# minigun.brrrt → "HOMECOMING" · DUEL (ranged) / turnabout · beat list + two hands (MINIGUN, 28 Oct; COORD OK'd entry #1)

**CORE:** a rocket that comes home.
**Victim:** Nitha, the plain fighter with a rocket launcher (the game's rpg). No face, no hat.
**Needs:** FLOOR + space 280; room58 [-130, 118]; home is the castle.
**Length:** about 14.6 s of scene. Slow-mo on the impact only (9.73-10.3, at 0.3×).

## BEATS (scene s)
| t | NITHA | FARIS | rockets / camera |
|---|---|---|---|
| 0.0-0.6 | Shoulders the launcher and drops to a knee (the RPG kneel). | Hip stance, spin-up at 0.5. | A low wide two-shot. |
| 0.9 | ROCKET 1: the kick, the back-blast behind her. | Tracks it. | It flies at 170 per s, trailing smoke. |
| 1.0-1.19 | — | A short burst. | The rocket dies in a mid-air fireball halfway across. |
| 1.5-2.4 | Free hand to the sling at her back, a rocket out, into the tube's mouth, home (clack). | Two steps in. | — |
| 2.7 | ROCKET 2, faster. | Burst 2.86-3.06. | The fireball is closer. The blast shoves Faris back a step. |
| 3.3-4.4 | Reloads while she shuffles to a new line, then down on a knee again. | Recovers. | — |
| 4.8 | ROCKET 3, skimmed low along the floor at his feet. | Drops to a knee (0.08 s up, then the drop) and dips the stream to the floor. | A fireball at his feet; floor debris. |
| 5.0-5.6 | The fast reload. | — | — |
| 5.7 | ROCKET 4, lobbed high. | Rises off the knee, tracking up. | The fireball is high over him. |
| 6.3-7.3 | The LAST rocket. Her free hand taps the empty sling first, then loads, slower. | — | — |
| 7.5 | ROCKET 5. | A short burst at its TAIL (7.6-7.69). | The fins are clipped: sparks, and two fins tumble away. |
| 7.7-9.0 | Watches it go up and over, rising slowly, her head following it. | His head follows it up and over. The gun spins down. | It wobbles, corkscrews up and back over the arena, and turns over high above her. A crane up with the loop. |
| 9.1 | It's coming down behind her. She throws the launcher behind her. | — | — |
| 9.2-9.8 | Sprints the only way left, at the gun, and dives. | Watches. | It dives into her back. |
| 9.85 | — | — | **HOME**: the big fireball. Slow-mo. |
| 10.0-12.6 | (the ladder) | Walks forward through the smoke. | Smoke column; pieces landing. |
| 13.0+ | — | — | FINAL, a deliberate wide holding Faris and the blast site (w 336). |

## THE LADDER (USER_TASTE §9; every level on the 9.85 impact)
- **XT:** the full old-game explode (STYLE.explode: all four limbs, the head with brain bits, the radial Pop).
- **VH:** three limbs + the head pop.
- **H:** two limbs + the head pop.
- **M:** one limb off, thrown, dead.
- **L:** thrown by the blast, a spurt, dead.
- **VL:** the rocket hits the floor beside her. The blast throws her into a sooty heap, out cold, alive (stars).

All of these come from STYLE.ending at the given level, so they match the central ladder. The shared default ending is off for this kill (`s.noEnd58`), so the ending never doubles.

## TWO HANDS + PROPS
**Faris:** both hands on the gun the whole film.

**Nitha:**
- Gun hand on the launcher's grip.
- Free hand on the tube's front, except on the five reloads: back sling, a rocket, the tube's mouth.
- She throws the launcher at 9.12. Both hands then pump for the sprint and reach for the dive.

**Props stay:**
- the thrown launcher, resting behind her;
- Faris's brass;
- the fins knocked off;
- the smoke trails, which fade over 1.2 s;
- at XT, her pieces.
