHOT 6: side-on medium; a whip pan to SHOT 6b, close on the blade.
| t | FAYIZ | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 13.2 | — | A short flat swing at the crutch. | |
| 13.35 | The crutch bursts under him; he drops onto his back. | — | Gold shards; the thud; a shake. |
| 13.6-14.0 | On his back, he THROWS the empty pistol into Faris's face. | The head snaps back (a spring); a stumble. | Crack. |
| 14.1 | **CAST (Fayiz): THE BLADE.** The crushed left hand: a gold blade inks out over it along the forearm ('blade' gesture). | Steps over him to stand astride. | ink.cast, the scrape. |
| 14.4 | STABS up into Faris's thigh with the gold blade. | ROARS; the knee buckles a little. | Wet; blood down Faris's leg. A whip pan to his face. |
| 14.7-15.4 | Holds the blade in, teeth bared. | Grabs the forearm, rips the blade out and throws the arm down. | The blade un-draws, broken. |

### 6 · THE OPENING (15.4-17.6) · SHOT 7: low over Fayiz's shoulder looking up at the raise; SHOT 7b, a straight-down crane
for the hit.
| t | FAYIZ | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 15.4-15.9 | Looks up at him. Fear, then acceptance (eyes wide, then softening). | THE RAISE, both hands, as high as it goes (W -168), held. | **SLOW-MO 0.15** through the top (15.7-16.1): both faces; the blood dripping off Faris's thigh hanging. |
| 16.15 | — | THE DROP onto his chest. | |
| 16.3 | THE CHEST CAVES: the sternum driven in, the ribs breaking outward and up through the skin round the head; blood bursts out the sides. The body jackknifes once (legs and the arms jerk up) and drops. | Leaves the hammer in him, both hands slipping off the haft. | Snap back: the loudest hit of the film, a long shake, a white frame. SHOT 7b straight down. |
| 16.6-17.4 | His crushed hand comes up and closes on the haft and slides up it, and stops. The last breath. | Steps back, breathing, a hand pressed to his bleeding thigh. | The haft standing straight up. |

### FINAL (17.6-20.0) · SHOT 8: LOW ON THE FLOOR, w ~130, a slow drift in.
**XT:**
- Him on his back. The hammer head sunk in his stove-in chest, the haft standing straight up, the broken ribs splayed up
  round the head through torn skin, blood pooled round him (BLOOD v2).
- The dead face upright: half lid, small drifted pupil, a tear track through the blood.
- The crushed hand stopped halfway up the haft.
- The leg ends above where the knee was: a torn section with the femur end, never a disc. The shin and foot lie two strides
  off; the pistol lies on the floor.
- Gold shards from the buckler, the pavise and the crutch litter the floor.
- Faris at the frame's edge, a hand on his bleeding thigh.
- Exit: all the gold un-draws.

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**Casts (4, every one motivated):**
1. Fayiz's buckler: defence against the overhead.
2. Faris's pavise: cover from the volley, and his own shield to swing through.
3. Fayiz's crutch: the last stand.
4. Fayiz's blade: the last weapon.

None is a springboard.

**Slow-mo beats (4):** the duck; the hand; the knee; the raise.
**Fast:** none.

**Shots:** 8 shots plus inserts.
**Length:** trigger to final about 21 s (scene about 17.6 s plus the slow-mo beats).

**Sound:**
- The walk: bangs, CLANGs off steel.
- The overheads: silent holds at the top, crushing impacts.
- The breathing and heartbeat bed through the stand.
- The click.
- The final hit the loudest.

**Ladder (after the XT pass):**
- **VH:** the knee goes; he dies on the floor reaching for the pistol (no crutch).
- **H:** the overhead through the buckler drops him; dead, the hand crushed.
- **M:** the flat swing catches him; out cold, X eyes.
- **L:** the crutch gives way and he sits, alive, dazed (stars).
- **VL:** after the first CLANG he looks at the gun, then at the hammer, and casts a small gold white flag.

**Uniqueness:** walking through fire behind a sledgehammer head; the hand crushed through a gold buckler and reloading with
it; a swing through his own pavise into the knee; the one-leg crutch stand; a gold blade over the crushed hand, driven into his thigh; the haft left
standing in a stove-in chest. None of these is in the LEDGER or in CLINCH.
