# KNIFE: 3 REPLACE summaries to the STYLE 3 bar (F, 28 Oct)
Slots moved to REPLACE by COORD: knife.vanishing-act, knife.splice, knife.chandelier (all EPIC).
NOTHING IS BUILT until the user approves the SHOULDER THROW sample. These are summaries only.

The blink in all three is the game's blink only: a straight 184 u teleport that cuts everything on its line, with 0.5 s between blinks. No halving, no X carve, no rings, no pre-placed props, no faces, bones or organs. Identity hats stay.
Each is map-independent (FLOOR + room58 of 252 u or less, aiming for 17/17 maps with a Rooftops-safe room) and runs trigger → final in 15 s or less. Each ends on a wide final at roll 0 with everyone in frame.
Kit: K58.REAL (timeRamp, slowmoAudio, grade, multicam) from A's 58k_cine3.js. Motion: CMU mocap where a clip fits (run/cut, boxing guard, walk), otherwise hand-keyed with a CoM check.
Multicam: only kill 1 uses it (1 in 3).

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## 1. knife.vanishing-act → HEAVY METAL (EPIC) · STYLE TURNAROUND vs a minigun (Amjad, cap stays)
**CORE:** a minigun can't turn as fast as a man. Faris makes the gunner swing six barrels and their spin past him, and blinks back through the gap before the gun can come back.
**Uniqueness:** no ledger kill uses the tracking lag or overshoot of a heavy gun (grep "overshoot / swings past / tracking lag" = 0). No minigun-victim knife kill exists. This is not SPLIT SECOND (that one is a rocket and a single shot).
**Room:** Faris starts at -60, Amjad holds at +110, and the blink ends at +164. room58 [-70, +180] = 250 u.

| t (s) | speed | beat |
|---|---|---|
| 0.0-1.3 | 1x, handheld master | Amjad braces with his feet wide, back foot behind, and leans into the gun. The barrels spin up with a rising whine and no shot yet. That spin-up delay is real. Faris is caught in the open, weight on the balls of his feet. |
| 1.3-2.4 | 1.7x fast | The stream opens at chest height. Faris drops flat (a real fall: knees, hip, forearm), and the line of tracers rakes over him and chews the wall behind. Amjad tilts the gun down; his whole upper body hinges, because the gun is too heavy for his arms alone. Faris springs up on the tilt and gains two planted strides. |
| 2.4-2.8 | eased ramp 1.7x → 0.08x (0.3 s) | Faris jumps high. Amjad heaves the barrels up after him: hips back, heels digging, a grunt. The gun's weight carries the muzzle PAST Faris's apex while Faris is already dropping under the line. |
| 2.8-3.9 | 0.08x super slow | **LAYERED MULTICAM (about 1.1 s on screen):** the master slides to the left. Top right is a tight insert of the six barrels glowing and still spinning past the target. Bottom right is a low angle on Amjad's boots skidding as he fights the momentum. Tracers hang in the air above Faris's head as he lands into a crouch. **Slow-mo sound:** the whine drops about 8 semitones, a 400 Hz low-pass, a long reverb, a deep whoosh in, a heartbeat. Grade: cold and desaturated, warm only from the barrels. |
| 3.9 | SNAP to 1x, hard audio cut | Faris blinks: a straight 184 u line through Amjad at chest height, from crouch height up to standing at the far end. The blink's crescent cut is the only effect. A 1-frame chromatic split. |
| 3.9-5.2 | 1x | The gun keeps spinning in his hands for a beat. Then the §9 payoff on the beat. |
| 5.2-8.0 | 1x | The barrels wind down, a long dying whine, and the gun's weight drags its muzzle to the floor. Faris turns, breathing, knife low. WIDE FINAL at roll 0 with both in frame. CINEMA grade, light grain, vignette. |

**§9 ladder (payoff at 4.2):**
- XT: head explosion (STYLE headPop) as he stands holding the gun.
- VH: head pop; the gun fires a dying burst into the floor as he falls.
- H: head pop delayed 0.3 s after he sways; he goes down on the gun.
- M: the cut opens across his chest and he drops to his knees and then forward. No pop.
- L: the cut takes the gun's strap and forearm (disarmed, a red arm cut). The gun drops on his foot; he sits down dazed with stars.
- VL: the blink only nicks him. He trips over his own braced back foot and sits down dazed, stunned with stars.

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## 2. knife.splice → STACKED (EPIC, 2 victims) · STYLE CROWD FIGHT vs a spear (Fida, cat ears) + a brawler (Chotu, headband, fists)
**CORE:** two on one, so make them one. Faris circles with real footwork until the brawler is standing in the spearman's way. The spear has to go around its own man, and the moment the two of them stand on one line, one blink takes both.
**Uniqueness:** pistol.crowd-control is a still man WAITING for two to line up with a gun. STACKED is the opposite: active footwork that MAKES them line up, the reach weapon blocked by its own man and a friendly-fire nick. hammer.the-backswing is two in one swing, front and back. No halving: one cut line through both at chest and shoulder height. A different body result for each victim per level.
**Room:** Faris starts at -40. They close to +60 (Chotu) and +130 (Fida). The blink from -30 ends at +154. room58 [-80, +170] = 250 u.

| t (s) | speed | beat |
|---|---|---|
| 0.0-1.2 | 1x master | Two come in from the right. Chotu leads in a boxer's crouch (bouncing, guard high). Fida holds the spear at waist height, with the long reach a step behind and to his side. Faris gives ground in short planted steps, with his weight back. |
| 1.2-2.6 | 1.6x fast | The exchange. Chotu throws a jab, cross and hook from the hips. Faris slips the jab, rolls under the hook, and pivots on his lead foot each time, so the circle walks Chotu into Fida's lane. Fida thrusts past Chotu's shoulder; Faris leans off the line and the spear point grazes Chotu's arm. Chotu flinches and swears, and looks back at her. That look is the opening. |
| 2.6-2.9 | eased ramp 1.6x → 0.06x (0.3 s) | Chotu turns back, now square on and blocking her. Fida has to pull the spear back to go round him. The camera tracks a slow push along the line. |
| 2.9-3.8 | 0.06x super slow | All three are on ONE line: Faris low, Chotu's chest, Fida's chest behind his shoulder. Their heads overlap from the camera's side. A dust mote hangs; Chotu's sweat flicks in the air. **Slow-mo sound:** a 350 Hz low-pass, -9 semitones, reverb, a whoosh, two heartbeats. Cold grade. No multicam on this one. |
| 3.8 | SNAP to 1x, hard cut | ONE blink, a straight 184 u at chest height, through Chotu and then Fida. Faris lands behind both of them, knees bent to absorb, and slides a half-step on a foot-locked skid. A 1-frame chroma split. |
| 3.8-5.4 | 1x | Both stand for a beat. Then the §9 payoff: front first, back 0.15 s later. |
| 5.4-8.0 | 1x | Faris straightens, turns, and looks at the two of them. WIDE FINAL at roll 0 with all three in frame. CINEMA grade. |

**§9 ladder (payoff at 4.1, the front man first):**
- XT: both heads explode, Chotu's first and then Fida's 0.15 s later. The spear falls flat across them.
- VH: Chotu's head pops; Fida drops to her knees and topples on the spear.
- H: Chotu's head pops late as he turns to look at her; Fida folds forward.
- M: both cuts open across their chests and they drop in sequence: Chotu backwards into Fida, both down. No pop.
- L: the cut only takes their arms (Chotu's guard arm and Fida's spear hand, red arm cuts). The spear clatters; both sit down dazed with stars.
- VL: Chotu stumbles back into Fida, both trip over the dropped spear and land in a heap, dazed with stars.

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## 3. knife.chandelier → OVERCOMMITTED (EPIC) · STYLE DUEL vs a sledgehammer (Fayiz)
**CORE:** a man who swings an overhead slam has given the hammer his whole body. The blink goes up through the raised haft, the iron head flies on without him, he finishes the swing with nothing in his hands, and the weight he committed throws him down.
**Uniqueness:** hammer.stuck is the hammer stuck in a head; no ledger kill cuts the haft of the victim's own weapon (grep "cut.*haft" = 0). The heavy thing that drops keeps the chandelier slot's spirit, but no prop is pre-placed: the falling iron is his own hammer head. The second blink is the game's 0.5 s cooldown, used as a beat.
**Room:** Fayiz at +90. Blink 1 is diagonal up from 0 to (+130, +130 up), which needs headroom of at least 160 u. If a map lacks it, the blink drops to 31 degrees, using an existing room58 headroom check. Faris falls back down to land at +150. Blink 2 runs level from +150 to -34 through Fayiz. room58 [-50, +190] = 240 u.

| t (s) | speed | beat |
|---|---|---|
| 0.0-1.4 | 1x master | Fayiz comes in with the sledge across his body, real weight on the walk (he shifts his hips under the load). Faris backs off on light, planted steps. |
| 1.4-2.5 | 1.8x fast | Two horizontal swings. Each starts in Fayiz's hips; the hammer drags his shoulders round and he must re-plant to stop it. Faris steps back out of the first and ducks the second. The hammer's momentum turns Fayiz a quarter round, and he resets, angry. |
| 2.5-2.9 | eased ramp 1.8x → 0.07x (0.35 s) | The overhead. Fayiz rises on his toes, arms high, back arched, the hammer head behind his own skull. Everything is committed. |
| 2.9-3.9 | 0.07x super slow | Faris blinks diagonally UP and through the raised haft just below the head, cutting both forearms on the way. In slow-mo the iron head separates and keeps arcing on alone. Faris hangs at the top of the blink for a real instant and then begins a real gravity fall, with no float. **Slow-mo sound:** a 450 Hz low-pass, -7 semitones, the haft's crack stretched into a groan, reverb, a whoosh. Cold grade, warm rim light on the iron. |
| 3.9 | SNAP to 1x, hard cut | Fayiz's arms come down with an empty stick. Unbalanced by the missing weight, his whole body over-rotates; he pitches forward, slams to one knee and catches himself on one hand. The iron head lands in front of him: a heavy low-end thud, dust, a camera jolt. Faris lands behind him in a deep crouch, knees absorbing. |
| 4.4 | 1x | 0.5 s after blink 1, Faris blinks again, level and straight back through the kneeling man at neck height, and stands up on the far side. A 1-frame chroma split. |
| 4.4-5.6 | 1x | The §9 payoff on the beat. |
| 5.6-8.2 | 1x | Faris looks at the hammer head in the dust, then at Fayiz. WIDE FINAL at roll 0 with both in frame and the hammer head between them. CINEMA grade. |

**§9 ladder (payoff at 4.6):**
- XT: head explosion as he kneels.
- VH: head pop as he tries to rise.
- H: head pop delayed; he sways up on the stick first.
- M: the cut opens at his collar line and he slumps sideways onto the stick. No pop.
- L: blink 2 is held back; Faris just kicks the stick away and Fayiz sits down hard, dazed with stars (the forearm cuts only).
- VL: no blink 2. Fayiz over-rotates, sits down on the floor holding the empty stick, dazed with stars.

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Shared build notes (for later; nothing is built now): its own snd58 table each with the slow-mo treatment; continuity audit; the 6 finals; 17 maps; perf per tier with the multicam insets simplified (HEAVY METAL); ledger lines under flock58 at build time.
