# THE LEAD · minigun.the-press · EPIC · CHASE · MINIGUN, 28 Oct (BLOCKING)

Fida is a runner, and every move she makes is from track: the sprinter's start, the long jump, the flop, the hurdle. Faris has a minigun and cannot traverse fast enough to keep up with her. The kill is the moment he stops chasing her and fires where she will be.

## Staging (map-independent; restaged 28 Oct after COORD: the walls are COVER only, every leap starts from the floor)
- **Floor:** FLOOR only, room [-110, 138] around the home middle. This fits the rooftops roof (a 296-unit run). Home: BACKYARD.
- **Faris:** hip at x 790. His muzzle reaches 845 facing right and 735 facing left.
- **The walls:** two gold low walls, both her casts, 14 thick and 32 high, with a cap stone.
  - Wall R spans 885-899. It is the start line she slaps up at the GO.
  - Wall L spans 716-730. She slaps it up after lap 1.
  - The stream chews both walls. The walls stay.
  - They are cover only: she never stands on them or launches off them (USER_TASTE §6, no springboards off gold casts). She only hurdles them, and a hurdle isn't a launch.
- **The circle, in profile:** she goes over him, every time from the floor.
  - Lap 1: in a gap between bursts she hurdles out of cover, lands on one foot and bounds straight into a running hitch-kick long jump over the barrels and him (tucked at the top).
  - Lap 2: from the floor behind wall L, two steps and a flop over the wall and him; then she hurdles back into cover.
  - The stream climbs after her a beat late (the aim lags 0.1 s and slews at 150°/s). When she is past vertical he hauls the gun round.
- **The pin:** while she is in cover he pins the wall face, so the stream never passes through her.

## Beats (scene s)
| t | Fida | Faris / the gun |
|---|---|---|
| 0.0 | in the blocks, fingertips on the start line | gun cold, aimed at her |
| 0.4 | GO on the spin-up's first click: both palms slap the line and wall R springs up | spin-up (0.36 s) |
| 0.5 | drops into cover behind it | barrels on her |
| 0.8-1.42 | pinned in cover | FIRING into wall R's face (bites, chips, sparks) |
| 1.38-1.58 | the coil, then she HURDLES out of cover | a gap between bursts (spinning); the barrels follow her |
| 1.58-1.64 | one foot down at the barrels and straight into the take-off | |
| 1.64-2.32 | OVER THE TOP: the running long jump off the floor (hitch-kick, tucked over his head, slow-mo 0.42x) | the stream climbs after her into the sky, a beat late |
| 1.95-2.58 | lands beyond him (2.32) | HAUL ROUND to the left |
| 2.44-2.62 | turns to face him and slaps the floor; wall L springs up between them | FIRING into wall L (2.62) |
| 3.5-3.82 | the back-step, two steps on the floor behind wall L | a gap |
| 3.82-4.46 | THE FLOP off the floor over wall L and him, back to him, head first | the stream climbs after her |
| 4.1-4.72 | down on her shoulders behind him, back roll up (4.7) | HAUL ROUND to the right |
| 4.78-5.08 | HURDLES back over wall R into cover | FIRING: chewing the wall top under her; then pins it |
| 5.4 | peeks | HE STOPS: trigger off, barrels spinning; his head tilts |
| 5.9-6.3 | coils for another run | HIS BACK: he turns away from her on purpose |
| 6.34-6.8 | THE SKID (6.36): heels in, leaning back, a hand slapped onto the wall top to stop | FIRING over wall L into the air where she always comes down (the lead) |
| 6.8-7.35 | back down in cover | he turns back |
| 7.38-8.52 | the parked stream sparks in her face; she backs off low, the crouched rock | FIRING, PARKED on wall R's top |
| 8.18-8.46 | THE HURDLE over the wall and the stream (slow-mo 0.2x) | parked |
| 8.46 | THE LIFT: XT both shins off mid-hurdle | the barrels flick up into her shins; off the trigger at 8.52 |
| 8.64-9.6 | lands on the stumps, falls onto her hands, kneels up at the barrels and sways | still, on her |
| 9.8 | THE HEAD at point blank (slow-mo 0.4x) | a 3-round burst |
| 9.9-10.5 | slumps back against her own wall; the soul rise | spin-down at 10.2 |
| 10.8 | the ladder end | |

## Two hands
- **Faris:** both hands are on the gun for the whole film: the spade grip with the trigger, and the front handle. While the barrels climb, the front hand rides the front handle up the gun.
- **Fida:** unarmed, so both hands are free. They do the following:
  - fingertips on the line;
  - both palms slap the first cast;
  - a hand braced on the wall face in cover;
  - the arms pump, windmill in the jump, then hug the knees in the tuck;
  - one palm slaps the second cast;
  -   - a hand slaps onto the wall top in the skid;
  - the opposite arm reaches for the lead foot in each hurdle;
  - both hands go to the floor after the stumps, then reach for the barrels.

## Ladder (every level lifts at 8.46, then ends at 9.8)
| Level | At the lift (8.46) | At 9.8 |
|---|---|---|
| XT | both shins off; on the stumps | the head pops; slumps against the wall; soul |
| VH | the lead shin off; the other knee spurts | the head pops |
| H | spurts on both shins | the head pops |
| M | spurts on both shins | a burst across the body; dead |
| L | the trailing foot is clipped | a burst into the chest; dead |
| VL | the lift sparks off the wall top under her heels | a burst into the floor beside her knee; hands up; alive |

## Distinct from
- **ALL AT ONCE:** three rushers betting on the traverse.
- **SIX:** gun-fu that out-moves the traverse on the floor.
- **BETWEEN ROUNDS:** gaps between the rounds.

THE LEAD's core is the gunner leading his target: covering her landing, then parking the stream and lifting it into her hurdle.

## AS BUILT (FINAL, 28 Oct)
- Restaged after COORD's note: the walls are cover only.
  - Lap 1: a hurdle out of cover, then a bound into a running long jump off the floor.
  - Lap 2: a flop off the floor beside the wall, then a hurdle into cover.
- **Pack** (in /Volumes/Workspace/Scratch/minigun/out/ld/):
  - full/ (22 full PNGs), xt_big.jpg, ksheet.jpg (with the six finals), levels.jpg + levels2.jpg (every level at the lift and the head), maps18.jpg;
  - block/ (the blocking frames and the 0.1 s sheets);
  - continuity: _tools/conv/cine_minigun.the-press_continuity.md.
- **Perf** (640 w, every step):
  - XT: p95 2.8 ms, max 15.3 ms.
  - M: p95 1.4 ms. There is one 27 ms frame at film 2.43, the first frame of the kill (one-time warm-up).
  - fx peak 78.
  - playall at levels 0-5: 0 problems.
- **Maps:** 17/17 dry maps (The Deep skips). Home: BACKYARD.
- **snd58:** its own sound table.
