# pistol.mid-x-ring → PASSING SHOT · continuity audit (I, 28 Oct)

**Kill:** mid, 2.95 s, Chotu with a knife.
**Lane file:** `58k_w_pistol_cine_i.js`.
**Map-independent:** FLOOR plus room58 [-90, 250]. It stages on 16/17 dry maps plus The Deep (it skips rooftops).

**How it was scrubbed:** at 0.1 s, gore 5, backyard plate.
- Sheet: `/Volumes/Workspace/Scratch/i/packs/scrub/xr_0.jpg`.
- Levels: `/Volumes/Workspace/Scratch/i/packs/lv6_k1.jpg`.
- 18-map finals: `/Volumes/Workspace/Scratch/i/packs/maps/mid-x-ring_grid.jpg`.

**The cause chain:**
1. They sprint at each other.
2. He winds the slash back.
3. The slash crosses at head height and Faris ducks under it.
4. They pass shoulder to shoulder.
5. Faris pivots on the planted foot and comes round onto Chotu's back with the pistol already out.
6. One round takes the knife arm at the shoulder (STYLE.limbOff). The round from behind throws the arm on ahead of him.
7. Chotu's run carries him two strides on.
8. He turns and sees the arm and the knife on the floor.
9. His knees go, and he dies.

**Changes in this pass:** none to the action. The ladder below the arm is the central STYLE ladder, landing at his death (2.22) at every level, so it matches the timing.

| t (s) | Faris: hands | Chotu: hands | props | issue | fix |
|---|---|---|---|---|---|
| 0.0-0.78 | F pistol carried low in front, B counter-swinging | F knife up by his head, B swinging | | | |
| 0.82 | F pistol low | F winds the knife back (the anticipation) | | | |
| 0.84-0.98 | the duck and the pivot; F the pistol out at arm's length, B down and open | F THE SLASH across at head height | | at width the two bodies overlap for ~0.1 s as they cross (0.8) | intended: he passes BEHIND him (zi 0); the slow-motion punch-in makes the cross read |
| 1.03 | the shot, F recoil | the knife arm off at the shoulder | the arm flies on ahead; the knife falls from the hand and lands blade-flat by it | | |
| 1.04-1.5 | F gun on him, B relaxed | two strides on, B arm swinging, the stump pumping | the arm and knife on the floor (stay) | | |
| 1.62-2.1 | F gun on him | turns back (B to his side), knees go | | | |
| 2.22 | | dies on his knees: the central ending (XT explode) | the pieces land and stay | | |
| 2.3-2.95 | F gun lowered on what is left | the soul rises | | | |

**Camera:**
- Side-on and wide as they sprint.
- A crash-in on the cross in slow motion: w 260 for ≤ 0.5 s, then the zoom floor takes over.
- Wide again as he runs on.
- Slow motion: 0.84 (0.15x, a 1.25 s hold) on the cross, the pivot and the round.

**Gore ladder:**
- **The arm (1.03):** off from MEDIUM up; L / VL get a shoulder spurt.
- **His death (2.22), the STYLE rung:**
  - XT: explode;
  - VH: 3 limbs + head;
  - H: 2 limbs + head;
  - M: a limb, sometimes the head;
  - L: a neck spurt;
  - VL: nothing.

**Checks:**
- **Playall** (0-5): 0 problems.
- **Perf:**
  - g5: p95 2.7 ms, max 3.3, fx peak 98.
  - g3: p95 1.6 ms.
