# smg.skin-cartoon → "SPEED LINES" · CARTOON skin · beat summary v1 (B, 28 Oct) · for the coordinator's OK

**Slot.** smg.skin-cartoon. UH-OH (a gag) was rated REPLACE; this is a new skin kill in the same key.
**Victim.** Fida (she), the plain gameplay fighter (her cat-ear hat off, no face), unarmed.
**Needs.** FLOOR + open space only (`{ kinds: ['FLOOR'], space: { w: 300 } }`), no map element.
**Length.** ~9.0 s. The other SMG skins run 7.2-10.2 s.
**Theme.** The CARTOON skin carried by cartoon ANIMATION, not a sign or a joke:
- the wind-up legs blur into a wheel;
- smear frames, speed lines, a pop of dust on every arrival;
- a bouncing mag;
- the dust shape left hanging in the air.

Faris's red cartoon SMG fires fat cartoon rounds with motion lines. Sound: slide-whistle zips, cork pops, a boing.

**Core.** She is a cartoon speedster, faster than his bullets. Every burst shreds the puff where she was. Then he spots the tell: cartoon dust arrives a beat before the runner, so a small puff rises where she is about to be. He stops chasing and shoots the arrival point, and she zips into her own stream.

## BEAT LIST (0.5 s · F = FARIS, D = FIDA)

| t | D | F | hands / props |
|---|---|---|---|
| 0.0 | Five strides off, a low runner's crouch. | SMG at the ready. | F: R grip, L fore-end. D: both fists up. |
| 0.0-0.5 | THE WIND-UP: leans way back, her legs blur into a cartoon wheel, dust spits behind her (a 0.45 s anticipation). | Watches. | |
| 0.5 | ZIP 1: gone in a smear (4 after-images + speed lines); her dust puff hangs where she stood. She POPS in at his left (0.08 s). | | |
| 0.6 | R hook to his jaw (snap 0.08), a white impact star (a star shape, no ring). | Head rocks (hit spring). | D: R punches. |
| 1.0 | ZIP 2: already gone. | Swings left, a burst: the rounds shred her hanging puff. | F: both hands. |
| 1.4 | POPS in behind him: a kick to the back of his knee. | Stumbles a step forward. | |
| 1.9 | ZIP 3, POPS in front: L uppercut. | Spins right, fires at the puff again; then his head snaps back. | D: L punches. |
| 2.4 | (unseen) | THE HOLD: steadies, still; the head turns left, right. A small puff rises at his left a beat BEFORE she pops in: he sees the tell. | |
| 2.8 | The next tell rises at his left. | He doesn't turn his head, only the gun: snaps it left and fires INTO the puff before she arrives (0.1 s anticipation, snap). | |
| 2.9-4.1 | SLOW-MO 1 (0.1x): she zips INTO the stream. The smear frames hang in a row with the rounds threading through them. **LIMB OFF:** her lead arm off at the shoulder (round wet cap, spurting). The after-images snap back into one body (a cartoon stretch-snap); she skids past him on her heels, a long dust trail. | Holds the line of fire. | D: L only from here. |
| 4.1 | Turns; the L hand claps to the stump. | Trigger: CLICK, empty. | |
| 4.2-4.9 | THE LAST WIND-UP: crouches, legs back to the wheel, leaning further than ever (0.6 s: big, last); dust boils behind her. | THE RELOAD: the L drops the mag (it bounces, boing, and stays), pulls a fresh one from his belt (4.4), slaps it in (4.6), racks the charging handle (4.8), back on the fore-end. | F: R on the grip throughout; L does the reload. |
| 4.9 | ZIP 4: one long smear straight down the floor at him. | Fires full auto straight down the line of the smear (a 0.06 s snap). | |
| 5.0-5.8 | SLOW-MO 2, the payoff: the smear comes apart along the stream. **XT:** the old game's body explosion (STYLE): the limbs off flying with round caps, the head pops, the radial pop. The pieces keep the smear's speed and skid past his boots on both sides. | Holds the trigger down, rocking with the recoil. | |
| 5.8-6.5 | The pieces skid to rest and stay; the dust wake settles. | Lets off the trigger. | |
| 6.5-8.0 | THE DUST SHAPE: where she came apart, a cartoon dust cloud in her running shape hangs in the air for two beats. The soul rises out of it, then the shape blows away. | Lowers the SMG. | |
| 8.0-9.0 | FINAL, stepped back: Faris, the bounced mag, the pieces in a long skid line, the dust wake. | | |

**Shots (9):**
1. A low wide on the face-off and the wheel legs.
2. Whip pans chasing the pops, always a beat late (the camera can't keep up with her either).
3. A medium on Faris in the hold, the tell rising at the frame edge.
4. SLOW-MO 1 down the row of after-images.
5. A medium on the reload, the mag's bounce.
6. A low frontal on the last zip, coming straight down the floor.
7. SLOW-MO 2: the smear coming apart.
8. The dust shape and the soul.
9. The stepped-back final.

## THE LADDER (the explosion ladder)

| level | ending |
|---|---|
| XT | Full body explosion, brain bits (STYLE.explode); the pieces skid past him. |
| VH | Both legs + the head pop; the trunk skids to his boots. |
| H | The leg off + the head pop (smaller); she tumbles past. |
| M | The arm already gone; the stream takes the other arm; she tumbles past him dead. |
| LOW | A spurt; she tumbles past him and stays down (soul rise). |
| VL | She zips into the stream and bounces off it like a cartoon: tumbles, sits up dazed under circling stars (she lives). |

**Why it's unique:**
- No kill has a speedster victim, the "dust arrives first" tell, or shooting the arrival point.
- Not LAG SPIKE: that is a glitch rubber-banding her back into one burst; here the speed is hers and Faris solves it.
- Not THE CHAIN (a chase), not THE X, not BLIND FIRE.
- Among the cartoon skins: no accordion (laser), sign (UH-OH), doll (revolver), geyser (golden), painted tunnel (ar), flip book (knife) or eraser (beam).
- The cartoon is in the animation; the payoff is action: a read, a reload, one stream down the line.
