# pistol.skin-ice → COLD SHOULDER · continuity audit (I, 28 Oct)

**Kill:** skin film, 15.6 s, Nitha with a pistol, then a knife.
**Name:** COLD SHOULDER. It was renamed from THAW because rpg.skin-ice owns "THAW".
**Lane file:** `58k_w_pistol_cine_i.js`.
**Map-independent:** FLOOR plus room58 [-60, 260]. It stages on 16/17 dry maps plus The Deep (it skips rooftops).

**How it was scrubbed:** at 0.1 s, gore 5, castle plate.
- Sheets: `/Volumes/Workspace/Scratch/i/packs/scrub/ic1_0.jpg` … `ic4_0.jpg` (0-3.9, 4-7.9, 8-11.9, 12-15.6).
- Parry and camera recheck: `/Volumes/Workspace/Scratch/i/r/ic_g.jpg`.
- Levels: `/Volumes/Workspace/Scratch/i/packs/lv6_k4.jpg`.
- 18-map finals: `/Volumes/Workspace/Scratch/i/packs/maps/skin-ice_grid.jpg`.

**The cause chain:**
1. Her rounds force Faris into cover: he casts a gold slab with his free left hand and knee-slides behind it.
2. His one ice round takes her gun arm. The frost climbs to the shoulder and the pistol freezes in her fist; the finger won't pull.
3. She draws a knife left-handed and comes on.
4. The slash meets his pistol frame: THE PARRY.
5. She swings the frozen arm down like a club, and he ducks it.
6. She swings the frozen forearm into his gun hand, batting it wide: THE SHIELD.
7. Her front kick drives him back, which gives him room.
8. His round snaps the frozen arm off clean, with no blood.
9. She smiles and comes again. The frost on the stump goes clear and the blood comes all at once.
10. His last ice round frosts her head white.
11. She goes over stiff as a plank (no ragdoll), and the frozen head bursts on the floor.

**Changes in this pass (my calls, autonomous):**
- **THE PARRY (4.6) is now a clear pose:**
  - Faris braces his knees and holds the pistol up on end in front of his face in both hands.
  - Her blade comes down onto the frame (her knife hand keyed onto his gun hand, `['J','hF']`), and the bind is held 0.12 s.
  - The spark sits on the frame above his fist, then he shoves the blade off.
- **THE SHIELD (5.3):** her frozen forearm is keyed into his gun hand, then follows through. His gun arm is flung up and wide.
- **Camera:**
  - The ice-round punch-in (2.42) and the snap punch-in (6.92) now sit ≤ 0.5 s under the 320 floor.
  - The centre comes back to the pair at once. Before this, Faris was cut off at the left edge from 2.7 to 3.4.
- **Gore ladder (§9):**
  - The frozen head shatters from MEDIUM up (it used to from LOW).
  - L: the frost cracks off the head with a spurt.
  - VL: ice chips only.

| t (s) | Faris: hands | Nitha: hands | props | issue | fix |
|---|---|---|---|---|---|
| 0.0-1.4 | F ice pistol low, B free | F pistol aimed (right), B by her side | | a held standoff (1.4 s) | kept: the cold standoff beat, wide |
| 1.42-2.1 | B slams the cast (gold slab, ink 'slam'), the knee slide; F gun tucked | rounds at 1.74 / 1.94 | the slab stays; sparks off it | | |
| 2.36-2.5 | up over the slab, two hands (B onGun) | | | | |
| 2.5 | THE ICE ROUND (F recoil) | the arm frosts to the shoulder, the pistol frozen in the fist | | punch-in held ~1 s; Faris cropped 2.7-3.4 | punch ≤ 0.5 s; centre back on the pair at 2.84 |
| 3.1-3.46 | back down behind the slab | strains at the frozen trigger twice | | | |
| 3.6-3.8 | | B off the dead gun, to her belt; the knife out left-handed | the knife | | |
| 3.95-4.45 | steps out round the slab: F gun, B free | the charge, the frozen arm stiff out in front | | | |
| 4.5-4.84 | THE PARRY: pistol up on end, both hands; the bind; the shove | B THE SLASH onto his frame; held | the spark on the frame | the old parry didn't read (the blade never reached the gun) | blade keyed onto his gun hand; held pose |
| 4.8-5.15 | ducks under the club, F gun low | F the frozen arm hauled up and swung down like a bat | | | |
| 5.3-5.42 | F gun arm batted up and wide | F THE SHIELD: the frozen forearm into his gun hand, then through | ice crack + clang | | |
| 5.6-6.3 | staggers back off the kick, recovers | THE KICK (front kick into his chest) | | | |
| 6.7-7.02 | the gun up, two hands; THE ROUND | | | | |
| 7.06 | | the frozen arm snaps off at the shoulder: clean, frosted, no blood | the frozen arm with the pistol lands and stays | | |
| 7.4-10.3 | lowers the gun, waits, backs off as she comes | looks at the stump; chin up, the knife up; comes again | | a slow patient beat (2.5 s) | kept: "a long patient wide as the stump thaws" (approved blocking) |
| 10.6-11.3 | | THE THAW: the stump pumps; B flies to it; staggers back | the knife falls (10.82) and stays | | |
| 11.52-11.66 | THE LAST ICE ROUND | the head snaps; frost white | | | |
| 12.1-12.62 | | the plank fall (spinBody about the feet) | | | |
| 12.62 | | the frozen head shatters (XT-M), ice shards | shards | | |
| 12.66-15.6 | the gun lowered; a step up to her head, looks down | the soul rises from the plank | | | ladderEnd 13.6 (w 350) |

**Slow motion:** the ice round, the snap and the last round.

**Gore ladder (the frozen head on the floor, 12.62, every level):**
- **XT:** n 44 + fount.
- **VH:** n 38.
- **H:** n 28.
- **M:** n 20.
- **L:** the frost cracks off, a spurt.
- **VL:** ice chips.
- **The thaw burst at the shoulder (10.6):** scaled 22 / 8.

**Checks:**
- **Playall** (0-5): 0 problems.
- **Perf:**
  - g5: p95 2.0 ms, max 3.5, fx peak 85;
  - g3: p95 1.1 ms.
