# flamer.no-capes · THE KEEP · SIEGE · choreography doc v1 (O, 27 Oct)

Replaces the NO CAPES gag in its slot (same key). Style: **SIEGE**. Mikku, an SMG soldier, builds a fortress of gold ink layer by
layer; Faris takes each layer apart with flamethrower technique (the lob over, the unlit trail under, the heat through) until there
is nothing left between them.

**Specific to this weapon and story (ANTI-TEMPLATE):**
- **Dismemberment:** ONE limb. Mikku's arm is hauled out through his own firing slit by the barrel of his SMG, and a gold shutter
  Faris casts across the slit takes it at the elbow. The fortress itself does the cutting.
- **Opening:** the BACK. The white-hot rim of the dome he built himself comes down across his spine as it bursts, and he crawls on
  with the back laid open and smoking. The last stream goes into his FACE AND THROAT, so the face is burnt to the skull.
- **End pose:** on his back among the gold petals of his own burst keep. Not propped, not sitting.

**Declared needs:** `{ kinds: ['FLOOR'], space: { w: 420 } }`, room58 about [-200, 260], range mid, air false, victims 1. Every
wall, roof, dome, petal, pavise and shutter is gold-cast by the two fighters and un-drawn at the exit. No map element is used. The
Deep: skip (a flamer under water).

**The look:**
- A warm siege grade (amber highs, teal shadows) that pushes hotter as the dome heats.
- Grain, the key light following the fight, contact shadows.
- Heat shimmer over the dome.
- Letterbox in for the oven and the burst.

**Length:** about 22 s of scene, plus three slow-mo beats (trigger to final about 25 s). Real-time pacing throughout.

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## BEAT SHEET (scene s; M = MIKKU, F = FARIS; x in world units, floor F; F starts at 640 facing right, M at 900 facing left)

### PHASE 0 · CONTACT (0.0-2.3) · SHOT 1: a low wide with a slow lateral drift; then SHOT 2 tracking the roll
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 0.0 | Stock at the shoulder, feet staggered, the SMG level. | Walking in, heavy steps (planted heel-toe), flamer low at the hip, the pilot flame hissing at the nozzle. | Wind, the pilot's hiss. |
| 0.6 | First burst: three rounds, the muzzle climbing; he rides it. | Reads it at the shoulder. | Tracers past F; floor puffs behind him. |
| 0.8-1.4 | Tracks him, a second burst. | A forward shoulder roll under it (tuck, the tank across his back, up on one knee at 700). | SHOT 2 tracks low with him. |
| 1.0-1.3 | **CAST 1 (M, 'slam'):** drops to a crouch, palm to the floor; a gold crack runs forward, and a chest-high gold WALL inks up at x 845 with a firing slit at head height. | — | ink.cast.slam; the wall rises. |
| 1.4-1.7 | Up behind the wall, the muzzle into the slit. | **CAST 1 (F, 'snap'):** still on the knee, his back hand snaps; a gold PAVISE (a standing shield, knee to shoulder) inks up in front of him at 722. | ink.cast.snap. |
| 1.8-2.3 | Fires through the slit: two bursts. | Behind the pavise. | Rounds spark off the gold, ricochet whines, gold flecks chip. |

### PHASE 1 · THE WALL (2.3-5.6) · SHOT 3: over Faris's shoulder past the pavise; SHOT 4: a crane up with the lob
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 2.3-2.9 | Ducks below the slit as the stream comes. | Rises behind the pavise and plays the stream onto the wall: the fire splashes and rolls off the gold. | The roar; burning fuel runs down the gold face and pools at its foot. |
| 3.0-3.4 | Back at the slit, a burst. | THE LOB: the nozzle up to 40°, the stream arcs high over the wall. | SHOT 4 cranes up along the arc; burning droplets rain down behind the wall. |
| 3.4-3.9 | His shoulder catches; he slaps at it twice, then a third time; the face is pain. | Holds the lob. | Sizzle; fire on the sleeve. |
| 3.9-4.3 | **CAST 2 (M, 'spin'):** both hands up; a gold ROOF plate inks from the wall's top back over him: now a bunker. | Lets off. | The rain of fire spatters off the roof. |
| 4.3-5.5 | Long bursts through the slit, changing the mag once (the drop, the slap, the charging handle). | Crouched behind the pavise, waiting out the mag change. | Rounds keep chewing the pavise; a hole bursts through near his head; he leans away. |

### PHASE 2 · THE TRAIL (5.6-9.8) · SHOT 5: low inside the bunker (his boots); SHOT 6: floor level along the trail (slow-mo)
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 5.6 | Firing. | Shuts the igniter (his thumb on the valve; the pilot dies to a curl of smoke). | A click. |
| 5.8-6.8 | — | Sprays UNLIT fuel low along the floor: a glossy amber rope that hits at the wall's foot and runs. | Liquid pour; the wet sheen. |
| 6.3-6.9 | — | — | **SLOW-MO 0.25x** (about 2 s of film): the fuel trickles under the wall's foot into the bunker, catching the light. |
| 7.0 | Feels the wet; looks down: it pools round his boots and soaks his trouser cuffs. His eyes go wide (mgHorror). | — | SHOT 5: inside, low on the boots. |
| 7.3 | — | Flicks the pilot back on (a blue bead). | A click, a soft whoomp of the pilot. |
| 7.4 | — | Dips the nozzle to the trail. | — |
| 7.45-7.9 | — | — | **SLOW-MO 0.15x**: the flame races along the wet trail, under the wall, into the bunker; the pool goes up round his legs. |
| 8.0-8.5 | Bursts out of the bunker's open back, running, both boots on fire. | — | Snap back loud. |
| 8.5-9.0 | Stamps, drops, rolls once, beats out his legs. | Steps round the pavise. | The bunker burns behind him. |
| 9.0-9.6 | **CAST 3 (M, 'spin'), both hands:** a sealed gold DOME inks round him (radius about 26) with one slit at face height on Faris's side. | Watches it close. | ink.cast.spin, a deep metal settle. |

### PHASE 3 · THE OVEN (9.8-14.6) · SHOT 7: an orbit round the dome; SHOT 8: inside, through the slit; SHOT 9: a tight two-shot on the slit
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 9.8-10.2 | Crouched inside, the SMG to the slit. | Walks in, steady steps. | Letterbox in. |
| 10.2-12.4 | Inside: sweat, then the skin reddening and blistering; he shrinks back from the walls; he can't touch them. | The stream over the dome continuously, walked across it top to side. | The gold goes dull orange, then red, then white; a deep groan; drips of molten gold run down. From 11.6 the top sags. SHOT 8 at 10.9: inside, heat shimmer, his face lit red. |
| 12.4 | — | Lets off. Steps left of the slit. | Silence but the ticking gold. |
| 12.5-12.9 | Jams the SMG out of the slit and fires blind, sweeping. | Flat to the dome beside the slit, the rounds passing. | Tracers wild. |
| 13.0-13.4 | Hauled: forearm, then elbow, out through the slit. | Grabs the barrel in his back hand (the glove smokes) and hauls. | Sizzle; M screams inside (muffled). |
| 13.45 | — | **CAST 2 (F, 'snap'):** a gold SHUTTER blade drops down across the slit. | — |
| 13.5 | **EXPLODING LIMB:** the arm off at the elbow (a torn stump inside; outside, the forearm with the SMG drops, the elbow end ragged). | Steps back. | A wet crunch, a flash, shake. The shutter sticks half-down in the bone. |
| 13.6-14.0 | — | — | The severed hand clenches: the SMG fires on the floor, spinning in a circle, brass flying. |

### PHASE 4 · THE BREACH (14.6-17.4) · SHOT 10: a wide on the dome; the burst in slow-mo
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 14.6 | — | Jams the nozzle into the gap under the stuck shutter. **CAST 3 (F, 'snap'):** a gold COLLAR inks round the nozzle and welds it in. | A clank. |
| 15.0-15.8 | Inside: a muffled scream, then nothing. | Floods the dome; braced, the stream roaring into it. | The dome bulges, glows white, drips; a muffled WHUMP. |
| 15.9-16.4 | Thrown out face down in the fireball. | Thrown back a step, an arm over his face. | **SLOW-MO 0.12x**: the softened dome bursts open in curling petals; a white-hot rim section wheels down. |
| 16.1 | The rim comes down across his BACK: the spine laid open. | — | Sizzle, steam, shake. Snap back at 16.4. |

### PHASE 5 · THE CRAWL AND THE FACE (16.4-20.2) · SHOT 11: low tracking the crawl; SHOT 12: high overhead on his face
| t | MIKKU | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 16.5-18.4 | Crawls face down on one arm, the stump pawing, dragging. The back laid open: the spine and the muscle either side, smoking. | Follows at walking pace. | Wet scraping, his ragged breath. |
| 18.4-18.8 | Rolls onto his back to face Faris, the hand up. | Stands over him, the nozzle lowered to his face. | — |
| 19.0-19.6 | The stream into the face and throat: the hand claws the air, then drops. | Fires point blank. | Short and loud, no slow-mo. |
| 19.7 | — | Lets off; the pilot ticks. | Steam. |

### FINAL (20.2-22.5) · SHOT 13: low beside him, w ~120, a slow drift
**XT:**
- On his back among the curled gold petals of the burst dome, cooling from red to gold and smoking.
- The face burnt to the skull, turned up and levelled: the cheekbone, jaw and brow bone bare and blackened, the eye sockets cooked
  (one empty, one with a clouded remnant), the teeth bare with no lips, and the throat charred open. Built with FL.burntFace at its
  worst, which needs a new `skull` option.
- Smoke rising from under him (the spine). The elbow stump: ragged, its edges cooked.
- The severed forearm still gripping the SMG by the stuck shutter behind him.
- Faris's boots and the dripping nozzle at the frame edge.
- At the exit everything gold un-draws.

## SOUND
Pilot hiss; SMG bursts; ricochets off gold; ink casts; the flamer roar; liquid pour; sizzle; muffled screams inside; the gold's
groan and tick; the WHUMP; the petals ringing as they land; the floor-spinning SMG; the face burst (a hiss and a crackle).

## LADDER (after the XT pass)
- **VH:** the back laid open, dead face down in the petals (overhead).
- **H:** dead in the burst dome, burnt.
- **M:** blown out of the dome, soot-black, X eyes.
- **L:** the dome's slit spits him out smoking; he crawls away dazed.
- **VL:** the trail fizzles under the wall; he peers out over it, singed.
