# smg.house → "OPEN HOUSE" · SIEGE · beat summary v1 (MINIGUN, 27 Oct) · for the coordinator's OK

**Slot.** smg.house (MYTHIC, the key is kept). The old BRING THE HOUSE DOWN needed the saloon's balcony. This is a new kill.
**Style.** SIEGE: Amjad builds a fortress of gold casts, and Faris breaks it layer by layer.
**Victim.** Amjad (he), the plain gameplay fighter. No costume, no accessories, no face, ever. He carries a revolver (6 shots).
**Needs.** FLOOR + open space only: `{ kinds: ['FLOOR'], space: { w: 300 } }`, room58 about [-140, 140], The Deep skips. Every wall, roof and door is Amjad's own gold cast. They all un-draw when he dies, and no map element is used.
**Length.** About 18.5 s of scene, natural pace. Two smooth slow-mo beats: the drop through the roof, and the head pop. That makes about 20 s trigger-to-final.
**Look.** A cool steel-blue dusk grade with the gold casts glowing warm, grain, contact shadows and a key light that follows the fight. The letterbox comes in for the drop and the pop.

**CORE.** A sealed house still has a roof. Amjad seals himself in a gold blockhouse that no burst can dent. Faris climbs onto it, fights a blind gunfight through the ceiling, then cuts a ring around his own feet and drops in on the disc.

## BEAT LIST (scene s · F = Faris, A = Amjad)
| t | AMJAD | FARIS | props / camera |
|---|---|---|---|
| 0.0 | Stands mid-floor, the revolver down at his side. | Walks in from the left, the SMG at low ready (two hands). | Low wide. |
| 0.5 | Snaps the revolver up one-handed: SHOT 1. | Slips it: a 0.08 s lean off the line. The round cracks the floor behind him. | |
| 1.0 | Drops into a crouch and slams his free palm to the floor: **CAST 1 'slam'**. A chest-high gold RAMPART of stacked blocks erupts between them. | Up into the shoulder: BURST 1 (4). The rounds spark off the rising blocks. | |
| 1.5 | Crouched behind it, his shoulder to the wall, the revolver up by his head. | Advances two steps: BURST 2 (3). Gold flecks chip off. | |
| 2.0 | Rises over the top with his free hand on the wall's top: SHOT 2. | Hop-steps aside. | |
| 2.5 | Ducks. | Drops to one knee (0.1 s anticipation) and holds a low STREAM along the rampart's base: the SMG as a saw. | A white-hot seam runs across the base. |
| 3.0 | Feels the wall shiver under his shoulder. | The stream holds (15 rounds in all). | Sparks shower. |
| 3.5 | The seam meets and the wall slides on its cut. Leaning on it, he shoves, and it tips toward Faris. | Stops firing. | |
| 4.0 | — | The rampart SLAMS flat at his knee. He leans back from its edge and holds 0.3 s. | Dust bursts. A crash zoom on the slam. |
| 4.5 | Exposed in a crouch: SHOT 3, wide. | The gun comes up. | |
| 5.0 | Throws his free hand high and pulls it down hard: **CAST 2 'slam' from above**. A gold HOUSE drops over him: a man-high blockhouse with a flat roof, no door, no window. | Jerks back: it lands a hand's width from his muzzle. 3 rounds spark off it. | THUD, and dust skirts out of its base. |
| 5.5 | Inside, unseen. | BURST 3 (5) into its face: sparks, not even a dent. Click: mag 1 is empty (30 rounds). | |
| 6.0 | — | RELOAD: his free hand strips the mag (it drops and bounces), pulls a fresh one from his belt, slaps it in and racks. | |
| 6.5 | — | Lifts his eyes from the wall to the ROOF. This keeps the heart of the old kill: he looks up instead of shooting. | A slow tilt up with his look. |
| 7.0 | — | Two quick steps, a crouch (0.1 s), a JUMP. His free hand plants on the roof's edge and his knees swing up. | |
| 7.5 | Inside, his head tilts up at the thump. | Lands in a crouch on the roof. | CUTAWAY: the house's near face ghosts to glass-gold, so one frame shows Faris on the roof and Amjad below. |
| 8.0 | Tracks the footsteps across the ceiling with the muzzle: SHOT 4 straight up. | A DENT bulges up under his toes (sparks), and he skips aside. | High angle. |
| 8.5 | SHOT 5. | A dent where his heel was. He skips back. | |
| 9.0 | SHOT 6. | A dent between his feet. He splits his stance over it. | |
| 9.5 | Click. Click. His revolver is dry, and he thumbs at the empty cylinder. | Hears it. He points the muzzle straight down between his feet, free hand on top of the gun, and braces. | |
| 10.0 | Looks up. | **THE RING:** the stream walks a circle around his own feet (12 rounds, 1.0 s). | A glowing ring is cut in the roof and gold sparks fountain. |
| 11.0 | Looks up at the hole with the empty revolver raised. The falling stream takes his **GUN HAND OFF AT THE WRIST**: the hand and the revolver spin away together, a round wet cap, the stump spraying. | **SLOW-MO 0.35×.** The disc drops with him standing on it, firing down (6). | Letterbox in. |
| 11.5 | — | The disc lands flat inside. He is crouched on it, nose to nose with Amjad. | Real time again. THUD, and dust jets out of every seam of the house. |
| 12.0 | Reels back with his free hand clamped on the stump. The severed hand lands on the disc, still gripping the revolver. | Rising. | Hold 0.4 s (pathos). |
| 12.5 | Lets go of the stump and slaps the back wall: **CAST 3 'snap'**. A DOOR traces in the gold and swings out, and he falls back out through it. | — | |
| 13.0 | Lands on his back outside, rolls, and scrambles backward on his heels and his one hand, the stump held to his chest, leaving a blood trail. | Steps off the disc. | |
| 13.5 | Still scrambling. | Walks out through the doorway. | A low wide from outside: Faris framed in the gold door. |
| 14.0 | The stump spurts in weakening pulses. | Following, the gun low. | |
| 14.5 | Out of strength, he props on an elbow, raises his one hand at Faris and tries **ONE LAST WALL**. A gold flicker sputters at his palm and dies: the ink is dry. | Stops. | Hold 0.5 s. A slow push in. |
| 15.0 | The hand trembles, still up. | Two steps in. He levels the muzzle (two hands). | |
| 15.5 | **HEAD POP** (the game's burst: the radial pop and his shell pieces, brain bits at XT only). The raised hand drops. | BURST 4 (3). | Slow-mo on the pop. |
| 16.0 | Flat on his back. SOUL RISE. | Lowers the gun. | |
| 16.5 | His casts die with him: the house, the door, the disc and the fallen rampart un-draw to gold dust. | Standing where the house stood. | |
| 17.0-18.5 | FINAL: on his back, one arm flung out. The hand still gripping the revolver lies where the house stood. | Muzzle smoke. | FINAL stepped back: the whole body, Faris and the empty floor. |

## TWO HANDS + PROPS
**Faris** never casts. Every cast is Amjad's, and Faris answers each one with gun technique.
- **Gun hand:** on the SMG grip throughout.
- **Free hand:**
  - on the fore-grip for bursts 1-3 and the base stream;
  - strips and seats the mag at the reload;
  - plants on the roof's edge for the climb;
  - sits on top of the receiver for the braced ring cut;
  - goes out for balance on the drop;
  - is back on the fore-grip for the last burst.
- **Rounds:** mag 1 = 4 + 3 + 15 + 3 + 5 = 30, then the click. Mag 2 = 12 + 6 + 3.

**Amjad**
- **Gun hand:** the revolver, 6 shots:
  - 1 into the floor;
  - 1 over the wall;
  - 1 wide;
  - 3 up through the roof.
  After that it only clicks dry. After the wrist, it is a stump held to his chest.
- **Free hand:**
  - CAST 1, the palm to the floor;
  - on the wall's top while he fires over it;
  - CAST 2, the overhead pull-down;
  - clamps the stump;
  - CAST 3, a slap on the back wall;
  - plants for the scramble;
  - raised for the failed last cast.

**Props stay where they land:**
- the fallen rampart, lying flat;
- Faris's empty mag;
- the brass from every burst;
- the 3 dents in the roof;
- the ring hole and the disc;
- the hand that still grips the revolver.

All of Amjad's gold un-draws only after he dies.

## DISMEMBERMENT + ENDING (ANTI-TEMPLATE)
- **The opening:** the gun hand off at the wrist, in mid-air in slow-mo, cut by a stream coming down from above. It uses STYLE limb-off + spray: round wet caps, the stump pumping, and the hand flies with the revolver still in its grip.
  - This is not the elbow (THE KEEP), the shoulder (BLIND FIRE, THREE MAGS) or the knee (THE CHAIN).
- **No intestine:** it does not fit this story.
- **The ending:** a HEAD POP as his last cast fails.
- **The end pose:** flat on his back in the open, where the house was. He is not propped, and there is no gold left anywhere.
- **The ladder:** the lower 5 levels come after the XT passes.

## WHY IT IS UNIQUE
- **The last wall is never broken.** It is the only SIEGE where Faris goes over the wall and in through the roof, cutting the roof from under his own feet and riding the disc down.
  - THE KEEP lobs and heats through its dome.
  - CARAPACE strips armour plates off the body.
  - BRICK BY BRICK's wall eats him.
  - BLIND FIRE is a sling garrote.
- **A blind gunfight through a ceiling.** Amjad tracks the footsteps with his muzzle while Faris dances between the dents. No other kill has this.
- **The SMG's own craft:**
  - the stream held on one line as a saw (the rampart's base, then the ring);
  - one-handed control, which leaves a free hand for the reload, the climb and the brace.
- **The pathos close:** the fortress-builder's last wall never forms.
- **The old kill's liked heart survives with no map element:** Faris lifts his eyes, and the house comes down inside out.

**Height check:** the house is about 1.15 man-heights, and Faris crouched on its roof reaches about 2 man-heights. I will confirm it on all 18 arenas in the blocking pass, with the 18-map grid.

## AS BUILT (MINIGUN, 27 Oct; file 58k_w_smg_cine_mg.js; the continuity audit is cine_smg.house_continuity.md)

**Changes from the summary, made during the build:**
- **Staging, compacted so every dry map fits:**
  - home castle; true extent [-137, 122]; room58 [-140, 126]; space 300.
  - The rampart is 17 thick and 40 high, with a capstone.
  - The house is 76 wide and 84 high, with a cornice and a plinth.
  - The ring is radius 12 at x 789.
  - The door is 64 high.
- **Headroom:** the house scales to the clear height under any low overhead (64 to 84). The lowest map clearance is castle at 156; Faris crouched on the roof needs about 150.
- **The gun hand never crosses his head:** elbow down, the gun forward of the face. This removes the arc that read as a face.
- **Amjad stays inside the house's footprint** until he exits through the door.
- **Inside the house:** Faris holds the gun compressed, muzzle up, and Amjad leans back on the wall, so the two never tangle.
- **The final:** Faris stays in the doorway and fires from the threshold, then steps back off the body.
- **No ring flashes on any impact**, because the user flags hit circles. There is only a brief white on the house landing and on the pop.
- **Real magazines (exact bursts):**
  - mag 1 = 4 + 3 + 15 + 3 + 5 = 30, then the click;
  - mag 2 = 12 + 5 + 3.
  - The revolver has 6 shots, then two dry clicks.
- **The house trace:** only the glowing outline is traced in the air; the gold bleeds in as he pulls it down.
- **The last wall:** a flickering, half-traced gold outline rises in front of his palm and goes out.
- **THE LADDER** (the old game's explosion ladder):
  - XT: the raised casting arm off at the shoulder + the head pop, with brain bits.
  - VH / H: the head pop.
  - M / L: the burst opens spurts across his chest and throws him flat, dead.
  - VL: the revolver is shot out of his hand, and the last burst clips him: out cold, stars, alive.
  - The wrist cut is M and up; below M only the revolver is shot out of his hand.

**Checks:**
- Perf: gore 5 p95 3.8 ms (max 13.1); gore 3 p95 3.6 ms.
- Playall: 0 problems at gore 0-5. The SMG page at gore 5: 46 kills, 0 problems.
- mapCheck: 17/17 dry maps; The Deep skips (dry ground).
