# laser.metronome · SEVEN A SECOND · 0.1 s continuity audit (X1, 28 Oct)

## How it was checked
- **Scrub:** the whole film, 3.3 to 13.6 s film (the kill from its first frame to the return), every 0.1 s at gore 5, at 300 px:
  `/Volumes/Workspace/Scratch/x1/out/sasH/scrub.jpg`. The labels are film time; the table below uses the build's scene time.
- **Beat frames:** every contact, cast, shove and bolt at 998x460: `/Volumes/Workspace/Scratch/x1/out/sasG/b_laser-metronome_s<t>_g5.png`
  (tiled: `sasG/beats1.jpg`, `sasG/beats2.jpg`). The six finals: `sasG/finals.jpg`. The 17 dry maps: `sasG/maps.jpg`.
- **Hand naming:**
  - **A = Faris.** R = the gun hand on the rifle grip (performer F). L = the support hand on the fore-end (performer B).
  - **V = Nitha.** GH = the SMG hand (front, performer F). FH = the free hand (back, performer B; on the SMG's grip when free).

## Table
| scene t | A hands | V hands | props | issue | fixed |
|---|---|---|---|---|---|
| 0.0-0.12 | R grip · L fore-end, shouldered | GH SMG out, FH on its grip; she opens up (wide rounds 0.15 / 0.29 / 0.43 / 0.57 go past his shoulder into the night) | - | - | - |
| 0.1-0.54 | same; two slow steps in (0.18-0.32, 0.38-0.54) | same; she backs off two steps as he walks in (0.28-0.41, 0.41-0.55) | bullet time 1 (0.15 speed) from 0.1 | the core idea read as a small sparkle (coordinator) | THE FIRST MEETING is held close (s.closeHold 0.181-0.238, ~0.47 s of film): both bodies in frame, a bigger slug with a wake, a bigger bolt, a bigger molten spray |
| 0.22 / 0.36 / 0.5 | each bolt fired 0.03 before the meeting, so bolt and round arrive on the same frame | each round fired 0.1 before it at the meeting point (fixed when she fires) | white flash, molten lead spraying back along the round's line, drops that fall and cool on the floor | the meetings were far from him (dx 122-140) | dx 74-80: a hand beyond his muzzle |
| 0.58-0.8 | same | GH keeps the SMG one-handed; FH slams the floor (CAST 'slam') | the gold crack runs to the slab's base and the slab rises out of it (land 'base', fill 'rise') | the slab inked in as an "L"; it rose ~0.35 s after she had crouched behind it | land 'base' + fill 'rise' (no L); the cast is earlier (0.58) and faster (speed 3, travel 0.1, ink 0.2): up by ~0.95 |
| 1.0-1.2 | aim on the slab top | down behind the slab (drop 34); GH over the top, FH on the grip; two rounds over the top (1.08 / 1.16) | slab (46 tall: her head clears it only when she rises to fire) | - | - |
| 1.3 | bolt into the slab's top | the slab slides 16 into her shins: the stagger (hit spring), the feet skid back 4 | the slab rocks 0.08 rad and back | - | - |
| 1.5-1.7 | bolt into the slab's top | the slab tips back 0.45 rad onto her (pivot: its far bottom edge) and drives her down onto her back knee; FH flat on the slab, GH low | slab leaning on her shoulder | the old knock-down flat + backward roll needed ~390 u of floor: 3 dry maps skipped ROOM | the knees + the heave keep the whole kill inside 266 u (room58 -126..140): all 17 dry maps pass |
| 1.88-2.05 | (1.97) her blind round tears across L's upper arm: a hit spring, a STYLE.hit graze at gore >= 2; R and L stay on the rifle | THE HEAVE: shoulder + FH drive the slab back up through upright and over; GH fires one blind round round its edge (1.9) | the slab falls flat toward him (pivot: its near edge) and clangs down at 2.05: lies P(38)-P(84) | - | - |
| 2.1-2.32 | a step back as she comes (2.34-2.48, 2.5-2.62) | up, FH back on the grip; two running steps; the takeoff crouch | - | - | - |
| 2.32-2.56 | aim on each meeting point | THE VAULT over the fallen slab: GH firing one-handed in the air, FH swinging up for balance; lands at P(28), clear of the slab | bullet time 2 (0.2 speed) from 2.35 | the charge's meetings crawled (3.6 s at 0.15) | 0.2 speed: the four meetings ~0.7 s of film apart |
| 2.4 / 2.54 / 2.68 / 2.82 | the four meetings, each nearer his face (dx 72 > 54, height 70 > 76) | GH firing, FH on the grip | molten spray | - | - |
| 2.79-2.95 | THE SLIP: his head tilts off her round (it passes his ear) | - | - | - | - |
| 2.92 | the tenth bolt, at her elbow | gore >= 2: GH's forearm leaves with the SMG still in the hand; FH clutches toward the stump; she folds forward (knees). L / VL: the SMG is knocked out of the hand | the forearm piece: the SMG drawn along the forearm so it lies flat when it rests | the SMG stood upright on its end in the final (coordinator) | gunOnPiece (along the forearm) and dropGun (settles flat on rest) |
| 3.03 | ELEVEN: the cell's last bolt as the slow motion snaps back (C2.snap) | XT: STYLE.explode (armB, legF, legB); VH / H: STYLE.headPop then die; M: armB off, then die; L: knocked flat on her back, stars; VL: the bolt goes into the floor at her toes, she jumps back hands up, turns and runs | - | L lay with her legs in the air (the front elbow was the lowest joint and lifted her) | the front elbow folds up (eF -1), the feet at x - 33 (legs straight) |
| 3.65 | the empty cell drops out of the rifle, glowing, and rattles on the floor; the barrel steams | - | spent cell stays | - | - |
| 3.85 | ladderEnd (all six levels frame the two of them and the floor) | - | - | - | - |
