# revolver.bandana · TAILED · continuity audit (O, 28 Oct)

Scrubbed at 0.1 s film steps:
- the whole film: `rev/tl_v1.jpg`, `rev/tl_v2.jpg`, `rev/tl_v3.jpg` (film 2.4-15.1);
- full-size moments: `rev/tl_q.jpg` (12 beats), `rev/tl_r.jpg`, `rev/tl_u/` (the blade through), `rev/wash_check.jpg` (the shot, no full-frame wash).

Times below are scene seconds. A = Faris (his revolver in his RIGHT hand throughout), V = Amjad (the machete).

| t | Faris: right hand / left hand | Amjad: right hand / left hand | props | issue | fixed |
|---|---|---|---|---|---|
| 0.0-1.9 | gun aimed; shots at 0.4, 0.95, 1.5 / free | free / free; the machete in its loop on his back | — | the machete was drawn in front of his face | drawn behind him (bg layer), the grip over his shoulder |
| 0.37 | — | the duck under shot 1 | — | — | — |
| 0.97 | — | the hop, knees tucked, over shot 2 | shot 2 kicks the dirt under him | the hop never left the floor (FX.solve grounds the lowest joint) | y 46 + tucked lifts; the tracer stops at the floor with a dirt kick |
| 1.46 | — | the lean back under shot 3 | — | shot 3 descended through his chest | level at head height |
| 1.95 | the hammer on an empty chamber (CLICK) / free | chin up at the click | — | — | — |
| 2.1-2.5 | looks at the gun, then at the machete / free | draws the machete over his shoulder (SHING) / free | machete: back → right hand | — | — |
| 2.6-2.8 | turns and runs / free | — | — | — | — |
| 2.8 | gun, cylinder swung out / thumb on the latch | running after him | the open cylinder drawn out below the frame | — | — |
| 2.94 | gun tipped up / slaps the ejector | — | 6 spent cases spray out behind him and STAY (the trail) | — | — |
| 3.45 | gun muzzle-down / down for balance | the swing at head height, over his ducked head | — | the blade pointed straight up | the blade's own arc, level at the swing |
| 3.62-3.8 | — / belt → round 1 thumbed in | chasing | 1 gold chamber | — | — |
| 4.0-4.22 | — / belt → round 2 thumbed in | chasing | 2 gold chambers | — | — |
| 4.36-4.5 | the spin away / arms out | the overhead chop into the floor | the blade stuck in the floor; a gouge that stays | — | — |
| 4.6 | running / flings back: CAST | wrenching the blade out | the gold door inks up behind Faris | (central) castInk's landing ring | flagged to A |
| 4.9-5.06 | skid, turn to face the door / free | — | the door | — | — |
| 5.12 | — | — / palm slams the door | the door shudders | — | — |
| 5.35-5.72 | gun muzzle-down / belt → round 3; the wrist flick shuts it at 5.72 | the machete overhead; chop 1 bites and sticks | a notch + cracks in the gold; chips | — | — |
| 5.95 | gun / thumb on the hammer: cocked | wrenching the blade (two yanks), free at 6.02 | — | — | — |
| 6.3 | the muzzle laid on the gold at the eye line / cupping the gun hand | raising again | — | Faris's long revolver (23 u grip to muzzle) could not reach the door | the door and Faris re-staged |
| 6.5-6.64 | does not move / cupping | chop 2: the blade through, the tip out just above the muzzle, held a beat | — | the tip was hidden behind the muzzle, then pulled back the same instant; his fist was cramped against his shoulder | tip above the muzzle; held 0.14 s; he chops from a machete's length away |
| 6.72 | — | wrenches it out | a gold chunk breaks out on Faris's side and stays; THE HOLE | — | — |
| 6.88 | the muzzle slides into the hole / cupping | steps in, face to the hole | — | — | — |
| 7.05 | the shot / cupping | XT/VH/H head explosion; M jerks back, the round into the top of his chest; L ducks back; VL tapped on the forehead | the gold takes the burst (spatter runs down Amjad's side; a thin jet back through the hole) | the burst splashed on Faris's side of the door; a full-frame grey wash on the shot | everything thrown at the door turns off it; the full-screen flash removed |
| 7.05-end | steps back, gun lowered / free | dead, back away from the door (soul rise); L: the door shoved over onto him, pinned; VL: sits against the door, dazed | the machete tumbles to the floor; the helmet; the door + hole + spatter; the brass trail | — | — |

Checks: K58.mapCheck ok on all 17 dry maps (backyard home); playall 0 problems; perf p95 1.9 ms (one 15.9 ms frame at the first scene frame, every run: start-up). Camera: the 320 floor between punches; every punch <= 0.45 s and >= 232 wide with both full heads. Sound: its own snd58 table (K58.snd.tableFor true).
