# knife.splice · STACKED · CONTINUITY AUDIT (F, 28 Oct) · STYLE 3 · gate pass

A CROWD FIGHT, two on one. Scene 5.2 s; the film runs about 9.5 s (the kill runs from film 3.2 to 9.5). Times are scene seconds.

The kill is behind a TEST FLAG until the coordinator reviews it. It is registered only on `58k_knife.html?s3test=1` (or `window.K58_S3TEST`). The live page keeps the old SPLICE in the key.

- **F** = Faris: the blink knife in his RIGHT (front) hand in every frame, in a FORWARD hammer grip (painted by fwdKnife: the handle in the fist, the blade out of the thumb side toward the target, the edge side fixed). The LEFT hand is free.
- **C** = Chotu (white, headband): unarmed, a boxer.
- **W** = Fida (orange, cat ears): a spear in both hands. The front hand is on the grip; the back hand sits on the shaft 28 rig units behind it.
- **Props:** Fida's spear. It is drawn on the bg layer, so it passes BEHIND the bodies. When dropped it falls, tips over, lands FLAT and stays.
- **Mocap** (CMU, free for all uses), full body with the clips' own foot plants:
  - C: 14_02 41.4-44.4
  - F: 14_01 29.3-31.6
  - W: 14_03 13.8-18.6
- **Hand-keyed parts** (per-channel keys, lifted steps): C's bob and rise; F's load, drive, landing, rise and turn; W's grip track and the endings.

| t | F right (knife) | F left | C | W | camera / speed |
|---|---|---|---|---|---|
| 0-0.5 | knife guard, forward of the chest | guard (clip) | the in-and-out bounce (clip) | spear upright, the shuffle (clip) | three-shot, 1x |
| 0.5-1.27 | guard; two planted steps back (clip) | guard | jab 0.6, cross 0.93, long straight 1.27 (clip); every punch misses by inches | steps in to load the lunge | tracking two-shot; 1.6x from 0.5 |
| 1.28-1.36 | knife drawn in close (clear of the ducking head) | guard | bobs UNDER: knees, head straight down (keys) | point comes down, drawn back | |
| 1.40 | | | down | THE THRUST over him at Faris's head; it falls short as his head comes off the line | the spear past him |
| 1.47 | | | rises; his guard knocks the shaft up (no blood) | shaft knocked up (sa -8 → -40); a jolt | |
| 1.56-1.7 | LOAD: sinks, knife cocked | swings down and back (never through the shoulder) | still, guard up | high guard, a beat late | push along the line; the ramp into 0.08x |
| 1.7-1.83 | THE DRIVE: hips, shoulders, then the knife; the front foot up | back for balance | still | still | super slow ON the drive; slow-mo sound in |
| 1.83 | BLINK 184 u through both at chest height (x 728 → ~918), lands in the lunge | | the cut at the chest, spray back and level | the cut at the chest | IMPACT_SPLIT; SNAP to 1x at 1.855 |
| 1.86-2.5 | lands deep; the rear foot steps through to catch; rises | | stands a beat (keys) | stands a beat | two-shot of the pair, Faris behind |
| 2.25 / 2.41 | | | the payoff (§9) | the payoff (§9), 0.16 s later | |
| 3.23 | turns back to them (both arms hang straight at the flip: the mirror is invisible), a step | | | | out to the wide |
| 4.1-5.2 | knife low, toward them | | | | WIDE FINAL roll 0, all three in frame (ladderEnd 4.1) |

**Endings (§9):**

| Level | Chotu | Fida | Spear |
|---|---|---|---|
| EXTREME | head explosion at 2.25, ragdoll | head explosion at 2.41, ragdoll | falls with her, lands flat |
| VERY HIGH | head explosion, ragdoll | down to her knees, then topples (2.75) | falls at 2.71, flat |
| HIGH | head explosion late (2.31), ragdoll | folds forward, then falls (2.71) | falls at 2.61, flat |
| MEDIUM | the chest opens (burst back and up), falls back into her | the chest opens, falls | falls at 2.41, flat |
| LOW | the line takes his guard forearm; two steps back, sits down hard, knees up, stars | the line takes her grip hand; steps in, sits down, stars | drops at the cut (1.86), flat |
| VERY LOW | no blood; stumbles back two steps into her and sits in a heap, stars | no blood; steps back and sits, stars | drops when she goes down (2.55), flat |

**Rules checked:**
- No faces, no bones, nothing painted on a body.
- No blood near a head except the §9 head bursts. The sprays go back and level, away from Faris.
- Nothing over a head: the spear passes over the ducked head and is knocked up before he stands. The stars sit above the head.
- motionQA PASS at gore 0-5, 0 fails. Warnings only: 1-4 frame face reads at the blink and the bursts, in calibration.
