# MINIGUN REPLACE · the unbuilt slots rewritten to STYLE 3 (MINIGUN, 28 Oct)

These follow _tools/coord/STYLE3_REALISM.md. Nothing gets built until the user approves the SHOULDER THROW sample.

Each kill keeps its key, its rarity and its approved core. What changes is the delivery:
- real fight mechanics (weight, footwork, hip-driven strikes, reaction delays);
- one eased fast-motion passage and super slow motion on only 1-2 key moments, with the slow-mo sound every time;
- the CINEMA grade.

Multicam goes on 3 of the 10 (SPOKES, THE COUNTER, SKIP). Every kill runs trigger → final ≤ 15 s, with a wide roll-0 final holding both fighters. §9 still applies: the head pop always at XT, usually at VH/H, never at L/VL.

## 1. SPOKES (skin-camo, EPIC, DISARM, about 11 s) · multicam
- **0-1.4, real time, handheld master:** Fayiz, a soldier, fires controlled pairs at the camo gun's motor housing while it spins up from cold. He advances heel-to-toe with his weight low, the stock tight to his shoulder, recoil absorbed through his torso. Faris turns the gun body into the rounds; they ping off it.
- **1.4-2.0:** the dry click.
  - His head drops a beat late (a real reaction delay).
  - His support hand runs down to his hip, draws the bayonet and seats it with a palm strike: the click.
- **2.0-2.4, FAST 1.7x:** three driving strides, then a lunge from the back leg. The bayonet goes in between the barrels just before full speed.
- **2.4, eased ramp to 0.08x, LAYERED MULTICAM (about 1 s):**
  - Master wide on the left.
  - Top right: the blade wedging between two barrels, sparks crawling.
  - Bottom right: low on Fayiz's front foot skidding as the cluster stops dead.
  - Slow-mo sound: the motor's whine bends down into a groan.
- **2.6-5.4, real time, a true tug of war:**
  - Both men lean their centre of mass into the gun. Faris levers it up and Fayiz rises onto his toes; Fayiz sinks his hips and drags it down.
  - Faris thumbs the rate up: the cluster creeps round and Fayiz's boots slide on the floor.
- **5.4-6.9:** the motor wins.
  - The rifle tears out of his hands. His arms fly up, and his feet stutter-step back to recover his balance.
  - The rifle whirls round the hub; the butt kisses the floor every turn (sparks).
  - He comes back up to a boxer's guard.
- **6.9, super slow 0.1x:** a real haymaker, driven from the back foot and the hips. The blade comes round and takes the forearm at the elbow. Snap back to 1x on the cut, with a hard cut back to full sound.
- **7.0-8.0:** he doubles over the stump (his CoM drops, a knee buckles). Faris lifts the hub and steps in.
- **8.0, ramp to 0.06x:** the head comes clean off at the neck, with a round cap. Snap to 1x as the body steps back once and drops.
- **9.0:** Faris shakes the rifle free; it clatters and stays. Wide final.
- **Ladder:** as approved (the head off XT/VH/H; M neck gash; L clubbed; VL stars, crawls away).
- **Status:** a blocking draft is parked in Scratch (work/spokes_block.js). It is NOT installed and is on hold.

## 2. THE GRID (skin-neon, LEGENDARY, DEATH REALM, about 13 s)
- The realm drops in: a synthwave floor of light-trail lines.
- **Real time:** Fida circles on light-cycle footing: low lateral shuffles with the knees bent and her weight on the balls of her feet. Her trail draws walls behind her.
- **FAST 1.8x:** she boxes Faris in with three trail walls. He reads her line, plants and rotates his torso from the hips; the barrels track late.
- **Ramp to 0.1x:** she cuts back through her own gap. Slow-mo sound: the synth bass detuned down, the trail hum low-passed.
- **Snap to 1x:** his stream leads her exit (the minigun's lead again, but on light walls); the rounds sever the trail she is riding.
- **Payoff, super slow 0.06x:** the head pop as she clips her own trail wall.
- Back to 1x: the realm folds out. Register the realm in _tools/58k_REALMS.md.

## 3. CARAPACE (locked, RARE, SIEGE, about 10 s)
- From the WIP, re-keyed to 'locked'. Chotu advances under a gold riot slab, shoulder braced, with short shuffle steps; the slab takes the stream.
- **Real time:** each impact pushes his weight back, and he re-plants his rear foot.
- **FAST 1.6x:** he closes the last two metres.
- **Ramp to 0.1x:** the slab's heated edge glows; his fingers slip. Slow-mo sound: the stream becomes a low drone.
- **Snap to 1x:** the slab buckles and the stream finds the gap at his shoulder: the arm, then the head pop (XT/VH/H).

## 4. NOT DOWN YET (the-gap, RARE, LAST STAND, about 11 s)
- Per cine_wont-start_choreo.md, delivered with real mechanics.
- **Real time:** Mikku, wounded, gets up three times. Each rise is a real get-up: hand plant, knee, a staggered stand, a weight shift to the good leg.
- **FAST 1.5x:** his last charge, limping.
- **Ramp to 0.08x on the final step:** the knee goes. Slow-mo sound: his breathing and heartbeat, the world muffled.
- **Snap to 1x:** the burst; the head pop at XT.

## 5. BENT (hold-still, COMMON, DUEL, about 10 s)
- **BUILT as OUT OF TRUE** (renamed: BENT is live on tkglove). Faceless, so no grin: the shield beat is Chotu ducking his chin behind the hammer head. Physics of the hook: the blow bends all six barrels one way; when the cluster spins, the bend turns with it, so each round leaves at the bend's angle wherever the cluster has turned it. The stream opens into a fan round the shield (first rounds straight into the hammer head, then wider: the shoulder, then the head). The blow jams the cluster with the bend pointing down; the spin-down comes to rest with it pointing down again.
- **Real time:** Chotu with a sledgehammer, done the real way. He chokes up for a parry, rotates his hips through, and the head travels; the wind-up is long and heavy, and the follow-through carries his weight.
- **FAST 1.6x:** the exchange (a parry, a duck under a burst).
- **Ramp to 0.1x:** the overhead blow bends the barrels down. Slow-mo sound: the metal groans and rings, pitched down.
- **Snap to 1x:** he grins behind the hammer head held as a shield. The bent barrels throw a hooked fan round it and take the shoulder from the side, then the head pop (XT/VH/H).

## 6. THE COUNTER (the-hose, COMMON, DUEL, about 10 s) · multicam
- **Real time:** a boxer (Mikku) walks the stream down. He slips left and right off the cluster's turn with real head movement and footwork, his hands high and his chin down.
- **FAST 1.8x:** three slips.
- **Ramp to 0.08x, LAYERED MULTICAM:**
  - Master wide.
  - Top: Faris's thumb on the trigger, holding (the feint).
  - Bottom: Mikku's lead foot committing to the slip.
  - Slow-mo sound in.
- **Snap to 1x:** Faris's feint burst draws the slip; the real burst waits for it. Mikku slips straight into the cross: the head pop mid-slip, and the body finishes the slip and drops.

## 7. PLAYING DEAD (the-cone, COMMON, AMBUSH, about 10 s)
- **Real time:** Nitha lies still among casings, then springs up as Faris passes. It's a real kip-up, then a club swung with a full 360° weight spin, the heavy end leading and her feet pivoting.
- **FAST 1.7x:** the spin builds.
- **Ramp to 0.1x as the club comes round:** Faris drops the gun's muzzle under it. Slow-mo sound: a low whoosh.
- **Snap to 1x:** the stream on the turn: the club arm, then the head pop (XT/VH/H).

## 8. CRY WOLF (tatters, COMMON, STANDOFF, about 11 s)
- **Real time:** Faris dry-spins the cluster three times as bluffs. Fayiz flinches each time: a real startle, shoulders up, then a smaller flinch on the 2nd, a laugh on the 3rd. He walks in, his weight relaxing.
- **On the 4th spin, ramp to 0.08x:** his face can't show it, so his body does: a stop in the step, weight frozen on the front foot. Slow-mo sound: the whine bends down.
- **Snap to 1x:** it's real: the head pop at XT.
- No fast motion. The stillness is the contrast.

## 9. THE LONG WALK (skin-classic, COMMON, LONG TAKE oner, about 13 s)
- One unbroken handheld shot orbiting Faris, all at 1x except one ramp. Fida with a pump shotgun, with real pump-action mechanics: shoulder, fire, the recoil rock, the forend racked back.
- **Real time:**
  - She fires.
  - She slaps a gold barrier up.
  - She throws the empty shotgun with a full-body throw.
  - She charges.
  - Faris answers each without breaking stride.
- **One ramp to 0.1x as she drops to her knees, out of shells:** slow-mo sound.
- **Snap to 1x:** the walk stops at her; the head pop. The camera completes its circle.

## 10. SKIP (mid-matchwood, RARE mid, ≤ 3 s) · multicam
- A mid kill. Nitha crouches behind cover.
- **Fast 1.6x:** Faris drops the stream onto the floor ahead of the cover.
- **Ramp to 0.08x, LAYERED MULTICAM (0.6 s):**
  - Master.
  - Insert: rounds skipping off the floor.
  - Low insert: the crouch.
  - Slow-mo sound.
- **Snap to 1x:** the skipped rounds come up under the cover into her crouch: spurts, then the head pop at XT.
