# knife.telefrag · SUPLEX · CONTINUITY AUDIT (F, 28 Oct) · FINAL pass

CLOSE QUARTERS, 7.6 s. Times are scene seconds.
- **F** = Faris: the blink knife in his RIGHT (front) hand all film; LEFT free.
- **C** = Chotu (white), a wrestler: unarmed, no hat.
- **Props:** both of his forearms after the third blink (HIGH, VERY HIGH, EXTREME and MEDIUM). They tumble, land with their caps, and stay.

Checked on `img/8plus/knife_cine/telefrag_SUPLEX_final.jpg`, the close grids (`kc/sup_pol1..3.jpg`), the level strips and the 17-map sheets.

| t | F right | F left | C right | C left | props / camera |
|---|---|---|---|---|---|
| 0-0.82 | knife READY → COCK (the dip) | low | open hand forward, crouched | open hand | wide two-shot |
| 0.9 | BLINK 1 (704 → 888), lands in SLASH | back for balance | jolt (the shoulder cut) | | the line, ghosts, crescent |
| 1.2-1.36 | turns, READY → COCK | low | turns, lunges, hands forward | hands forward | |
| 1.45 | BLINK 2 (888 → 704), lands LOW, facing away | | the thigh cut; stumble | | |
| 1.72-2.05 | the blood flicked off (FLICK) | low | spins, shoots in | shoots in | |
| 2.05 | grabbed: hands up at his chest | | locked on F's belly (drawn over F) | locked on F's belly | punch-in 0.4 s (closeHold) |
| 2.47 / 2.82 | back elbow (the knife hand) | back elbow | his head snaps | | |
| 3.05 | low | prying at C's locked hand | locked | locked | |
| 3.3 | arms hang (LETS HIM) | arms hang | locked | locked | |
| 3.6-4.3 | knife ready; carried over upside down | trailing | the dip, the lift, the arch | | rising wide; slow motion from 4.18 |
| 4.24-4.36 | | | | | the APEX punch 0.5 s (closeHold): both full bodies, F inverted, then the upside-down ghost and the line |
| 4.3 | BLINK 3 out of the hold: lands LOW at 902 facing +x | | forearm off (MEDIUM and up); a graze at LOW | forearm off | cut wide at 4.36 |
| 4.62 | READY, turns to look | | the empty bridge slams his head into the floor | | the local flash, dust, shake |
| 5.6 | FLICK | low | (the level's ending) | | ladderEnd 5.4 (M 6.4) |

**Endings:**

| Level | Ending |
|---|---|
| XT | The slam bursts his head on the floor (headPop, a large burst); a ragdoll from the bridge; soul |
| VH | The same, smaller burst |
| H | Dead in the bridge (neck snapped, no pop); stumps spurting; pool; soul |
| M | Forearms off; he drags himself up onto his knees toward Faris, and Faris's last blink back through his chest (5.9) folds him; soul |
| L | Blink 3 grazes his forearm; he slams himself flat and lies dazed (stars), alive |
| VL | No cut (the flash only); he suplexes the empty floor and lies out cold (stars), alive |

**Checks:**
- Hands accounted for at every beat.
- Blinks are 184 u and straight. The lines never cross on a body, so there is no X.
- Props land and stay.
- No faces, bones or hats.
- `melee58`, `ending58` and grade are off.
- Local flashes only.
- Punch-ins are ≤ 0.5 s via `s.closeHold`; everything else is ≥ 320 wide.
- 17/17 dry maps (`telefrag_maps1/2.jpg`; room58 [-108, 132] = 240 u).
- Perf: ms95 3.5, max 8.6 (one earlier run spiked from machine load).
- Play-all: 0 problems. Page errors: 0.
- The sound table (def.snd58) is in place.
