# smg.pinata → CHASE · "THE CHAIN" · choreography doc v1 (N1, 27 Oct) · AWAITING COORDINATOR OK

> **COORDINATOR NOTES 27 Oct ~17:00 (to apply on resume; the doc body below is v1).** KEEP the gold CHAIN yank ('beckon').
> REPLACE CAST 2 (the gold ramp backflip): a wall-less running backflip off the floor (pure athletics) over Faris's head.
> REPLACE CAST 4 (the gold staircase into the air) with a DIFFERENT ESCAPE (not a climb, not a springboard). Mikku still needs at least one
> cast of his own, a fight move (cover, a blade, a decoy...).
> DROP the XT image "the pistol hand still gripping the pistol a stride away": it is flamer PILOT LIGHT's.
> Re-check the ANTI-TEMPLATE rule: the dismemberment now in v1 is a forearm plus a knee and the opening is chest plus belly, which is the
> template. Rework both, and vary the end pose too (v1 has him on his back). Name all three in the next beat summary with the why.

Rebuilds the EPIC slot in place (same key and rarity); the party-pinata gag is retired. STYLE: **CHASE**: a running fight over distance,
with parkour over and off gold casts and firing on the move. The SMG is the mobile gun: one-handed bursts at a full sprint.

**STORY.** Mikku, a freerunner with a pistol, draws first blood (Faris's ear) and runs. He can out-move a man with a gun, and every time
he's cornered he builds his way out in gold: a hurdle, a ramp, a staircase into the air. Faris stops chasing and makes him come back:
a gold chain out of his palm takes the runner by the ankle. Then Faris takes the staircase away one step at a time.

**Victim:** Mikku (pistol). **Needs:** `{ kinds: ['FLOOR'], space: { w: 250 } }`, so the chase fits the tightest run (the rooftops, 301). The
distance comes from the CHASE SHAPE, not one long straight: out, a backflip turn, back, the chain, then UP the gold stairs. The camera
tracks tight at sprint speed, so 250 u reads as a long chase. Air room is used for the stairs (they are cast pieces, not the map's). The Deep skips.
**Length:** about 20 s from trigger to final, at real-time speed.

## THE BEAT SHEET (scene seconds; F = Faris, M = Mikku)

| t | MIKKU | FARIS | CAMERA / FX / SOUND |
|---|---|---|---|
| 0.0-1.4 | Two pistol shots: one pings off the SMG's receiver (sparks), one nicks Faris's ear. He grins (fear underneath) and bolts. | Touches his ear and looks at the blood on his fingers. His face goes cold. | Tight on the pistol; a crash in on the ear; a rack to F's fingers. |
| 1.4-3.2 | **THE RUN.** A real sprint (run gait, planted contacts), zig-zag cuts, a glance back. | Runs after him firing one-handed in short bursts; the rounds stitch the floor behind M's heels. | A lateral tracking dolly at sprint speed, then a LEAD camera in front of M looking back at F coming. |
| 3.2-3.8 | **CAST 1** ('slam', a stamp mid-stride): a waist-high gold HURDLE inks up behind him as cover. | His burst rips into it (gold chips); he speed-vaults it: one hand on top, the gun firing over in the other. | Low past the hurdle as F clears it. |
| 3.8-4.6 | Running out of room. **CAST 2** ('rip', two hands torn apart): a gold RAMP inks up ahead. He runs up it ... | ... firing at his back. | A pull-back to a wide. |
| 4.6-5.4 | ... and leaps into a backflip OVER Faris's head. Upside down at the top, he fires the pistol down at him. | Looks up; the SMG comes up; his burst passes through the space where M was a frame ago. M's round cracks the floor by F's boot. | **SLOW-MO 1** (0.14x, ~0.45 s scene): the inverted runner, the pistol flash, his casings and the tracers hanging, F's face looking up. A whip pan follows him over. |
| 5.4-6.6 | Lands behind him and sprints back the way they came. | Turns. Doesn't chase. Plants. | The camera whips round with the turn. |
| 6.6-7.6 | — | **CAST 3** ('beckon': palm up, the fingers curl twice): a gold CHAIN pours out of his palm, races along the floor, overtakes the runner and loops his ankle. | ink.cast.beckon; a lead camera low with the chain. |
| 7.6-8.2 | The chain snaps taut mid-stride: his foot is ripped back and he's thrown horizontal in the air. | Yanks: the "come here". | **SLOW-MO 2** (short). **EXPLODING LIMB 1:** F's burst bursts his pistol forearm mid-shaft; the hand flies away still holding the pistol. |
| 8.2-9.6 | Crashes on his shoulder and rolls; the chain un-draws. Gets up on pure fear and runs one-armed, the forearm stump jetting, a limp. | Walks after him reloading (the mag drop, the slap). | A hand-held follow. |
| 9.6-11.0 | **CAST 4** ('point', with his one hand): a gold STAIRCASE inks up into the air ahead of him, step by step. He climbs it: three steps, four. | Walks to the foot of it. | A crane up with him. |
| 11.0-12.6 | Climbing; each step shatters under the step behind him. | Shoots the steps out from the bottom up, one controlled burst per step: the gold breaks like glass, always a step behind M's heels. | The crane keeps rising; gold shards rain past the lens. |
| 12.6-13.2 | On the top step. | The burst takes the top step and his lead leg at the knee together. | **EXPLODING LIMB 2. SLOW-MO 3** (0.1x, ~0.5 s scene): he falls from two body heights, the shin and boot spinning beside him, gold shards and blood hanging. |
| 13.2-14.2 | Lands flat on his back; the body bounces once; dust. | — | Snap back loud: a low wide on the impact. |
| 14.2-16.0 | On his back, he pushes himself away on his elbows, the stump hand raised. | Walks over, heavy deliberate steps, and stands over him. | High over F's shoulder, looking down. |
| 16.0-17.4 | — | Empties the magazine straight down into his chest and belly. The casings pour onto the body. | **THE OPENING:** the chest and belly open (ribs splayed, gut spilling to both sides); the body jerks with every round. A locked mid with recoil shake. |
| 17.4-20 | Dead. | Lowers the gun. | A low slow push to the final. |

**XT:**
- On his back on the floor, the dead face upright and turned to the camera (open eyes, the stare).
- Chest and belly opened (uneven loops, broken ribs).
- The forearm stump and the knee stump (torn sections, never discs).
- The pistol hand a stride away still gripping the pistol; the shin and boot beyond it.
- Brass on his body; gold shards scattering and un-drawing.

**Casts:** M 'slam' hurdle, M 'rip' ramp, M 'point' staircase, F 'beckon' chain. Each is a chase move (cover, a turn, an escape, a
capture); none copies a map's architecture.
**Uniqueness:** checked against the LEDGER: no gold chain lasso, staircase or ramp cast, and no backflip over the shooter. The page's TRIPWIRE kill is a rigged string trap, which is different. CLINCH (the post vault) and SUPPRESSION (the face-down crawl) are not repeated: here the victim is on his back on his elbows, and the vault is Faris's.
**Sound:** footfalls at sprint pace for both; the SMG's short-burst rhythm on the run; the chain's rattle and snap; gold steps shattering like glass.
**Ladder after the XT pass:**
- VH: the leg at the knee from the stairs, and he dies where he lands.
- H: shot off the stairs, a dark fall.
- M: the chain yank, a burst, X eyes.
- L: the chain trips him and he knocks himself out on the floor.
- VL: the gold steps turn to glitter under him and he lands on his backside, dazed.

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## v2 · 27 Oct ~19:45 · MOVED TO THE `smg.lathe` SLOT (EPIC; the user's REPLACE). PINATA stays (user: GOOD).
Key `smg.lathe` (rarity EPIC kept). The notes applied: no ramp, no staircase, no "pistol hand gripping the pistol" image, plus LESSONS 4.
1. 0-1.4: Mikku's pistol nicks Faris's ear; he bolts.
2. 1.4-3.8 THE RUN: one-handed SMG bursts at a sprint; zig-zag cuts. CAST 1 (Mikku, 'slam' mid-stride): a waist-high gold HURDLE as cover behind him. Faris's burst chews through it and he runs ROUND it, no vault.
3. 3.8-5.4 THE TURN, pure athletics: out of room, Mikku plants and throws a running BACKFLIP off the floor over Faris's head, firing down upside down (SLOW-MO 1), lands, and runs back.
4. 5.4-7.6 THE CHAIN: Faris plants. CAST 2 ('beckon'): a gold chain pours from his palm, loops the runner's ankle, snaps taut and yanks him into the air.
   - SLOW-MO 2: the burst blows the CHAINED LEG off at the knee.
   - Faris reels his chain back hand over hand, and the shin and boot come sliding back to his feet in the loop.
5. 7.6-10.5 THE OTHER ESCAPE (not a climb):
   - One-legged on the floor, Mikku casts CAST 3 ('thrust'): a gold tower SHIELD in his free hand. He hunkers behind it on one knee and fires the pistol round its edge.
   - Faris circles him at a walk, firing; the shield turns to meet each burst, gold chipping off.
6. 10.5-12.0: CAST 4 (Faris, 'beckon' again, a second throw): the chain rips the shield out of his hand and away.
7. 12.0-13.0: Mikku raises the pistol; Faris fires first. SLOW-MO 3: Mikku's HEAD BURSTS (a simple stickman pop: blood, a little brain spray, no skull anatomy).
8. 13.0-15.0: The headless body holds kneeling for a beat, then topples sideways onto the floor beside (never propped on) the dropped shield.
9. 15-17: Faris coils his chain; it un-draws.

- **Dismemberment (why):** the leg the chain caught: the capture costs him the limb, and the chain brings it home. The head burst is the payoff for raising the gun again.
- **Gore:** exploding and stickman-simple (the knee, the head); no torso internals.
- **End pose:** headless on his side on the floor beside the shield; the shin in the chain loop at Faris's feet.
- **XT, less zoomed:** the whole body, Faris standing with the coiled chain, the shin.
- **Casts:** Mikku's hurdle and shield; Faris's chain twice.
- **Wounds:** HFX torn entries.
- **Switches:** faces before death minimal, none after; gore and faces through the shared switches.
- **Space:** 250 (it fits the rooftops).
