# ice.wipe · THE BLIND · AMBUSH · choreography doc v1 (N3, 27 Oct; the concept was approved 16:15 with the ANTI-TEMPLATE changes)

Slot: ice.wipe (RARE → LEGENDARY cinematic). The key stays; the old WIPE is replaced in place.
Victim: NITHA (bare-handed brawler; her weapon is her gold ink). Faris: the ICE GUN (11 shards a cartridge, the FROST CARTRIDGE reload).
Needs: `{ kinds: ['FLOOR'], space: { w: 440 } }`, room58 [-180, 260], range close, air false, victims 1, no hazard. Everything is
drawn or gold-cast by the kill; no map element is used. The Deep: adapt (the same fight, slowed, with bubbles), or skip per the brief.
Length: trigger to final is about 22 s at natural pace, plus two slow-mo stretches.

## What makes it THIS kill (ANTI-TEMPLATE)
- **Dismemberment:** (1) the hatchet ARM, frozen white mid-swing, used by her as a club; it shatters on his gun. (2) BOTH FEET at
  the ankles: shards lock her shins to the floor; when he spins her by the shoulder she twists and both frozen feet snap off,
  leaving her standing on red-ice stumps for a beat before she falls. Ice-specific: what freezes breaks like glass, and frozen
  to the floor you can't turn.
- **Opening:** the CHEST, cracked like a frozen pane: five shards at contact turn it glass-clear (the frozen heart visible),
  then it falls open in red plates when she hits the floor.
- **End pose:** face-down on her shattered shield, then Faris rolls her over with his boot. XT: on her back among the gold
  shards, the cracked-open chest up, the dead face upright (the camera rolled to it).

## The casts (four; all motivated, none a springboard)
1. **Nitha · THE BLIND** ('wall', before the kill cam opens): a tall gold folding screen standing alone on the floor. She is
   behind it; we never see her cast it, only the panel standing innocently in the background.
2. **Nitha · THE CHAKRAM** ('throw'): flung from the left as the feint. It whirs; Faris turns and fires at it; shards spark off
   the gold, and it clatters away and un-draws.
3. **Nitha · THE HATCHET** ('blade'): a short gold hatchet inks into her right hand as she comes through the blind.
4. **Nitha · THE SHIELD** ('shield'): a round gold buckler-shield inks onto her left forearm after she loses the right arm.
Faris casts nothing (he survives on craft). His vault over the shield is athletics: a hand on its rim.

## THE BEAT SHEET (scene s; N = Nitha, F = Faris; 1 FH ≈ 65 u; F starts at x 0)

### PHASE 0 · AFTER THE ROUND (0.0-2.4) · SHOT 1: a low tracking dolly alongside F, right to left; the blind small at the back right. Grade: cold steel, crushed blacks, grain.
| t | NITHA | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 0.0 | Hidden behind the blind (x +120). | Walks slowly right to left, gun low, breath fogging. | Wind, a far hum. The dolly tracks. |
| 0.6-1.6 | — | The FROST CARTRIDGE drill while walking: the spent cartridge ejected (it steams on the floor), a new one slapped in, a hiss of frost venting. | Ice clink, hiss. |
| 1.8 | A tiny shimmer moves on the blind's edge (her hand). | Stops. Head tilts (listening). | The track slows; the camera holds. Silence. |

### PHASE 1 · THE FEINT AND THE STRIKE (2.4-4.2) · SHOT 2: a whip pan with F's turn (left), then SHOT 3: over F's right shoulder as the blind bursts.
| t | NITHA | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 2.4 | CAST 2: a gold chakram flies in from off-frame left (thrown from behind the blind in a high arc). | Spins left, gun up, fires twice. | Whirr; shards spark off the gold; it skitters and un-draws. Whip pan. |
| 2.75 | Bursts THROUGH the blind (it explodes into gold flakes), CAST 3 inking the hatchet into her right hand mid-stride. | Back to her. | A crash of gold. Cut to SHOT 3. |
| 2.95-3.5 | The overhead chop: a full drop step, the hatchet high, eyes locked. | Turns, too late, brings the gun up across his face in both hands. | **SLOW-MO 0.15x** (2.95-3.35 scene): gold flakes hanging, her hair, breath. |
| 3.5 | The hatchet bites into the gun's frost tank. | Knocked down to one knee by the blow. | Snap back: CLANG, a white jet of vented frost screaming sideways in the hanging flakes; C2.snap. |
| 3.6-4.2 | Rips the hatchet free (both hands); steps back into stance. | Up, backing away, the tank hissing. | |

### PHASE 2 · THE PRESS (4.2-7.5) · SHOT 4: a handheld two-shot that drifts with the exchange (a lens drift), cut on action at 5.6.
| t | NITHA | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 4.3 | Backhand: the hatchet sweeps level at his throat. | Leans back (the head and shoulders, the feet planted). | Whoosh over his chin. |
| 4.7 | A low hook at his ankle (dropping her weight). | Hops the lead foot back. | |
| 5.0 | Overhead again; he blocks with the gun body. | Blocks; the impact staggers him. | Sparks, chips of ice off the gun. |
| 5.4 | The return backhand. | Too slow: the blade opens his forearm. | Blood flicks across the frame; he grunts. |
| 5.6 | Steps through with a sweep (her right shin behind his heel, the shoulder driving). | Goes over backward, lands, rolls once onto his back. | Cut on action. The floor shakes. |
| 6.0-7.4 | Walks after him, two steps, raising the hatchet in both hands over her head. Face: cold fury. | On his back, sliding back on his heels and elbow, bringing the gun round. | Push-in. Her shadow over him. |

### PHASE 3 · THE TURN: THE ARM (7.5-9.6) · SHOT 5: low from behind F's head, looking up at her (the heroic angle reversed); then SHOT 6, a side two-shot.
| t | NITHA | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 7.5 | The hatchet at the top of the swing. | Fires up point-blank, three shards (7.5, 7.58, 7.66) into the raised forearm and elbow. | **SLOW-MO 0.12x** (7.52-7.9): frost racing wrist to shoulder in three bursts, white crusting over the skin, the hatchet frozen into her fist, the blood at the wrist frozen in threads. |
| 7.9-8.3 | The arm is a block of ice; its weight drags her shoulder down; she stares at it (horror58). | Kicks her lead knee from the floor (not a break; it buckles her). | Snap back, a crack of ice settling. |
| 8.3-8.6 | — | Rolls back and up onto his feet in one move (a back roll to a crouch). | |
| 8.7-9.0 | Swings the frozen arm like a club (the whole body behind it: the hip turns, the frozen limb swinging from the shoulder). | Raises the gun body to block. | |
| 9.0 | EXPLODING LIMB 1: the frozen arm hits the gun and shatters at the elbow: the forearm and the hatchet burst into red-ice chunks and gold flakes; the elbow end left a jagged frozen stump (bone in red ice, torn sleeve). | Rocked back a step. | A glassy shatter plus a wet crack; flash; chunks hang a beat (a 2-frame hit-stop). The hatchet un-draws as it falls. |
| 9.1-9.6 | Staggers back, screaming, holding the stump. | Re-sets, the tank still hissing. | |

### PHASE 4 · THE SHIELD AND THE VAULT (9.6-13.0) · SHOT 7: a slow arc round her; SHOT 8: a low tracking shot under his vault (motivated by the jump).
| t | NITHA | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 9.8-10.3 | CAST 4: a gold round shield inks onto her left forearm. She crouches behind it and advances, step by step. | Fires: shards stick in the gold; frost spreads over it in feathers. | Shards thunk; the gold frosts. |
| 10.4-11.4 | Advances; three more steps; the frost now a white crust on the shield. | Backs off two steps, then plants. | |
| 11.5 | Shoves the shield forward (a bash). | Runs in to meet it: plants a hand on the shield's top rim and VAULTS over it (the legs tucked, the body horizontal over her head). | **SLOW-MO 0.18x** (11.6-12.2): over the top, upside-down-ish, he fires down: shards into her shoulders and BOTH shins (two shards each). Frost blooms on her calves, locking the shins to the floor (white roots spreading). |
| 12.3-12.6 | Can't turn: her feet are frozen to the floor. | Lands behind her in a crouch, skids a stride. | Snap back. |

### PHASE 5 · THE ANKLES (12.6-14.6) · SHOT 9: a tight side shot at hip height, then down to the floor for the feet.
| t | NITHA | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 12.8 | Twists her torso back toward him, swinging the shield edge backhand. | Ducks it. | Whoosh. |
| 13.1 | — | Grabs her shoulder from behind and SPINS her hard. | |
| 13.2 | EXPLODING LIMBS 2 and 3: her body turns, her frozen feet don't: BOTH snap at the ankles with a loud double crack. She stands a beat on two red-ice stumps, the feet left frozen to the floor facing the old way. | Steps back. | A double crack; red-ice splinters; a moment of silence. Slow push. |
| 13.3-14.2 | Balances, wobbling on the stumps, looks down (horror58, a little sound in her throat). | Gun level at her chest. | Heartbeat. |

### PHASE 6 · THE CHEST (14.2-17.6) · SHOT 10: the reverse, a tight two-shot from her side; SHOT 11: a close on his muzzle against her chest.
| t | NITHA | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 14.3 | Tears a shard out of her own shoulder with her shield hand and stabs at his face. | Catches the wrist. | |
| 14.6 | — | Fires one shard into the palm at contact: the hand freezes round the shard. | Crack. |
| 14.9-15.6 | Pinned by the wrist, on her stumps. | Muzzle to the centre of her chest. Five shards (14.95, 15.08, 15.21, 15.34, 15.47). | Each shot a thump and a deeper frost: the chest goes white, then glass-clear (the heart and lungs frozen inside), cracks running out. Bloom flashes. Letterbox in. |
| 15.7 | Her eyes glaze (khFrostDead-coming). | Lets go of the wrist. | Silence. |
| 15.8-16.6 | Topples FORWARD, stiff, onto her own shield on the floor (it had fallen face-up): the shield shatters into gold shards under her; on impact her CHEST cracks open in red plates under her. | Watches. | **SLOW-MO 0.2x** (16.15-16.5) on the impact: gold shards and red-ice plates bursting out from under her. Snap back loud. |
| 16.7-17.6 | Face-down, still. A red stain spreads out from under her across the gold shards. | Steps up. | |

### PHASE 7 · THE ROLL (17.6-20.0) · SHOT 12: low at the floor by her head; F's boot enters.
| t | NITHA | FARIS | FX / SOUND / CAMERA |
|---|---|---|---|
| 17.8-18.6 | — | Puts a boot under her shoulder and rolls her over. | A wet scrape of ice. |
| 18.6 | Rolls onto her back: the cracked-open chest up (red-ice plates hinged open, rib ends, the frozen heart in the gap), the face up. | Steps back, the tank hissing. | The camera rolls with her so the face lands upright. |
| 19.0-20.0 | Still. Frost creeping on her lashes. | Lowers the gun; a breath of fog. | Grade warms a touch (the gold shards glint). |

### FINAL (20.0-22.0) · SHOT 13: low, close, rolled (~90°), a slow drift in.
**XT:** on her back among the shattered gold shield. The CHEST cracked open like a pane: red-ice plates hinged out from a jagged
opening; broken rib ends; the frozen heart and lung lobes inside, glazed; frost feathering at the edges. The dead face upright
(rolled camera): glazed half-lidded eyes, frost on the lashes, the mouth open, a frozen line of blood from the mouth. The right arm
ends in a jagged frozen stump at the elbow (bone in red ice, torn sleeve). The legs end at the ankles in red-ice stumps; her two
feet stand frozen to the floor a stride away, facing the other way. Red-ice chunks of the forearm and the shard-pinned hand nearby.
Faris's boots at the frame edge, the vented tank hissing frost. Nothing floats.

## SOUND
Wind bed, the reload drill (clink, hiss), the chakram whirr, the gold burst, the hatchet CLANG and the vented-frost scream, wet
cuts, the ice-crust crackle, the glass shatter + wet crack of the arm, the double ankle crack, five shard thumps with rising frost,
the shield shattering, the boot scrape. Slow-mo beds: pitch-down whoosh, heartbeat, muffled world, then snap-back loud.

## LADDER (after the XT pass)
VH: one foot snaps, she falls; the chest frosted white and cracked, not open; face upright. H: dark ice; the arm frozen but not
shattered; she dies on her knees frozen to the floor. M: the shards freeze her solid mid-swing; she topples whole, X eyes.
L: the arm frozen; Faris taps it; she sits down hard, out cold. VL: the hatchet glitters away; she slips on the frost, dazed.
