# THE CATCH (smg.mid-the-take) · 0.1 s CONTINUITY AUDIT (builder C, 28 Oct)

Scene time, gore 5, home map, from the 0.1 s contact sheets (`/Volumes/Workspace/Scratch/C8/smg/mids/`). Faris: R = right hand (the grip), L = left hand (the fore-end). The victim is Amjad, the plain gameplay fighter. An issue is written once, on the row it starts; "fixed" says what changed (58k_w_smg_cine_c.js).

| t | Faris's hands | Amjad's hands / body | props | issue | fixed |
|---|---|---|---|---|---|
| 0.0 | R grip, L fore-end, at arm's length | guard, both fists up; the chamber (0.12): the front knee up | none |  |  |
| 0.1 | R grip, L fore-end, at arm's length | guard, both fists up; the chamber (0.12): the front knee up | none |  |  |
| 0.2 | R grip, L fore-end | the crescent kick sweeps through the gun | none |  |  |
| 0.3 | BOTH HANDS EMPTY, thrown open and up, then an open guard | the kicking foot comes down; a step in | THE SMG spins up end over end, in frame | first build: the gun's arc went half out of frame at the top | apex 72 lower; the frame lifts with it |
| 0.4 | BOTH HANDS EMPTY, thrown open and up, then an open guard | the kicking foot comes down; a step in | THE SMG spins up end over end, in frame |  |  |
| 0.5 | BOTH HANDS EMPTY, thrown open and up, then an open guard | the kicking foot comes down; a step in | THE SMG spins up end over end, in frame |  |  |
| 0.6 | L hand reaching for the wrist, R hand open | the right hand loads, then the straight right | the gun at the top of its arc |  |  |
| 0.7 | L hand ON his punching wrist (the parry), R hand free; ducked under the punch | the straight right over-extended past where Faris's head was | the gun falling | first build: STYLE's automatic melee hit made the parry bleed | melee58: false on the mids (no Faris strikes in them) |
| 0.8 | L hand ON his punching wrist (the parry), R hand free; ducked under the punch | the straight right over-extended past where Faris's head was | the gun falling |  |  |
| 0.9 | L hand ON his punching wrist (the parry), R hand free; ducked under the punch | the straight right over-extended past where Faris's head was | the gun falling |  |  |
| 1.0 | R hand rises under his chin and CATCHES the gun (1.12), pointing straight up; L hand off the wrist | still over-extended | the gun into the hand |  |  |
| 1.1 | R hand rises under his chin and CATCHES the gun (1.12), pointing straight up; L hand off the wrist | still over-extended | the gun into the hand |  |  |
| 1.2 | R hand: the burst straight up (1.20-1.36) | THE HEAD POPS UPWARD (1.24) | shell pieces up, brain bits at EXTREME, the neck spurt |  |  |
| 1.3 | R hand: the burst straight up (1.20-1.36) | THE HEAD POPS UPWARD (1.24) | shell pieces up, brain bits at EXTREME, the neck spurt |  |  |
| 1.4 | R hand holds the gun up, then the arm comes down (1.5); L hand back | headless, standing, the punching arm still out | the pieces land and stay | first build: the headless body never fell (a dead body is not posed) | he is marked dead only once he is down (2.12) |
| 1.5 | R hand holds the gun up, then the arm comes down (1.5); L hand back | headless, standing, the punching arm still out | the pieces land and stay |  |  |
| 1.6 | R hand holds the gun up, then the arm comes down (1.5); L hand back | headless, standing, the punching arm still out | the pieces land and stay |  |  |
| 1.7 | L palm SHOVES the chest (1.67); then a step back (1.82-1.94) | the timber fall backwards, straight as a plank, the arms flying up | the pool | first build: the legs swung up in the fall; the body fell across Faris's legs | the feet held under the hip for the fall; Faris steps back |
| 1.8 | L palm SHOVES the chest (1.67); then a step back (1.82-1.94) | the timber fall backwards, straight as a plank, the arms flying up | the pool |  |  |
| 1.9 | L palm SHOVES the chest (1.67); then a step back (1.82-1.94) | the timber fall backwards, straight as a plank, the arms flying up | the pool |  |  |
| 2.0 | the gun rolled level in the R hand, L hand back on the fore-end (2.15) | flat on his back, headless | the pool; the soul rises (2.15); the wide final |  |  |
| 2.1 | the gun rolled level in the R hand, L hand back on the fore-end (2.15) | flat on his back, headless | the pool; the soul rises (2.15); the wide final |  |  |
| 2.2 | the gun rolled level in the R hand, L hand back on the fore-end (2.15) | flat on his back, headless | the pool; the soul rises (2.15); the wide final |  |  |
| 2.3 | the gun rolled level in the R hand, L hand back on the fore-end (2.15) | flat on his back, headless | the pool; the soul rises (2.15); the wide final |  |  |
| 2.4 | the gun rolled level in the R hand, L hand back on the fore-end (2.15) | flat on his back, headless | the pool; the soul rises (2.15); the wide final |  |  |
| 2.5 | the gun rolled level in the R hand, L hand back on the fore-end (2.15) | flat on his back, headless | the pool; the soul rises (2.15); the wide final |  |  |
| 2.6 | the gun rolled level in the R hand, L hand back on the fore-end (2.15) | flat on his back, headless | the pool; the soul rises (2.15); the wide final |  |  |
