# BLINK KNIFE REPLACE SLOTS · beat summaries v2 (F, 28 Oct)

**COORD 28 Oct: ALL TEN APPROVED** (THE PRICE, FOLLOW-THROUGH, SPLIT SECOND, UNDER THE GUN in the second pass). First pass: SUPLEX, BREAKOUT, FIELD DRESSING, LINES OF GOLD (no springboarding off the rods), OUT AND IN, LAUNCHED. CHANGED: #1 renamed SPLIT SECOND (INCOMING is cluster's), the payoff now on her (clear of rpg REFLEX: no swing) · #2 renamed UNDER THE GUN · #4 LINE OF FIRE collided with beam SAME LINE → new core THE PRICE (pending OK) · #7 WIND-UP name taken + close to beam BACKSWING → FOLLOW-THROUGH (pending OK).

## Scope and rules
- **The ten slots:** the REPLACE verdicts from `_tools/coord/pred/knife.md` (merged 4/16/10). Each slot keeps its key and rarity and gets a NEW kill.
  - Films: bear-hug, crossed-out, telefrag, pickpocket, flayed, skin-taped, skin-cartoon, skin-gold.
  - Mids: right-through, pockets.
- **The game's move, always:** a straight 184-unit teleport in any direction that slashes everything on its line. It is stopped only by walls, the uses are 0.5 s apart, and there are 15 in all.
  - Faris vanishes and appears with the violet line; the cut lands on the line.
  - The knife is THE X's held knife (K58.HANDPROPS.knife).
- **No X carve, ever.** THE X owns it, so no two blink lines ever cross on a body.
- **Map-independent:** `needs` = FLOOR + space only, and every room58 is ≤ 252 u wide, so Rooftops (300.9 u) plays (target 17/17 dry).
  - No walls or ceilings are needed. No full-height vertical blink: diagonals only, with ≤ 130 u of headroom.
  - Every prop is the victim's own weapon or cast, and it lands and stays.
- **Bodies and gore:**
  - plain fighters, with no hats, no faces, no bones and no organs;
  - gore only through K58.STYLE: headPop, explode, limbOff + spray, caps, the soul rise;
  - a victim colour that reads against Faris's blue (no cyan Amjad).
- **The gore levels (§9):** XT always ends on a head explosion (STYLE.explode includes the head). VH and H usually do, M sometimes, and LOW and VL never. Every level gets its own ending on the film's payoff beat.
- **Movement and camera:**
  - THE X movement (anticipation, a 0.06-0.12 s snap, a hold); slow motion on the payoff only;
  - two hands always accounted for;
  - a wide camera (zoom floor 320; punch-ins ≤ 0.5 s).
- **Settings:** the hammer-era settings on every def:
  - `melee58: false` and `ending58: false`;
  - `c2.slow(..., { grade: false })`;
  - local flashes (`c2.flash` with white 0, 0.1 s).
- **Sound tables** at FINAL.
- **Uniqueness:** each core was grep-checked against `58k_LEDGER.md`. The territory below avoids:
  - the kept knife kills: the shoulder taps and spins (BEHIND YOU, CHAMELEON), the after-images (WHICH ONE?), the 15 blinks (BROKEN), three directions (COMPASS), the shared blink (THE INTERVAL), the head turn (DOUBLE TAKE);
  - tpdagger's throw and backstab;
  - speedsabre's air juggle, late-cut sneeze and head-on split;
  - dogpile's bear hug from behind;
  - smg.stalemate's grenade arm;
  - pistol TAPED (knife taped to the hand), speedsabre RIPPED OFF (tape like a bandage on the foe) and tpdagger GRIP (tape that never slips);
  - smg MATADOR, the gold rope dart (TAKEN BACK), KINTSUGI, KING'S RANSOM's gold holes, THE GILDED CAGE's bars, the cartoon look-down (UH-OH) and chase (IN PURSUIT);
  - the machete charge (minigun RELOAD).
- **Endings spread:**
  - head pop ×6, each a different motion: an impact on the floor, a delayed pop on the turn, a rising pop, a pop on the spin's tangent, a pop on a gold rod, a sideways pop mid-stumble;
  - full explode ×4: a late cut opening mid-swing, a warhead bursting in her face, a one-armed charge met mid-stride, a blink from above.

## THE TEN KILLS

### 1. knife.bear-hug · RARE → "SPLIT SECOND" · DUEL vs a rocket launcher · ~11 s
- **Who:** Fida (orange) with an RPG and two spare rockets on a back sling.
- **CORE:** the blink cuts everything on its line, and a rocket leaving the muzzle is on it. No swing: Faris is simply beyond, and the line is the cut.
- **The fight:**
  - She shoulders the tube at the far end of the room and fires. Faris blinks up and forward over the rocket (a 45-degree line) and drops into a crouch; it bursts off-screen (a far boom, the frame edge flares).
  - She reloads (the game's 1.75 s, one rocket slid into the muzzle). Faris walks in through the reload, unhurried.
  - The reload clicks home at arm's length and she fires point-blank. In the frame the rocket clears the muzzle, Faris blinks: the violet line runs lengthwise through the rocket, the tube and her, and he is three strides behind her.
  - Slow motion on the split only: the rocket peels into two halves a hand in front of her chest, and the cut warhead goes off right there.
- **Hands:**
  - Fida: both on the tube, the back hand reaching for the sling to reload.
  - Faris: the knife hand forward, the free hand down for the crouch landing.
- **Ladder:**
  - XT: the cut warhead bursts in her face: the full old-game explode in the fireball (STYLE.explode), the motor half skittering away smoking.
  - VH: the burst takes both arms and the head pops.
  - H: the line takes her at the chest and the burst throws her on her back (a spray).
  - M: the burst shears the tube arm off (limbOff); she's thrown flat.
  - L: the cut warhead is a dud; the motor half's kick knocks her flat (stars).
  - VL: both halves fizzle out past her shoulders; she sits down hard (stars).
- **Unique:** a blink that splits a rocket lengthwise at the muzzle and the burst takes the shooter (0 ledger hits; rpg REFLEX is a swordsman's swing at the rocket).

### 2. knife.crossed-out · RARE → "UNDER THE GUN" · TURNAROUND vs a pump · ~11 s
- **Who:** Fayiz (purple) with a pump shotgun.
- **CORE:** an execution at point blank, and the blink leaves the muzzle with nothing under it.
- **The fight:**
  - Faris blinks past him. Fayiz spins and fires at the landing: the spread clips Faris's shoulder (tears and a spurt) and throws him down to one knee, the knife still in hand.
  - Fayiz racks (the shell out, spinning, and it stays), walks up, and jams the muzzle under Faris's chin.
  - A 1.4 s hold: rain, the finger whitening on the trigger, Faris perfectly still.
  - The trigger: in the same frame Faris blinks up and out from his knee on a diagonal through Fayiz's body. The blast goes into the floor where he knelt: a crater of splinters and dust.
  - Faris lands behind him and stands.
- **Hands:**
  - Fayiz: two on the pump; the rack; one hand reaching after the cut.
  - Faris: the knife hand low by his thigh through the hold; the free hand on his torn shoulder.
- **Ladder:**
  - XT: Fayiz swings round with the pump to club him, and the diagonal opens mid-swing: the full old-game explode (STYLE.explode).
  - VH: the cut opens: limbs off and the head pops.
  - H: the diagonal opens at the chest and he slides apart (a spray).
  - M: the line took the gun arm at the shoulder. The pump drops with it and he sits back on his heels and slumps.
  - L: the line takes only the barrel. The blast blows sideways out of the cut, and the kick throws him on his back (stars).
  - VL: he drops the pump and puts his hands up; Faris taps him down with the pommel (stars).
- **Unique:** escaping a muzzle under the chin by blinking out of it, with the shot going into the empty floor (the "under the chin" hits are other men's endings, not this escape).

### 3. knife.telefrag · LEGENDARY → "SUPLEX" · CLOSE QUARTERS vs a grappler · ~12 s
- **Who:** Chotu (white), unarmed: a wrestler who only wants his hands on Faris. Normal build, not fat.
- **CORE:** a German suplex finished with nobody in his arms.
- **The fight:**
  - Two blinks land and open shallow tears on his shoulder and thigh, with blood running. He walks through both and keeps closing.
  - At the second landing he gets there first: arms round Faris's waist from behind (a rear waistlock, both of Faris's arms free).
  - He lifts, arches and throws. Faris goes up and over, upside down. Slow motion at the top of the arc.
  - Upside down at the apex, Faris blinks out on a down-and-out diagonal. The line runs through both forearms locked round him (limbOff ×2).
  - The throw finishes without him: the bridge comes down at full speed, and the wrestler slams his own shoulders and head into the floor (CRACK, dust). Faris lands on his feet three strides away.
- **Hands:**
  - Chotu: the grab, both hands locked at Faris's belt.
  - Faris: the knife hand free all through, the free arm out for balance in the air.
- **Ladder:**
  - XT: the slam bursts the head on the floor; an impact pop (headPop, dir up).
  - VH: the same, smaller.
  - H: he lies bridged, still, the stumps spurting.
  - M: he rolls onto his knees armless, and Faris's last blink low through the chest folds him.
  - L: the blink grazes only. He slams himself flat and lies dazed (stars).
  - VL: Faris blinks out of the hold without cutting, and the wrestler suplexes the empty floor and knocks himself out (stars).
- **Unique:** "suplex" has 0 ledger hits as a move (the one hit is THE BRINK's collar grab); no waistlock anywhere. It is not dogpile's bear hug: that pins from behind for others to hit.

### 4. knife.pickpocket · LEGENDARY → "THE PRICE" · DUEL vs a knife · ~12 s (APPROVED)
- **Who:** Nitha (green) with a combat knife, the faster fighter.
- **CORE:** she can dodge his blinks, but not the arm he's holding: he pays with a stab to clamp it, and blinks away with it.
- **The fight:**
  - Three fast exchanges at arm's length: she's quicker (a tear on his forearm, a tear on his shoulder).
  - Faris's first blink: she ducks under the line. The second: she sidesteps it. She has his rhythm.
  - She lunges for his ribs. Faris doesn't move: the knife goes into his side (a tear and a spurt), and he clamps her arm under his and grips her wrist with his free hand.
  - She pulls; it won't come. Faris blinks. The arm is on the line: it comes off at the shoulder and goes with him, still clamped, her knife still in his side.
  - Three strides away he lets the arm drop, pulls her knife out of his side (a spurt) and drops it beside the arm.
- **Hands:**
  - Nitha: the knife in the front hand; the free hand on his collar in the clinch.
  - Faris: the knife hand; the free hand clamps her wrist, then pulls the knife out.
- **Ladder:**
  - XT: she charges one-armed and meets his last blink mid-stride: the full old-game explode (STYLE.explode).
  - VH: the last blink takes the legs and the head pops.
  - H: the last blink through the chest; she drops.
  - M: no last blink: she sinks to her knees at the stump and keels over.
  - L: the blink only tears the arm; she wrenches free and falls, dazed (stars).
  - VL: she lets go of the knife and backs off; Faris pulls it out and the pommel taps her down (stars).
- **Unique:** a stab taken to trap the arm, and the arm carried off by the teleport (0 ledger hits for either).

### 5. knife.flayed · LEGENDARY → "BREAKOUT" · TURNAROUND vs an ice gun · ~12 s
- **Who:** Mikku (yellow) with the ice gun (the game's: 8 rounds a second, every hit slows, the 8th freezes for 1.4 s).
- **CORE:** she kicks the frozen Faris to pieces, and the ice is empty.
- **The fight:**
  - She sprays shards. Faris's two blinks cut her (a tear on the arm, a tear on the hip), but shards keep landing: frost spreads over his coat and his walk visibly slows.
  - The 8th shard freezes him solid mid-step: a rigid ice statue.
  - She lowers the gun, strolls up, plants, and winds a spinning back kick to shatter him.
  - At the game's 1.4 s the ice cracks from inside. In the same frame Faris blinks out of the ice, and the line passes through her at the neck as she turns into the kick.
  - Her heel meets the empty, Faris-shaped shell, which bursts into shards that land and stay. Faris is three strides behind her, shaking frost off his sleeve.
- **Hands:**
  - Mikku: the gun in both hands, then one, swung wide for the kick.
  - Faris: frozen with the knife held low; after, the free hand brushes the frost.
- **Ladder:**
  - XT: she lands, looks at the empty shards, turns to him, and the late cut bursts her head on the turn; a delayed pop (headPop).
  - VH: the same, smaller.
  - H: the line was at the waist. Her top half slides off as she turns (a spray).
  - M: the line took the kicking leg at the thigh. She falls and doesn't get up.
  - L: the blink grazes. She slips on the shards, cracks her head and lies dazed (stars).
  - VL: she misses the kick, slips on the shards, falls flat (stars).
- **Unique:** breaking out of the freeze by blinking, and the empty ice Faris kicked to bits. The "empty shell" ledger hit is sawedoff's hollow husk, a different idea.

### 6. knife.skin-taped · RARE → "FIELD DRESSING" · DUEL vs a cutlass · ~12 s
- **Who:** Hiba (pink) with a steel cutlass.
- **CORE:** the taped knife's tape is the field dressing: cut deep, Faris binds his own arm with it and comes back.
- **The fight:**
  - Two cutlass chops. Faris blinks clear of both, and the blade bites the floor.
  - The third, a backhand, catches his knife forearm: a deep tear, and blood runs to the grip. The knife shifts in his slick hand.
  - Faris blinks away to the far end. She advances slowly, the cutlass rolling in her wrist.
  - He peels the tape off the grip with his free hand (a strip unwinding), wraps the forearm in three tight turns, cuts the strip with the edge, presses it flat, and flexes the hand. The bare grip is dry now.
  - She charges with an overhead. Faris blinks low under and through: the line takes the cutlass hand at the wrist (cutlass and hand drop and stay).
- **Hands:**
  - Hiba: one on the cutlass, the free hand out for balance.
  - Faris: the knife hand; for the dressing the knife is pinned under his arm and both hands wrap; then the knife hand again.
- **Ladder:**
  - XT: she rears back clutching the stump, and the blink up the diagonal through her neck bursts the head upwards; a rising pop (headPop, dir up).
  - VH: the same, smaller.
  - H: the blink through the chest. She drops onto her own cutlass (a spray).
  - M: the stump only. She sits against nothing, grey, and falls sideways.
  - L: the line cuts the cutlass blade in half, not the hand. She stares at the stub, backs off, trips, and lies dazed (stars).
  - VL: she drops the cutlass and shows her palms. Faris lifts his taped arm, and the pommel taps her down (stars).
- **Unique:** Faris dressing his own wound with the knife's tape mid-fight. The taped kills elsewhere: pistol TAPED tapes a knife to the hand, RIPPED OFF tapes the foe, GRIP is tape that never slips.

### 7. knife.skin-cartoon · EPIC → "FOLLOW-THROUGH" · DUEL vs a cartoon mallet · ~10 s (APPROVED)
- **Who:** Fida (orange) with a giant cartoon mallet she pulls from behind her back.
- **CORE:** the animation principle: everything keeps moving after the cut. The cartoon lives in the animation (squash and stretch, smears, dust outlines), with no gags.
- **The fight:**
  - Two smashes: smears down, the floor dents in cartoon dust bursts, and Faris's dust outline hangs and is flattened each time: he has blinked.
  - The third is a flat sideways swing in a long smear. Faris blinks through the swing as it passes: the line cuts the handle mid-smear.
  - Follow-through 1: the mallet head keeps flying, spinning end over end in an arc across the room; it lands, squashes and stays (well clear of her).
  - Follow-through 2: the headless swing keeps her going; she spins like a cartoon top, two turns, a smear trail behind.
  - The spin unwinds her straight into his second line.
- **Hands:**
  - Fida: both on the mallet, then both on the stub of the handle through the spin.
  - Faris: the knife hand; the free hand flat on the floor for the low blink.
- **Ladder:**
  - XT: the second line at the neck; the head bursts off on the spin's tangent (headPop along the spin).
  - VH: the same, smaller.
  - H: the line at the waist; the top half spins on a turn after the legs stop, and drops.
  - M: the line takes an arm; the spin throws her down.
  - L: no second line: she spins down dizzy and sits (stars).
  - VL: she spins on and on, staggers, and falls flat (stars).
- **Unique:** the cut mid-swing and the momentum after it (not BACKSWING's wind-up timing; not SPEED LINES' speedster tell).

### 8. knife.skin-gold · MYTHIC → "LINES OF GOLD" · DUEL vs a pistol, then a knife · ~14 s
- **Who:** Fayiz (purple) with a pistol and a knife.
- **CORE:** the gold knife's blinks leave their lines hanging in the air as solid gold rods. The fight is fought through a scaffold Faris builds with his own blinks.
- **The fight:**
  - He fires. Faris blinks level at chest height and the line stays behind him: a thin gold rod, 184 u long, hanging in the air. The next rounds spark off it (Faris's cover).
  - Blink 2 (a shallow diagonal) and blink 3 (level at head height) each leave a rod. The rods never cross (no X). Fayiz works round them: ducks under one, steps over another, and fires through a gap, nicking Faris's arm (a tear).
  - The slide locks back, empty. He draws the knife and comes through the rods: a duck, a vault with one hand on a rod.
  - Mid-vault his arm hooks over the head-height rod and he hangs there a beat.
  - Faris's last blink goes through him. Slow motion: the line turns gold as it passes.
- **Hands:**
  - Fayiz: the pistol, then the knife in the front hand, the free hand on the rods.
  - Faris: the gold knife; the free hand flat on a rod as he steps round it.
- **Ladder:**
  - XT: the last line passes his neck, and the head bursts on the gold rod. The body hangs draped over the rod, blood running off the gold (headPop).
  - VH: the same, smaller.
  - H: the line through the chest. He slumps over the rod and slides off.
  - M: the line takes the hooked arm. He drops off the rod and lies still (limbOff).
  - L: the line cuts the rod he hangs from. He falls with it and lies dazed (stars).
  - VL: he lets the knife fall and hangs by the arm, kicking, then gives up (stars).
- **Unique:** solid gold blink-lines used as cover and terrain ("gold rod" 0 ledger hits). THE GILDED CAGE bends bars round him; KING'S RANSOM gilds flesh; the gold here never touches his body.

### 9. knife.mid-right-through · EPIC · MID-ROUND · ≤ 2.9 s → "OUT AND IN"
- **Who:** Nitha (green) with a knife.
- **CORE:** the retreat is the attack: out on one blink, back in on the next, 0.5 s later.
- **The beat:**
  - 0.0: she lunges, deep and fast, knife first.
  - 0.45: Faris blinks straight back 184 u, out of reach (the line passes nothing).
  - 0.5-0.95: her lunge stabs air. Overextended, she stumbles a step forward, off balance.
  - 0.95: Faris blinks straight back in through her.
  - 1.0-2.9: he lands behind her, and her ending plays.
- **Ladder:**
  - XT: the line at the neck; the head bursts sideways mid-stumble (headPop).
  - VH: the same, smaller.
  - H: the line through the chest. She falls on her face (a spray).
  - M: the knife arm off. She sits down hard and keels over.
  - L: a graze. She falls flat on her face and lies dazed (stars).
  - VL: no second blink. She trips over her own lunge and lies dazed (stars).
- **Unique:** a blink out and back in on the cooldown as one move (no "retreat" blink in the ledger).

### 10. knife.mid-pockets · RARE · MID-ROUND · ≤ 2.9 s → "LAUNCHED"
- **Who:** Chotu (white), a boxer, gloves up.
- **CORE:** his uppercut throws Faris up, and up is where the blink wants to start.
- **The beat:**
  - 0.0-0.5: jab, jab; Faris parries both on his forearm.
  - 0.5: the uppercut lands on Faris's guard and launches him about 90 u up, tipping back.
  - 0.9: at the apex Faris blinks down a diagonal through the boxer to the floor behind him.
  - 1.0-2.9: he lands in a crouch. The boxer's fists are still up, and his ending plays.
- **Ladder:**
  - XT: he comes apart from shoulder to hip: the full old-game explode (STYLE.explode).
  - VH: limbs off, and the head pops.
  - H: the diagonal opens, and the halves slide apart.
  - M: the uppercut arm off. He sits, then falls sideways.
  - L: a graze on the shoulder. He spins and falls (stars).
  - VL: the uppercut misses, Faris blinks past, and the boxer swings himself off his feet (stars).
- **Unique:** a blink started from a launch the victim gave him. The uppercut hits in the ledger are Faris's own juggles.

## Next
Once you OK these (or change them): blocking for each, one by one, shown early (summary, blocking, polish, FINAL: continuity audit, 18-map grid, perf, play-all, sound tables). New file `58k_w_knife_cine.js` (registered in 58k_knife.html + 58k_files.js; `python3 _tools/58k_kits.py` after adding it). The OK BUT fixes run alongside (each level's own ending, hats off, BLACKLIGHT's dark and Faris's teeth bar, GILLS' face, ORIGAMI's L/VL).
