# knife.flayed · BREAKOUT · CONTINUITY AUDIT (F, 28 Oct) · FINAL pass

TURNAROUND vs an ice gun, 6.4 s. Times are scene seconds.
- **F** = Faris: the blink knife in his RIGHT (front) hand all film; LEFT free.
- **M** = Mikku (yellow): the ice gun one-handed in her RIGHT (front) hand all film; no hat.
- **Props:**
  - The empty ice shell of Faris (3.24-3.27). Its glass pieces burst, land and stay.
  - Fine ice shards from the stream and the burst land and fade.
  - Her kicking leg at MEDIUM.

Checked on `img/8plus/knife_cine/flayed_BREAKOUT_final.jpg`, the close grids (`kc/brk_z1.jpg`) and the level strips (`kc/brk_g1..3.jpg`).

| t | F right | F left | M right | M left | props / camera |
|---|---|---|---|---|---|
| 0.28-0.4 | READY; shards 1-2 frost the shoulder and chest | low | the gun aimed at his chest, two shots | low | wide two-shot |
| 0.55 | BLINK 1 (704 → 888) through her gun arm; lands SLASH | back | jolt; spins to find him | | line, ghosts, crescent |
| 0.86-0.98 | READY, shards 3-4 | | two shots | | |
| 1.12 | BLINK 2 (888 → 704) through her hip; lands LOW | | the buckle; turns back | | |
| 1.45-1.81 | short, heavy steps into the stream; frost builds | low | five shots (the 8th inside 1.53 s) | | |
| 1.84 | FROZEN mid-step (the performer stops: no breath, no sway) | | gun aimed | | the coat; a 0.38 s punch on the statue (closeHold) |
| 2.1-3.0 | frozen | frozen | the gun lowered, a shrug, three steps in | free | wide |
| 2.7-3.24 | cracks grow on the ice | | the spin into a back kick (her back to him) | | slow motion from 3.18 |
| 3.24 | BLINK 3 out of the ice (730 → 914), the line through her as she leans into the kick | | the heel extended | | the hollow shell standing for 0.03 s |
| 3.27 | lands LOW in front of her, still frosted (fading) | | the heel bursts the empty shell | | glass pieces fly, land and stay; local flash |
| 3.45-4.2 | turns to her; shakes the frost off the sleeve; the blood flick | | the level's ending | | wide; ladderEnd 4.5-4.8 |

**Endings:**

| Level | Ending |
|---|---|
| XT | She stands staring at him; the late cut bursts her head (3.9); she drops; soul |
| VH | The same, smaller |
| H | The line through her chest opens (3.9); she folds and drops; soul |
| M | The line takes the kicking leg off at the hip (limbOff); she falls (3.62) and doesn't get up; soul |
| L | A graze on the arm; she slips on the glass and lies flat on her back, dazed (stars), alive |
| VL | No cut; she slips on the glass and lies flat on her back, dazed (stars), alive |

**Checks:**
- Hands accounted for at every beat.
- Every blink is 184 u and straight, with no crossings on a body.
- Props land and stay. The lead is set to `aim`, so no duplicate ice gun drops from the gameplay lead.
- No faces, bones or hats.
- `melee58`, `ending58` and grade are off.
- Local flashes only.
- Punch-ins via closeHold are ≤ 0.4 s.
- The sound table (def.snd58) is in place.
