# revolver.optogram · THE LATCH · continuity audit (O, 28 Oct)

Scrubbed at 0.1 s film steps:
- the whole film: `rev/latch_s1.jpg`, `rev/latch_s2.jpg`, `rev/latch_t3.jpg` (after the rush change);
- the parries: `rev/latch_t1.jpg`;
- full-size moments: `rev/latch_u.jpg` (scene 2.72, 3.0, 9.0, 9.32, 11.2).

Times below are scene seconds. A = Faris (his own revolver in his RIGHT hand), V = Mikku (his revolver in his front hand, then a knife).

| t | Faris: right hand / left hand | Mikku: front hand / back hand | props | issue | fixed |
|---|---|---|---|---|---|
| 0.0-1.9 | gun aimed / the forearm parry at 1.15 | gun / bats Faris's gun wrist at 1.7 | two revolvers | every parry spurted blood (the automatic melee hits read the blocks as blows) | `melee58: false`: no blows in this kill, only parries, blocks and grabs |
| 2.42-2.5 | slips under the shot / free | fires at Faris's head | tracer past his head | — | — |
| 2.66 | his gun tucked low at Mikku's belly / thumb on Mikku's cylinder latch | holding the gun | the cylinder swings out | his thumb fell 14 u short of the latch; his own barrel ran into Mikku's face | stepped in (x 764 → 778); his gun drops to a tucked retention hold |
| 2.76-3.3 | — / strips the empty gun | empty-handed, a stumble back | 3 rounds (1 spent, 2 live) bounce toward Faris's feet and stay | — | — |
| 4.1-5.4 | gun / Mikku's empty gun used as a guard | the knife from his back hip; slash and stab, both blocked | knife in V's front hand | the blocks spurted blood | (melee58 off) |
| 5.5, 6.2 | round 1 grazes; round 2 takes the knife arm at the elbow / guard | forearm + knife fly | forearm piece with the knife lands and stays | — | — |
| 7.9-8.15 | holsters his own gun / Mikku's gun | on his knees, the stump pulsing | — | — | — |
| 8.55 | crouches, picks up a spilled live round / Mikku's gun | kneeling | round 1 leaves the floor (rounds 2, 3 stay) | — | — |
| 8.8-9.05 | holds the round up at eye level for Mikku / the open gun low, muzzle down | kneeling | the round in his fingers | the round went straight to the gun (no "showing" beat) and the close was unreadable in the dark | the shown-round beat; the gun tipped muzzle-down, the cylinder up; a warm practical light behind the hands on the macro beats |
| 9.25-9.65 | thumbs it into the open chamber / the gun | — | 1 gold chamber; shut at 9.45, spun | — | — |
| 9.8-10.8 | free at the hip; one step in at 10.8 / Mikku's gun | up off his knees; the rush, his one hand reaching for his gun | — | Faris walked up to the kneeling man (DEAD RUN owns the walk-up) | replaced by Mikku's last rush; Faris lets him come and steps in |
| 10.95-11.35 | — / the muzzle under Mikku's chin, slow motion | stopped dead on the muzzle, head lifted | — | — | — |
| 11.35 | — / the shot | XT/VH/H head explosion; M chest; L/VL dry click / punch, a dazed sit | — | the body was thrown back at Faris's feet | knockback away from the muzzle |
| 12.2-end | out of the lunge, a step back / Mikku's gun | dead (soul rise) or sitting dazed | the spilled brass, the forearm + knife | the corpse overlapped Faris's front foot; at L/VL the sitting legs did too | Faris steps back; the sit pose draws the legs in |

Camera (coordinator, 28 Oct): the 320 floor between punches; four punches, each <= 0.45 s film and >= 230 wide with both full heads and the hands in frame: the parries (two crashes), the latch + spill (one shot down to the floor), the round held up between the heads + thumbed in, his own gun under his chin through the end of the slow motion and the shot (the slow now ends on the shot). No closeHold. Measured on `rev/latch_punch.jpg`: 5.9-6.3, 12.1-12.5, 14.6-15.1.
Checks: K58.mapCheck ok on all 17 dry maps (castle home); playall 0 problems. Perf: the 168 ms frame at film 20.1 does not repeat (two reruns: max 12.7 ms and 6.0 ms; a layer-timed probe of film 19.6-20.6: no layer over 5 ms): a one-off machine stall, not the film.
The faint circle at XT 15.3 is the central soul rise (its grey head + halo appear at the neck as it starts to rise), not a flash ring: this kill's C2.snap runs through STYLE's ring-free C2.flash.
Known, not a fault of the kill: on saloon the map's red barrel stands between the fighters at the chosen spot.
