# smg.stalemate · STALEMATE · 0.1 s continuity audit (E, 27-28 Oct)

## How it was checked
- **Scrub:** the whole scene, 0.0 to 11.6 s, at every 0.1 s, at gore 5. Rendered from the LIVE files at 360 px, three sheets:
  - `/Volumes/Workspace/Scratch/killpages-e/out/stale/audit/scrub_0.jpg`, `scrub_1.jpg`, `scrub_2.jpg`
  - the labels are film time; scene t = the row time below.
- **Re-checks:** after the fixes, the action span 5.05-7.35 again at 0.1 s, and the build / pin span at full size.
- **Hand naming:**
  - **A = Faris.** R = right hand on the SMG grip. L = left hand on the fore-end.
  - **V = Fayiz.** FH = front hand (the grenade hand). BH = back hand (the pin hand).

## Table
| scene t | A hands | V hands | props | issue | fixed |
|---|---|---|---|---|---|
| 0.0-0.3 | R grip · L fore-end (shouldered, the settle step) | FH, BH half up, empty (backing off) | none; his pistol went in the round (lead v: {}) | - | - |
| 0.3-0.45 | R grip · L fore-end | FH sweeps to his hip; BH out | - | - | - |
| 0.45-0.7 | R grip · L fore-end | FH palm up at the chest: the ink streams from those fingertips and traces the grenade; BH out | grenade (tracing) | the trace sat off the palm (aligned to the forearm, floating forward of the hand) | upright ON the open palm until the thrust (handG blends to the fist frame over 1.16-1.32) |
| 0.7-0.86 | R grip · L fore-end | FH holds the coloured grenade upright on the palm; BH comes in | grenade (ring + pin + spoon) | - | - |
| 0.94-1.08 | R grip · L fore-end | BH hooks the ring at the grenade; elbows in (anticipation) | grenade | - | - |
| 1.08-1.2 | R grip · L fore-end | THE YANK: BH out wide, the ring + pin on its finger (swinging); FH keeps the grenade | grenade (no ring now), ring on BH | - | - |
| 1.22-1.34 | R grip · L fore-end | dip, then FH thrusts the grenade up-forward, arm locked; BH low out, the ring on it | grenade in the FH fist, spoon under the fingers | the fist read as a flat bar over the spoon | fingers drawn round the body and over the lever (skin colour, ink edge, two creases) |
| 1.4-4.9 | R grip · L fore-end; 3.9-4.55 the exhale (shoulders settle) | FH locked overhead with a growing tremor; 2.38-2.5 the spoon click (fist dips); 3.18-3.62 the sag and the haul back; BH low, ring swinging | grenade + spoon in the fist, ring on BH | 4.42-4.93: no silence beat | `s.hush(4.42, 0.06, 0.12)`, back up at the first round (4.93) |
| 4.85-4.93 | R grip · L fore-end, the re-sight (head) | unchanged | - | - | - |
| 4.93-5.17 | R grip · L fore-end, 4 rounds (recoil springs) | FH: rounds across the shoulder; the arm goes at 5.084 (STYLE.limbOff: round wet cap, pulsing spray); BH low | 4 casings eject and stay | - | - |
| 5.1-5.44 | R grip · L fore-end, held aim | the severed arm (FH still clamped on the grenade) flies up and back; BH low, ring on it | arm piece, grenade on its hand | the arm crossed his torso for several slow-mo frames | vx 110 → 215: it clears behind him in ~0.1 s |
| 5.22 | same | the dead fingers open | the SPOON springs off and cartwheels (lands, stays); the fuse starts smoking | - | - |
| 5.24-5.56 | same | - | the grenade leaves the hand and falls on its own to his front boot (rests at 5.56); the arm lands behind him and stays | - | - |
| 5.62-5.92 | R grip · L fore-end | head snaps down; dip; BH reaches down to the grenade (a world target on it) | grenade at his boot (smoking) | - | - |
| 5.86-6.03 | R grip · L fore-end, 3 rounds | BH: the hand goes at the wrist (5.945): cap on the stump; the HAND falls beside the grenade with the ring still on its finger | hand piece + ring (stay) | the wrist crash had a heavy chromatic smear | a clean 0.22 s punch-in, no zoom blur |
| 6.04-6.66 | R grip · L fore-end | the recoil: both stumps up (FH none, BH stump); he stares at them | - | Faris out of frame for ~0.7 s | the stagger is now a two-shot (both in frame) |
| 6.6-6.9 | lowers to LOW READY (both hands stay) | - | - | - | - |
| 6.74-7.24 | low ready | head snaps to it; front leg back (anticipation); THE KICK (6.97): the grenade skids back toward Faris and stops short; the foot plants | grenade (skidding, then still) | 7.04 Faris's step back took him out of the room on short floors | a weight shift back onto the rear foot instead (no step) |
| 7.36-8.22 | low ready | turns away; one stride (no arms to pump) | - | - | - |
| 8.22 | head dips at the flash (both hands on the gun) | BOOM: STYLE.explode (gore 5/4: legs + head pop, radial pop; 3: same, lower power; 2: one leg, no head burst; 0-1: the soot cartoon) | the grenade is gone (fireball, floor ring, the scorch stays); the hand piece is cleared with it; the ring goes with the hand | - | - |
| 8.3-10.0 | low ready, the stare | the pieces land and stay; the soul rises from where he stood | pieces, scorch, casings, spoon, the arm | - | - |
| 10.0-10.4 | L leaves the fore-end; the gun hangs from R at his side | - | - | - | - |
| 10.4-11.6 | R holds the gun low; L at his side | - | all props where they landed | - | - |

## Map pass (`arena.cjs`, all 18, plus the room probe)
- **Result:** 17/17 dry maps OK. The deep is a skip: it is the underwater map.
- **Rooftops** failed at room [-130, 175]: the roof is short.
  - Fix, room: room58 is now [-110, 140]. Faris starts AX 702 with no walk-in step; Fayiz starts VX 890 and takes one short stride.
  - Fix, blast: the push is smaller (power 0.62, v [55, -130]), so the pieces land near him and stay on a short roof.
  - Before the fix, the final framed the building facade, because his remains fell off the edge.
- **Grid:** `/Volumes/Workspace/Scratch/killpages-e/out/stale/maps18_grid.jpg`

## Accepted, not changed
- **5.44:** the slow-mo snap ring (C2.snap at the falling grenade) reads as a soft ring near his head for 2 frames. It is the snap that ends the slow-mo.
- **4.97-5.17:** the shoulder crash shows the SMG tracer as a thick line. That is KD's tracer at w 150, and it reads as the burst.
