# beam.skin-classic · THE TELL · THE HUNT · choreography doc (E, 27 Oct; script approved with 2 changes)

**Story.** The beam cannon has two honest facts: the 0.5 s pink charge glow before every line (the TELL) and the 1.7 s core
swap between lines (the GAP). Chotu, a knife fighter, knows both, and builds his whole fight on them. Faris knows them too,
and knows something Chotu doesn't: a core can be snapped in early, and a charge can be tapped and cancelled. He never runs.
He walks Chotu into a pen of gold, takes him apart a limb at a time, and opens him with one raking line.
**Style:** THE HUNT (Faris-dominant; the victim flees and tries everything; Faris controls space).
**Coordinator changes applied:** (1) no halving: the raking line OPENS the torso, the body stays in one piece and sags open
along the line; (2) no propped ending: the pen crumbles to gold dust as he dies; he ends on his knees, then pitches onto his
side in the open, face upright to the camera, the cooled line glowing on the floor beside him.
**Needs:** FLOOR + open space (w 480), room58 [-250, 250]; no map prop. Classic skin (the plain beam, pink line).
**Casts (gold ink):** V · THE SLAB (cover, 'slam'), V · THE SHIELD (a riot shield on the forearm, 'fist'); F · THE POST (closes the
far exit, 'snap'), F · THE SECOND POST (closes the near side: the pen, 'snap'). All four crumble to dust at his death.
**Limbs:** the trailing shin (mid-vault), the shield hand at the wrist (through the shield). **Opening:** the raking line
from the left shoulder down to the right hip: cooked torn edges, ribs, the wet cavity; the body sags open along the line.

## BEAT SHEET (scene seconds; A = FARIS, V = CHOTU; x world; floor F = 590; A starts x 620 facing right, V x 880 facing left)

### PHASE 0 · THE TELL (0.0-1.9) · SHOT 1: low wide over Faris's shoulder, a slow push. Grade: cold steel.
| t | V (CHOTU) | A (FARIS) | FX / SOUND / CAMERA |
|---|---|---|---|
| 0.0 | Knife fighter's crouch, blade low and forward, weight on the balls of the feet, a small bounce. | Shouldered cannon, braced, still. | Room tone, the cannon's idle hum. |
| 0.3-0.8 | Circles one step left, one step back; eyes on the muzzle, not on Faris. | Turns with him, the barrel tracking, the hips leading. | |
| 1.1 | Freezes: the pink comes up in the muzzle. Eyes widen. | Charge starts (0.5 s). | The whine rises. Push in to his eyes. |
| 1.35 | Drops low; the lead foot plants hard (anticipation). | | |
| 1.45-1.7 | DIVES forward-left under the line into a shoulder roll. | The line fires at 1.6 through where his chest was. | **SLOW-MO 1** (1.5-1.72 scene, ~1.2 s film): the line passing a hand's width over his back, his hair lifting, sparks off the floor behind. Snap back on the line's end. |
| 1.7-1.9 | Comes out of the roll on one knee at x 820, already turning to run. | Recoil kicks him back half a step (planted feet). | Floor scorch where the line hit. |

### PHASE 1 · COVER AND THE FIRST POST (1.9-3.7) · SHOT 2: a lateral track with Chotu's sprint; Faris enters frame walking.
| t | V | A | FX / CAMERA |
|---|---|---|---|
| 1.9-2.5 | Sprints away to the right, four strides, the knife arm pumping. | Lowers the cannon a little; starts WALKING after him (one step / 0.5 s). | Track right with V. |
| 2.55 | Plants, slaps the floor (CAST: THE SLAB, 'slam'); a gold slab inks up at x 990. | | Gold crack runs along the floor. |
| 2.8-3.1 | Dives behind it, sits with his back to it, panting; the knife held to his chest. | Keeps walking (x 640 → 700). | Close on his face: sweat, breath. |
| 3.15 | | Back hand flicks (CAST: THE POST, 'snap') at x 1070: a gold post inks up beyond the slab, closing the far exit. | Whip to the post going up; V's head turns to it. |
| 3.4-3.7 | Realises: the way out behind him is shut. Looks left (the open side). | Stops at x 720. | |

### PHASE 2 · THE GAP (3.7-5.4) · SHOT 3: low behind the slab, V in the foreground, Faris small beyond.
| t | V | A | FX / CAMERA |
|---|---|---|---|
| 3.75 | Hears it: the core ejects. | CORE SWAP starts: the spent core kicks out smoking. | The core clangs on the floor, steam. |
| 3.9-4.2 | Peeks over the slab, sees the empty cannon. Grins (hard, not goofy): his chance. | Reaching back for a new core (the gap: 1.7 s). | |
| 4.3-4.6 | Springs up and VAULTS the slab toward Faris, knife high. | | |
| 4.6 | | SNAPS THE CORE IN EARLY (1.0 s, not 1.7); the glow comes up at once. | A hard click. |
| 4.75 | Mid-vault, on top of the slab, he sees the glow. Horror. | Charge (0.5 s). | |
| 5.1 | Trailing leg still over the slab. | THE LINE at 5.1 takes his trailing shin below the knee. | **SLOW-MO 2** (5.0-5.32): the shin spinning away cauterised, smoke trailing, a spray of cooked blood hanging; his face realising. Snap back. **EXPLODING LIMB 1.** |
| 5.2-5.4 | Crashes down on Faris's side of the slab, x 950, on his back. | | Body slam, dust. The shin tumbles to rest. |

### PHASE 3 · THE CRAWL AND THE SHIELD (5.4-8.4) · SHOT 4: high, looking down at the crawl; then floor level.
| t | V | A | FX / CAMERA |
|---|---|---|---|
| 5.4-6.2 | Screams; crawls backwards on his elbows toward the slab, the stump dragging, a smear. | Walks in (x 720 → 780). Core swap clock again: he doesn't swap; he waits. | Blood v2.1 smear from the stump. |
| 6.3 | Raises his free forearm (CAST: THE SHIELD, 'fist'): a gold riot shield inks onto it. | Stops. | Gold flash. |
| 6.6-8.4 | Gets onto one knee behind the shield, the knife in the shield hand's fist behind it, the other hand bracing. Breathing hard. | Slowly raises the cannon to the shield. | Floor level, the shield filling the right of frame. |

### PHASE 4 · THROUGH THE SHIELD (8.4-10.4) · SHOT 5: POV-ish over Faris's sight; then a close on the shield.
| t | V | A | FX / CAMERA |
|---|---|---|---|
| 8.6 | The glow lights the shield's face pink. | Charge. | The whine. |
| 9.1 | | THE LINE at 9.1 through the middle of the shield. | The shield's centre burns through (a torn glowing hole, char fading out), molten gold drips. |
| 9.12 | The hand behind it bursts off at the wrist (**EXPLODING LIMB 2**); the shield drops, clanging. | Recoil. | Flash, shake. The hand tumbles. |
| 9.2-10.4 | Reels back screaming, the wrist stump held up, staring at it. | | Close on his face: horror (never goofy). |

### PHASE 5 · THE PEN (10.4-14.0) · SHOT 6: a slow orbit-ish drift; letterbox comes in.
| t | V | A | FX / CAMERA |
|---|---|---|---|
| 10.4-11.6 | Drags himself back on one knee and one elbow until his back meets the slab. | Back hand flicks (CAST: THE SECOND POST, 'snap') at x 900: the near side is shut. The pen is complete. | Gold post inks up behind V's left. |
| 11.6-12.3 | Begs: the stump held up, shaking his head. | Walks to x 860, stands over him, the cannon level. | Breath, sweat; heartbeat bed. |
| 12.4 | Flinches. | TAP: the glow flickers up and dies (a cancelled charge). | |
| 13.0 | Flinches harder, eyes shut. | TAP again; cancelled. | Silence after each. |
| 13.5 | Opens his eyes. Looks up at Faris. | The full charge comes up, slow and steady. | Push in. |

### PHASE 6 · THE OPENING (14.0-15.8) · SHOT 7: a medium on V, slightly low; then a close. Letterbox full, grain up.
| t | V | A | FX / CAMERA |
|---|---|---|---|
| 14.0 | Kneeling, upright, chest open to the muzzle. | THE LINE at 14.0, raked: it enters at his left shoulder and Faris drags it down across his body to the right hip in 0.25 s. | **SLOW-MO 3** (13.98-14.4, ~2 s film): the line raking down him, the torso opening behind it (cooked torn edges, char fading out, ribs splitting outward, the wet cavity), smoke, blood hanging. |
| 14.4 | His body sags open along the line (it stays in one piece). | The line dies. | Snap back: loud. |
| 14.5-15.0 | Looks down at himself. | Lowers the cannon. | |
| 15.0 | | | THE PEN CRUMBLES: slab, posts and the dropped shield come apart into gold dust. |

### PHASE 7 · THE FALL (15.0-18.0) · SHOT 8: low, the floor in the foreground; the cooled line glowing on the floor.
| t | V | A | FX / CAMERA |
|---|---|---|---|
| 15.2-15.9 | On his knees, swaying, the gold dust falling round him. | | |
| 16.0-16.5 | Pitches onto his side in the open, the face turning up toward the camera (upright in frame). | Turns away, the cannon on his shoulder. | Thud, dust. |
| 16.5-18.0 | Dead: the opened torso, the knee stump, the wrist stump, the face upright, a half lid, a little blood from the mouth. | Walks out of frame edge. | The cooled line on the floor glows and fades; blood v2.1 pool. |

**XT (frame f):** low medium, the face upright and big, the torn diagonal opening across his torso (cooked torn edges with the
char fading into skin, broken ribs, the wet dark cavity, a strand), the knee stump and the wrist stump in frame, gold dust
settling, the cooled line on the floor beside him. Faris only at the edge.
**Sound:** the idle hum, the charge whine (rising), the line crack, the core eject clang and the snap-in click, the taps (a
short whine cut off), slow-mo beds (pitch-down whoosh, heartbeat), the gold cast hiss, the dust crumble, screams.
**Slow-mo beats:** 3 (the dive, the shin, the opening). **Fast motion:** none.
